Character Tier List/Gamewith/Ratings/Fire

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Source

All ratings in this page are taken from the Gamewith tier list.



RatingCharacters
10MichaelPercivalZeta
9.9Wilnas
9.8MedusaMimlemelRagazzo
9.7AthenaElmottKumbhiraNezhaNoaSatyr
9.6CainDorothy and ClaudiaFenieHekateIcarusLuffyNemoneShivaSiegfriedVira
9.5AgielbaAndersonAnilaAnthuriaAzazelBeatrixIzmirMs. MirandaNehanShionSilvaSturmSylphYuelZeta
9.4Barawa and SaryaKatsuki BakugoMeteraMugenReinhardtzarSevilbarraTeenaVaseragaYuisis
9.3AltairAnnaAoidosColossusDanuaGhandagozaHelesIllnottKyojuro RengokuLancelot and VaneMirinNaoiseScathachaShinsengumiTabina
9.2AbbyBaalEnyoIlsaMagisaRackamThereseTsubasa
9.1GreaPercivalVira
9.0AlizaAqours Third-YearsClarisseDrangIoKallen KouzukiPercivalZahlhamelina
8.5Charioce XVIIIrohaLileleSociette
8.3Friday
8.0BeatrixDanteFerryHiro RyugasakiSutera
7.5AsterGemini SunriseGreaIzuminokami KanesadaLinaMiria AkagiNaoiseNina Drango
7.0AbbyAlecAlizaBarawaCarrenCarrenCassiusCucourouxGhandagozaKarinLuciusMio HondaPercivalRika JougasakiRosineSenSuteraTeenaTeenaThereseZooey
6.5AnilaBlazing Teacher ElmottCecileDanteElmottIppatsuJessicaKarvaMaryMilla MaxwellRackamReinhardtzarRyanStahn Aileron
6.0AnnaBarawaJessicaSaryaTeru Tendo
5.5DorothyElmottIppatsu
5.0DrusillaFlessellesIppatsuKarvaRosine
4.5AnnaCamieuxEzecrainMaryRyanViceroy
4.0AnnaElmelauraLamrettaMary
IconNameTypeRatingRemarks
Abby

9.2
  • Role: Attacker/Support
  • Self-sustainable with consistently strong attacks.
  • Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
    .
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
    .
  • Boosts allies' Attack according to her current HP.
Abby

7.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Agielba

9.5
  • Role: Defender/Attacker
  • Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect.
  • Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • Good damage output for a defensive character.
Alanaan

  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Alec

7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aliza

9.0
  • Role: Attacker
Aliza

7.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Altair

9.3
  • Role: Support/Debuffer
  • Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    strategies.
  • Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
    Strength: 25%
    and provides a source of dispel.
  • Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
Anderson

 
9.5
  • Role: Attacker/Defender
  • Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with  Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Multiplier: SeraphicDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    .
  • Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
  • Charge attack applies dispel.
Anila

 
9.5
  • Role: Support/Debuffer
  • Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: Normal
    to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%
    and 50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    .
  • Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    for herself, in a single skill at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Has DelayReduce a foe's filled charge diamonds by 1
    to slow down all of her foes' special attacks.
  • Useful in high difficulty contents.
Anila

6.5

-

Anna

4.5

-

Anna

6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna

9.3
  • Role: Attacker/Debuffer
  • Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
  • External sources of supplemental damage which affect skill damage will considerably increase her damage output.
  • Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 90%
    .
  • Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    , but is also valuable in the back row with main allies such as Percival (Grand).
Anna

4.0

-

Anthuria

 
9.5
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Aoidos

 
9.3
  • Role: Attacker/Support
  • High damage output with HypeATK is boosted
    and multiattack.
  • Maintaining HypeATK is boosted
    may be difficult with Hostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn HypeATK is boosted
    buff.
Aqours Third-Years

 
9.0
  • Role: Support/Debuffer
  • Offensive support through 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Aster

7.5

-

Athena

9.7
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Azazel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Baal

 
9.2
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Barawa

6.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa

7.0
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Barawa and Sarya

9.4
Beatrix

8.0

-

Beatrix

9.5
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is sharply boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Until recast
    at the cost of greatly reduced survivability.
Blazing Teacher Elmott

6.5

-

Cain

9.6

-

Camieux

4.5

-

Carren

7.0
  • Role: Attacker
  • Can maintain constant Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn
    on herself.
  • Can inflict BurnedHP is lowered on every turn
    and Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Carren

7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
    .
  • Her self-BurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Cassius

 
7.0

-

Cecile

6.5

-

Charioce XVII

8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Clarisse

9.0
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
    Strength: 25%
    and 15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Colossus

 
9.3
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Cucouroux

7.0
  • Role: Attacker
  • Do decent damage when use a buff with some Powder KegPowder kegs are ready
    .
  • Needs time to set up Powder KegPowder kegs are ready
    stacks.
  • Hard to maintain Powder KegPowder kegs are ready
    stacks for max damage.
Dante

6.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
    .
Dante

8.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
    .
  • Keeping Happy CatCats are purring contently
    at max is his main priority.
Danua

 
9.3
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Dorothy

5.5
  • Role: Support
  • Buffs only affect Main Character.
Dorothy and Claudia

 
9.6

-

Drang

9.0
Drusilla

5.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Elmelaura

4.0

-

Elmott

5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott

9.7
Elmott

6.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott

Preliminary rating. Please allow a few days for it to settle.
-

Enyo

9.2

-

Ezecrain

4.5

-

Fenie

9.6
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Increase damage to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    •  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Increase damage to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Ferry

8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Flesselles

5.0

-

Fraux

-

Friday

 
8.3

-

Gemini Sunrise

 
7.5

-

Ghandagoza

9.3
  • Role: Attacker/Debuffer
  • Dodge-and-CounterDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Solar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Ghandagoza

7.0

-

Grea

9.1
  • Role: Attacker
Grea

7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Hekate

9.6
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate  Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Heles

 
9.3
Hiro Ryugasaki

8.0
  • Role: Attacker/Debuffer
  • Deals high charge attack damage once his PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    reaches 7.
  • Can inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
    with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    stacks.
  • At least 4 turns are needed to unlock his true potential due to PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    building.
  • Can deal a free attack and gain permanent ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    every 6 turns.
  • Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed)
    Unofficial status name
    allows him to deal huge blow if he's close to knock out.
Icarus

9.6
  • Role: Attacker
  • Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains powerful buffs such as Double StrikeAttacks twice each turn
    and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 90%
    for 3 turns through Primal Sword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Effects that remove buffs will be nullified / HP is lowered on every turn (Can't be removed)
    Duration: 3 turns
    when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    when switching to the front line from sub ally position.
Illnott

9.3
  • Role: Attacker/Debuffer
  • Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    via Burner Bomb which activates frequently.
  • Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
  • DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    and dispel help control foes.
  • Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
Ilsa

 
9.2
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to  Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Io

9.0
  • Role: Attacker/Buffer
  • 30% Cut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Ippatsu

5.0

-

Ippatsu

6.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
    prevents any other buffs from being used.
Ippatsu

5.5
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Iroha

8.5

-

Izmir

9.5
  • Role: Attacker/Support
  • Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
  • Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
    Duration: Indefinite
    . Also supplements C.A. DMG for Fire allies.
  • Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
  • Especially valuable in Charge Attack OTK setups.
Izuminokami Kanesada

7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Jessica

6.5
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Jessica

6.0

-

Kallen Kouzuki

9.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts GravitySpecial attack max charge turn is extended
    , BlindedAttacks have a slight chance to miss
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
  • Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts 30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Karin

7.0

-

Karva

5.0

-

Karva

6.5

-

Katsuki Bakugo

 
9.4

-

Kumbhira

 
9.7
  • Role: Attacker
  • High damage potential with Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
    Duration: Indefinite
    and guaranteed TA + 30% Bonus Damage (when with counter)
  • Auto skill damage
  • Healing for longevity
  • Full auto compatible
Kyojuro Rengoku

9.3
  • Role: Attacker/Support
  • Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    grant him huge ATK boosts and DMG cap up.
  • All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from first skill; skill cooldown resets after charge attack.
  • Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
  • ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    recovery speed hinders his charge attack frequency in non-Enmity setups.
  • Has 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , effectively a Phalanx but at longer cooldown.
  • DelayReduce a foe's charge diamonds by 1
    is on 6-turn cooldown.
Lamretta

4.0

-

Lancelot and Vane

 
9.3
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Lilele

8.5
  • Role: Support
  • Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    and ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , the latter of which is improved based on HypeATK is boosted
    level.
  • Based on HypeATK is boosted
    level, improves allies Charge Attack specs and boosts Charge Bar.
  •  Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
    is at 4, healing and clearing debuffs.
  • Other sources of HypeATK is boosted
    may be required to make Lilele's support capabilities more consistent.
Lina

7.5
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Lucius

7.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires BurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's DEF DownDEF is lowered
    is trumped by summoning Colossus Omega.
  • Designed to synergize with his sister Teena.
Luffy

9.6
  • Role: Attacker
  • His Charge Attack activates twice when used from 10th turn onward.
  • His skills also gain additional effects when used from 10th turn onward.
  • Has permanent ImmuneDebuffs will be nullified
    and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%
    due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: Indefinite
    , but cannot gain any charge bar with his normal attacks.
  • Excellent in Full Auto setups and long-term battles.
Magisa

 
9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Mary

4.0

-

Mary

6.5
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a DelayReduce a foe's filled charge diamonds by 1
Mary

4.5

-

Medusa

 
9.8
  • Role: Attacker/Debuffer/Supporter
  • When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
  • Petrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    disables an enemy from performing any action for one turn, including stalling omens.
  •  Illusory EyeAll allies gain 60% Repel (1 time)Reflects DMG
    Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at 5:

    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .)
    grants allies valuable defensive buffs, including a 60% damage reduction.
  • Gains several powerful buffs through  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    , which requires a team composed of Primal allies.
  • Medusa performs her roles very effectively, especially in high-difficulty content.
Metera

9.4
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to  Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her  Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Michael

10
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Milla Maxwell

6.5

-

Mimlemel

 
9.8
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% ATK Up (1 time)ATK is boosted (1 time)
      Strength: 20%Multiplier: AssassinDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelEffects that remove buffs will be nullified (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Mio Honda

7.0

-

Miria Akagi

7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mirin

9.3

-

Ms. Miranda

9.5
  • Role: Support/Healer
  • Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    Duration: Indefinite
    and Full Auto friendly.
  • Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and 30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    provide strong durability to the whole party if a foe has unfilled charge diamonds.
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    are all very valuable defensive buffs.
  • Charge Attack clears one debuff from all allies.
  • Useful in Full Auto and high difficulty content as a defensive support and healer.
Mugen

 
9.4
  • Role: Attacker/Defender
  • Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Naoise

7.5
  • Role: Defender
  • One of the few Fire characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Fire DEF DownDEF is lowered for fire DMG
    .
Naoise

9.3

Role: Defender/Debuffer/Attacker

  • 50% DMG CutTaking 50% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    at the cost of 20% max HP.
  • 1-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Counters up to 2 times upon taking damage.
  • Inflicts ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    .
  • Guaranteed triple attacks at the cost of charge bar gain.
  • Amplifies normal attack damage depending on how often party members consumed their HP to cast skills.
  • Lack of balance in his kit makes him easily outmatched by characters more focused on their role.
Nehan

 
9.5
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelEffects that remove buffs will be nullified
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nemone

 
9.6
  • Role: Attacker/Support
  • Has auto-activating skill and random buffs to allies when Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    reaches its maximum stack.
  • Charge Attack gives all allies multitude buffs from Gilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    stacks.
  • Full-auto friendly for longer battles needing sustain support.
  • May require MC to take all hit in place of her with Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    build up time.
Nezha

9.7

-

Nina Drango

7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Noa

 
9.7
  • Role: Defender/Support
  • Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
    Base Accuracy: 200%Duration: Indefinite
    permanently on all foes.
  • Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    permanently to all Fire allies.
  • Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    .
  • Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
Percival

9.1
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Percival

7.0
  • Role: Attacker
  • Easy high damage for early-game players with DA UpDouble attack rate is boosted
    and StrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the PetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Percival

10
  • Role: Attacker/Debuffer/Support
  •  Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
  • While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
  • An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
  • GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
  • Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
Percival

9.0
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Rackam

6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam

9.2
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Ragazzo

9.8

-

Reinhardtzar

6.5

-

Reinhardtzar

9.4
  • Role: Defender
  • Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Rika Jougasaki

7.0

-

Rosine

5.0
  • Role: Healer
  • Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict CharmedAttacks are slightly limited
    on a foe.
Rosine

7.0
  • Role: Support/Healer
  • Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict CharmedAttacks are slightly limited
    at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Ryan

4.5

-

Ryan

6.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Sarya

6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Satyr

 
9.7
  • Role: Healer/Debuffer
  • Can heal and reduce debuff duration with one click and every foe's special attack.
  • Guards allies with very high frequency of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    which stacks with Miserable Mist.
  • Great full-auto healer, but generally has poor Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
    management as the source of all-ally enhancement on her heal.
Scathacha

9.3
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Sen

7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sevilbarra

9.4
  • Role: Attacker/Support
  • Can unleash a total of 3 Charge Attacks all by himself.
  • Grants up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Normal
    and 50% DEF UpDEF is boosted
    Strength: 50%
    to all allies based on the number of chain burst activation.
  • Provides additional 10% ATK UpATK is boosted
    Strength: 10%Multiplier: Perpetuity
    and 20% DEF UpDEF is boosted
    Strength: 20%
    for Katana-specialty allies.
    • Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      for Katana-specialty allies with his  Absolution350% Fire damage to all foes (Damage cap: ~405,000).
      Remove 1 buff.
      All allies gain 10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      .
      (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .)
      .
  • Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
Shinsengumi

 
9.3
  • Role: Attacker
  • Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
  • After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
  • Over time, increases attack and defense through stackable buffs and can fully heal with  Hijikata SpecialFully restore caster's HP.
    Remove all debuffs.
    Self-inflict Debuff Res. DownDebuff resistance is lowered
    Duration: 3 turns
    .
    , which makes them a very durable unit suited to longer battles.
  • Inflicts ParalyzedCan't attack
    Local status effect
    , a powerful debuff, with decent accuracy.
Shion

9.5
  • Role: Attacker/Debuffer/Support
  • Burst damage via skills in early turns with katana-specialty allies in party.
  • Gets stronger the more katana weapons are equipped in a grid.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Double StrikeAttacks twice each turn
    for 50% charge bar.
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    in one button.
  • Supports allies even from backline - grants all allies Fire ATK UpFire ATK is boosted
    when chain burst occurs.
  • Requires multiple Fire katana-specialty allies and a Primal grid to fully make use of her potential.
Shiva

 
9.6
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which will also affect all allies when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is level 7 or above.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifySeraphic modifier normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Siegfried

 
9.6
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Silva

9.5
  • Role: Attacker/Debuffer/Support
  • Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn
    .
  • Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
  • Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
  •  AmittimusInflict 15% Wind ATK DownWind ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    (From 2nd cast onward:
    Also inflict GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
    From 3rd cast onward:
    Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .)
    inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
  • A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
Societte

 
8.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Stahn Aileron

6.5

-

Sturm

9.5
  • Role: Attacker/Debuffer
  • After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
Sutera

7.0
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade CrestJade Crest is casted
    stacks.
  • Dodge Rate UpChance to dodge DMG and debuffs
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Dodge AllTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sylph

9.5
Tabina

 
9.3
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
  • Provides Dispel
Teena

7.0
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict BurnedHP is lowered on every turn
    and BlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
Teena

9.4
  • Role: Healer/Debuffer
  • Heal and debuff clearing in a single damaging skillRed-bordered skill button, suitable for full-auto setups.
  • Deals higher Charge Attack against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes.
    • Has a skill that self-supplements it, while can inflict more debuffs if BlindedAttacks have a slight chance to miss
      or BurnedHP is lowered on every turn
      lands.
  • Can permanently increase her healing potential up to 100% after dealing charge attacks.
  • Increases party's overall Charge Attack specs with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    mechanics that also works from backline.
  • Skill reset button and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    stacked in one damaging skill with 10 turn cooldown.
Teena

7.0

-

Teru Tendo

6.0

-

Therese

7.0
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Therese

9.2
  • Role: Attacker
  • Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Hostility UpMore likely to be attacked
    combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Tien

-

Tsubasa

9.2
  • Role: Support
  • Provides team 30% uptime for DA UpDouble attack rate is boosted
    Duration: 2 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Vaseraga

9.4
  • Role: Attacker/Defender
  • Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and survives damage with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    alongside an innate 100% boosted DEF.
  • Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: 8 turns
    for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on enemies via normal attacks.
  • Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
Viceroy

4.5

-

Vira

9.1

-

Vira

9.6
  • Role: Attacker/Support
  • Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed)
    is a powerful defensive buff that protects allies and nullifies a foe's normal attacks, while converting incoming damage to Wind. This synergises well with Vira's passive incoming damage cap.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    via a skill, which resets cooldown after every Charge Attack.
  •  Someday I'll Fly with You20% hit to max HP.
    30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap.
    Cap incoming Wind damage to 5,000 per hit.
    grants Vira a number of strong offensive passive buffs.
  • An excellent tank for high difficulty content, and also performs well in Full Auto.
Wilnas

 
9.9
  • Role: Attacker
  • Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    , and activates  Flame Claw800% Fire damage to a foe (Damage cap: ~730,000).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    Strength: 30%Multiplier: AssassinDuration: 2 turns
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    upon normal attacks.
  • The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    makes him highly durable, by buffing his DEF and making him immune to debuffs.
  • Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
  • A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
Yuel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Yuisis

 
9.4
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Zahlhamelina

9.0
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • FlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Zeta

9.5
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    twice.
Zeta

10
  • Role: Attacker/Debuffer
  • Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
    that grants her various buffs at the cost of her charge bar.
  • Deals unworldly damage for every 3 triple attacks by Fire allies.
  • Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    at end of turn when charge bar is at 100% or higher.
  • Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    , which increases her offensive capabilities, permanently.
  • Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    upon normal attacks.
Zooey

7.0
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.