Character Tier List/Kamigame/Ratings

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Important tier list points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character skills may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Kamigame. Tier list remarks and bullet points on gbf.wiki are not necessarily from Kamigame and are usually from wiki contributors.
  • For more information on how to understand this tier list, please see the Reading Guide.
  • The "Owned" filter only appears if you have locally saved Collection Tracker data.
  • At the end of the day, a tier list is just a tool to help you find relatively useful characters.

Source

All ratings in this page are taken from the Kamigame tier list.



RatingFireWaterEarthWindLightDarkAny
10MichaelPercivalZeta GabrielHaaseliaPayilaPoseidon CaimUriel LichNarmayaVania CosmosHorusMugenNehanSandalphon Ilsa
9.9 - 9.5FenieNezhaViraWilnas
Noa
FrauxMedusa
AthenaCainMimlemelMirinRagazzoSatyrSilvaYuel
Helel ben ShalemVajraZeta
Europa
Catura
CassiusGwynneLancelot
AnilaAnneClarisseErikaErinFileneLucioMaria TheresaVikalaWamdus
Arulumaya
Cidala
CucourouxEahtaOliviaSatyr
DanteGalleonHelel ben Shalem
AletheiaAlexielAnthuriaIllnottLobeliaMahiraMonikaNarmayaPholiaSabrinaSandalphonSkull and BalurgaSorizVikala
CharlottaGrimnir
Anila
EwiyarKorwaVane
AlizaCaturaEstarriolaKaguyaSandalphon
KatzeliaShionYuel
KumbhiraViraYuni
FlorenceMakura
GeisenborgerIllnott
MahiraSeruelUtsusemi
AglovaleCagliostroFerryJeanne d'ArcLu WohNarmayaRobertinaShivaYouYuriusZahlhamelinaZooey
FedielLich
Nier
Cidala
BowmanHalluel and MalluelMagisaMagusVikala
AnthuriaAzusaClarisseCupitanDe La FilleKouMegOrchidReiSeoxTabinaTyraVajraVeight
9.0AgielbaAlanaanAndersonAnilaAnthuriaAzazelBarawa and SaryaDorothy and ClaudiaElmottElmottHekateIcarusIzmirKatsuki BakugoKumbhiraLuffyNehanNemoneReinhardtzarScathachaSevilbarraShivaSiegfriedSylphTienZeta AndiraAnreCagliostroCupitanFedielIsaacJeanne d'ArcJuriKatalinaKoluluKorwaLeciaLilyMirinRosettaSocietteVaseragaYodarha AdamAglovale and TorAmeliaBenjaminDianthaEuropaGolden KnightJessicaLennahMelleauNobara Kugisaki and Maki Zen'inOrchidParisPengyRosettaSaraTikohYaia AndiraCaroCatherineCinnamoroll and PompompurinEleaEnyoEwiyarFreyrGrimnirIzuku MidoriyaLilyNami and RobinNiyonPetraRosettaSeofonShoTiamatUltimate FridayYngwieYuisisYurius AlbertDe La FilleGawainGreaHalluel and MalluelIoLadivaLevin SistersLilyLucioLunaluMelissabelleMeteraMonikaNoaPercivalPrisheSaraSiegfriedSturmTikohVolenna Black KnightCendrillonCerberusHelel ben ShalemHimiko TogaIppatsuJasmineLady GreyLelouch LamperougeManamelMeg and MariOliviaPredatorTanyaTikohVaseragaYuel and SocietteYuji Itadori and Megumi FushiguroYuniZooeyZoro and Sanji Lyria
8.5AltairAnnaColossusEnyoHelesKyojuro RengokuLancelot and VaneMeteraMugenNaoiseRackamShionSturmTabinaTeenaThereseVaseragaYuisis AglovaleAltairChat NoirDelifordDianthaDoraemonDrangFeowerGreaIzmirJulietLancelotMacula MariusMilleore and Sahli LaoNarmayaRomeoSandalphonSenSiegfriedSilvaSophiaSturmVaneVania and MalindaYuel AlexielAyerBaalBeatrixCagliostroCainDante and FreiheitDe La FilleEugenFioritoHallessenaHerjaIlsaJamilLadivaLagunaLamrettaLeonaMagisaMedusaMedusaMeteraMireille and RisetteRaziaSiegfriedSilvaSpecial Week, Silence Suzuka, and Tokai TeioThreoViraYggdrasilZeta and Vaseraga AzusaCantateEustaceFlorenceLancelotLennahMelissabelleMeteonMirinMonikaNaoiseNectarNezhaPochaccoRandallRichardScathachaSelfiraSeofonSeruelShinobu KochoSiegfriedSocietteSuteraViraYggdrasilYodarha ArthurArulumayaBaotordaDanuaDorothy and ClaudiaFeatherFifHallessenaHelesIlsaJulietMaryMishraNicholasNobitaRazielRobomiSandalphonSarunanSeruelSilvaTweyenYorozuyaZeta AlbertAmiraCagliostroCassiusEustaceFerryFioritoFreezieJeanne d'ArcJessicaJokerKoluluLady GreyLowainLunaluNarmayaNicholasRosettaVaniaViraWulf and RenieZehek
8.0AbbyAlizaAqours Third-YearsBaalBeatrixBeatrixDanuaDrangFerryGhandagozaGreaIlsaKallen KouzukiMagisaMs. MirandaPercivalShinsengumiSuteraTsubasa ArulumayaCharlottaEjaeliEuropaIzmirJoelPholiaShuraTanjiro, Nezuko, Zenitsu, and InosukeTroueYngwie Aqours First-YearsCatherineEustaceEustaceJinVaseragaYaia AlbertAlliahArrietCarmelinaGawainHelesJeanne d'ArcKokkoroLeciaLeviLilisetteMeteraMorrignaNezahualpilliSevastienSevilbarraYaia Bobobo-bo Bo-boboCharlottaClarisseDrusillaJeanne d'ArcMirinNew GenerationsPecorineRosamiaSakura KinomotoVermeil AzazelForteLuciusMegSeox
7.5AoidosAsterClarisseHiro RyugasakiIllnottIppatsuIrohaLileleMiria AkagiNaoisePercivalSocietteViraZahlhamelina CucourouxKatalinaKatalinaLady Katapillar and ViraLeonaMinami NittaMorphe and Phoebe AyerCatherineClarisseJamilJasmineLa CoiffeLancelot and VaneLeonaNemoneWalder Arthur and MordredChloeChristinaFeenaGachapinHelnarJoyJuriKaede TakagakiMikasaMonikaSenStan and AlizaSuzaku KururugiThereseμ's First-Years Bridgette and CordeliaCharlottaEltaFarrah and JuriFeatherKumbhiraNaoiseNicholasSevilbarraSophiaSophiaTyreZetaμ's Second-Years BeatrixCagliostroFeatherOliviaPredatorShaoSkullWulf and RenieYouZetaμ's Third-Years
7.0CarrenCassiusCharioce XVIIDanteGreaIoIzuminokami KanesadaLinaNina DrangoReinhardtzarRosine Aqours Second-YearsDianthaLileleLileleLilyLowainOwenSig AlmeidaAlmeidaGaladarGayneHerjaJinLamrettaMedusaNezahualpilliRackamRaziaZaja ArthurKorwaKorwaKrugneMeteonMimori AmamiyaTyreYuisis AlbertAmiraAmiraConan EdogawaCure Black and Cure WhiteDe La FilleJeanne d'ArcMikazuki MunechikaNoaRosamiaShitoriZooey ArulumayaBlack Knight and OrchisDanuaDelifordKarylKatalinaMarquiaresSarunanTanyaVaniaWillZaja
6.5CarrenCucourouxFridayGemini SunriseKarvaMaryMilla MaxwellRackamSuteraTeenaZooey AlizaAnastasiaCailanaCharlottaErinFarrahMinaRin Shibuya Airi TotokiBeatrixCainEugenKanako MimuraMahiraMimlemel and Pun-KinParisSaraThe Lowain Bros FarrahFeenaJinKarteiraMiku MaekawaMimlemelMimlemel and StumpeyeSelfiraSenShiki IchinoseSuteraTsubasa KashiwagiTōru Amuro ArushaBaotordaBarawaErica FontaineFeenaFerryJ.J.JohannLadivaNaoisePhilosophiaRosamiaSarya DanuaElize LutusLuciusLunaNarmayaRandallRichardTanya
6.0AbbyAlizaBlazing Teacher ElmottKarinLuciusMio HondaPercivalRika JougasakiSaryaSenStahn AileronTeena IoPengySuframareUlamnuranVaneYuel Anzu FutabaAugustaEugenLagunaRedluckSkullSorizVanzzaYamanbagiri Kunihiro ArisaCharlottaGoblin MageHazenRashid CeylanDaettaEzecrainNakoruruRobomiSophieTear GrantsUzuki Shimamura CassiusJamilRanko KanzakiRitaVira
5.5AnnaBarawaCecileDorothyElmottGhandagozaRyanTeru TendoTherese AngeCamieuxChun-LiLamrettaLancelotMilleoreMizuki KawashimaNagaPamelaVane CarmelinaClaudiaFarrahJ.J.JessicaJinJuriLadivaMariah AndiraEltaHaohmaruHelnarKeeharLeciaRobertinaRyuSakura Shinguji NoveiSachiko KoshimizuSoriz CagliostroKoume ShirasakaMika JougasakiYuri LowellZehek
5.0AlecAnilaBarawaElmottEzecrainFlessellesJessicaJessica Kaoru SakurabaMishraPengyRomeoSahli LaoSigTherese CaturaJinLa CoiffeSaraVolenna AsterEsoLeciaRosettaSpinnahSpinnahSyr FerryJohann AngeLudmilaStanVikala MalindaYoung Cat
4.5DanteKarva Cailana BalurgaGarma Karteira LowainLunalu
4.0IppatsuIppatsuRyanViceroy AlistairBridgetteRandall CamieuxVolenna ChloePavidus Vermeil LunaluTanya
3.5CamieuxMaryMaryRosine JoelSuframare GaladarNorcelVanzza EsoLeonoraStan DaettaFeather
3.0AnnaAnnaElmelaura DelifordYodarha FarrahHerjaJasmine PetraThelonim CordeliaPhilosophiaRosamia BakuraLowainWillZehek
2.5Lamretta WalderWalderWalder Hazen
2.0Drusilla Richard Nene Krugne
IconNameTypeRatingRemarks
Abby

8.0
  • Attacker with a variety of self buffs
  • Easily sustainable self-buffs
  • Boosts allies' Attack according to her current HP
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
Abby

6.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Adam

9.0
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Agielba

9.0
  • Role: Defender/Attacker
  • Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect.
  • Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • Good damage output for a defensive character.
Aglovale

8.5
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of ColdcageCan't attack
    Local status effect
    in the game.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Water ATK UpWater ATK is boosted
    on Chain Burst.
Aglovale

9.5

-

Aglovale and Tor

9.0

-

Airi Totoki

6.5
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Alanaan

9.0
  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Albert

9.0
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Albert

8.5
  • Role: Attacker/Support/Debuffer
  • Has easy access to DelayReduce a foe's filled charge diamonds by 1
    through  Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    , which can be reset with his Charge Attack.
  • Able to inflict his foe with 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  •  Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    can end the cooldown for his other skills to provide a short burst of damage.
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Depends on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential, but it can take a while to raise its level.
Albert

7.0
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Albert

8.0

-

Alec

5.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aletheia

 
9.5
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Alexiel

 
8.5
  • Role: Attacker/Defender/Support
  • Excellent party defender with 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
  • Mirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Earth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Alexiel

 
9.5
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Alistair

4.0

-

Aliza

8.0
  • Role: Attacker
Aliza

6.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Aliza

9.6

-

Aliza

6.5
  • Role: Attacker
  • Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 3 turns
    and StrengthATK is greatly boosted based on how high HP is
    Duration: 3 turns
    .
  • Low DMG cap on skills.
Alliah

8.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Almeida

7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Almeida

7.0
  • Role: Attacker/Support/Debuffer
  • 25% DEF DownDEF is lowered
    Strength: 25%Duration: 5 turnsLocal status effect
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Duration: 180 seconds
    .
  • 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 15%Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Altair

8.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Altair

8.5
  • Role: Support/Debuffer
  • Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    strategies.
  • Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
    Strength: 25%
    and provides a source of dispel.
  • Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
Amelia

9.0

-

Amira

7.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira

7.0

-

Amira

8.5

-

Anastasia

6.5

-

Anderson

 
9.0
  • Role: Attacker/Defender
  • Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with  Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Multiplier: SeraphicDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    .
  • Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
  • Charge attack applies dispel.
Andira

 
9.0
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira

5.5
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Andira

 
9.0
  • Role: Support/Debuffer
  • MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    is a permanent local defense-down that additionally supplements all damage dealt.
  •  Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , DA UpDouble attack rate is boosted
    Duration: 3 turns
    , TA UpTriple attack rate is boosted
    Duration: 3 turns
    , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Duration: 3 turns
    .
    (Boost to specs upon each cast [Max: 3 times].)
    grants allies several strong buffs which get more powerful each time the skill is cast.
  • After 10 turns have passed, Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
    Duration: Indefinite
    fully heals allies and clears debuffs one time, an incredibly good recovery ability.
  • Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
Ange

5.5

-

Ange

5.0

-

Anila

 
9.0
  • Role: Support/Debuffer
  • Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: Normal
    to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%
    and 50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    .
  • Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    for herself, in a single skill at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Has DelayReduce a foe's filled charge diamonds by 1
    to slow down all of her foes' special attacks.
  • Useful in high difficulty contents.
Anila

5.0

-

Anila

 
9.8

-

Anila

 
9.5

-

Anna

3.0

-

Anna

5.5
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna

8.5
  • Role: Attacker/Debuffer
  • Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
  • External sources of supplemental damage which affect skill damage will considerably increase her damage output.
  • Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 90%
    .
  • Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    , but is also valuable in the back row with main allies such as Percival (Grand).
Anna

3.0

-

Anne

 
9.5
  • Role: Defender/Support
  • Protects all allies with 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    • All allies will also gain 40% Fire CutFire DMG is cut 40%
      Duration: 1 turn Fire Damage Cut.
      when she has reached level 90.
  • Able to remove 1 buff from the enemy with her Charge Attack after she has unlocked her 5★ uncap.
  • Can deal decent damage due to  Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon being targeted (Max: 5).
    (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.)
    and  Paragon PrincessWhen Anne has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks and 30% Bonus Water DMG effect.
    .
  • Unworldly Charge Attack damage with a charge bar limit of 200%.
  • Useful in high difficulty contents and long battles with Full Auto.
Anre

9.0

-

Anthuria

 
9.0
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Anthuria

 
9.5

-

Anthuria

 
9.5
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Anzu Futaba

6.0

-

Aoidos

 
7.5
  • Role: Attacker/Support
  • High damage output with HypeATK is boosted
    and multiattack.
  • Maintaining HypeATK is boosted
    may be difficult with Hostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn HypeATK is boosted
    buff.
Aqours First-Years

8.0
  • Role: Debuffer/Support
  • BlindedAttacks have a slight chance to miss
    and GravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • 20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Aqours Second-Years

 
7.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
    .
  • Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Aqours Third-Years

 
8.0
  • Role: Support/Debuffer
  • Offensive support through 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Arisa

6.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Arriet

8.0
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide ATK UpATK is boosted
    and 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%
    and 25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Mode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Arthur

8.5

-

Arthur

7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Arthur and Mordred

7.5
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arulumaya

9.9
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her  Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Arulumaya

8.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya

8.5

-

Arulumaya

7.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Arusha

6.5

-

Aster

7.5

-

Aster

5.0

-

Athena

9.5
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Augusta

6.0

-

Ayer

8.5
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Ayer

7.5
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Azazel

 
8.0
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel

 
9.0
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Azusa

8.5

-

Azusa

9.5
  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though  Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  •  TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Baal

 
8.5
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Baal

 
8.0
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Bakura

3.0
  • Role: Healer
  • Short cooldowns allow consistent team functionality.
  • Damage and Heal skills start fairly weak.
  • Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
  • Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
Balurga

4.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Baotorda

6.5
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Baotorda

8.5
Barawa

5.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa

5.5
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Barawa

6.5

-

Barawa and Sarya

9.0
Beatrix

7.5
  • Role: Attacker/Debuffer
  • Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own JammedATK is greatly boosted based on how low HP is
    buff.
  • Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
    gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    , 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 85%
    , and UnchallengedNext DMG received will be ineffective
    are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
Beatrix

8.5

-

Beatrix

8.0

-

Beatrix

6.5
  • Role: Attacker
  • Can gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Beatrix

8.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is sharply boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Until recast
    at the cost of greatly reduced survivability.
Benjamin

 
9.0

-

Black Knight

 
9.0
  • Role: Attacker/Debuffer
  • Great utility with PetrifiedStops enemy's charge diamonds from filling.
    , DelayReduce a foe's filled charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Black Knight and Orchis

7.0

-

Blazing Teacher Elmott

6.0

-

Bobobo-bo Bo-bobo

 
8.0

-

Bowman

9.6
  • Role: Attacker/Debuffer
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 100% counters upon taking damage.
  • Auto-activates  More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Auto-activates upon normal attacks.)
    and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon each normal attack.
  • Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
  • Very useful in teams that aim to deal high damage without pressing any skill.
Bridgette

4.0
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Bridgette and Cordelia

 
7.5
  • Role: Attacker/Support
Cagliostro

8.5
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide 25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turns
    , 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Cagliostro

8.5
  • Role: Support/Healer
  • Long RefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Cagliostro

5.5
  • Role: Healer/Support
  • Dark-element healers are scarce and Cagliostro is one of them.
  • Has both party heal and debuff removal which is great for new Dark players.
  • Very long skill cooldowns limit her usefulness beyond early-game.
Cagliostro

9.5

-

Cagliostro

7.5
  • Role: Support/Debuffer
  • Party heal and removing debuffs may be useful in some situations.
  • Can inflict up to 30% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Buffs and utility are generally outclassed by other characters.
Cagliostro

9.0
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Cailana

4.5
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana

6.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Caim

 
10

-

Cain

6.5

-

Cain

8.5
  • Role: Support/Debuffer
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns
    buff.
  • Charge Attacks extend InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns
    and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Cain

9.5

-

Camieux

3.5

-

Camieux

4.0
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Camieux

5.5
  • Role: Attacker
  • Gives C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Cantate

8.5

-

Carmelina

8.0
  • Role: Debuffer
  • Can inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    , GravitySpecial attack max charge turn is extended
    , 15% DEF DownDEF is lowered
    Strength: 15%
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
    .
  • Her charge attack applies Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , which increases her ATK and DA rate.
  • Her damaging skills hits all enemies.
  • Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
Carmelina

5.5

-

Caro

9.0

-

Carren

6.5
  • Role: Attacker
  • Can maintain constant Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn
    on herself.
  • Can inflict BurnedHP is lowered on every turn
    and Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Carren

7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
    .
  • Her self-BurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Cassius

 
8.5
  • Role: Attacker/Debuffer
  • Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
  • Deals decent damage with the ability to end the cooldown of his skills.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all of his foes.
  • Useful for beginners in any battle that requires buff removal.
Cassius

 
6.0
  • Role: Attacker
  • Deals decent damage with his Charge Attack and skills, which grant DA UpDouble attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , TA UpTriple attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Dodge-and-Counter (2 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    to himself.
  • Inflicts ATK DownATK is lowered
    Duration: 180 secondsStacking: Single
    on one foe.
  • Has burst potential by utilizing  OptimizeGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    .
    End cooldown for Integrate and Long Stride.
    to end the cooldown of his skills.
Cassius

 
9.6
  • Role: Attacker/Debuffer/Support
  • Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
  • Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
    further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
  • The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
  • Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
Cassius

 
7.0

-

Catherine

8.0
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Salted WoundATK is boosted when foe is in break mode
    or DefianceATK is boosted for foes in Overdrive
Catherine

7.5
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's filled charge diamonds by 1
    on Charge Attack.
Catherine

9.0
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Catura

 
9.6

-

Catura

 
5.0

-

Catura

 
9.7

-

Cecile

5.5

-

Cendrillon

 
9.0
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her  Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs.)
    has additional effect in Battle System 2.0.
Cerberus

9.0
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Ceylan

6.0

-

Charioce XVII

7.0
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Charlotta

8.0
  • Role: Defender/Attacker/Debuffer
  • A good early-game Water character who also sees use in OTK teams.
  • Can grant party-wide 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    every 5 turns.
  • Inflicts single-sided 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Deals extra damage on charge attack.
  • Passive party-wide 5% charge boost at battle start activates even as a sub ally.
  • Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
    is difficult to maintain as it is lost upon taking damage.
Charlotta

6.0
  • Role: Defender/Debuffer
  • Provides party-wide DMG Cut, which is scarce among Wind characters.
  • Can inflict 15% DEF DownDEF is lowered
    Strength: 15%
    .
Charlotta

9.9

-

Charlotta

8.0
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% ATK DownATK is lowered
    and BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Charlotta

7.5
  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Charlotta

6.5
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide 40% Fire CutFire DMG is cut 40%
    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts 15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Chat Noir

 
8.5
  • Role: Attacker/Support/Debuffer
Chloe

4.0
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe

7.5
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Christina

 
7.5
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Debuff Res. DownDebuff resistance is lowered
    and another nuke that applies BountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply BountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply BountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Chun-Li

5.5

-

Cidala

9.8
  • Role: Attacker/Debuffer
  • After taking no actions for a turn, offensive power is greatly improved with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    , especially relevant to V2 battles.
  • Can also take no action via Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    , gaining valuable defensive buffs for a turn.
  • As Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    increases, gains access to many means of debuffing enemies and buffing themselves.
  • Full Auto friendly, as they will activate both linked skills after a charge attack.
Cidala

9.7
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
Cinnamoroll and Pompompurin

9.0

-

Clarisse

7.5
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
    Strength: 25%
    and 15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Clarisse

7.5
  • Role: Debuffer/Support
  • Revolves around micromanaging α DecayReceives atomic collapse from β link
    and β DecayReceives atomic collapse from α link
    stacks.
  • Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Field effect
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Clarisse

8.0
  • Role: Attacker/Debuffer
  • Applies a 25% Light DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
Clarisse

9.5

-

Clarisse

9.5
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , ArmoredChance of lowering DMG taken
    , and Shield (2214)Next ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Claudia

5.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Colossus

 
8.5
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Conan Edogawa

 
7.0
  • Role: Attacker/Support
  • Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
    Local status effect
    effect.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 4 turns
    , 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    , 80~100% DA UpDouble attack rate is boosted
    Strength: 80~100%Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    .
  •  Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    cannot be used on the first turn, and has a long cooldown.
  • Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    is active.
Cordelia

3.0
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Cosmos

 
10
  • Role: Attacker/Support
  • Deals superior elemental damage regardless of her foe's element.
  • Gains additional offensive capabilites when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
    Duration: Indefinite
    is active.
    • Charge Attack activates twice.
    •  Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
      Remove 1 buff from all foes.
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon charge attacks.)
      auto-activates upon charge attacks.
    •  Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
      Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      .
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon normal attacks.)
      auto-activates upon normal attacks.
    • Provides various buffs to all Light allies based on her HP.
  • Excellent in high difficulty contents and Full Auto setups.
Cucouroux

6.5
  • Role: Attacker
  • Do decent damage when use a buff with some Powder KegPowder kegs are ready
    .
  • Needs time to set up Powder KegPowder kegs are ready
    stacks.
  • Hard to maintain Powder KegPowder kegs are ready
    stacks for max damage.
Cucouroux

9.7
  • Role: Attacker/Debuffer
  • Guaranteed triple attacks and three attack instances make her normal attacks powerful.
  • Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
    greatly improves her firepower and lowers foes' defenses.
  • Upon dodging, buffs allies with permanent stackable attack and defense buffs.
  • Has many damage instances, thus synergises well with sources of supplemental damage.
Cucouroux

7.5
  • Role: Attacker/Debuffer/Support
  • Can apply InertCan't attack
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • AssembleATK and multiattack rate are boosted
    can enable single damage compositions.
  • Sacrifices Powder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Cupitan

9.0
  • Role: Attacker/Debuffer/Support
  • Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
  • Two 7-hit damaging skills which can be recast through  Draw of the RainbowEnd cooldown for other skills.
    Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    are Cupitan's main contributions to damage.
  • As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
  • Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
Cupitan

9.5

-

Cure Black and Cure White

7.0
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Daetta

3.5
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Daetta

6.0

-

Dante

4.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
    .
Dante

 
9.6
  • Role: Attacker/Support
  • Has strong normal attacks, especially when  Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    Multiplier: Perpetuity
    .)
    is active.
  • Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
  • Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    to deal high damage, but will lose 2 upon taking damage.
Dante

7.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
    .
  • Keeping Happy CatCats are purring contently
    at max is his main priority.
Dante and Freiheit

 
8.5

-

Danua

6.5

-

Danua

 
8.0
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Danua

 
8.5

-

Danua

7.0
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
De La Fille

9.0
  • Role: Support
De La Fille

8.5
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • ShieldNext ATK received will be ineffective for a fixed amount
    & RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
De La Fille

7.0

-

De La Fille

9.5

Preliminary rating. Please allow a few days for it to settle.
-

Deliford

3.0

-

Deliford

7.0

-

Deliford

8.5
  • Role: Defender/Debuffer
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , and 30% Fire DMG Reduction based on the level of VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Provides cover for his allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
  • Inflicts his foe with 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , which stacks with regular DEF DownDEF is lowered
    .
  • Removes 1 buff from all foes with  Riot Lance5-hit, 100% Water damage to all foes (Damage cap: ~90,000 per hit).
    Remove 1 buff.
    (When VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    lvl is 5:
    Activates twice.)
    , which activates twice when VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    is at level 5.
  • Caps incoming fire damage at 5,000 per hit.
Diantha

9.0

-

Diantha

7.0

-

Diantha

8.5
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.
Doraemon

 
8.5
Dorothy

5.5
  • Role: Support
  • Buffs only affect Main Character.
Dorothy and Claudia

 
8.5
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and GravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Dorothy and Claudia

 
9.0

-

Drang

8.0
Drang

8.5
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Drusilla

2.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Drusilla

8.0

-

Eahta

9.7

-

Ejaeli

8.0
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but DMG AbsorptionPartially absorbs DMG to recover HP
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Elea

 
9.0
  • Role: Attacker/Debuffer/Support
  • Valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Wind element.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    with 4-hit Wind damage every time she uses her Charge Attack.
    • Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies through her  Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    When in Chivalrous Blade mode:
    All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    When in Inspiring Justice mode:
    All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    .
    • Generates an additional Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all Wind allies at end of turn when placed in second or fourth position in the team.
  • Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
Elize Lutus

6.5
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as DelayReduce a foe's filled charge diamonds by 1
    , DA UpDouble attack rate is boosted
    .
Elmelaura

3.0

-

Elmott

5.0
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott

9.0
Elmott

5.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott

9.0

Preliminary rating. Please allow a few days for it to settle.
-

Elta

5.5

-

Elta

7.5

-

Enyo

9.0

-

Enyo

8.5

-

Erica Fontaine

6.5
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Erika

9.5

-

Erin

6.5
  • Role: Support/Healer
  • Healing, VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Erin

9.5

-

Eso

3.5

-

Eso

5.0
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without DEF UpDEF is boosted
    active.
Estarriola

9.6

-

Eugen

6.5
  • Role: Attacker
  • Can fill his charge bar at-will with Ignition
  • Intercept lets him dodge normal enemy attacks while dealing damage in return
Eugen

8.5
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Eugen

6.0
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Europa

 
9.8
  • Role: Attacker/Support/Healer
  • Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
    Duration: 2 turns
    and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
    Strength: 70%Duration: 2 turns
    , and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
    Duration: 2 turns
    when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is at level 10.
  • Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    that grants up to 100% ATK UpATK is boosted
    Strength: 100%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%
    to herself when she is at level 90.
  • Deals extra skill damage upon triple attacks.
  • Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
  • Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
    to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies when she is at level 95.
  • Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to herself and a Water ally in the next position.
Europa

9.0
  • Role: Attacker/Debuffer/Support
  • Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
  •  Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (When EpaminondasLustrous Mercury affects all allies (Can't be removed)
    is in effect:
    Affects all allies.)
    makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
  • Heals and clears upon CA, and has a source of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    . This makes Europa effective in sustaining the party in longer fights.
  • Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
Europa

8.0
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Eustace

8.0

-

Eustace

 
8.5
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Eustace

8.0
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Eustace

 
8.5

-

Ewiyar

9.0

-

Ewiyar

9.7
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Ezecrain

5.0

-

Ezecrain

6.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Farrah

3.0

-

Farrah

6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Farrah

5.5
  • Role: Attacker
  • Increased damage to foes in Overdrive.
Farrah

6.5
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Farrah and Juri

7.5

-

Feather

3.5

-

Feather

7.5

-

Feather

7.5
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Feather

8.5

-

Fediel

 
9.9
  • Role: Attacker/Support/Debuffer
  • The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Fediel

 
9.0
  • Role: Attacker/Debuffer/Support
  • Charge Attack activates twice when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • All Water allies deals 400% Bonus Water damage upon Charge Attack when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe(s).
  • Can remove 1 buff from all foes with  Dhiaperno Katara4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (While The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect:
    Activates twice.)
    .
  • Has long skill cooldowns, and needs support from her allies to work effectively.
Feena

7.5
  • Role: Attacker/Debuffer
  • Can inflict DEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Feena

6.5
  • Role: Attacker/Debuffer
  • 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • 100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Feena

6.5

-

Fenie

9.8
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Increase damage to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    •  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Increase damage to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Feower

8.5

-

Ferry

5.0
  • Role: Support
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and ATK UpATK is boosted
    Duration: 3 turns
    to all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    and 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    on a single foe.
Ferry

8.5
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry

6.5

-

Ferry

9.5
  • Role: Support
  • Grants powerful 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    to all allies for 4 turns at the cost of 100% charge bars from all allies.
  • Grants boost to the offensive and defensive capabilities of all Light allies through  I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
    Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
    At level 90:
    When Ferry is a main ally at battle start:
    40% boost to Light allies' charge bars.
    when Ferry is a main ally.
  • Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 1 turn
    .
  • Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to all allies that can be used to achieve maximum charge bar on the first turn.
Ferry

8.0

-

Fif

8.5

-

Filene

9.5

-

Fiorito

8.5

-

Fiorito

8.5
  • Role: Attacker/Support
  • BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
  •  Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000).
    Random buff effect to caster.
    (Boost to damage specs and additional buffs based on how many melee weapons are equipped.)
    provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
  • While she can obtain a turn of UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed)
    can be difficult.
  • Evaluation will likely change if units who can better utilise BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    are introduced to Dark.
Flesselles

5.0

-

Florence

8.5

-

Florence

9.8
  • Role: Support
  • Massively increases a Light ally's damage output for 1 turn with  MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    .
  • Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    are consumed.
  • Weakens enemy damage output with debuffs, including GravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    .
  • Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
Forte

8.0
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Dark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Fraux

9.6

-

Freezie

8.5
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Freyr

9.0

-

Friday

 
6.5

-

Gabriel

10
  • Role: Attacker/Defender/Support
  • Activates  Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit).
    Remove 1 buff.
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    by consuming 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    after her normal attack.
  • Effective in teams that can produce triple attacks consistently.
  • Grants various useful effects to all Water allies through Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Grants 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and ImmuneDebuffs will be nullified
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all allies with her Charge Attack.
  • Has  Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills.
    (Takes effect even when Gabriel is a sub ally.)
    , which increases the effects of all Water Primal and Omega weapon skills by 20%. This support skill takes effect even when Gabriel is a sub ally.
Gachapin

 
7.5

-

Galadar

3.5

-

Galadar

7.0
  • Role: Defender
  • He's a quintessential tank and he does it quite well.
  • Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
Galleon

9.6

-

Garma

4.5
  • Role: Attacker
  • Has Break Assassin, giving him one turn of big damage
Gawain

 
8.0
  • Role: Defender/Attacker
  • A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    and 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    , helping cap ATK Down when paired with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Has good damage output through a combination of his second skill self-enabling enmity and giving him JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
  • Third skill can protect the party from both damage and debuffs with its 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    .
  • His 5★ Charge attack gives a team-wide Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    for further damage mitigation.
Gawain

 
9.0

-

Gayne

7.0
  • Role: Attacker/Support
  • 20% ATK UpATK is boosted
    Strength: 20%
    and 20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Dodge AllTakes no DMG or debuffs while in effect
    can save her in a pinch.
Geisenborger

9.7

-

Gemini Sunrise

 
6.5

-

Ghandagoza

8.0
  • Role: Attacker/Debuffer
  • Dodge-and-CounterDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Solar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Ghandagoza

5.5

-

Goblin Mage

6.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Golden Knight

9.0

-

Grea

8.0
  • Role: Attacker
Grea

7.0
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea

9.0
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Grea

8.5
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Grimnir

 
9.0
  • Role: Attacker/Support
  • Provides useful defensive buffs such as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    for all allies.
  • Increases the offensive capabilities of all allies with 15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%Multiplier: AssassinDuration: 1 turn
    and  Mad CycloneIncrease all allies' 'Boost to Wind ATK' effect by an additional 30%.
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Deals high damage due to the combination of Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    .
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    on a foe.
  • Has the ability to remove all buffs from all foes with  Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit).
    Remove all buffs from all foes.
    Gain The Vortex's JudgmentDeals wind DMG to all foes after attacks (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when God of WarATK and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10. Can't recast.)
    .
Grimnir

 
9.9

-

Gwynne

 
9.6

-

Haaselia

 
10

-

Hallessena

8.5
  • Role: Attacker
  • Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with HypeATK is boosted
    , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Hostility UpMore likely to be attacked
    or SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Hallessena

8.5

-

Halluel and Malluel

9.6
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Halluel and Malluel

9.0
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Haohmaru

5.5
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Hazen

 
2.5

-

Hazen

 
6.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Hekate

9.0
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate  Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Helel ben Shalem

 
9.0
Helel ben Shalem

 
9.6
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    permanently on all foes.
  • Provides some protection to the team with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    have been removed.
  • Removes multiple buffs from a foe with  Doro Legion900% Earth damage to a foe (Damage cap: ~1,020,000).
    Remove 1 buff.
    , when Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active and all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    have been removed.
  • Excellent in long-term battles.
Helel ben Shalem

 
9.9
  • Role: Attacker/Debuffer
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
  • Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Despite self-inflicting SummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
  • Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
  • When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
    and buff removal.
  • Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
Heles

 
8.5
Heles

8.5
  • Role: Attacker/Support
  • Deals unworldly damage against foes in Overdrive with the combination of 280% Defiance (1 time)ATK is boosted for foes in Overdrive
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and  Scarlet Ribboned LanceAgainst foes in Overdrive:
    40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
    .
  • Provides charge bar to all allies with her Charge Attack and  Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 1 turn
    .
    .
  • Effective in any team as an attacker, even with underdeveloped weapon grid.
Heles

8.0
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and DefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar

7.5
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar

5.5

-

Herja

3.0

-

Herja

7.0
  • Role: Attacker/Support/Debuffer
  • Gains ATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target UpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Herja

8.5

-

Himiko Toga

9.0

-

Hiro Ryugasaki

7.5

-

Horus

10
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her Charge Attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts Debuff Resistance Lowered20% Debuff Res. Down
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    to all foes in a single skill.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Icarus

9.0
  • Role: Attacker
  • Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains powerful buffs such as Double StrikeAttacks twice each turn
    and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 90%
    for 3 turns through Primal Sword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Effects that remove buffs will be nullified / HP is lowered on every turn (Can't be removed)
    Duration: 3 turns
    when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    when switching to the front line from sub ally position.
Illnott

7.5
  • Role: Attacker/Debuffer
  • Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    via Burner Bomb which activates frequently.
  • Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
  • DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    and dispel help control foes.
  • Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
Illnott

9.7
  • Role: Attacker/Support
  • Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
  • Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
Illnott

9.5

-

Ilsa

 
8.5
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Ilsa

 
8.5
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Ilsa

 
8.0
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to  Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Ilsa

 
10

-

Io

6.0
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Io

9.0

-

Io

7.0
  • Role: Attacker/Buffer
  • 30% Cut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Ippatsu

4.0

-

Ippatsu

7.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
    prevents any other buffs from being used.
Ippatsu

9.0
  • Role: Attacker/Support
  • Able to remove 1 buff and provide DelayReduce a foe's filled charge diamonds by 1
    with very low cooldowns.
  • Grants all Dark allies Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    very frequently.
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed)
    Duration: Indefinite
    has reached max.
  • It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
Ippatsu

4.0
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Iroha

7.5

-

Isaac

 
9.0

-

Izmir

8.5
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Izmir

8.0
  • Role: Attacker/Support
  • Up to 15% ATK Up for all allies based on how high her HP is.
  • Can fit in any Charge Attack based team that uses GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , as  Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
    Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl.
    (Boost to C.A. specs activates even when Izmir is a sub ally.)
    will activate even when Izmir is a sub ally.
  • Boosts ATK for all allies and other parties with her  BlizzardBlizzardATK is modified by number of turns passed
    Multiplier: UniqueDuration: 180 secondsField effect
    to the field.
    At level 75:
    All allies also gain 15% ATK UpATK is boosted
    Strength: 15%Multiplier: NormalDuration: 3 turns
    .
    , but will boost the ATK of foes too.
  • BlizzardATK is modified by number of turns passed
    Field effect
    is risky in high difficulty contents.
Izmir

9.0
  • Role: Attacker/Support
  • Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
  • Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
    Duration: Indefinite
    . Also supplements C.A. DMG for Fire allies.
  • Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
  • Especially valuable in Charge Attack OTK setups.
Izuku Midoriya

9.0

-

Izuminokami Kanesada

7.0
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
J.J.

6.5
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
J.J.

5.5

-

Jamil

7.5
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Jamil

6.0

-

Jamil

8.5

-

Jasmine

3.0

-

Jasmine

7.5
  • Role: Healer
  • 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Jasmine

9.0

-

Jeanne d'Arc

 
8.0
  • Role: Attacker/Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and 25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and StrengthATK is greatly boosted based on how high HP is
Jeanne d'Arc

8.5
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Jeanne d'Arc

 
9.5

-

Jeanne d'Arc

7.0

-

Jeanne d'Arc

8.0
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    buff.
  • Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    and provide 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • No damaging skills; relies on auto attacks to do damage.
Jeanne d'Arc

9.0

-

Jessica

5.5
  • Role: Support/Debuffer
  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns
    to a single ally.
  • Inflicts BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on all foes.
  • Her Hostility UpMore likely to be attacked
    Duration: 3 turns
    can be used to direct enemy's attack towards her ally that has high defense.
  • Amplifies damage against Water foes by 4%, but only for male Earth allies.
Jessica

5.0
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Jessica

8.5

-

Jessica

5.0

-

Jessica

9.0
  • Role: Support/Healer
  • Has  Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
    Restore 20% of all allies' HP (Healing cap: 1500).
    Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    at the end of every turn to heal all allies and deal damage to all foes.
  • Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 50%
    that can be granted to all allies on the first turn.
  • Removes 1 debuff from all allies when she uses her Charge Attack.
  • Effective in Enmity setups due to  Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specs.
    , which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to an ally when their HP is below 25%.
Jin

8.0

-

Jin

5.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Jin

7.0

-

Jin

5.5

-

Jin

6.5
  • Role: Attacker
  • Good damage with double charge attack.
  • Requires support from other characters to help him generate charge bar.
Joel

3.5

-

Joel

8.0

-

Johann

6.5

-

Johann

5.0
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Joker

 
8.5
  • Role: Attacker/Debuffer
  • SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Joy

 
7.5

-

Juliet

8.5
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier and bonus skill damage upon charge attack.
  • High-uptime party Light ATK UpLight ATK is boosted
    and 20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
    .
  • Can provide one ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Can inflict Light DEF DownDEF is lowered for light DMG
    .
  • Weak without SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    .
Juliet

8.5
  • Role: Support/Debuffer
  • Improves allies' offensive ability through an indefinite source of 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 20%Duration: Indefinite
    that remains so long as the ally is not damaged.
  • 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)
    contributes to weakening enemies.
  • Consumes Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to heal allies and reduce debuff duration.
  • Managing SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    effectively improves her performance.
Juri

7.5
  • Role: Attacker
  • Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • 20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Juri

5.5
  • Role: Attacker/Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DEF UpDEF is boosted
    in a single skill.
Juri

9.0
  • Role: Attacker/Support
  • Supports a single ally by granting Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.
    , and supplemental damage to critical hitDamage cap: 50,000 with Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Gains Double StrikeAttacks twice each turn
    Duration: 1 turn
    for himself upon successfully removing a buff from a foe with  Quick Quip500% Water damage to a foe (Damage cap: ~635,000).
    Remove 1 buff.
    (Upon successfully removing a buff:
    Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .)
    , which can be reused every time a foe uses a special attack.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    for himself and another ally who has Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Specializes as single target support in manual setups.
Kaede Takagaki

 
7.5

-

Kaguya

9.6

-

Kallen Kouzuki

8.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts GravitySpecial attack max charge turn is extended
    , BlindedAttacks have a slight chance to miss
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
  • Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts 30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Kanako Mimura

6.5

-

Kaoru Sakuraba

5.0

-

Karin

6.0

-

Karteira

4.5
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira

6.5
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Karva

4.5

-

Karva

6.5

-

Karyl

7.0
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000001-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Katalina

7.5
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Katalina

9.0
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , RefreshHP is restored on every turn
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Katalina

7.0
  • Role: Attacker/Support
  • Defensive support through removing debuffs, RefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from  Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Katalina

7.5
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Katsuki Bakugo

 
9.0

-

Katzelia

9.5

-

Keehar

5.5
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Kokkoro

8.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Kolulu

8.5
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides DEF Down (Stackable)DEF is lowered (Stackable)
    and local BlindedAttacks have a slight chance to miss
    Local status effect
    .
Kolulu

9.0
  • Role: Attacker/Support
  • When at low health, Kolulu's offensive and defensive performance is greatly improved. This can be facilitated by  SunburnSacrifice 80% of caster's current HP.
    All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    .
  • Supports allies' offensive and defensive capabilities through SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: Normal
    .
  • High durability through Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
  • Supplements allies' damage based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    even as a sub-ally, making her a easy pick for supporting Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    strategies.
Korwa

7.0
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa

7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa

9.7
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Korwa

9.0

-

Kou

 
9.5
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy single-ally attacks for the party through a combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and 50% DEF UpDEF is boosted
    Strength: 50%Duration: 1 turn
    , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Koume Shirasaka

5.5

-

Krugne

2.0
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne

7.0

-

Kumbhira

 
9.9
  • Role: Support/Attacker/Debuffer
  • Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, particularly before 5★.
    • Additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Hostility UpMore likely to be attacked
    Duration: 3 turns
    , Tank-and-CounterCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
Kumbhira

 
7.5

-

Kumbhira

 
9.0
  • Role: Attacker
  • High damage potential with Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
    Duration: Indefinite
    and guaranteed TA + 30% Bonus Damage (when with counter)
  • Auto skill damage
  • Healing for longevity
  • Full auto compatible
Kyojuro Rengoku

8.5

-

La Coiffe

5.0
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
La Coiffe

7.5

-

Ladiva

5.5

-

Ladiva

6.5

-

Ladiva

8.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided 25% DEF DownDEF is lowered
    Strength: 25%
    (plus StunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and HypeATK is boosted
    for 3 turns (plus DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    if Grapple is active).
  • Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Ladiva

9.0

-

Lady Grey

 
8.5
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's charge diamonds by 1
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%
    and 10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Lady Grey

 
9.0
  • Role: Support/Debuffer
  • Increases the survivability of the team with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    , ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    , and  Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
    .
  • Increases the offensive capabilities of all allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and  Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP.
    When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
Lady Katapillar and Vira

 
7.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Laguna

6.0
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
    is successful.
Laguna

8.5

-

Lamretta

7.0
  • Role: Support
  • Can do some decent damage with self buffs
Lamretta

2.5

-

Lamretta

8.5

-

Lamretta

5.5
  • Role: Support
  • Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Lancelot

 
8.5
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Lancelot

 
5.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Lancelot

 
9.6
  • Role: Attacker/Debuffer
  • Innately strong offensive power through  Blade of DevotionNo charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. which allows Lancelot to attack twice every turn.
  • Has many very strong self-buffs including 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 50%
    , 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%
    , and guaranteed critical hits.
  • A high Charge Attack modifier alongside a source of Instant Charge and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    greatly contributes to performance in Charge Attack based teams, despite not gaining Charge Bar from normal attacks.
  • After GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    reaches high levels, Lancelot's offensive power improves significantly, particularly through  Lavina StromWhen attacking a foe whose GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 7 or above:

    4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit).
    following up every normal attack with multi-hit skill damage.
  • A high firepower unit, particularly in medium-to-long battles, who is compatible with Full Auto.
Lancelot

 
8.5
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
Lancelot and Vane

 
8.5
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Lancelot and Vane

 
7.5

-

Lecia

5.0
  • Role: Attacker/Support
  • Guaranteed story character.
  • 15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Dodge Rate UpChance to dodge DMG and debuffs
    .
Lecia

8.0
  • Role: Support
  • Low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Lecia

5.5
  • Role: Healer/Support
  • RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • CharmedAttacks are slightly limited
    .
Lecia

 
9.0

-

Lelouch Lamperouge

9.0
  • Role: Support/Debuffer
  • Provides single-sided 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Lennah

8.5
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Lennah

9
Leona

7.5
  • Role: Attacker
  • GravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Leona

8.5
  • Role: Attacker/Debuffer/Support
  • Strong, self-sufficient attacker due to her self-buffs.
  • Inflicts GravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed)
    Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect
    .
  • Boosts the party's damage with KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and critical hit cap; works best in a grid that can guarantee critical hits.
  • Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
Leona

7.5

-

Leonora

3.5
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Levi

 
8.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • RiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using RiesenjagdATK is boosted
    practically useless until his BladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Levin Sisters

 
9.0
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Lich

9.9
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lich

10
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    Converts some types of turn-based damage to HP recovery,
    20% boost to charge bar gain,
    20% boost to ATKPerpetuity modifier,
    10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through  Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Lilele

7.0
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's CharmedAttacks are slightly limited
    debuff has poor accuracy.
Lilele

7.5
  • Role: Support
  • Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    and ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , the latter of which is improved based on HypeATK is boosted
    level.
  • Based on HypeATK is boosted
    level, improves allies Charge Attack specs and boosts Charge Bar.
  •  Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
    is at 4, healing and clearing debuffs.
  • Other sources of HypeATK is boosted
    may be required to make Lilele's support capabilities more consistent.
Lilele

7.0
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Lilisette

8.0

-

Lily

9.0
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily

7.0

-

Lily

9.0

-

Lily

9.0

-

Lina

7.0
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Lobelia

 
9.5

-

Lowain

4.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Lowain

7.0
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lowain

 
8.5
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lowain

3.0

-

Lu Woh

 
9.5
Lucio

 
9.0
  • Role: Attacker/Support
  • High attack damage due to passive Light ATK UpLight ATK is boosted
    and Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Lucio

 
9.5
Lucius

6.5
  • Role: Attacker
  • One of very few characters that can inflict Lethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Lucius

6.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires BurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's DEF DownDEF is lowered
    is trumped by summoning Colossus Omega.
  • Designed to synergize with his sister Teena.
Lucius

 
8.0
  • Role: Attacker/Debuffer
  • Powerful burst character best suited for shorter fights.
  • Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and refreshes his other nukes' cooldowns.
  • Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    greatly increases his ATK and charge attack specs.
  • 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
  • Inflicts up to 30% Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
Ludmila

5.0
  • Role: Attacker/Debuffer
  • Her 10% DEF DownDEF is lowered
    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Luffy

9.0
  • Role: Attacker
  • His Charge Attack activates twice when used from 10th turn onward.
  • His skills also gain additional effects when used from 10th turn onward.
  • Has permanent ImmuneDebuffs will be nullified
    and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%
    due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: Indefinite
    , but cannot gain any charge bar with his normal attacks.
  • Excellent in Full Auto setups and long-term battles.
Luna

6.5
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Lunalu

4.0
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Lunalu

9.0

-

Lunalu

8.5
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Lunalu

4.5
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Lyria

9.0
  • Role: Support
  • Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
    • Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
  •  Life LinkCan call 2 summons per turn if Lyria is a main ally.
    If the Main Character or Lyria reaches 0 HP: Both will be knocked out.
    will allow 2 summons per turn if Lyria is a main ally.
  • Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
  • Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
Macula Marius

8.5
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe 25% ATK DownATK is lowered
    Strength: 25%
    , GravitySpecial attack max charge turn is extended
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    , plus single-target DelayReduce a foe's filled charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting DelayReduce a foe's filled charge diamonds by 1
    twice
  • Better in long/difficult content
Magisa

 
8.0
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Magisa

 
8.5
  • Role: Attacker/Support
  • Can remove 1 buff from a foe with  O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , which also activates every time she uses her Charge Attack.
  • Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
  • Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to deal damage with her  Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    . Number of activations increased based on number consumed [Max: 6 times].
    Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :

    1-turn cut to this skill's cooldown.)
    and Earthen MagicsLvl 1: ATK is boosted /
    DEF is boosted /
    Lvl 2: Double attack rate is boosted /
    Triple attack rate is boosted /
    Lvl 3: Morax attacks alongside while in effect /
    Lvl 4: Deals bonus earth DMG /
    Lvl 5: Charge attack DMG is boosted /
    Charge attack DMG cap is boosted
    (Can't be removed)
    .
  • Increases Earth allies' C.A. specs through  The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Magisa is a sub ally.)
    , which takes effect even when Magisa is a sub ally.
  • Works well in teams that rely on their Charge Attacks.
Magisa

 
9.6
  • Role: Attacker/Support
  • Able to remove 1 buff from her foe with  Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    , which can be reset with her Charge Attack.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Deals high damage by rotating her Charge Attack and skills.
  • High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants the effect of Dispel CancelEffects that remove buffs will be nullified (1 time)
    to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Magus

9.6
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Mahira

 
9.5
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Mahira

6.5

-

Mahira

 
9.6

-

Makura

9.8
  • Role: Attacker/Support
  • Has permanent Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , and her normal attacks deal 2-hit damage to random foes.
  • Has NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which grants Double StrikeAttacks twice each turn
    until she has taken damage 2 times.
  • Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
  • Gains Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    when switching back to main ally, boosting her offensive capabilities significantly.
  • Good support for long-term battles.
Malinda

5.0

-

Manamel

9.0

-

Maria Theresa

 
9.5

-

Mariah

5.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Marquiares

7.0
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive, ShieldNext ATK received will be ineffective for a fixed amount
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first skill
  • Useful mix of healing and offensive abilities
Mary

3.5

-

Mary

8.5
  • Role: Support
  • Multi-target nuke that inflicts BountyItem drop rate is boosted
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    as well as a 1-turn 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    buff.
  • Passive will occasionally pick up items and works from the backline.
Mary

6.5
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a DelayReduce a foe's filled charge diamonds by 1
Mary

3.5

-

Medusa

8.5
  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Medusa

7.0

-

Medusa

 
9.6
  • Role: Attacker/Debuffer/Supporter
  • When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
  • Petrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    disables an enemy from performing any action for one turn, including stalling omens.
  •  Illusory EyeAll allies gain 60% Repel (1 time)Reflects DMG
    Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at 5:

    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .)
    grants allies valuable defensive buffs, including a 60% damage reduction.
  • Gains several powerful buffs through  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    , which requires a team composed of Primal allies.
  • Medusa performs her roles very effectively, especially in high-difficulty content.
Medusa

8.5
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and PoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Meg

 
8.0

-

Meg

 
9.5

-

Meg and Mari

 
9.0

-

Melissabelle

 
8.5
  • Role: Attacker
  • Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
  • Has high potential burst damage with the ability to reset her damage skills with  ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    End cooldown for damage skills.
    (Consumes 20% of max HP.)
    .
  • Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    .
  • Can sustain herself with her own healing.
  • Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
Melissabelle

 
9.0
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra 50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Melleau

 
9.0
  • Role: Attacker
  • Has self-VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% TA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% ATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Meteon

7.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon

 
8.5
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Metera

8.0

-

Metera

8.5
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to  Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her  Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Metera

9.0
  • Role: Attacker/Support/Debuffer
  • Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    , and  Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit).
    Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    , which also activates at the end of turn upon dodging.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all of her foes.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
    Duration: 3 turns
    to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at 5.
Metera

8.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Michael

10
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Mika Jougasaki

5.5

-

Mikasa

 
7.5
  • Role: Attacker
  • High attack power with BladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Mikazuki Munechika

7.0
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Miku Maekawa

6.5

-

Milla Maxwell

6.5

-

Milleore

5.5
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Milleore and Sahli Lao

 
8.5
  • Role: Attacker
  • Has powerful normal attacks through bonus damage and supplementary damage.
  • Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Triple StrikeAttacks 3 times each turn
    .
  • In the right team compositions  Rainfall300% Water damage to a foe (Damage cap: ~360,000).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Number of activations increased based on number of bow- and gun-specialty allies in party [Max: 6 times].)
    can activate up to 6 times, effective for quickly dealing damage in short battles.
Mimlemel

6.5
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel

 
9.5
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% ATK Up (1 time)ATK is boosted (1 time)
      Strength: 20%Multiplier: AssassinDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelEffects that remove buffs will be nullified (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Mimlemel and Pun-Kin

 
6.5

-

Mimlemel and Stumpeye

6.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Mimori Amamiya

7.0

-

Mina

6.5
  • Role: Attacker/Support
  • Good support in 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    and 10% Fire CutFire DMG is cut 10%
    Duration: 3 turnsFire Damage Cut.
    ..
  • Her 3 turn 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Minami Nitta

7.5
  • Role: Support/Debuffer
  • In general, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
Mio Honda

6.0

-

Mireille and Risette

 
8.5

-

Miria Akagi

7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mirin

8.5
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Mirin

9.0

-

Mirin

8.0

-

Mirin

9.5

-

Mishra

5.0
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra

8.5

-

Mizuki Kawashima

5.5

-

Monika

 
7.5
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Dodge Rate UpChance to dodge DMG and debuffs
    and Hostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Monika

 
8.5
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Monika

 
9.0

-

Monika

 
9.5
  • Role: Support/Defender
  • All her skills share cooldown, which resets after Charge Attack.
  • Skills and passives gain additional effects based on number of buffs she has.
  • Can provide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    along with boost to Charge Attack specs.
  • Can alternately provide RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    , VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    if necessary.
  • Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
  • Strong synergy with Mahira.
Morphe and Phoebe

7.5
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Morrigna

8.0
Ms. Miranda

8.0
  • Role: Support/Healer
  • Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    Duration: Indefinite
    and Full Auto friendly.
  • Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and 30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    provide strong durability to the whole party if a foe has unfilled charge diamonds.
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    are all very valuable defensive buffs.
  • Charge Attack clears one debuff from all allies.
  • Useful in Full Auto and high difficulty content as a defensive support and healer.
Mugen

 
8.5
  • Role: Attacker/Defender
  • Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Mugen

 
10
  • Role: Support
  • Gives Light allies bonus damage if their maximum health is reduced. Mugen has sources of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    himself, and this additionally pairs very well with Nehan.
  •  Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    grants allies several strong buffs for 5 turns, which synergises well with burst setups.
  • Can permanently receive attacks for a selected ally with Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    , but can only activate the skill once. Mugen wants to be attacked to activate his multi-hit nuke, and also gains defensive buffs to help his longevity.
Naga

5.5

-

Nakoruru

6.0
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Nami and Robin

 
9.0

-

Naoise

 
8.5

-

Naoise

7.5
  • Role: Defender
  • One of the few Fire characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Fire DEF DownDEF is lowered for fire DMG
    .
Naoise

8.5

Role: Defender/Debuffer/Attacker

  • 50% DMG CutTaking 50% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    at the cost of 20% max HP.
  • 1-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Counters up to 2 times upon taking damage.
  • Inflicts ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    .
  • Guaranteed triple attacks at the cost of charge bar gain.
  • Amplifies normal attack damage depending on how often party members consumed their HP to cast skills.
  • Lack of balance in his kit makes him easily outmatched by characters more focused on their role.
Naoise

6.5
  • Role: Defender
  • One of few Light characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Naoise

7.5
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Narmaya

8.5
  • Role: Attacker/Support/Debuffer
  • Very high damage output from Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, DefianceATK is boosted for foes in Overdrive
    , and ATK Up (Stackable)ATK is boosted while active (Stackable)
    .
  • Fragile due to low HP and self-inflicted DEF Down (Stackable)DEF is lowered (Stackable)
    , and skills may be complicated for beginners.
  • Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    at level 95.
  • With the right setup, she is one of the strongest Dark attackers.
Narmaya

10
  • Top tier attacker who is good in both short and long content
  •  Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMG effect. increases the firepower of allies
  •  Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
    , and 50% Repel (5 times)Taking less DMG and reflects attacks
    Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    's substitute effect can protect allies from danger
Narmaya

9.5
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Narmaya

8.5
  • Role: Attacker/Debuffer
  • Auto-focused attacker with powerful self buffs.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Can contribute in higher difficulty content with Dispel and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on dodge.
Narmaya

6.5

-

Narmaya

9.5
  • Role: Attacker/Debuffer/Support
  • Automatically activates  Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
    Remove 1 buff.
    (Auto-activates when a foe uses a special attack.)
    upon a foe's special attack, inflicting dispel.
  • Upon MC's charge attack, deals 555,555 plain damage - even as a sub-ally.
  • Can frequently inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    so long as Narmaya is able to build ReverieConsumed upon using Narmaya's skills (Max: 8 / Can't be removed)
    consistently.
  • Especially potent in Charge Attack based OTK strategies, due to activating two different 8-hit skills at the end of the turn.
Nectar

 
8.5

-

Nehan

 
10
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
  • Effective in short battles.
Nehan

 
9.0
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelEffects that remove buffs will be nullified
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nemone

 
7.5
  • Role: Attacker, Debuffer
  • Can gain a sharp damage boost by consuming NemoneNemone is storing up power (Can't be removed)
    stacks.
  • Inflicts 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%
    on a foe.
  • Permanently reduced DEF, but gains more charge bar when hit.
Nemone

 
9.0

-

Nene

2.0
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Hostility UpMore likely to be attacked
    of their own.
New Generations

 
8.0

-

Nezahualpilli

8.0
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Nezahualpilli

7.0
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Nezha

8.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Nezha

9.8

-

Nicholas

8.5
  • Role: Attacker/Defender
  • 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and ATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Nicholas

7.5

-

Nicholas

 
8.5

-

Nier

 
9.8

-

Nina Drango

7.0
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Niyon

9.0

-

Noa

7.0
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa

 
9.0
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Noa

 
9.7
  • Role: Defender/Support
  • Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
    Base Accuracy: 200%Duration: Indefinite
    permanently on all foes.
  • Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    permanently to all Fire allies.
  • Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    .
  • Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
Nobara Kugisaki and Maki Zen'in

 
9.0

-

Nobita

8.5

-

Norcel

3.5

-

Novei

5.5

-

Olivia

9.7
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Olivia

7.5

-

Olivia

9.0
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Orchid

 
9.0
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't use charge-diamond attacks / Can't deal normal attacks
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Orchid

 
9.5

-

Owen

7.0
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Pamela

5.5

-

Paris

9.0

-

Paris

6.5

-

Pavidus

4.0

-

Payila

10
  • Role: Attacker/Support
  • Deals high damage with permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and the ability to gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    , but doesn't gain any charge bar from normal attacks.
  • Deals burst damage by consuming Trove's LusterConsumed by Payila's skills (Max: 5 / Can't be removed)
    to gain a MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    effect up to Quadruple StrikeAttacks 4 times each turn
    .
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to all other Water allies, which enables the party to deal burst damage.
  • Increases the offensive and defensive capabilities of all Water allies with CloudwalkNormal attack DMG is amplified / Normal attack and C.A. DMG dealt is partially absorbed to HP / DMG taken is lowered by a fixed amount / Effects that remove buffs will be nullified (Can't be removed)
    Duration: 4 turns
    , which can't be removed by her foe(s).
  • Excellent for bursting in short-term battles and even in Full Auto.
Pecorine

8.0
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Pengy

 
6.0
  • Role: Attacker/Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Pengy

5.0
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with StrengthATK is greatly boosted based on how high HP is
    and Water DEF DownDEF is lowered for water DMG
    .
Pengy

 
9.0

-

Percival

8.0
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Percival

6.0
  • Role: Attacker
  • Easy high damage for early-game players with DA UpDouble attack rate is boosted
    and StrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the PetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Percival

10
  • Role: Attacker/Debuffer/Support
  •  Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
  • While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
  • An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
  • GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
  • Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
Percival

9.0

-

Percival

7.5
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Petra

3.0

-

Petra

9.0
  • Role: Support
  • Has a small passive refresh for all allies.
Philosophia

3.0

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Philosophia

 
6.5

-

Pholia

 
8.0
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Pholia

 
9.5

-

Pochacco

8.5

Preliminary rating. Please allow a few days for it to settle.
-

Poseidon

10
  • Role: Attacker/Support
  • Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
  • Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
  • Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    . Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    , DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    .
  • Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
Predator

7.5

-

Predator

9.0

-

Prishe

9.0

-

Rackam

6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam

8.5
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Rackam

7.0
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Ragazzo

9.5

-

Randall

4.0
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Randall

6.5

-

Randall

8.5

-

Ranko Kanzaki

6.0

-

Rashid

6.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Razia

 
8.5
  • Role: Attacker/Defender
  • Protects allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate boost to Hostility.
  • Deals high damage with  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    , which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • High offensive capabilities when Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    to activate.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    that can be used immediately on the first turn.
  • Provides some defense for her allies while dealing decent damage to foes at the same time.
Razia

 
7.0

-

Raziel

 
8.5

-

Redluck

6.0
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Rei

 
9.5
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Reinhardtzar

7.0

-

Reinhardtzar

9.0
  • Role: Defender
  • Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Richard

2.0

-

Richard

6.5
  • Role: Attacker
  • Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Richard

8.5
  • Role: Attacker/Support
  • Grants up to 100% DA UpDouble attack rate is boosted
    Strength: 100%
    , 100% TA UpTriple attack rate is boosted
    Strength: 100%
    , 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 100%
    , and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    , but it depends highly on luck.
  • Has the potential to deal up to 15 hits of skill damage based on the number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    .
Rika Jougasaki

6.0

-

Rin Shibuya

6.5

-

Rita

6.0

-

Robertina

9.5
  • Role: Debuffer/Support
  • Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
    Strength: +60
    from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
  • Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    is active, including Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    that can increase the rate of Charge Attacks.
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all of her foes.
  • Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    instead of dealing damage to her foe.
  • Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    .
Robertina

5.5

-

Robomi

8.5

-

Robomi

6.0

-

Romeo

 
8.5
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Water DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging SpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His 80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Romeo

5.0
  • Role: Attacker
  • Provides the equivalent to  Rage IIAll parties gain 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Rosamia

3.0
  • Role: Attacker
  • Unchallenged and increased Hostility can keep self and/or other units alive.
  • Guaranteed DA, but only for one turn limits usefulness.
  • 10% Defense Down is easily outclassed, but useful if no other alternatives present.
  • All-around solid and consistent character with no specialties.
Rosamia

6.5

-

Rosamia

7.0
  • Role: Attacker/Debuffer
  • Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
    on one foe.
  • Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
  • Can deal great damage while under Curse of the MaskCan't be healed (Can't be removed)
    .
  • Vulnerable in longer fights due to lowered max HP, Hostility UpMore likely to be attacked
    , and Curse of the MaskCan't be healed (Can't be removed)
    .
Rosamia

8.0

-

Rosetta

5.0
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Rosetta

9.0
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta

 
9.0
  • Role: Support/Debuffer/Tank
  • Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    is a powerful defensive buff that substitutes all damage and significantly boosts Rosetta's defenses.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    .
  • Flower BudFlower Bud blooms when a foe uses a special attack (Enthrallment effect to all foes / Remove 1 buff / Restore all allies' HP) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    reacts to a foe's special attack by healing allies and inflicting dispel and a local debuff which supplements damage.
  • A useful defensive ally in Full Auto strategies and high difficulty encounters.
Rosetta

8.5
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Rosetta

9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Rosine

3.5
  • Role: Healer
  • Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict CharmedAttacks are slightly limited
    on a foe.
Rosine

7.0
  • Role: Support/Healer
  • Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict CharmedAttacks are slightly limited
    at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Ryan

4.0

-

Ryan

5.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Ryu

5.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict StunnedCan't attack
    .
Sabrina

9.5
Sachiko Koshimizu

5.5
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Sahli Lao

5.0
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Sakura Kinomoto

8.0
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
    Local status effect
    debuff may be useful depending on the boss.
Sakura Shinguji

5.5

-

Sandalphon

 
10
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandalphon

 
9.5

-

Sandalphon

 
8.5
  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Sandalphon

 
8.5
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Sandalphon

 
9.6

-

Sara

9.0
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Sara

5.0
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Sara

9.0
  • Role: Defender
  • Passive Counters on DMG raises Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide 60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Sara

6.5

-

Sarunan

8.5
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan

7.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Sarya

6.5

-

Sarya

6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Satyr

 
9.5
  • Role: Healer/Defender/Debuffer
  • Very defensive kit with virtually no offensive bonuses.
  • Highly dependent on Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
    Duration: Indefinite
    to enhance her skills, which makes her reliant on charge bar generation
  • Automatically heals the party when the boss unleashes a special attack
  • Gains passive boosts from primal allies, but they are not very significant
  • Niche character for long and difficult fights
Satyr

 
9.7
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Scathacha

8.5

-

Scathacha

9.0
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Selfira

8.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira

6.5

-

Sen

6.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sen

6.5

-

Sen

7.5
  • Role: Attacker/Defender/Debuffer
  • Unique self-buff My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Duration: Indefinite
    significantly increases offense, dodge rate, and hostility.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Has great synergy with allies who want to avoid being hit and those that can inflict BlindedAttacks have a slight chance to miss
    or provide Sen ShieldNext ATK received will be ineffective for a fixed amount
    to keep her buff on for longer.
  • Due to her kit revolving around dodging, she performs the best in longer fights.
Sen

8.5
  • Role: Attacker/Healer
  • Restores all allies' HP every time she takes damage.
  • Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Not very effective against foe(s) that can hit all allies with their normal attacks.
Seofon

9.0

-

Seofon

8.5

-

Seox

9.5

-

Seox

8.0

-

Seruel

8.5
  • Role: Attacker/Support
  • One of the few sources of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Seruel

 
8.5

-

Seruel

9.6

-

Sevastien

8.0
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Sevilbarra

8.0
  • Role: Attacker
  • Has a maximum charge bar limit of 200%.
  • Can deal massive skill damage by using all of his charge bar.
  • Effective in teams that can boost his charge bar gain.
Sevilbarra

7.5

-

Sevilbarra

9.0
  • Role: Attacker/Support
  • Can unleash a total of 3 Charge Attacks all by himself.
  • Grants up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Normal
    and 50% DEF UpDEF is boosted
    Strength: 50%
    to all allies based on the number of chain burst activation.
  • Provides additional 10% ATK UpATK is boosted
    Strength: 10%Multiplier: Perpetuity
    and 20% DEF UpDEF is boosted
    Strength: 20%
    for Katana-specialty allies.
    • Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      for Katana-specialty allies with his  Absolution350% Fire damage to all foes (Damage cap: ~405,000).
      Remove 1 buff.
      All allies gain 10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      .
      (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .)
      .
  • Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
Shao

7.5

-

Shiki Ichinose

6.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Duration: 5 turns
    .
    (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .)
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Shinobu Kocho

8.5

-

Shinsengumi

 
8.0
  • Role: Attacker
  • Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
  • After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
  • Over time, increases attack and defense through stackable buffs and can fully heal with  Hijikata SpecialFully restore caster's HP.
    Remove all debuffs.
    Self-inflict Debuff Res. DownDebuff resistance is lowered
    Duration: 3 turns
    .
    , which makes them a very durable unit suited to longer battles.
  • Inflicts ParalyzedCan't attack
    Local status effect
    , a powerful debuff, with decent accuracy.
Shion

8.5

-

Shion

9.5

-

Shitori

 
7.0

-

Shiva

 
9.0
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which will also affect all allies when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is level 7 or above.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifySeraphic modifier normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with  Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Shiva

 
9.5
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Sho

9.0
  • Role: Attacker/Support
  • Sacrifices 80% of current HP to gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    , which also allows Sho to grant the whole party damage buffs and deal triple attacks.
  • While staying at low HP is dangerous, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    assist with survivability.
  • Effective in short-term battles as an attacker and for improving party damage.
Shura

8.0
  • Role: Attacker
  • 200% maximum charge bar limit, but 50% slower charge bar gain.
  • Consumes charge bar to maintain her powerful self-buff Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
    , grant party-wide buffs, or inflict DEF Down (Stackable)DEF is lowered (Stackable)
    (up to 40%).
  • Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
  • Charge Attack has powerful damage and consumes Flourishing ProwessCharge attack activates (Can't be removed)
    instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
  • Extremely high passive Seraphic boost, but it only affects herself.
  • Complicated kit makes her hard to fit in any party.
Siegfried

 
8.5
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried

 
9.0
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Siegfried

 
9.0
  • Role: Attacker/Debuffer
  • Increases his own offensive capabilities through  Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Raise Lone Dragon's Toil lvl by 1 upon normal attacks (Max: 7).
    (Based on Lone Dragon's Toil lvl:
    Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.)
    with each normal attack.
  • After Lone Dragon's Toil has reached level 7,  Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Restore caster's HP based on 20% of damage dealt (Healing cap: 1500).
    (When Lone Dragon's Toil lvl is 7:
    Auto-activates upon normal attacks.)
    will auto-activate upon each normal attack.
  • Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
    Duration: 5 turns
    is active to redirect some incoming damage to himself.
  • Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
Siegfried

8.5
  • Role: Attacker/Support
  • Passively increased attack, guaranteed multiattacks, and 80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 80%Duration: Indefinite
    contribute to solid offensive performance.
  • Very durable thanks to support skills granting increased defense and capping incoming Fire damage, alongside a huge Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    .
  • Brings Fire SwitchElemental DMG from foes turns into fire DMG
    to the team, which is a valuable buff for certain encounters, particularly against non-elemental enemies.
  • Activates a damaging skill upon Charge Attack which is useful for OTK compositions.
Siegfried

 
8.5

-

Sig

 
7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with  RageAll parties gain ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Sig

5.0
  • Role: Attacker/Support/Debuffer
  • Medium DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%
Silva

8.5
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her C.A. DMG UpCharge attack DMG is boosted
    and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Silva

8.5

-

Silva

8.5
  • Role: Attacker/Buffer/Debuffer
  • High charge attack damage and charge attack rate at the cost of her HP and defenses.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    and Dispel on charge attack.
  • Can switch out with a sub ally, granting them C.A. buffs and providing bonus damage upon performing normal attacks.
  • As a sub ally, provides bonus damage whenever an Earth 4+ chain burst activates.
Silva

9.5
  • Role: Attacker/Debuffer/Support
  • Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn
    .
  • Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
  • Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
  •  AmittimusInflict 15% Wind ATK DownWind ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    (From 2nd cast onward:
    Also inflict GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
    From 3rd cast onward:
    Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .)
    inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
  • A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
Skull

 
7.5

-

Skull

6.0
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Skull and Balurga

 
9.5

-

Societte

 
9.0
  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Societte

 
7.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Societte

 
8.5

-

Sophia

7.5
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Sophia

7.5

-

Sophia

8.5

-

Sophie

6.0

-

Soriz

6.0
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Soriz

5.5
  • Role: Defender
  • SOIYA!
  • All of his skills give SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Soriz

9.5

-

Special Week, Silence Suzuka, and Tokai Teio

8.5

-

Spinnah

5.0
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Spinnah

5.0

-

Stahn Aileron

6.0

-

Stan

3.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan

5.0
  • Role: Defender
  • Provides a three-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to a single ally.
  • Being hit improves the damage of his skills and Charge Attack.
  • Lacks defense buffs to help him survive while tanking.
Stan and Aliza

 
7.5

-

Sturm

8.5

-

Sturm

8.5
  • Role: Attacker/Debuffer
  • After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
Sturm

9.0

-

Suframare

3.5

-

Suframare

6.0

-

Sutera

6.5

-

Sutera

6.5
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade CrestJade Crest is casted
    stacks.
  • Dodge Rate UpChance to dodge DMG and debuffs
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Dodge AllTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

8.5

-

Suzaku Kururugi

 
7.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Sylph

9.0
Syr

5.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Tabina

 
8.5
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
  • Provides Dispel
Tabina

 
9.5

-

Tanjiro, Nezuko, Zenitsu, and Inosuke

8.0

-

Tanya

4.0

-

Tanya

7.0

-

Tanya

9.0
  • Role: Attacker/Debuffer
  • Deals decent damage with the ability to reactivate her  Nimble Throw400% Dark damage to a foe (Damage cap: ~510,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
    Duration: Indefinite
    , reactivating Nimble Throw at end of every turn by consuming Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    Duration: Indefinite
    while Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
    Duration: Indefinite
    is in effect.
    at the end of every turn.
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    on her foe.
  • Provides two sources of DelayReduce a foe's filled charge diamonds by 1
    , including one that is activated upon dodging.
  • Useful in Full Auto teams, and any content where DelayReduce a foe's filled charge diamonds by 1
    is important.
Tanya

6.5

-

Tear Grants

6.0

-

Teena

6.5
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict BurnedHP is lowered on every turn
    and BlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
Teena

8.5

-

Teena

6.0

-

Teru Tendo

5.5

-

The Lowain Bros

 
6.5

-

Thelonim

3.0
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Therese

5.5
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Therese

5.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Therese

8.5
  • Role: Attacker
  • Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Hostility UpMore likely to be attacked
    combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Therese

7.5

-

Threo

 
8.5

-

Tiamat

 
9.0
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tien

9.0

-

Tikoh

9.0
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh

9.0
  • Role: Healer/Support
  • Grants Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turns
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce.
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh

9.0

-

Troue

8.0
  • Role: Attacker/Debuffer
  •  Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
    Supplement Water allies' critical hit damage (Damage cap: 3000).
    boosts allies' critical rate and supplements critical hits.
  • When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    reaches 5 stacks, offensive performance increases significantly.
  • Facsimile can be very valuable depending on team composition.
  • Requires a composition which can guarantee critical hits to maximise effectiveness.
Tsubasa

8.0
  • Role: Support
  • Provides team 30% uptime for DA UpDouble attack rate is boosted
    Duration: 2 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Tsubasa Kashiwagi

6.5

-

Tweyen

8.5
  • Inflicts a wide array of debuffs, including ParalyzedCan't attack
    .
  • Normal attacks target all foes.
  • Charge attack grants party-wide guaranteed Critical Hits.
  • Can extend all debuff durations once per fight.
Tyra

9.5
  • Role: Attacker
  • Removes 1 buff from all foes and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    when a foe uses a special attack.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Gains random buffs such as Supplemental DMG (20,000)DMG dealt is supplemented
    Strength: 20,000Duration: 3 turns
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    through her  Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit).
    Gain 2 random buffs.
    .
  • Has high offensive capabilities based on number of main allies.
Tyre

 
7.0

-

Tyre

 
7.5

-

Tōru Amuro

6.5

-

Ulamnuran

6.0

-

Ultimate Friday

 
9.0

-

Uriel

10
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with  Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Utsusemi

 
9.6
  • Role: Attacker/Support
  • Deals high damage against foes in Break with 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
  • Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff
    , 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3-5 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3-5 turns
    .
  • Deals more damage in long battles that allow her to use  Consort's ProcessionGain 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on a foe.
    (From 2nd cast: Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn

    From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .)
    repeatedly.
Uzuki Shimamura

6.0

-

Vajra

 
9.9
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedStops enemy's charge diamonds from filling.
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Vajra

 
9.5

-

Vane

 
6.0
  • Role: Attacker/Support
  • ATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Vane

 
5.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Vane

 
9.7
  • Role: Support/Debuffer
  • 50% boost to Wind allies' DEF that takes effect even when Vane is a sub ally.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    whenever Vane has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect, which can be easily mantained by rotating his  WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    and  Flinkbein: Treat450%Massive Wind damage to a foe.
    Restore Vane's HP (Healing cap: 2000).
    End cooldown for Waechterriese.
    .
  •  Everyone's ShieldWhen Switching to Main Ally:
    Activate Ritterseele.
    Gain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks / Can't be removed)
    Duration: 3 turns
    , UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    , and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
    Strength: 30%Duration: 3 turnsHealing cap: 5000
    .
    (Can't be reactivated.)
    makes him very strong when he comes out from sub ally position.
  • Useful as a sub ally in high difficulty contents and Full Auto team.
Vane

 
8.5
  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Vania

 
8.5
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania

7.0

-

Vania

 
10

-

Vania and Malinda

 
8.5
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Vanzza

3.5

-

Vanzza

6.0
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Vaseraga

9.0
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Heavy reliant on external multiattack sources.
  • Lack of utility makes him hard to fit into advanced teams.
Vaseraga

8.0
  • Role: Attacker/Defender
  • Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
    DMG taken is lowered (Can't be removed)
    grants him many powerful buffs, but consumes 100% charge bar to activate.
  • Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
  • Powerful Enmity-based nuke is strengthened further through his charge attack buff.
  • Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
Vaseraga

8.5
  • Role: Attacker/Defender
  • Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and survives damage with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    alongside an innate 100% boosted DEF.
  • Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: 8 turns
    for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on enemies via normal attacks.
  • Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
Vaseraga

9.0

-

Veight

9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Vermeil

4.0
  • Role: Attacker
  • Has no offensive skills, but his normal attacks deal high damage.
  • Requires babysitting to keep effective and alive, but...
  • Synergizes well with R and SR Light tanks (Cordelia, Naoise).
Vermeil

8.0

-

Viceroy

4.0

-

Vikala

 
9.6
  • Role: Attacker/Support
  • Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    increases charge bar gain and charge attack specs of whole party, very strong in C.A. teams.
  • Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    is lost when damaged twice, outside sources of Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    or Dodge AllTakes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    may be required to maintain it for longer periods.
  • UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    local field effect significantly increases party's damage via random HypeATK is boosted
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    with good uptime
  • Good personal damage thanks to guaranteed TA and Bonus Dark DMG effect (via EMP) as long as her field effect is active.
  • Can inflict CaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    upon enemy Charge Attack along with 999,999 plain damage.
Vikala

 
5.0

-

Vikala

 
9.5
  • Role: Attacker/Debuffer/Support
  •  Trick or CheeseAll Water allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    , DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    , 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 6% (Max: 30%)Duration: Indefinite
    .
    is refreshed on C.A., which allows Vikala to provide Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    consistently and frequently while improving the party's skill damage.
  • Inflicts Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteLocal status effect
    to her foe, which will permanently supplement all skill damage taken by 50,000.
  • Grants 10% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 10%Duration: Indefinite
    to all Water allies and supplements their skill damage by another 50,000 when Spooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted
    Field effect
    Local status effect
    is active.
  • Deals damage to her foes and restores Water allies' HP at the same time whenever a Water ally uses a skill while Ghost RatGhost Rat lvl rises when a water allies uses a skill / Vikala's second-slot skill activates when a water ally uses a skill at lvl 3 (Resets Ghost Rat lvl) (Can't be removed)
    Duration: Indefinite
    is at level 3.
  • Good for Full Auto or any team that relies heavily on skill damage.
Vikala

 
9.5

-

Vira

6.0
  • Role: Attacker
  • Heavy single turn burst if she casts all of her skills.
  • Gains bonus stats by having Katalina in the back row.
  • Lacks the utility of her SSR forms, only having a minor Attack DOWN.
Vira

 
9.9
  • Role: Attacker/Defender
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted
    Strength: 1000%
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    for herself.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    to all allies.
  • Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
  • Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
Vira

7.5

-

Vira

8.5
  • Role: Attacker/Debuffer
  • Good damage output with 2-turn guaranteed TA UpTriple attack rate is boosted
    and Luminiera Merge's offensive buff effects.
  • Almost caps DEF Down on her own after 5★ with 15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%
    and 30% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Party-wide VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Vira

8.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Vira

9.8
  • Role: Attacker/Support
  • Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed)
    is a powerful defensive buff that protects allies and nullifies a foe's normal attacks, while converting incoming damage to Wind. This synergises well with Vira's passive incoming damage cap.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    via a skill, which resets cooldown after every Charge Attack.
  •  Someday I'll Fly with You20% hit to max HP.
    30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap.
    Cap incoming Wind damage to 5,000 per hit.
    grants Vira a number of strong offensive passive buffs.
  • An excellent tank for high difficulty content, and also performs well in Full Auto.
Vira

 
8.5
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local DEF DownDEF is lowered
    Local status effect
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Volenna

4.0

-

Volenna

5.0
  • Role: Support/Debuffer
  • Boost to ATK and DEF when Sara is in the party.
  • Very helpful for increasing the survivability of your party.
Volenna

9.0
  • Role: Support/Healer
  • Grants 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, which will increase the damage output of their normal attacks.
  • Provides healing and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3 turns
    to all allies whenever a foe uses a special attack.
  • Increases the multiattack rate of any ally who has ShieldNext ATK received will be ineffective for a fixed amount
    , and grants them 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    .
  • Useful in Full Auto teams that rely on normal attacks to deal damage.
Walder

2.5

-

Walder

7.5
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Dodge AllTakes no DMG or debuffs while in effect
    with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff BlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Walder

2.5

-

Walder

2.5

-

Wamdus

 
9.5

-

Will

 
3.0
  • Role: Attacker
Will

 
7.0
  • Role: Attacker/Healer
  • Dark element healers are very rare and Will is one of them.
Wilnas

 
9.8
  • Role: Attacker
  • Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    , and activates  Flame Claw800% Fire damage to a foe (Damage cap: ~730,000).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    Strength: 30%Multiplier: AssassinDuration: 2 turns
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    upon normal attacks.
  • The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    makes him highly durable, by buffing his DEF and making him immune to debuffs.
  • Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
  • A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
Wulf and Renie

 
8.5
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Wulf and Renie

 
7.5

-

Yaia

8.0
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Yaia

8.0
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yaia

9.0

-

Yamanbagiri Kunihiro

6.0
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yggdrasil

8.5
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Yggdrasil

8.5

-

Yngwie

 
8.0
  • Role: Defender/Attacker
  • Synergizes with DA UpDouble attack rate is boosted
    and TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Yngwie

 
9.0

-

Yodarha

 
3.0

-

Yodarha

 
9.0
  • Role: Attacker
  • Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
  • Deals high damage with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Useful even for beginners, especially after getting his 5★ uncap.
Yodarha

 
8.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Yorozuya

 
8.5

-

You

 
9.5

-

You

7.5

-

Young Cat

5.0
Yuel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Yuel

 
6.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Yuel

 
9.5
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuel

 
8.5
  • Role: Support/Debuffer
  • Inflicts 25% Fire ATK DownFire ATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , and 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes.
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    to all allies.
  • Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with  Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect
    on all foes.
    , which will activate at end of turn whenever Yuel didn't take any damage.
Yuel and Societte

 
9.0
  • Role: Attacker
  • Uses linked skills to switch between Dances and take on a more offensive or defensive role. Each Dance ends upon taking damage two times, and cannot be refreshed early by activating the same linked skill.
  •  Twinfox Dance2-hit, 300% Dark damage to all foes (Damage cap: ~230,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Ruby Dance: KarakurenaiAttacks twice each turn / Can't use Ruby Dance: Karakurenai while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Damage increased to 450% and damage cap increased to ~350,000 per hit.
    When Lazuli Dance: OborozukiTakes no debuffs while in effect / DMG taken is lowered by a fixed amount / Can't use Lazuli Dance: Oborozuki while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Activates twice.)
    auto-activates often due to their support skills and its firepower is boosted differently based on which Dance is in effect.
  • Yuel and Societte are very Full Auto friendly, and will naturally swap between their Dances throughout an encounter, so long as they're not taking damage, and frequently activate their damaging skill to keep the enemy's defense and attack debuffed.
Yuisis

 
9.0
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis

 
8.5
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Yuisis

 
7.0
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.
Yuji Itadori and Megumi Fushiguro

 
9.0

-

Yuni

9.9
  • Role: Debuffer/Supporter
  •  RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / 1-turn cut to skill cooldowns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    , providing valuable buffs to allies and shortening their skill cooldowns.
  • Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    to cancel Omens and clear charge diamonds.
  • Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • A powerful utility ally for high-difficulty and V2 content.
Yuni

9.0
  • Role: Support/Healer
  • Grants Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    to all Dark allies with  Sterna SacraAll Dark allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    2-turn cut to Dark allies' debuff durations.
    (Gain 1 Precious HolidayConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    , which can be used every turn.
  • Gains Arbitrator's HolidayDark allies' special C.A. DMG cap is boosted / C.A. DMG is supplemented / Number of chains in dark chain bursts is increased by 2 (Can't be removed)
    Duration: Indefinite
    permanently, which increases the special C.A. damage cap of all Dark allies by 30%, and supplements their C.A. damage by 300,000.
  • Restores all allies' HP whenever a Dark chain burst activates.
  • Great support for teams that rely on their Charge Attacks.
Yuri Lowell

5.5

-

Yurius

 
9.0
Yurius

 
9.5
  • Role: Attacker/Debuffer/Support
  • Deals damage to all foes and restores all Light allies' HP at the same time with  Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
    Restore all Light allies' HP (Healing cap: 1500).
    Remove 1 debuff from all Light allies.
    (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].)
    , which can activate automatically at end of turn.
  • Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
  • Reaches his maximum potential when any foe has 10 or more debuffs.
Zahlhamelina

7.5
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • FlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Zahlhamelina

9.5

-

Zaja

7.0
  • Role: Defender
  • One of the only Dark units with Substitute, and also possesses a 40% DMG CutTaking 40% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Favors Axes, giving him decent attack damage in a grid heavy on Celeste Zaghnal Omega.
  • If nothing else, he can draw Luminiera Omega's entire 50% trigger to himself.
Zaja

7.0

-

Zehek

3.0

-

Zehek

5.5

-

Zehek

 
8.5

-

Zeta

9.0
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    twice.
Zeta

7.5
  • Role: Debuffer/Attacker
  • Can inflict variety of debuffs; Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    , Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    . DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
  • Increased damage against foes with BurnedHP is lowered on every turn
    which she can also inflict.
  • Guaranteed triple attacks for 3 turns.
  • Party-wide 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
Zeta

7.5

-

Zeta

10
  • Role: Attacker/Debuffer
  • Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
    that grants her various buffs at the cost of her charge bar.
  • Deals unworldly damage for every 3 triple attacks by Fire allies.
  • Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    at end of turn when charge bar is at 100% or higher.
  • Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    , which increases her offensive capabilities, permanently.
  • Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    upon normal attacks.
Zeta

8.5

-

Zeta

9.9
  • Role: Attacker
  • Strong, self-sufficient attacker with access to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , 100% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 100%Duration: 3 turns
    , and guaranteed triple attacks.
  • Useful for charge attack burst setups given her high CA damage cap combined with a post-CA nuke.
  • Boosts party's triple attack damage via  Arvess ResonanceGuaranteed triple attacks.
    20% hit to charge bar gain.
    10% Bonus Water DMG effect to Water allies' triple attacks.
    .
  • More useful for short fights due to her reduced defense, but can perform in longer battles and Full Auto with the right setup.
  • Needs a developed crit grid in order to reach her full potential, though she still performs well for newer players.
Zeta and Vaseraga

 
8.5
  • Role: Attacker/Defender
  • Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
  •  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
  •  Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
  • Can reuse all skills immediately, though only once, if their HP hits 50% or less.
  • Specializes in changing up play style to match the enemies' weaknesses.
Zooey

 
9.5
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal DA UpDouble attack rate is boosted
    Duration: 3 turns
    and TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
    , Hostility UpMore likely to be attacked
    , and Dodge Rate UpChance to dodge DMG and debuffs
  • Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Zooey

6.5
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.
Zooey

9.0
  • Role: Attacker/Support/Debuffer
  •  ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Zooey

7.0

-

Zoro and Sanji

 
9.0

-

μ's First-Years

 
7.5

-

μ's Second-Years

 
7.5

-

μ's Third-Years

 
7.5

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