Character Tier List/Kamigame/Ratings

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


All Characters • Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters

Important tier list points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character skills may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Kamigame. Tier list remarks and bullet points on gbf.wiki are not necessarily from Kamigame and are usually from wiki contributors.
  • For more information on how to understand this tier list, please see the Reading Guide.
  • The "Owned" filter only appears if you have locally saved Collection Tracker data.
  • At the end of the day, a tier list is just a tool to help you find relatively useful characters.

Source

All ratings in this page are taken from the Kamigame tier list.



RatingFireWaterEarthWindLightDarkAny
10PercivalZeta GabrielHaaseliaPayila CaimMakura Galleon CosmosHorusMugen CaturaIlsaSariel
9.9 - 9.5Wamdus
AtumFenieSandiraYuel
KurapikaMikaboshiNezhaVira
AlanaanCocopioFrauxRagazzoRoy MustangSatoSevilbarra
AglovaleAnthuriaAthenaCainChichiriClarisseElmottMaria TheresaMedusaMichaelMimlemelMirinNoaSatyrShivaSilvaSturmTweyenWilnasYuel
Helel ben ShalemYatima
EuropaSylviaTefnutVajra
ChichiriIlsaOctavia
AlliahAngeCaturaLancelotLucioOlivier Mira ArmstrongZeta
AlbaAndiraAnilaAnneCassiusClarisseCupitanDrangErikaErinFileneGawainGwynneMacula MariusMaria TheresaNectarNierPoseidonRosettaShukraTienToshiro Hitsugaya and Rangiku MatsumotoUrukiVikalaWamdusYou
BhaisaOlivia
CidalaHelel ben ShalemLichRaziel
Lu WohReinhardtzarUriel
CucourouxDanteGalleonManamel
AletheiaAlexielAlexielAnthuriaApolloniaArulumayaBennuBerceauCainEdward ElricFellucaIllnottIoJack RakanLobeliaMedusaNarmayaPholiaSabrinaSandalphonSatyrSeoxShushukuSiegfriedSkull and BalurgaSorizVaseragaVikala
CaturaKatzelia
CharlottaEstarriolaMeg and MariVania
Cagliostro and ClarisseKorwaLichNarmaya
AlizaAnilaGrimnirGwynneKaguyaLamorakMeteraMirinNoireSkuldWalfrid
AmiArrietCassiusEwiyarGrimnirHaaseliaLancelotPetraRandallRaphaelSandalphonSenShionSpinnahVaneVaneVeightYuel
Vajra
Makura
AnthuriaBhadraCaesarGeisenborgerIllnottKumbhiraLucioNehanPayilaVikala
AmaterasuEuropaFlorenceSandalphonVira
AglovaleAnneArrietBasaraCagliostroCherineCucourouxFerryGoblin MageJeanne d'ArcKouLu WohMahiraMarsNarmayaPijiuRagazzoRobertinaSeruelShitoriShivaUtsusemiWilnasYoruichi ShihoinYouYuniYuriusZahlhamelinaZooeyZooey
Wamdus
Orologia
CidalaIndalaLobeliaNierOsirisVikala
BowmanChrolloFedielLichReiSatyr
AlbertAletheiaAnthuriaAzusaCagliostroClarisseCupitanDanuaDe La FilleEvangeline A.K. McDowellGreed and Ling YaoHalluel and MalluelIchigo KurosakiKokuKouLuciusMagisaMagusManu PonumauMegOrchidSeofonSeoxShaoTabinaTanyaTsukuyomiTyraVajraVeightWulf and RenieYggdrasilZeta
Lyria
9.0AgielbaAndersonAnilaAoidosAsuka & Unit 02AtmanAzazelBarawa and SaryaDorothy and ClaudiaElmottEustaceFeowerHauhetHekateIcarusIzmirKatsuki BakugoKumbhiraLaviritaLuffyNehanNemoneParashuramaReinhardtzarScathachaSiegfriedSylphTienZeta AnreCagliostroCucourouxDarydaraFedielFeowerIsaacJeanne d'ArcJuriKatalinaKoluluKorwaLeciaLileleLilyMilleore and Sahli LaoMirinRei & Unit 00SocietteVaseragaYodarha AdamAglovale and TorAmeliaBenjaminDianthaEahtaEuropaFioritoFrauxFylkisGolden KnightJessicaKoluluLennahMahiraMaleagantMcCoyMelleauMonikaNemoneNobara Kugisaki and Maki Zen'inOrchidParisPengyRosettaSaraSilvaTikohYaia AndiraCantateCarmelinaCaroCatherineCinnamoroll and PompompurinEchidnaEleaEnyoEwiyarFreyrIzuku MidoriyaLeciaLilyMahiraNami and RobinNelliel Tu OdelschwanckNotusRosettaSeofonSetsuna SakurazakiShoTiamatUltimate FridayUrukiVeldora TempestYngwieYuisisYurius AlbertDe La FilleFeatherFeenaGawainGreaHalluel and MalluelIoKaworu & Mark.06KorwaLadivaLevin SistersLilyLunaluMelissabelleMeteraMonikaNoaNoveiPercivalPrisheRosamiaRosamiaSaraShinji & Unit 01SiegfriedSophiaSturmSuiTikohTweyenVolenna BeatrixBlack KnightCerberusChloeFlorenceGrimnirHallessenaHekateHelel ben ShalemHimiko TogaIppatsuJasmineLady GreyLelouch LamperougeManamelMarquiaresMeg and MariMordredOliviaPredatorRimuru TempestSevastienTikohVaseragaWillYuel and SocietteYuji Itadori and Megumi FushiguroYuniZooeyZoro and Sanji
8.5AltairAnnaColossusEnyoHelesKyojuro RengokuLancelot and VaneMeteraMugenNaoiseRackamShionTabinaTeenaThereseVaseragaYuisisZahlhamelina AglovaleAltairChat NoirDelifordDianthaDoraemonGreaIzmirJoelJulietLancelotNarmayaRomeoSandalphonSenSiegfriedSilvaSophiaSturmVaneVania and MalindaYuel AyerBaalBeatrixCagliostroDante and FreiheitDe La FilleEugenGonHallessenaHerjaIlsaJamilLadivaLagunaLamrettaLeonaMagisaMedusaMedusaMeteraMireille and RisetteRaziaSiegfriedSpecial Week, Silence Suzuka, and Tokai TeioThreoViraYggdrasilZeta and Vaseraga AzusaEustaceFlorenceKilluaLancelotLennahLulou HolouMelissabelleMeteonMonikaNaoiseNectarNegi SpringfieldNezhaNiyonPochaccoRichardScathachaSelfiraSeofonSeruelShinobu KochoSiegfriedSocietteSuteraViraYggdrasilYodarha ArthurArulumayaBaotordaDanuaDorothy and ClaudiaFifHallessenaHelesIlsaJulietMaryMishraNicholasNobitaRazielRobomiSandalphonSarunanSeruelSilvaYorozuyaZeta AmiraCagliostroCassiusCendrillonConstanceEustaceFerryFioritoFreezieJeanne d'ArcJessicaJokerKoluluLady GreyLowainLunaluNarmayaNicholasRosettaShionVaniaViraZehek Lyria
8.0AbbyAlizaAqours Third-YearsBaalBeatrixBeatrixDanuaDrangFerryGhandagozaGreaIlsaKallen KouzukiMagisaMs. MirandaPercivalShinsengumiSuteraTsubasa ArulumayaCharlottaEjaeliEuropaIzmirJoelPholiaShuraTanjiro, Nezuko, Zenitsu, and InosukeTroueYngwie Aqours First-YearsCatherineEustaceEustaceJinVaseragaYaia AlbertAlliahGawainHelesJeanne d'ArcJoyKokkoroLeciaLeviLilisetteMeteraMirinMorrignaNezahualpilliSevastienSevilbarraYaia Bobobo-bo Bo-boboCharlottaClarisseDrusillaJeanne d'ArcNew GenerationsPecorineSakura KinomotoVermeil AzazelDiabloForteSeox
7.5AsterHiro RyugasakiIllnottIppatsuIrohaLileleMiria AkagiNaoisePercivalSocietteVira KatalinaKatalinaLady Katapillar and ViraLeonaMinami NittaMorphe and Phoebe AyerCatherineClarisseJamilJasmineLa CoiffeLancelot and VaneLeonaWalder Arthur and MordredChloeChristinaFeenaGachapinHelnarJoyJuriKaede TakagakiMikasaMonikaStan and AlizaSuzaku KururugiThereseμ's First-Years Bridgette and CordeliaCharlottaEltaFarrah and JuriFeatherKumbhiraMirinNaoiseNicholasSevilbarraTyreμ's Second-Years FeatherOliviaPredatorShaoSkullWulf and RenieYouZetaμ's Third-Years
7.0CarrenCassiusCharioce XVIIDanteGreaIoIzuminokami KanesadaLinaNina DrangoReinhardtzarRosine Aqours Second-YearsDianthaLileleLilyLowainOwenSig AlmeidaAlmeidaGaladarGayneHerjaJinLamrettaMedusaNezahualpilliRackamRaziaZaja ArthurKorwaKorwaKrugneMeteonMimori AmamiyaTyreYuisis AlbertAmiraAmiraConan EdogawaCure Black and Cure WhiteDe La FilleJeanne d'ArcMikazuki MunechikaNoaSophiaZetaZooey ArulumayaBlack Knight and OrchisDanuaDelifordKarylKatalinaMegSarunanTanyaVaniaWillZaja
6.5CarrenCucourouxFridayGemini SunriseKarvaMaryMilla MaxwellRackamSuteraTeenaZooey AlizaAnastasiaCailanaCharlottaErinFarrahMinaRin Shibuya Airi TotokiBeatrixCainEugenKanako MimuraMahiraMimlemel and Pun-KinParisSaraThe Lowain Bros FarrahFeenaJinKarteiraMiku MaekawaMimlemelMimlemel and StumpeyeSelfiraSenShiki IchinoseSuteraTsubasa KashiwagiTōru Amuro ArushaBaotordaBarawaErica FontaineFeenaFerryJ.J.JohannLadivaNaoisePhilosophiaRosamiaSarya DanuaElize LutusLuciusLunaNarmayaRandallRichardTanya
6.0AbbyAlizaBlazing Teacher ElmottKarinLuciusMio HondaPercivalRika JougasakiSaryaSenStahn AileronTeena IoPengySuframareUlamnuranVaneYuel Anzu FutabaAugustaEugenLagunaRedluckSkullSorizVanzzaYamanbagiri Kunihiro ArisaCharlottaGoblin MageHazenRashid CeylanDaettaEzecrainNakoruruRobomiSophieTear GrantsUzuki Shimamura CassiusJamilRanko KanzakiRitaVira
5.5AnnaBarawaCecileDorothyElmottGhandagozaRyanTeru TendoTherese AngeCamieuxChun-LiLamrettaLancelotMilleoreMizuki KawashimaNagaPamelaVane CarmelinaClaudiaFarrahJ.J.JessicaJinJuriLadivaMariah AndiraEltaHaohmaruHelnarKeeharLeciaRobertinaRyuSakura Shinguji NoveiSachiko KoshimizuSoriz CagliostroKoume ShirasakaMika JougasakiYuri LowellZehek
5.0AlecAnilaBarawaElmottEzecrainFlessellesJessicaJessica Kaoru SakurabaMishraPayilaPengyRomeoSahli LaoSigTherese CaturaJinLa CoiffeSaraVolenna AsterEsoLeciaRosettaSpinnahSpinnahSyr FerryJohann AngeLudmilaStanVikala MalindaYoung Cat
4.5DanteKarva Cailana BalurgaGarma Karteira LowainLunalu
4.0IppatsuIppatsuRyanViceroy AlistairBridgetteRandall CamieuxVolenna ChloePavidus Vermeil LunaluTanya
3.5CamieuxMaryMaryRosine JoelSuframare GaladarNorcelVanzza EsoLeonoraStan DaettaFeather
3.0AnnaAnnaElmelaura DelifordYodarha FarrahHerjaJasmine PetraThelonim CordeliaPhilosophiaRosamia BakuraLowainWillZehek
2.5Lamretta WalderWalderWalder Hazen
2.0Drusilla Richard Nene Krugne
IconNameTypeRatingRemarks
Abby


8.0
  • Attacker with a variety of self buffs
  • Easily sustainable self-buffs
  • Boosts allies' Attack according to her current HP
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
Abby


6.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Adam


9.0
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Agielba


9.0
  • Role: Defender/Attacker
  • Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect.
  • Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and GutsCan withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    .
  • Good damage output for a defensive character.
Aglovale


8.5
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of ColdcageCan't attack
    Local status effect
    in the game.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Water ATK UpWater ATK is boosted
    on Chain Burst.
Aglovale


9.5

-

Aglovale


9.5
  • Role: Attacker/Support
  • Deals skill damage after every normal attack, and grants Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    to all Fire allies at the same time.
  • Deals high damage whenever Aura der HeiterkeitDMG dealt is supplemented / ATK is greatly boosted based on how high HP is / Attacks twice each turn (Can't be removed)
    Duration: 3 turns
    is active.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Fire allies.
  • Gains no charge bar upon normal attacks, but his charge attack is able to end the cooldown of his damage skills, providing high damage output and constant source of Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Removes 1 buff from all foes whenever he has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Suitable in Full Auto setups.
Aglovale and Tor


9.0

-

Airi Totoki


6.5
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Alanaan


9.6
  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Alba


9.5
Albert


9.0
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Albert


9.5
  • Role: Attacker
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    (When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Also remove 1 buff.)
    .
    • Also activates with his charge attack.
    • Also removes 1 buff when a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      lvl is 5 or above.
  • Inflicts 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on his foe.
  • Deals instant burst damage by ending the cooldown of his skills with Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    .
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Relies on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential.
Albert


7.0
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Albert


8.0

-

Alec


5.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aletheia


9.5
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Aletheia


9.5
  • Role: Attacker
  • Grants permanent buffs to Dark Sabre- and Katana-specialty allies, including 1-turn reduction to their damage skill cooldowns.
  • Deals high damage with the combination of Unfathomable MasteryAttacks made with elemental superiority deal boosted DMG / Triple attack rate is boosted / DMG dealt is supplemented (Can't be removed)
    Duration: 3 turns
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1 turn
    .
  • Deals consistent damage with his skills.
  • Removes 1 buff from his foe whenever he uses his charge attack.
  • Useful in Full Auto and setups that rely heavily on damage skills.
Alexiel


9.5
  • Role: Attacker/Defender/Support
  • Grants a combination of 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and 70% Water CutWater DMG is cut 70%
    Duration: 1 turn Water Damage Cut.
    to all allies, increasing their defensive capabilities.
  • Grants UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    to all allies as well, further increasing their survivability.
  • Provides a boost of 10% to all allies' damage cap when Earth ATK UpEarth ATK is boosted
    is applied.
  • Activates charge attack twice when Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed)
    are deployed.
  • Useful in battles that last long enough for her to activate her Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    .
Alexiel


9.5
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Alistair


4.0

-

Aliza


8.0
  • Role: Attacker
Aliza


6.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Aliza


9.6

-

Aliza


6.5
  • Role: Attacker
  • Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 3 turns
    and StrengthATK is greatly boosted based on how high HP is
    Duration: 3 turns
    .
  • Low DMG cap on skills.
Alliah


8.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Alliah


9.6
  • Role: Attacker/Support/Healer
  • Gains various buffs based on her level of Entwined BondAlliah and water MC gain effects in order based on lvl: Boost to ATK and DEF / Boost to triple attack rate / Amplify normal attack DMG / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Grants Attack Count +1Increase number of attacks by 1 every turn (Can't be extended)
    Duration: 4 turnsStacks with Multistrike effects
    , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 4 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 4 turns
    to herself and Water MC.
  • Removes 1 buff from her foe while also providing healing for Water allies with her normal attacks by consuming 50% of charge bar.
  • Excellent in Full Auto setups.
Almeida


7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Almeida


7.0
  • Role: Attacker/Support/Debuffer
  • 25% DEF DownDEF is lowered
    Strength: 25%Duration: 5 turnsLocal status effect
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Duration: 180 seconds
    .
  • 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 15%Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Altair


8.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Altair


8.5
  • Role: Support/Debuffer
  • Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    strategies.
  • Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
    Strength: 25%
    and provides a source of dispel.
  • Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
Amaterasu


9.6
  • Role: Support/Healer
  • Grants Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Light allies while also providing healing and debuff removal.
  • Removes 1 buff from all foes whenever an ally casts a skill that grants an Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    at ResplendenceBased on lvl: ATK, DEF, and skill specs are boosted (Max: 7 / Can't be removed)
    lvl 7.
  • Grants Radiance of SplendorSkill DMG dealt is supplemented / DMG taken is reduced / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
    Duration: Indefinite
    to all Light allies.
  • Effective in setups that rely on Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
Amelia


9.0

-

Ami


9.5
  • Role: Attacker/Debuffer
  • Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    based on number of foes' debuffs.
  • Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
  • Inflicts a total of 12 debuffs on all foes with just a single skill.
  • Has  Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
    (Takes effect even when Ami is a sub ally.)
    , which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
Amira


7.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira


7.0

-

Amira


8.5

-

Anastasia


6.5

-

Anderson


9.0
  • Role: Attacker/Defender
  • Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with Herz der LoyalitatGain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Multiplier: SeraphicDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    .
  • Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
  • Charge attack applies dispel.
Andira


9.0
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira


5.5
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Andira


9.5
  • Role: Support/Debuffer
  • Inflicts MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    permanently on all foes, lowering DEF and supplementing all damage taken.
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    to all Water allies through Land of LotusesAll Water allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    .
    (From 2nd cast onward:
    All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    .
    From 3rd cast onward:
    All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    .
    • Also grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
      and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      on subsequent casts.
  • Fully restores Water allies' HP and removes all their debuffs for a single time at end of turn when an ally is below 25% HP or after 10 turns have passed.
  • Requires several turns to ramp up, making her a strong support for long battles.
Ange


5.5

-

Ange


5.0

-

Ange


9.6
  • Role: Attacker/Support
  • Has guaranteed double attacks, but gains no charge bar upon normal attacks.
  • Grants Cote a CoteAttacks twice each turn / Triple attack rate is boosted (Can't be removed)
    Duration: 2 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to herself and a female Water ally in the next position.
  • Removes 1 buff from her foe whenever she and the female Water ally in the next position perform a combined 4 or more attacks in a turn.
Anila


9.0
  • Role: Support/Debuffer
  • Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: Normal
    to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%
    and 50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    .
  • Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    for herself, in a single skill at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Has DelayReduce a foe's filled charge diamonds by 1
    to slow down all of her foes' special attacks.
  • Useful in high difficulty contents.
Anila


5.0

-

Anila


9.6

-

Anila


9.5

-

Anna


3.0

-

Anna


5.5
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna


8.5
  • Role: Attacker/Debuffer
  • Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
  • External sources of supplemental damage which affect skill damage will considerably increase her damage output.
  • Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 90%
    .
  • Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    , but is also valuable in the back row with main allies such as Percival (Grand).
Anna


3.0

-

Anne


9.5
  • Role: Defender/Support
  • Protects all allies with 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
    • All allies will also gain 40% Fire CutFire DMG is cut 40%
      Duration: 1 turn Fire Damage Cut.
      when she has reached level 90.
  • Able to remove 1 buff from the enemy with her Charge Attack after she has unlocked her 5★ uncap.
  • Can deal decent damage due to  Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon being targeted (Max: 5).
    (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.)
    and  Paragon PrincessWhen Anne has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks and 30% Bonus Water DMG effect.
    .
  • Unworldly Charge Attack damage with a charge bar limit of 200%.
  • Useful in high difficulty contents and long battles with Full Auto.
Anne


9.5
  • Role: Defender/Support
  • Grants various defensive buffs such as 20% Dark CutDark DMG is cut 20%
    Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Light allies.
  • Provides plenty of debuff removals through  Radiant Burst700% Light damage to a foe (Damage cap: ~730,000).
    Remove 1 buff.
    (When SpiritMultiattack rate is boosted based on lvl (Max: 5 / Can't be removed)
    lvl is at 5:
    Activates twice.)
    , which ends its cooldown every time she uses her Charge Attack.
  • Has a maximum charge bar limit of 200%.
Anre


9.0

-

Anthuria


9.5
  • Role: Support/Healer
  • Provides various buffs, such as HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    , 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
  • Provides healing to all Fire allies upon dodging.
    • Also removes 1 debuff, and grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Fire allies after level 95.
  • Has high evasion due to 60% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 60%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups that require more survivability.
Anthuria


9.5
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 4 turns
    to the Main Character and herself for 4 turns, enabling powerful burst damage.
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    to all allies through her charge attack.
  • Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which also has the same function as Water SwitchElemental DMG from foes turns into water DMG
    .
  • Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
    Duration: Indefinite
    to MC and herself.
  • Useful for various burst and Full Auto setups in short battles.
Anthuria


9.7
Anthuria


9.5
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Anzu Futaba


6.0

-

Aoidos


9.0
  • Role: Attacker/Support
  • Grants Bonus Fire DMG and DEF boost to Fire allies based on their HypeATK is boosted
    .
  • Increases the overall damage of the party with HypeATK is boosted
    , Supplemental C.A. DMGC.A. DMG dealt is supplemented
    Strength: 300,000Duration: 3 turns
    , and Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Duration: 3 turns
    .
  • Deals extra damage whenever Harp-specialty Fire allies uses their charge attacks.
  • Useful as a support in setups that rely on charge attacks.
Apollonia


9.5
Aqours First-Years


8.0
  • Role: Debuffer/Support
  • BlindedAttacks have a slight chance to miss
    and GravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • 20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Aqours Second-Years


7.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
    .
  • Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Aqours Third-Years


8.0
Arisa


6.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Arriet


9.5
  • Role: Support/Debuffer
  • Permanently provides healing and removes 1 debuff whenever a foe uses a special attack, but requires several turns for the initial activation.
  • Passively grants Bonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs.
  • Passively increases Wind allies' Wind ATK based on the level of TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to a single ally, or Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    if the target is a Harp-specialty ally.
  • Grants constant 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    to all allies, increasing their charge attack rate.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    on all foes.
  • Removes 1 buff from her foe whenever she uses her charge attack.
  • Effective in setups that consist entirely of Harp-specialty Wind allies.
Arriet


9.5
  • Role: Attacker/Debuffer/Healer
  • Deals high damage through powerful buffs, such as Luxblade EnforcerAccento Danzante is activated upon normal attacks (Can't be removed)
    Duration: 2 turns
    , Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe.
  • Provides healing for all Light allies while also removing their debuff.
  • Effective in setups that rely on normal attacks.
Arthur


8.5

-

Arthur


7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Arthur and Mordred


7.5
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arulumaya


9.5
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Arulumaya


8.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya


8.5
  • Role: Defensive support
  • Very high defenses, with access to team-wide 40% Dark CutDark DMG is cut 40%
    Duration: 1 turn Dark Damage Cut.
    , Dark SwitchElemental DMG from foes turns into dark DMG
    Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    can be reapplied after every  Selene Kanonas450%Massive Light damage to a foe.
    End cooldown for  Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1 random buffPossible buffs:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns

    30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns

    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns

    100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns

    Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (Number of buffs gained increases upon each cast [Max: 5 times].)
    .
    .
  •  Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Decent healing from RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    and  Time of ProphecyWhen a foe uses a special attack:
    Restore 10% of all allies HP (Healing cap: 1000).
    All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    , which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    when an enemy Special Attacks.
  • Better used in longer fights as  Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1 random buffPossible buffs:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns

    30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns

    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns

    100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns

    Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (Number of buffs gained increases upon each cast [Max: 5 times].)
    needs multiple uses to ramp up its buffs.
  • Can provide offensive support with 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    and  Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her  Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.
    ★☆☆★★☆★★★
    5%8%10%
    ,
  • Useful for high difficulty content and for tanky full auto setups.
Arulumaya


7.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Arusha


6.5

-

Aster


7.5

-

Aster


5.0

-

Asuka & Unit 02


9.0
  • Role: Attacker
  • Deals high damage through charge attacks and skills, especially when Crimson AssaultC.A. DMG and C.A. DMG cap are boosted / Deals bonus fire DMG upon charge attack / Instant C.A. standby at end of turn (Can't be removed)
    is active.
  • Inflicts ThunderscarredBased on lvl: ATK, DEF, and debuff resistance are lowered / DMG taken is boosted (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    on her foe permanently.
  • Gains C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains. when Synchronization RateBased on Synchronization Rate: Boost to ATK, multiattack rate, charge bar gain, and dodge rate / Hit to DEF (Max: 100% / Can't be removed)
    is 100%.
  • Gains various effects as she uses her skills, but also has up to 50% hit to DEF based on her Synchronization RateBased on Synchronization Rate: Boost to ATK, multiattack rate, charge bar gain, and dodge rate / Hit to DEF (Max: 100% / Can't be removed)
    .
Athena


9.5
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Atman


9.0
  • Role: Attacker/Support
  • Grants HypeATK is boosted
    and up to 2 random buffs to all Fire allies upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains..
    • Takes effect even when he is a sub ally.
  • Provides healing and 3-turn cut to debuff durations.
  • Deals burst damage with Tornado of PassionInstant C.A. standby at end of turn (Can't be removed)
    Duration: 1-5 turns
    .
  • Suitable as a sub ally for setups that rely on charge attacks.
Atum


9.8
  • Role: Attacker/Support/Healer
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Fire allies consistently.
  • Increases C.A. specs of all Fire allies, and deals additional Fire damage whenever they use a charge attack.
  • Increases the survivability of other Fire allies by granting them AnkhDEF is boosted / Heal skill's healing amount is boosted / Heal skill's healing cap is boosted / HP is restored on every turn / Charge bar is boosted on every turn (Can't be removed)
    Duration: Indefinite
    permanently.
  • Inflicts 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on his foe with his charge attack, while also removing 1 buff from them at the same time.
  • Requires several turns to reach his maximum potential through Snakeflame AuthorityBased on lvl: Fire allies' C.A. specs are boosted / Wind DMG taken is reduced (Can't be removed)
    .
  • Excellent for long battles and teams that rely heavily on charge attacks.
Augusta


6.0

-

Ayer


8.5
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Ayer


7.5
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Azazel


8.0
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel


9.0
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Azusa


8.5

-

Azusa


9.5
  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  • TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Baal


8.5
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Baal


8.0
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Bakura


3.0
  • Role: Healer
  • Short cooldowns allow consistent team functionality.
  • Damage and Heal skills start fairly weak.
  • Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
  • Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
Balurga


4.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Baotorda


6.5
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Baotorda


8.5
  • Role: Defender
  • BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
    Duration: 3 turns
    grants 200% DEF up, SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect and 4-hit nukes upon charge attacks.
  • Protects all allies with local 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gets stronger each time he's targeted while BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
    Duration: 3 turns
    is in effect, allowing him to contribute offense-wise during long battles.
  • Upon every enemy special attacks he activates Sacred Surge400%-500% Light damage to all foes (Damage cap: ~635,000).
    Gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
    and cuts cooldowns for his buff skills by 1.
  • A solid alternative to Vira (Grand)
Barawa


5.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa


5.5
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Barawa


6.5

-

Barawa and Sarya


9.0
Basara


9.5
  • Role: Attacker
  • Has guaranteed triple attacks and deals unworldly charge attack damage, but gains no charge bar upon normal attacks.
  • Amplifies his own normal attack damage by 30%, and gains 30% Bonus Light DMG effect by consuming Watchdog's FlameConsumed upon Basara's normal attacks (Can't be removed)
    .
  • Deals high damage with Flurry and Double Strike when Divine IntensityNormal attacks deal 2-hit DMG to random foes / Attacks twice each turn / Restores 3 Watchdog's Flame at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Protects his allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Good in Full Auto setups.
Beatrix


9.0
  • Role: Attacker/Debuffer
  • Deals high damage through various combination of buffs, such as 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
  • Has guaranteed triple attacks when her HP is below 25%.
  • Amplifies her own normal attack damage up to 24% based on Delta ClockBased on clock hand's position: Normal attack DMG is amplified / ATK is boosted (Max: 12 / Can't be removed)
    's hand.
  • Has decent survivability to fight at low HP due to Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
    Duration: Indefinite
    .
Beatrix


8.5

-

Beatrix


8.0

-

Beatrix


6.5
  • Role: Attacker
  • Can gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Beatrix


8.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is sharply boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Until recast
    at the cost of greatly reduced survivability.
Benjamin


9.0

-

Bennu


9.5
  • Role: Attacker/Support
  • Deals burst damage when Ashen StrifeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Attacks twice each turn / Activates Havoc Pillars after normal attacks (Can't be removed)
    Duration: 1 turn
    is in effect.
  • Grants 50% Earth ATK UpEarth ATK is boosted
    Strength: 50%Duration: 4 turns
    , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Duration: 4 turns
    to all Earth allies.
  • Amplifies his own normal attack damage by 20%, but no charge bar gain upon normal attacks.
  • Suitable for short battles and burst setups.
Berceau


9.5
  • Role: Support/Defender
  • Grants various buffs such as Wings of the CradleDMG taken is lowered / Recover HP each turn. Boost to charge bar if HP is full / Remove 1 debuff at end of turn (Can't be removed)
    Duration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and 20% Bonus Earth DMG effect to all Earth allies.
  • Gains A Ras BordActivates Le Tonnerre upon normal attack / Earth allies' triple attack rate is boosted / Bonus Earth DMG effect (Can't be removed)
    when Berceau was granted 5 or more buffs by other Earth allies before attacking on a turn, increasing the damage output of herself and her allies.
  • Protects her allies with Substitute effect when an ally is below 25% HP.
  • Deals 999,999 Bonus Plain damage with her charge attack.
Bhadra


9.7
  • Role: Attacker/Support/Debuffer/Healer
  • Inflicts various debuffs on a foe upon normal attacks based on the number of Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
    .
    • Also removes 1 buff when Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
      is maxed.
  • Grants permanent buffs to all Light allies based on the number of Golden AbstractionGains 1 when a foe uses a special attack, or for every 3 times buff skills or healing skills are used by other light allies (Max: 5 / Can't be removed)
    .
  • Grants Enlightenment EmbracedSkill specs are boosted / Skill DMG dealt is supplemented / Deals 3-hit light DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to all other Light allies.
  • Suitable for long battles and setups that rely on skill damage.
Bhaisa


9.9
  • Role: Support/Debuffer/Healer
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    and 40% boost to charge bars at battle start to all Earth allies.
  • Grants Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
    Duration: Indefinite
    to all Earth allies.
    • Also restores their HP and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all of them when Bhaisa has Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
      at end of turn.
  • Provides healing for all Earth allies and grants boost to their C.A. specs whenever she uses her charge attack.
  • Inflicts Precept PurificationBased on lvl: DEF is lowered / DMG taken is amplified (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    on her foe.
  • Excellent in setups that rely on charge attacks.
Black Knight


9.0
  • Role: Attacker/Debuffer
  • Great utility with PetrifiedStops enemy's charge diamonds from filling.
    , DelayReduce a foe's filled charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Black Knight and Orchis


7.0

-

Blazing Teacher Elmott


6.0

-

Bobobo-bo Bo-bobo


8.0

-

Bowman


9.6
  • Role: Attacker/Debuffer
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 100% counters upon taking damage.
  • Auto-activates  More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Auto-activates upon normal attacks.)
    and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon each normal attack.
  • Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
  • Very useful in teams that aim to deal high damage without pressing any skill.
Bridgette


4.0
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Bridgette and Cordelia


7.5
  • Role: Attacker/Support
Caesar


9.7
  • Role: Defender/Debuffer/Support/Healer
  • Removes 3 buffs from his foe by consuming Razing White BladeAt end of turn when a foe has 3 or more removable buffs: Consume this effect / Activate Fulgent Strikes (Can't be removed)
    Duration: Indefinite
    when a foe has 3 or more removable buffs.
  • Protects his allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Provides healing for all Light allies while also removing their debuff whenever a foe uses a special attack.
  • Suitable in Full Auto setups.
Cagliostro


8.5
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide 25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turns
    , 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Cagliostro


8.5
  • Role: Support/Healer
  • Long RefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Cagliostro


5.5
  • Role: Healer/Support
  • Dark-element healers are scarce and Cagliostro is one of them.
  • Has both party heal and debuff removal which is great for new Dark players.
  • Very long skill cooldowns limit her usefulness beyond early-game.
Cagliostro


9.5

-

Cagliostro


9.5
  • Role: Support/Debuffer
  • Grants Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3 turnsStacking: Special Buff
    and Light SwitchElemental DMG from foes turns into light DMG
    Duration: 3 turns
    to all Dark allies continuously as long as she uses her charge attack every three turns.
  • Removes 1 buff from all foes after every normal attack by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and removes 2 debuffs from all Dark allies at the same time by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    to all Dark allies when receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    from another Dark ally.
  • Effective in setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Cagliostro


9.0
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Cagliostro and Clarisse


9.7
  • Role: Support/Debuffer/Healer
  • Grant Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to all Wind allies permanently.
  • Activate charge attack twice and have the ability to remove 2 buffs from all foes when Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    is active.
  • Provide healing and remove 1 debuff whenever a foe uses a special attack.
  • Deal plain damage and inflict Atomic DecayBased on lvl: Multiattack rate is lowered / Skill DMG dealt is supplemented (Max: 10 / Can't be removed)
    Local status effect
    to a foe whenever a Wind ally removes a foe's buff.
  • Great for long battles that allow Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to come into play.
Cailana


4.5
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana


6.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Caim


10

-

Cain


6.5

-

Cain


9.5
  • Role: Support/Debuffer
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Secret PlotFallen in Cain's trap / Debuff resistance is lowered (Can't be removed)
    Strength: 10%Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , and Cunning PloyElemental DMG dealt by foes' special attacks is reduced to 0 / When a foe uses a special attack: Consume effect / Remove 2 buffs / ATK, multiattack rate, and special attack DMG are lowered (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on his foe.
  • Grants various buffs, such as InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 6 turnsStacking: Special Buff
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , to all Earth allies.
  • Reduces damage taken by 10% for all allies with his Support Skill.
  • Relies on constantly extending InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalStacking: Special Buff
    with his charge attacks to stay effective in battles.
Cain


9.5
  • Role: Support
  • Removes 1 buff from his foe at the end of every turn when he has 10 or more buffs.
  • Grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to all Fire allies.
  • Grants permanent 10% Wind damage reduction to all Fire allies even when he is a sub ally.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      at the start of the battle.
  • Grants various buffs to all Fire allies while also extending their buff durations by 1 turn.
  • Reaches his maximum potential when he has 15 or more buffs.
Camieux


3.5

-

Camieux


4.0
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Camieux


5.5
  • Role: Attacker
  • Gives C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Cantate


9.0

-

Carmelina


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    , 5% S.A. DMG Down (Stackable / Max: 15%)Foe's special attack DMG is lowered (Stackable)
    Strength: 5% (Max: 15%)Duration: 180 seconds
    , and KaleidoscopicATK and accuracy are lowered (Can't be removed)
    Duration: 3 turnsLocal status effect
    .
  • Has decent survivability due to Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , which also works well to raise her AcrobaticsATK, DEF, multiattack rate, skill specs, and dodge rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    level and make use of her One and Only AcrobatAbsorbs a foe's charge diamond to boost wind allies' charge bars at end of turn when no DMG has been taken (Can't be removed)
    Duration: 5 turns
    .
  • Deals high damage through her skills after her 5★ uncap.
  • Good in Full Auto setups that rely on charge attacks.
Carmelina


5.5

-

Caro


9.0

-

Carren


6.5
  • Role: Attacker
  • Can maintain constant Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn
    on herself.
  • Can inflict BurnedHP is lowered on every turn
    and Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Carren


7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
    .
  • Her self-BurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Cassius


8.5
  • Role: Attacker/Debuffer
  • Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
  • Deals decent damage with the ability to end the cooldown of his skills.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all of his foes.
  • Useful for beginners in any battle that requires buff removal.
Cassius


6.0
  • Role: Attacker
  • Deals decent damage with his Charge Attack and skills, which grant DA UpDouble attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , TA UpTriple attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Dodge-and-Counter (2 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    to himself.
  • Inflicts ATK DownATK is lowered
    Duration: 180 secondsStacking: Single
    on one foe.
  • Has burst potential by utilizing  OptimizeGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    .
    End cooldown for Integrate and Long Stride.
    to end the cooldown of his skills.
Cassius


9.5
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks
  • Deals high damage with skills and normal attacks.
  • Provides healing whenever a foe uses a special attack.
    • Also removes 1 buff from all foes, and removes 1 debuff from all Wind allies.
  • Requires several turns to reach his maximum potential through Vacation ArtsGains effects in order based on Vacation Arts lvl: Boost to ATK / Boost to DEF / Boost to skill DMG cap / Boost to healing specs / 1-turn reduction to damage skill cooldowns (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Cassius


9.5
  • Role: Attacker/Debuffer/Support
  • Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
  • Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
    further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
  • The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
  • Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
Cassius


7.0

-

Catherine


8.0
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Assassin's Aim (Break)ATK is boosted when foe is in break mode
    or Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
Catherine


7.5
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's filled charge diamonds by 1
    on Charge Attack.
Catherine


9.0
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Catura


9.9
  • Role: Attacker/Support
  • Provides high healing and grants Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    to MC and herself.
    • Also removes all debuffs and grants C.A. ReactivationCharge attack reactivates
      in order on subsequent casts.
    • Grants all effects on 1st cast after level 90.
  • Deals huge damage with a single skill that goes up to 24-hit while inflicting BlamboozledDMG taken is supplemented (Can't be removed)
    at the same time to supplement all allies' damage against her foe(s).
  • Has guaranteed triple attacks, supplemental damage, and 50% Bonus Wind DMG effect by consuming 30% of charge bar every turn.
  • Excellent in Full Auto setups.
Catura


5.0

-

Catura


9.6
  • Role: Attacker/Support
  • Grants 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 4 turns
    , 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 4 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 4 turns
    , Double StrikeAttacks twice each turn
    Duration: 4 turns
    , and MoostletoeWater ATK is boosted / DEF is boosted / Buffs can't be removed or shortened / Double attack rate is boosted (Can't be removed)
    Duration: Indefinite
    to Water MC and herself.
  • Has guaranteed triple attacks when affected by Double StrikeAttacks twice each turn
    .
  • Removes 1 debuff and provides healing for all allies with her charge attack.
  • Useful in burst setups, and also compatible with Full Auto.
Catura


10
  • Role: Attacker/Defender/Support
  • Deals high damage through normal attacks and counters.
  • Protects the party by granting Substitute (All-Ally) effect to Dark MC for 2 turns.
  • Removes 1 buff from her foe when Catura and Dark MC deal a triple attack.
  • Grants 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and other useful buffs to herself and Dark MC.
  • Excellent for setups that rely on normal attacks.
Cecile


5.5

-

Cendrillon


8.5
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    .)
    has additional effect in Battle System 2.0.
Cerberus


9.0
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Ceylan


6.0

-

Charioce XVII


7.0
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Charlotta


8.0
  • Role: Defender/Attacker/Debuffer
  • A good early-game Water character who also sees use in OTK teams.
  • Can grant party-wide 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    every 5 turns.
  • Inflicts single-sided 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Deals extra damage on charge attack.
  • Passive party-wide 5% charge boost at battle start activates even as a sub ally.
  • Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
    is difficult to maintain as it is lost upon taking damage.
Charlotta


6.0
  • Role: Defender/Debuffer
  • Provides party-wide 40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Can inflict 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 seconds
    .
Charlotta


9.8
  • Role: Attacker/Defender/Support
  • Grants 20% ATKMultiplier: Perpetuity Up, 50% DEF Up, and 50% Debuff Resistance Up to all Wind allies from the start of the battle.
  • Increases the survivability of all Wind allies with UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: (Healing cap: 10% of max HP)Duration: 4 turns
    .
  • Removes 1 buff from her foe while also inflicting DelayReduce a foe's filled charge diamonds by 1
    at the same time in a single skill.
  • Provides 40% boost to Wind allies' charge bars at battle start.
  • Reaches her maximum potential in long battles that last more than 10 turns.
Charlotta


8.0
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% ATK DownATK is lowered
    and BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Charlotta


7.5
  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to Unchallenged (2 times)Next DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Charlotta


6.5
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide 40% Fire CutFire DMG is cut 40%
    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts 15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Chat Noir


8.5
  • Role: Attacker/Support/Debuffer
  • Gains guaranteed triple attacks and other effects based on the level of his RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts double Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on his foe, and increases all Water allies' C.A. specs at the same time.
  • Inflicts 2 random debuffs and removes 2 buffs from his foe with a single skill.
  • Deals additional skill damage upon charge attacks and dodging.
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to all Water allies once.
  • Suitable in most setups that rely heavily on charge attacks.
Cherine


9.5
  • Role: Attacker
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 1 turn Local status effect
    on her foe(s).
  • Has access to 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    every turn.
  • Raises her BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    whenever she attacks, takes damage, or uses certain skills; and self-inflicts various debuffs when BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    reaches level 10.
  • Suitable for enmity and normal attack setups.
Chichiri


9.5
  • Role: Attacker/Support
  • Deals constant skill damage to her foe(s) and increases the overall damage of her allies by inflicting Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Hinders her enemy's special attack with DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    , GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    , PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , and DuressCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    .
  • Provides some healing to all Fire allies with her Charge Attack.
  • Has  Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
    (Takes effect even when Chichiri is a sub ally.)
    , which increases the effects of all Fire Omega weapon skills by 10%. This support skill takes effect even when Chichiri is a sub ally.
Chichiri


9.7
  • Role: Attacker/Support
  • Grants various buffs, such as 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    , to all Water allies.
  • Has C.A. Reactivation effect as long as Frilly 'n' PluckyCharge bar gain is boosted / Charge attack DMG is boosted / C.A. DMG cap is boosted / Charge attack reactivates (Can't be removed)
    Duration: 5 turns
    is active.
  • Effective in setups that rely fully on charge attacks.
Chloe


4.0
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe


9.0
  • Role: Support
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Dark allies.
  • Has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%
    , and C.A. ReactivationCharge attack reactivates
    when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed)
    .
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed)
    Duration: 5 turns
    to a Dark ally, but can only be used when out of Adorbs.
  • Provides RefreshHP is restored on every turn
    Strength: (Healing cap: 350)
    and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
Chloe


7.5
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Christina


7.5
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Debuff Res. DownDebuff resistance is lowered
    and another nuke that applies BountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply BountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply BountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Chrollo


9.6
Chun-Li


5.5

-

Cidala


9.8
  • Role: Attacker/Debuffer/Defender
  • Gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    at end of turn if Cidala didn't attack.
    • Works well when combined with Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
      Duration: 1 turn
      .
    • Also works well in Battle System 2.0.
  • Deal additional damage whenever Earth MC uses either a buff skill or a damage skill.
    • Also removes 1 buff from a foe if it is a buff skill.
  • Inflict Tiger TapeATK and DEF are lowered based on lvl / DMG taken is supplemented (Max: 5 / Can't be removed)
    Local status effect
    permanently on a foe on top of other various debuffs.
  • Provide protection for the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Versatile and effective in most battles.
Cidala


9.7
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
  • A very effective attacker in Ereshkigal burst setups.
Cinnamoroll and Pompompurin


9.0

-

Clarisse


9.5
  • Role: Debuffer/Support
  • Increases her own offensive capabilities based on the level of KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Boost to skill DMG cap / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed)
    Duration: Indefinite
    , and activates damage skills twice when her KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Boost to skill DMG cap / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at level 5.
  • Has Atomic AgitationDebuff resistance, skill DMG, and skill DMG cap are boosted / Buffs can't be removed or shortened / Damage skill cooldowns are reduced by 1 turn / Upon MC's normal attacks: Deals 3-hit fire DMG to a foe (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    that provides powerful buffs and permanently cuts damage skill cooldowns by 1 turn for herself and Fire MC.
  • Auto-activates DelayReduce a foe's filled charge diamonds by 1
    and deals 999,999 Plain damage to all foes whenever a Fire ally removes a foe's buff.
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and 20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on a foe with a single skill.
  • Increases all allies' debuff success rate by 5% with the help of her support skill, and also inflicts 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    to her foe with her charge attack.
Clarisse


7.5
  • Role: Debuffer/Support
  • Revolves around micromanaging α DecayReceives atomic collapse from β link
    and β DecayReceives atomic collapse from α link
    stacks.
  • Atomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
    Field effect
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Clarisse


8.0
  • Role: Attacker/Debuffer
  • Applies a 25% Light DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
Clarisse


9.5
  • Role: Debuffer/Support
  • Turns her foes' element into Fire with Elemental CondensationOriginal element has been lost and fire element has been gained instead / Deals fire DMG (Excludes plain DMG / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    .
  • Deals plain damage and inflicts DelayReduce a foe's filled charge diamonds by 1
    whenever a Water ally casts a buff-removing skill.
  • Deals burst damage by granting 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    to Water MC and herself.
  • Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to grant 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    to all Water allies.
  • Useful in short battles or against non-elemental foes.
Clarisse


9.5
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , ArmoredChance of lowering DMG taken
    , and Shield (2214)Next ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Claudia


5.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Cocopio


9.6
  • Role: Attacker/Defender/Support
  • Removes 1 buff from his foe upon taking damage when Sovereign-Defending ArtsBased on lvl: Normal attack DMG is amplified / Multiattack rate is boosted / Drain effect (Max: 5 / Can't be removed)
    is level 5.
  • Protects all allies with Refleform UnleashedReceives all attacks in place of allies (Includes all-ally attacks) / Counters with the max number of hits per counter upon taking DMG / Partially absorbs DMG to recover HP / Fated Chain bar is boosted at end of turn
    Duration: 1 turn
    .
  • Grants 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 4 turns
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 4 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Fire allies.
Colossus


8.5
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Conan Edogawa


7.0
  • Role: Attacker/Support
  • Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
    Local status effect
    effect.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 4 turns
    , 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    , 80~100% DA UpDouble attack rate is boosted
    Strength: 80~100%Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    .
  •  Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    cannot be used on the first turn, and has a long cooldown.
  • Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    is active.
Constance


8.5
  • Role: Attacker/Support/Healer
  • Has guaranteed triple attacks and deals high damage with Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Requires level 5 Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
      Duration: Indefinite
      to activate Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
    • Can't attack without Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Light DMG LoweredLight DMG is lowered
    Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    to all Dark allies.
  • Provides healing for all Dark allies when she didn't take any damage at end of turn.
    • Also provides healing when she uses her charge attack.
Cordelia


3.0
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Cosmos


10
  • Role: Attacker/Support
  • Deals superior elemental damage regardless of her foe's element.
  • Gains additional offensive capabilities when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
    Duration: Indefinite
    is active.
    • Charge attack activates twice.
    • Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
      Remove 1 buff from all foes.
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon charge attacks.)
      auto-activates upon charge attacks.
    • Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
      Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      .
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon normal attacks.)
      auto-activates upon normal attacks.
    • Provides various buffs to all Light allies based on her HP.
  • Excellent in high difficulty contents and Full Auto setups.
Cucouroux


6.5
  • Role: Attacker
  • Do decent damage when use a buff with some Powder KegPowder kegs are ready
    .
  • Needs time to set up Powder KegPowder kegs are ready
    stacks.
  • Hard to maintain Powder KegPowder kegs are ready
    stacks for max damage.
Cucouroux


9.6
  • Role: Attacker/Debuffer
  • Guaranteed triple attacks and three attack instances make her normal attacks powerful.
  • Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
    greatly improves her firepower and lowers foes' defenses.
  • Upon dodging, buffs allies with permanent stackable attack and defense buffs.
  • Has many damage instances, thus synergises well with sources of supplemental damage.
Cucouroux


9.0
  • Role: Attacker/Debuffer/Support
  • Can apply InertATK is lowered / DMG taken is boosted (Can't be removed)
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • AssembleDMG taken is lowered / DMG is boosted for attacks made with elemental superiority / Skill DMG is supplemented (Can't be removed)
    can enable single damage compositions.
  • Sacrifices Powder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Cucouroux


9.5
  • Role: Attacker/Support
  • Deals damage at every end of turn based on Aqua TankConsumed by Cucouroux's support skill (Max: 5 / Can't be removed)
    Duration: Indefinite
    as long as her allies constantly perform critical hits on normal attacks.
  • Grants permanent 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    to all Light allies' critical hits on normal attacks.
  • Increases the offensive capabilities of the party by granting 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    and Supplemental Skill DMGSkill DMG dealt is supplemented
    Strength: 30000Duration: 3 turns
    to all Light allies, and inflicting 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and Ammo-PiercedFor every 10 hits taken: Supplement DMG taken until end of turn (Max: 3 times / Can't be removed)
    Base Accuracy: 200%Duration: 2 turns
    to her foe.
Cupitan


9.5
  • Role: Attacker/Debuffer/Support
  • Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
  • Two 7-hit damaging skills which can be recast through Draw of the RainbowEnd cooldown for other skills.
    Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    are Cupitan's main contributions to damage.
  • As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
  • Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
Cupitan


9.5

-

Cure Black and Cure White


7.0
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Daetta


3.5
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Daetta


6.0

-

Dante


4.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
    .
Dante


9.6
  • Role: Attacker/Support
  • Has strong normal attacks, especially when  Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    Multiplier: Perpetuity
    .)
    is active.
  • Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
  • Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    to deal high damage, but will lose 2 upon taking damage.
Dante


7.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
    .
  • Keeping Happy CatCats are purring contently
    at max is his main priority.
Dante and Freiheit


8.5

-

Danua


6.5

-

Danua


8.0
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Danua


8.5

-

Danua


9.5
  • Role: Attacker
  • Attacks twice every turn as long as Burgeoning ReaperAttacks twice each turn / Consumes 15% of max HP at end of turn (Can't be removed)
    Duration: 5 turns
    is in effect.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    every turn when FearlessGains effects in order based on lvl: Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Bonus Dark DMG effect upon triple attacks / Activate Precious Doll at end of turn (Max: 5 / Can't be removed)
    lvl is 5.
  • Effective in setups that rely on normal attacks and Multistrike.
Danua


7.0
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Darydara


9.0
  • Role: Attacker
  • Deals high damage through his normal attacks when A True Man's PrideATK, DEF, triple attack rate, and critical hit rate are boosted / Keen effect / Elemental DMG dealt will be treated as superior to the target's element (Can't be removed / Effect duration extends by 1 turn upon being targeted by a foe)
    Multiplier: PerpetuityDuration: 5 turns
    is in effect.
  • Reaches his maximum potential when Grand New MeBased on lvl: Normal attack DMG is amplified / DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    is at level 10.
De La Fille


9.0
  • Role: Support
De La Fille


8.5
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • ShieldNext ATK received will be ineffective for a fixed amount
    & RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
De La Fille


7.0

-

De La Fille


9.5
  • Role: Support/Healer
  • Increases the survivability of all Dark allies by providing Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
    Duration: 5 turns
    and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
  • Grants 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Dark allies through her Charge Attack.
  • Provides constant healing and debuff removal through Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000).
    All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Remove 1 debuff from all Dark allies.
    (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed)
    lvl is 7:

    All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .)
    .
  • Has the ability to extend Dark allies' buff durations by 1 turn.
  • Useful in high difficulty contents due to Light SwitchElemental DMG from foes turns into light DMG
    .
Deliford


3.0

-

Deliford


7.0

-

Deliford


8.5
  • Role: Defender/Debuffer
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , and 30% Fire DMG Reduction based on the level of VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Provides cover for his allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
  • Inflicts his foe with 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , which stacks with regular DEF DownDEF is lowered
    .
  • Removes 1 buff from all foes with  Riot Lance5-hit, 100% Water damage to all foes (Damage cap: ~90,000 per hit).
    Remove 1 buff.
    (When VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    lvl is 5:
    Activates twice.)
    , which activates twice when VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed)
    Multiplier: Perpetuity
    is at level 5.
  • Caps incoming fire damage at 5,000 per hit.
Diablo


8.0
Diantha


9.0

-

Diantha


7.0

-

Diantha


8.5
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.
Doraemon


8.5
Dorothy


5.5
  • Role: Support
  • Buffs only affect Main Character.
Dorothy and Claudia


8.5
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and GravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Dorothy and Claudia


9.0

-

Drang


8.0
Drang


9.5
  • Role: Debuffer/Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    for all Water allies when a Water ally uses a charge attack and/or when a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and other useful buffs to all Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and various local debuffs on his foe(s).
  • Requires both That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed)
    Duration: Indefinite
    to reach level 5 to make full use of his various utilities.
  • Suitable for long battles and teams that rely on charge attacks.
Drusilla


2.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Drusilla


8.0

-

Eahta


9.0

-

Echidna


9.0
  • Role: Debuffer/Support/Healer
  • Grants Whitescale EmbraceWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Wind allies.
  • Inflicts 4 debuffs before attacking when a foe's charge diamonds are full or while an Omen is active.
  • Provides healing to all Wind allies at end of turn based on number of debuffs on her allies.
  • Suitable for Full Auto setups.
Edward Elric


9.5
  • Role: Attacker/Debuffer
  • Removes 1 buff from his foe when a foe has removable buff(s) at end of turn.
  • Inflicts 4 debuffs on his foes when a foe's charge diamonds are full at end of turn.
  • Deals skill damage upon normal attacks based on the level of Fullmetal WillBased on lvl: ATK, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
    .
  • Excellent in Full Auto setups.
Ejaeli


8.0
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but DMG AbsorptionPartially absorbs DMG to recover HP
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Elea


9.0
  • Role: Attacker/Debuffer/Support
  • Valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Wind element.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    with 4-hit Wind damage every time she uses her Charge Attack.
    • Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies through her  Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    When in Chivalrous Blade mode:
    All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    When in Inspiring Justice mode:
    All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    .
    • Generates an additional Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all Wind allies at end of turn when placed in second or fourth position in the team.
  • Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
Elize Lutus


6.5
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as DelayReduce a foe's filled charge diamonds by 1
    , DA UpDouble attack rate is boosted
    .
Elmelaura


3.0

-

Elmott


5.0
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott


9.5
  • Role: Attacker/Support
  • Removes up to 2 buffs from his opponent when a foe uses a special attack.
  • Deals high damage from his skills and charge attacks.
  • Grants 20% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
    Strength: 20% (Max: 60%)Duration: Indefinite
    and 5% C.A. DMG Cap Up (Stackable / Max: 15%)Charge attack DMG cap is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    to all allies.
  • Grants C.A. ReactivationCharge attack reactivates
    to himself.
Elmott


5.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott


9.0
  • Role: Attacker
  • Deals high damage based on the level of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    .
  • Provides support to the team with 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)
    , and Wild FirewheelTriple attack rate is boosted / Attacks made with elemental superiority deal boosted DMG / Deals fire DMG to a foe after normal attacks (Can't be removed)
    Duration: 5 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with his Charge Attack.
  • Useful in high difficulty contents that require constant DelayReduce a foe's filled charge diamonds by 1
    .
Elta


5.5

-

Elta


7.5

-

Enyo


9.0

-

Enyo


8.5

-

Erica Fontaine


6.5
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Erika


9.5
  • Role: Support/Debuffer
  • Deals 900,000 Plain damage to a foe whenever another Water ally performs a normal attack without using up a turn.
  • Grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Duration: 3 turns
    , and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    to a single ally continuously when timed properly with her charge attack.
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    on a foe, while also removing 1 buff from them at the same time.
  • Good support when paired with another attacker, as she cannot deal high damage on her own.
Erin


6.5
  • Role: Support/Healer
  • Healing, Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Erin


9.5

-

Eso


3.5

-

Eso


5.0
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without DEF UpDEF is boosted
    active.
Estarriola


9.8

-

Eugen


6.5
  • Role: Attacker
  • Can fill his charge bar at-will with Ignition
  • Intercept lets him dodge normal enemy attacks while dealing damage in return
Eugen


8.5
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Eugen


6.0
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Europa


9.8
  • Role: Attacker/Support/Healer
  • Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
    Duration: 2 turns
    and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
    Strength: 70%Duration: 2 turns
    , and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
    Duration: 2 turns
    when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is at level 10.
  • Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    that grants up to 100% ATK UpATK is boosted
    Strength: 100%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%
    to herself when she is at level 90.
  • Deals extra skill damage upon triple attacks.
  • Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
  • Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
    to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies when she is at level 95.
  • Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to herself and a Water ally in the next position.
Europa


9.6
  • Role: Support/Debuffer
  • Grants Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    to Light MC.
  • Performs the same attack as MC when Light MC attacks during Europa CastleDMG dealt by light allies is supplemented / Buffs can't be removed / Foes' removable buffs gained have their durations cut by 2 turns
    Field effect
    Local status effect
    .
  • Grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies.
  • Inflicts GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 6% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 6% (Max: 30%)Duration: 180 seconds
    on her foe.
Europa


9.0
  • Role: Attacker/Debuffer/Support
  • Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
  •  Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (When EpaminondasLustrous Mercury affects all allies (Can't be removed)
    is in effect:
    Affects all allies.)
    makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
  • Heals and clears upon CA, and has a source of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    . This makes Europa effective in sustaining the party in longer fights.
  • Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
Europa


8.0
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Eustace


8.0

-

Eustace


8.5
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Eustace


8.0
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Eustace


8.5

-

Eustace


9.0
  • Role: Support/Debuffer
  • Grants Wake Me UpCharge attack DMG is boosted / C.A. DMG cap is boosted / Special charge attack DMG cap is boosted / Deals bonus fire DMG to foe upon charge attack (Can't be removed)
    Duration: 3 turns
    to himself and Fire MC.
  • Inflicts various debuffs such as Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% / 20,000Duration: 180 seconds
    , ForfeitDMG dealt is lowered / DMG taken is boosted
    Strength: 10% / 10%Duration: 180 seconds
    , and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 3 turnsLocal status effect
    on his foe(s).
  • Requires level 10 LoadedWeapon is loaded with lightning power (Max: 10 / Can't be removed)
    to reach his maximum potential.
  • Effective in setups that rely on charge attacks.
Evangeline A.K. McDowell


9.5
  • Role: Attacker/Debuffer
  • Ends cooldown for damage skills at the end of every turn when Krystalline BasileaDebuff immunity / Can use each damage skill up to 1 extra time each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    Duration: Indefinite
    is active.
    • Also gains permanent debuff immunity.
    • Also gains 1 extra usage for each damage skill every turn.
  • Inflicts Aionios KrystallosATK and DEF are lowered (Can't be removed)
    Duration: 4.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    , GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
  • Has guaranteed triple attacks when InstigatedGains effects based on lvl: Boost to ATK / Deal triple attacks / Drain effect / Amplify skill DMG / Dark DMG to all foes after normal attacks (Can't be removed / Max: 5)
    is at level 2.
Ewiyar


9.0

-

Ewiyar


9.5
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Ezecrain


5.0

-

Ezecrain


6.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Farrah


3.0

-

Farrah


6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Farrah


5.5
  • Role: Attacker
  • Increased damage to foes in Overdrive.
Farrah


6.5
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Farrah and Juri


7.5

-

Feather


3.5

-

Feather


7.5

-

Feather


7.5
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Feather


9.0

-

Fediel


9.6
  • Role: Attacker/Support/Debuffer
  • The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Fediel


9.0
  • Role: Attacker/Debuffer/Support
  • Charge Attack activates twice when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • All Water allies deals 400% Bonus Water damage upon Charge Attack when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe(s).
  • Can remove 1 buff from all foes with Dhiaperno Katara4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (While The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect:
    Activates twice.)
    .
  • Has long skill cooldowns, and needs support from her allies to work effectively.
Feena


7.5
  • Role: Attacker/Debuffer
  • Can inflict DEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Feena


6.5
  • Role: Attacker/Debuffer
  • 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • 100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Feena


6.5

-

Feena


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals high damage with her skills based on the number of her foe's debuffs.
Felluca


9.5
  • Role: Debuffer/Support
  • Grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    to all Earth allies at end of turn when she takes no damage.
  • Inflicts various debuffs on her foe(s).
  • Grants 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 5 turns
    that last for 5 turns to all Earth allies.
  • Gains Ali'i's CommandWhile in effect: Earth allies' normal attacks deal 2-hit DMG to random foes / DMG cap is boosted / Normal attack DMG is supplemented (Can't be removed)
    Duration: 3 turns
    , deals burst damage, and inflicts Stone CellCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    on her foe(s) when a foe has 6 Kahua Lepo MaunaEarth magic circles are deployed (Max: 6 / Can't be removed)
    Local status effect
    .
Fenie


9.8
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Damage increased to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    • Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Damage increased to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Feower


9.0

-

Feower


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on his foe.
  • Removes 1 buff from his foe with his charge attack.
  • Deals high damage and also auto-activates  Valorous Inscription4-hit, 200% Fire damage to a foe (Damage cap: ~108,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When a foe is in Break:
    Auto-activates upon normal attacks.)
    upon normal attacks when a foe is in Break.
Ferry


5.0
  • Role: Support
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and ATK UpATK is boosted
    Duration: 3 turns
    to all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    and 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    on a single foe.
Ferry


8.5
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry


6.5

-

Ferry


9.5
  • Role: Support
  • Grants powerful 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    to all allies for 4 turns at the cost of 100% charge bars from all allies.
  • Grants boost to the offensive and defensive capabilities of all Light allies through  I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
    Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
    At level 90:
    When Ferry is a main ally at battle start:
    40% boost to Light allies' charge bars.
    when Ferry is a main ally.
  • Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 1 turn
    .
  • Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to all allies that can be used to achieve maximum charge bar on the first turn.
Ferry


8.0

-

Fif


8.5

-

Filene


9.5
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's filled charge diamonds by 1
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    /ColdcageCan't attack
    Local status effect
    with skills.
Fiorito


9.0
  • Role: Attacker
  • Auto-activates  Trilok SmashEarth damage to a foe based on how many Melee weapons are equipped.
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    whenever Fiorito is below 25% HP.
  • Gains Double StrikeAttacks twice each turn
    by sacrificing 80% of her current HP.
  • Takes a lethal hit without being knocked out as long as she has Rosa PackConsumes 1 Rosa Pack to withstand lethal DMG (Leaves 1 HP) (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Suitable for enmity setups.
  • Requires 5 Melee weapons in the weapon grid to reach her maximum potential, or at least 3 Melee weapons for her to gain permanent guaranteed triple attacks.
Fiorito


8.5
  • Role: Attacker/Support
  • BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
  •  Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000).
    Random buff effect to caster.
    (Boost to damage specs and additional buffs based on how many melee weapons are equipped.)
    provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
  • While she can obtain a turn of UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed)
    can be difficult.
  • Evaluation will likely change if units who can better utilise BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    are introduced to Dark.
Flesselles


5.0

-

Florence


8.5

-

Florence


9.0
  • Roles: Debuffer/Support/Healer
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    after attacking while StellatoDark ATK is boosted / Skill DMG dealt is supplemented / Consumes 1 Oblivion Crest and activates Reprimere il Conflitto after attacking (Can't be removed)
    Duration: 5 turns
    is active.
  • Provides healing and grants 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    to all Dark allies at end of turn after receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    from another Dark ally.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Dark allies, while also increasing their DEF up to 50% based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Good support for setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Florence


9.6
  • Role: Support
  • Massively increases a Light ally's damage output for 1 turn with MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    .
  • Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    are consumed.
  • Weakens enemy damage output with debuffs, including GravityMax charge diamonds are increased
    Duration: 180 seconds
    .
  • Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
Forte


8.0
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Dark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Fraux


9.6

-

Fraux


9.0
  • Role: Debuffer/Support/Healer
  • Ends cooldown for her own damage skills at the end of turn by consuming 5 Bewitching PetalAt end of turn: Consume 5 to raise The Devil's Bride lvl by 1 / Ends cooldown for damage skills (Max: 5 / Can't be removed)
    .
  • Provides healing for all Earth allies while removing 1 debuff from them at the same time.
    • Auto-activates when The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
      is level 5 and when the foe uses a special attack.
  • Removes 1 buff from her foe while also inflicting Nightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
  • Inflicts up to six stackable debuffs on her foe.
  • Useful in Full Auto setups that have many Melee-specialty Earth allies.
  • Requires several turns to reach her maximum potential, depending on the level of The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
    .
Freezie


8.5
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Freyr


9.0

-

Friday


6.5

-

Fylkis


9.0
  • Role: Attacker/Debuffer/Support
  • Protects her allies with 30% Water DMG LoweredWater DMG is lowered
    Strength: 30%Duration: 5 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Deals burst damage for three turns while Hiper AndorinhaCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    every turn by consuming 20% charge bar.
  • Effective in setups that support her skill damage.
Gabriel


10
  • Role: Attacker/Defender/Support
  • Activates Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit).
    Remove 1 buff.
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    by consuming 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    after her normal attack.
  • Effective in teams that can produce triple attacks consistently.
  • Grants various useful effects to all Water allies through Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Grants 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and ImmuneDebuffs will be nullified
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all allies with her Charge Attack.
  • Has  Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills.
    (Takes effect even when Gabriel is a sub ally.)
    , which increases the effects of all Water Primal and Omega weapon skills by 20%. This support skill takes effect even when Gabriel is a sub ally.
Gachapin


7.5

-

Galadar


3.5

-

Galadar


7.0
  • Role: Defender
  • He's a quintessential tank and he does it quite well.
  • Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
Galleon


9.6
  • Role: Attacker/Support
  • Grants permanent buffs to another Earth ally through Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: Indefinite
    .
  • Gains permanent buffs for herself through The Gold's FoundationSharp boost to attack and defense specs / Activate Bedrock Rain every 4 turns / Can't attack on turn after attacking (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Can't attack on turn after attacking.
  • Grants 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn to any Earth ally who didn't attack.
  • Automatically inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes while also removing a buff from them every 4 turns.
  • Provides healing for Earth allies upon activating a Fated Chain in Battle System 2.0.
  • Useful as a support in high difficulty contents and as a damage dealer in Full Auto setups.
Galleon


10
Garma


4.5
  • Role: Attacker
  • Has Break Assassin, giving him one turn of big damage
Gawain


8.0
  • Role: Defender/Attacker
  • A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    and 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    , helping cap ATK Down when paired with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Has good damage output through a combination of his second skill self-enabling enmity and giving him JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
  • Third skill can protect the party from both damage and debuffs with its 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    .
  • His 5★ Charge attack gives a team-wide Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    for further damage mitigation.
Gawain


9.0

-

Gawain


9.5
  • Role: Attacker/Support
  • Removes 1 buff from his foe at the end of every turn when he has 10 or more buffs and Gleaming PoleaxeBased on lvl: Triple attack rate is boosted / Normal attack DMG is amplified / Deals bonus water DMG upon normal attacks (Max: level 5 / Can’t be removed)
    is level 5.
  • Grants DMG Mitigation (5000)DMG taken is lowered by a fixed amount
    Strength: 5000Duration: 1 turn
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Water allies.
  • Grants 70% Fire DMG LoweredFire DMG is lowered
    Strength: 70%Duration: 0.5 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Water allies when a foe's charge diamonds are full before attacking.
Gayne


7.0
  • Role: Attacker/Support
  • 20% ATK UpATK is boosted
    Strength: 20%
    and 20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Dodge AllTakes no DMG or debuffs while in effect
    can save her in a pinch.
Geisenborger


9.7

-

Gemini Sunrise


6.5

-

Ghandagoza


8.0
  • Role: Attacker/Debuffer
  • Dodge-and-CounterDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Solar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Ghandagoza


5.5

-

Goblin Mage


6.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Goblin Mage


9.5
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals damage consistently at the end of every turn when a foe has 10 debuffs.
  • Ends her own debuff skill cooldowns after every charge attack when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
  • Reaches her maximum potential when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
Golden Knight


9.0

-

Gon


8.5
  • Role: Attacker
  • Deals high damage based on how low his HP is.
  • Gains Chasing After HimCan withstand lethal DMG (Leaves 1 HP) / Ja Jan Ken doesn't consume HP (Can't be removed / Can't be extended)
    Duration: 5 turns
    when below 25% HP, granting him Undying effect for 5 turns.
  • Reaches his maximum potential whenever he is below 25% HP.
  • Suitable for enmity setups.
Grea


8.0
  • Role: Attacker
Grea


7.0
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea


9.0
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Grea


8.5
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Greed and Ling Yao


9.5
  • Role: Attacker
  • Deal high damage with their normal attacks based on their level of GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    .
  • Charge attack can't be activated unless GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
    • Also self-inflict C.A. SealedCan't use charge attack
      Duration: 5 turns
      for 5 turns upon charge attack.
  • Reach their maximum potential when GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
  • Suitable for Full Auto setups.
Grimnir


9.5
  • Role: Attacker/Support
  • Provides useful defensive buffs such as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    for all allies.
  • Increases the offensive capabilities of all allies with 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 15%Multiplier: AssassinDuration: 1 turn
    and  Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Deals high damage due to the combination of Tempest of AnnihilationNormal attacks turn into one-foe attacks / Based on God of War lvl: ATK, multiattack rate, critical hit rate, and DMG cap are boosted (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    .
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on a foe.
  • Has the ability to remove all buffs from all foes with  Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit).
    Remove all buffs from all foes.
    Gain The Vortex's JudgmentDeals wind DMG to all foes and hit to ATK and DEF (Stackable) after attacks (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when God of WarATK, DEF, charge bar gain, and skill DMG cap are boosted (Max: 10 / Can't be removed)
    Multiplier: Perpetuity
    lvl is 10. Can't recast.)
    .
Grimnir


9.0
  • Role: Defender/Support
  • Protects his allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Has 80% Light DMG LoweredLight DMG is lowered
    Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , ImmuneDebuffs will be nullified
    Duration: 1 turn
    , and Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    for himself to withstand incoming damage.
  • Grants Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    to all Dark allies upon charge attack.
  • Relies heavily on his foe's charge diamond.
Grimnir


9.6

-

Gwynne


9.5
  • Role: Attacker
  • Has guaranteed triple attacks and 50% Bonus Water DMG effect as long as she has Discharge CellConsumed upon Gwynne's normal attacks and skill use (Can't be removed / Max: 5)
    Duration: Indefinite
    .
  • Deals high damage through the combination of Double StrikeAttacks twice each turn
    Duration: 1 turn
    and Ram It DownATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1-4 turns
    .
  • Deals up to 1,200,000 of additional Plain damage with her charge attack.
  • Excellent in burst setups for short battles.
Gwynne


9.6
  • Role: Attacker
  • Deals burst damage through instant attacks and 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Duration: 1 turn
    .
  • Deals high damage with her normal attacks by consuming 5 Festival CellConsumed upon Gwynne's normal attacks (Can't be removed / Max: 10)
    .
  • Excellent in burst setups for short battles.
Haaselia


10

-

Haaselia


9.5
  • Role: Attacker/Support
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Wind allies through her charge attack.
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Wind allies every turn through her skill when Moon's EmbraceCharge bar isn't consumed when using charge attack (Can't be removed / Can't be extended)
    is in effect.
  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Wind allies.
  • Has the ability to distribute her own charge bar to all other Wind allies.
Hallessena


8.5
  • Role: Attacker
  • Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with HypeATK is boosted
    , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Hostility UpMore likely to be attacked
    or SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Hallessena


8.5

-

Hallessena


9.0
Halluel and Malluel


9.5
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Halluel and Malluel


9.0
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Haohmaru


5.5
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Hauhet


9.0
  • Role: Support/Debuffer
  • Grants EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    to all Fire allies.
  • Removes 1 buff from her foe upon normal attacks while EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    is active.
  • Inflicts 4 permanent debuffs on her foe(s), but also inflicts a random debuff on all other Fire allies.
  • Reaches her maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on her foe is at 10.
Hazen


2.5

-

Hazen


6.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Hekate


9.0
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Hekate


9
  • Role: Attacker/Debuffer/Support
  • RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    grants Hekate strong self-buffs, both offensive and defensive. At 5 stacks, her Charge Attack will activate twice, and  Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (When RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    lvl is 5:

    Activates when 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted by MC.)
    will activate whenever she is granted an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    by the Main Character.
  • Hekate provides several different debuffs which weaken the enemy, and can be useful for meeting Omen conditions.
  • Hekate relies on the Main Character providing her with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    to gain RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    , which significantly limits what compositions she can fit into. Needing to build RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    can also make her unsuitable for short fights, as it can take time for the Main Character to set it up.
  • Zosimos is an excellent weapon for empowering Hekate.
Helel ben Shalem


9.0
Helel ben Shalem


9.8
  • Role: Attacker/Debuffer
  • Inflicts permanent 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    on all foes.
  • Provides some protection to the party with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    • Also ends cooldown for debuff skills at end of turn.
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    are removed.
  • Useful in high difficulty contents and long battles.
Helel ben Shalem


9.9
  • Role: Attacker/Debuffer
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
  • Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Despite self-inflicting SummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
  • Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
  • When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
    and buff removal.
  • Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
Heles


8.5
Heles


8.5
  • Role: Attacker/Support
  • Deals unworldly damage against foes in Overdrive with the combination of 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and  Scarlet Ribboned LanceAgainst foes in Overdrive:
    40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
    .
  • Provides charge bar to all allies with her Charge Attack and Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 1 turn
    .
    .
  • Effective in any team as an attacker, even with underdeveloped weapon grid.
Heles


8.0
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar


7.5
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar


5.5

-

Herja


3.0

-

Herja


7.0
  • Role: Attacker/Support/Debuffer
  • Gains ATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target UpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Herja


8.5

-

Himiko Toga


9.0

-

Hiro Ryugasaki


7.5

-

Horus


10
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her charge attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Icarus


9.0
  • Role: Attacker
  • Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains powerful buffs such as Double StrikeAttacks twice each turn
    and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 90%
    for 3 turns through Dreadsword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Buffs can't be removed or shortened / HP is lowered on every turn (Can't be removed)
    Duration: 3 turns
    when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    when switching to the front line from sub ally position.
Ichigo Kurosaki


9.5
  • Role: Attacker/Defender/Debuffer
  • Removes 1 buff from his enemy when a Dark chain burst activates.
  • Deals burst damage through ZangetsuATK is boosted / DEF is boosted / DMG taken is lowered / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    Duration: 5 turns
    , C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Effective in setups that rely on charge attacks.
Illnott


7.5
  • Role: Attacker/Debuffer
  • Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    via Burner Bomb which activates frequently.
  • Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
  • DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    and dispel help control foes.
  • Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
Illnott


9.7
  • Role: Attacker/Support
  • Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
  • Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
Illnott


9.5
  • Role: Support
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies for 4 turns.
  • Inflicts 50% ATK DownATK is lowered
    Strength: 50%
    and 50% DEF DownDEF is lowered
    Strength: 50%
    on all foes through FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    for 5 turns.
  • Grants Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to Earth allies when she is a main ally at battle start, making it possible to achieve maximum charge bar on the first turn.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    while also removing 1 buff from her foe.
  • Suitable for One Turn Kill setups and short battles.
Ilsa


8.5
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Ilsa


9.7
  • Role: Attacker/Debuffer/Support
  • Has guaranteed triple attacks, and her normal attacks deal 2-hit damage to random foes.
  • Removes 1 buff from all foes after every 3 triple attacks by Gun- or Bow-specialty Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to herself and Water MC by consuming 12 Bridal BulletConsumed by Ilsa's skills (Max: 12 / Can't be removed)
    .
  • Grants various effects to Gun- or Bow-specialty Water allies based on the number of them present as main allies.
Ilsa


8.5
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Ilsa


8.0
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Ilsa


10
  • Role: Attacker/Support
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    that allow her to abuse Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    and Supplemental DMGDMG dealt is supplemented
    for massive burst damage.
  •  War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
    provides the party with strong offensive buffs that are focused on normal attacks.
  •  Diva SatanicaIncrease number of times caster does an attack this turn based on number of DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
    (Max: Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    ).
    allows her to gain multistrike up to Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    as allies are knocked out.
  • One of the best damage dealers in Ereshkigal setups, and in Dark burst damage setups in general.
Indala


9.7
  • Role: Attacker/Debuffer/Support
  • Inflicts SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    Duration: Indefinite
    permanently on her foe(s).
  • Reduces her foe's removable buffs by 5 turns when SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    is level 10.
  • Can recast damage skills and debuff skills once each turn they are cast as long as Tireless SpiritDebuff resistance is sharply boosted / Can use each damage skill and debuff skill up to 1 extra time this turn (Can't be removed)
    is in effect.
  • Grants Venom and VigorSkill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    on her foes.
  • Reaches her maximum potential when her foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    is level 7 or above.
Io


6.0
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Io


9.0

-

Io


9.5
Io


7.0
  • Role: Attacker/Buffer
  • 30% Cut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Ippatsu


4.0

-

Ippatsu


7.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
    prevents any other buffs from being used.
Ippatsu


9.0
  • Role: Attacker/Support
  • Able to remove 1 buff and provide DelayReduce a foe's filled charge diamonds by 1
    with very low cooldowns.
  • Grants all Dark allies Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    very frequently.
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed)
    Duration: Indefinite
    has reached max.
  • It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
Ippatsu


4.0
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Iroha


7.5

-

Isaac


9.0

-

Izmir


8.5
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Izmir


8.0
  • Role: Attacker/Support
  • Up to 15% ATK Up for all allies based on how high her HP is.
  • Can fit in any Charge Attack based team that uses GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , as  Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
    Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl.
    (Boost to C.A. specs activates even when Izmir is a sub ally.)
    will activate even when Izmir is a sub ally.
  • Boosts ATK for all allies and other parties with her  BlizzardBlizzardATK is modified by number of turns passed
    Multiplier: UniqueDuration: 180 secondsField effect
    to the field.
    At level 75:
    All allies also gain 15% ATK UpATK is boosted
    Strength: 15%Multiplier: NormalDuration: 3 turns
    .
    , but will boost the ATK of foes too.
  • BlizzardATK is modified by number of turns passed
    Field effect
    is risky in high difficulty contents.
Izmir


9.0
  • Role: Attacker/Support
  • Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
  • Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
    Duration: Indefinite
    . Also supplements C.A. DMG for Fire allies.
  • Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
  • Especially valuable in Charge Attack OTK setups.
Izuku Midoriya


9.0

-

Izuminokami Kanesada


7.0
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
J.J.


6.5
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
J.J.


5.5

-

Jack Rakan


9.5
  • Role: Attacker
  • Deals high damage and stays permanently immune to any debuff and buff removal.
  • Deals unworldly damage every turn with his charge attack and skill when Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended)
    Multiplier: PerpetuityDuration: 4 turns
    is active.
  • Removes 1 buff from all foes whenever he uses his charge attack.
  • Gains no charge bar upon normal attacks.
  • Useful for bursting in short battles.
Jamil


7.5
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Jamil


6.0

-

Jamil


8.5
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    , on his foe.
  • Gains Bonus Earth DMG and Supplemental DMG based on the level of Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Relies heavily on his Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect to maintain his Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Jasmine


3.0

-

Jasmine


7.5
  • Role: Healer
  • 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Jasmine


9.0

-

Jeanne d'Arc


8.0
  • Role: Attacker/Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and 25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and StrengthATK is greatly boosted based on how high HP is
Jeanne d'Arc


8.5
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Jeanne d'Arc


9.5

-

Jeanne d'Arc


7.0

-

Jeanne d'Arc


8.0
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    buff.
  • Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    and provide 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • No damaging skills; relies on auto attacks to do damage.
Jeanne d'Arc


9.0

-

Jessica


5.5
  • Role: Support/Debuffer
  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns
    to a single ally.
  • Inflicts BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on all foes.
  • Her Hostility UpMore likely to be attacked
    Duration: 3 turns
    can be used to direct enemy's attack towards her ally that has high defense.
  • Amplifies damage against Water foes by 4%, but only for male Earth allies.
Jessica


5.0
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Jessica


8.5

-

Jessica


5.0

-

Jessica


9.0
  • Role: Support/Healer
  • Has  Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
    Restore 20% of all allies' HP (Healing cap: 1500).
    Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    at the end of every turn to heal all allies and deal damage to all foes.
  • Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 50%
    that can be granted to all allies on the first turn.
  • Removes 1 debuff from all allies when she uses her Charge Attack.
  • Effective in Enmity setups due to  Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specs.
    , which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to an ally when their HP is below 25%.
Jin


8.0

-

Jin


5.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Jin


7.0

-

Jin


5.5

-

Jin


6.5
  • Role: Attacker
  • Good damage with double charge attack.
  • Requires support from other characters to help him generate charge bar.
Joel


3.5

-

Joel


8.0

-

Joel


8.5
  • Role: Support/Healer
  • Provides healing to all Water allies when a foe uses a special attack.
    • Also provides healing with his charge attack if a Water ally's HP is at 50% or lower.
    • Also removes 1 debuff at the same time.
  • Has a skill that fully restores Water allies' HP and removes all of their debuffs, but can only be used once.
    • Also grants Azure SurgeWhile in effect: DEF is boosted / DMG taken is reduced / Skill DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
      Duration: Indefinite
      to all Water allies.
Johann


6.5

-

Johann


5.0
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Joker


8.5
  • Role: Attacker/Debuffer
  • SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Joy


8.0
  • Role: Attacker
  • Removes 108 buffs from all foes and also removes 108 debuffs from Wind allies with a single skill, but can't be recast.
  • Gains offensive effects based on the level of Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Deals high skill damage frequently, especially when Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    is at level 3.
Joy


7.5

-

Juliet


8.5
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier and bonus skill damage upon charge attack.
  • High-uptime party Light ATK UpLight ATK is boosted
    and 20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
    .
  • Can provide one ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Can inflict Light DEF DownDEF is lowered for light DMG
    .
  • Weak without SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    .
Juliet


8.5
  • Role: Support/Debuffer
  • Improves allies' offensive ability through an indefinite source of 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 20%Duration: Indefinite
    that remains so long as the ally is not damaged.
  • 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)
    contributes to weakening enemies.
  • Consumes Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to heal allies and reduce debuff duration.
  • Managing SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    effectively improves her performance.
Juri


7.5
  • Role: Attacker
  • Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • 20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Juri


5.5
  • Role: Attacker/Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DEF UpDEF is boosted
    in a single skill.
Juri


9.0
  • Role: Attacker/Support
  • Supports a single ally by granting Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.
    , and supplemental damage to critical hitDamage cap: 50,000 with Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Gains Double StrikeAttacks twice each turn
    Duration: 1 turn
    for himself upon successfully removing a buff from a foe with  Quick Quip500% Water damage to a foe (Damage cap: ~635,000).
    Remove 1 buff.
    (Upon successfully removing a buff:
    Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .)
    , which can be reused every time a foe uses a special attack.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    for himself and another ally who has Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Specializes as single target support in manual setups.
Kaede Takagaki


7.5

-

Kaguya


9.6

-

Kallen Kouzuki


8.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts GravitySpecial attack max charge turn is extended
    , BlindedAttacks have a slight chance to miss
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
  • Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts 30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Kanako Mimura


6.5

-

Kaoru Sakuraba


5.0

-

Karin


6.0

-

Karteira


4.5
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira


6.5
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Karva


4.5

-

Karva


6.5

-

Karyl


7.0
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Katalina


7.5
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Katalina


9.0
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , RefreshHP is restored on every turn
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Katalina


7.0
  • Role: Attacker/Support
  • Defensive support through removing debuffs, RefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from  Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Katalina


7.5
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Katsuki Bakugo


9.0

-

Katzelia


9.9

-

Kaworu & Mark.06


9.0
  • Role: Attacker/Debuffer
  • Has Double Strike effect whenever Spear of HopeDeals bonus light DMG for normal attacks / Attacks twice each turn / Activates Spear of Cassius: Flash upon normal attacks (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active.
  • Inflicts 50% DEF DownDEF is lowered
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Grants Moonlit DeterminationLight ATK and triple attack rate are boosted / Normal attack DMG is amplified (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies, supplementing their normal attacks.
  • Deals high damage overall, but gains no charge bar upon normal attacks.
Keehar


5.5
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Killua


8.5
  • Role: Attacker
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    every turn as long as he doesn't take any damage.
  • Gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    through his charge attack and 50% Dodge Rate Up through Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
    Duration: Indefinite
    to help with his survivability.
    • Also has permanent Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
  • Deals high damage with normal attacks, but inflicts Nen NeedleCan't normal attack (Can't be removed)
    Duration: 1 turn
    on himself at end of turn if damage was taken.
    • Also ends the effect of Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
      Duration: Indefinite
      .
Kokkoro


8.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Koku


9.5
Kolulu


8.5
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides DEF Down (Stackable)DEF is lowered (Stackable)
    and local BlindedAttacks have a slight chance to miss
    Local status effect
    .
Kolulu


9.0
  • Role: Attacker/Support/Debuffer
  • Deals constant skill damage to all foes with  Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    (Consumes 40% of caster's max HP to end cooldown.
    When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    are granted:

    Activates twice.)
    .
    • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Activates twice when Kolulu has 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Cooldown ends by consuming 40% of caster's max HP or by using Charge Attack.
    • Auto-activates at end of turn when HP is below 25%.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when HP is below 25%.
  • Increases Earth allies' skill damage with My Own FancyATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is supplemented (Can't be removed)
    Duration: 5 turns
    and  A Little ProudSupplement Earth allies' skill damage based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Kolulu is a sub ally.)
    .
Kolulu


9.0
  • Role: Attacker/Support
  • When at low health, Kolulu's offensive and defensive performance is greatly improved. This can be facilitated by SunburnSacrifice 80% of caster's current HP.
    All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    .
  • Supports allies' offensive and defensive capabilities through SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: Normal
    .
  • High durability through Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
  • Supplements allies' damage based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    even as a sub-ally, making her a easy pick for supporting Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    strategies.
Korwa


7.0
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa


7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa


9.7
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Korwa


9.0

-

Korwa


9.0
  • Role: Support/Healer
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 2 turns
    to Light ally in the next position.
  • Protects the party by granting Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 2 turns
    to Light ally in the previous position.
  • Provides healing to all Light allies and removes their debuff with her charge attack, but deals no damage to her foe.
  • Reaches her maximum potential in long battles that allow her to use her skills multiple times.
Kou


9.5
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy attacks for the party through a combination of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    once uncapped to 5★, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Kou


9.5
  • Role: Attacker/Support
  • Grants Flameshade ParasolC.A. specs are boosted / Charge attack reactivates / Instant C.A. standby at end of turn (Can't be removed)
    Duration: 2 turns
    to Light allies in the previous and next position, enabling burst damage immediately from the first turn.
  • Protects all Light allies with 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Inflicts 10% Light DEF Down (Stackable / Max: 40%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon normal attacks and activates charge attack twice when a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Useful in high difficulty battles and Full Auto setups.
Koume Shirasaka


5.5

-

Krugne


2.0
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne


7.0

-

Kumbhira


9.7
  • Role: Support/Attacker/Debuffer
  • Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, particularly before 5★.
    • Additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Hostility UpMore likely to be attacked
    Duration: 3 turns
    , Tank-and-CounterCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
Kumbhira


7.5

-

Kumbhira


9.0
  • Role: Attacker
  • Has guaranteed triple attacks and 30% Bonus Fire DMG when CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    is in effect.
  • Deals high damage when Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
    Duration: Indefinite
    is in effect.
  • Deals burst damage when Sunlit LanceWhen lvl is 12 at end of turn: Consumed to deal 12-hit fire DMG to random foes (Max: 12 / Can't be removed)
    is level 12.
  • Effective in Full Auto setups.
Kurapika


9.7
  • Role: Attacker/Debuffer/Support/Healer
  • Attacks twice each turn and has guaranteed triple attacks when Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    is in effect.
  • Removes 1 buff from a foe while inflicting various debuffs at the same time.
  • Grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Fire allies when Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    is in effect.
  • Removes 1 debuff from all Fire allies while providing healing at the same time.
  • Requires using charge attack to activate Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    .
  • Unsuitable for long battles due to 5% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 5% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    that stacks every turn.
Kyojuro Rengoku


8.5

-

La Coiffe


5.0
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
La Coiffe


7.5

-

Ladiva


5.5

-

Ladiva


6.5

-

Ladiva


8.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided 25% DEF DownDEF is lowered
    Strength: 25%
    (plus StunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and HypeATK is boosted
    for 3 turns (plus DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    if Grapple is active).
  • Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Ladiva


9.0

-

Lady Grey


8.5
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's filled charge diamonds by 1
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%
    and 10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Lady Grey


9.0
  • Role: Support/Debuffer
  • Increases the survivability of the team with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    , ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    , and  Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
    .
  • Increases the offensive capabilities of all allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and  Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP.
    When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
Lady Katapillar and Vira


7.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Laguna


6.0
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
    is successful.
Laguna


8.5

-

Lamorak


9.6
  • Role: Support
  • Grants various buffs to all Wind allies by consuming 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    every turn.
  • Grants 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    to all Wind allies for every 3 triple attacks by Wind allies.
  • Effective in setups that rely on normal attacks and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lamretta


7.0
  • Role: Support
  • Can do some decent damage with self buffs
Lamretta


2.5

-

Lamretta


8.5

-

Lamretta


5.5
  • Role: Support
  • Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Lancelot


8.5
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Lancelot


5.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Lancelot


9.6
  • Role: Attacker/Debuffer
  • Innately strong offensive power through  Blade of DevotionNo charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. which allows Lancelot to attack twice every turn.
  • Has many very strong self-buffs including 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 50%
    , 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%
    , and guaranteed critical hits.
  • A high Charge Attack modifier alongside a source of Instant Charge and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    greatly contributes to performance in Charge Attack based teams, despite not gaining Charge Bar from normal attacks.
  • After GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    reaches high levels, Lancelot's offensive power improves significantly, particularly through  LawinensturmWhen attacking a foe whose GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 7 or above:

    4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit).
    following up every normal attack with multi-hit skill damage.
  • A high firepower unit, particularly in medium-to-long battles, who is compatible with Full Auto.
Lancelot


9.5
  • Role: Attacker/Support
  • Removes 1 buff from his foe at end of turn when Lancelot didn't take any damage.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Wind allies.
  • Grants 1-turn cut to Wind allies' damage skill cooldowns by consuming 5 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    at end of turn.
  • Effective in setups that rely on skill damage and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lancelot


8.5
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
Lancelot and Vane


8.5
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Lancelot and Vane


7.5

-

Lavirita


9.0
  • Role: Support
  • Grants various buffs to all Fire allies, increasing their offensive capabilities.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    , 25% ATK DownATK is lowered
    Strength: 25%Duration: 4 turnsLocal status effect
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 4 turnsLocal status effect
    , and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 4 turnsLocal status effect
    on his foe(s).
  • Relies heavily on the levels of MercanteGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to DMG cap / Amplify normal attack DMG / Activate a random magic item before attacking when Capitale is at 5 (Max: 5 / Can't be removed)
    Duration: Indefinite
    and CapitaleConsumed upon using Lavirita's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    to perform well.
Lecia


5.0
  • Role: Attacker/Support
  • Guaranteed story character.
  • 15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Dodge Rate UpChance to dodge DMG and debuffs
    .
Lecia


8.0
  • Role: Support
  • Low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Lecia


9.0
  • Role: Attacker/Support
  • Grants the effects of all of her linked skills when she has Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    whenever she uses any skill.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to all Wind allies when EaseAt lvl 5: Resets lvl / 1000% wind DMG to all foes / Dispel Cancel effect to wind allies (1 time) / Dodges all attacks from foes (1 time) (Max: 5 / Can't be removed)
    reaches level 5.
  • Useful in setups that allow her to use her charge attack frequently to activate Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
Lecia


5.5
  • Role: Healer/Support
  • RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • CharmedAttacks are slightly limited
    .
Lecia


9.0

-

Lelouch Lamperouge


9.0
  • Role: Support/Debuffer
  • Provides single-sided 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Lennah


8.5
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Lennah


9
Leona


7.5
  • Role: Attacker
  • GravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Leona


8.5
  • Role: Attacker/Debuffer/Support
  • Strong, self-sufficient attacker due to her self-buffs.
  • Inflicts GravityMax charge diamonds are increased
    Duration: 180 seconds
    and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed)
    Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect
    .
  • Boosts the party's damage with KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and critical hit cap; works best in a grid that can guarantee critical hits.
  • Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
Leona


7.5

-

Leonora


3.5
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Levi


8.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • RiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using RiesenjagdATK is boosted
    practically useless until his BladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Levin Sisters


9.0
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Lich


9.6
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lich


9.7
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    1: Converts some types of turn-based damage to HP recovery.
    2: 20% boost to charge bar gain.
    3: 20% boost to ATKMultiplier: Perpetuity.
    4: 10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Removes 1 buff from her foe(s) upon Earth chain burst.
    • Removes 2 buffs upon DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Earth allies when any allies are debuffed at turn end.
  • Grants Undead EnvyCharge bar gain is boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Earth allies.
  • Inflicts up to 6 different debuffs on her foe(s).
  • Excellent for high difficulty contents and teams that rely on charge attacks.
Lilele


9.0
  • Role: Support/Healer
  • Grants various buffs, such as HypeATK is boosted
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , to all Water allies.
  • Provides healing, 2-turn cut to debuff durations, and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    for all Water allies when a foe uses a special attack.
  • Requires maintaining HypeATK is boosted
    at level 4 for several turns to reach her maximum potential.
  • Effective in setups that rely on charge attacks.
Lilele


7.5
  • Role: Support
  • Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    and ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , the latter of which is improved based on HypeATK is boosted
    level.
  • Based on HypeATK is boosted
    level, improves allies Charge Attack specs and boosts Charge Bar.
  •  Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
    is at 4, healing and clearing debuffs.
  • Other sources of HypeATK is boosted
    may be required to make Lilele's support capabilities more consistent.
Lilele


7.0
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Lilisette


8.0

-

Lily


9.0
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily


7.0

-

Lily


9.0

-

Lily


9.0

-

Lina


7.0
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Lobelia


9.5

-

Lobelia


9.7
  • Role: Attacker/Debuffer/Support
  • Grants 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Dark allies at the start of battle.
  • Increases the survivability and offensive capabilities of all Dark allies through Disastrous DevotionWhile in effect: DEF is boosted / DMG taken is lowered / Skill DMG dealt is supplemented / Deals dark DMG upon using skills and after normal attacks (Can't be removed)
    Duration: Indefinite
    .
  • Gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: 1 turn
    , and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies every turn.
  • Provides healing for all Dark allies and removes 3 buffs from all foes at the same time.
  • Great for setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Lowain


4.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Lowain


7.0
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lowain


8.5
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lowain


3.0

-

Lu Woh


9.5
Lu Woh


9.7
  • Role: Support/Healer
  • Grants ATK, DEF, and multiattack rate to all Earth allies based on the level of The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    .
  • Grants charge bars to all Earth allies upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains. or activating a Fated Chain.
  • Activates his charge attack twice, and thus also removes 2 buffs from his foe when The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    is level 10.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on his foe.
  • Fully restores Earth allies' HP and removes all of their debuffs with a single skill.
  • Grants 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to any Earth ally whose HP is 40% or below, or when an Omen is active.
  • Great in Battle System 2.0 and high difficulty contents.
Lucio


9.7
  • Role: Attacker/Support
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 90% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    that are good for burst damage.
  • Has Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
    and Speaker's RadianceDebuff resistance is boosted / Buffs can't be removed or shortened / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed)
    Duration: Indefinite
    that last indefinitely and can't be removed.
  • Deals enormous damage through normal attacks and continuous skill damage.
  • Provides support to all allies with various buffs such as 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  • Provides healing with his  Extended Mastery Support SkillRestore all allies' HP upon using charge attack.
    ★☆☆★★☆★★★
    250 HP500 HP750 HP
    and The Morning StarWhen an ally is almost knocked out at end of turn: Fully restores light allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
    Duration: Indefinite
    .
  • Easy to use and excellent for Full Auto.
Lucio


9.6
Lucius


6.5
  • Role: Attacker
  • One of very few characters that can inflict Lethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Lucius


6.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires BurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's DEF DownDEF is lowered
    is trumped by summoning Colossus Omega.
  • Designed to synergize with his sister Teena.
Lucius


9.5
  • Role: Attacker
  • Deals high damage through skills and charge attack based on the level of Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Deals powerful burst damage in a single turn with  Optimized Speed600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other damage skills.
    .
  • Inflicts Burned (9000)HP is lowered on every turn
    Strength: 9000Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Removes multiple buffs from his foe when a Dark ally in the next position uses their damage skill(s) during Whitefire SolidaritySkill DMG dealt is supplemented / Whitefire Blade activates when the dark ally in the next position uses a damage skill (Can't be removed)
    Duration: 3 turns
    .
Ludmila


5.0
  • Role: Attacker/Debuffer
  • Her 10% DEF DownDEF is lowered
    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Luffy


9.0
  • Role: Attacker
  • His Charge Attack activates twice when used from 10th turn onward.
  • His skills also gain additional effects when used from 10th turn onward.
  • Has permanent ImmuneDebuffs will be nullified
    and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%
    due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: Indefinite
    , but cannot gain any charge bar with his normal attacks.
  • Excellent in Full Auto setups and long-term battles.
Lulou Holou


8.5
Luna


6.5
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Lunalu


4.0
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Lunalu


9.0

-

Lunalu


8.5
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Lunalu


4.5
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Lyria


9.5
  • Role: Support
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to the Main Character and herself.
  • Can call 2 summons per turn while she is a main ally.
  • Has the ability to end cooldown for all summons.
  • Doesn't normal attack, and fully relies on her charge attacks and support skills to deal damage.
  • Her element is determined by the Main Character.
Lyria


8.5
  • Role: Support
  • Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
    • Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
  •  Life LinkCan call 2 summons per turn if Lyria is a main ally.
    If the Main Character or Lyria reaches 0 HP: Both will be knocked out.
    will allow 2 summons per turn if Lyria is a main ally.
  • Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
  • Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
Macula Marius


9.5
  • Role: Attacker/Debuffer/Healer
  • Inflicts both DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on her foe(s), hindering their special attacks.
  • Also inflicts other debuffs such as 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Deals high damage with her skills, while also providing healing, Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    , and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    for all Water allies.
  • Reaches her maximum potential when she has 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and her foe has 10 GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Great for long battles that require some sustainability.
Magisa


8.0
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Magisa


8.5
  • Role: Attacker/Support
  • Can remove 1 buff from a foe with  O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    Gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , which also activates every time she uses her Charge Attack.
  • Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
  • Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to deal damage with her  Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    . Number of activations increased based on number consumed [Max: 6 times].
    Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :

    1-turn cut to this skill's cooldown.)
    and Earthen MagicsLvl 1: ATK is boosted /
    DEF is boosted /
    Lvl 2: Double attack rate is boosted /
    Triple attack rate is boosted /
    Lvl 3: Morax attacks alongside while in effect /
    Lvl 4: Deals bonus earth DMG /
    Lvl 5: Charge attack DMG is boosted /
    Charge attack DMG cap is boosted
    (Can't be removed)
    .
  • Increases Earth allies' C.A. specs through  The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Magisa is a sub ally.)
    , which takes effect even when Magisa is a sub ally.
  • Works well in teams that rely on their Charge Attacks.
Magisa


9.5
  • Role: Attacker/Support
  • Able to remove 1 buff from her foe with Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    , which can be reset with her Charge Attack.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Deals high damage by rotating her Charge Attack and skills.
  • High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants the effect of Dispel CancelBuffs can't be removed or shortened (1 time)
    to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Magus


9.5
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Mahira


9.0
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Mahira


6.5

-

Mahira


9.5

-

Mahira


9.0
  • Role: Support/Debuffer
  • Grants PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    Duration: 5 turns
    to Wind ally in the next position and any Wind ally that switches to main ally.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    whenever an ally with PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    normal attacks.
  • Removes 1 buff from her foe for every 17 attacks.
  • Grants StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies.
  • Relies heavily on the character in the next position.
Makura


9.8
  • Role: Attacker/Support
  • Has guaranteed double attacks, and her normal attacks deal 2-hit damage to random foes.
  • Gains Double Strike effect through NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
  • Grants all of her buffs to a Light sub ally by switching positions.
  • Gains powerful buffs by consuming Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    when switching back to main ally.
    • Also becomes capable of granting Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      to all Light allies.
  • Deals high damage through normal attacks.
Makura


10
  • Role: Attacker/Debuffer/Defender
  • Attacks twice each turn, and always deals double attack.
  • Deals additional damage upon another Earth ally's multiattacks when Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed)
    Multiplier: Perpetuity
    is active.
  • Protects all Earth allies with Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in high difficulty contents.
Maleagant


9.0
  • Role: Attacker/Defender
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and Turn-Based DMG ReductionTurn-based DMG taken is lowered
    Strength: 50%Duration: 3 turns
    regularly to all Earth allies.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Removes 1 buff from his foe with a skill that resets every time he uses his charge attack.
  • Deals damage with powerful full-force counter, and reaches his maximum potential when Vallant SpiritBased on lvl: ATK and DEF are boosted / Drain effect / Normal attack DMG is amplified / Avalon Dragon of Memory's number of counters is boosted by 2 (Max: Lvl 4 / Can't be removed)
    is level 4.
Malinda


5.0

-

Manamel


9.0

-

Manamel


9.6
  • Role: Attacker/Support
  • Grants 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to all Earth allies at the start of the battle.
    • Also increases their skill specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Takes effect even when Manamel is a sub ally.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes when she has taken no damage at end of turn.
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    to all Earth allies who are below 25% HP.
  • Unable to act when CattymelWhen Cattymel lvl is 6 at end of turn: Can't attack or use skills / Dispetto no longer activates at end of turn (Can't be removed)
    reaches level 6.
Manu Ponumau


9.5
  • Role: Support/Healer
  • Switches out with a sub ally and grants Sturdy HelmetDEF is boosted / Light DMG reduction / Debuff immunity / Cap light DMG taken at 5,000 per hit / Hit to charge bar gain (Can't be removed / Ends if Manu Ponumau becomes a main ally after another ally is knocked out or switched out with Blowback effect)
    Duration: Indefinite
    to the ally.
  • Provides healing to all Dark allies as a sub ally at the end of every 3 turns.
    • Also removes 1 debuff.
  • Removes 1 buff from her foe with her charge attack.
Maria Theresa


9.5

-

Maria Theresa


9.5
  • Roles: Support/Healer
  • Grants permanent 20% ATK Up, 50% DEF Up, and 20% Reduced DMG Taken to all Fire allies while also fully restoring their HP and removing all of their debuffs.
  • Inflicts 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and UnrighteousnessATK and DEF are lowered
    Strength: 10% ATK Down / 10% DEF DownDuration: 3 turnsLocal status effect
    on her foe(s).
  • Provides HP balancing, RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 1 turn
    , and debuff removal for all Fire allies when difference in main allies' remaining HP percentages is more than 50% at end of turn.
Mariah


5.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Marquiares


9.0
  • Role: Attacker/Support
  • Provides survivability to all Dark allies through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and permanent RefreshHP is restored on every turn
    Strength: (Healing cap: 200)
    .
  • Has powerful charge attack based on the amount of MPMagic power is amplified
    .
    • Also removes 1 buff from his foe after his 5★ uncap.
  • Provides burst potential through Supernal ObservationDebuff resistance is boosted / Charge attack deals bonus fire, earth, and wind DMG to all foes (DMG dealt ignores fire, earth, and wind resistances) / At end of turn: Instant C.A. standby (Can't be removed)
    Duration: 4 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    when MPMagic power is amplified
    is at 10.
  • Useful in setups that depend on charge attacks.
Mars


9.5
  • Role: Attacker/Support
  • Grants buffs such as WarflameATK is boosted / DMG for normal attacks and counterattacks is amplified / Deals bonus light DMG for normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
    Strength: 2,000 (Max: 20,000)Duration: Indefinite
    that are useful for normal attacks.
  • Inflicts Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    on all foes upon normal attacks when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
  • Deals high damage due to Bonus Light DMG effect and supplemental damage effect from Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    .
  • Reaches her maximum potential when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
Mary


3.5

-

Mary


8.5
  • Role: Support
  • Multi-target nuke that inflicts BountyItem drop rate is boosted
    .
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    as well as a 1-turn 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    buff.
  • Passive will occasionally pick up items and works from the backline.
Mary


6.5
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a DelayReduce a foe's filled charge diamonds by 1
Mary


3.5

-

McCoy


9.0
  • Role: Support/Debuffer
  • Fakes his death and switches out with an Earth sub ally.
  • Inflicts random debuff on all foes every 3 turns as a sub ally.
  • Increases Earth allies' DEF based on number of foe's debuffs even as a sub ally.
  • Grants 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Strength: i
    to all Earth allies.
Medusa


8.5
  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Medusa


9.5
  • Role: Attacker/Debuffer
  • Gains powerful effects based on the number of Primal allies in the party, including the ability to end cooldown for damage skills when a foe uses a special attack and recast damage skills once each turn they are cast.
  • Inflicts Constricting BiteBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
    Local status effect
    that stays permanently on her foe.
  • Inflicts Gaze of DisillusionmentCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn
    that is useful against strong enemies.
  • Grants various defensive buffs to Primal Earth allies based on the level of ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
    • Also ends all of Primal Earth allies' skill cooldowns when ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
      Duration: Indefinite
      reaches level 4.
  • Reaches her maximum potential when there are 5 Primal Earth allies in the party, including herself.
  • Useful in battles that require constant buff removal.
Medusa


7.0

-

Medusa


9.5
  • Role: Attacker/Debuffer/Supporter
  • When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
  • Petrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    disables an enemy from performing any action for one turn, including stalling omens.
  • Illusory EyeAll allies gain 60% Repel (1 time)Taking less DMG and reflects attacks
    Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at 5:

    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .)
    grants allies valuable defensive buffs, including a 60% damage reduction.
  • Gains several powerful buffs through  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    , which requires a team composed of Primal allies.
  • Medusa performs her roles very effectively, especially in high-difficulty content.
Medusa


8.5
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and PoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Meg


7.0

-

Meg


9.5
  • Role: Attacker
  • Gains 30% ATK and 50% DEF permanently due to her support skill, and gains even more effects based on the number of summer/yukata version allies in the party other than MC.
    • Gains permanent guaranteed triple attacks with only 1 additional summer/yukata version ally.
  • Deals high damage with the combination of 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    and 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    against a foe with ChumDMG taken is supplemented
    Duration: 4 turns
    effect.
  • Grants 10% Bonus Dark DMG effect to Dark allies' critical hits on normal attacks.
  • Excellent for short battles and grinding.
Meg and Mari


9.0
  • Role: Attacker/Debuffer
  • Gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 30% DEF UpDEF is boosted
    Strength: 30%
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    is active.
  • Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    is active.
  • Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    cannot be active at the same time.
  • Inflict 2 random debuffs on all foes and deal massive damage at the same time with  Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit).
    Inflict 2 random debuffs.
    .
    • Cooldown ends upon using Charge Attack.
    • Activates twice when any foe has 5 or more debuffs.
  • Have innate 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    , and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 15%
    as long as there are 4 main allies in the battle.
  • Flexible and easy to use.
Meg and Mari


9.8
  • Role: Support/Debuffer/Healer
  • Increase all Wind allies' C.A. specs based on the level of Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    .
  • Provide healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    for all Wind allies upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains..
  • Inflict Collaboration of LoveElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    and other debuffs on their foe(s).
  • Activate their charge attack twice when Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    is level 5.
  • Excellent in Full Auto and charge attack setups.
Melissabelle


8.5
  • Role: Attacker
  • Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
  • Has high potential burst damage with the ability to reset her damage skills with  ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    End cooldown for damage skills.
    (Consumes 20% of max HP.)
    .
  • Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    .
  • Can sustain herself with her own healing.
  • Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
Melissabelle


9.0
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra 50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Melleau


9.0
  • Role: Attacker
  • Has self-Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% TA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% ATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Meteon


7.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon


8.5
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Metera


8.0

-

Metera


8.5
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Metera


9.6
  • Role: Attacker/Debuffer
  • Deals 4-hit skill damage upon normal attacks, but gain no charge bar.
  • Removes 1 buff from all foes upon dodging, while also inflicting DelayReduce a foe's filled charge diamonds by 1
    .
  • Has guaranteed triple attacks and deals high damage when Aetherial ArcanumTriple attack rate is boosted / Deals bonus wind DMG for normal attacks / DMG dealt is supplemented / Ends cooldown for Starry Sky and Adorned Butterfly Dance at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
Metera


9.0
  • Role: Attacker/Support/Debuffer
  • Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    , and  Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit).
    Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    , which also activates at the end of turn upon dodging.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all of her foes.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
    Duration: 3 turns
    to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at 5.
Metera


8.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Michael


9.5
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Mika Jougasaki


5.5

-

Mikaboshi


9.7
  • Role: Attacker
  • Deals high damage through normal attacks when Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Removes 1 buff from her foe upon normal attacks when BlazebloomFire ATK is boosted / Activates Skyscream Blazebloom upon normal attacks (Can't be removed)
    is in effect.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Excellent in Full Auto setups.
Mikasa


7.5
  • Role: Attacker
  • High attack power with BladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Mikazuki Munechika


7.0
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Miku Maekawa


6.5

-

Milla Maxwell


6.5

-

Milleore


5.5
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Milleore and Sahli Lao


9.0
  • Role: Attacker
  • Have powerful normal attacks through bonus damage and supplementary damage.
  • Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Triple StrikeAttacks 3 times each turn
    .
  • In the right team compositions Rainfall300% Water damage to a foe (Damage cap: ~350,000).
    Gain Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].)
    can activate up to 6 times, effective for quickly dealing damage in short battles.
Mimlemel


6.5
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel


9.5
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
      Strength: 20%Multiplier: AssassinDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelBuffs can't be removed or shortened (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Mimlemel and Pun-Kin


6.5

-

Mimlemel and Stumpeye


6.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Mimori Amamiya


7.0

-

Mina


6.5
  • Role: Attacker/Support
  • Good support in 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    and 10% Fire CutFire DMG is cut 10%
    Duration: 3 turnsFire Damage Cut.
    ..
  • Her 3 turn 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Minami Nitta


7.5
  • Role: Support/Debuffer
  • In general, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
Mio Honda


6.0

-

Mireille and Risette


8.5

-

Miria Akagi


7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mirin


8.0
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Mirin


9.0

-

Mirin


7.5

-

Mirin


9.6
  • Role: Attacker/Support
  • Removes 1 buff from her foe when any foe uses a special attack.
  • Increases all Wind allies' C.A. specs and supplements their C.A. damage based on the level of Samurai PowerWind allies' C.A. specs are boosted and C.A. DMG is supplemented (Max: 3 / Can't be removed)
    .
  • Has unworldly Charge Attack that deals Bonus Wind damage when it is used at 200% charge bar.
  • Inflicts 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe every time she uses her Charge Attack.
  • Great support for teams that rely on their Charge Attacks.
Mirin


9.5

-

Mishra


5.0
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra


8.5

-

Mizuki Kawashima


5.5

-

Monika


7.5
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Dodge Rate UpChance to dodge DMG and debuffs
    and Hostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Monika


8.5
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Monika


9.0

-

Monika


9.0
  • Role: Support/Defender
  • All her skills share cooldown, which resets after Charge Attack.
  • Skills and passives gain additional effects based on number of buffs she has.
  • Can provide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    along with boost to Charge Attack specs.
  • Can alternately provide RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    if necessary.
  • Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
  • Strong synergy with Mahira.
Mordred


9.0
Morphe and Phoebe


7.5
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Morrigna


8.0
Ms. Miranda


8.0
  • Role: Support/Healer
  • Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    Duration: Indefinite
    and Full Auto friendly.
  • Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and 30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    provide strong durability to the whole party if a foe has unfilled charge diamonds.
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    are all very valuable defensive buffs.
  • Charge Attack clears one debuff from all allies.
  • Useful in Full Auto and high difficulty content as a defensive support and healer.
Mugen


8.5
  • Role: Attacker/Defender
  • Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Mugen


10
  • Role: Support
  • Gives Light allies bonus damage if their maximum health is reduced. Mugen has sources of 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    himself, and this additionally pairs very well with Nehan.
  • Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    grants allies several strong buffs for 5 turns, which synergises well with burst setups.
  • Can permanently receive attacks for a selected ally with Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    , but can only activate the skill once. Mugen wants to be attacked to activate his multi-hit nuke, and also gains defensive buffs to help his longevity.
Naga


5.5

-

Nakoruru


6.0
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Nami and Robin


9.0

-

Naoise


8.5

-

Naoise


7.5
  • Role: Defender
  • One of the few Fire characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Fire DEF DownDEF is lowered for fire DMG
    .
Naoise


8.5

Role: Defender/Debuffer/Attacker

  • 50% DMG CutTaking 50% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    at the cost of 20% max HP.
  • 1-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Counters up to 2 times upon taking damage.
  • Inflicts ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    .
  • Guaranteed triple attacks at the cost of charge bar gain.
  • Amplifies normal attack damage depending on how often party members consumed their HP to cast skills.
  • Lack of balance in his kit makes him easily outmatched by characters more focused on their role.
Naoise


6.5
  • Role: Defender
  • One of few Light characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Naoise


7.5
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Narmaya


8.5
  • Role: Attacker/Debuffer
  • High damage capability on normal attacks thanks to Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Similarly, high damage capability on Charge Attack thanks to 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
  • Utility as a debuffer being able to inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , remove 1 buff from the enemy and inflict DelayReduce a foe's filled charge diamonds by 1
    .
  • Although a decent attacker overall, she fits better in short content and OTK setups, but falls short compared to other units, specially in an element with many stronger attackers.
Narmaya


9.7
  • Role: Attacker
  • Deals unworldly damage with the combination of permanent guaranteed triple attacks, bonus superior elemental damage, and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Always deals elemental damage that is superior to the target's element as long as Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    is active.
  • Grants 3% boost to damage cap and 10% Bonus Wind DMG effect to all Wind allies' critical hits.
  • Gains Double StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    and deals unworldly damage with her charge attack, but gains no charge bar from her normal attacks.
  • Provides Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    as a defensive option for the party.
  • Excellent in any battle that requires high damage burst.
Narmaya


9.5
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with 99% RepelReflects DMG
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Narmaya


8.5
  • Role: Attacker/Debuffer
  • Auto-focused attacker with powerful self buffs.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Can contribute in higher difficulty content with Dispel and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on dodge.
Narmaya


6.5

-

Narmaya


9.5
  • Role: Attacker/Support
  • Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
    Remove 1 buff.
    (Auto-activates when a foe uses a special attack.)
    upon a foe's special attack, inflicting dispel.
  • Deals 555,555 Plain damage upon MC's charge attack even as a sub-ally.
    • Also deals an additional 555,555 Plain damage when she uses her own charge attack.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on her foe at the end of every turn when ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
    is level 8.
  • Suitable for setups that rely on charge attacks.
Nectar


8.5

-

Nectar


9.5
  • Role: Attacker
  • Has 3 linked skills which activate simultaneously when PurgeWhen lvl is 1 upon using a linked skill: Another linked skill is activated / When lvl is 2 upon using a linked skill: All other linked skills are activated (Can't be removed)
    Duration: Indefinite
    is level 2.
  • Deals skill damage with various effects automatically when certain conditions are met.
  • Compatible with most Full Auto setups.
Negi Springfield


8.5
  • Role: Attacker
  • Has guaranteed triple attacks and 50% boost to ATKMultiplier: Perpetuity during Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    .
    • Also auto-activates  Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000).
      Remove 1 buff.
      (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
      Multiplier: Perpetuity
      is in effect:

      Hit number doubles.)
      upon normal attacks.
    • Requires using his charge attack with 2 Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
      Duration: Indefinite
      to activate Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
      Multiplier: Perpetuity
      .
  • Gains Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
    Duration: Indefinite
    easily by utilizing  Genius Boy Magician+10 boost to hostility and ~15% boost to dodge rate.
    End cooldown for  Kilipl Astrape10-hit, 80% Wind damage to a foe (Damage cap: ~48,000 per hit).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and 1 Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
    Duration: Indefinite
    (Max: 2).
    upon dodging.
    (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    50% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, ~60% boost to dodge rate, and activate  Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Hit number doubles.)
    upon normal attacks.)
    with  Jovis Tempestas Fulguriens1000% Wind damage to all foes (Damage cap: ~1,160,000).
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  • Deals frequent 10-hit skill damage as long as Negi continues to dodge.
  • Good against enemies whose normal attacks target all allies.
Nehan


9.7
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
  • Effective in short battles.
Nehan


9.0
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nelliel Tu Odelschwanck


9.0
  • Role: Attacker
  • Gains no charge bar upon normal attacks, but deals up to 6 hits of skill damage instead.
  • Deals high damage when GamuzaSkill DMG is boosted / First-slot skill activates upon attacking (Can't be removed)
    Duration: 3 turns
    is in effect.
  • Suitable for short battles.
Nemone


9.0
  • Role: Attacker/Defender
  • Deals burst damage with Nemo the Big NemoDeals triple attacks / Attacks made with elemental superiority deal boosted DMG / Deals bonus earth DMG for normal attacks / DMG dealt is supplemented (Can't be removed / Can't be extended)
    Duration: 2 turns
    and 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
  • Protects her allies for one turn with Nemo DefenseReceives all attacks in place of allies / Dodges all attacks from foes / Gain 1 Nemo Power upon dodging (Can't be removed)
    Duration: 1 turn
    .
  • After level 90, removes 1 buff from her foe every time she dodges or activates her charge attack.
  • Good in Full Auto setups.
Nemone


9.0
  • Role: Attacker/Support
  • Has auto-activating skill and random buffs to allies when Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    reaches its maximum stack.
  • Charge Attack gives all allies multitude buffs from Gilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    stacks.
  • Full-auto friendly for longer battles needing sustain support.
  • May require MC to take all hit in place of her with Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    build up time.
Nene


2.0
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Hostility UpMore likely to be attacked
    of their own.
New Generations


8.0

-

Nezahualpilli


8.0
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Nezahualpilli


7.0
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Nezha


8.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Nezha


9.7

-

Nicholas


8.5
  • Role: Attacker/Defender
  • 60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and ATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Nicholas


7.5

-

Nicholas


8.5

-

Nier


9.7

-

Nier


9.5
  • Role: Attacker/Support/Healer
  • Deals skill damage that auto-activates at end of every turn when she has 6 or more LifesapLife force absorbed from a foe (Max: 13 / Can't be removed)
    .
    • Also cuts Water allies' debuff durations by 1 turn.
  • Provides healing via her charge attack, which activates twice when she has White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: Perpetuity
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Grants White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    to Water Main Character and herself, boosting both offensive and defensive capabilities.
  • Provides a linear boost to the MC's DEF even as a sub ally.
  • Useful for dealing damage and cutting debuff durations.
Nina Drango


7.0
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Niyon


8.5

-

Noa


7.0
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa


9.0
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Noa


9.5
  • Role: Defender/Support
  • Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
    Base Accuracy: 200%Duration: Indefinite
    permanently on all foes.
  • Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    permanently to all Fire allies.
  • Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    .
  • Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
Nobara Kugisaki and Maki Zen'in


9.0

-

Nobita


8.5

-

Noire


9.6
  • Role: Attacker
  • Has guaranteed triple attacks, 50% Bonus Wind DMG effect, and multi-hit attacks when a foe's HP is at 50% or lower or when Awakened MadnessMaddened Eyes is active (Deals triple attacks / Bonus Wind DMG effect / From second hit of each normal attack: Deal 2-hit DMG to random foes / From third hit: Deal 3-hit DMG to random foes / Buffs can't be removed) (Can't be removed)
    Duration: 3 turns
    is active.
  • Inflicts Prisoner of MadnessCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turns
    on her foes.
  • Gains various offensive buffs including Double StrikeAttacks twice each turn
    Duration: 2 turns
    by sacrificing 40% of her current HP.
  • Grants ATK UpMultiplier: Unique to all Wind allies based on how low her HP is.
  • Suitable for enmity setups in short battles.
Norcel


3.5

-

Notus


9.0
  • Role: Attacker/Support
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at end of turn when a foe's charge diamonds are filled.
  • Deals skill damage when a Wind ally uses a damage skill or when she normal attacks.
  • Requires both level 5 Departing WindATK is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Arriving WindDEF is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    to reach her maximum potential.
  • Suitable for Full Auto setups.
Novei


9.0
  • Role: Support/Debuffer/Healer
  • Grants 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Light allies every turn.
  • Can't normal attack, but deals skill damage instead and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes every turn.
  • Provides healing to all Light allies and removes 1 buff from all foes at the same time.
  • Great support in setups that utilize Harp-specialty characters.
Novei


5.5

-

Octavia


9.7
  • Role: Attacker/Support
  • Grants 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    to all Water allies.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    to all Water allies.
  • Removes 1 buff from her foe whenever a foe uses a special attack.
  • Deals burst damage through Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
    Duration: 3 turns
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Effective in setups that rely on normal attacks.
Olivia


9.9
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Olivia


7.5

-

Olivia


9.0
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Olivier Mira Armstrong


9.6
  • Role: Attacker/Support
  • Grants 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 5 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 20%-60%Duration: 5 turns
    , and National Safeguard (1 time)Can withstand lethal DMG (1 time / Leaves 1 HP) / Upon withstanding lethal DMG: ATK is sharply boosted (1 time) (Can't be removed)
    Duration: Indefinite
    to all Water allies by consuming 40% of their current HP.
  • Gains additional effects on all of her skills when HP is below 25%.
  • Suitable for enmity setups.
Orchid


9.0
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Orchid


9.5

-

Orologia


9.8
  • Role: Attacker/Support
  • Grants Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Dark allies.
  • Removes 1 buff from a foe every time the Main Character normal attacks while Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    is in effect.
  • Gains permanent buffs such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    based on Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    .
  • Grants permanent 50% DEF UpDEF is boosted (Can't be removed)
    Strength: 50%Duration: Indefinite
    , sets Dark allies' HP to full, and removes all debuffs when an ally is below 25% HP at end of turn.
  • Offers flexibility with various powerful buffs such as Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    , Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    , and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: 1 turn
    .
  • Excellent in high difficulty contents.
Osiris


9.7
  • Role: Attacker/Debuffer/Support
  • Has a maximum charge bar limit of 200%.
  • Grants various effects to all Dark allies based on the level of Nether BreezeGains effects in order based on lvl: Uplift effect to dark allies / Boost to charge bar gain / Refresh effect / Convert some turn-based DMG to HP recovery / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Removes 1 buff from her foes when she uses her charge attack.
  • Inflicts various debuffs including Deathbind SigilElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1Local status effect
    on her foes.
  • Excellent in high difficulty contents and setups that rely on charge attacks.
Owen


7.0
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Pamela


5.5

-

Parashurama


9.0
  • Role: Attacker/Debuffer/Support
  • Has two damage skills that raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    lvl.
  • Inflicts SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on his foe.
  • When SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    lvl is at 5, automatically deals multi-hit skill damage and applies dispel upon attacking.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all Fire allies.
  • Reaches his maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on his foe is at 7.
  • Suitable for Full Auto setups.
Paris


9.0

-

Paris


6.5

-

Pavidus


4.0

-

Payila


10
  • Role: Attacker/Support
  • Deals high damage with permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and the ability to gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    , but doesn't gain any charge bar from normal attacks.
  • Deals burst damage by consuming Trove's LusterConsumed by Payila's skills (Max: 5 / Can't be removed)
    to gain a MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    effect up to Quadruple StrikeAttacks 4 times each turn
    .
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to all other Water allies, which enables the party to deal burst damage.
  • Increases the offensive and defensive capabilities of all Water allies with CloudwalkNormal attack DMG is amplified / Normal attack and C.A. DMG dealt is partially absorbed to HP / DMG taken is lowered by a fixed amount / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    , which can't be removed by her foe(s).
  • Excellent for bursting in short-term battles and even in Full Auto.
Payila


5.0

-

Payila


9.7
  • Role: Attacker/Debuffer/Support
  • Grants 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    to all Light allies.
  • Grants 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Light allies while also extending their buff durations by 1 turn.
  • Inflicts ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 50% ATK DownATK is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , 50% DEF DownDEF is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented (Can't be removed / Can't be extended))
    Strength: 30,000Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
  • Excellent in burst setups for short battles.
Pecorine


8.0
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Pengy


6.0
  • Role: Attacker/Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Pengy


5.0
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with StrengthATK is greatly boosted based on how high HP is
    and Water DEF DownDEF is lowered for water DMG
    .
Pengy


9.0
  • Role: Attacker
  • Normal Attacks are TA Guaranteed and deal Bonus damage when 1 P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    is consumed.
  • Strong C.A. damage from consuming all P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    (15% × number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    s / maximum 150%) and boosted C.A. damage cap (5% × number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    s / maximum 50%).
  • If you use up all 10 P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    s, Pengy will self-knockout in 3 turns.
  • P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    can only be replenished once via S1 after 3 turns, or with a 10% chance to replenish 1 P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    on normal attacks if the EM Support skill is 3★.
Percival


8.0
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Percival


6.0
  • Role: Attacker
  • Easy high damage for early-game players with DA UpDouble attack rate is boosted
    and StrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the PetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Percival


10
  • Role: Attacker/Debuffer/Support
  • Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
  • While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
  • An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
  • GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
  • Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
Percival


9.0

-

Percival


7.5
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Petra


3.0
  • Role: Healer
  • Provides healing for all allies.
Petra


9.5
  • Role: Attacker/Support
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and inflicts 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes whenever a foe uses a special attack.
  • Grants Mirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to all Wind allies.
  • Grants 20% Wind ATK UpWind ATK is boosted
    Strength: 20%
    , 20% DA UpDouble attack rate is boosted
    Strength: 20%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 10%
    to any ally with Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Increases the offensive capabilites of the entire team with 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% Skill DMG UpSkill DMG is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 50% Wind ATK UpWind ATK is boosted
    Strength: 50%Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  • Has permanent RefreshHP is restored on every turn
    Strength: (Healing cap: 500)
    for all allies.
  • Gains potent attack buffs and Dispel CancelBuffs can't be removed or shortened (1 time)
    through Spiritual UnisonATK, triple attack rate, and DMG cap are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    permanently as long as she doesn't take any damage.
  • Useful in most Full Auto setups.
Philosophia


3.0

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Philosophia


6.5

-

Pholia


8.0
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Pholia


9.5

-

Pijiu


9.5
  • Role: Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies regularly.
  • Grants 30% boost to all Light allies' charge bars at battle start, providing support for OTK setups.
  • Grants various buffs, such as 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% C.A. DMG Cap Up (Stackable / Max: 30%)Charge attack DMG cap is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , to all Light allies.
  • Has  Emissary of Creation10% boost to Knightcode's weapon skills.
    (Takes effect even when Pijiu is a sub ally.)
    , which increases the effects of all Light Omega weapon skills by 10%. This support skill takes effect even when Pijiu is a sub ally.
Pochacco


8.5

-

Poseidon


9.5
  • Role: Attacker/Support
  • Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
  • Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
  • Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    . Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    , DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    .
  • Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
Predator


7.5

-

Predator


9.0

-

Prishe


9.0

-

Rackam


6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam


8.5
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Rackam


7.0
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Ragazzo


9.6
  • Role: Attacker
  • Has guaranteed triple attacks, and 100% counters upon taking damage, but no charge bar gain upon normal attacks.
  • Deals high damage by utilizing both Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Charge attack activates twice when TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed)
    Duration: 2 turns
    is active, but he is knocked out when its duration ends.
  • Useful in short battles, or as a sacrifice to bring out an Evoker from the sub ally position.
Ragazzo


9.5
  • Role: Attacker/Debuffer
  • Ragazzo gains powerful offensive buffs as his CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    stacks increase. His offensive capabilities increase greatly when he reaches full stacks, attacking twice per turn and gaining access to Liberta del MareGain 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    (Can only be used when CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10.)
    .
  • Automatically activates Fiamma di Battaglia2-hit, 200% Light damage to a foe (Damage cap: ~185,000 per hit).
    Gain 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    after normal attacks, which ramps his damage up even further with buffs.
  • Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    activates automatically after an enemy special attack. At full stacks of CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    , this skill also dispels twice, making Ragazzo an excellent dispeller who can react to enemy buff skills.
  • Ragazzo's only means of gaining Charge Bar on his own, through Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    , is inconsistent.
Randall


4.0
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Randall


6.5

-

Randall


9.5

-

Ranko Kanzaki


6.0

-

Raphael


9.5
  • Role: Attacker/Support
  • Grants 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Wind allies, and deal damage to a foe at the same time by consuming 8 SmaragdosConsumed by Raphael's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains. or activating a Wind Fated Chain.
  • Grants various useful effects to all Wind allies through Tempestas IudiciumBonus Wind DMG effect / Cap earth DMG taken at 10,000 per hit / Dodge rate is boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which only ends after taking damage 3 times.
  • Deals burst damage through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Has  Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills.
    (Takes effect even when Raphael is a sub ally.)
    , which increases the effects of all Wind Primal and Omega weapon skills by 20%. This support skill takes effect even when Raphael is a sub ally.
Rashid


6.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Razia


8.5
  • Role: Attacker/Defender
  • Protects allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate boost to Hostility.
  • Deals high damage with  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    , which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • High offensive capabilities when Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    to activate.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    that can be used immediately on the first turn.
  • Provides some defense for her allies while dealing decent damage to foes at the same time.
Razia


7.0

-

Raziel


8.5

-

Raziel


9.8
  • Role: Attacker/Support
  • A potent offensive support with many strong team-wide buffs such as Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000
    , Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: Indefinite
    , multiple sources of Bonus Damage, and the ability for Earth allies to perform a Normal Attack without using up a turn.
  • Raziel is an effective attacker herself, particularly when she has full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    and FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    , at which point she is a very powerful normal attacker.
  • Book of Beating Heat, Page 784-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit).
    Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (When RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    is at 10:

    Auto-activates upon normal attacks.)
    provides dispel on normal attacks when Raziel reaches full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    , making her a consistent dispeller after some setup.
  • While Raziel does have a source of RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)
    on Charge Attack, she lacks any defensive or survival capabilities, and may struggle in high difficulty contents without additional support.
  • Due to  Enigmatic SpellbookSubject to all specialty weapon-related weapon skills. making Raziel subject to all weapon specialties, she can fit into compositions that make use of valuable grid pieces such as World Harps freely.
Redluck


6.0
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Rei


9.6
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Rei & Unit 00


9.0
  • Role: Defender/Debuffer
  • Protects her allies with ESV ShieldDEF is boosted / Caps DMG taken at 5,000 per hit / Receives all attacks in place of allies (Includes all-ally attacks) / Can't normal attack or use charge attack / At end of turn: Instant C.A. standby to Rei and the water ally in the next position / Boost to C.A. specs (1 time) / Supplement C.A. DMG (1 time) (Can't be removed)
    Duration: 1 turn
    .
  • Inflicts Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    , and 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    on her foe(s).
  • Gains various buffs based on her Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
    .
Reinhardtzar


7.0

-

Reinhardtzar


9.0
  • Role: Defender
  • Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Reinhardtzar


9.7
  • Role: Attacker/Debuffer/Defender
  • Has permanent guaranteed triple attacks.
  • Removes 1 buff from his foe upon normal attacks.
  • Inflicts 15% Water ATK DownWater ATK is lowered
    Strength: 15%Duration: 180 seconds
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Duration: 180 seconds
    on all foes upon charge attacks.
  • Protects his allies from all-ally attacks with Holy Palm's IntimidationDebuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / DMG taken is reduced by a fixed amount / Normal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gained upon taking DMG is boosted (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
Richard


2.0

-

Richard


6.5
  • Role: Attacker
  • Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Richard


8.5
  • Role: Attacker/Support
  • Grants up to 100% DA UpDouble attack rate is boosted
    Strength: 100%
    , 100% TA UpTriple attack rate is boosted
    Strength: 100%
    , 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 100%
    , and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    , but it depends highly on luck.
  • Has the potential to deal up to 15 hits of skill damage based on the number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    .
Rika Jougasaki


6.0

-

Rimuru Tempest


9.0
  • Role: Attacker/Support
  • Removes 1 buff from a foe with  Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Remove 1 buff.
    Raise caster's Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Upon successfully removing a buff:
    Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl rises by an additional 1.)
    At level 90:
    (Upon successfully removing a buff:
    Also gain 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    .)
    , which becomes available every time a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Provides full healing for all Dark allies while removing all of their debuffs at the same time.
  • Decent in Full Auto setups.
Rin Shibuya


6.5

-

Rita


6.0

-

Robertina


9.5
  • Role: Debuffer/Support
  • Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
    Strength: +60
    from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
  • Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    is active, including Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    that can increase the rate of Charge Attacks.
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all of her foes.
  • Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    instead of dealing damage to her foe.
  • Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    .
Robertina


5.5

-

Robomi


8.5

-

Robomi


6.0

-

Romeo


8.5
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Water DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging SpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His 80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Romeo


5.0
  • Role: Attacker
  • Provides the equivalent to  Rage IIAll parties gain 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Rosamia


3.0
  • Role: Attacker
  • Unchallenged and increased Hostility can keep self and/or other units alive.
  • Guaranteed DA, but only for one turn limits usefulness.
  • 10% Defense Down is easily outclassed, but useful if no other alternatives present.
  • All-around solid and consistent character with no specialties.
Rosamia


6.5

-

Rosamia


9.0
  • Role: Attacker/Debuffer
  • Provides some protection for her allies with the combination of UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
  • Deals high damage whenever Mystic WillBuffs can't be removed or shortened / Armorsmash Quad Talisman activates 1 extra time / Armorsmash Quad Talisman activates after normal attacks / Deals bonus light DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe.
  • Can't be healed due to Power of the MaskCan't be healed (Can't be removed)
    , but gains 40% Bonus Light DMG and other effects while it is active.
  • Useful in some enmity setups, but requires several turns to reach her maximum potential.
Rosamia


9.0

-

Rosetta


5.0
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Rosetta


9.0
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta


9.5
  • Role: Defender/Support/Debuffer
  • Protects all allies with Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    Duration: 3 turns
    , increasing the survivability of the entire party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    on her foe.
  • Provides healing for all allies when a foe uses a special attack, while also inflicting EnthrallmentDMG taken is supplemented (Can't be removed)
    Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on all foes and removing 1 buff.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies.
  • Useful in defensive setups, long battles, and Full Auto.
Rosetta


8.5
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Rosetta


9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Rosine


3.5
  • Role: Healer
  • Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict CharmedAttacks are slightly limited
    on a foe.
Rosine


7.0
  • Role: Support/Healer
  • Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict CharmedAttacks are slightly limited
    at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Roy Mustang


9.6
  • Role: Attacker
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    on his foe.
  • Removes 4 buffs from his foe(s) every turn when Cold-Blooded PassionEnds cooldown for a damage skill after it is cast for two casts each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    is in effect.
  • Excellent in Full Auto setups and high difficulty contents.
Ryan


4.0

-

Ryan


5.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Ryu


5.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict StunnedCan't attack
    .
Sabrina


9.5
  • Role: Attacker/Debuffer
  • When her HP is full, deals high damage with the combination of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , 20% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and the ability to auto-activate Fierce Cleave400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    (When caster's HP is full:
    Activates after normal attacks.)
    .
  • Gains both MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    in a single skill.
  •  Rising BlazeStarts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    and Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    Duration: Indefinite
    .
    When below 25% HP at end of turn:
    Fully restore Sabrina's HP, remove all debuffs, and end cooldown for all skills.
    (Consumes Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    .)
    enables her to fully recover herself when her HP is below 25%.
  • Effective in short-term battles.
Sachiko Koshimizu


5.5
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Sahli Lao


5.0
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Sakura Kinomoto


8.0
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
    Local status effect
    debuff may be useful depending on the boss.
Sakura Shinguji


5.5

-

Sandalphon


9.6
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandalphon


9.5

-

Sandalphon


8.5
  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Sandalphon


8.5
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Sandalphon


9.5
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Provides healing to all Wind allies and removes 1 debuff when a foe uses a special attack.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    to all Wind allies.
  • Inflicts Gravity +3Max charge diamonds are increased by 3
    Duration: 5 turnsLocal status effect
    and DelayReduce a foe's filled charge diamonds by 1
    on his foe(s).
  • Relies on the total number of charge diamonds of all foes in the battle for his skills.
Sandira


9.8
  • Role: Debuffer/Support
  • Increases the maximum bar limit of Fated Chain to 200% when she is a main ally.
  • Grants Free ReinFire ATK is boosted / Triple attack rate is boosted / Boost to charge bar each turn. Recover HP if charge bar is full (Can't be removed)
    Duration: 5 turns
    to all Fire allies.
  • Protects all Fire allies with UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    .
  • Reaches her maximum potential when Requitement's ArrowCharge attack gains the following effects based on number of Requitement's Arrow: End cooldown for Start with the Horse / Boost to Sandira's C.A. specs (Stackable) / 1-turn cut to buff skill cooldowns / Hit to a foe's fire DEF (Stackable) / Hit to debuff resistance (Stackable) / 12-hit bonus fire DMG to random foes (Max: 6 / Can't be removed)
    is at level 6.
    • Inflicts up to 8 debuffs with her skill.
    • Removes up to 2 buffs from her foe.
    • Deals 12-hit skill damage to her foe(s) with her charge attack while also inflicting additional 2 debuffs on them.
  • Excellent in Battle System 2.0.
Sara


9.0
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Sara


5.0
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Sara


9.0
  • Role: Defender
  • Passive Counters on DMG raises Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide 60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Sara


6.5

-

Sariel


10
  • Role: Attacker/Support
  • Has guaranteed triple attacks and Triple Strike effect immediately on the first turn.
  • Grants 20% Bonus Dark DMG effect to all Dark allies through Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
  • Inflicts Death SentenceDMG taken is boosted / DMG dealt is lowered
    Duration: 5 turnsLocal status effect
    on all foes, strengthening all Dark allies at the same time with  Harbinger of DeathSupplement Dark allies' damage against foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    (Damage cap: 30,000).
    20% reduced damage taken by Dark allies from foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    .
    .
  • Has  Skotou Arche20% boost to Dark's, Hatred's, Oblivion's, and Mistfall's weapon skills.
    (Takes effect even when Sariel is a sub ally.)
    , which increases the effects of all Dark Primal and Omega weapon skills by 20%. This support skill takes effect even when Sariel is a sub ally.
Sarunan


8.5
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan


7.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Sarya


6.5

-

Sarya


6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Sato


9.6
  • Role: Attacker/Debuffer/Defender/Healer/Support
  • Deals 10-hit Bonus Fire damage to all foes upon Prominence FlareFire-elemental chain burst of 4 or more chains. chain burst.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    for burst damage.
  • Gains various permanent buffs, such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , based on the level of Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Removes 1 buff from her foe with Brown Sugar Blast6-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Remove 1 buff.
    (Forms Rin SignConsumed upon using Hidden Ninja Art / Bonus Fire DMG effect to caster (1 time) (Can't be removed / Ends upon forming a different sign)
    Duration: Indefinite
    .
    When Toh SignConsumed upon using Hidden Ninja Art / Armor effect to caster (Can't be removed / Ends upon forming a different sign)
    is formed:

    Changes to Sha SignConsumed upon using Hidden Ninja Art / Restores fire allies' HP (Can't be removed / Ends upon forming a different sign)
    Duration: Indefinite
    .)
    .
    • Also activates on Charge Attack when a foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
      level is 7 or above.
    • Also activates at end of turn if no damage has been taken after Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      has reached level 5.
  • Has several defensive utilities, such as debuff removal, healing, and the combination of Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    , and Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    to protect her allies from incoming damage. Also grants Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 4 turns
    and 30% Wind CutWind DMG is cut 30%
    Duration: 4 turnsWind Damage Cut.
    to all Fire allies.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Duration: 4 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Duration: 4 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Duration: 4 turnsLocal status effect
    on a foe with just a single skill.
  • Highly flexible support that works in long battles, and great attacker for short battles that rely on charge attacks.
Satyr


9.5
  • Role: Healer/Defender/Debuffer
  • Very defensive kit with virtually no offensive bonuses.
  • Highly dependent on Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
    Duration: Indefinite
    to enhance her skills, which makes her reliant on charge bar generation
  • Automatically heals the party when the boss unleashes a special attack
  • Gains passive boosts from primal allies, but they are not very significant
  • Niche character for long and difficult fights
Satyr


9.5
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Satyr


9.6
  • Role: Attacker/Support/Debuffer/Defender/Healer
  • Removes 1 buff from her foe whenever 15,000,000 Dark skill damage is dealt to a foe that has Trick DollFor every 15,000,000 dark skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
    Duration: IndefiniteLocal status effect
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    at the end of every turn by consuming 2 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Provides healing and 2-turn cut to Dark allies' debuff durations whenever a foe uses a special attack.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , which reset every time she uses her charge attack at 7 or more Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Increases the offensive and defensive capabilities of all allies permanently per turn passed.
Scathacha


8.5

-

Scathacha


9.0
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Selfira


8.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira


6.5

-

Sen


6.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sen


6.5

-

Sen


9.5
  • Role: Attacker/Debuffer
  • Has guaranteed triple attacks as long as Clawesome VigorATK, DEF, triple attack rate, critical hit rate, dodge rate, and hostility are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon dodging and triple attacks.
    • Also removes 1 buff from them if Wild WhirlwindSkill DMG dealt is amplified / Scratchnado's hit number is doubled / Additional effect upon using Cattivating Charm: Remove 1 buff from all foes (Can't be removed)
      Duration: 3 turns
      is active.
  • Deals skill damage and gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    when a foe uses a special attack.
  • Has permanent 20% hit to DEF and relies on high dodge rate to survive.
Sen


8.5
  • Role: Attacker/Healer
  • Restores all allies' HP every time she takes damage.
  • Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Not very effective against foe(s) that can hit all allies with their normal attacks.
Seofon


9.0

-

Seofon


8.5

-

Seofon


9.5
  • Role: Attacker/Support
  • Has guaranteed triple attack by consuming 70% of charge bar before attacking.
  • Gains various effects, including 10% boost to damage cap, based on the level of Bladeshine70% of charge bar is consumed before attacking to raise lvl by 1 (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Requires several turns to reach his maximum potential.
Seox


9.5

-

Seox


8.0

-

Seox


9.5
  • Role: Attacker
  • Deals high damage through various buffs, such as Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , KeenSupplemental DMG to critical hits
    Duration: 4 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 4 turns
    .
  • Has guaranteed triple attacks while Depths of EnlightenmentCan't use charge attack / Deal triple attacks / Deals bonus earth DMG for normal attacks / Normal attack DMG is amplified (Can't be removed / Can't be extended)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect, but cannot use charge attack.
  • Gains up to 30% of Charge Bar +Instantly boosts Charge Bar by
    at end of turn based on the level of New Horizon's HowlBased on lvl: ATK and DMG cap are boosted / Charge bar is boosted at end of turn (Max: Lvl 6 / Can't be removed)
    Multiplier: Perpetuity
    , but gains no charge bar upon normal attacks.
Seruel


8.5
  • Role: Attacker/Support
  • One of the few sources of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Seruel


8.5

-

Seruel


9.5

-

Setsuna Sakurazaki


9.0
  • Role: Attacker/Defender
  • Has guaranteed triple attacks and deals high damage when Sica ShishikushiroNormal attacks deal 3-hit DMG to random foes / Deals bonus wind DMG for normal attacks / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    is active.
  • Auto-activates  Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit).
    Gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    whenever she is targeted by a foe.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    whenever she uses a damage skill.
  • Useful as a sacrifice to bring out a sub ally.
Sevastien


8.0
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Sevastien


9.0
  • Role: Attacker
  • Gains powerful buffs whenever Sanguine SavageryDeals triple attacks / Bonus Dark DMG effect / Skill specs are boosted / Consumes HP every turn / Ends cooldown for damage skills at end of turn (Can't be removed / Ends when almost knocked out)
    Duration: Indefinite
    is active, including the ability to end cooldown for damage skills every turn.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , RefreshHP is restored on every turn
    Strength: (Healing cap: 800)Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies at the start of the battle.
  • Suitable for enmity setups.
Sevilbarra


8.0
  • Role: Attacker
  • Has a maximum charge bar limit of 200%.
  • Can deal massive skill damage by using all of his charge bar.
  • Effective in teams that can boost his charge bar gain.
Sevilbarra


7.5

-

Sevilbarra


9.6
  • Role: Attacker/Support
  • Unleashes a total of up to 3 charge attacks all by himself.
  • Grants Pathfinding WolfATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 4.5 turnsStacking: Special BuffLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    to all Fire allies upon Fire chain burst activation.
  • Grants permanent 10% boost to ATK and 20% boost to DEF for Katana-specialty Fire allies.
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Fire allies consistently.
    • Also removes 1 buff from all foes.
    • Also grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      to Katana-specialty Fire allies.
  • Useful in setups that rely on charge attacks and Katana-specialty characters.
Shao


7.5

-

Shao


9.5
  • Role: Debuffer/Support/Healer
  • Inflicts various debuffs, such as ParoxysmDMG taken is supplemented based on foe's debuffs / Takes plain DMG based on number of debuffs at end of turn (Can't be removed / Max: 10 hits)
    Strength: 4,000 per debuff (Damage cap: 40,000)Local status effect
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% / 20,000
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , on his foe(s).
  • Provides healing for all Dark allies when a foe uses a special attack.
  • Grants Snake's ElixirDEF is boosted / Recovery cap is boosted / Charge bar is boosted on every turn (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Suitable for setups that rely on charge attacks and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    .
Shiki Ichinose


6.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Multiplier: NormalDuration: 5 turns
    .
    (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .)
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Shinji & Unit 01


9.0
  • Role: Attacker
  • Removes 1 buff from all foes whenever a foe uses a special attack.
  • Inflicts 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on his foe(s).
  • Deals high damage through normal attacks, but also has up to 50% hit to DEF based on his Synchronization RateBased on Synchronization Rate: Boost to ATK and multiattack rate / Amplify normal attack DMG / Hit to DEF / When Synchronization Rate is 100%: Buffs can't be removed (Max: 100% / Can't be removed)
    .
Shinobu Kocho


8.5

-

Shinsengumi


8.0
  • Role: Attacker
  • Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
  • After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
  • Over time, increases attack and defense through stackable buffs and can fully heal with  Hijikata SpecialFully restore caster's HP.
    Remove all debuffs.
    Self-inflict Debuff Res. DownDebuff resistance is lowered
    Duration: 3 turns
    .
    , which makes them a very durable unit suited to longer battles.
  • Inflicts ParalyzedCan't attack
    Local status effect
    , a powerful debuff, with decent accuracy.
Shion


8.5

-

Shion


8.5
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to her foe whenever Rimuru Tempest uses a damage skill or charge attack.
  • Gains various offensive buffs and 1-turn cut to her skill cooldowns at every end of turn when affected by AdorationAttacks are slightly limited
    Duration: 3 turns
    .
  • Has a maximum charge bar limit of 200%.
  • Reaches her maximum potential only when Rimuru Tempest is also in the party.
Shion


9.5

-

Shitori


9.5
  • Role: Attacker/Debuffer
  • Has a maximum charge bar limit of 200%.
  • Inflicts 3 debuffs upon charge attack after her 5★ uncap.
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies after a Light Over Burst.
  • Effective in setups that rely on charge attacks.
Shiva


9.5
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants guaranteed triple attacks to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which also affects all allies when Shiva is level 95.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifyMultiplier: Seraphic normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATKMultiplier: Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon triple attacks.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Shiva


9.5
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Sho


9.0
  • Role: Attacker/Support
  • Sacrifices 80% of current HP to gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    , which also allows Sho to grant the whole party damage buffs and deal triple attacks.
  • While staying at low HP is dangerous, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    assist with survivability.
  • Effective in short-term battles as an attacker and for improving party damage.
Shukra


9.5
  • Role: Attacker/Debuffer
  • Inflicts up to 10 different debuffs on her foe(s).
  • Gains 30% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    when a foe has 12 or more debuffs at end of turn.
  • Deals high damage when Fleet-FootedNormal attack DMG is amplified / Triple attack rate is boosted / Chance to nullify DMG and debuffs (Can't be removed)
    Duration: 2 turns
    is combined with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and the effects of RishiBased on lvl: Boost to ATK / Boost to critical hit rate / Supplement DMG / Normal attacks deal 3-hit DMG to random foes / Activate Cat-astrophic Quickdraw at end of turn when Shukra didn't take DMG (Can't be removed / Max: 5)
    .
  • Requires several turns to reach her maximum potential due to the requirement to raise the level of RishiBased on lvl: Boost to ATK / Boost to critical hit rate / Supplement DMG / Normal attacks deal 3-hit DMG to random foes / Activate Cat-astrophic Quickdraw at end of turn when Shukra didn't take DMG (Can't be removed / Max: 5)
    .
Shura


8.0
  • Role: Attacker
  • 200% maximum charge bar limit, but 50% slower charge bar gain.
  • Consumes charge bar to maintain her powerful self-buff Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
    , grant party-wide buffs, or inflict DEF Down (Stackable)DEF is lowered (Stackable)
    (up to 40%).
  • Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
  • Charge Attack has powerful damage and consumes Flourishing ProwessCharge attack activates (Can't be removed)
    instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
  • Extremely high passive Seraphic boost, but it only affects herself.
  • Complicated kit makes her hard to fit in any party.
Shushuku


9.5
  • Role: Attacker
  • Deals high damage from her constant charge attack that activates twice when her HP is below 25%.
  • Deals massive burst damage by utilizing her  Instant GratificationSacrifice 80% of caster's current HP to deal 800% Earth damage to a foe (Damage cap: ~730,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    After clearing 6th Fate Episode at Rushou's Yupei level 10:
    End cooldown for other skills.
    to immediately sacrifice 80% of her current HP, gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , and end cooldown for her other skills at the same time.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on her foe.
  • Has  Emissary of Rushou's Earth10% boost to Lifetree's weapon skills.
    (Takes effect even when Shushuku is a sub ally.)
    , which increases the effects of all Earth Omega weapon skills by 10%. This support skill takes effect even when Shushuku is a sub ally.
Siegfried


8.5
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried


9.0
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Siegfried


9.5
  • Role: Attacker/Support/Debuffer
  • Grants 20% Water DMG LoweredWater DMG is lowered
    Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    and Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    to all Earth allies.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    on his foe.
  • Requires several turns to reach his maximum potential with Blood of the DragonATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Gains additional effects upon each cast of Blood of the Dragon in this order:
    From 2nd cast onward: Triple attack rate is boosted
    From 3rd cast onward: Deals bonus earth DMG for normal attacks
    From 4th cast onward: Normal attack DMG is amplified
    Multiplier: PerpetuityDuration: 3 turns
    and Dragonsbane PulseGains the following effects based on Dragonsbane Pulse: Orkan activates after normal attacks / Ends cooldown for Siegfried's damage skills upon charge attack / Deals bonus earth DMG to foe upon charge attack (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Performs well in high difficulty contents and Full Auto setups.
Siegfried


9.0
  • Role: Attacker/Debuffer
  • Increases his own offensive capabilities through  Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Raise Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: Indefinite
    lvl by 1 upon normal attacks (Max: 7).
    (Based on Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl:

    Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.)
    with each normal attack.
  • After Lone Dragon's Toil has reached level 7,  Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Restore caster's HP based on 20% of damage dealt (Healing cap: 1500).
    (When Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl is 7:

    Auto-activates upon normal attacks.)
    will auto-activate upon each normal attack.
  • Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
    Duration: 5 turns
    is active to redirect some incoming damage to himself.
  • Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
Siegfried


8.5
  • Role: Attacker/Support
  • Passively increased attack, guaranteed multiattacks, and 80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 80%Duration: Indefinite
    contribute to solid offensive performance.
  • Very durable thanks to support skills granting increased defense and capping incoming Fire damage, alongside a huge Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    .
  • Brings Fire SwitchElemental DMG from foes turns into fire DMG
    to the team, which is a valuable buff for certain encounters, particularly against non-elemental enemies.
  • Activates a damaging skill upon Charge Attack which is useful for OTK compositions.
Siegfried


8.5

-

Sig


7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with  RageAll parties gain ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Sig


5.0
  • Role: Attacker/Support/Debuffer
  • Medium DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%
Silva


8.5
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her C.A. DMG UpCharge attack DMG is boosted
    and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Silva


8.5

-

Silva


9.0
  • Role: Attacker/Support
  • Deals bonus damage as a sub ally upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Has high burst damage from gaining Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    consecutively for 3 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and removes 1 buff with her charge attack.
  • Provides Backup FireReceiving backup fire from Silva (ATK and C.A. specs are boosted / DEF is lowered / Upon attacks: Deals bonus earth DMG / DMG Taken Amplified to a foe [6 hits]) (Can't be removed)
    Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite
    by switching positions with a sub ally, and inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    to her foe whenever the ally performs normal attacks and charge attacks.
Silva


9.5
  • Role: Attacker/Debuffer/Support
  • Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn
    .
  • Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
  • Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
  •  AmittimusInflict 15% Wind ATK DownWind ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    (From 2nd cast onward:
    Also inflict GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
    From 3rd cast onward:
    Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .)
    inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
  • A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
Skuld


9.6
  • Role: Support
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies, and depending on the number of buff skills on them, may also grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 1 turn Unofficial status name
    .
  • Increases the C.A. specs of all Wind allies, and depending on the number of damage skills on them, may also grant GesteigertDeals bonus wind DMG to foe upon charge attack
    Duration: 5 turns
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Her performance varies according to the Skill Color of her allies.
  • Good for setups that rely heavily on charge attacks.
Skull


7.5

-

Skull


6.0
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Skull and Balurga


9.5
  • Role: Attacker
  • Deal high damage in a single turn with the combination of Atar BiteATK is boosted by Atar Bite (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    when HP is below 25%.
  • Auto-activate  Northern Rush400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict a random debuff.
    (When below 25% HP: Activates twice.)
    after using a charge attack and whenever a foe uses a special attack.
  • Gain UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    by sacrificing 80% of their current HP, which also allows them to instantly draw out their own full potential.
  • Suitable for burst setups in short battles.
Societte


9.0
  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Societte


7.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Societte


8.5

-

Sophia


9.0
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Sophia


7.0

-

Sophia


8.5

-

Sophie


6.0

-

Soriz


6.0
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Soriz


5.5
  • Role: Defender
  • SOIYA!
  • All of his skills give SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Soriz


9.5

-

Special Week, Silence Suzuka, and Tokai Teio


8.5

-

Spinnah


5.0
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Spinnah


5.0

-

Spinnah


9.5
  • Role: Attacker
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Deals normal attack damage to his foe(s) with the combination of Double StrikeAttacks twice each turn
    Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , Supplemental Normal Attack DMGNormal attack DMG is supplemented
    Strength: 50,000Duration: 3 turns
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .
  • Increases his own survivability with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    whenever he uses his Charge Attack.
Stahn Aileron


6.0

-

Stan


3.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan


5.0
  • Role: Defender
  • Provides a three-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to a single ally.
  • Being hit improves the damage of his skills and Charge Attack.
  • Lacks defense buffs to help him survive while tanking.
Stan and Aliza


7.5

-

Sturm


8.5

-

Sturm


9.5
  • Role: Attacker
  • Deals high damage through normal attacks and skills.
  • Deals burst damage when Blade of YoreNumber of attacks is increased by 1 / Consumes 50% charge bar before each attack to deal 2-hit DMG to random foes and 2-hit bonus fire DMG to a foe for the next normal attack (Can't be removed)
    Duration: 5 turns
    is active.
  • Inflicts Burned (2000)HP is lowered on every turn
    Strength: 2000Base Accuracy: 100%Duration: 180 seconds
    and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on her foe upon dodging.
  • Gains permanent effects based on the levels of her Impetuous BladeBased on lvl: ATK, DEF, and multiattack rate are boosted (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    and Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Sturm


9.0

-

Suframare


3.5

-

Suframare


6.0

-

Sui


9.0
  • Role: Support/Healer
  • Provides charge attack support and defensive buffs for herself and a Light ally in the next position through Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed)
    Duration: 5-10 turns
    .
  • Provides some healing and 2-turn cut to debuff durations for all Light allies.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Light allies from 10th turn onward.
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe.
  • Passively increases the offensive capabilities of all Light allies per turn passed.
  • Good in long-term battles that last more than 10 turns.
Sutera


6.5

-

Sutera


6.5
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade DiagramJade Diagram is granted
    stacks.
  • Dodge Rate UpChance to dodge DMG and debuffs
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade DiagramJade Diagram is granted
    aren't available.
Sutera


8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Dodge AllTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade DiagramJade Diagram is granted
    aren't available.
Sutera


8.5
  • Role: Attacker/Support
  • Grants permanent skill supplemental damageDamage cap: 50,000 to all Wind allies.
  • Grants 1-turn cut to Wind allies' skill cooldowns.
  • Grants 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    to all Wind allies.
  • Effective in setups that rely mainly on skills.
Suzaku Kururugi


7.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Sylph


9.0
Sylvia


9.8
  • Role: Support/Debuffer/Healer
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Water allies constantly.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and other various debuffs on her foe.
  • Grants ATKMultiplier: Perpetuity, DEF, C.A. specs, special C.A. damage cap, and supplemental C.A. damage to all Water allies permanently based on the level of Punishment ExactionBased on lvl: Water allies' ATK, DEF, C.A. specs, and special C.A. DMG cap are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Removes 1 buff from her foe with her charge attack.
  • Excellent for high difficulty contents.
Syr


5.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Tabina


8.5
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
  • Provides Dispel
Tabina


9.5

-

Tanjiro, Nezuko, Zenitsu, and Inosuke


8.0

-

Tanya


4.0

-

Tanya


7.0

-

Tanya


9.5
  • Role: Attacker/Debuffer
  • Deals high damage through multiple auto-activations of skills.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 6% S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable)
    Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe at the end of every turn by consuming 1 KnifeAt end of turn: Consume 1 to activate Nimble Throw (Max: 8 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000Base Accuracy: 140%Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes upon dodging.
  • Effective in Full Auto teams and any content where DelayReduce a foe's filled charge diamonds by 1
    is important.
Tanya


6.5

-

Tear Grants


6.0

-

Teena


6.5
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict BurnedHP is lowered on every turn
    and BlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
Teena


8.5

-

Teena


6.0

-

Tefnut


9.8
  • Role: Debuffer/Support
  • Provides excellent support to Water allies, particularly through Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    which grants the Water ally after her Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    when she uses her Charge Attack. She also passively boosts Water allies' stats with  Tusbih ala KhayrAt end of turn when no damage is taken:
    Other Water allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 1 turn
    , and Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 1 turn
    .
    Raise Tefnut's SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Based on SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl:

    Boost to other Water allies' ATKMultiplier: Perpetuity, multiattack rate, dodge rate, and charge bar gain.)
    .
  • Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    on all foes.)
    provides dispel and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    . While Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    is active, this skill activates every turn. By default, IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    Duration: 5 turns
    .
    has a high uptime, making Tefnut a fairly consistent dispeller and charge bar support unit.
  • Dabab BaaridInflict Gloomy FogATK is lowered / Attacks and special attacks have a chance to miss (Can't be removed)
    Strength: 50% ATK Down / 50% Accuracy LoweredBase Accuracy: 200%Duration: 3 turns
    , 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    All Water allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    applies several useful debuffs. While Tefnut has full stacks of SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    , it also provides buffs to Water allies, including Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Requires time to raise her SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    stacks to reach her full potential, which can be inconsistent in shorter battles due to its requirement of taking no damage.
  • She is an effective support and debuffer, particularly for hard battles in which the enemy requires constant dispelling.
Teru Tendo


5.5

-

The Lowain Bros


6.5

-

Thelonim


3.0
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Therese


5.5
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Therese


5.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Therese


8.5
  • Role: Attacker
  • Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Hostility UpMore likely to be attacked
    combined with Dodge Rate UpChance to dodge DMG and debuffs
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Therese


7.5

-

Threo


8.5

-

Tiamat


9.0
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tien


9.0

-

Tien


9.5
Tikoh


9.0
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    . 2-turn cut to  AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    's cooldown.
    will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.0
  • Role: Healer/Support
  • Grants Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turnsAlso called "Lethal Attack Dodged"
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce400% Dark damage to all foes (Damage cap: ~700,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    All Dark allies gain Recovery Cap BoostedRecovery cap is boosted
    Strength: 500 HPDuration: 5 turns
    .
    .
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.0

-

Toshiro Hitsugaya and Rangiku Matsumoto


9.5
  • Role: Attacker/Support
  • Remove 1 buff from all foes when a foe uses a special attack.
  • Grant Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    to all Water allies.
  • Inflict Rokui HyoketsujinAttack is restricted (Can't be removed / Can't be extended)
    Base Accuracy: 200%Duration: 1 turn
    on all foes.
  • Effective in setups that rely on charge attacks and skill damage.
Troue


8.0
  • Role: Attacker/Debuffer
  •  Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
    Supplement Water allies' critical hit damage (Damage cap: 3000).
    boosts allies' critical rate and supplements critical hits.
  • When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    reaches 5 stacks, offensive performance increases significantly.
  • Facsimile can be very valuable depending on team composition.
  • Requires a composition which can guarantee critical hits to maximise effectiveness.
Tsubasa


8.0
  • Role: Support
  • Provides team 30% uptime for DA UpDouble attack rate is boosted
    Duration: 2 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Tsubasa Kashiwagi


6.5

-

Tsukuyomi


9.5
  • Role: Support/Healer
  • Grants permanent 20% Reduced DMG Taken and 1-turn cut to debuff durations at the end of every turn through Moonlight BlessingC.A. DMG dealt is supplemented / DMG taken is reduced / 1-turn cut to debuff durations at end of turn (Can't be removed)
    Duration: Indefinite
    .
  • Protects all Dark allies with Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies whenever an ally casts a skill that grants an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and Clear through her charge attack.
  • Increases the charge bar gain of Dark allies based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Effective in long battles that allow her to reach level 7 NightviewBased on lvl: Boost to ATK and DEF / Boost to C.A. specs / Boost to special C.A. DMG cap (Max: 7 / Can't be removed)
    .
Tweyen


9.0
  • Inflicts a wide array of debuffs, including ParalyzedCan't attack
    .
  • Normal attacks target all foes.
  • Charge attack grants party-wide guaranteed Critical Hits.
  • Can extend all debuff durations once per fight.
Tweyen


9.5
Tyra


9.5
  • Role: Attacker
  • Removes 1 buff from all foes and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    when a foe uses a special attack.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Gains random buffs such as Supplemental DMG (20,000)DMG dealt is supplemented
    Strength: 20,000Duration: 3 turns
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    through her Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit).
    Gain 2 random buffs.
    .
  • Has high offensive capabilities based on number of main allies.
Tyre


7.0

-

Tyre


7.5

-

Tōru Amuro


6.5

-

Ulamnuran


6.0

-

Ultimate Friday


9.0

-

Uriel


9.7
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Uruki


9.5
  • Role: Defender/Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Water allies at the end of every turn, increasing the rate of their charge attacks.
  • Protects all allies with the combination of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and 100% Fire CutFire DMG is cut 100%
    Duration: 0.5 turnsFire Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .
  • Reaches her maximum potential when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is level 7 or above.
  • Has low multiattack rate innately.
  • Has  Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills.
    (Takes effect even when Uruki is a sub ally.)
    , which increases the effects of all Water Omega weapon skills by 10%. This support skill takes effect even when Uruki is a sub ally.
Uruki


9.0
  • Role: Attacker/Debuffer/Healer
  • Inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe upon normal attacks.
  • Provides healing and debuff removal for all Wind allies.
  • Effective in setups that inflict at least 5 debuffs every turn.
Utsusemi


9.5
  • Role: Attacker/Support
  • Deals high damage against foes in Break with 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
  • Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff
    , 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3-5 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3-5 turns
    .
  • Deals more damage in long battles that allow her to use Consort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on a foe.
    (From 2nd cast: Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn

    From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .)
    repeatedly.
Uzuki Shimamura


6.0

-

Vajra


9.8
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedCharge diamonds don't fill up
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Vajra


9.9
  • Role: Attacker
  • Has guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes, but no charge bar gain upon normal attacks.
  • Gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    and deals Light damage to her foe for every 3 triple attacks by Light allies.
  • Deals high damage when Dancing CanineAttacks twice each turn / Deals bonus light DMG for normal attacks / Daredoggy Mischief activates upon normal attacks (Can't be removed)
    Duration: 2 turns
    is active.
    • Also removes 1 buff from all foes upon normal attacks.
  • Grants Attack CountIncrease number of attacks by 1 every turn
    Duration: 1 turn Stacks with Multistrike effects
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 5 turns
    , and 50% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 50%Duration: 5 turns
    to all Light allies.
  • Effective in setups that rely heavily on normal attacks.
Vajra


9.5

-

Vane


6.0
  • Role: Attacker/Support
  • ATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Vane


5.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Vane


9.5
  • Role: Attacker/Defender
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    to other Wind allies except himself at the start of the battle.
  • Provides protection for all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks / Can't be removed)
    Duration: 3 turns
    that lasts for 3 turns.
  • Removes 1 buff from his foe at the end of every turn when ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed)
    is at level 2 or more.
  • Requires withstanding lethal damage 3 times to activate  Indomitable ConvictionFully restore caster's HP and remove all debuffs.
    Gain Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Can only be used when ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed)
    lvl is 3.
    Can't recast.)
    .
  • Unsuitable for short battles, as he needs Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    to reach his maximum potential.
Vane


9.5
  • Role: Support/Debuffer
  • 50% boost to Wind allies' DEF that takes effect even when Vane is a sub ally.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    whenever Vane has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    effect, which can be easily mantained by rotating his WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    and  Flinkbein: Treat450%Massive Wind damage to a foe.
    Restore Vane's HP (Healing cap: 2000).
    End cooldown for WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    .
    .
  •  Everyone's ShieldWhen Switching to Main Ally:
    Activate RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed)
    Duration: 5 turns
    .
    .
    Gain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks / Can't be removed)
    Duration: 3 turns
    , UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    , and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
    Strength: 30%Duration: 3 turnsHealing cap: 5000
    .
    (Can't be reactivated.)
    makes him very strong when he comes out from sub ally position.
  • Useful as a sub ally in high difficulty contents and Full Auto team.
Vane


8.5
  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and GutsCan withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Vania


8.5
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania


7.0

-

Vania


9.8

-

Vania and Malinda


8.5
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Vanzza


3.5

-

Vanzza


6.0
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Vaseraga


9.0
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Heavy reliant on external multiattack sources.
  • Lack of utility makes him hard to fit into advanced teams.
Vaseraga


8.0
  • Role: Attacker/Defender
  • Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
    DMG taken is lowered (Can't be removed)
    grants him many powerful buffs, but consumes 100% charge bar to activate.
  • Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
  • Powerful Enmity-based nuke is strengthened further through his charge attack buff.
  • Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
Vaseraga


8.5
  • Role: Attacker/Defender
  • Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and survives damage with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn Also called "Lethal Attack Dodged"
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    alongside an innate 100% boosted DEF.
  • Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: 8 turns
    for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on enemies via normal attacks.
  • Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
Vaseraga


9.5
  • Role: Attacker/Defender
  • Deals high damage when AutomafusionGains effects in order based on lvl: Sharp boost to DEF / Boost to critical hit rate / Amplify DMG (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3 and Soul RavenousIgnores a percentage of foes' DEF (Can't be removed) / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) / ATK is boosted (Can't be removed)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect.
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Suitable for Full Auto setups and long battles.
Vaseraga


9.0
  • Role: Attacker/Defender
  • Protects the party with Only the OceanGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    , and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    , which grants Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    ,GutsCan withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    and Tank-and-CounterCounters upon taking DMG
    Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and can be recasted every time Vaseraga charge attacks.
  • Has innate enmity and a 100% boost to DEF, which helps reducing damage taken from protecting other allies.
  • Pulls his weight on normal attack teams thanks to guaranteed triple attacks.
  • After casting The BurdenGain The BurdenATK is boosted / DEF is boosted / DMG taken is lowered / More likely to be attacked / Wait and Bleed activates at end of turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Consumes 100% of charge bar. Can't recast.)
    , Wait and Bleed400% Water damage to all foes (Damage cap: ~620,000).
    Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    Restore caster's HP based on 20% of damage dealt (Healing cap: 2000).
    is activated at the end of each turn for additional damage and self-healing.
Veight


9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Veight


9.5
  • Role: Debuffer/Support
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    once per turn when Veight drains a foe's HP.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on Charge Attack.
  • Gains various offensive buffs based on number of Noble DropGains effects in order based on number of drops: Boost to ATK / Deal multiattacks / Boost to C.A. specs / Boost to special C.A. DMG cap / Uplift effect (Max: 5 / Can't be removed)
    .
  • Increases the survivability of the entire team with Earth SwitchElemental DMG from foes turns into earth DMG
    and 50% Earth DMG Lowered through Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed)
    Duration: 5-12 turns
    .
  • Provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    for himself and a Wind ally in the next position.
  • Useful in long-term battles.
Veldora Tempest


9.0
  • Role: Attacker/Debuffer
  • Gains various effects based on the level of StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and all of his normal attacks are amplified by 30%.
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Duration: 180 seconds
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Duration: 180 seconds
    to all foes.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at the start of the battle even as a sub ally.
  • Deals high damage, but gains no charge bar upon normal attacks.
Vermeil


4.0
  • Role: Attacker
  • Has no offensive skills, but his normal attacks deal high damage.
  • Requires babysitting to keep effective and alive, but...
  • Synergizes well with R and SR Light tanks (Cordelia, Naoise).
Vermeil


8.0

-

Viceroy


4.0

-

Vikala


9.7
  • Role: Attacker/Support
  • Increases charge bar gain and C.A. specs of all Dark allies with Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which will only end after taking damage 2 times.
  • Grants all Dark allies both offensive and defensive buffs, such as 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 20%Duration: Indefinite
    , DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    , Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and grants HypeATK is boosted
    to all allies when Utopia+All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    is active.
  • Removes 1 buff from all foes upon dodging, which activates twice when Vikala's HypeATK is boosted
    is 4.
  • Inflicts CaughtCan't attack
    Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 999,999 Plain damage when her foe uses a special attack.
  • Excellent for most Full Auto setups.
Vikala


5.0

-

Vikala


9.5
  • Role: Attacker/Debuffer/Support
  • Trick or CheeseAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    , 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 6% (Max: 30%)Duration: Indefinite
    .
    is refreshed on C.A., which allows Vikala to provide Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    consistently and frequently while improving the party's skill damage.
  • Inflicts Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteLocal status effect
    to her foe, which will permanently supplement all skill damage taken by 50,000.
  • Grants 10% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 10%Duration: Indefinite
    to all Water allies and supplements their skill damage by another 50,000 when Spooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted
    Field effect
    Local status effect
    is active.
  • Deals damage to her foes and restores Water allies' HP at the same time whenever a Water ally uses a skill while Ghost RatGhost Rat lvl rises when a water allies uses a skill / Vikala's second-slot skill activates when a water ally uses a skill at lvl 3 (Resets Ghost Rat lvl) (Can't be removed)
    Duration: Indefinite
    is at level 3.
  • Good for Full Auto or any team that relies heavily on skill damage.
Vikala


9.5
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to other Earth allies every time she uses her charge attack.
  • Also provides healing, 2-turn cut to debuff durations, 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    for all Earth allies with her charge attack.
  • Switches out with a single sub ally and grants them powerful buffs through Mighty MouseATK is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to dodge DMG and debuffs / DEF is lowered (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Can't normal attack, but grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to Earth allies at the end of every turn while also boosting their C.A. specs.
Vikala


9.7
  • Role: Attacker/Support/Debuffer
  • Deals skill damage at end of turn when allies deal skill damage 15 or more times to the current target in 1 turn.
  • Increases ATKMultiplier: Perpetuity, DEF, triple attack rate, and dodge rate of all Light allies based on the level of Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
    Multiplier: Perpetuity
    .
    • Also supplements Light allies' skill damage when Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
      Multiplier: Perpetuity
      is level 3.
    • Also grants 10% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
      Strength: 10%Duration: Indefinite
      to Light allies before attacking when Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed)
      Multiplier: Perpetuity
      is level 3.
  • Inflicts Dorrie's MousetivitiesBoost to DMG taken / For every 60 hits of DMG dealt to this foe: Bonus Plain DMG / DMG Taken Amplified effect (Can't be removed)
    Base Accuracy: 100%Duration: IndefiniteLocal status effect
    on all foes.
  • Protects all Light allies with Festival CandyfluffSkill DMG is amplified / Debuff resistance is boosted / DMG taken is reduced by a fixed amount / HP is restored every turn (Can't be removed)
    Duration: 5 turns
    .
Vira


6.0
  • Role: Attacker
  • Heavy single turn burst if she casts all of her skills.
  • Gains bonus stats by having Katalina in the back row.
  • Lacks the utility of her SSR forms, only having a minor Attack DOWN.
Vira


9.6
  • Role: Attacker/Defender
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted
    Strength: 1000%
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    for herself.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    to all allies.
  • Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
  • Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
Vira


7.5

-

Vira


8.5
  • Role: Attacker/Debuffer
  • Good damage output with 2-turn guaranteed TA UpTriple attack rate is boosted
    and Luminiera Merge's offensive buff effects.
  • Almost caps DEF Down on her own after 5★ with 15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%
    and 30% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Party-wide Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Vira


8.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Vira


9.7
  • Role: Attacker/Support
  • Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed)
    is a powerful defensive buff that protects allies and nullifies a foe's normal attacks, while converting incoming damage to Wind. This synergises well with Vira's passive incoming damage cap.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    via a skill, which resets cooldown after every Charge Attack.
  •  Someday I'll Fly with You20% hit to max HP.
    30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap.
    Cap incoming Wind damage to 5,000 per hit.
    grants Vira a number of strong offensive passive buffs.
  • An excellent tank for high difficulty content, and also performs well in Full Auto.
Vira


8.5
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local DEF DownDEF is lowered
    Local status effect
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Volenna


4.0

-

Volenna


5.0
  • Role: Support/Debuffer
  • Boost to ATK and DEF when Sara is in the party.
  • Very helpful for increasing the survivability of your party.
Volenna


9.0
  • Role: Support/Healer
  • Grants 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, which will increase the damage output of their normal attacks.
  • Provides healing and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3 turns
    to all allies whenever a foe uses a special attack.
  • Increases the multiattack rate of any ally who has ShieldNext ATK received will be ineffective for a fixed amount
    , and grants them 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    .
  • Useful in Full Auto teams that rely on normal attacks to deal damage.
Walder


2.5

-

Walder


7.5
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Dodge AllTakes no DMG or debuffs while in effect
    with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff BlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Walder


2.5

-

Walder


2.5

-

Walfrid


9.6
  • Role: Attacker
  • Deals high damage through the combination of Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Grants Onslaught TacticsTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / DMG taken is lowered / Buffs can't be removed or shortened (Can't be removed / Can't be extended)
    Duration: 2-5 turns
    to all Wind allies.
  • Depends heavily on the number of Sabre-specialty main allies in the party to reach his maximum potential.
  • Good for setups that rely on normal attacks.
Wamdus


9.5
  • Role: Attacker/Defender/Support
  • Protects all Water allies with DMG Mitigation (5000)DMG taken is lowered by a fixed amount
    Strength: 5000Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    and UnchallengedNext DMG received will be ineffective
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    through her charge attack.
  • Deals damage with TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed)
    Duration: 1 turn
    , and also auto-activates  Innocence Toxin6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit).
    Inflict ParalyzedCan't attack
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    and Poisoned (5000)HP is lowered on every turn
    Strength: 5000Base Accuracy: 100%Duration: 180 seconds
    .
    Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    (Auto-activates upon taking damage.)
    upon taking damage.
  • Has a maximum charge bar limit of 200% and suffers 25% hit to charge bar gain, but also has permanent 50% boost to max HP and 200% boost to charge bar gained upon taking damage.
  • Capable of removing all buffs from all other allies and foes with a single skill.
Wamdus


9.9
  • Role: Attacker
  • Deals high burst damage with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed)
    , and starts battle with it when her max HP is 60,000 or above.
  • Inflicts 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe upon triple attacks.
  • Grants 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 3 turns
    , 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , and Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 2 turns
    to all Fire allies when The Azure's BlessingDMG cap is boosted based on lvl (Max: 3 / Can't be removed)
    is level 3.
  • Excellent in burst setups and short battles, but requires a weapon grid that reaches 60,000 HP without sacrificing too much on damage.
Wamdus


9.9
  • Role: Attacker/Support/Healer
  • Increases Dark allies' C.A. specs and skill specs based on the level of Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    .
  • Activates her charge attack twice when Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    is level 10.
  • Provides healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Dark allies upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Excellent in charge attack setups and high difficulty contents.
Will


3.0
  • Role: Attacker
Will


7.0
  • Role: Attacker/Healer
  • Dark element healers are very rare and Will is one of them.
Will


9.0
  • Role: Attacker/Support/Healer
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    on his foe every time he dodges.
  • Removes 1 buff from his foe after his normal attacks and has guaranteed triple attacks whenever PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed)
    is active.
  • Provides healing, 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Dark allies.
  • Depends heavily on dodging to maximize his potential.
Wilnas


9.5
  • Role: Attacker
  • Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    , and activates  Flame Claw800% Fire damage to a foe (Damage cap: ~730,000).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    Strength: 30%Multiplier: AssassinDuration: 2 turns
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    upon normal attacks.
  • The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    makes him highly durable, by buffing his DEF and making him immune to debuffs.
  • Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
  • A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
Wilnas


9.5
Wulf and Renie


9.5
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Wulf and Renie


7.5

-

Yaia


8.0
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Yaia


8.0
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yaia


9.0

-

Yamanbagiri Kunihiro


6.0
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yatima


9.9
  • Role: Attacker/Support/Defender/Debuffer
  • Grants permanent 20% Bonus Superior Elemental DMG and 100% Debuff Res. Up to all Water allies through Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Deals superior elemental damage regardless of foe element.
  • Has guaranteed triple attacks when Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts Degradative SpinelDEF is lowered / DMG taken is supplemented (Lvl rises upon each cast of Degradative Spinel [Max: 5] / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on her foe.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and up to 100% / 100% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 100% less damage.Duration: 1 turn
    to all Water allies.
  • Excellent in long battles where she is allowed to reach level 4 for both Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed)
    Duration: Indefinite
    and Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
Yggdrasil


8.5
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Yggdrasil


9.5
  • Role: Support/Healer
  • Grants various buffs and effects to Dark allies with all of her skills.
  • Activates her charge attack twice when she has 15 or more buffs, granting Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Dark allies as well.
  • Removes 1 debuff from all Dark allies while providing healing at the same time upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Works well in setups that rely on charge attacks due to OrnamentumBuffs can't be removed or shortened / Charge bar gain is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    . However, its long cooldown is a significant downside.
Yggdrasil


8.5

-

Yngwie


8.0
  • Role: Defender/Attacker
  • Synergizes with DA UpDouble attack rate is boosted
    and TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Yngwie


9.0

-

Yodarha


3.0

-

Yodarha


9.0
  • Role: Attacker
  • Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
  • Deals high damage with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Useful even for beginners, especially after getting his 5★ uncap.
Yodarha


8.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Yorozuya


8.5

-

Yoruichi Shihoin


9.5
  • Role: Attacker
  • Deals burst damage through the combination of ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    Duration: 2 turns
    , Flash MasterATK is sharply boosted / DMG for normal attacks and counterattacks is amplified / Dodge rate is boosted (Can't be removed / Can't be extended)
    Duration: 2 turns
    , and Double StrikeAttacks twice each turn
    Duration: 2 turns
    .
  • Has guaranteed triple attacks, but gains no charge bar upon normal attacks when ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    is in effect.
  • Protects her allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  • Suitable for burst setups and short battles.
You


9.5

-

You


7.5

-

You


9.5
  • Role: Attacker
  • Has guaranteed triple attacks when her HP is 50% or below.
  • Inflicts FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe when she uses her charge attack.
    • Also inflicts the same debuffs with her normal attacks when her HP is 50% or below.
  • Gains HeartfireAdditional effects to the support skill Tenacious Tenderfoot Lifeguard: When HP is 50% or below: Debuff immunity / Full-force counter upon taking DMG (2 hits) / 1-turn cut to skill cooldowns at end of turn (Can't be removed)
    Duration: Indefinite
    permanently when her HP is below 25%.
  • Effective in enmity setups.
Young Cat


5.0
Yuel


9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Yuel


6.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Yuel


9.8
  • Role: Attacker/Support/Healer
  • Provides healing and 1-turn cut to debuff durations for all Fire allies at the end of every turn.
  • Removes 1 buff from her foe after normal attacks.
  • Amplifies damage of all Fire allies by 10% while also increasing their multiattack rate and dodge rate against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: Indefinite
    .
  • Great for battles that are long enough for her to gain Crimson Dance: GyouBonus Fire DMG effect / Supplement critical hit DMG / At end of turn: Restores fire allies' HP / 1-turn cut to debuff durations / Activates Foxflame Familiars after normal attacks (Can't be removed)
    Duration: Indefinite
    .
    • Also increases the damage cap of all Fire allies by 10% when Crimson Dance: GyouBonus Fire DMG effect / Supplement critical hit DMG / At end of turn: Restores fire allies' HP / 1-turn cut to debuff durations / Activates Foxflame Familiars after normal attacks (Can't be removed)
      Duration: Indefinite
      is in effect.
Yuel


9.5
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuel


8.5
  • Role: Support/Debuffer
  • Inflicts 25% Fire ATK DownFire ATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , and 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes.
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    to all allies.
  • Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with  Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect
    on all foes.
    , which will activate at end of turn whenever Yuel didn't take any damage.
Yuel and Societte


9.0
  • Role: Attacker
  • Uses linked skills to switch between Dances and take on a more offensive or defensive role. Each Dance ends upon taking damage two times, and cannot be refreshed early by activating the same linked skill.
  •  Twinfox Dance2-hit, 300% Dark damage to all foes (Damage cap: ~230,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Ruby Dance: KarakurenaiAttacks twice each turn / Can't use Ruby Dance: Karakurenai while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Damage increased to 450% and damage cap increased to ~350,000 per hit.
    When Lazuli Dance: OborozukiTakes no debuffs while in effect / DMG taken is lowered by a fixed amount / Can't use Lazuli Dance: Oborozuki while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Activates twice.)
    auto-activates often due to their support skills and its firepower is boosted differently based on which Dance is in effect.
  • Yuel and Societte are very Full Auto friendly, and will naturally swap between their Dances throughout an encounter, so long as they're not taking damage, and frequently activate their damaging skill to keep the enemy's defense and attack debuffed.
Yuisis


9.0
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis


8.5
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , GutsCan withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Yuisis


7.0
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.
Yuji Itadori and Megumi Fushiguro


9.0

-

Yuni


9.5
  • Role: Debuffer/Supporter
  • RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    , providing valuable buffs to allies and shortening their skill cooldowns.
  • Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    to cancel Omens and clear charge diamonds.
  • Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • A powerful utility ally for high-difficulty and V2 content.
Yuni


9.0
  • Role: Support/Healer
  • Grants Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    to all Dark allies with  Sterna SacraAll Dark allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    2-turn cut to Dark allies' debuff durations.
    (Gain 1 Precious HolidayConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    , which can be used every turn.
  • Gains Arbitrator's HolidayDark allies' special C.A. DMG cap is boosted / C.A. DMG is supplemented / Number of chains in dark chain bursts is increased by 2 (Can't be removed)
    Duration: Indefinite
    permanently, which increases the special C.A. damage cap of all Dark allies by 30%, and supplements their C.A. damage by 300,000.
  • Restores all allies' HP whenever a Dark chain burst activates.
  • Great support for teams that rely on their Charge Attacks.
Yuri Lowell


5.5

-

Yurius


9.0
Yurius


9.5
  • Role: Attacker/Debuffer/Support
  • Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
    Restore all Light allies' HP (Healing cap: 1500).
    Remove 1 debuff from all Light allies.
    (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].)
    , which can activate automatically at end of turn.
  • Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
  • Reaches his maximum potential when any foe has 10 or more debuffs.
Zahlhamelina


8.5
  • Role: Support
  • Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 5 turns
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 5 turns
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 20% Wind CutWind DMG is cut 20%
    Duration: 5 turnsWind Damage Cut.
    to all Fire allies, increasing their survivability.
  • Grants 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    to all Fire allies, increasing their offensive capabilities.
  • Removes 1 debuff from Fire allies at the end of every turn when Solar PledgeCan't normal attack / HP is lowered on every turn / DMG dealt to fire allies is mitigated / When a fire ally attacks: Deals fire DMG to a foe / Remove 1 debuff from fire allies at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Increases ATK for all allies, foes, and other parties in the battle with FlareATK is modified by number of turns passed
    Duration: 180 secondsField effect
    .
  • Grants permanent Wind damage reduction to all Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    even as a sub ally.
Zahlhamelina


9.5

-

Zaja


7.0
  • Role: Defender
  • One of the only Dark units with Substitute, and also possesses a 40% DMG CutTaking 40% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Favors Axes, giving him decent attack damage in a grid heavy on Celeste Zaghnal Omega.
  • If nothing else, he can draw Luminiera Omega's entire 50% trigger to himself.
Zaja


7.0

-

Zehek


3.0

-

Zehek


5.5

-

Zehek


8.5
Zeta


9.0
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to 230% Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    twice.
Zeta


7.5
  • Role: Debuffer/Attacker
  • Can inflict variety of debuffs; Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    , Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    . DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
  • Increased damage against foes with BurnedHP is lowered on every turn
    which she can also inflict.
  • Guaranteed triple attacks for 3 turns.
  • Party-wide 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
Zeta


7.0

-

Zeta


10
  • Role: Attacker/Debuffer
  • Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
    that grants her various buffs at the cost of her charge bar.
  • Deals unworldly damage for every 3 triple attacks by Fire allies.
  • Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    at end of turn when charge bar is at 100% or higher.
  • Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    , which increases her offensive capabilities, permanently.
  • Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    upon normal attacks.
Zeta


9.5
  • Role: Attacker
  • Deals triple attack by consuming 50% charge bar before each normal attack.
  • Charge bar gain can't be reduced, but requires 5 Holy Light instead of charge bar to activate her charge attack.
  • Deals burst damage through Double StrikeAttacks twice each turn
    Duration: 2 turns
    and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
    Strength: 230%Multiplier: AssassinDuration: 1 turn
    .
  • Suitable for short battles.
Zeta


8.5

-

Zeta


9.6
  • Role: Attacker
  • Strong, self-sufficient attacker with access to Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , 100% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 100%Duration: 3 turns
    , and guaranteed triple attacks.
  • Useful for charge attack burst setups given her high CA damage cap combined with a post-CA nuke.
  • Boosts party's triple attack damage via  Arvess ResonanceGuaranteed triple attacks.
    20% hit to charge bar gain.
    10% Bonus Water DMG effect to Water allies' triple attacks.
    .
  • More useful for short fights due to her reduced defense, but can perform in longer battles and Full Auto with the right setup.
  • Needs a developed crit grid in order to reach her full potential, though she still performs well for newer players.
Zeta and Vaseraga


8.5
  • Role: Attacker/Defender
  • Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
  • Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
  • Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
  • Can reuse all skills immediately, though only once, if their HP hits 50% or less.
  • Specializes in changing up play style to match the enemies' weaknesses.
Zooey


9.5
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal DA UpDouble attack rate is boosted
    Duration: 3 turns
    and TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
    , Hostility UpMore likely to be attacked
    , and Dodge Rate UpChance to dodge DMG and debuffs
  • Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Zooey


6.5
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.
Zooey


9.0
  • Role: Attacker/Support/Debuffer
  • ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Zooey


9.5
  • Role: Support/Healer
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 5 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Light allies for 5 turns.
  • Provides healing for all Light allies while removing 1 debuff from them at the same time.
  • Grants 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and Hidden WishC.A. DMG is boosted / C.A. DMG cap is boosted / C.A. DMG is supplemented / Deals bonus DMG to foe upon charge attack (Can't be removed)
    Duration: 10 turns
    that are useful for setups that rely on charge attacks.
Zooey


7.0

-

Zoro and Sanji


9.0

-

μ's First-Years


7.5

-

μ's Second-Years


7.5

-

μ's Third-Years


7.5

-