Icon | Name | Type | Rating | Remarks |
---|
| Abby | 
 04 | 9.2 |
- Role: Attacker/Support
- Self-sustainable with consistently strong attacks.
- Boost to Charge Attack Damage with
StrengthATK is greatly boosted based on how high HP is .
- Has notable durability and automatic healing thanks to
Bobo, Over Here!Upon taking DMG: Bobo restores HP When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns.
- Boosts allies' Attack according to her current HP.
|
| Abby | 
 04 | 7.0 |
- Role: Attacker
- High firepower with her
ATK UpATK is boosted self-buff.
- Easy to boost attack for a charge attack.
- Her
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. duration is so short and only boosted with low Hostility UpMore likely to be attacked .
|
| Adam | 
 01 | 9.4 |
- Role: Support/Defender
- Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
- Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
- Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
|
| Agielba | 
 01 | 9.7 |
- Role: Defender/Attacker
- Protects the party from single-target attacks with his unique
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) effect.
- Highly survivable with high DEF, a strong
ArmoredChance of lowering DMG taken Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase. On the next turn, it'll have 0 turns remaining., and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) .
- Good damage output for a defensive character.
|
| Aglovale | 
 01 | 9.1 |
- Role: Attacker
- Strong self healing through his Charge Attack.
- One of the few sources of
ColdcageCan't attack Local status effect in the game.
StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns synergize well with stamina grids.
- A good sword specialty character in an element with few others.
- Grants
Water ATK UpWater ATK is boosted on Chain Burst.
|
| Aglovale | 
 01 | 9.7 |
- Role: Attacker/Support/Debuffer
- Quick buffer with constant
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) generation.
- Amount of buffs and debuffs improve as the number of
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) increases.
- Inflicts up to
ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) on all enemies.
- Useful in many situations, such as Full Auto and burst teams.
|
| Aglovale | 
 01 | 9.8 |
- Role: Attacker/Support
- Deals skill damage after every normal attack, and grants
Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite to all Fire allies at the same time.
- Deals high damage whenever
Aura der HeiterkeitDMG dealt is supplemented / ATK is greatly boosted based on how high HP is / Attacks twice each turn (Can't be removed) Duration: 3 turns is active.
- Grants
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all Fire allies.
- Gains no charge bar upon normal attacks, but his charge attack is able to end the cooldown of his damage skills, providing high damage output and constant source of
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
- Removes 1 buff from all foes whenever he has 5
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
- Suitable in Full Auto setups.
|
| Aglovale and Tor | 
 01 | 9.2 |
-
|
| Airi Totoki | 
 01 | 7.0 |
- Role: Attacker
- Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
- Brings a little utility in Charm and a team heal.
- Can die easily if attacked with too many Body Heat stacks.
|
| Alanaan | 
 05 | |
- A buffer who is especially useful in short content
- Grants
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
- Enables critical hits regardless of enemy element
- Backline Passive removes debuffs from allies who are under the effects of turn-based damage
|
| Albert | 
 01 | 9.6 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His
DelayReduce a foe's filled charge diamonds by 1 can be very useful in challenging content.
|
| Albert | 
 01 | 9.5 |
- Role: Attacker/Support/Debuffer
- Has easy access to
DelayReduce a foe's filled charge diamonds by 1 through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000). Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%., which can be reset with his Charge Attack.
- Able to inflict his foe with
25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. End cooldown for other skills. can end the cooldown for his other skills to provide a short burst of damage.
- Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of
ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) on a foe.
- Depends on the level of
ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) to reach his maximum potential, but it can take a while to raise its level.
|
| Albert | 
 01 | 7.5 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
| Albert | 
 01 | 9.2 |
- Role: Attacker/Debuffer
- High normal attack firepower thanks to his support skill.
- 3/6 turns uptime on guaranteed Critical Hits and
KeenSupplemental DMG to critical hits .
- Can
DelayReduce a foe's filled charge diamonds by 1 the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%.
- Better in medium and long battles due to
ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above) Duration: Indefinite's slow ramp up time.
|
| Alec | 
 07 | 7.0 |
- Role: Attacker
- High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
- Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
- Limited to initial burst damage and periodic turns of damage spikes.
- Damage to self is minimal and can generally be ignored.
|
| Aletheia | 
 01 10 | 9.7 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
| Aletheia | 
 01 10 | 9.4 |
- Role: Attacker
- Grants permanent buffs to Dark Sabre- and Katana-specialty allies, including 1-turn reduction to their damage skill cooldowns.
- Deals high damage with the combination of
Unfathomable MasteryAttacks made with elemental superiority deal boosted DMG / Triple attack rate is boosted / DMG dealt is supplemented (Can't be removed) Duration: 3 turns and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn .
- Deals consistent damage with his skills.
- Removes 1 buff from his foe whenever he uses his charge attack.
- Useful in Full Auto and setups that rely heavily on damage skills.
|
| Alexiel | 
 01 10 | 9.6 |
- Role: Attacker/Defender/Support
- Grants a combination of
100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns, and 70% Water CutWater DMG is cut 70% Duration: 1 turn Water Damage Cut. to all allies, increasing their defensive capabilities.
- Grants
UnchallengedNext DMG received will be ineffective Duration: 1 turn and 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns to all allies as well, further increasing their survivability.
- Provides a boost of 10% to all allies' damage cap when
Earth ATK UpEarth ATK is boosted is applied.
- Activates charge attack twice when
Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed) Duration: Indefinite is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed) are deployed.
- Useful in battles that last long enough for her to activate her
Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed) Duration: Indefinite.
|
| Alexiel | 
 01 10 | 9.6 |
- Role: Attacker/Defender
Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when
Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed) is active.
- Her C.A. provides a 1.5-turn buff that activates
Hildebrand400% Earth damage to all foes (Damage cap: ~630,000). All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) further increases her offensive and defensive potential by passively boosting both ATK and DEF.
|
| Alistair | 
 05 | 4.5 |
-
|
| Aliza | 
 07 | 9.0 |
|
| Aliza | 
 07 | 7.0 |
- Role: Attacker
- Can recruit her early, which is great for beginners.
- Her ATK Up self-buff is very potent.
- Doesn't scale well into later game stages.
|
| Aliza | 
 07 | 9.7 |
-
|
| Aliza | 
 07 | 7.5 |
- Role: Attacker
- Gains
40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. after each Charge Attack.
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Duration: 3 turns.
- Low DMG cap on skills.
|
| Alliah | 
 01 | 9.0 |
- Role: Attacker
- An unreliable selfish attacker whose effectiveness varies a lot with random chance.
- Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as
Double StrikeAttacks twice each turn Duration: 2 turns, but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
- If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
- Facsimile is a versatile tool that can be used to replicate a wide number of skills.
|
| Almeida | 
 04 | 7.0 |
- Role: Attacker/Support/Debuffer
- Boosts damage for all Draph in the party.
- Can lower enemy debuff resistance.
- Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
|
| Almeida | 
 04 | 7.5 |
- Role: Attacker/Support/Debuffer
25% DEF DownDEF is lowered Strength: 25%Duration: 5 turnsLocal status effect and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Duration: 180 seconds.
15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 15%Duration: Until used has an 8 turn cooldown, but lasts until used.
- Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
- Needs to survive the turn in order for her Support Skill to activate.
|
| Altair | 
 05 | 9.3 |
- Role: Support/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
|
| Altair | 
 05 | 9.3 |
- Role: Support/Debuffer
- Provides allies with numerous critical-focused offensive buffs including
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) strategies.
- Inflicts several debuffs onto foes including
25% Fire DEF DownDEF is lowered for fire DMG Strength: 25% and provides a source of dispel.
- Requires 5
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
|
| Amelia | 
 01 | 9.5 |
-
|
| Ami | 
 06 | 9.5 |
- Role: Attacker/Debuffer
- Deals skill damage and inflicts
10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds based on number of foes' debuffs.
- Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
- Inflicts a total of 12 debuffs on all foes with just a single skill.
- Has
Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills. (Takes effect even when Ami is a sub ally.), which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
|
| Amira | 
 07 | 9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
| Amira | 
 07 | 7.0 |
-
|
| Amira | 
 07 | 9.5 |
- Role: Defender/Debuffer
- Her support skill boosts her stats and hostility, also allowing her to counterattack according to her
SatietyConsumed by Amira's skills (Max: 5 / Can't be removed) level.
- Can substitute allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , ideal thanks to her 300% defense boost.
- Can inflict
25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Great tank even when playing in Full Auto.
|
| Anastasia | 
 01 | 7.0 |
-
|
| Anderson | 
 03 04 | 9.5 |
- Role: Attacker/Defender
- Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with
Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Instantly perform a normal attack without using up a turn..
- Protects allies with one turn of
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
- Charge attack applies dispel.
|
| Andira | 
 05 07 | 9.6 |
- Role: Attacker/Support/Debuffer
- Unique
LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed party buff is extremely strong and versatile
- Provides a 100% party-wide heal on a 12-turn cooldown
- Inflicts permanent local debuffs
MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect, and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 5%Duration: IndefiniteLocal status effect
- Can nullify multi-hit boss attacks by combining
Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed) Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
|
| Andira | 
 05 | 7.0 |
- Role: Healer/Support
- Puts herself to
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, but still an excellent buffer.
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage is clearable with skills which lessens one of her biggest disadvantages.
- Has a good heal, but be mindful of the
DEF DownDEF is lowered .
|
| Andira | 
 05 07 | 9.6 |
- Role: Support/Debuffer
MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed) Local status effect is a permanent local defense-down that additionally supplements all damage dealt.
Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by , DA UpDouble attack rate is boosted Duration: 3 turns, TA UpTriple attack rate is boosted Duration: 3 turns, and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 3 turns. (Boost to specs upon each cast [Max: 3 times].) grants allies several strong buffs which get more powerful each time the skill is cast.
- After 10 turns have passed,
Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed) Duration: Indefinite fully heals allies and clears debuffs one time, an incredibly good recovery ability.
- Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
|
| Ange | 
 01 | 7.0 |
-
|
| Ange | 
 01 | 6.0 |
-
|
| Anila | 
 03 07 | 9.5 |
- Role: Support/Debuffer
- Grants
Hidden Tiger, Crouching DragonCharge bar gain is boosted / Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: Normal to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted Strength: 50% and 50% Charge Bar Gain UpCharge bar gain is boosted Strength: 50%.
- Inflicts all-elemental ATK Down and DEF Down on all foes, and gains
40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 40%Duration: 3 turns for herself, in a single skill at level 100.
- Provides healing to all allies while removing 1 debuff at the same time.
- Has
DelayReduce a foe's filled charge diamonds by 1 to slow down all of her foes' special attacks.
- Useful in high difficulty contents.
|
| Anila | 
 03 | 6.5 |
-
|
| Anila | 
 03 07 | 9.6 |
- Role: Attacker/Support
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns to self, or to the party upon consuming her charge attack buff.
- Firepower increases when combining
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, making her a good Support unit.
- Grants
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite to an ally.
- Boosts allies' normal attack firepower with her support skills.
|
| Anila | 
 03 07 | 9.7 |
-
|
| Anna | 
 05 | 4.5 |
-
|
| Anna | 
 05 | 6.0 |
- Role: Attacker
- Good all-foe damage.
- Relies on
SpellmarkedTargeted by a skill to get the most damage out of her skills, making her inconsistent.
|
| Anna | 
 05 | 9.3 |
- Role: Attacker/Debuffer
- Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
- External sources of supplemental damage which affect skill damage will considerably increase her damage output.
- Can inflict useful debuffs such as
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% and CharmedAttacks are slightly limited Strength: 25%Base Accuracy: 90%.
- Anna's sub-ally skill synergises well with her own sources of
SingedHP is lowered on every turn based on Singed lvl (Can't be removed) , but is also valuable in the back row with main allies such as Percival (Grand).
|
| Anna | 
 05 | 4.0 |
-
|
| Anne | 
 03 05 | 9.8 |
- Role: Defender/Support
- Protects all allies with
100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite.
- All allies will also gain
40% Fire CutFire DMG is cut 40% Duration: 1 turn Fire Damage Cut. when she has reached level 90.
- Able to remove 1 buff from the enemy with her Charge Attack after she has unlocked her 5★ uncap.
- Can deal decent damage due to
Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon being targeted (Max: 5). (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.) and Paragon PrincessWhen Anne has Counter Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit.
Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit.
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks and 30% Bonus Water DMG effect..
- Unworldly Charge Attack damage with a charge bar limit of 200%.
- Useful in high difficulty contents and long battles with Full Auto.
|
| Anne | 
 03 05 | 9.6 |
- Role: Defender/Support
- Grants various defensive buffs such as
20% Dark CutDark DMG is cut 20% Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining., 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all Light allies.
- Provides plenty of debuff removals through
Radiant Burst700% Light damage to a foe (Damage cap: ~730,000). Remove 1 buff. (When SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed) lvl is at 5: Activates twice.), which ends its cooldown every time she uses her Charge Attack.
- Has a maximum charge bar limit of 200%.
|
| Anre | 
 03 | |
-
|
| Anthuria | 
 07 09 | 9.7 |
- Role: Support/Healer
- Provides various buffs, such as
HypeATK is boosted Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite, 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.
- Provides healing to all Fire allies upon dodging.
- Also removes 1 debuff, and grants
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all Fire allies after level 95.
- Has high evasion due to
60% Dodge Rate UpChance to dodge DMG and debuffs Strength: 60%Duration: 3 turns and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Excellent in Full Auto setups that require more survivability.
|
| Anthuria | 
 07 09 | 9.8 |
- Role: Support
- Grants
Double StrikeAttacks twice each turn Duration: 4 turns to the Main Character and herself for 4 turns, enabling powerful burst damage.
- Grants
10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and HypeATK is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. to all allies through her charge attack.
- Increases the survivability of all Earth allies with
Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, which also has the same function as Water SwitchElemental DMG from foes turns into water DMG .
- Grants permanent
Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed) Duration: Indefinite to MC and herself.
- Useful for various burst and Full Auto setups in short battles.
|
| Anthuria | 
 07 09 | 9.6 |
- Role: Support/Healer
- Grants various buffs to all Dark allies via
Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed) , while also providing healing and debuff removal when she dodges.
- Increases the offensive capabilities of all allies with
HypeATK is boosted , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%.
- Provides a certain degree of protection to the team with her
Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Excellent in Full Auto setups, and some high difficulty contents.
|
| Anzu Futaba | 
 06 | 7.0 |
-
|
| Aoidos | 
 01 09 | 9.4 |
- Role: Attacker/Support
- Grants Bonus Fire DMG and DEF boost to Fire allies based on their
HypeATK is boosted .
- Increases the overall damage of the party with
HypeATK is boosted , Supplemental C.A. DMGC.A. DMG dealt is supplemented Strength: 300,000Duration: 3 turns, and Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Duration: 3 turns.
- Deals extra damage whenever Harp-specialty Fire allies uses their charge attacks.
- Useful as a support in setups that rely on charge attacks.
|
| Aqours First-Years | 
 05 | 9.0 |
- Role: Debuffer/Support
BlindedAttacks have a slight chance to miss and GravitySpecial attack max charge turn is extended in one skill.
- Provides
Earth ATK UpEarth ATK is boosted on Charge Attack.
- Healing is boosted when below 50% health.
20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
| Aqours Second-Years | 
 01 06 | 9.0 |
- Role: Support/Healer
- 35% DA on a 5/8 uptime attached to
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , but only 5% TA.
- Charge Attack can heal up to 2000 health when affected by
Let's ShineCharge attack's healing specs are boosted .
Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect Duration: 3 turns that lasts three turns, but only grants Hype once.
- Support Skills work from the backline.
|
| Aqours Third-Years | 
 03 06 | 9.0 |
- Role: Support/Debuffer
- Offensive support through
15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. with high uptime.
- Inflicts
15% ATK DownATK is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
- Additional party support through healing,
20% DMG CutTaking 20% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
|
| Arisa | 
 08 | 7.0 |
- Role: Attacker/Support
- High Charge Attack damage depending on
FairyCharge attack DMG and charge attack DMG cap are boosted stacks.
- Useful early-game healer.
- Excellent in long battles, but less effective in short battles.
|
| Arriet | 
 09 | 9.6 |
- Role: Support/Debuffer
- Permanently provides healing and removes 1 debuff whenever a foe uses a special attack, but requires several turns for the initial activation.
- Passively grants Bonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs.
- Passively increases Wind allies' Wind ATK based on the level of
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) on her foe.
- Grants
Double StrikeAttacks twice each turn Duration: 1 turn to a single ally, or Triple StrikeAttacks 3 times each turn Duration: 1 turn if the target is a Harp-specialty ally.
- Grants constant
30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 3 turns to all allies, increasing their charge attack rate.
- Inflicts
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual on all foes.
- Removes 1 buff from her foe whenever she uses her charge attack.
- Effective in setups that consist entirely of Harp-specialty Wind allies.
|
| Arthur | 
 01 | 9.4 |
-
|
| Arthur | 
 01 | 7.0 |
- Role: Attacker/Support
- Support Skills boost Charge Attack damage for the whole party.
10% Earth ATK DownEarth ATK is lowered Strength: 10% on Charge Attack.
|
| Arthur and Mordred | 
 01 | 7.0 |
- Role: Attacker/Support
- Herzhaft combines three powerful abilities into one skill.
10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 180 seconds and 10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 180 seconds.
- Party positioning matters based on which Support Skill effect you want.
30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
|
| Arulumaya | 
 05 | 9.8 |
- Role: Support/Debuffer
- Provides a huge defensive buff of
70% Water DMG LoweredWater DMG is lowered Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
- Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes when she uses her own Charge Attack.
- Grants up to 4 different useful buffs to all Earth allies through her
Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
- Grants
ShieldNext ATK received will be ineffective for a fixed amount and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
- Provides valuable
DelayReduce a foe's filled charge diamonds by 1 effect for Earth element.
|
| Arulumaya | 
 05 | 9.0 |
- Role: Support/Debuffer
- Strongest
Water DEF DownDEF is lowered for water DMG given by a party member at 25%.
- Can provide great party buffs such as
DA UpDouble attack rate is boosted , TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
| Arulumaya | 
 05 | 9.3 |
- Role: Defensive support
- Very high defenses, with access to team-wide
40% Dark CutDark DMG is cut 40% Duration: 1 turn Dark Damage Cut., Dark SwitchElemental DMG from foes turns into dark DMG Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." can be reapplied after every Selene Kanonas450%Massive Light damage to a foe. End cooldown for Flash of Revelation..
Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Decent healing from
RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns and Time of ProphecyWhen a foes uses a special attack: Restore 10% of all allies HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%., which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% when an enemy Special Attacks.
- Better used in longer fights as
Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1 random buffPossible buffs:
20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns
30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns
20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns
100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns
Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. (Number of buffs gained increases upon each cast [Max: 5 times].) needs multiple uses to ramp up its buffs.
- Can provide offensive support with
20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.,
- Useful for high difficulty content and for tanky full auto setups.
|
| Arulumaya | 
 05 | 8.0 |
- Role: Support/Debuffer
- Can inflict the rare
15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 90%Duration: 180 seconds debuff.
- Buffs allies attack depending on how high her HP are.
- Doesn't synergize well with the usually Enmity centered Dark teams.
- Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
|
| Arusha | 
 05 | 7.5 |
-
|
| Aster | 
 08 | 7.5 |
-
|
| Aster | 
 08 | 6.0 |
-
|
| Athena | 
 03 | 9.6 |
- Role: Defender/Debuffer/Support
- Great damage mitigation with
40% Wind CutWind DMG is cut 40% Duration: 1 turn Wind Damage Cut., ArmoredChance of lowering DMG taken Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., DA DownDouble attack rate is lowered Base Accuracy: 85%Duration: 180 seconds, and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds.
- Additional support with up to 40%
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds, 15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., RefreshHP is restored on every turn Strength: 10% HP (Healing cap: 400)Duration: 3 turns, and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%.
Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns is invaluable for enemies that deal mixed-element damage.
- Deals significant skill damage with her Support Skill if targeted frequently.
|
| Augusta | 
 09 | 6.5 |
-
|
| Ayer | 
 07 | 9.3 |
- Role: Attacker
- Synergizes well with enmity.
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
| Ayer | 
 07 | 8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
| Azazel | 
 02 07 | 9.2 |
- Role: Attacker/Debuffer
- Inflicts
Dark DEF DownDEF is lowered for dark DMG and BlindedAttacks have a slight chance to miss .
- Guaranteed critical against
PoisonedHP is lowered on every turn foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss and PoisonedHP is lowered on every turn .
- Damage drops significantly against foes that cannot be
BlindedAttacks have a slight chance to miss or PoisonedHP is lowered on every turn .
- Potent 3-turn
70% Dark ATK UpDark ATK is boosted Strength: 70%.
|
| Azazel | 
 02 03 | 9.5 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies with
100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Inflicts
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect to prevent his foe from using special attacks.
- Gains
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% and Supplemental Damage against foes with Petrified PetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Skills have extra effects if a foe is affected by Petrified
PetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong against any foe that is susceptible to
PetrifiedStops enemy's charge diamonds from filling. .
|
| Azusa | 
 10 | 9.5 |
-
|
| Azusa | 
 10 | 9.6 |
- Role: Attacker/Defender/Healer
Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap. 50% hit to normal attack, skill damage, and charge attack accuracy. gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite provides a 10% boost to Accuracy per stack, up to 5 stacks.
To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits: Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) to restore all allies' HP (Healing cap: 1000). consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite to heal the entire party.
- Though
Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap. 50% hit to normal attack, skill damage, and charge attack accuracy.'s hit to accuracy is taken into account per hit). only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite, it is incredibly powerful even with hits potentially missing.
TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed) Duration: 5 turns. prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
- Can be clunky to use in longer battles.
|
| Baal | 
 09 04 | 9.4 |
- Roles: Support/Debuffer
- Shines in mid-to-long battles, with allies who can consistently output chain bursts.
- Inflicts Dispel, stackable ATK/DEF Down, and
TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed) (9999 damage every turn).
- Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed) .
- Party-wide damage mitigation through
70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and passive Water damage reduction.
|
| Baal | 
 09 04 | 9.2 |
- Role: Attacker/Support
- Activates
Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. and Wall of Death400% Fire damage to all foes (Damage cap: ~630,000). Remove 1 buff from all foes. automatically when Baal has level 4 HypeATK is boosted .
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to two allies, including himself, with a single skill.
- Grants
HypeATK is boosted to all Fire allies upon chain burst activation.
- Requires continual chain burst activation to maintain the level of his
HypeATK is boosted .
|
| Bakura | 
 09 | 4.5 |
- Role: Healer
- Short cooldowns allow consistent team functionality.
- Damage and Heal skills start fairly weak.
- Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
- Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
|
| Balurga | 
 07 | 5.5 |
- Role: Attacker
- Overdrive Assassin and a good attack stat to go with it
|
| Baotorda | 
 01 | 7.0 |
- Role: Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. can completely negate a normal enemy turn.
- Only has a randomly-activating 30% Damage Cut against enemy special attacks.
- Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
|
| Baotorda | 
 01 | 9.5 |
|
| Barawa | 
 06 | 6.0 |
- Role: Attacker
- Random damage nuke, can instantly hit for 10 million damage if you get lucky.
|
| Barawa | 
 06 | 7.0 |
- Role: Attacker
- Same Bluff skill as his R version, same 10 million damage cap.
- Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
- Self-damage works well with
Ecke Sachs if you can handle the lack of healing.
|
| Barawa | 
 06 | 7.0 |
-
|
| Barawa and Sarya | 
 06 | 9.4 |
- Role: Attacker/Debuffer/Support
- Deal massive damage with the ability to reset both
Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) and Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. on their Charge Attack.
Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) has 50% chance to immediately end its cooldown upon use.
Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds to a foe, while also removing 1 buff at the same time.
- Can remove 5 buffs from all foes with a single skill.
- Grant
40% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 40%Duration: Indefinite to all Fire allies after successfully removing a foe's buff.
|
| Basara | 
 10 07 | 9.5 |
Preliminary rating. Please allow a few days for it to settle.
- Role: Attacker
- Has guaranteed triple attacks and deals unworldly charge attack damage, but gains no charge bar upon normal attacks.
- Amplifies his own normal attack damage by 30%, and gains 30% Bonus Light DMG effect by consuming
Watchdog's FlameConsumed upon Basara's normal attacks (Can't be removed) .
- Deals high damage with Flurry and Double Strike when
Divine IntensityNormal attacks deal 2-hit DMG to random foes / Attacks twice each turn / Restores 3 Watchdog's Flame at end of turn (Can't be removed) Duration: 5 turns is active.
- Protects his allies with
Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Good in Full Auto setups.
|
| Beatrix | 
 01 | 9.0 |
- Role: Attacker/Debuffer
- Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own
JammedATK is greatly boosted based on how low HP is buff.
Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls) gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Stacking: Single, 15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 85%, and UnchallengedNext DMG received will be ineffective are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
|
| Beatrix | 
 01 | 9.4 |
-
|
| Beatrix | 
 01 | 8.0 |
-
|
| Beatrix | 
 01 | 7.5 |
- Role: Attacker
- Can gain
Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: Indefinite multiple times throughout a fight with healing support.
- Recurrent Drive takes a long time to reach full potential.
- Has some natural synergy with enmity, but requires a lot of setup first.
|
| Beatrix | 
 01 | 9.5 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with
Nayde VanaroosaATK is sharply boosted Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with
Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed) Duration: Until recast at the cost of greatly reduced survivability.
|
| Benjamin | 
 01 09 | 9.3 |
-
|
| Black Knight | 
 01 06 | 9.5 |
- Role: Attacker/Debuffer
- Great utility with
PetrifiedStops enemy's charge diamonds from filling. , DelayReduce a foe's filled charge diamonds by 1 , and dispel.
- Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
- Perfect kit for Luminiera Omega.
|
| Black Knight and Orchis | 
 01 | 9.0 |
- Role: Attacker
- Good firepower for well-rounded teams.
- Can gain
10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite through skills.
- Boost to stats when below 25% HP.
|
| Blazing Teacher Elmott | 
 05 | 6.5 |
-
|
| Bobobo-bo Bo-bobo | 
 07 05 | 9.2 |
-
|
| Bowman | 
 07 | 9.8 |
- Role: Attacker/Debuffer
- Permanent
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , and 100% counters upon taking damage.
- Auto-activates
More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (Auto-activates upon normal attacks.) and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds upon each normal attack.
- Gains
50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
- Very useful in teams that aim to deal high damage without pressing any skill.
|
| Bridgette | 
 01 | 5.5 |
- Role: Support
- Can apply
StrengthATK is greatly boosted based on how high HP is to two allies simultaneously.
|
| Bridgette and Cordelia | 
 01 03 | 7.5 |
|
| Cagliostro | 
 05 | 9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide
25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turns, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
|
| Cagliostro | 
 05 | 9.2 |
- Role: Support/Healer
- Long
RefreshHP is restored on every turn Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through
25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
|
| Cagliostro | 
 05 | 7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
|
| Cagliostro | 
 05 | 9.6 |
- Role: Attacker/Support/Debuffer
- Grants all Light allies permanent unremovable buffs from
Eternal OuroborosDouble attack rate is boosted / Triple attack rate is boosted / Charge attack DMG is boosted / C.A. DMG cap is boosted Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted / Charge bar gain is lowered / (Can't be removed) .
- Strengthen existing Light allies' buff-removing skills to also inflict
DelayReduce a foe's filled charge diamonds by 1 and deal Plain damage.
- Completely stops foes from taking any actions with
Can't ActCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Fits various situations, but performs better on longer battles.
- Rating varies depending on party composition.
|
| Cagliostro | 
 05 | 9.5 |
- Role: Support/Debuffer
- Grants
Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3 turnsStacking: Special Buff and Light SwitchElemental DMG from foes turns into light DMG Duration: 3 turns to all Dark allies continuously as long as she uses her charge attack every three turns.
- Removes 1 buff from all foes after every normal attack by consuming 1
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Provides healing and removes 2 debuffs from all Dark allies at the same time by consuming 1
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Grants
2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite to all Dark allies when receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) from another Dark ally.
- Effective in setups that rely on
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
|
| Cagliostro | 
 05 | 9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) for maximum effect
|
| Cailana | 
 07 | 6.0 |
- Role: Attacker
- High uptime
30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 5 turns.
10% Water DEF DownDEF is lowered for water DMG Strength: 10% combined with her Support Skill make her a decent attacker.
|
| Cailana | 
 07 | 7.5 |
- Role: Attacker
- Skill effects are tied to
High-TideMultiattack rate is boosted based on High-Tide's lvl .
High-TideMultiattack rate is boosted based on High-Tide's lvl is inconsistent.
|
| Caim | 
 02 07 | |
-
|
| Cain | 
 10 | 7.0 |
-
|
| Cain | 
 10 | 9.3 |
- Role: Support/Debuffer
- Inflicts
25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns buff.
- Charge Attacks extend
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
|
| Cain | 
 10 | 9.6 |
-
|
| Camieux | 
 06 | 4.5 |
-
|
| Camieux | 
 06 | 5.0 |
- Role: Attacker
- Mostly used for her plain damage nuke to farm slimes in co-op
- Can buff Charge Attack damage
|
| Camieux | 
 06 | 7.0 |
- Role: Attacker
- Gives
C.A. DMG UpCharge attack DMG is boosted Duration: 3 turns to the whole party.
|
| Cantate | 
 09 | 9.4 |
-
|
| Carmelina | 
 02 | 9.0 |
- Role: Debuffer
- Can inflict
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) , GravitySpecial attack max charge turn is extended , 15% DEF DownDEF is lowered Strength: 15%, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered .
- Her charge attack applies
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) , which increases her ATK and DA rate.
- Her damaging skills hits all enemies.
- Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
|
| Carmelina | 
 02 | 6.5 |
-
|
| Caro | 
 09 | 9.5 |
-
|
| Carren | 
 01 | 7.0 |
- Role: Attacker
- Can maintain constant
Fire ATK UpFire ATK is boosted uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn on herself.
- Can inflict
BurnedHP is lowered on every turn and Fire DEF DownDEF is lowered for fire DMG on enemies.
- Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
|
| Carren | 
 01 | 7.0 |
- Role: Attacker
- Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has
BurnedHP is lowered on every turn .
- Her self-
BurnedHP is lowered on every turn only deals 2% max HP damage per turn and is easily manageable.
- Good Fire attacker for beginners.
|
| Cassius | 
 07 03 | 9.5 |
- Role: Attacker/Debuffer
- Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
- Deals decent damage with the ability to end the cooldown of his skills.
- Inflicts
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all of his foes.
- Useful for beginners in any battle that requires buff removal.
|
| Cassius | 
 07 03 | 7.0 |
- Role: Attacker
- Deals decent damage with his Charge Attack and skills, which grant
DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Dodge-and-Counter (2 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns to himself.
- Inflicts
ATK DownATK is lowered Duration: 180 secondsStacking: Single on one foe.
- Has burst potential by utilizing
OptimizeGain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns. End cooldown for Integrate and Long Stride. to end the cooldown of his skills.
|
| Cassius | 
 03 07 | 9.8 |
- Role: Attacker/Debuffer/Support
- Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed) further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
- The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
- Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
|
| Cassius | 
 07 03 | 7.0 |
-
|
| Catherine | 
 06 | 8.5 |
- Role: Debuffer
- Inflicts the unique
EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend
EnticedAttacks are slightly limited for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
|
| Catherine | 
 06 | 7.0 |
- Role: Attacker/Debuffer
- Increased damage against enemies with
Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke (Can't be removed) , but does very little without it.
- Burdened by extremely long cooldowns.
DelayReduce a foe's filled charge diamonds by 1 on Charge Attack.
|
| Catherine | 
 06 | 9.4 |
- Role: Attacker/Debuffer
- Deals high damage with
Double StrikeAttacks twice each turn and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%, but only when the foe is inflicted with BeguileAttacks are slightly limited Local status effect.
- Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
- Ineffective against all foes that are immune to
CharmedAttacks are slightly limited .
|
| Catura | 
 03 07 | 9.8 |
- Role: Attacker/Support
- Provides high healing and grants
Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% to MC and herself.
- Also removes all debuffs and grants
C.A. ReactivationCharge attack reactivates in order on subsequent casts.
- Grants all effects on 1st cast after level 90.
- Deals huge damage with a single skill that goes up to 24-hit while inflicting
BlamboozledDMG taken is supplemented (Can't be removed) at the same time to supplement all allies' damage against her foe(s).
- Has guaranteed triple attacks, supplemental damage, and 50% Bonus Wind DMG effect by consuming 30% of charge bar every turn.
- Excellent in Full Auto setups.
|
| Catura | 
 03 07 | 8.5 |
-
|
| Catura | 
 03 07 | 9.8 |
- Role: Attacker/Support
- Grants
40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 4 turns, 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4 turns, Double StrikeAttacks twice each turn Duration: 4 turns, and MoostletoeWater ATK is boosted / DEF is boosted / Buffs can't be removed or shortened / Double attack rate is boosted (Can't be removed) Duration: Indefinite to Water MC and herself.
- Has guaranteed triple attacks when affected by
Double StrikeAttacks twice each turn .
- Removes 1 debuff and provides healing for all allies with her charge attack.
- Useful in burst setups, and also compatible with Full Auto.
|
| Cecile | 
 09 | 6.5 |
-
|
| Cendrillon | 
 02 07 | 9.5 |
- Role: Attacker
- Starts every battle with 100% charge bar.
- Can remove 1 buff from all foes with her
Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000). Remove 1 buff. and Charge Attack.
- Has
C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite, but will consume 10,000 rupies with each use.
Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack. (If the foe uses a Stance Attack, also ends cooldown for Mes Serviteurs.) has additional effect in Battle System 2.0.
|
| Cerberus | 
 07 | 9.5 |
- Role: Attacker/Debuffer
- Can reach 100% Triple Attack rate with her Support Skill combined with
50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. from her Charge Attack.
- Can inflict up to 40%
Debuff Res. DownDebuff resistance is lowered and continually land BlindedAttacks have a slight chance to miss and CharmedAttacks are slightly limited .
- Lacking in offensive capability but has consistent damage.
|
| Ceylan | 
 05 | 7.0 |
-
|
| Charioce XVII | 
 01 | 8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with
Fire ATK UpFire ATK is boosted and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
|
| Charlotta | 
 01 | 9.0 |
- Role: Defender/Attacker/Debuffer
- A good early-game Water character who also sees use in OTK teams.
- Can grant party-wide
50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns every 5 turns.
- Inflicts single-sided
20% DEF DownDEF is lowered Strength: 20%.
- Deals extra damage on charge attack.
- Passive party-wide 5% charge boost at battle start activates even as a sub ally.
- Personal buff
Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn is difficult to maintain as it is lost upon taking damage.
|
| Charlotta | 
 01 | 7.5 |
- Role: Defender/Debuffer
- Provides party-wide
40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Can inflict
15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds.
|
| Charlotta | 
 01 | 9.8 |
- Role: Attacker/Defender/Support
- Grants 20% ATKMultiplier: Perpetuity Up, 50% DEF Up, and 50% Debuff Resistance Up to all Wind allies from the start of the battle.
- Increases the survivability of all Wind allies with
UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: (Healing cap: 10% of max HP)Duration: 4 turns.
- Removes 1 buff from her foe while also inflicting
DelayReduce a foe's filled charge diamonds by 1 at the same time in a single skill.
- Provides 40% boost to Wind allies' charge bars at battle start.
- Reaches her maximum potential in long battles that last more than 10 turns.
|
| Charlotta | 
 01 | 9.3 |
- Role: Attacker/Support/Debuffer
- Decent attacker with
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20%
ATK DownATK is lowered and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
| Charlotta | 
 01 | 9.3 |
- Role: Attacker/Debuffer
- Can inflict
Dark ATK DownDark ATK is lowered and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit
UnchallengedNext DMG received will be ineffective buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
| Charlotta | 
 01 | 7.5 |
- Role: Attacker/Defender/Debuffer
- Provides a party-wide
40% Fire CutFire DMG is cut 40% Fire Damage Cut., but it has a long cooldown.
- Inflicts
15% Water DEF DownDEF is lowered for water DMG Strength: 15%, but with low success rate.
- Good damage output during Overdrive.
|
| Chat Noir | 
 05 02 | 9.4 |
- Role: Attacker/Support/Debuffer
- Gains guaranteed triple attacks and other effects based on the level of his
RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed) Duration: Indefinite.
- Inflicts double
Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on his foe, and increases all Water allies' C.A. specs at the same time.
- Inflicts 2 random debuffs and removes 2 buffs from his foe with a single skill.
- Deals additional skill damage upon charge attacks and dodging.
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite to all Water allies once.
- Suitable in most setups that rely heavily on charge attacks.
|
| Chichiri | 
 04 | 9.5 |
- Role: Attacker/Support
- Deals constant skill damage to her foe(s) and increases the overall damage of her allies by inflicting
Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Hinders her enemy's special attack with
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%, GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2 turnsLocal status effect, and DuressCan't normal attack or use special attacks (Excludes special actions) Base Accuracy: 100%Duration: 1 turn Local status effect.
- Provides some healing to all Fire allies with her Charge Attack.
- Has
Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills. (Takes effect even when Chichiri is a sub ally.), which increases the effects of all Fire Omega weapon skills by 10%. This support skill takes effect even when Chichiri is a sub ally.
|
| Chloe | 
 07 | 5.5 |
- Role: Support
- Makeover has useful, but unreliable effects.
HypeATK is boosted
- Being able to switch out with a sub-party member is a rare and potentially valuable utility.
- Charge Attack deals no damage.
|
| Chloe | 
 07 | 9.5 |
- Role: Support
- Grants
100% DA UpDouble attack rate is boosted Strength: 100%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, HypeATK is boosted Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all Dark allies.
- Has
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs , 50% TA UpTriple attack rate is boosted Strength: 50%, and C.A. ReactivationCharge attack reactivates when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed) .
- Grants
Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite, 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed) Duration: 5 turns to a Dark ally, but can only be used when out of Adorbs.
- Provides
RefreshHP is restored on every turn Strength: (Healing cap: 350) and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
|
| Chloe | 
 07 | 7.0 |
- Role: Buffer/Support
- Be My Summer Bae? has powerful, but unreliable, effects.
- Charge Attack does no damage.
- Heavily focused around Charge Attacks due to
Turned UpGains bonus effects upon using certain skills .
- Being able to switch out with a sub-ally is a rare and potentially powerful utility.
|
| Christina | 
 06 02 | 8.5 |
- Role: Bounty/Healer
- "Free" SSR purchased using 77,777,777 casino chips.
- Has a nuke that applies
Debuff Res. DownDebuff resistance is lowered and another nuke that applies BountyItem drop rate is boosted twice.
- Additionally, has an EMP skill that can apply
BountyItem drop rate is boosted on attacks.
- The only other SSRs that apply
BountyItem drop rate is boosted are Tien and Mary, making her the most accessible character with this ability.
- Has a heal and debuff removal in one skill.
- Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
|
| Chun-Li | 
 07 | 7.0 |
-
|
| Cidala | 
 04 07 | 9.9 |
- Role: Attacker/Debuffer/Defender
- Gain
Double StrikeAttacks twice each turn Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn at end of turn if Cidala didn't attack.
- Works well when combined with
Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed) Duration: 1 turn .
- Also works well in Battle System 2.0.
- Deal additional damage whenever Earth MC uses either a buff skill or a damage skill.
- Also removes 1 buff from a foe if it is a buff skill.
- Inflict
Tiger TapeATK and DEF are lowered based on lvl / DMG taken is supplemented (Max: 5 / Can't be removed) Local status effect permanently on a foe on top of other various debuffs.
- Provide protection for the party with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn .
- Versatile and effective in most battles.
|
| Cidala | 
 04 | 9.9 |
- Role: Attacker/Support/Debuffer
- Start the battle with
Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) Duration: 3 turns that allows them to deal burst damage for 3 turns.
- Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them
Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed) Duration: Indefinite that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) Duration: 3 turns at the same time.
- Linked skills provide all Dark allies with
StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 3 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns for 3 turns.
- A very effective attacker in Ereshkigal burst setups.
|
| Cinnamoroll and Pompompurin | 
 07 | 9.5 |
-
|
| Clarisse | 
 05 | 9.5 |
- Role: Debuffer/Support
- Increases her own offensive capabilities based on the level of
KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Supplement DMG dealt / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed) Duration: Indefinite, and activates damage skills twice when her KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Supplement DMG dealt / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed) Duration: Indefinite is at level 5.
- Has
Atomic AgitationDebuff resistance, skill DMG, and skill DMG cap are boosted / Buffs can't be removed or shortened / Damage skill cooldowns are cut by 1 turn / Upon MC's normal attacks: Deals 3-hit fire DMG to a foe (Can't be removed / Skill cooldown can't be lower than 1 turn) Duration: Indefinite that provides powerful buffs and permanently cuts damage skill cooldowns by 1 turn for herself and Fire MC.
- Auto-activates
DelayReduce a foe's filled charge diamonds by 1 and deals 999,999 Plain damage to all foes whenever a Fire ally removes a foe's buff.
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds, and 20% Wind ATK DownWind ATK is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds on a foe with a single skill.
- Increases all allies' debuff success rate by 5% with the help of her support skill, and also inflicts
10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds to her foe with her charge attack.
|
| Clarisse | 
 05 | 8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging
α DecayReceives atomic collapse from β link and β DecayReceives atomic collapse from α link stacks.
Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Field effect field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in
Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect , but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
|
| Clarisse | 
 05 | 9.2 |
- Role: Attacker/Debuffer
- Applies a 25%
Light DEF DownDEF is lowered for light DMG to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of
DEF DownDEF is lowered and Hostility UpMore likely to be attacked
|
| Clarisse | 
 05 | 9.7 |
- Role: Debuffer/Support
- Turns her foes' element into Fire with
Elemental CondensationOriginal element has been lost and fire element has been gained instead / Deals fire DMG (Excludes plain DMG / Can't be removed) Base Accuracy: 200%Duration: 5 turnsLocal status effect.
- Deals plain damage and inflicts
DelayReduce a foe's filled charge diamonds by 1 whenever a Water ally casts a buff-removing skill.
- Deals burst damage by granting
100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite to Water MC and herself.
- Consumes 5
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) to grant 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns to all Water allies.
- Useful in short battles or against non-elemental foes.
|
| Clarisse | 
 05 | 9.6 |
- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides
VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
|
| Claudia | 
 07 | 6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
| Colossus | 
 01 04 | 9.3 |
- Role: Attacker
- Deals unworldly burst damage with 4 consecutive Charge Attacks.
- Gains up to
50% ATK UpATK is boosted Strength: 50%Multiplier: Unique based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed) Duration: Indefinite level.
- Can be used as a sacrifice to bring out an Evoker from the sub ally position.
- Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
|
| Conan Edogawa | 
 06 07 | 8.0 |
- Role: Attacker/Support
- Deals high C.A. DMG against foes with
TrackedConan has his eyes on this target Local status effect effect.
- Grants
Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns, 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 80~100% DA UpDouble attack rate is boosted Strength: 80~100%Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) .
Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) Duration: 3 turns. At level 55: Effect enhanced. cannot be used on the first turn, and has a long cooldown.
- Cannot attack or use skills when
Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) is active.
|
| Cordelia | 
 01 | 5.5 |
- Role: Defender
- Access to Substitute and Defense Up can keep other party members alive.
- All-around decent defensive skills with no real weaknesses.
- Has no offensive options.
|
| Cosmos | 
 06 01 | 9.9 |
- Role: Attacker/Support
- Deals superior elemental damage regardless of her foe's element.
- Gains additional offensive capabilites when
Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) Duration: Indefinite is active.
- Charge Attack activates twice.
Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit). Remove 1 buff from all foes. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon charge attacks.) auto-activates upon charge attacks.
Blast Erasure800% Light damage to a foe (Damage cap: ~820,000). Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon normal attacks.) auto-activates upon normal attacks.
- Provides various buffs to all Light allies based on her HP.
- Excellent in high difficulty contents and Full Auto setups.
|
| Cucouroux | 
 06 | 7.0 |
- Role: Attacker
- Do decent damage when use a buff with some
Powder KegPowder kegs are ready .
- Needs time to set up
Powder KegPowder kegs are ready stacks.
- Hard to maintain
Powder KegPowder kegs are ready stacks for max damage.
|
| Cucouroux | 
 06 | 9.8 |
- Role: Attacker/Debuffer
- Guaranteed triple attacks and three attack instances make her normal attacks powerful.
Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed) greatly improves her firepower and lowers foes' defenses.
- Upon dodging, buffs allies with permanent stackable attack and defense buffs.
- Has many damage instances, thus synergises well with sources of supplemental damage.
|
| Cucouroux | 
 06 | 8.5 |
- Role: Attacker/Debuffer/Support
- Can apply
InertCan't attack Local status effect on Charge Attack.
- Can apply up to 40% ATK Down and 40% DEF Down.
- Multiple turns of all-foe damage in a single skill.
AssembleATK and multiattack rate are boosted can enable single damage compositions.
- Sacrifices
Powder KegPowder kegs are ready stacks in order to use Explosive Keg.
|
| Cucouroux | 
 06 | 9.5 |
- Role: Attacker/Support
- Deals damage at every end of turn based on
Aqua TankConsumed by Cucouroux's support skill (Max: 5 / Can't be removed) Duration: Indefinite as long as her allies constantly perform critical hits on normal attacks.
- Grants permanent
10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 10% to all Light allies' critical hits on normal attacks.
- Increases the offensive capabilities of the party by granting
100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns and Supplemental Skill DMGSkill DMG dealt is supplemented Strength: 30000Duration: 3 turns to all Light allies, and inflicting 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect and Ammo-PiercedFor every 10 hits taken: Supplement DMG taken until end of turn (Max: 3 times / Can't be removed) Base Accuracy: 200%Duration: 2 turns to her foe.
|
| Cupitan | 
 08 | 9.6 |
- Role: Attacker/Debuffer/Support
- Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
- Two 7-hit damaging skills which can be recast through
Draw of the RainbowEnd cooldown for other skills. Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed) Duration: 1 turn . are Cupitan's main contributions to damage.
- As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
- Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
|
| Cupitan | 
 08 | 9.5 |
-
|
| Cure Black and Cure White | 
 07 | 8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
|
| Daetta | 
 04 | 5.0 |
- Role: Attacker
- Full Break has surprising utility for an R character, but only during Overdrive.
- Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
- No real drawbacks outside of long cooldowns.
|
| Daetta | 
 04 | 6.5 |
-
|
| Dante | 
 05 | 6.5 |
- Role: Attacker
- Does significantly more damage when under the effect of
Frozen BladeFrozen blade is cast .
- Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
- Requires support from other characters to heal damage caused by
Frozen BladeFrozen blade is cast .
|
| Dante | 
 05 07 | 9.7 |
- Role: Attacker/Support
- Has strong normal attacks, especially when
Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) is active.
- Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of
IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) .
- Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
- Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of
IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) .
- Depends on number of
IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) to deal high damage, but will lose 2 upon taking damage.
|
| Dante | 
 05 | 8.0 |
- Role: Attacker
- Can double attack every turn.
- Loses some HP when doing so, but he can heal himself with
Happy CatCats are purring contently .
- Keeping
Happy CatCats are purring contently at max is his main priority.
|
| Dante and Freiheit | 
 05 07 | 9.5 |
- Role: Attacker/Support
Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
|
| Danua | 
 02 | 7.5 |
-
|
| Danua | 
 02 04 | 9.3 |
- Role: Attacker/Debuffer
- 3-turn local
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with
PetrifiedStops enemy's charge diamonds from filling. .
|
| Danua | 
 02 04 | 9.0 |
-
|
| Danua | 
 02 | 8.5 |
- Role: Attacker/Support/Debuffer
- Has her own Rain of Arrows III providing 25%
ATK DownATK is lowered (single) on all enemies.
- ATK Down is on a short cool down in case of resists.
- Hard to keep alive if you use her nuke.
|
| De La Fille | 
 01 | 9.5 |
- Role: Support/Debuffer
- Adds durability through
Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Buffs herself with
30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite, removed only when she takes damage.
- Inflicts
15% Light DEF DownDEF is lowered for light DMG Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
- Can automatically heal the party when an enemy uses a charge attack.
- Good automatic healer with durability buffs.
|
| De La Fille | 
 01 | 9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
ShieldNext ATK received will be ineffective for a fixed amount & RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
|
| De La Fille | 
 01 | 8.5 |
-
|
| De La Fille | 
 01 | 9.5 |
- Role: Support/Healer
- Increases the survivability of all Dark allies by providing
Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed) Duration: 5 turns and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.
- Grants
10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Dark allies through her Charge Attack.
- Provides constant healing and debuff removal through
Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000). All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Remove 1 debuff from all Dark allies. (When Seven Gems lvl is 7: All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite.).
- Has the ability to extend Dark allies' buff durations by 1 turn.
- Useful in high difficulty contents due to
Light SwitchElemental DMG from foes turns into light DMG .
|
| Deliford | 
 03 | 4.0 |
-
|
| Deliford | 
 03 | 7.5 |
-
|
| Deliford | 
 03 | 9.3 |
- Role: Defender/Debuffer
- Gains up to
50% ATK UpATK is boosted Strength: 50%Multiplier: Perpetuity, 100% DEF UpDEF is boosted Strength: 100%, and 30% Fire DMG Reduction based on the level of VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed) Multiplier: Perpetuity.
- Provides cover for his allies with
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
- Inflicts his foe with
20% Fire ATK DownFire ATK is lowered Strength: 20%Duration: 180 seconds, which stacks with regular DEF DownDEF is lowered .
- Removes 1 buff from all foes with
Riot Lance5-hit, 100% Water damage to all foes (Damage cap: ~90,000 per hit). Remove 1 buff. (When VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed) Multiplier: Perpetuity lvl is 5: Activates twice.), which activates twice when VeteranBased on lvl: ATK, DEF, and hostility are boosted / Fire DMG is reduced (Max: 5 / Can't be removed) Multiplier: Perpetuity is at level 5.
- Caps incoming fire damage at 5,000 per hit.
|
| Diablo | 
 07 | 9.4 |
- Role: Attacker/Debuffer
- Removes 1 buff from his foe with
End of World400% Dark damage to a foe (Damage cap: ~700,000). Remove 1 buff. (Collapses Temptation WorldImprisoned in Temptation World (Can't be removed) Local status effect against an imprisoned foe to boost damage specs [Damage increased to 1000% and damage cap increased to ~1,160,000] and deal damage twice.), which becomes available every time he uses his charge attack.
- Gains various offensive buffs when affected by
AdorationAttacks are slightly limited Duration: 3 turns, and auto-activates Black-Sheen Laceration3-hit, 100% Dark damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. when Rimuru Tempest normal attacks.
- Inflicts
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, EnticedAttacks are slightly limited Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and 100% TA DownTriple attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect on his foe
- Reaches his maximum potential only when Rimuru Tempest is also in the party.
|
| Diantha | 
 09 | 9.2 |
-
|
| Diantha | 
 09 | 7.0 |
-
|
| Diantha | 
 09 | 9.3 |
- Role: Support
- Provides 100%
TA UpTriple attack rate is boosted for 1 turn.
- Synergizes very well with skill that can provide attack without using up a turn.
- Has unique undispellable buff
Tlepilli GlowATK and multiattack rate are boosted (Can't be removed) that greatly increases attack, DA and TA rate.
- Unable to do charge attack damage by herself, but her OnstageGain
HypeATK is boosted Duration: 3 turns. All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: Indefinite, 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed) Strength: 5% (Max: 50%)Duration: Indefinite, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When caster's HypeATK is boosted is 4: Restore all allies' HP [Healing cap: 2000].) is good as most water teams are charge attack oriented.
|
| Doraemon | 
 06 10 | 9.2 |
|
| Dorothy | 
 06 | 5.5 |
- Role: Support
- Buffs only affect Main Character.
|
| Dorothy and Claudia | 
 06 07 | 9.4 |
- Role: Attacker/Support
- 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
- Dispel and
GravitySpecial attack max charge turn is extended aren't accessible at the same time.
- The maids share buffs, debuffs, cooldowns, and health.
- Switching between maids is necessary to get full value.
|
| Dorothy and Claudia | 
 06 07 | 9.6 |
-
|
| Drang | 
 05 | 9.0 |
|
| Drang | 
 05 | 9.4 |
- Role: Debuffer/Attacker
- Jack of all trades character with a variety of options including Dispel,
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90%, party heals, and strong debuffs.
- Can boost both his offensive and defensive stats over time.
- Fool You ThriceRemove 1 buff effect from a foe.
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
- Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
|
| Drusilla | 
 02 | 5.0 |
- Role: Rupies Spender
- Can't attack.
- Uses your Rupies to randomly buff all allies.
|
| Drusilla | 
 02 | 9.2 |
-
|
| Eahta | 
 10 | |
-
|
| Ejaeli | 
 09 | 8.0 |
- Role: Support/Healer
- Provides team multi-attack buffs with zero downtime.
- Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
- Her skill healing cap is rather average for a SR but
DMG AbsorptionPartially absorbs DMG to recover HP , RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , and ability to clear debuff make her an excellent healer.
|
| Elea | 
 01 10 | 9.6 |
- Role: Attacker/Debuffer/Support
- Valuable
DelayReduce a foe's filled charge diamonds by 1 effect for Wind element.
- Inflicts
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds with 4-hit Wind damage every time she uses her Charge Attack.
- Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
- Provides
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% to all Wind allies through her Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. When in Chivalrous Blade mode: All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. When in Inspiring Justice mode: All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns..
- Generates an additional
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all Wind allies at end of turn when placed in second or fourth position in the team.
- Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
|
| Elize Lutus | 
 05 | 8.0 |
- Role: Support/Debuffer
- One of the only Dark units with revive.
- Plays multiple roles such as
DelayReduce a foe's filled charge diamonds by 1 , DA UpDouble attack rate is boosted .
|
| Elmelaura | 
 04 | 4.0 |
-
|
| Elmott | 
 05 | 5.5 |
- Role: Attacker
- Good initial burst damage with skills.
- Somewhat long cooldowns limit usefulness.
- Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
- Outclassed by other SR Fire Attackers.
|
| Elmott | 
 05 | 9.7 |
|
| Elmott | 
 05 | 6.5 |
- Role: Attacker
- Can inflict
BurnedHP is lowered on every turn on multiple enemies at the same time.
- Does additional damage to enemies with
BurnedHP is lowered on every turn .
- Support Skill boosts damage done by all Fire allies.
|
| Elmott | 
 05 | 9.4 |
- Role: Attacker
- Deals high damage based on the level of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and SingedHP is lowered on every turn based on Singed lvl (Can't be removed) .
- Provides support to the team with
10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable) Strength: 10% (Max: 50%), 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 6% (Max: 30%), and Wild FirewheelTriple attack rate is boosted / Attacks made with elemental superiority deal boosted DMG / Deals fire DMG to a foe after normal attacks (Can't be removed) Duration: 5 turns.
- Inflicts
DelayReduce a foe's filled charge diamonds by 1 with his Charge Attack.
- Useful in high difficulty contents that require constant
DelayReduce a foe's filled charge diamonds by 1 .
|
| Elta | 
 09 | 6.0 |
-
|
| Elta | 
 09 | 6.5 |
-
|
| Enyo | 
 03 | 9.4 |
-
|
| Enyo | 
 03 | 9.2 |
-
|
| Erica Fontaine | 
 06 | 7.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
| Erika | 
 06 | 9.5 |
- Role: Support/Debuffer
- Deals 900,000 Plain damage to a foe whenever another Water ally performs a normal attack without using up a turn.
- Grants
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns to a single ally continuously when timed properly with her charge attack.
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 15% Water DEF DownDEF is lowered for water DMG Strength: 15%Base Accuracy: 100%Duration: 180 seconds on a foe, while also removing 1 buff from them at the same time.
- Good support when paired with another attacker, as she cannot deal high damage on her own.
|
| Erin | 
 05 | 7.0 |
- Role: Support/Healer
- Healing,
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Crystal Wall provide solid defensive utility.
- EMP improves the healing of all allies.
|
| Erin | 
 05 | 9.4 |
-
|
| Eso | 
 04 | 4.0 |
-
|
| Eso | 
 04 | 6.5 |
- Role: Attacker/Defender
- Good synergy between skills.
- Can take pressure off of other allies.
- All-foe attack that does increased damage as number of foes decrease.
- Will often take damage without
DEF UpDEF is boosted active.
|
| Estarriola | 
 05 | |
-
|
| Eugen | 
 06 | 7.0 |
- Role: Attacker
- Can fill his charge bar at-will with Ignition
- Intercept lets him dodge normal enemy attacks while dealing damage in return
|
| Eugen | 
 06 | 9.4 |
- Role: Attacker/Support
- Three turns of full charge bar for high burst damage
- Provides 20% uplift to an ally
- Defends other characters with Hostility UP and Counterattack
- Synergizes well with many Earth characters
|
| Eugen | 
 06 | 6.5 |
- Role: Attacker
- His nuke deals higher damage but only during Overdrive
|
| Europa | 
 05 03 | 9.9 |
- Role: Attacker/Support/Healer
- Deals high damage with the combination of
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended) Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended) Strength: 70%Duration: 2 turns, and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended) Duration: 2 turns when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) is at level 10.
- Has
Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed) that grants up to 100% ATK UpATK is boosted Strength: 100%Multiplier: Perpetuity, 100% DEF UpDEF is boosted Strength: 100%, 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30% to herself when she is at level 90.
- Deals extra skill damage upon triple attacks.
- Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
- Grants 50% Fire DMG reduction and
Fire SwitchElemental DMG from foes turns into fire DMG to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite to all allies when she is at level 95.
- Grants many powerful buffs such as
Double StrikeAttacks twice each turn (Can't be removed) Duration: 1 turn and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs to herself and a Water ally in the next position.
|
| Europa | 
 05 | 9.5 |
- Role: Attacker/Debuffer/Support
- Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (When EpaminondasLustrous Mercury affects all allies (Can't be removed) is in effect: Affects all allies.) makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
- Heals and clears upon CA, and has a source of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". This makes Europa effective in sustaining the party in longer fights.
- Although rare in Earth, additional sources of
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
|
| Europa | 
 05 | 9.1 |
- Role: Support/Attacker/Debuffer
- Carries useful buffs for both autoattacks and Charge Attacks along with
25% Water DEF DownDEF is lowered for water DMG Strength: 25%Base Accuracy: 90%Duration: 180 seconds.
- As long as her stacks are high she deals good damage and can give powerful
C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
|
| Eustace | 
 06 | 9.2 |
-
|
| Eustace | 
 06 02 | 9.4 |
- Role: Attacker/Support/Debuffer
- Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
- Can inflict up to 40%
DEF Down (Stackable)DEF is lowered (Stackable) .
- High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by
LoadedWeapon is loaded with lightning power stacks.
|
| Eustace | 
 06 | 9.1 |
- Role: Attacker/Support
- Very high charge attack damage bundled with
BlindedAttacks have a slight chance to miss Duration: 180 seconds
- Provides party
30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Can inflict
25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: 80%Duration: 180 seconds
|
| Eustace | 
 06 02 | 9.5 |
-
|
| Evangeline A.K. McDowell | 
 05 07 | 9.7 |
- Role: Attacker/Debuffer
- Ends cooldown for damage skills at the end of every turn when
Krystalline BasileaDebuff immunity / Can use each damage skill up to 1 extra time each turn / Ends cooldown for damage skills at end of turn (Can't be removed) Duration: Indefinite is active.
- Also gains permanent debuff immunity.
- Also gains 1 extra usage for each damage skill every turn.
- Inflicts
Aionios KrystallosATK and DEF are lowered (Can't be removed) Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining., GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes.
- Has guaranteed triple attacks when
InstigatedGains effects based on lvl: Boost to ATK / Deal triple attacks / Drain effect / Amplify skill DMG / Dark DMG to all foes after normal attacks (Can't be removed / Max: 5) is at level 2.
|
| Ewiyar | 
 07 | 9.0 |
-
|
| Ewiyar | 
 07 | 9.7 |
- Role: Attacker/Support
All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited .
CharmedAttacks are slightly limited doesn't stop Wind allies' attacks. For Wind allies with CharmedAttacks are slightly limited : 30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect. provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed) can be maintained with full uptime via Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite..
Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit). 1-turn cut to all foes' buff durations. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
- Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
|
| Ezecrain | 
 02 | 4.5 |
-
|
| Ezecrain | 
 07 | 7.0 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
| Farrah | 
 01 | 4.0 |
-
|
| Farrah | 
 01 | 6.5 |
- Role: Defender/Support
- Unreliable skills.
- I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
|
| Farrah | 
 01 | 6.0 |
- Role: Attacker
- Increased damage to foes in Overdrive.
|
| Farrah | 
 01 | 7.0 |
- Role: Attacker
- Very large attack self-buff on a unique multiplier.
- Can't attack while readying her self-buff.
- Good charge bar generation due to self-
10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 4 turns with potentially very powerful Charge Attack.
- Powerful nuke, even for beginners.
|
| Farrah and Juri | 
 01 | 9.1 |
-
|
| Feather | 
 07 | 4.5 |
-
|
| Feather | 
 07 | 8.0 |
-
|
| Feather | 
 07 | 8.0 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
| Feather | 
 07 | 9.4 |
- Role: Attacker
- Guaranteed triple attacks and
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) ensures constant high damage output.
- Can recast all of his damaging skills by gaining 5
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) stack.
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) also increases his damage cap for higher damage output.
- Great for short- to medium-term battles.
|
| Fediel | 
 01 07 | 9.8 |
- Role: Attacker/Support/Debuffer
- The
Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect field effect permanently weakens enemy defenses with little downside.
- Field effect greatly improves the offensive power of the team.
Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
- Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
|
| Fediel | 
 07 01 | 9.3 |
- Role: Attacker/Debuffer/Support
- Charge Attack activates twice when
The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed) is in effect.
- All Water allies deals 400% Bonus Water damage upon Charge Attack when
The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed) is in effect.
- Inflicts
10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on her foe(s).
- Can remove 1 buff from all foes with
Dhiaperno Katara4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit). Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. Remove 1 buff from all foes. (While The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed) is in effect: Activates twice.).
- Has long skill cooldowns, and needs support from her allies to work effectively.
|
| Feena | 
 08 | 8.5 |
- Role: Attacker/Debuffer
- Can inflict
DEF DownDEF is lowered which is hard to find among SSR Wind characters.
- High damage output potential with her passive skill and multiattack rate.
- Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
|
| Feena | 
 08 | 7.0 |
- Role: Attacker/Debuffer
20% DEF DownDEF is lowered Strength: 20%.
100% DA UpDouble attack rate is boosted Strength: 100% but on a 9 turn cooldown.
|
| Feena | 
 08 | 7.5 |
-
|
| Feena | 
 08 | 9.3 |
- Role: Attacker/Debuffer
- Inflicts various debuffs on her foe(s).
- Deals high damage with her skills based on the number of her foe's debuffs.
|
| Fenie | 
 05 | 9.8 |
- Role: Support/Healer
- Grants
10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Fire allies through her Charge Attack.
- Provides healing to Fire allies via
Risha Harq300% Fire damage to all foes (Damage cap: ~410,000). Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
- Gains additional offensive and support capabilites when
Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is active.
- Increases the offensive capabilities of all allies through
Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed) Duration: 6 turns, which cannot be removed by her foe(s).
Risha Harq300% Fire damage to all foes (Damage cap: ~410,000). Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
- Gains
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed) Duration: 1 turn .
- Gains
20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%, 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted Strength: 220%, and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. every 5 turns.
- Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
|
| Feower | 
 02 | |
-
|
| Feower | 
 02 | 9.5 |
- Role: Attacker/Debuffer
- Inflicts various debuffs on his foe.
- Removes 1 buff from his foe with his charge attack.
- Deals high damage and also auto-activates
Valorous Inscription4-hit, 200% Fire damage to a foe (Damage cap: ~108,000 per hit). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. (When a foe is in Break: Auto-activates upon normal attacks.) upon normal attacks when a foe is in Break.
|
| Ferry | 
 02 | 6.0 |
- Role: Support
- Grants
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% and ATK UpATK is boosted Duration: 3 turns to all allies.
- Inflicts
15% ATK DownATK is lowered Strength: 15%Duration: 180 secondsSingle-sided and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsSingle-sided on a single foe.
|
| Ferry | 
 02 | 9.3 |
- Role: Support/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25% and 25% ATK DownATK is lowered Strength: 25%, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and capping both debuffs.
- Provides offensive support through party-wide
Dark ATK UpDark ATK is boosted , DA UpDouble attack rate is boosted , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed) Local status effect.
- Can greatly improve one ally's offensive power with
FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed) while also ensuring their survival.
- Party-wide
DA UpDouble attack rate is boosted , Charge Bar +Instantly boosts Charge Bar by , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. greatly increase charge bar generation.
- Sustains the party's HP with a decent heal and
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and can provide utility with a dispel.
|
| Ferry | 
 02 | 6.5 |
-
|
| Ferry | 
 02 | 9.6 |
- Role: Support
- Grants powerful
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns to all allies for 4 turns at the cost of 100% charge bars from all allies.
- Grants boost to the offensive and defensive capabilities of all Light allies through
I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies. Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is. At level 90: When Ferry is a main ally at battle start: 40% boost to Light allies' charge bars. when Ferry is a main ally.
- Grants boost to her allies' Charge Attacks with
60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn .
- Provides
Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to all allies that can be used to achieve maximum charge bar on the first turn.
|
| Ferry | 
 02 | 8.0 |
- Role: Support/Debuffer
- 999,999 Plain damage to all foes when target foe is afflicted by
Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed) Local status effect.
- Can reduce other fire ally's skill cooldown up to 6-turn reduction.
EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed) ensures all allies' debuff lands easier the more she casts linked skills.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
- Easy to use for beginners, and fits into various parties.
|
| Fif | 
 05 | |
-
|
| Filene | 
 03 | 9.6 |
- Role: Attacker/Support/Debuffer
Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
- Has damaging skill that auto-activates with
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) -/ ColdcageCan't attack Local status effect-inducing skill.
- Deals bonus skill damage on charge attack if foe has
Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed) Local status effect.
DelayReduce a foe's filled charge diamonds by 1 and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) are on skill with 6-turn cooldown.
- Has no way to increase her charge attack frequency, making
Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) hard to maintain without outside support.
- Rating varies slightly if she is used with characters who can inflict
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) / ColdcageCan't attack Local status effect with skills.
|
| Fiorito | 
 07 | 9.5 |
- Role: Attacker
- Auto-activates
Trilok SmashEarth damage to a foe based on how many Melee weapons are equipped. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. whenever Fiorito is below 25% HP.
- Gains
Double StrikeAttacks twice each turn by sacrificing 80% of her current HP.
- Takes a lethal hit without being knocked out as long as she has
Rosa PackConsumes 1 Rosa Pack to withstand lethal DMG (Leaves 1 HP) (Max: 6 / Can't be removed) Duration: Indefinite.
- Suitable for enmity setups.
- Requires 5 Melee weapons in the weapon grid to reach her maximum potential, or at least 3 Melee weapons for her to gain permanent guaranteed triple attacks.
|
| Fiorito | 
 07 | 9.3 |
- Role: Attacker/Support
BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed) buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000). Random buff effect to caster. (Boost to damage specs and additional buffs based on how many melee weapons are equipped.) provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
- While she can obtain a turn of
UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed) from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed) can be difficult.
- Evaluation will likely change if units who can better utilise
BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed) are introduced to Dark.
|
| Flesselles | 
 08 | 5.0 |
-
|
| Florence | 
 05 | 9.3 |
|
| Florence | 
 05 | 9.5 |
- Roles: Debuffer/Support/Healer
- Inflicts
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds and 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on her foe by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) after attacking while StellatoDark ATK is boosted / Skill DMG dealt is supplemented / Consumes 1 Oblivion Crest and activates Reprimere il Conflitto after attacking (Can't be removed) Duration: 5 turns is active.
- Provides healing and grants
10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite, and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns to all Dark allies at end of turn after receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) from another Dark ally.
- Grants
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite to all Dark allies, while also increasing their DEF up to 50% based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
- Good support for setups that rely on
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
|
| Florence | 
 05 | 9.9 |
- Role: Support
- Massively increases a Light ally's damage output for 1 turn with
MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 40% of that ally's max HP.).
- Can end a Light ally's skill cooldowns and provide Instant Charge if 5
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) are consumed.
- Weakens enemy damage output with debuffs, including
GravitySpecial attack max charge turn is extended Duration: 180 seconds.
- Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
|
| Forte | 
 03 | 8.5 |
- Role: Attacker/Support/Debuffer
- Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
- Can support the party with
Dark ATK UpDark ATK is boosted .
- Decent capabilities but Dark has numerous stronger attackers.
|
| Fraux | 
 07 | |
-
|
| Freezie | 
 06 | 9.4 |
- Role: Attacker
- Useful for her
DEF Down (Stackable)DEF is lowered (Stackable) debuff and various buff in normal situation.
- Gains a lot of power in Dark Mutation mode.
- Can also be used to protect other allies.
- Huge drawn back of preventing any action from other allies.
|
| Freyr | 
 01 | 9.2 |
-
|
| Friday | 
 07 06 | 8.3 |
-
|
| Gabriel | 
 05 | 10 |
- Role: Attacker/Defender/Support
- Activates
Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit). Remove 1 buff. Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). by consuming 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed) after her normal attack.
- Effective in teams that can produce triple attacks consistently.
- Grants various useful effects to all Water allies through
Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite, which will only end after taking damage 3 times.
- Grants
30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ImmuneDebuffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to all allies with her Charge Attack.
- Has
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills. (Takes effect even when Gabriel is a sub ally.), which increases the effects of all Water Primal and Omega weapon skills by 20%. This support skill takes effect even when Gabriel is a sub ally.
|
| Gachapin | 
 01 07 | 8.5 |
-
|
| Galadar | 
 04 | 5.0 |
-
|
| Galadar | 
 04 | 7.5 |
- Role: Defender
- He's a quintessential tank and he does it quite well.
- Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
|
| Galleon | 
 05 | 9.8 |
- Role: Attacker/Support
- Grants permanent buffs to another Earth ally through
Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: Indefinite.
- Gains permanent buffs for herself through
The Gold's FoundationSharp boost to attack and defense specs / Activate Bedrock Rain every 4 turns / Can't attack on turn after attacking (Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
- Can't attack on turn after attacking.
- Grants
50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% at end of turn to any Earth ally who didn't attack.
- Automatically inflicts
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on all foes while also removing a buff from them every 4 turns.
- Provides healing for Earth allies upon activating a Fated Chain in Battle System 2.0.
- Useful as a support in high difficulty contents and as a damage dealer in Full Auto setups.
|
| Galleon | 
 05 | 10 |
- Role: Attacker/Support
- Starts the battle with 3 turns of
100% TA UpTriple attack rate is boosted Strength: 100%, 60% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 60%Multiplier: Seraphic, and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%, which can be reapplied again with her charge attack.
- Grants
30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 100% TA UpTriple attack rate is boosted Strength: 100%, 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: Seraphic, 100% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 100%Duration: Indefinite, and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn to the Main Character with a single skill.
- Increases the survivability of the party by granting
100% DEF UpDEF is boosted Strength: 100%Duration: 5 turns, DMG Mitigation (1000)DMG taken is lowered by a fixed amount Strength: 1000Duration: 5 turns, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all Wind allies.
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 3 turnsLocal status effect and Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect to all foes.
- Removes 1 buff from her foe at end of turn whenever any Wind ally didn't attack.
- Excellent in Full Auto setups.
|
| Garma | 
 06 | 4.5 |
- Role: Attacker
- Has Break Assassin, giving him one turn of big damage
|
| Gawain | 
 04 03 | 9.2 |
- Role: Defender/Attacker
- A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
- Inflicts
25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 180 seconds, helping cap ATK Down when paired with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- Has good damage output through a combination of his second skill self-enabling enmity and giving him
JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
- Third skill can protect the party from both damage and debuffs with its
70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%.
- His 5★ Charge attack gives a team-wide
Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite for further damage mitigation.
|
| Gawain | 
 04 03 | 9.5 |
- Role: Attacker
- Gains additional effects on his skills when he is under 25% HP.
- Powerful autos through a combination of
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%, Double StrikeAttacks twice each turn , and passive boost to normal attack damage.
- Unique partywide ATK boost based on how low his HP is.
|
| Gayne | 
 01 | 8.0 |
- Role: Attacker/Support
20% ATK UpATK is boosted Strength: 20% and 20% DA UpDouble attack rate is boosted Strength: 20%.
- Gets much stronger after being uncapped to 5★.
Dodge AllTakes no DMG or debuffs while in effect can save her in a pinch.
|
| Geisenborger | 
 07 | |
-
|
| Gemini Sunrise | 
 10 06 | 7.5 |
-
|
| Ghandagoza | 
 07 | 9.3 |
- Role: Attacker/Debuffer
Dodge-and-CounterDodge and counter one-ally attacks Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit. and ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 100%)Duration: 5 turns allow him to reach outstanding damage.
- Powerful blind in form of
Solar CrownAttacks have a slight chance to miss Strength: 85%Duration: 20 seconds that stacks with other blind sources.
|
| Ghandagoza | 
 07 | 7.0 |
-
|
| Goblin Mage | 
 05 | 7.0 |
- Role: Debuffer
- Can inflict
Debuff Res. DownDebuff resistance is lowered , ATK DownATK is lowered and DEF DownDEF is lowered , albeit with very low success rates.
- EMP skills can boost her debuff success by up to 40%.
- Has a random debuff skill with a low chance of inflicting
Lethal HitInstant death for the victim. .
- Overall decent utility for an SR.
|
| Goblin Mage | 
 05 | 9.7 |
- Role: Attacker/Debuffer
- Inflicts various debuffs on her foe(s).
- Deals damage consistently at the end of every turn when a foe has 10 debuffs.
- Ends her own debuff skill cooldowns after every charge attack when
SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed) Duration: Indefinite is level 3.
- Reaches her maximum potential when
SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed) Duration: Indefinite is level 3.
|
| Golden Knight | 
 01 | 9.6 |
- Role: Attacker/Debuffer
- Facsimile user with great additional effect upon copying.
- Can inflict
Delay (Special)Reduce a foe's charge diamonds by 1 Ignores foe's Delay immunity, one which bypasses most delay immunity.
- Stronger Charge Attack specs with more buffs gained.
- Charge Attack activates twice with at least 15 buffs.
- Buffs she gain can't be dispelled.
- Versatile unit who can fit various situations.
|
| Grea | 
 07 | 9.1 |
|
| Grea | 
 07 | 7.5 |
- Role: Attacker/Debuffer
- Support skill is very strong for an SR.
- Requires DA/TA support from other characters.
- Excellent 1-turn burst damage with her
ATK Up (Dracoforce)ATK is boosted against dracoforced foes self-buff.
- Although her
10% Fire DEF DownDEF is lowered for fire DMG Strength: 10% effect is small, it can still be helpful.
|
| Grea | 
 07 | 9.4 |
- Role: Support/Healer
- Wide variety of full-uptime offensive and defensive buffs.
- Clear every 3 turns included.
- 3-turns cooldown on all skills makes up for the lack of dispel protection.
- Can grant additional buffs at battle start and every 3 turns thereafter.
- Dispel on charge attack.
- Boosts charge attack specs based on each party member's individual number of buffs.
- Strong heals if requirements are met.
|
| Grea | 
 07 | 9.3 |
- Role: Attacker/Support
- High attack potential by herself due to Dracoforce.
- Can strongly buff herself and an ally with 0 downtime.
|
| Grimnir | 
 03 05 | 9.5 |
- Role: Attacker/Support
- Provides useful defensive buffs such as
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite for all allies.
- Increases the offensive capabilities of all allies with
15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn and Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.) At level 95: When Wind ATK is boosted: Also boost all allies' damage cap by 10%..
- Deals high damage due to the combination of
Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed) and God of WarATK and charge bar gain are boosted (Can't be removed) .
- Inflicts
Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe.
- Has the ability to remove all buffs from all foes with
Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit). Remove all buffs from all foes. Gain The Vortex's JudgmentDeals wind DMG to all foes and hit to ATK and DEF (Stackable) after attacks (Can't be removed) Duration: Indefinite. (Can only be used when God of WarATK and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.).
|
| Grimnir | 
 03 05 | 9.8 |
- Role: Attacker/Support
- Has guaranteed triple attacks.
- C.A. grants
Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., KeenSupplemental DMG to critical hits Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to allies but doesn't deal damage.
- Especially strong after C.A. due to his buffs.
|
| Gwynne | 
 01 06 | 9.8 |
- Role: Attacker
- Has guaranteed triple attacks and 50% Bonus Water DMG effect as long as she has
Discharge CellConsumed upon Gwynne's normal attacks and skill use (Can't be removed / Max: 5) Duration: Indefinite.
- Deals high damage through the combination of
Double StrikeAttacks twice each turn Duration: 1 turn and Ram It DownATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1-4 turns.
- Deals up to 1,200,000 of additional Plain damage with her charge attack.
- Excellent in burst setups for short battles.
|
| Haaselia | 
 05 07 | |
-
|
| Hallessena | 
 04 | 9.4 |
- Role: Attacker
Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) greatly increases damage and multiattack but is lowered if she gets hit.
- Can increase her damage further with
HypeATK is boosted , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3, and Supplemental Damage.
- Strong even without defensive support like
Hostility UpMore likely to be attacked or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
|
| Hallessena | 
 04 | 9.5 |
- Role: Attacker
Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) provides all light allies with Supplemental DMGDMG dealt is supplemented and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Can obtain both
Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns with This Is Not a DrillGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar.)
- Whenever she has
Hostility DownLess likely to be attacked , her DMG output increases greatly
|
| Hallessena | 
 04 | 9.5 |
|
| Halluel and Malluel | 
 02 | 9.8 |
- Role: Debuffer/Attacker
- Inflicts enemy with 6 permanent debuffs.
- Able to remove up to 5 buffs from the enemy with a single skill.
- Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
- Charge Attack gives
Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed) Duration: Indefinite, which allows 2 consecutive multi-hit skills on the next turn.
- Very good against high difficulty bosses.
|
| Halluel and Malluel | 
 02 | 9.6 |
- Role: Attacker/Support/Healer
- Has a variety of useful offensive and defensive buffs for the party and a strong heal.
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
- Loses a lot of value if
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) is lost, but this is rarely an issue.
- Passive supplemental damage from
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) which works from the backline.
|
| Haohmaru | 
 10 | 6.0 |
- Role: Attacker/Debuffer
- His permanent chance to miss far outweighs his high-damage hits.
- Inability to deal multi-attacks hamper his charge bar generation.
- Rage mechanic is gimmicky.
|
| Hazen | 
 05 07 | 4.0 |
-
|
| Hazen | 
 05 07 | 7.0 |
- Role: Defender
- Unusual either-or play style centered around Pity.
- Anti-synergy between using
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) defensively versus enabling offensive versions of skills.
|
| Hekate | 
 05 | 9.6 |
- Role: Attacker/Debuffer/Support
- Able to generate
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite at a decent rate to strengthen herself.
- Grants up to 6 different useful buffs, including
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
- Inflicts
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes.
- Deals constant damage every 3 turns and every time she takes damage because of her
Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited Strength: 30%Duration: 2 turnsLocal status effect. and Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) : 1: 30% boost to ATKMultiplier: Normal. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: 20% boost to skill damage cap. 5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes. Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. upon taking damage..
|
| Hekate | 
 05 | 9.5 |
- Role: Attacker/Debuffer/Support
RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed) grants Hekate strong self-buffs, both offensive and defensive. At 5 stacks, her Charge Attack will activate twice, and Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed) lvl is 5: Activates when 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) are granted by MC.) will activate whenever she is granted an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) by the Main Character.
- Hekate provides several different debuffs which weaken the enemy, and can be useful for meeting Omen conditions.
- Hekate relies on the Main Character providing her with
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) to gain RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed) , which significantly limits what compositions she can fit into. Needing to build RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed) can also make her unsuitable for short fights, as it can take time for the Main Character to set it up.
- Zosimos is an excellent weapon for empowering Hekate.
|
| Helel ben Shalem | 
 03 05 | 9.5 |
|
| Helel ben Shalem | 
 03 05 | 9.6 |
- Role: Attacker/Debuffer
- Inflicts
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect permanently on all foes.
- Provides some protection to the team with
Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended) Duration: 2 turns.
- Gains a significant boost to offensive capabilities when all
Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed) have been removed.
- Removes multiple buffs from a foe with
Doro Legion900% Earth damage to a foe (Damage cap: ~1,020,000). Remove 1 buff., when Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended) Duration: 2 turns is active and all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed) have been removed.
- Excellent in long-term battles.
|
| Helel ben Shalem | 
 03 05 | 9.8 |
- Role: Attacker/Debuffer
- Inflicts up to 40%
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
- Completely stops foes from taking any actions with
SubjugatedCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Despite self-inflicting
SummonlessCan't use summons (Can't be removed) Duration: 5 turns on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
- Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
- When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of
DelayReduce a foe's filled charge diamonds by 1 and buff removal.
- Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
|
| Heles | 
 03 05 | 9.3 |
- Role: Attacker
- Increased damage and Bonus DMG effect against foes in Overdrive.
- 2-turn
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and 1-turn DefianceATK is boosted for foes in Overdrive are on same 6-turn cooldown.
- Skills don't consume
DefianceATK is boosted for foes in Overdrive .
- Inflicts
DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) and ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) .
- Strong nukes, one of which can be auto-activated for 2 turns after a charge attack.
- Grants all allies
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% or Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% with charge attack buff.
|
| Heles | 
 03 | 9.4 |
- Role: Attacker/Support
- Deals unworldly damage against foes in Overdrive with the combination of
280% Defiance (1 time)ATK is boosted for foes in Overdrive Strength: 280%Multiplier: AssassinDuration: 1 turn , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 1 turn , and Scarlet Ribboned LanceAgainst foes in Overdrive: 40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000)..
- Provides charge bar to all allies with her Charge Attack and
Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 1 turn ..
- Effective in any team as an attacker, even with underdeveloped weapon grid.
|
| Heles | 
 03 | 9.2 |
- Role: Attacker
Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed) gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
- Can protect herself with rather high dodge rate (provided she has
Wind ATK UpWind ATK is boosted ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
- Her 3rd skill's
ATK UpATK is boosted and DefianceATK is boosted for foes in Overdrive can turn whole party into powerful overdrive assassins but it's on very long cooldown.
- When affected by
Wind ATK UpWind ATK is boosted , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
- Doesn't need support from other characters to become a very effective attacker.
|
| Helnar | 
 01 | 8.0 |
- Role: Attacker/Support
- Requires all of his 5★ upgrades to be useful.
- Party-wide
TA UpTriple attack rate is boosted is an amazing buff on an SR character.
- Can inflict both
Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted , which is somewhat rare on characters.
- His utility rivals that of some SSR Wind characters.
|
| Helnar | 
 01 | 6.5 |
-
|
| Herja | 
 01 | 4.5 |
-
|
| Herja | 
 01 | 7.0 |
- Role: Attacker/Support/Debuffer
- Gains
ATK Up (Stackable)ATK is boosted while active (Stackable) from a skill and charge attack.
- Single target
UpliftedCharge bar is boosted on every turn buff.
- Decent attack power, break assassin and goes well in many SSR parties.
- Can compete with SSRs in earth for a party slot.
|
| Herja | 
 01 | 8.5 |
-
|
| Himiko Toga | 
 02 | 9.3 |
-
|
| Hiro Ryugasaki | 
 07 | 8.0 |
- Role: Attacker/Debuffer
- Deals high charge attack damage once his
PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) reaches 7.
- Can inflict
Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) stacks.
- At least 4 turns are needed to unlock his true potential due to
PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) building.
- Can deal a free attack and gain permanent
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) every 6 turns.
Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed) Unofficial status name allows him to deal huge blow if he's close to knock out.
|
| Horus | 
 05 | 9.9 |
- Role: Attacker/Debuffer/Support
- Inflicts up to a total of 16 debuffs with her Charge Attack when
Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed) is in effect.
- Inflicts
Debuff Resistance Lowered20% Debuff Res. Down Strength: 20%Base Accuracy: 200%Duration: 6 turns, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect to all foes in a single skill.
- Provides
Fated Chain Bar +100%Instantly boosts Fated Chain bar Strength: 100%Only takes effect in Battle System 2.0 and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
- Grants healing and
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed) is in effect.
- Has
Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed) Duration: Indefinite and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
- Effective in Full Auto, and very useful in Battle System 2.0.
|
| Icarus | 
 01 | 9.6 |
- Role: Attacker
- Has high offensive capabilities based on the number of his
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
- Gains powerful buffs such as
Double StrikeAttacks twice each turn and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 90% for 3 turns through Dreadsword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Buffs can't be removed or shortened / HP is lowered on every turn (Can't be removed) Duration: 3 turns when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
- Gains 5
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) when switching to the front line from sub ally position.
|
| Illnott | 
 06 | 9.3 |
- Role: Attacker/Debuffer
- Permanent
10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite via Burner Bomb which activates frequently.
- Can heal an ally and clear all debuffs while granting them
Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%.
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90% and dispel help control foes.
- Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
|
| Illnott | 
 06 | 9.8 |
- Role: Attacker/Support
- Inflicts
Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed) Duration: IndefiniteStacking: PermanentLocal status effect permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
- Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of
Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed) Multiplier: Perpetuity.
- Gains
DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn) Duration: Indefinite permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
|
| Illnott | 
 06 | 9.8 |
- Role: Support
- Grants
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies for 4 turns.
- Inflicts
50% ATK DownATK is lowered Strength: 50% and 50% DEF DownDEF is lowered Strength: 50% on all foes through FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed) Base Accuracy: 200%Duration: 5 turnsLocal status effect for 5 turns.
- Grants
Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to Earth allies when she is a main ally at battle start, making it possible to achieve maximum charge bar on the first turn.
- Inflicts
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% while also removing 1 buff from her foe.
- Suitable for One Turn Kill setups and short battles.
|
| Ilsa | 
 06 08 | 9.1 |
- Role: Attacker/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25% and PetrifiedStops enemy's charge diamonds from filling. Local status effect
- 20,000 plain damage on normal attacks
- Extremely powerful nuke under correct conditions
|
| Ilsa | 
 06 08 | 9.4 |
- Role: Defender/Support
- Provides party-wide passive DEF Up and
Dark DMG LoweredDark DMG is lowered Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks based on the linked skill used.
- Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
- Provides a small amount of healing alongside
DEF Up (Stackable)DEF is boosted while active (Stackable) .
|
| Ilsa | 
 08 06 | 9.2 |
- Role: Attacker/Support/Debuffer
- She deals a lot of damage thanks to
Future Nova500% Fire damage to all foes (Damage cap: ~550,000). Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed) Duration: 3 turns. which gets recasted for multiple turns.
- When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3%
3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Strength: 3% which stacks up to 30%
- She can inflict
ParalyzedCan't attack Local status effect and Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect which help in mitigating damage taken by the party.
|
| Ilsa | 
 06 08 | 10 |
- Role: Attacker/Support
- Has permanent
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes that allow her to abuse Bonus DMGDeals bonus DMG for one-foe one-ally attacks and Supplemental DMGDMG dealt is supplemented for massive burst damage.
War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns. provides the party with strong offensive buffs that are focused on normal attacks.
Diva SatanicaIncrease number of times caster does an attack this turn based on number of DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed) (Max: Quadruple StrikeAttacks 4 times each turn Duration: 1 turn ). allows her to gain multistrike up to Quadruple StrikeAttacks 4 times each turn Duration: 1 turn as allies are knocked out.
- One of the best damage dealers in Ereshkigal setups, and in Dark burst damage setups in general.
|
| Indala | 
 01 10 | 9.7 |
- Role: Attacker/Debuffer/Support
- Inflicts
SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed) Duration: Indefinite permanently on her foe(s).
- Reduces her foe's removable buffs by 5 turns when
SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed) is level 10.
- Can recast damage skills and debuff skills once each turn they are cast as long as
Tireless SpiritDebuff resistance is sharply boosted / Can use each damage skill and debuff skill up to 1 extra time this turn (Can't be removed) is in effect.
- Grants
Venom and VigorSkill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed) Duration: 5 turns to all Dark allies.
- Inflicts
10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) on her foes.
- Reaches her maximum potential when her foe's
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) is level 7 or above.
|
| Io | 
 05 | 7.5 |
- Role: Attacker/Support/Healer
- Given to you early on in the story.
- Clear and Heal II provide decent protection in the early game.
- By the time you've progressed far enough in the story to uncap her, you will have better options.
|
| Io | 
 05 | 9.6 |
- Role: Support/Healer
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
- Grants all allies various buffs based on her current
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl upon charge attack, namely RefreshHP is restored on every turn , StrengthATK is greatly boosted based on how high HP is , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted .
- Provides a heal on a somewhat low cooldown, healing specs increase with higher
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed levels.
- Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Can be somewhat hard to optimize due to large charge bar consumption needed for
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Her 5★ uncap further increases her skills' specs based on
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants ATK UpATK is boosted and DEF UpDEF is boosted . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
|
| Io | 
 05 | 9.0 |
- Role: Attacker/Buffer
- 30%
Cut to Wind DMGWind DMG is cut Strength: 30%Wind Damage Cut. that stacks with Phalanx that lets you reach 100% DMG Cut.
- Her nuke easily caps thanks to her 3rd skill.
- Gives your party survivability in longer fights.
|
| Ippatsu | 
 07 | 5.0 |
-
|
| Ippatsu | 
 07 | 6.5 |
- Role: Support
- Simple, easy to manage multiattack and CA buffs in one skill.
AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed) prevents any other buffs from being used.
|
| Ippatsu | 
 07 | 9.5 |
- Role: Attacker/Support
- Able to remove 1 buff and provide
DelayReduce a foe's filled charge diamonds by 1 with very low cooldowns.
- Grants all Dark allies
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% very frequently.
- Permanent
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed) Duration: Indefinite has reached max.
- It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
|
| Ippatsu | 
 07 | 5.5 |
- Role: Buffer
- Useful buffs, but hard to plan around due to their random nature.
|
| Iroha | 
 03 | 8.5 |
-
|
| Isaac | 
 06 07 | 9.5 |
- Role: Attacker/Debuffer
- Auto-skill nuke after normal attacks.
- High damage output even with his low innate multiattack rate.
- High-endurance
ShieldNext ATK received will be ineffective for a fixed amount that doubles as ImmuneDebuffs will be nullified and Fire DMG capper.
- Charge attacks refresh his shield.
|
| Izmir | 
 01 | 9.2 |
- Role: Attacker/Support
- High personal damage via self-buffs
- Can deal massive damage even with underdeveloped grids
- Provides large party
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- 20% Seraphic modifier against Fire enemies
- Seraphic modifier does not stack with Wand of Gabriel
|
| Izmir | 
 01 | 8.5 |
- Role: Attacker/Support
- Up to 15% ATK Up for all allies based on how high her HP is.
- Can fit in any Charge Attack based team that uses
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, as Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is. Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl. (Boost to C.A. specs activates even when Izmir is a sub ally.) will activate even when Izmir is a sub ally.
- Boosts ATK for all allies and other parties with her
Blizzard BlizzardATK is modified by number of turns passed Multiplier: UniqueDuration: 180 secondsField effect to the field. At level 75: All allies also gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 3 turns., but will boost the ATK of foes too.
BlizzardATK is modified by number of turns passed Field effect is risky in high difficulty contents.
|
| Izmir | 
 01 | 9.5 |
- Role: Attacker/Support
- Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
- Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not
FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed) Duration: Indefinite. Also supplements C.A. DMG for Fire allies.
- Inflicts valuable debuffs to opponents including
15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds.
- Especially valuable in Charge Attack OTK setups.
|
| Izuku Midoriya | 
 07 | 9.3 |
-
|
| Izuminokami Kanesada | 
 10 | 7.5 |
- Role: Attacker/Debuffer
- Excellent for short battles.
- Good damage output overall.
- Inflicts
10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%.
|
| J.J. | 
 09 | 6.0 |
- Role: Support
- Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
|
| J.J. | 
 09 | 7.0 |
-
|
| Jack Rakan | 
 07 01 | 9.6 |
- Role: Attacker
- Deals high damage and stays permanently immune to any debuff and buff removal.
- Deals unworldly damage every turn with his charge attack and skill when
Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed) Multiplier: PerpetuityDuration: 4 turns is active.
- Removes 1 buff from all foes whenever he uses his charge attack.
- Gains no charge bar upon normal attacks.
- Useful for bursting in short battles.
|
| Jamil | 
 02 | 8.0 |
- Role: Attacker
- Surprisingly high damage output for an SR character.
- Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
|
| Jamil | 
 02 | 7.5 |
-
|
| Jamil | 
 02 | 9.0 |
-
|
| Jasmine | 
 03 | 4.0 |
-
|
| Jasmine | 
 05 | 8.0 |
- Role: Healer
100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns
- Growth Potion can boost the healing of other characters.
- Green Potions provide extra healing, but are unreliable.
|
| Jasmine | 
 05 | 9.3 |
-
|
| Jeanne d'Arc | 
 01 03 | 9.4 |
- Role: Attacker/Support/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Single-sided and 25% ATK DownATK is lowered Strength: 25% (stacks with Miserable Mist)
- High damage output via 2-turn guaranteed TA and
StrengthATK is greatly boosted based on how high HP is
|
| Jeanne d'Arc | 
 01 | 9.1 |
- Role: Attacker/Support/Debuffer
- Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
- Inflicts
30% DEF DownDEF is lowered Strength: 30%Single-sided, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- 5-turn
Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed) Duration: 5 turns allows her to remain at low HP to maximize Enmity with no risks.
- Very strong frontline choice.
|
| Jeanne d'Arc | 
 01 03 | 9.8 |
- Role: Attacker/Support
- Initially self-only
StrengthATK is greatly boosted based on how high HP is and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs can affect all allies after charge attack.
- Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
- Allies affected by
Light ATK UpLight ATK is boosted gain an extra 30% Light ATK boost.
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage., 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%, and 15% ATK Up (1 time)ATK is boosted (1 time) Strength: 15% are great for bursting fights.
25% ATK DownATK is lowered Strength: 25%Local status effect and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect are strong but rather niche and have an awful 4/8 turns downtime.
- Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
|
| Jeanne d'Arc | 
 01 | 8.0 |
-
|
| Jeanne d'Arc | 
 01 | 9.2 |
- Role: Support/Debuffer
- Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
- Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable
SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns buff.
- Charge Attacks extend
SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns and provide 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Earth CutEarth DMG is cut 20% Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- No damaging skills; relies on auto attacks to do damage.
|
| Jeanne d'Arc | 
 01 | 9.6 |
-
|
| Jessica | 
 06 | 7.0 |
- Role: Support/Debuffer
- Grants
10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns to a single ally.
- Inflicts
BlindedAttacks have a slight chance to miss Duration: 180 seconds on all foes.
- Her
Hostility UpMore likely to be attacked Duration: 3 turns can be used to direct enemy's attack towards her ally that has high defense.
- Amplifies damage against Water foes by 4%, but only for male Earth allies.
|
| Jessica | 
 06 | 6.5 |
- Role: Attacker/Support
- Simple character with decent buffs for early-game.
|
| Jessica | 
 06 | 9.4 |
-
|
| Jessica | 
 06 | 6.0 |
-
|
| Jessica | 
 06 | 9.4 |
- Role: Support/Healer
- Has
Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000). Restore 20% of all allies' HP (Healing cap: 1500). Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) Duration: 3 turns. that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) at the end of every turn to heal all allies and deal damage to all foes.
- Has access to
50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 50% that can be granted to all allies on the first turn.
- Removes 1 debuff from all allies when she uses her Charge Attack.
- Effective in Enmity setups due to
Unforgettable SummerWhen an ally is below 25% HP: Guaranteed triple attacks and 50% boost to healing specs., which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs to an ally when their HP is below 25%.
|
| Jin | 
 10 | 8.5 |
-
|
| Jin | 
 01 | 7.0 |
- Role: Attacker
- Can build Charge bar quickly.
- Buffs his own ATK at the cost of DEF.
|
| Jin | 
 10 | 7.5 |
-
|
| Jin | 
 10 | 7.0 |
-
|
| Jin | 
 10 | 6.5 |
- Role: Attacker
- Good damage with double charge attack.
- Requires support from other characters to help him generate charge bar.
|
| Joel | 
 07 | 5.0 |
-
|
| Joel | 
 07 | 7.5 |
-
|
| Johann | 
 05 | 7.0 |
-
|
| Johann | 
 05 | 6.5 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
| Joker | 
 02 06 | 9.3 |
- Role: Attacker/Debuffer
SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss can prevent boss special attacks
- One of the only characters that can inflict
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect
- Good damage output with skills and charge attack
|
| Joy | 
 07 08 | 9.2 |
Preliminary rating. Please allow a few days for it to settle.
- Role: Attacker
- Removes 108 buffs from all foes and also removes 108 debuffs from Wind allies with a single skill, but can't be recast.
- Gains offensive effects based on the level of
Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed) Duration: Indefinite.
- Deals high skill damage frequently, especially when
Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed) Duration: Indefinite is at level 3.
|
| Joy | 
 07 06 | 7.0 |
-
|
| Juliet | 
 03 | 9.6 |
- Role: Attacker/Support
- High damage output via 30% Unique ATK modifier and bonus skill damage upon charge attack.
- High-uptime party
Light ATK UpLight ATK is boosted and 20% Dark CutDark DMG is cut 20% Dark Damage Cut..
- Can provide one ally
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and ShieldNext ATK received will be ineffective for a fixed amount .
- Can inflict
Light DEF DownDEF is lowered for light DMG .
- Weak without
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) .
|
| Juliet | 
 03 | 9.5 |
- Role: Support/Debuffer
- Improves allies' offensive ability through an indefinite source of
20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 20%Duration: Indefinite that remains so long as the ally is not damaged.
10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%) contributes to weakening enemies.
- Consumes
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) to heal allies and reduce debuff duration.
- Managing
SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) effectively improves her performance.
|
| Juri | 
 01 | 8.5 |
- Role: Attacker
- Unique mechanic through
Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers .
- Guaranteed TA and increased damage with 2 stacks of
Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers .
- Loses value substantially with each stack of
Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers lost.
20% DEF DownDEF is lowered Strength: 20%
- Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
|
| Juri | 
 01 | 6.5 |
- Role: Attacker/Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and DEF UpDEF is boosted in a single skill.
|
| Juri | 
 01 | 9.4 |
- Role: Attacker/Support
- Supports a single ally by granting
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage., and supplemental damage to critical hitDamage cap: 50,000 with Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended) .
- Gains
Double StrikeAttacks twice each turn Duration: 1 turn for himself upon successfully removing a buff from a foe with Quick Quip500% Water damage to a foe (Damage cap: ~635,000). Remove 1 buff. (Upon successfully removing a buff: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .), which can be reused every time a foe uses a special attack.
- Provides
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns for himself and another ally who has Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended) .
- Specializes as single target support in manual setups.
|
| Kaede Takagaki | 
 05 09 | 8.5 |
- Role: Support
- Sustains the party through
RefreshHP is restored on every turn and Recovery Cap BoostedRecovery cap is boosted .
- Party-wide special buff can be extended indefinitely through her charge attacks.
- Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
|
| Kaguya | 
 05 | 9.8 |
-
|
| Kallen Kouzuki | 
 07 | 9.0 |
- Role: Attacker/Debuffer
- Boosted normal attack damage and Charge Attack specs based on
Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed) level
- Inflicts
GravitySpecial attack max charge turn is extended , BlindedAttacks have a slight chance to miss , DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered
- Resets
Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed) level and self-inflicts 30% DEF DownDEF is lowered Strength: 30%Duration: 2.5 after C.A., making her less suitable for prolonged fights
- Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
|
| Kanako Mimura | 
 05 | 6.5 |
-
|
| Kaoru Sakuraba | 
 02 | 6.5 |
-
|
| Karin | 
 07 | 7.0 |
-
|
| Karteira | 
 07 | 5.0 |
- Role: Rupie Generator
- If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
|
| Karteira | 
 07 | 7.0 |
- Role: Attacker
- Passive and active Rupie generation.
- Runs the risk of killing enemies too quickly and not getting bonus Rupies.
- EMP works from the backline.
- Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
|
| Karva | 
 06 | 5.0 |
-
|
| Karva | 
 06 | 6.5 |
-
|
| Karyl | 
 05 | 8.5 |
- Role: Attacker/Debuffer
- High damage skill.
- Activates twice if used after Charge Attack.
- Can increase her skill damage cap by 45%.
- Provides
Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) , which stacks with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. / Armor Break100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. and can cap DEF Down when combined with either.
- Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
|
| Katalina | 
 01 | 8.0 |
- Role: Support/Defender
- The Queen of story mode; her kit stays useful for a very long time.
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is always useful. Learn what it does.
- Heal and Charge Attack buffed to be up to the current SR Character standards.
|
| Katalina | 
 01 | 9.4 |
- Role: Defender/Attacker/Support
- Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
- Her Charge Attack buffs the party with extremely valuable
30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Her
25% DMG CutTaking 25% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is relatively weak, but can be used more often due to it's shorter cooldown.
- Provides party-wide
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", RefreshHP is restored on every turn , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite.
Substitute (Select)Receives foe attack in place of an ally (Can't be removed) Duration: 4 turns gives her a unique capacity to protect more fragile party member.
- Gains additional value in difficult raids where players are more likely to bring skills like
Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!., due to her support skill.
|
| Katalina | 
 01 | 8.5 |
- Role: Attacker/Support
- Defensive support through removing debuffs,
RefreshHP is restored on every turn Strength: 400 HPDuration: 3 turns, and 25% DMG CutTaking 25% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Decent damage output with
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from Enchanted LandsDark damage to a foe (Damage cap: ~630,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn ..
- Good for Vira's Support Skill.
- Useful for surviving long fights. Rating rises to a 9.0 for beginners.
|
| Katalina | 
 01 | 8.0 |
- Role: Healer/Support
- Very similar to Katalina in terms of numbers and utility.
- EMP gives some extra utility to healing focused compositions.
|
| Katsuki Bakugo | 
 07 06 | 9.4 |
-
|
| Katzelia | 
 09 | |
-
|
| Keehar | 
 08 | 7.0 |
- Role: Attacker/Debuffer
- Does extra damage to foes with debuffs.
ATK DownATK is lowered and DEF DownDEF is lowered in one skill.
|
| Kokkoro | 
 03 | 9.2 |
- Role: Support/Healer
- Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) is a strong, easy to manage buff, but needs additional support to maintain high uptime.
- Additional 15% boost to any
Wind ATK UpWind ATK is boosted . Grants 25% Wind ATK UpWind ATK is boosted Strength: 25% on Charge Attack.
- Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
|
| Koku | 
 07 | 9.5 |
|
| Kolulu | 
 03 | 9.4 |
- Role: Defender/Debuffer
- Can substitute all-ally attacks.
- Can easily reach very high damage output in Enmity grids due to her passive Enmity.
- Provides
DEF Down (Stackable)DEF is lowered (Stackable) and local BlindedAttacks have a slight chance to miss Local status effect.
|
| Kolulu | 
 03 | 9.6 |
- Role: Attacker/Support/Debuffer
- Deals constant skill damage to all foes with
Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (Consumes 40% of caster's max HP to end cooldown. When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) are granted: Activates twice.).
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds.
- Activates twice when Kolulu has 5
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Cooldown ends by consuming 40% of caster's max HP or by using Charge Attack.
- Auto-activates at end of turn when HP is below 25%.
- Has
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs when HP is below 25%.
- Increases Earth allies' skill damage with
My Own FancyATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is supplemented (Can't be removed) Duration: 5 turns and A Little ProudSupplement Earth allies' skill damage based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Kolulu is a sub ally.).
|
| Kolulu | 
 03 | 9.6 |
- Role: Attacker/Support
- When at low health, Kolulu's offensive and defensive performance is greatly improved. This can be facilitated by
SunburnSacrifice 80% of caster's current HP. All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) ..
- Supports allies' offensive and defensive capabilities through
SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: Normal.
- High durability through
Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.
- Supplements allies' damage based on
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) even as a sub-ally, making her a easy pick for supporting Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) strategies.
|
| Korwa | 
 05 | 8.5 |
- Role: Support
- Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
- Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
- Needs to be hit often to generate resource stacks, but is rather squishy.
EspritATK is boosted / Debuff effect success rate is boosted and AstuceDouble attack rate is boosted / Triple attack rate is boosted do not stack with Nio's HarmonicsATK is boosted Strength: 30% ATKDuration: 3 turns and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA / 20% TADuration: 3 turns
- Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
|
| Korwa | 
 01 | 7.0 |
- Role: Support/Healer
- Powerful but unreliable single buff on long cooldown.
- Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
|
| Korwa | 
 05 | 9.9 |
- Role: Support
MagnifiqueDEF is boosted / DMG taken is lowered / Debuff resistance is boosted (Can't be removed) Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff significantly reduces incoming damage.
CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff provides permanent, potent, offensive buffs.
- Enables other attackers by granting them
Double StrikeAttacks twice each turn Duration: 1 turn and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn
- Helps keep the party alive by healing on charge attack.
|
| Korwa | 
 05 | 9.5 |
-
|
| Kou | 
 10 09 | 9.6 |
- Role: Defender/Healer
- Shines in charge-centric parties.
- His first skill is a heal and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed) from his C.A. It also auto-activates when an enemy does a special attack.
- Can tank enemy attacks for the party through a combination of
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% DEF UpDEF is boosted Strength: 100%Duration: 1 turn once uncapped to 5★, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect.
- His survivability as a tank can be inconsistent if enemies don't have
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect due to its 4/7 uptime.
|
| Koume Shirasaka | 
 05 | 7.0 |
-
|
| Krugne | 
 01 | 3.5 |
- Role: Luck based Support/Debuffer
- Can inflict useful buffs to party and debuffs on an enemy...
- or paralyze himself on a bad roll.
- The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
|
| Krugne | 
 05 | 7.5 |
-
|
| Kumbhira | 
 03 04 | 9.7 |
- Role: Support/Attacker/Debuffer
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns buffs party's multiattack rate as well as damage and cap on regular attacks.
- Very powerful in an endgame team that can hit the damage cap.
- Takes time for
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns to ramp up, particularly before 5★.
- Additional multiattack is helpful to both get the buff up faster and make full use of it.
- Carries
25% Light DEF DownDEF is lowered for light DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and a large amount of nuke damage.
- Can off-tank with
Hostility UpMore likely to be attacked Duration: 3 turns, Tank-and-CounterCounters upon taking DMG Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
|
| Kumbhira | 
 03 04 | 7.5 |
-
|
| Kumbhira | 
 03 04 | 9.6 |
- Role: Attacker
- High damage potential with
Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed) Duration: Indefinite and guaranteed TA + 30% Bonus Damage (when with counter)
- Auto skill damage
- Healing for longevity
- Full auto compatible
|
| Kyojuro Rengoku | 
 10 | 9.3 |
- Role: Attacker/Support
- Support skill and
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) grant him huge ATK boosts and DMG cap up.
- All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from first skill; skill cooldown resets after charge attack.
- Unworldly charge attack multiplier, but requires
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) .
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) recovery speed hinders his charge attack frequency in non-Enmity setups.
- Has
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
DelayReduce a foe's charge diamonds by 1 is on 6-turn cooldown.
|
| La Coiffe | 
 01 | 5.5 |
- Rating: Support
- Heal and
ShieldNext ATK received will be ineffective for a fixed amount in one ability.
- Highlights can prevent multiple debuffs for a single turn.
- Extremely useful EMP Skill that combines the effect of
10% ATK UpATK is boosted Strength: 10% with RefreshHP is restored on every turn .
|
| La Coiffe | 
 01 | 7.0 |
-
|
| Ladiva | 
 07 | 7.0 |
-
|
| Ladiva | 
 07 | 6.5 |
-
|
| Ladiva | 
 07 | 9.5 |
- Role: Attacker/Support/Debuffer
- Skills gain many additional effects when an enemy has
GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time) Local status effect.
- Inflicts single-sided
25% DEF DownDEF is lowered Strength: 25% (plus StunnedCan't attack Local status effect if Grapple is active).
- Party-wide multiattack buffs and
HypeATK is boosted for 3 turns (plus DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified if Grapple is active).
- Inflicts large damage and
DelayReduce a foe's filled charge diamonds by 1 on all enemies if she is targeted while Grapple is active.
GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time) Local status effect is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
- More useful for newer players.
|
| Ladiva | 
 07 | 9.3 |
-
|
| Lady Grey | 
 03 07 | 9.3 |
- Role: Debuffer
- Provides some defensive utility with debuff resistance for all allies and
DelayReduce a foe's charge diamonds by 1 .
- Inflicts
30% DEF DownDEF is lowered Strength: 30% and 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%, nearly reaching the DEF down cap by herself.
- Useful kit for beginners, but easily replaced.
|
| Lady Grey | 
 03 07 | 9.4 |
- Role: Support/Debuffer
- Increases the survivability of the team with
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed) Duration: Indefinite, ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite, and Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount ..
- Increases the offensive capabilities of all allies with
StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP. When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%..
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes.
|
| Lady Katapillar and Vira | 
 07 06 | 9.0 |
- Role: Attacker/Debuffer
- Self heal and reset cooldown on skills so you can chain nukes on the same turn.
- Can inflict
Fire ATK DownFire ATK is lowered , which stacks with normal ATK DownATK is lowered debuffs for further mitigation.
- Immunity to
BlindedAttacks have a slight chance to miss or CharmedAttacks are slightly limited depending on her position in the team.
- Not as useful against non-Fire enemies.
|
| Laguna | 
 03 | 6.5 |
- Role: Support
- Buffs gain strength over time.
- Gives 20% Charge bar to allies if her
DelayReduce a foe's filled charge diamonds by 1 is successful.
|
| Laguna | 
 03 | 8.5 |
-
|
| Lamretta | 
 05 | 7.0 |
- Role: Support
- Can do some decent damage with self buffs
|
| Lamretta | 
 05 | 4.0 |
-
|
| Lamretta | 
 07 | 9.4 |
- Role: Attacker/Healer/Debuffer
- Boosts herself for 1 turn with
30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Duration: 1 turn and guaranteed TA from Counter effect.
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit. shuts down most foe's deadly one-ally attacks.
- Has potent
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds with only 0-turn cooldown.
- Healing and clarity is only a click away with no cooldown.
- Requires micromanagement of
Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed) as her skills requires that to cast.
- Becomes vulnerable once she self-inflicts
WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed) due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed) .
|
| Lamretta | 
 07 | 6.5 |
- Role: Support
- Can grant
ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: 1 turn , but it can backfire.
- Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
|
| Lancelot | 
 01 02 | 9.3 |
- Role: Attacker/Debuffer/Defender
- Dodge-tank with skill auto-reactivation for additional damage
- Little party utility before his 5★ uncap
- Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
|
| Lancelot | 
 01 02 | 6.5 |
- Roll: Attacker/Debuffer
- Support Skill give him a boost for being paired with Vane.
- Synergy with Supplemental Damage through Southern Cross.
|
| Lancelot | 
 01 02 | 9.8 |
- Role: Attacker/Debuffer
- Innately strong offensive power through
Blade of DevotionNo charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. which allows Lancelot to attack twice every turn.
- Has many very strong self-buffs including
50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 50%, 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%, and guaranteed critical hits.
- A high Charge Attack modifier alongside a source of Instant Charge and
C.A. Reactivation (1 time)Charge attack reactivates (1 time) greatly contributes to performance in Charge Attack based teams, despite not gaining Charge Bar from normal attacks.
- After
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) reaches high levels, Lancelot's offensive power improves significantly, particularly through Lavina StromWhen attacking a foe whose GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). following up every normal attack with multi-hit skill damage.
- A high firepower unit, particularly in medium-to-long battles, who is compatible with Full Auto.
|
| Lancelot | 
 01 02 | 9.2 |
- Role: Attacker/Debuffer/Support
- Gives the party DA/TA and
Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks .
- Has two powerful nukes: one of which applies a rare
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 20%)Duration: 180 seconds that stacks with all other normal debuffs.
- Charge Attack applies
20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns to self, giving effectively infinite uptime on self echoes and activation of his passive.
- Increased Charge Attack Damage and Charge Attack Damage Cap while under
Bonus DMGDeals bonus DMG for one-foe one-ally attacks effect.
|
| Lancelot and Vane | 
 01 03 | 9.3 |
- Role: Attacker/Debuffer
- Guaranteed multiattack
- Automatic skill activation after C.A. gives immense burst damage.
- Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
- Strongest in medium/long battles
|
| Lancelot and Vane | 
 01 03 | 8.0 |
-
|
| Lecia | 
 01 | 5.5 |
- Role: Attacker/Support
- Guaranteed story character.
15% ATK UpATK is boosted Strength: 15%
- Windflect is a decent defensive skill despite the anti-synergy between
RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Dodge Rate UpChance to dodge DMG and debuffs .
|
| Lecia | 
 01 | 9.4 |
- Role: Support
- Low-health shields give her great Enmity synergy.
- Can Dispel on Charge Attack for more utility.
- Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
- Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
- Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
|
| Lecia | 
 01 | 9.3 |
- Role: Attacker/Support
- Grants the effects of all of her linked skills when she has
Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed) Duration: Indefinite.
- Gains
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn whenever she uses any skill.
- Grants
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite to all Wind allies when EaseAt lvl 5: Resets lvl / 1000% wind DMG to all foes / Dispel Cancel effect to wind allies (1 time) / Dodges all attacks from foes (1 time) (Max: 5 / Can't be removed) reaches level 5.
- Useful in setups that allow her to use her charge attack frequently to activate
Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed) Duration: Indefinite.
|
| Lecia | 
 01 | 6.5 |
- Role: Healer/Support
RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for 2 turns for all allies.
CharmedAttacks are slightly limited .
|
| Lecia | 
 01 06 | 9.4 |
- Role: Attacker/Debuffer
- Can reach the 50% DEF Down cap on turn one.
- Strong charge attack after using skill 3.
- Additional damage after chain burst, but only when in sub ally position.
- Very useful for C.A. oriented formations.
|
| Lelouch Lamperouge | 
 06 | 9.5 |
- Role: Support/Debuffer
- Provides single-sided
20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds and local Debuff Resistance Lowered.
- Increases party's ATK the higher his HP is.
- Can inflict
PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining., deal 500,000 plain damage to all foes, and grant allies 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns all at once, after foe's special attack.
|
| Lennah | 
 05 | 9.2 |
- Role: Healer/Support
- High healing with Extended Mastery Perks.
- Clarity on a very short 3-turn cooldown.
- Hard to fit into the party if healing/clear isn't needed.
|
| Lennah | 
 05 | 9.5 |
|
| Leona | 
 03 | 7.0 |
- Role: Attacker
GravitySpecial attack max charge turn is extended
- 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
- Self-synergy between Support Skills. Takes a little while to get going.
|
| Leona | 
 03 | 9.4 |
- Role: Attacker/Debuffer/Support
- Strong, self-sufficient attacker due to her self-buffs.
- Inflicts
GravitySpecial attack max charge turn is extended Duration: 180 seconds and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed) Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect.
- Boosts the party's damage with
KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and critical hit cap; works best in a grid that can guarantee critical hits.
- Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
|
| Leona | 
 03 | 9.2 |
-
|
| Leonora | 
 02 | 4.0 |
- Role: Attacker
- Skill and increased auto-attacks offer standard offensive capabilities.
|
| Levi | 
 01 10 | 9.0 |
- Role: Attacker
- Guaranteed triple attacks, as long as he has
BladeUses 1 Blade per attack (Can't be removed) , help him accumulate charge bar.
RiesenjagdATK is boosted is a 100% ATK boost that also increases his CA DMG Cap by 50%.
- Can lower efficiency of foe's attacks with
BlindedAttacks have a slight chance to miss .
- Has high dodge rate but is very fragile.
- After using
RiesenjagdATK is boosted practically useless until his BladeUses 1 Blade per attack (Can't be removed) are restored as he cannot attack at all without them.
- His rating raises to 9.5 in short fights.
|
| Levin Sisters | 
 01 07 | 9.4 |
- Role: Attacker/Support
- Guaranteed double attacks through Support Skill.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs through Charge Attack and Treble Trouble.
- Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
- Support Skill reduces Dark damage taken by 10% for all allies.
|
| Lich | 
 05 | 9.9 |
- Role: Attacker/Supporter/Debuffer
Ghostly MarchWhen any allies are debuffed at turn end: 100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. (Based on number of debuffs: Number of activations increased [Max: 10 times].) deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
- Very high firepower even on their own due to
Call of the ImmortalCan't restore HP. Takes 10% max HP damage every turn (Damage cap: 1000). 30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks. Converts some types of turn-based damage to HP recovery. providing several buffs.
- Applies many debuffs frequently, including
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% and 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds.
- Heals via converting turn-based damage and revives from
Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed) Duration: Indefinite, which enables incredible longevity.
- Brings a source of
Light SwitchElemental DMG from foes turns into light DMG , especially useful for dealing with non-elemental enemies.
- An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
|
| Lich | 
 05 | 9.9 |
- Role: Attacker/Debuffer/Support
- Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with
Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed) .
- So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in
DelayReduce a foe's filled charge diamonds by 1 at the end of the turn.
Creepy NightWind allies gain these effects in order based on their number of debuffs: 1: Converts some types of turn-based damage to HP recovery. 2: 20% boost to charge bar gain. 3: 20% boost to ATKMultiplier: Perpetuity. 4: 10% boost to damage cap. provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 5 turns, 10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. - especially useful if Katzelia is a sub-ally.
- Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
|
| Lilele | 
 09 | 8.0 |
- Role: Support/Healer
- Lilele's buffs are unique, thus it stacks with all other buffs.
- Increased effectiveness for male party members means choosing male characters for optimal utility.
- Her Charge Attack's
CharmedAttacks are slightly limited debuff has poor accuracy.
|
| Lilele | 
 09 | 8.5 |
- Role: Support
- Provides allies with defensive buffs including
20% Wind CutWind DMG is cut 20% Wind Damage Cut. and ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, the latter of which is improved based on HypeATK is boosted level.
- Based on
HypeATK is boosted level, improves allies Charge Attack specs and boosts Charge Bar.
Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted is at 4, healing and clearing debuffs.
- Other sources of
HypeATK is boosted may be required to make Lilele's support capabilities more consistent.
|
| Lilele | 
 09 | 6.5 |
- Role: Buffer
- ATK, DEF, and Charge bar boosts with high uptime that improve when allies have
ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed) .
ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed) lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
- Good for longer fights, when you can give every ally
ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed) .
- Charge attack can heal for up to 2000 health.
|
| Lilisette | 
 02 | 9.0 |
-
|
| Lily | 
 05 | 9.5 |
- Role: Support/Healer/Defender
- Protects the party for 2-turns with
70% Fire CutFire DMG is cut 70% Fire Damage Cut. and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks.
- Gives party-wide
25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
- Auto-casts party-wide healing and debuff removal after enemy special attacks when she has
Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed) .
- Inflicts up to 40%
ATK Down (Stackable)ATK is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds and 40% DEF Down (Stackable)DEF is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds.
- Requires at least 2 allies of different races to get the most out of her abilities.
|
| Lily | 
 05 | 7.5 |
-
|
| Lily | 
 05 | 9.3 |
- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and
ShieldNext ATK received will be ineffective for a fixed amount .
- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with
20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy
GravitySpecial attack max charge turn is extended .
- Contender for Impossible contents and full-auto setups with focus on survivability.
|
| Lily | 
 05 | 9.4 |
-
|
| Lina | 
 01 | 7.5 |
- Role: A bit of everything
- Two plain damage nukes make her great for hunting slimes.
- Can debuff Attack/Defense and heal, but the numbers on both are weak.
- Requires a lot of button pressing to boost charge attack damage.
- Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
|
| Lobelia | 
 05 07 | |
-
|
| Lobelia | 
 05 07 | 9.8 |
- Role: Attacker/Debuffer/Support
- Grants 1
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite to all Dark allies at the start of battle.
- Increases the survivability and offensive capabilities of all Dark allies through
Disastrous DevotionWhile in effect: DEF is boosted / DMG taken is lowered / Skill DMG dealt is supplemented / Deals dark DMG upon using skills and after normal attacks (Can't be removed) Duration: Indefinite.
- Gains
100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn , and grants Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all Dark allies every turn.
- Provides healing for all Dark allies and removes 3 buffs from all foes at the same time.
- Great for setups that rely on
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
|
| Lowain | 
 02 | 5.5 |
- Role: Attacker
- Surprisingly strong buff with excellent uptime if the rest of the team is female.
|
| Lowain | 
 02 | 7.5 |
- Role: Support/Debuffer
- His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
- Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
- His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
- Can attain very high DEF with his self-buffs.
- Dagger affinity means he'll benefit more from
Leviathan Gaze Omega weapon grids.
- Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
|
| Lowain | 
 02 01 | 9.3 |
- Role: Support
- Grants Rizzed Up
Rizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns
Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns
Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns
Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns
Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns to a random other Dark ally based on their style.
- Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
- Increases Dark allies' C.A. specs permanently with
Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) .
- Deals additional Dark damage to a foe whenever an ally with Rizzed Up
Rizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) uses their Charge Attack.
- Good support in teams that rely on their Charge Attacks.
|
| Lowain | 
 02 | 5.0 |
-
|
| Lu Woh | 
 07 05 | 9.7 |
- Role: Support/Debuffer/Healer
- Grants
50% ATK UpATK is boosted Strength: 50%Multiplier: Normal, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage., RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , and KeenSupplemental DMG to critical hits to all Light allies as long as their HP are above 40%.
- Gains additional offensive and support capabilites when
Aureole of LifeFoes' ATK is boosted / Light allies' HP is restored every turn Field effect Local status effect is active.
|
| Lu Woh | 
 07 05 | 9.8 |
Preliminary rating. Please allow a few days for it to settle.
- Role: Support/Healer
- Grants ATK, DEF, and multiattack rate to all Earth allies based on the level of
The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10) Multiplier: Perpetuity.
- Grants charge bars to all Earth allies upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains. or activating a Fated Chain.
- Activates his charge attack twice, and thus also removes 2 buffs from his foe when
The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10) Multiplier: Perpetuity is level 10.
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on his foe.
- Fully restores Earth allies' HP and removes all of their debuffs with a single skill.
- Grants
100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to any Earth ally whose HP is 40% or below, or when an Omen is active.
- Great in Battle System 2.0 and high difficulty contents.
|
| Lucio | 
 10 01 | 9.8 |
- Role: Attacker/Support
- Has
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and 90% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns that are good for burst damage.
- Has
Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) and Speaker's RadianceDebuff resistance is boosted / Effects that remove buffs will be nullified / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed) Duration: Indefinite that last indefinitely and can't be removed.
- Deals enormous damage through normal attacks and continuous skill damage.
- Provides support to all allies with various buffs such as
30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% Dark DMG LoweredDark DMG is lowered Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
- Provides healing with his
Extended Mastery Support SkillRestore all allies' HP upon using charge attack. and The Morning StarWhen an ally is almost knocked out at end of turn: Fully restores light allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed) Duration: Indefinite.
- Easy to use and excellent for Full Auto.
|
| Lucio | 
 10 01 | 9.7 |
|
| Lucius | 
 01 | 7.0 |
- Role: Attacker
- One of very few characters that can inflict
Lethal HitInstant death for the victim. .
- All his skills have low damage cap, lowering his performance in more developed grids.
|
| Lucius | 
 01 | 7.0 |
- Role: Attacker
- Three nukes, with one being an all-enemy Blind.
- Suited for long fights with his support skill and second skill.
- Requires
BurnedHP is lowered on every turn for maximum effectiveness, but cannot inflict it himself.
- Charge Attack's
DEF DownDEF is lowered is trumped by summoning Colossus Omega.
- Designed to synergize with his sister Teena.
|
| Lucius | 
 01 10 | 9.5 |
- Role: Attacker
- Deals high damage through skills and charge attack based on the level of
Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed) Duration: Indefinite.
- Deals powerful burst damage in a single turn with
Optimized Speed600% Dark damage to a foe (Damage cap: ~800,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End cooldown for other damage skills..
- Inflicts
Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 100%Duration: 180 seconds and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on his foe(s).
- Removes multiple buffs from his foe when a Dark ally in the next position uses their damage skill(s) during
Whitefire SolidaritySkill DMG dealt is supplemented / Whitefire Blade activates when the dark ally in the next position uses a damage skill (Can't be removed) Duration: 3 turns.
|
| Ludmila | 
 06 | 5.0 |
- Role: Attacker/Debuffer
- Her
10% DEF DownDEF is lowered Strength: 10% stacks with Miserable Mist.
- Can reach high damage output for normal attacks thanks to her support skill and
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG ...
- ...if she won't miss.
- Can increase normal attacks' hit accuracy with her skill but not without downtime.
- Random effect of Charge Attack can debuff her or even hurt other allies.
- Difficult to manage and hard to fit into any party.
|
| Luffy | 
 07 | 9.6 |
- Role: Attacker
- His Charge Attack activates twice when used from 10th turn onward.
- His skills also gain additional effects when used from 10th turn onward.
- Has permanent
ImmuneDebuffs will be nullified and 20% UpliftedCharge bar is boosted on every turn Strength: 20% due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed) Duration: Indefinite, but cannot gain any charge bar with his normal attacks.
- Excellent in Full Auto setups and long-term battles.
|
| Luna | 
 05 | 6.5 |
- Role: Intentionally knocking out allies
- Requires knocking out allies to use her skills.
- Difficult kit to use in general situations.
- Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
- Gimmick character, but not completely useless.
|
| Lunalu | 
 05 | 6.0 |
- Role: Mimic
- Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
- 20% self Attack buff helps make up for R-level stats
|
| Lunalu | 
 01 | 9.6 |
-
|
| Lunalu | 
 05 | 9.3 |
- Role: Mimic/Support
- Her Facsimile has a 100% success rate on copiable skills.
- Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
- Party-wide ATK/DEF buff the lower her max HP goes.
- Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
- Not effective in longer battles because of the aforementioned max HP hits.
|
| Lunalu | 
 05 | 6.0 |
- Role: Mimic
- Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
- Otherwise, she's the same as her original version.
|
| Lyria | 
 07 | 9.1 |
- Role: Support
- Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
- Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
Life LinkCan call 2 summons per turn if Lyria is a main ally. If the Main Character or Lyria reaches 0 HP: Both will be knocked out. will allow 2 summons per turn if Lyria is a main ally.
- Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
- Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
|
| Macula Marius | 
 05 | 9.7 |
- Role: Attacker/Debuffer/Healer
- Inflicts both
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% and GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds on her foe(s), hindering their special attacks.
- Also inflicts other debuffs such as
20% Fire ATK DownFire ATK is lowered Strength: 20%Duration: 180 seconds, 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Duration: 180 seconds, 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Duration: 180 seconds, 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Duration: 180 seconds, and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
- Deals high damage with her skills, while also providing healing,
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%, and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite for all Water allies.
- Reaches her maximum potential when she has 5
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and her foe has 10 GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
- Great for long battles that require some sustainability.
|
| Magisa | 
 05 07 | 9.2 |
- Role: Attacker/Support/Debuffer
- Great all-around character for buffs, debuffs, and damage
- Provides party
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Base Accuracy: >100%, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds
- 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via
Morax SummonedMorax is summoned (ATK and DEF are boosted / Deals multiattacks / One-foe attacks become all-foe attacks / Takes DMG every turn) When Morax is removed: Deals DMG based on number of turns summoned
- Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
|
| Magisa | 
 05 07 | 9.6 |
- Role: Attacker/Support
- Can remove 1 buff from a foe with
O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000). Remove 1 buff. Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite., which also activates every time she uses her Charge Attack.
- Increases the defensive capabilities of all Earth allies with
Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.
- Depends heavily on
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) to deal damage with her Land Eruption400% Earth damage to all foes (Damage cap: ~510,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . Number of activations increased based on number consumed [Max: 6 times]. Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) : 1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted / DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) .
- Increases Earth allies' C.A. specs through
The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Magisa is a sub ally.), which takes effect even when Magisa is a sub ally.
- Works well in teams that rely on their Charge Attacks.
|
| Magisa | 
 05 07 | 9.7 |
- Role: Attacker/Support
- Able to remove 1 buff from her foe with
Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit). Remove 1 buff. Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon cast [Max: 10 hits].), which can be reset with her Charge Attack.
- Grants up to 6 different useful buffs, including
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Deals high damage by rotating her Charge Attack and skills.
- High offensive capabilities when she has 5
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Grants the effect of
Dispel CancelEffects that remove buffs will be nullified (1 time) to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
|
| Magus | 
 05 | 9.8 |
- Role: Attacker/Debuffer
- Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
- Inflicts
Putrefied (10,000)HP is lowered on every turn Strength: 10,000Duration: 180 seconds, CorrosionDebuff resistance is lowered / HP is lowered on every turn Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds, ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all foes in a single skill.
- Inflicts her foes with
Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed) Duration: 6 turnsLocal status effect, which can be immediately reapplied when the effect wears off.
- While any foe is inflicted with
Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed) Local status effect, she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
- Great for high difficulty contents and Full Auto.
|
| Mahira | 
 09 07 | 9.8 |
- Role: Support/Debuffer
- Inflicts a single-sided
15% DEF DownDEF is lowered Strength: 15% and 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%.
- Provides
20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% on a 3/7-turn uptime.
Zeal of the FeatherATK is boosted / DEF is boosted / Triple attack rate is boosted / Double attack rate is boosted / C.A. DMG Cap Boosted (Can't be removed) Multiplier: NormalDuration: 5 turns' buffs are strong by Earth standards.
Drum BeatGain stars by attacking foes a certain number of times (Can't be removed) provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Blue Potions.
|
| Mahira | 
 09 | 7.5 |
-
|
| Mahira | 
 09 07 | 9.7 |
-
|
| Mahira | 
 09 07 | 9.5 |
Preliminary rating. Please allow a few days for it to settle.
- Role: Support/Debuffer
- Grants
PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed) Duration: 5 turns to Wind ally in the next position and any Wind ally that switches to main ally.
- Inflicts
10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds whenever an ally with PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed) normal attacks.
- Removes 1 buff from her foe for every 17 attacks.
- Grants
StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all Wind allies.
- Relies heavily on the character in the next position.
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| Makura | 
 10 | 9.7 |
- Role: Attacker/Support
- Has permanent
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs , and her normal attacks deal 2-hit damage to random foes.
- Has
NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, which grants Double StrikeAttacks twice each turn until she has taken damage 2 times.
- Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
- Gains
Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite when switching back to main ally, boosting her offensive capabilities significantly.
- Good support for long-term battles.
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| Makura | 
 10 | 10 |
- Role: Attacker/Debuffer/Defender
- Attacks twice each turn, and always deals double attack.
- Deals additional damage upon another Earth ally's multiattacks when
Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed) Multiplier: Perpetuity is active.
- Protects all Earth allies with
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Excellent in high difficulty contents.
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| Maleagant | 
 07 | 9.5 |
- Role: Attacker/Defender
- Grants
100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut., Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns, and Turn-Based DMG ReductionTurn-based DMG taken is lowered Strength: 50%Duration: 3 turns regularly to all Earth allies.
- Protects the party with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn .
- Removes 1 buff from his foe with a skill that resets every time he uses his charge attack.
- Deals damage with powerful full-force counter, and reaches his maximum potential when
Vallant SpiritBased on lvl: ATK and DEF are boosted / Drain effect / Normal attack DMG is amplified / Avalon Dragon of Memory's number of counters is boosted by 2 (Max: Lvl 4 / Can't be removed) is level 4.
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| Malinda | 
 07 | |
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| Manamel | 
 02 | 9.5 |
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| Manamel | 
 02 | 9.5 |
- Role: Attacker/Support
- Grants 1
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) to all Earth allies at the start of the battle.
- Also increases their skill specs based on their number of
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Takes effect even when Manamel is a sub ally.
- Inflicts
10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds to all foes when she has taken no damage at end of turn.
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite, and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns to all Earth allies who are below 25% HP.
- Unable to act when
CattymelWhen Cattymel lvl is 6 at end of turn: Can't attack or use skills / Dispetto no longer activates at end of turn (Can't be removed) reaches level 6.
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| Maria Theresa | 
 05 01 | |
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| Mariah | 
 03 | 6.5 |
- Role: Attacker
- Three offensive skills, but long cooldowns.
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| Marquiares | 
 05 | 9.3 |
- Role: Attacker/Support
- Provides survivability to all Dark allies through
Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, 50% Light DMG LoweredLight DMG is lowered Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and permanent RefreshHP is restored on every turn Strength: (Healing cap: 200).
- Has powerful charge attack based on the amount of
MPMagic power is amplified .
- Also removes 1 buff from his foe after his 5★ uncap.
- Provides burst potential through
Supernal ObservationDebuff resistance is boosted / Charge attack deals bonus fire, earth, and wind DMG to all foes (DMG dealt ignores fire, earth, and wind resistances) / At end of turn: Instant C.A. standby (Can't be removed) Duration: 4 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when MPMagic power is amplified is at 10.
- Useful in setups that depend on charge attacks.
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| Mary | 
 06 | 4.0 |
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| Mary | 
 06 | 9.4 |
- Role: Support
- Multi-target nuke that inflicts
BountyItem drop rate is boosted .
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn to the party for a turn.
- 100% uptime buff that gives attack, defense, crit, and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% as well as a 1-turn 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn buff.
- Passive will occasionally pick up items and works from the backline.
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| Mary | 
 06 | 6.5 |
- Role: Support
- 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
- Good for material farming in SR-Only quests
- Only combat utility is a
DelayReduce a foe's filled charge diamonds by 1
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| Mary | 
 06 | 4.5 |
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| Medusa | 
 07 | 9.2 |
- Role: Attacker/Debuffer/Support
- Inflicts
25% ATK DownATK is lowered Strength: 25%/ 25% DEF DownDEF is lowered Strength: 25% (dual-sided) and Poisoned (20,000)HP is lowered on every turn Strength: 20,000 on all enemies.
- Deals massive damage and inflicts
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect on all enemies when she loses 25% or more HP in a single attack.
- Guaranteed triple attacks as long as she has
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit..
- Provides party-wide
20% Earth ATK UpEarth ATK is boosted Strength: 20%, Cut to Water DMGWater DMG is cut Strength: 20%Water Damage Cut., and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Reduces Water damage taken by Earth allies based on
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) stacks, even when she is a sub ally.
- Skills consume
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) for additional effects; requires other sources of Crests to use efficiently.
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| Medusa | 
 07 05 | 9.8 |
- Role: Attacker/Debuffer
- Gains powerful effects based on the number of Primal allies in the party, including the ability to end cooldown for damage skills when a foe uses a special attack and recast damage skills once each turn they are cast.
- Inflicts
Constricting BiteBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed) Local status effect that stays permanently on her foe.
- Inflicts
Gaze of DisillusionmentCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn that is useful against strong enemies.
- Grants various defensive buffs to Primal Earth allies based on the level of
ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed) Duration: Indefinite.
- Also ends all of Primal Earth allies' skill cooldowns when
ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed) Duration: Indefinite reaches level 4.
- Reaches her maximum potential when there are 5 Primal Earth allies in the party, including herself.
- Useful in battles that require constant buff removal.
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| Medusa | 
 07 | 8.0 |
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| Medusa | 
 05 07 | 9.8 |
- Role: Attacker/Debuffer/Supporter
- When
Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed) is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
Petrifying GazeCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect disables an enemy from performing any action for one turn, including stalling omens.
Illusory EyeAll allies gain 60% Repel (1 time)Reflects DMG Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed) lvl is at 5: All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..) grants allies valuable defensive buffs, including a 60% damage reduction.
- Gains several powerful buffs through
Primal Pal GetawayGain effects in order based on number of Primal allies in party: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% boost to DEF. 3: Guaranteed triple attacks. 4: 20% boost to dodge rate. 5: 20% boost to damage cap., which requires a team composed of Primal allies.
- Medusa performs her roles very effectively, especially in high-difficulty content.
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| Medusa | 
 07 | 9.3 |
- Role: Attacker/Debuffer/Support
- Inflicts a few different debuffs:
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect, 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%, and PoisonedHP is lowered on every turn .
- Stared Stiff makes enemies take more damage and prevents them from using special attacks.
- Boosted skill and C.A. specs against Poisoned enemies.
- If an enemy uses a special attack while she has
Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time] , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and boosted C.A. specs.
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| Meg | 
 02 07 | 8.0 |
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| Meg | 
 02 07 | 9.7 |
- Role: Attacker
- Support Skill grants excellent buffs from summer and yukata version allies including Meg herself. Even without additional characters, 30% ATK Up and 50% DEF Up is very strong. WIth only 1 additional ally Meg deals guaranteed triple attacks and gains Bonus DMG, greatly improving her performance.
- Try to coordinate her bursts and team buffs while
ChumTargeted by a skill Duration: 4 turns and Salted Wound (Chum) (1 time)ATK is boosted against foes with Chum effect Strength: 280%Multiplier: AssassinDuration: 1 turn are active for maximum effect.
- An excellent ally particularly for short fights and farming.
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| Meg and Mari | 
 02 07 | 9.5 |
- Role: Attacker/Debuffer
- Gain
30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 30% DEF UpDEF is boosted Strength: 30%, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks / At end of turn: Charge bar is boosted / Recovers HP (Can't be removed) Multiplier: PerpetuityDuration: 5 turns is active.
- Inflict
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed) Duration: 5 turns is active.
Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks / At end of turn: Charge bar is boosted / Recovers HP (Can't be removed) Multiplier: PerpetuityDuration: 5 turns and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed) Duration: 5 turns cannot be active at the same time.
- Inflict 2 random debuffs on all foes and deal massive damage at the same time with
Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit). Inflict 2 random debuffs..
- Cooldown ends upon using Charge Attack.
- Activates twice when any foe has 5 or more debuffs.
- Have innate
30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%, and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 15% as long as there are 4 main allies in the battle.
- Flexible and easy to use.
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| Melissabelle | 
 01 04 | 9.5 |
- Role: Attacker
- Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
- Has high potential burst damage with the ability to reset her damage skills with
ContinuumGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. End cooldown for damage skills. (Consumes 20% of max HP.).
- Can protect her allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn .
- Can sustain herself with her own healing.
- Suitable for long-term battles, as she will deal higher damage based on the level of her
AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
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| Melissabelle | 
 01 04 | 9.5 |
- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
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| Melleau | 
 03 04 | 9.4 |
- Role: Attacker
- Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
- Multitude of offensive self-buffs and
ImmuneDebuffs will be nullified with 100% uptime in one buffing skill.
- Has defensive buff which enhances permanently after every triple attacks.
- Can protect allies from one-foe attacks with 1-turn 100%
Hostility UpMore likely to be attacked .
- Great attacker for medium- to long-term battles and full-auto setups.
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| Meteon | 
 06 | 8.0 |
- Role: Attacker/Support/Debuffer
- Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
- Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
- 5★ uncap enhances his party role and improves his damage output.
- Overall, a very good early-game support character for Wind.
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| Meteon | 
 06 07 | 9.5 |
- Role: Attacker
- His normal attacks are always amplified by 50% seraphic boost.
- His damage output increases greatly while
Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed) is active.
- Passive increase to C.A. damage and cap.
- Almost caps DEF Down by himself with
15% DEF DownDEF is lowered Strength: 15% and 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%.
- Very good choice for C.A. or Full Auto based parties.
- Unless buffed by
Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed) , he will never multiattack.
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| Metera | 
 08 | 9.1 |
- Role: Attacker/Debuffer
- All of her skills are of damaging type and thus can be activated twice with
Aetherial ShaftNext DMG skill activates twice (Max: 2) .
- Her base kit provides
CharmedAttacks are slightly limited , DelayReduce a foe's filled charge diamonds by 1 and ATK Down (Stackable)ATK is lowered (Stackable) Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, making her a relatively useful debuffer.
- After 5★, she grains 2
Aetherial ShaftNext DMG skill activates twice (Max: 2) stacks upon C.A. instead of 1, gets access to 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 80% and 1-2 turn-long AllureAttack is restricted by chance Local status effect which is equivalent to ParalyzedCan't attack Local status effect
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| Metera | 
 08 | 9.4 |
- Role: Attacker/Debuffer
- Has high damage output due to her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% having high uptime.
- Can provide
CharmedAttacks are slightly limited and DelayReduce a foe's filled charge diamonds by 1 which can help the party survive by avoiding dangerous charge attacks.
- Has 3 damage skills that help with dealing damage early on.
- Needs to sacrifice a turn off of her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% to add DelayReduce a foe's filled charge diamonds by 1 to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ..
- Very reliant on external multi-attack rate boosts to make full use of her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80%.
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| Metera | 
 08 | 9.4 |
- Role: Attacker/Support/Debuffer
- Deals high damage with
80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%, and Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit). Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed) Duration: Indefinite (Max: 5)., which also activates at the end of turn upon dodging.
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all of her foes.
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, and Bonus Effect on DodgeCharge bar will be boosted upon dodging Duration: 3 turns to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed) Duration: Indefinite is at 5.
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| Metera | 
 08 | 9.5 |
- Role: Attacker/Debuffer
Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
- So long as Metera has
Aetherial SealAetherial Seal is casted , Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. will follow up every normal attack with a multi-hit nuke and debuffs.
- Can inflict Delay - twice, if the foe has 10 or more debuffs.
- Especially potent in compositions focused on skill damage and many damage instances.
- Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
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| Michael | 
 01 | 10 |
- Role: Support/Debuffer
- Source of dispel and
DelayReduce a foe's filled charge diamonds by 1 via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed) .
Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times) provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
- Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) .
Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.) is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
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| Mika Jougasaki | 
 02 | 7.5 |
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| Mikasa | 
 01 10 | 8.0 |
- Role: Attacker
- High attack power with
BladeUses 1 Blade per attack (Can't be removed) stacks due to guaranteed triple attacks.
- Generates charge bar quickly along with high Charge Attack damage
- Her natural dodge rate is useful, but has extremely low DEF.
- Excellent attacker for an SR character.
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| Mikazuki Munechika | 
 10 | 8.5 |
- Role: Attacker/Support
- Lots of utility; DMG Cut, healing, and debuff removal
- Great for fights which need defense.
- Rating rises to 9.0 for beginners.
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| Miku Maekawa | 
 07 | 7.5 |
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| Milla Maxwell | 
 01 | 6.5 |
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| Milleore | 
 08 | 6.5 |
- Role: Attacker/Debuffer
- High up-time debuffs.
- Does more damage to enemies with debuffs.
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| Milleore and Sahli Lao | 
 06 08 | 9.3 |
- Role: Attacker
- Has powerful normal attacks through bonus damage and supplementary damage.
- Can greatly improve offensive performance for one turn via
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Triple StrikeAttacks 3 times each turn .
- In the right team compositions
Rainfall300% Water damage to a foe (Damage cap: ~360,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Number of activations increased based on number of bow- and gun-specialty allies in party [Max: 6 times].) can activate up to 6 times, effective for quickly dealing damage in short battles.
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| Mimlemel | 
 09 | 7.0 |
- Role: Support
DA UpDouble attack rate is boosted with a 3/5 uptime for the whole party.
- Mode Bar Cut and
Break Boosted (Time)Break mode time is extended .
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| Mimlemel | 
 07 09 | 9.5 |
- Roles: Attacker/Buffer
- Amazing in short battles with her useful party-wide buffs:
Charge Bar +70%Instantly boosts Charge Bar by 70% Strength: 70% helps reach 100% charge bar on Turn 1.
20% ATK Up (1 time)ATK is boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1 turn is a relatively low boost, but helps the party's damage output.
Shield (7000)Next ATK received will be ineffective for a fixed amount Strength: 7000, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
- Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3
SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed) , which are gained upon using her skills.
- Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
|
| Mimlemel and Pun-Kin | 
 09 07 | 7.0 |
-
|
| Mimlemel and Stumpeye | 
 07 | 7.5 |
- Role: Attacker
- High damage based around
OverheatedHP is lowered on every turn stacks.
- Managing damage from
OverheatedHP is lowered on every turn is difficult.
|
| Mimori Amamiya | 
 09 | 9.0 |
- Role: Attacker/Support
- Directly support allies with permanent unique
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) .
- Heals up to 3000 HP to sustain allies.
- High multiattack from
FairyMultiattack rate is boosted (Max: 5 / Can't be removed) and charge attack specs from Play CountC.A. specs are boosted (Play Count rises when an ally uses a skill / Max: 9 / Can't be removed) .
- Great for manual and longer battles.
|
| Mina | 
 01 | 7.5 |
- Role: Attacker/Support
- Good support in
10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3 turns and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut...
- Her 3 turn
10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3 turns is on a short 5 turn cooldown.
- Good damage output with guaranteed TA and
Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks .
|
| Minami Nitta | 
 03 | 8.0 |
- Role: Support/Debuffer
- In general,
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG buffs are very strong when fighting on-element.
- Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
- Very useful debuffs.
- Excellent kit for new Water teams.
|
| Mio Honda | 
 06 | 7.0 |
-
|
| Mireille and Risette | 
 02 07 | 9.4 |
- Role: Attacker
- Has low DEF and debuff resistance, but always deals triple attacks.
LiberationATK is sharply boosted by Liberation (Can't be removed) increase their damage output for a whole turn.
LiberationATK is sharply boosted by Liberation (Can't be removed) is on a 0-turn cooldown, can be casted whenever needed.
- Increase allies' firepower from
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) mechanics.
- Great attacker with proper
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) management.
|
| Miria Akagi | 
 05 | 7.5 |
- Role: Support
- Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
|
| Mirin | 
 10 | 9.0 |
- Role: Attacker/Debuffer
- EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
- Uncommon
10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 180 seconds on Charge Attack.
- Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
- Useful character for clearing short fights quickly.
|
| Mirin | 
 10 | 9.4 |
- Role: Attacker/Debuffer
- Has maximum charge bar limit of 200%, allowing double charge attacks.
- Neutralizes incoming threat with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) and Dodge AllTakes no DMG or debuffs while in effect .
- Up to 12-hit, 100% nuke skill that inflicts
DEF Down (Stackable)DEF is lowered (Stackable) by consuming Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed) .
- Heals herself and gains
Charge Bar +Instantly boosts Charge Bar by in one buffing skill.
- Also affects all allies by consuming
Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed) .
- Deals triple attacks as long as she has Counter
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit.
Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit.
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit..
- Works great in charge attack-oriented party.
|
| Mirin | 
 10 | 8.0 |
-
|
| Mirin | 
 10 | 9.6 |
- Role: Attacker/Support
- Removes 1 buff from her foe when any foe uses a special attack.
- Increases all Wind allies' C.A. specs and supplements their C.A. damage based on the level of
Samurai PowerWind allies' C.A. specs are boosted and C.A. DMG is supplemented (Max: 3 / Can't be removed) .
- Has unworldly Charge Attack that deals Bonus Wind damage when it is used at 200% charge bar.
- Inflicts
10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on her foe every time she uses her Charge Attack.
- Great support for teams that rely on their Charge Attacks.
|
| Mirin | 
 10 | 9.3 |
-
|
| Mishra | 
 05 | 6.5 |
- Role: Healer/Debuffer
ATK DownATK is lowered and Water DEF DownDEF is lowered for water DMG in one skill.
- EMP reduces damage taken from enemies with
BlindedAttacks have a slight chance to miss .
|
| Mishra | 
 05 | 9.3 |
- Role: Support
- Grants target ally unremovable
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) , enhancing offensive/defensive capability for entire fight.
- Charge attack grants
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. ; her support skill also grant allies with that buff bonus Light damage.
- Allies under
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full. potential.
- Completely heals and removes all debuffs from target ally.
- Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
|
| Mizuki Kawashima | 
 05 | 7.0 |
-
|
| Monika | 
 01 10 | 9.0 |
- Role: Attacker/Debuffer/Defender
- Has two powerful nukes,
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, and her Charge Attack will lower her skill cooldowns by 1 turn.
- Has
Dodge Rate UpChance to dodge DMG and debuffs and Hostility UpMore likely to be attacked to redirect attacks to herself and mitigate damage.
|
| Monika | 
 01 10 | 9.5 |
- Role: Attacker/Debuffer/Support
- Linked Skills let her fill almost any role, but only one at a time.
- Reaches full potential in long battles, but also excels in short battles due to her nuke.
- Nuke activates with every dodge and charge attack and inflicts
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) on all foes.
- Useful in Full Auto teams due to her predictability.
|
| Monika | 
 01 10 | 9.5 |
-
|
| Monika | 
 01 10 | 9.7 |
- Role: Support/Defender
- All her skills share cooldown, which resets after Charge Attack.
- Skills and passives gain additional effects based on number of buffs she has.
- Can provide
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns along with boost to Charge Attack specs.
- Can alternately provide
RefreshHP is restored on every turn Strength: 1000Duration: 3 turns, VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite if necessary.
- Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
- Strong synergy with Mahira.
|
| Morphe and Phoebe | 
 09 | 8.0 |
- Role: Support
- Strong party buffs which require some turns to set up.
- Somewhat complicated kit for beginners.
|
| Morrigna | 
 05 | 9.2 |
|
| Ms. Miranda | 
 05 | 9.5 |
- Role: Support/Healer
- Party-wide healing is frequent via
Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed) Duration: Indefinite and Full Auto friendly.
Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and 30% Wind DMG LoweredWind DMG is lowered Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. provide strong durability to the whole party if a foe has unfilled charge diamonds.
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite are all very valuable defensive buffs.
- Charge Attack clears one debuff from all allies.
- Useful in Full Auto and high difficulty content as a defensive support and healer.
|
| Mugen | 
 07 09 | 9.4 |
- Role: Attacker/Defender
- Can protect allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn .
- Gives permanent but random buffs to all allies.
- Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
- Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
|
| Mugen | 
 07 09 | 9.9 |
- Role: Support
- Gives Light allies bonus damage if their maximum health is reduced. Mugen has sources of
30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP himself, and this additionally pairs very well with Nehan.
Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) grants allies several strong buffs for 5 turns, which synergises well with burst setups.
- Can permanently receive attacks for a selected ally with
Substitute (Select)Receives foe attack in place of an ally (Can't be removed) Duration: Indefinite, but can only activate the skill once. Mugen wants to be attacked to activate his multi-hit nuke, and also gains defensive buffs to help his longevity.
|
| Naga | 
 01 | 7.0 |
-
|
| Nakoruru | 
 10 | 6.5 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 for beginners.
|
| Nami and Robin | 
 05 07 | 9.5 |
-
|
| Naoise | 
 02 08 | 9.3 |
-
|
| Naoise | 
 03 | 7.5 |
- Role: Defender
- One of the few Fire characters with
DMG CutTaking less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
- After 5★ uncap, Charge Attack inflicts
Fire DEF DownDEF is lowered for fire DMG .
|
| Naoise | 
 03 | 9.3 |
Role: Defender/Debuffer/Attacker
50% DMG CutTaking 50% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 20% Wind CutWind DMG is cut 20% Wind Damage Cut. at the cost of 20% max HP.
- 1-turn
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Counters up to 2 times upon taking damage.
- Inflicts
ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) .
- Guaranteed triple attacks at the cost of charge bar gain.
- Amplifies normal attack damage depending on how often party members consumed their HP to cast skills.
- Lack of balance in his kit makes him easily outmatched by characters more focused on their role.
|
| Naoise | 
 03 | 7.5 |
- Role: Defender
- One of few Light characters with
DMG CutTaking less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
|
| Naoise | 
 03 | 9.2 |
- Role: Defender/Support
- 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
- 1st skill provides
50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 20% Dark CutDark DMG is cut 20% Duration: 1 turn Dark Damage Cut.. Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
- Also provides
25% Light DEF DownDEF is lowered for light DMG Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100% and has increased multiattack rate as long as he is not debuffed.
|
| Narmaya | 
 10 | 9.5 |
- Role: Attacker/Support/Debuffer
- Very high damage output from
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks 's bonus damage, DefianceATK is boosted for foes in Overdrive , and ATK Up (Stackable)ATK is boosted while active (Stackable) .
- Fragile due to low HP and self-inflicted
DEF Down (Stackable)DEF is lowered (Stackable) , and skills may be complicated for beginners.
- Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs at level 95.
- With the right setup, she is one of the strongest Dark attackers.
|
| Narmaya | 
 10 | 10 |
- Role: Attacker
- Deals unworldly damage with the combination of permanent guaranteed triple attacks, bonus superior elemental damage, and
Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Always deals elemental damage that is superior to the target's element as long as
Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns is active.
- Grants 3% boost to damage cap and 10% Bonus Wind DMG effect to all Wind allies' critical hits.
- Gains
Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and deals unworldly damage with her charge attack, but gains no charge bar from her normal attacks.
- Provides
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn as a defensive option for the party.
- Excellent in any battle that requires high damage burst.
|
| Narmaya | 
 10 | 9.7 |
- Role: Attacker
- Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
- Can defend the party with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn along with 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! to mitigate damage.
Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed) provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
- Performs well both in short and long battles.
|
| Narmaya | 
 10 | 9.4 |
- Role: Attacker/Debuffer
- Auto-focused attacker with powerful self buffs.
- Slow build up; requires many turns to improve her skill effectiveness and power.
- Can contribute in higher difficulty content with Dispel and
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on dodge.
|
| Narmaya | 
 10 | 6.0 |
-
|
| Narmaya | 
 10 | 9.6 |
- Role: Attacker/Debuffer/Support
- Automatically activates
Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Remove 1 buff. (Auto-activates when a foe uses a special attack.) upon a foe's special attack, inflicting dispel.
- Upon MC's charge attack, deals 555,555 plain damage - even as a sub-ally.
- Can frequently inflict
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% so long as Narmaya is able to build ReverieConsumed upon using Narmaya's skills (Max: 8 / Can't be removed) consistently.
- Especially potent in Charge Attack based OTK strategies, due to activating two different 8-hit skills at the end of the turn.
|
| Nectar | 
 08 10 | 9.4 |
- Role: Attacker/Debuffer
Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed) allows him to inflict OnslaughtTakes effects that activate against foes in break Local status effect and bursts damage with Salted Wound (1 time)ATK is boosted when foe is in break mode and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%.
- Guaranteed TA from
Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed) as long as it retains ensures high damage even without dealing charge attack.
- Inflicts potent
30% DEF DownDEF is lowered Strength: 30%Local status effect with only 1-turn downtime.
- Every charge attack extends
Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed) duration, allowing the buff to possibly maintained with 100% uptime.
- Build up speed is slow without external charge bar support.
|
| Nectar | 
 10 08 | 9.5 |
- Role: Attacker
- Has 3 linked skills which activate simultaneously when
PurgeWhen lvl is 1 upon using a linked skill: Another linked skill is activated / When lvl is 2 upon using a linked skill: All other linked skills are activated (Can't be removed) Duration: Indefinite is level 2.
- Deals skill damage with various effects automatically when certain conditions are met.
- Compatible with most Full Auto setups.
|
| Negi Springfield | 
 05 07 | 9.3 |
- Role: Attacker
- Has guaranteed triple attacks and 50% boost to ATKMultiplier: Perpetuity during
Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed) Multiplier: Perpetuity.
- Also auto-activates
Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000). Remove 1 buff. (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed) Multiplier: Perpetuity is in effect: Hit number doubles.) upon normal attacks.
- Requires using his charge attack with 2
Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2) Duration: Indefinite to activate Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed) Multiplier: Perpetuity.
- Gains
Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2) Duration: Indefinite easily by utilizing Genius Boy Magician+10 boost to hostility and ~15% boost to dodge rate. End cooldown for Kilipl Astrape10-hit, 80% Wind damage to a foe (Damage cap: ~48,000 per hit). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and 1 Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2) Duration: Indefinite (Max: 2). upon dodging. (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed) Multiplier: Perpetuity is in effect: 50% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, ~60% boost to dodge rate, and activate Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000). Remove 1 buff. (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed) Multiplier: Perpetuity is in effect: Hit number doubles.) upon normal attacks.) with Jovis Tempestas Fulguriens1000% Wind damage to all foes (Damage cap: ~1,160,000). Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite..
- Deals frequent 10-hit skill damage as long as Negi continues to dodge.
- Good against enemies whose normal attacks target all allies.
|
| Nehan | 
 06 07 | 10 |
- Role: Support
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and Double StrikeAttacks twice each turn Duration: 1 turn for all other Light allies except for himself.
70% DEF DownDEF is lowered (Can't be removed) Strength: 70%Duration: 3 turns and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
- Effective in short battles.
|
| Nehan | 
 06 07 | 9.5 |
- Role: Support
- Increases the overall capabilities of a single Fire ally with
Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Duration: 8 turns for 8 turns.
- Grants
NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended) Duration: 2 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
- Grants
Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite, 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns, and Dispel CancelEffects that remove buffs will be nullified Duration: 5 turns to all Fire allies for 5 turns.
- Consumes his own HP whenever he uses any of his skills.
|
| Nemone | 
 04 03 | 8.0 |
- Role: Attacker, Debuffer
- Can gain a sharp damage boost by consuming
NemoneNemone is storing up power (Can't be removed) stacks.
- Inflicts
10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% on a foe.
- Permanently reduced DEF, but gains more charge bar when hit.
|
| Nemone | 
 03 04 | 9.6 |
- Role: Attacker/Support
- Has auto-activating skill and random buffs to allies when
Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed) reaches its maximum stack.
- Charge Attack gives all allies multitude buffs from
Gilded by GaiaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed) stacks.
- Full-auto friendly for longer battles needing sustain support.
- May require MC to take all hit in place of her with
Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed) due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed) build up time.
|
| Nene | 
 07 | 4.5 |
- Role: Support
- Unusual utility that allows her to absorb or redirect pressure from enemies.
- Notable synergy with characters that have
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. or Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit., but no innate Hostility UpMore likely to be attacked of their own.
|
| New Generations | 
 01 06 | 9.3 |
- Role: Attacker/Support
- Guaranteed triple attacks ensures constant damage output
- Multitude support from linked skills: charge bar support/
ColdcageCan't attack Local status effect/healing and debuff clearing
Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed) grants relatively low-downtime buff and consistent debuff
- Fits in various situations and parties
|
| Nezahualpilli | 
 03 | 9.4 |
- Role: Attacker
- Massive burst potential during Break mode with his self buffs.
- Self-inflicts
DEF DownDEF is lowered which is a huge liability until level 100.
- At level 100, becomes a stable DPS machine instead of a glass cannon.
- Only team utility (+3% Triple Attack rate) is gained at level 95.
|
| Nezahualpilli | 
 03 | 8.5 |
- Role: Attacker
- Assassin skill available at any time for high burst damage.
- Can gain 2 turns of
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns in exchange for DEF DownDEF is lowered Duration: 2 turns and 20% charge bar.
|
| Nezha | 
 03 | 9.5 |
- Role: Attacker/Debuffer/Support
- Grants
70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns to all allies with a skill that can be reused after every Charge Attack.
- Inflicts a combination of
15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual and 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 120%Duration: 180 seconds on all foes in a single skill.
- Deals more damage when
Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed) Duration: Indefinite has reached level 5.
Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000). Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Restore 20% of caster's HP (Healing cap: 3000). activates at the end of every turn.
- Gains permanent
50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50% for himself.
- Grants
10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns to all allies for 3 turns through Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns, 70% Fire ATK UpFire ATK is boosted Strength: 70%Duration: 3 turns, and 20% Fire CutFire DMG is cut 20% Duration: 3 turnsFire Damage Cut.. (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed) lvl is 5: All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns.).
|
| Nezha | 
 03 | 9.7 |
-
|
| Nicholas | 
 10 | 9.1 |
- Role: Attacker/Defender
60% DMG CutTaking 60% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and the substitute effect from Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed) are rare defensive abilities in Dark.
Counter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed) can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
- Increased hostility can draw attacks away from allies, and
ATK Down (Stackable)ATK is lowered (Stackable) , high DEF, and self-healing help with survivability.
- Difficult to fit in a party for fights that don't require defensive support.
|
| Nicholas | 
 10 | 8.0 |
-
|
| Nicholas | 
 07 10 | 9.5 |
- Role: Attacker
- Self-supplies his offensive performance from
Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed) .
- With 5
Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed) levels, he can also gain Double StrikeAttacks twice each turn Duration: 1 turn .
- Can inflict
DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) with his skill, and auto-activates after charge attack.
Dodge AllTakes no DMG or debuffs while in effect , Hostility UpMore likely to be attacked Strength: 100%, and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed) nullifies most lethal one-ally attacks.
- Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
- High damage output even for beginners.
|
| Nier | 
 04 02 | |
-
|
| Nier | 
 04 02 | 9.6 |
- Role: Attacker/Support/Healer
- Deals skill damage that auto-activates at end of every turn when she has 6 or more
LifesapLife force absorbed from a foe (Max: 13 / Can't be removed) .
- Also cuts Water allies' debuff durations by 1 turn.
- Provides healing via her charge attack, which activates twice when she has
White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Multiplier: Perpetuity.
- Inflicts
30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds on all of her foes.
- Grants
White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Multiplier: PerpetuityDuration: 3 turns to Water Main Character and herself, boosting both offensive and defensive capabilities.
- Provides a linear boost to the MC's DEF even as a sub ally.
- Useful for dealing damage and cutting debuff durations.
|
| Nina Drango | 
 07 | 7.5 |
- Role: Attacker
- Enormous damage when in dragon form.
- Strong but RNG-dependent nuke.
- Her nuke doesn't have 100% chance of being successful even under
Skill Precision BoostedSkill accuracy is boosted Strength: 20%Duration: 3 turns.
- Needs very specific party to unleash full potential.
|
| Niyon | 
 09 | |
-
|
| Noa | 
 05 | 7.5 |
- Support/Debuffer
- Provides party with
DA UpDouble attack rate is boosted , Charge Bar Gain UpCharge bar gain is boosted , and DEF UpDEF is boosted .
- His
20% DEF DownDEF is lowered Strength: 20%Stacking: Single affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
Debuff Res. DownDebuff resistance is lowered helps him and other party members to land debuffs.
|
| Noa | 
 05 06 | 9.5 |
- Role: Support
- Enabler for Charge Attack-based characters and teams.
- Gives party-wide
30% DA UpDouble attack rate is boosted Strength: 30%, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite.
- Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates .
- Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with
Passage of PeaceDEF is lowered / Debuff resistance is lowered (Can't be removed) Local status effect and dispels enemy buffs.
- Possesses unique support capabilities but has long cooldowns on his skills.
|
| Noa | 
 05 06 | 9.8 |
- Role: Defender/Support
- Inflicts
Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed) Base Accuracy: 200%Duration: Indefinite permanently on all foes.
- Grants
Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed) Duration: Indefinite permanently to all Fire allies.
- Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has
Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed) Duration: Indefinite.
- Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
|
| Nobara Kugisaki and Maki Zen'in | 
 04 03 | 9.5 |
-
|
| Nobita | 
 06 | 9.3 |
-
|
| Noire | 
 01 | 9.7 |
- Role: Attacker
- Has guaranteed triple attacks, 50% Bonus Wind DMG effect, and multi-hit attacks when a foe's HP is at 50% or lower or when
Awakened MadnessMaddened Eyes is active (Deals triple attacks / Bonus Wind DMG effect / From second hit of each normal attack: Deal 2-hit DMG to random foes / From third hit: Deal 3-hit DMG to random foes / Buffs can't be removed) (Can't be removed) Duration: 3 turns is active.
- Inflicts
Prisoner of MadnessCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turns on her foes.
- Gains various offensive buffs including
Double StrikeAttacks twice each turn Duration: 2 turns by sacrificing 40% of her current HP.
- Grants ATK UpMultiplier: Unique to all Wind allies based on how low her HP is.
- Suitable for enmity setups in short battles.
|
| Norcel | 
 05 | 4.5 |
-
|
| Novei | 
 09 | 9.5 |
- Role: Support/Debuffer/Healer
- Grants
10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% to all Light allies every turn.
- Can't normal attack, but deals skill damage instead and inflicts
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds to all foes every turn.
- Provides healing to all Light allies and removes 1 buff from all foes at the same time.
- Great support in setups that utilize Harp-specialty characters.
|
| Novei | 
 09 | 6.5 |
-
|
| Olivia | 
 01 | 10 |
- Role: Attacker/Support/Debuffer
- Deals high normal attack damage with
Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes and 50,000 supplemental damage whenever she has 12 or more buffs.
- Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including
Twilight TerrorCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turnsLocal status effect that lasts for 2 turns.
- Inflicts
DelayReduce a foe's filled charge diamonds by 1 with her Charge Attack.
- Grants
Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Duration: Indefinite to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) .
|
| Olivia | 
 01 | 7.5 |
-
|
| Olivia | 
 01 | 9.7 |
- Role: Attacker/Debuffer
- Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by
Dark ATK UpDark ATK is boosted , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite and high skill damage.
- Combination of
Twilight TerrorCharge diamonds don't fill up / Can't use special attacks Local status effect and DelayReduce a foe's filled charge diamonds by 1 can stall enemy charge attacks and HP triggers.
- Fragile due to passive Light DEF reduction.
|
| Orchid | 
 02 07 | 9.4 |
- Role: Attacker/Support
- Grants
10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10% to Earth allies as long as she is on the front line.
- Deals high damage with
Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times) Multiplier: NormalDuration: Indefinite that grants her 100% TA UpTriple attack rate is boosted Strength: 100% and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%.
- Inflicts
EntwinedCan't use charge-diamond attacks / Can't deal normal attacks Base Accuracy: 100%Duration: 1 turn Local status effect on all foes that can stop them from using special attacks and normal attacks for 1 turn.
|
| Orchid | 
 07 02 | 9.7 |
- Role: Attacker/Support
- High damage output when
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed) is active.
- Can protect allies with 2-turn
70% Light CutLight DMG is cut 70% Light Damage Cut..
- Ensures
Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) to have high uptime after every Charge Attack.
- Works well with stamina-centric party from her support skill.
- Very compatible for full-auto setup.
|
| Orologia | 
 04 05 | 9.9 |
- Role: Attacker/Support
- Grants
Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed) , Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite to all Dark allies.
- Removes 1 buff from a foe every time the Main Character normal attacks while
Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed) is in effect.
- Gains permanent buffs such as
30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs based on Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed) .
- Grants permanent
50% DEF UpDEF is boosted (Can't be removed) Strength: 50%Duration: Indefinite, sets Dark allies' HP to full, and removes all debuffs when an ally is below 25% HP at end of turn.
- Offers flexibility with various powerful buffs such as
Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed) Duration: 1 turn , Triple StrikeAttacks 3 times each turn Duration: 1 turn , and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: 1 turn .
- Excellent in high difficulty contents.
|
| Owen | 
 01 | 8.5 |
- Role: Attacker
- Reliable self buffs. Straightforward to use.
- Guaranteed DA, but really wants TA support.
- Pure auto-attacker.
- May surpass SSR characters in Stamina Sword grids.
|
| Pamela | 
 09 | 6.5 |
-
|
| Paris | 
 01 | 9.4 |
-
|
| Paris | 
 01 | 6.0 |
-
|
| Pavidus | 
 02 | 4.0 |
-
|
| Payila | 
 05 | 10 |
- Role: Attacker/Support
- Deals high damage with permanent
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and the ability to gain 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. from Multistrike Double StrikeAttacks twice each turn
Triple StrikeAttacks 3 times each turn
Quadruple StrikeAttacks 4 times each turn , but doesn't gain any charge bar from normal attacks.
- Deals burst damage by consuming
Trove's LusterConsumed by Payila's skills (Max: 5 / Can't be removed) to gain a Multistrike Double StrikeAttacks twice each turn
Triple StrikeAttacks 3 times each turn
Quadruple StrikeAttacks 4 times each turn effect up to Quadruple StrikeAttacks 4 times each turn .
- Grants
Double StrikeAttacks twice each turn Duration: 1 turn to all other Water allies, which enables the party to deal burst damage.
- Increases the offensive and defensive capabilities of all Water allies with
CloudwalkNormal attack DMG is amplified / Normal attack and C.A. DMG dealt is partially absorbed to HP / DMG taken is lowered by a fixed amount / Buffs can't be removed or shortened (Can't be removed) Duration: 4 turns, which can't be removed by her foe(s).
- Excellent for bursting in short-term battles and even in Full Auto.
|
| Payila | 
 05 | |
-
|
| Pecorine | 
 01 | 8.5 |
- Role: Defender
- Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
- Innate Hostility can't be turned off.
- Bonus 15% max health synergizes well with Luminiera Sword Omega.
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 300% DEF UpDEF is boosted Strength: 300%Duration: 1 turn on a 6 turn cooldown.
- Low healing cap on Jumpslash when compared to the total health values she can easily reach.
|
| Pengy | 
 06 07 | 6.5 |
- Role: Attacker/Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) lets her be an effective tank.
- Fire resistance from Pegu Pegu! makes her tankier vs Fire.
- Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
|
| Pengy | 
 06 | 5.5 |
- Role: Defender/Support
- Lots of self healing (if you get lucky).
- Gains additional longevity in party compositions with
StrengthATK is greatly boosted based on how high HP is and Water DEF DownDEF is lowered for water DMG .
|
| Pengy | 
 06 07 | 9.6 |
- Role: Attacker/Debuffer
- Strong attacker that can attack without using turns.
- Strong C.A. damage, boosted according to her number of
P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed) .
- Good for starting formations, eventually being replaced by a sub-ally when knocked out.
- Better suited for short battles because of her
P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed) consumption and self-knockout.
|
| Percival | 
 01 | 9.1 |
- Role: Attacker/Debuffer
- One of the only characters that can inflict the
PetrifiedStops enemy's charge diamonds from filling. debuff which makes bosses easier.
- Easy to play; high damage output is obtainable even for beginners.
- Narrow utility, but his damage output is reason enough to use him regardless.
|
| Percival | 
 01 | 7.0 |
- Role: Attacker
- Easy high damage for early-game players with
DA UpDouble attack rate is boosted and StrengthATK is greatly boosted based on how high HP is self-buffs.
- Lacks the
PetrifiedStops enemy's charge diamonds from filling. utility that his SSR version has. Only provides damage.
|
| Percival | 
 01 | 10 |
- Role: Attacker/Debuffer/Support
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
- While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
- An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
- Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
|
| Percival | 
 01 | 9.2 |
-
|
| Percival | 
 01 | 9.0 |
- Role: Attacker/Debuffer
- Has strong self-buffs
- High chance to prevent enemies from attacking.
- Loses a lot of value if enemy is resistant to his debuff
- Fights over party slot with Percival
|
| Petra | 
 05 | 4.5 |
- Role: Healer
- Provides healing for all allies.
|
| Petra | 
 05 | 9.6 |
- Role: Attacker/Support
- Gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and inflicts 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds on all foes whenever a foe uses a special attack.
- Grants
Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite to all Wind allies.
- Grants
20% Wind ATK UpWind ATK is boosted Strength: 20%, 20% DA UpDouble attack rate is boosted Strength: 20%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 10% to any ally with Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
- Increases the offensive capabilites of the entire team with
70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
- Has permanent
RefreshHP is restored on every turn Strength: (Healing cap: 500) for all allies.
- Gains potent attack buffs and
Dispel CancelEffects that remove buffs will be nullified (1 time) through Spiritual UnisonATK, triple attack rate, and DMG cap are boosted / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite permanently as long as she doesn't take any damage.
- Useful in most Full Auto setups.
|
| Philosophia | 
 05 | 5.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
|
| Philosophia | 
 05 07 | 7.0 |
-
|
| Pholia | 
 05 07 | 9.3 |
- Role: Attacker/Support
- Synergizes well with high HP grids through
White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0) .
Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks Local status effect can prevent some special attacks and triggers for 2 turns.
Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed) Duration: 5 turns is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
|
| Pholia | 
 05 07 | 9.7 |
-
|
| Pochacco | 
 07 | 9.2 |
-
|
| Poseidon | 
 03 | 9.8 |
- Role: Attacker/Support
- Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
- Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
- Strong teamwide undispellable defensive buff in
IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Duration: 5 turns. Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Multiplier: Unique StackableDuration: Indefinite, DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Multiplier: Unique StackableDuration: Indefinite.
- Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
|
| Predator | 
 07 | 8.0 |
-
|
| Predator | 
 07 | 9.6 |
- Role: Attacker
- Extremely high damage through guaranteed triple attacks,
Double StrikeAttacks twice each turn , 280% Assassin's Aim (Break) (1 time)ATK is boosted when foe is in break mode Strength: 280%Duration: 1 turn (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect (afflicted foes are treated as if in Break).
- Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
- Innate 70% lower defense can quickly get her killed without sufficient support.
- Effective in parties meant for MVP racing and short battles.
|
| Prishe | 
 07 | 9.5 |
-
|
| Rackam | 
 06 | 6.5 |
- Role: Attacker
- Easy to use damage skills on short cooldowns.
- Can reduce foe Overdrive mode gauge.
|
| Rackam | 
 06 | 9.2 |
- Role: Attacker/Support/Debuffer
- Provides a variety of buffs to increase party offense as well as
10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10%Duration: 180 seconds
- Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
- Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
- Offers some utility with a Dispel and Mode Bar Cut.
- Lacks any form of
TA UpTriple attack rate is boosted which is helpful to get the most out of his abilities.
|
| Rackam | 
 06 | 6.5 |
- Role: Attacker
- Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
- Also a decent way to get an Evoker out while triggering their passive.
|
| Ragazzo | 
 07 | 9.8 |
-
|
| Ragazzo | 
 07 | 9.7 |
- Role: Attacker/Debuffer
- Ragazzo gains powerful offensive buffs as his
CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) stacks increase. His offensive capabilities increase greatly when he reaches full stacks, attacking twice per turn and gaining access to Liberta del MareGain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Instantly perform a normal attack without using up a turn. (Can only be used when CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) lvl is 10.).
- Automatically activates
Fiamma di Battaglia2-hit, 200% Light damage to a foe (Damage cap: ~185,000 per hit). Gain 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. after normal attacks, which ramps his damage up even further with buffs.
Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) lvl is 10: Also remove 2 buffs from all foes.) activates automatically after an enemy special attack. At full stacks of CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) , this skill also dispels twice, making Ragazzo an excellent dispeller who can react to enemy buff skills.
- Ragazzo's only means of gaining Charge Bar on his own, through
Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) lvl is 10: Also remove 2 buffs from all foes.), is inconsistent.
|
| Randall | 
 07 | 5.5 |
- Role: Attacker
- Kick it Up boosts CA damage.
- DA support through Charge Attacks and Support Skill.
|
| Randall | 
 07 | 7.0 |
-
|
| Randall | 
 07 | 9.6 |
-
|
| Ranko Kanzaki | 
 05 | 7.0 |
- Role: Attacker/Debuffer
- Can potentially fend off attacks with
CharmedAttacks are slightly limited Only on Awakening mode..
- Awakening mode increases her potential, but build up time is long.
- Low base C.A. damage, but the bonus Fire and Water damage complements it.
Soul GuideATK is boosted / Deals bonus fire and water DMG further increases the bonus damage.
- Can fuel up enmity by her own, but doesn't have innate enmity support skill.
- Rating rises with completed enmity grids.
|
| Raphael | 
 07 | 9.8 |
- Role: Attacker/Support
- Grants
10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite to all Wind allies, and deal damage to a foe at the same time by consuming 8 SmaragdosConsumed by Raphael's skills (Max: 10 / Can't be removed) Duration: Indefinite upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains. or activating a Wind Fated Chain.
- Grants various useful effects to all Wind allies through
Tempestas IudiciumBonus Wind DMG effect / Cap earth DMG taken at 10,000 per hit / Dodge rate is boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite, which only ends after taking damage 3 times.
- Deals burst damage through Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
- Has
Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills. (Takes effect even when Raphael is a sub ally.), which increases the effects of all Wind Primal and Omega weapon skills by 20%. This support skill takes effect even when Raphael is a sub ally.
|
| Rashid | 
 07 | 7.0 |
- Role: Debuffer
- Limited availability due to being a collaboration character.
- Has the unique ability to inflict
Earth ATK DownEarth ATK is lowered .
- Also capable of inflicting AoE
DelayReduce a foe's filled charge diamonds by 1 with 5 EX Gauge stacks.
- Multiattack rate is quite nice if V-Trigger can be maintained.
- EX Gauge can be difficult to manage and slows his kit down.
|
| Razia | 
 03 06 | 9.3 |
- Role: Attacker/Defender
- Protects allies with
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and innate boost to Hostility.
- Deals high damage with
Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000). At level 95: Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect., which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed) .
- High offensive capabilities when
Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended) Duration: 2 turns is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed) to activate.
- Has Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite that can be used immediately on the first turn.
- Provides some defense for her allies while dealing decent damage to foes at the same time.
|
| Razia | 
 03 06 | 7.5 |
-
|
| Raziel | 
 06 05 | 9.4 |
-
|
| Raziel | 
 06 05 | 10 |
- Role: Attacker/Support
- A potent offensive support with many strong team-wide buffs such as
Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000, Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time) Duration: Indefinite, multiple sources of Bonus Damage, and the ability for Earth allies to perform a Normal Attack without using up a turn.
- Raziel is an effective attacker herself, particularly when she has full stacks of
RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed) and FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) , at which point she is a very powerful normal attacker.
Book of Beating Heat, Page 784-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit). Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable) Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds on all foes. Remove 1 buff from all foes. (When RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed) is at 10: Auto-activates upon normal attacks.) provides dispel on normal attacks when Raziel reaches full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed) , making her a consistent dispeller after some setup.
- While Raziel does have a source of
RefreshHP is restored on every turn Strength: (Healing cap: 1000) on Charge Attack, she lacks any defensive or survival capabilities, and may struggle in high difficulty contents without additional support.
- Due to
Enigmatic SpellbookSubject to all specialty weapon-related weapon skills. making Raziel subject to all weapon specialties, she can fit into compositions that make use of valuable grid pieces such as World Harps freely.
|
| Redluck | 
 07 | 7.0 |
- Role: Debuffer
- Gains additional health from Aegis weapon skills.
- Takes damage every time he uses a skill.
- Unique Debuffs.
|
| Rei | 
 05 10 | 9.5 |
- Role: Support/Debuffer
- Can trade her attacking phase each turn to grant
Double StrikeAttacks twice each turn (Can't be removed) Duration: Indefinite to a Dark ally indefinitely.
- If
Double StrikeAttacks twice each turn (Can't be removed) Duration: Indefinite is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed) Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite, a powerful offensive buff.
- Prevents all enemies from dealing elemental damage for one turn with
Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect.
- Her C.A. inflicts
Celestial VisionBoost to DMG taken (Can't be removed) Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, 15% Debuff Res. DownDebuff resistance is lowered Strength: 15%Base Accuracy: 120%Duration: 180 seconds, 30% Light ATK DownLight ATK is lowered Strength: 30%Base Accuracy: 120%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 120%Duration: 180 seconds.
Celestial VisionBoost to DMG taken (Can't be removed) Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
- 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
- Flexible character that synergizes well with Dark's best attackers.
|
| Reinhardtzar | 
 07 | 6.5 |
-
|
| Reinhardtzar | 
 07 | 9.4 |
- Role: Defender
- Grants
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns to self, or to the party upon consuming his charge attack buff.
RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
- Works best in a full Melee-specialty party.
|
| Richard | 
 06 | 3.0 |
-
|
| Richard | 
 06 | 8.0 |
- Role: Attacker
- Undispellable
Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed) greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
- No damaging skills; relies on auto attacks and C.A. to do damage.
- 1% boost to drop rate works even from backline.
- Comparable against many SSR attackers.
|
| Richard | 
 06 | 9.2 |
- Role: Attacker/Support
- Grants up to
100% DA UpDouble attack rate is boosted Strength: 100%, 100% TA UpTriple attack rate is boosted Strength: 100%, 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 100%, and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) , but it depends highly on luck.
- Has the potential to deal up to 15 hits of skill damage based on the number of
ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) .
|
| Rika Jougasaki | 
 03 | 7.0 |
-
|
| Rimuru Tempest | 
 10 07 | 9.5 |
- Role: Attacker/Support
- Removes 1 buff from a foe with
Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit). Remove 1 buff. Raise caster's Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (Upon successfully removing a buff:
Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed) Duration: Indefinite lvl rises by an additional 1.) At level 90: (Upon successfully removing a buff: Also gain 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 30%Duration: Indefinite.), which becomes available every time a foe uses a special attack.
- Grants
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 3 turns, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns to all Dark allies.
- Provides full healing for all Dark allies while removing all of their debuffs at the same time.
- Decent in Full Auto setups.
|
| Rin Shibuya | 
 01 | 7.0 |
-
|
| Rita | 
 05 | 4.5 |
-
|
| Robertina | 
 09 | 9.6 |
- Role: Debuffer/Support
- Protects her allies by attracting incoming attacks with
Hostility UpMore likely to be attacked Strength: +60 from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
- Grants various useful buffs to Light allies every turn while
Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) is active, including Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% that can increase the rate of Charge Attacks.
- Inflicts
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all of her foes.
- Charge Attack restores Light allies' HPHealing cap: 2000 and grants them
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite instead of dealing damage to her foe.
- Increases the survivability of the entire team with
100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns.
|
| Robertina | 
 09 | 6.5 |
-
|
| Robomi | 
 06 | 9.4 |
- Role: Attacker
- At Lvl 55,
Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time) provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%.
Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000). (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used. .) is a powerful nuke on a relatively short cooldown.
- Has a powerful Charge Attack but requires 3
Power CellsThe power source of Robomi. Consumed when skills are used. , which are also consumed by her skills.
- Works best in short battles, or with lots of buffers to maintain
Power CellsThe power source of Robomi. Consumed when skills are used. .
|
| Robomi | 
 06 | 6.0 |
-
|
| Romeo | 
 01 05 | 9.5 |
- Role: Attacker/Defender
- Massive 1-turn burst damage potential and overall attack power.
- Potent
Water DEF DownDEF is lowered for water DMG .
- Playstyle requires micromanaging
SpiritUses 1 Spirit per attack (Spirits recover every 5 turns) stacks. Poor stack management heavily penalizes Romeo's stats.
- His
80% Fire DMG LoweredFire DMG is lowered Strength: 80%Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. party buff is very strong, but requires consuming SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) stacks.
- Difficult to play as a defensive character and is better suited as an offensive damage dealer.
|
| Romeo | 
 01 | 6.0 |
- Role: Attacker
- Provides the equivalent to
Rage IIAll parties gain 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns., potentially freeing up a subskill slot.
- Double dips into Overdrive Assassin with his EMP and Todesstoss.
- Palisade improves survivability.
|
| Rosamia | 
 01 | 4.5 |
- Role: Attacker
- Unchallenged and increased Hostility can keep self and/or other units alive.
- Guaranteed DA, but only for one turn limits usefulness.
- 10% Defense Down is easily outclassed, but useful if no other alternatives present.
- All-around solid and consistent character with no specialties.
|
| Rosamia | 
 01 | 7.0 |
-
|
| Rosamia | 
 01 | 9.0 |
- Role: Attacker/Debuffer
- Can inflict
DEF Down (Stackable)DEF is lowered (Stackable) on one foe.
- Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
- Can deal great damage while under
Curse of the MaskCan't be healed (Can't be removed) .
- Vulnerable in longer fights due to lowered max HP,
Hostility UpMore likely to be attacked , and Curse of the MaskCan't be healed (Can't be removed) .
|
| Rosamia | 
 01 | 9.4 |
-
|
| Rosetta | 
 02 | 5.5 |
- Role: Attacker
- Guaranteed story character.
- Can inflict
PoisonedHP is lowered on every turn .
- Crimson Dress is a powerful skill.
- Lacks party utility.
|
| Rosetta | 
 02 | 9.5 |
- Role: Support/Defender
- Queen of solo play, grants powerful buffs to all allies when
Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed) is released at max stacks.
- Potentially 100% buff uptime.
- Less effective in short battles due to
Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed) 's ramp-up time, but excels in longer fights.
- Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
- Requires coordination in raids with other players to use efficiently due to the above-mentioned.
|
| Rosetta | 
 02 05 | 9.5 |
- Role: Defender/Support/Debuffer
- Protects all allies with
Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed) Duration: 3 turns, increasing the survivability of the entire party.
- Inflicts
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on her foe.
- Provides healing for all allies when a foe uses a special attack, while also inflicting
EnthrallmentDMG taken is supplemented (Can't be removed) Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and removing 1 buff.
- Grants
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all allies.
- Useful in defensive setups, long battles, and Full Auto.
|
| Rosetta | 
 02 | 9.1 |
- Role: Attacker/Support/Debuffer
- Group heal and clarity, valuable in Dark which has few healers.
- Can provide dispel for Luminiera Omega.
- Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
|
| Rosetta | 
 02 | 9.0 |
- Role: Support/Healer
Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0) provides potent buffs to all allies and draws hostility away from them.
- Healing and debuff removal in one skill.
- C.A. inflicts
PoisonedHP is lowered on every turn and CharmedAttacks are slightly limited to synergize with her support skill.
|
| Rosine | 
 06 | 5.0 |
- Role: Healer
- Produce
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. (Max: 10).
- Heal 300 HP to an ally for 1
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. with no cooldown.
- Use all
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. to inflict CharmedAttacks are slightly limited on a foe.
|
| Rosine | 
 06 | 7.0 |
- Role: Support/Healer
- Healing,
ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: 3 turns, and ClarityRemove 1 debuff from all parties. type effect all in one skill.
- Snack It Up has no cooldown.
- Requires
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. to use her skills, which conflicts with her Support Skill.
- Can inflict
CharmedAttacks are slightly limited at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. stacks.
|
| Ryan | 
 04 | 4.5 |
-
|
| Ryan | 
 04 | 6.5 |
- Role: Attacker
- Buffs ATK at the cost of DEF.
- Sister's Letter is often not enough to balance the increased damage he takes.
|
| Ryu | 
 07 | 6.5 |
- Role: Attacker
- Three damaging skills are great for clearing.
- Can inflict
StunnedCan't attack .
|
| Sabrina | 
 01 | 9.7 |
|
| Sachiko Koshimizu | 
 04 | 6.0 |
- Role: Defender
- Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
- Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
|
| Sahli Lao | 
 08 | 7.0 |
- Role: Attacker/Defender
- Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
- Shapley requires some team synergy to work reliably.
|
| Sakura Kinomoto | 
 05 | 8.5 |
- Role: Support/Debuffer
- Good party buffer despite the randomness.
- Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
- Her unique
Chains of BindingCan't do special attacks / Slight chance to not attack Local status effect debuff may be useful depending on the boss.
|
| Sakura Shinguji | 
 10 | 6.5 |
-
|
| Sandalphon | 
 01 10 | 10 |
- Role: Attacker/Support/Debuffer
- Removes 1 buff from a foe while inflicting
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on them by performing a normal attack without using up a turn.
- Grants
20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20% and 30% DEF UpDEF is boosted Strength: 30% to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and also grants them 1-turn cut to debuff durations at the end of each turn.
- Has
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed) .
- Has
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects. (Takes effect even when Sandalphon is a sub ally.), which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
|
| Sandalphon | 
 01 10 | 9.6 |
- Role: Attacker/Debuffer
- 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
- Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
- Any other buffs he'll be granted are undispellable once he gains all 4.
- Can survive longer in battles with innate 250% DEF Up.
- Stops most foe's special attacks with
Prison of WarCharge diamonds don't fill up / Can't use special attacks Local status effect.
Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed) Local status effect is a special debuff which changes foe's element to Water.
- Great against non-elemental foes.
|
| Sandalphon | 
 01 10 | 9.5 |
- Role: Attacker
- Becomes a Tank at level 100.
Hostility UpMore likely to be attacked and DEF UpDEF is boosted have a 4/6 turn uptime.
Supplemental DMGDMG dealt is supplemented Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 50% more damage.Duration: 3 turns for the party.
- Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
Eden's ExileEcliptica activates twice (Can't be removed) is a permanent damage and healing increase for the duration of that fight.
|
| Sandalphon | 
 01 10 | 9.5 |
- Role: Attacker/Support
- 80% Bonus Water Damage on high uptime
- Can buff allies with multiattack,
10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns, 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
- Powerful nukes with
ATK Down (Stackable)ATK is lowered (Stackable) Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable) Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
- Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
|
| Sandalphon | 
 01 10 | 9.6 |
-
|
| Sara | 
 07 | 9.4 |
- Role: Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and her 1000% DEF UpDEF is boosted buff counters enemy single-target charge attacks, even Wind attacks.
- Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
- Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
- Low damage output unless she gets very low on health.
|
| Sara | 
 07 | 4.5 |
- Role: Defender
- Skills specialized in avoiding or deflecting damage, but with long cooldowns.
- EMP boosts Hostility to better make use of her skills.
- No damaging skills; relies on being attacked to be effective.
|
| Sara | 
 07 | 9.4 |
- Role: Defender
- Passive Counters on DMG raises
Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) lvl, which in turn increases her DEF, debuff resistance, and hostility.
- Provides all allies (excluding herself) with an indefinite
Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000 on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) .
- Party-wide
60% Dark CutDark DMG is cut 60% Dark Damage Cut..
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed) Strength: 50%Multiplier: UniqueDuration: 1 turn .
|
| Sara | 
 07 | 7.5 |
-
|
| Sarunan | 
 05 | 9.3 |
- Role: Defender/Healer/Support
- 2-turn
70% Dark CutDark DMG is cut 70% Dark Damage Cut., which can combine with Phalanx II/III
- Charge attack provides party
25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3 turns
- Minor healing
|
| Sarunan | 
 05 | 8.0 |
- Role: Attacker/Support/Debuffer
- Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
- Can be an effective Enmity-based attacker by gaining
JammedATK is greatly boosted based on how low HP is from his Charge Attack and reducing his own HP.
- With proper setup he can deal extraordinary damage with
Sleepless Dream200% Dark damage to a foe. All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 200)Duration: 3 turns. Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices Duration: 1 turn debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted Duration: 3 turns buff (Max: 7000 damage). At level 55: Damage increased to 300%.
- Difficult to use effectively.
|
| Sarya | 
 06 | 6.0 |
-
|
| Sarya | 
 06 | 6.0 |
- Role: Support
- Clarity type utility.
BountyItem drop rate is boosted and DEF DownDEF is lowered on one skill.
- No offensive skills.
|
| Sato | 
 02 10 | 9.4 |
- Role: Attacker/Debuffer/Defender/Healer/Support
- Deals 10-hit Bonus Fire damage to all foes upon Prominence FlareFire-elemental chain burst of 4 or more chains. chain burst.
- Has Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite for burst damage.
- Gains various permanent buffs, such as
30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , based on the level of Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
- Removes 1 buff from her foe with
Brown Sugar Blast6-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Remove 1 buff. (Forms Rin SignConsumed upon using Hidden Ninja Art / Bonus Fire DMG effect to caster (1 time) (Can't be removed / Ends upon forming a different sign) Duration: Indefinite. When Toh SignConsumed upon using Hidden Ninja Art / Armor effect to caster (Can't be removed / Ends upon forming a different sign) is formed: Changes to Sha SignConsumed upon using Hidden Ninja Art / Restores fire allies' HP (Can't be removed / Ends upon forming a different sign) Duration: Indefinite.).
- Also activates on Charge Attack when a foe's
SingedHP is lowered on every turn based on Singed lvl (Can't be removed) level is 7 or above.
- Also activates at end of turn if no damage has been taken after
Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite has reached level 5.
- Has several defensive utilities, such as debuff removal, healing, and the combination of
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. to protect her allies from incoming damage. Also grants Wind SwitchElemental DMG from foes turns into wind DMG Duration: 4 turns and 30% Wind CutWind DMG is cut 30% Duration: 4 turnsWind Damage Cut. to all Fire allies.
- Inflicts
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 4 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 4 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 4 turnsLocal status effect on a foe with just a single skill.
- Highly flexible support that works in long battles, and great attacker for short battles that rely on charge attacks.
|
| Satyr | 
 05 01 | 9.7 |
- Role: Healer/Debuffer
- Can heal and reduce debuff duration with one click and every foe's special attack.
- Guards allies with very high frequency of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Inflicts
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) which stacks with Miserable Mist.
- Great full-auto healer, but generally has poor
Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed) management as the source of all-ally enhancement on her heal.
|
| Satyr | 
 01 09 | 9.7 |
- Role: Supporter/Debuffer
- While
Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed) is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
- Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1
Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) .
- So long as Satyr has enough
Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds frequently.
- Especially consistent if the party can Charge Attack often.
- Very effective as an offensive and defensive support in high difficulty and Full Auto.
|
| Satyr | 
 05 01 | 9.8 |
- Role: Attacker/Support/Debuffer/Defender/Healer
- Removes 1 buff from her foe whenever 15,000,000 Dark skill damage is dealt to a foe that has
Trick DollFor every 15,000,000 dark skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed) Duration: IndefiniteLocal status effect.
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds at the end of every turn by consuming 2 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) .
- Provides healing and 2-turn cut to Dark allies' debuff durations whenever a foe uses a special attack.
- Protects her allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , which reset every time she uses her charge attack at 7 or more Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed) .
- Increases the offensive and defensive capabilities of all allies permanently per turn passed.
|
| Scathacha | 
 07 | 9.4 |
-
|
| Scathacha | 
 07 | 9.3 |
- Role: Attacker/Support/Healer
- Provides
10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 60%)Duration: Indefinite, healing, and debuff(s) removal to all allies when a foe uses a special attack.
- Deals unworldly skill damage and removes 1 buff from a foe via
Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) and remove 1 buff..
- Grants
JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite.
- Grants
30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30% and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount .
- Useful in Enmity setups.
|
| Selfira | 
 09 | 9.5 |
- Role: Debuffer/Support/Healer
- Consistently able to stay active from natural debuff self-recovery.
- Recasting skills increases debuff effects and team Attack contributions.
- At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
- Consistent healing capabilities from 3rd skill and fast Charge Attack.
- Needs decently long fights to reach her full potential for her skills.
|
| Selfira | 
 09 | 8.0 |
-
|
| Sen | 
 07 | 7.0 |
- Role: Attacker
- High but limited damage output due to high cooldowns and charging time.
- Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
|
| Sen | 
 07 | 7.5 |
-
|
| Sen | 
 07 | 8.5 |
- Role: Attacker/Defender/Debuffer
- Unique self-buff
My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted Duration: Indefinite significantly increases offense, dodge rate, and hostility.
- Provides
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 90%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 90%Duration: 180 seconds.
- Has great synergy with allies who want to avoid being hit and those that can inflict
BlindedAttacks have a slight chance to miss or provide Sen ShieldNext ATK received will be ineffective for a fixed amount to keep her buff on for longer.
- Due to her kit revolving around dodging, she performs the best in longer fights.
|
| Sen | 
 07 | 9.2 |
- Role: Attacker/Healer
- Restores all allies' HP every time she takes damage.
- Protects her allies with
Dodge-and-Counter (5 times)Dodge and counter one-ally attacks Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit. and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
- Not very effective against foe(s) that can hit all allies with their normal attacks.
|
| Seofon | 
 01 | |
-
|
| Seofon | 
 01 | 8.5 |
-
|
| Seox | 
 07 | |
-
|
| Seox | 
 07 | 9.0 |
-
|
| Seruel | 
 01 | 9.2 |
- Role: Attacker/Support
- One of the few sources of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
- Support EMP skill provides up to 30% permanent Unique ATK
- High, consistent damage and party charge boost at 5★ uncap
|
| Seruel | 
 01 02 | 9.2 |
-
|
| Seruel | 
 01 | 9.8 |
-
|
| Setsuna Sakurazaki | 
 10 07 | 9.4 |
- Role: Attacker/Defender
- Has guaranteed triple attacks and deals high damage when
Sica ShishikushiroNormal attacks deal 3-hit DMG to random foes / Deals bonus wind DMG for normal attacks / Deal triple attacks (Can't be removed) Duration: 1 turn is active.
- Auto-activates
Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit). Gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. whenever she is targeted by a foe.
- Protects the party with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn whenever she uses a damage skill.
- Useful as a sacrifice to bring out a sub ally.
|
| Sevastien | 
 01 | 7.5 |
- Role: Support/Healer
- Restores up to 150 HP each turn even when he's in back line.
- Grants all allies except himself
30% ATK UpATK is boosted Strength: 30%Duration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turns.
|
| Sevastien | 
 01 | 9.6 |
- Role: Attacker
- Gains powerful buffs whenever
Sanguine SavageryDeals triple attacks / Bonus Dark DMG effect / Skill specs are boosted / Consumes HP every turn / Ends cooldown for damage skills at end of turn (Can't be removed / Ends when almost knocked out) Duration: Indefinite is active, including the ability to end cooldown for damage skills every turn.
- Removes 1 buff from all foes every turn via
Epee Solitaire300% Dark damage to all foes (Damage cap: ~620,000). Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Remove 1 buff..
- Consumes 20% HP every turn.
- Grants
50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns, RefreshHP is restored on every turn Strength: (Healing cap: 800)Duration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all allies at the start of the battle.
- Suitable for enmity setups.
|
| Sevilbarra | 
 10 | 8.5 |
- Role: Attacker
- Has a maximum charge bar limit of 200%.
- Can deal massive skill damage by using all of his charge bar.
- Effective in teams that can boost his charge bar gain.
|
| Sevilbarra | 
 10 | 8.0 |
-
|
| Sevilbarra | 
 10 | 9.4 |
- Role: Attacker/Support
- Can unleash a total of 3 Charge Attacks all by himself.
- Grants up to
50% ATK UpATK is boosted Strength: 50%Multiplier: Normal and 50% DEF UpDEF is boosted Strength: 50% to all allies based on the number of chain burst activation.
- Provides additional
10% ATK UpATK is boosted Strength: 10%Multiplier: Perpetuity and 20% DEF UpDEF is boosted Strength: 20% for Katana-specialty allies.
- Can also provide
Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite for Katana-specialty allies with his Absolution350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.).
- Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
|
| Shao | 
 05 | 8.0 |
-
|
| Shiki Ichinose | 
 05 | 7.5 |
- Role: Support/Debuffer
- 100% ATK Up buff from Energizing IncenseAll other allies gain
FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends Duration: 5 turns. (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed) Duration: 1 turn .) is very powerful.
- Despite the randomness, her Charge Attack buffs are quite good.
- Reliant on luck; not a consistent/stable character.
|
| Shinobu Kocho | 
 10 | 9.2 |
- Role: Attacker/Support/Healer
- Huge one-turn damage boost from
Insect BreathingAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) .
Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed) Local status effect deals high Plain damage when foe casts special attack.
- Stronger charge attack against foes with
PoisonedHP is lowered on every turn .
- Healing and debuff clearing in a short 6-turn cooldown.
- Offensive healer who needs to be targetted for
DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) stack, but can dodge attacks.
- Great character for Impossible contents needing both attacker and healer unit.
|
| Shinsengumi | 
 10 06 | 9.3 |
- Role: Attacker
- Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
- After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
- Over time, increases attack and defense through stackable buffs and can fully heal with
Hijikata SpecialFully restore caster's HP. Remove all debuffs. Self-inflict Debuff Res. DownDebuff resistance is lowered Duration: 3 turns., which makes them a very durable unit suited to longer battles.
- Inflicts
ParalyzedCan't attack Local status effect, a powerful debuff, with decent accuracy.
|
| Shion | 
 10 | 9.5 |
- Role: Attacker/Debuffer/Support
- Burst damage via skills in early turns with katana-specialty allies in party.
- Gets stronger the more katana weapons are equipped in a grid.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Double StrikeAttacks twice each turn for 50% charge bar.
- Inflicts
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) in one button.
- Supports allies even from backline - grants all allies
Fire ATK UpFire ATK is boosted when chain burst occurs.
- Requires multiple Fire katana-specialty allies and a Primal grid to fully make use of her potential.
|
| Shion | 
 01 10 | 9.3 |
- Role: Attacker/Debuffer
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds to her foe whenever Rimuru Tempest uses a damage skill or charge attack.
- Gains various offensive buffs and 1-turn cut to her skill cooldowns at every end of turn when affected by
AdorationAttacks are slightly limited Duration: 3 turns.
- Has a maximum charge bar limit of 200%.
- Reaches her maximum potential only when Rimuru Tempest is also in the party.
|
| Shion | 
 10 | 9.7 |
-
|
| Shitori | 
 08 10 | 9.1 |
- Role: Attacker/Debuffer
- Has a charge bar limit of 200%.
- Increased change attack damage and cap based on
Celestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed) , a buff that she gains upon every C.A.
- Inflicts dual-sided
25% ATK DownATK is lowered Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% (like Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.), also being capable of causing ParalyzedCan't attack when Celestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed) is at 3.
- Full potential becomes apparent with CA-based/Mechanic grids.
|
| Shiva | 
 03 05 | 9.7 |
- Role: Attacker/Support/Debuffer
- Increases the offensive and defensive capabilities of all allies with
Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed) Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns and Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.) At level 95: When Fire ATK is boosted: Also boost all allies' damage cap by 10%..
- Grants guaranteed triple attacks to himself for 2 turns through
VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed) Duration: 2 turns, which also affects all allies when Shiva is level 95.
- Inflicts
Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed) Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite permanently on a foe.
- Deals high damage with his normal attack due to the effect of
Dance of Nataraja35% hit to charge bar gain. AmplifyMultiplier: Seraphic normal attack damage by 15%.
RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATKMultiplier: Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl.) At level 90: Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl to 10.
RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon triple attacks. (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl.), but suffers 35% hit to his charge bar gain instead.
- Has the ability to fully restore all allies' HP and remove all their debuffs with
Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit). Fully restore all allies' HP. Remove all allies' debuffs. Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn) Duration: Indefinite. (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.).
|
| Shiva | 
 03 05 | 9.6 |
- Role: Attacker/Support
- Deals 20% boosted normal attack damage with guaranteed triple attacks.
- Gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
- Provides teamwide healing at the end of every turn, improving longevity.
- Especially useful in Charge Attack OTK setups.
|
| Sho | 
 07 | 9.5 |
- Role: Attacker/Support
- Sacrifices 80% of current HP to gain
JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 8 turns, which also allows Sho to grant the whole party damage buffs and deal triple attacks.
- While staying at low HP is dangerous,
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, UnchallengedNext DMG received will be ineffective Duration: 2 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite assist with survivability.
- Effective in short-term battles as an attacker and for improving party damage.
|
| Shura | 
 03 | 9.3 |
- Role: Attacker
- 200% maximum charge bar limit, but 50% slower charge bar gain.
- Consumes charge bar to maintain her powerful self-buff
Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) , grant party-wide buffs, or inflict DEF Down (Stackable)DEF is lowered (Stackable) (up to 40%).
- Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
- Charge Attack has powerful damage and consumes
Flourishing ProwessCharge attack activates (Can't be removed) instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
- Extremely high passive Seraphic boost, but it only affects herself.
- Complicated kit makes her hard to fit in any party.
|
| Shushuku | 
 02 | 9.4 |
- Role: Attacker
- Deals high damage from her constant charge attack that activates twice when her HP is below 25%.
- Deals massive burst damage by utilizing her
Instant GratificationSacrifice 80% of caster's current HP to deal 800% Earth damage to a foe (Damage cap: ~730,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. After clearing 6th Fate Episode at Rushou's Yupei level 10: End cooldown for other skills. to immediately sacrifice 80% of her current HP, gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., and end cooldown for her other skills at the same time.
- Inflicts
Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on her foe.
- Has
Emissary of Rushou's Earth10% boost to Lifetree's weapon skills. (Takes effect even when Shushuku is a sub ally.), which increases the effects of all Earth Omega weapon skills by 10%. This support skill takes effect even when Shushuku is a sub ally.
|
| Siegfried | 
 01 10 | 9.4 |
- Role: Attacker/Defender
- Before his 5★ uncap, he hits hard but is squishy and has little utility.
- Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
- Gains his team utility at 90 when his Water Resist buff applies to the entire team.
- Synergy with
Ultima Sword (Earth) helps him be a consistent damage dealer.
|
| Siegfried | 
 01 10 | 9.6 |
- Role: Attacker/Debuffer/Defender
- Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
- Party-wide utility through an uncommon DEF Down type,
70% Wind CutWind DMG is cut 70% Duration: 2 turnsWind Damage Cut., and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) .
SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) provides damage reduction, debuff immunity, and healing for 5 turns.
- Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
- Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
|
| Siegfried | 
 01 10 | 9.3 |
- Role: Attacker/Debuffer
- Increases his own offensive capabilities through
Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. Raise Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed) Duration: Indefinite lvl by 1 upon normal attacks (Max: 7). (Based on Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed) lvl: Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.) with each normal attack.
- After Lone Dragon's Toil has reached level 7,
Abschuetteln400% Light damage to all foes (Damage cap: ~635,000). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Restore caster's HP based on 20% of damage dealt (Healing cap: 1500). (When Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed) lvl is 7: Auto-activates upon normal attacks.) will auto-activate upon each normal attack.
- Hostility and defensive capabilities are increased when
Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed) Duration: 5 turns is active to redirect some incoming damage to himself.
- Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
|
| Siegfried | 
 03 | 9.3 |
- Role: Attacker/Support
- Passively increased attack, guaranteed multiattacks, and
80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 80%Duration: Indefinite contribute to solid offensive performance.
- Very durable thanks to support skills granting increased defense and capping incoming Fire damage, alongside a huge
Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.
- Brings
Fire SwitchElemental DMG from foes turns into fire DMG to the team, which is a valuable buff for certain encounters, particularly against non-elemental enemies.
- Activates a damaging skill upon Charge Attack which is useful for OTK compositions.
|
| Siegfried | 
 01 10 | 9.4 |
- Role: Attacker/Debuffer/Defender
Delivrance500% Wind damage to a foe (Damage cap: ~635,000). Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (When below 25% HP: Activates twice.) inflicts useful 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 80%Duration: 180 seconds on an enemy.
- Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried
JammedATK is greatly boosted based on how low HP is with a stunning duration of 8 turns.
- Synergizes well with Enmity-based grids and
Demonbream.
Hostility UpMore likely to be attacked , Tank-and-Counter (3 times)Counters upon taking DMG Counter attacks grant 5% charge bar per hit., and DEF UpDEF is boosted from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed) Duration: 5 turns. make him useful as a tank.
- Gains
Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed) upon charge attack which can be used to cast Delivrance500% Wind damage to a foe (Damage cap: ~635,000). Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (When below 25% HP: Activates twice.) twice or gain an additional buff, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 30%Duration: 3 turns, from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed) Duration: 5 turns..
|
| Sig | 
 01 03 | 7.0 |
- Role: Attacker/Support
- Bonus damage against foes in Overdrive.
- Can provide bonus elemental damage, stacking with
RageAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. effects.
|
| Sig | 
 03 | 6.0 |
- Role: Attacker/Support/Debuffer
- Medium
DA UpDouble attack rate is boosted for all allies.
- Inflicts
15% ATK DownATK is lowered Strength: 15%
|
| Silva | 
 06 | 9.2 |
- Role: Attacker
- Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her
C.A. DMG UpCharge attack DMG is boosted and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG abilities. Character EMP can bump this to nearly 3 million.
- Easy character to play and manage.
- Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
- Overly reliant on charge attacks and no multi-attack self-buffs.
|
| Silva | 
 06 | 9.3 |
- Role: Attacker/Debuffer
InsightInflict 30% ATK DownATK is lowered Strength: 30%Duration: 3 turnsLocal status effect, 30% DEF DownDEF is lowered Strength: 30%Duration: 3 turnsLocal status effect, and Weak PointDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns on a foe. inflicts various useful debuffs on an enemy
- When using CA against enemies with
Weak PointDMG taken is supplemented based on number of debuffs , provides extra buffs to self, easily reaching high amounts of DMG
- When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
- Be wary of the 50%
DEF DownDEF is lowered that comes with Invisible HawkGain Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target Duration: 5 turns, 70% / 75% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 75% more damage.Duration: 5 turns, 40% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 40%Duration: 5 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 5 turns. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 5 turns.
|
| Silva | 
 06 | 9.5 |
- Role: Attacker/Support
- Deals bonus damage as a sub ally upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains..
- Has high burst damage from gaining Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. consecutively for 3 turns.
- Inflicts
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% and removes 1 buff with her charge attack.
- Provides
Backup FireReceiving backup fire from Silva (ATK and C.A. specs are boosted / DEF is lowered / Upon attacks: Deals bonus earth DMG / DMG Taken Amplified to a foe [6 hits]) (Can't be removed) Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite by switching positions with a sub ally, and inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect to her foe whenever the ally performs normal attacks and charge attacks.
|
| Silva | 
 06 | 9.5 |
- Role: Attacker/Debuffer/Support
Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed) makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn .
- Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
- Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
AmittimusInflict 15% Wind ATK DownWind ATK is lowered Strength: 15%Base Accuracy: 100%Duration: 180 seconds, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds on a foe. (From 2nd cast onward: Also inflict GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds. From 3rd cast onward: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect.) inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds.
- A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
|
| Skull | 
 06 07 | 8.5 |
-
|
| Skull | 
 06 | 6.5 |
- Role: Attacker
- Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
|
| Skull and Balurga | 
 06 07 | 9.6 |
- Role: Attacker
- Deal high damage in a single turn with the combination of
Atar BiteATK is boosted by Atar Bite (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% when HP is below 25%.
- Auto-activate
Northern Rush400% Earth damage to a foe (Damage cap: ~635,000). Inflict a random debuff. (When below 25% HP: Activates twice.) after using a charge attack and whenever a foe uses a special attack.
- Gain
UnchallengedNext DMG received will be ineffective Duration: 2 turns by sacrificing 80% of their current HP, which also allows them to instantly draw out their own full potential.
- Suitable for burst setups in short battles.
|
| Societte | 
 07 09 | 9.5 |
- Role: Debuffer/Healer/Support
First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed) to auto-activate.) activates frequently even in Full Auto, healing and buffing allies.
- Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
- Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
- Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
|
| Societte | 
 07 09 | 8.5 |
- Role: Defender/Buffer
- Can protect the party using her
60% DMG CutTaking 60% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Gives whole team consistent multiattack buff at the price of self-inflicting
DEF DownDEF is lowered and Hostility UpMore likely to be attacked .
- When coupled with her
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit., she can safely take a few turns while preventing other characters from being targeted.
- Does not attack while
Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted and TA UpTriple attack rate is boosted and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
- Charge attack grants whole team
10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 5 turns.
|
| Societte | 
 07 09 | 9.3 |
- Role: Healer/Support
- Powerful support for herself and her
Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed) target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, and debuff removal before attacking.
- Skills gain additional effects when the enemy has
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect, which she inflicts on C.A.
- Provides
DelayReduce a foe's filled charge diamonds by 1 , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
- Restores all allies' HP at the end of a turn when an enemy is afflicted by
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
|
| Sophia | 
 05 | 9.0 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks.
- Charge Attack does no damage; instead it heals and gives allies strong buffs.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
|
| Sophia | 
 05 | 7.5 |
-
|
| Sophia | 
 05 | 9.4 |
-
|
| Sophie | 
 07 | 6.5 |
-
|
| Soriz | 
 07 | 7.5 |
- Role: Attacker
- Stacking Attack buff and potential counters lets him put out large amounts of damage.
- Two Double Attack buffs
- Has no real utility since his counter lacks Hostility Up.
|
| Soriz | 
 07 | 6.5 |
- Role: Defender
- SOIYA!
- All of his skills give
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) , and he gains stacking Attack Up when hit.
- His Attack Up passive also lowers his defense until you use his first skill.
- Requires careful usage due to high cooldowns and every skill requiring charge bar.
- Some memorization is required since all of his skill icons are the same.
|
| Soriz | 
 07 | 9.5 |
- Role: Attacker/Support/Debuffer
- Has two damaging multi-hit skills which is useful in some cases.
- Can reset his own damaging skills cooldown and recast it two more times for huge one-turn burst.
Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed) from Charge Attack damages foes even more after dealing attacks.
- Weakens foe's defense using skill and
Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed) to inflict DEF Down (Stackable)DEF is lowered (Stackable) and Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) .
- High hostility and survivability, great for longer battles.
- Works better with female allies.
|
| Special Week, Silence Suzuka, and Tokai Teio | 
 07 | 9.2 |
-
|
| Spinnah | 
 02 | 8.0 |
- Role: Attacker
- Potentially able to perform two attacks indefinitely.
- Can reduce max health to greatly increase DA/TA rates.
- Benefits from having outside TA sources to avoid using second skill.
|
| Spinnah | 
 02 | 8.0 |
-
|
| Spinnah | 
 02 | 9.5 |
- Role: Attacker
- Has permanent
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Deals normal attack damage to his foe(s) with the combination of
Double StrikeAttacks twice each turn Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50,000Duration: 3 turns and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .
- Increases his own survivability with
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite whenever he uses his Charge Attack.
|
| Stahn Aileron | 
 01 | 6.5 |
-
|
| Stan | 
 01 | 4.5 |
- Role: Attacker
- Can put out a decent burst of damage during Overdrive every 5 turns
|
| Stan | 
 01 | 6.5 |
- Role: Defender
- Provides a three-turn
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) to a single ally.
- Being hit improves the damage of his skills and Charge Attack.
- Lacks defense buffs to help him survive while tanking.
|
| Stan and Aliza | 
 01 07 | 9.0 |
- Role: Attacker
Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and StrengthATK is greatly boosted based on how high HP is
- Damage output increases greatly with
Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000). Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed) Strength: 10%Multiplier: SeraphicDuration: 3 turns. (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed) lvl is at 5.), a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed) buff it provides
- Rating increases in longer battles and sword-based grids
|
| Sturm | 
 01 | 9.5 |
- Role: Attacker
- Strong attacker with many self buffs with a high up time, but at the cost of buffing the enemy.
- Her charge attack applies useful
ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Duration: 180 seconds, DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds, which are uncommon in water.
- Useful in 1 turn setups due to debuffs on charge attack, and extra damage after enemy special attacks from her support skill.
- Can fill an enemy charge diamond to gain
C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
|
| Sturm | 
 01 | 9.5 |
- Role: Attacker/Debuffer
- After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
- Doesn't need support from other characters.
- Useful even for player with weaker grids and/or no multiattack buffs.
|
| Sturm | 
 01 | 9.5 |
-
|
| Suframare | 
 05 | 5.0 |
-
|
| Suframare | 
 05 | 7.0 |
-
|
| Sui | 
 07 09 | 9.5 |
- Role: Support/Healer
- Provides charge attack support and defensive buffs for herself and a Light ally in the next position through
Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed) Duration: 5-10 turns.
- Provides some healing and 2-turn cut to debuff durations for all Light allies.
- Also grants
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all Light allies from 10th turn onward.
- Inflicts
TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her foe.
- Passively increases the offensive capabilities of all Light allies per turn passed.
- Good in long-term battles that last more than 10 turns.
|
| Sutera | 
 08 | 7.5 |
-
|
| Sutera | 
 08 | 7.0 |
- Role: Attacker/Support/Debuffer
- Decent debuff coverage with
BlindedAttacks have a slight chance to miss , ATK DownATK is lowered , and DA DownDouble attack rate is lowered .
- Decent normal attack and Charge Attack damage with
Jade CrestJade Crest is casted stacks.
Dodge Rate UpChance to dodge DMG and debuffs for all allies can be useful, but shouldn't be relied on.
- Falls off when
Jade CrestJade Crest is casted aren't available.
|
| Sutera | 
 08 | 8.0 |
- Role: Support/Defender
- Can use
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) + Dodge AllTakes no DMG or debuffs while in effect to completely nullify some enemy Charge Attacks.
- Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
- Falls off when
Jade CrestJade Crest is casted aren't available.
|
| Sutera | 
 08 | 9.5 |
-
|
| Suzaku Kururugi | 
 01 07 | 8.5 |
- Role: Attacker
- A very straightforward enmity attacker.
- Gains increased stats after he's reduced to 1 HP for the first time.
- Can quickly lower his own HP, but
JammedATK is greatly boosted based on how low HP is on only a 3/8 turn uptime shortens his window of effectiveness.
|
| Sylph | 
 05 | 9.5 |
|
| Syr | 
 02 | 6.0 |
- Role: Debuffer
- Can provide a variety of simple debuffs, but that's basically it.
- No extra damage output, not even with his skills.
- His support skill is practically useless (unless you really like using Mary).
|
| Tabina | 
 08 04 | 9.3 |
- Roles: Debuffer
- Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
- Boosted multiattack rate based on number of debuffs the foe has
- Boosted Charge Attack DMG and C.A. Cap against foes with
Eayan Al-RamalDMG taken is supplemented based on number of debuffs
- Provides Dispel
|
| Tabina | 
 04 08 | 9.5 |
- Role: Attacker/Debuffer
- Provides many skill damage instances with two different auto-activating damaging skills.
- While possessing
Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed) , inflicts stackable ATK Down and DEF Down alongside various useful debuffs after attacking.
- Supports allies with
Hubu Al-RaqsDebuff success rate and skill specs are boosted / DMG is supplemented (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, greatly improving Skill damage specs and debuff success, and also providing weak supplemental damage.
- Skill activation after Charge Attack and at the end of turn is effective in Charge Attack OTK setups.
- Especially useful in Full Auto and in medium to long-term battles.
|
| Tanjiro, Nezuko, Zenitsu, and Inosuke | 
 10 | 9.3 |
- Role: Attacker
- High damage output from
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) and 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite.
- Dispel on an extremely short 3-turn cooldown, though locked in a linked skill.
- Fits various situations with little maintenance required.
- Easy to use for beginners.
|
| Tanya | 
 02 | 4.5 |
-
|
| Tanya | 
 02 | 7.0 |
-
|
| Tanya | 
 02 | 9.5 |
- Role: Attacker/Debuffer
- Deals decent damage with the ability to reactivate her
Nimble Throw400% Dark damage to a foe (Damage cap: ~510,000). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain) Duration: Indefinite, reactivating Nimble Throw at end of every turn by consuming Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed) Duration: Indefinite while Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain) Duration: Indefinite is in effect. at the end of every turn.
- Inflicts
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds on her foe.
- Provides two sources of
DelayReduce a foe's filled charge diamonds by 1 , including one that is activated upon dodging.
- Useful in Full Auto teams, and any content where
DelayReduce a foe's filled charge diamonds by 1 is important.
|
| Tanya | 
 02 | 7.0 |
-
|
| Tear Grants | 
 05 | 7.5 |
-
|
| Teena | 
 05 | 7.0 |
- Role: Healer/Support
- Her heal is very strong for a SR and it can clear one debuff.
- Party wide
15% Fire ATK UpFire ATK is boosted Strength: 15%.
- Can inflict
BurnedHP is lowered on every turn and BlindedAttacks have a slight chance to miss but at low strength.
- Works best with allies that gain bonus effects off her status (Lucius, Mio Honda,
True Infernal Flamescythe).
|
| Teena | 
 05 | 9.4 |
- Role: Healer/Debuffer
- Heal and debuff clearing in a single damaging skillRed-bordered skill button, suitable for full-auto setups.
- Deals higher Charge Attack against
BlindedAttacks have a slight chance to miss and BurnedHP is lowered on every turn foes.
- Has a skill that self-supplements it, while can inflict more debuffs if
BlindedAttacks have a slight chance to miss or BurnedHP is lowered on every turn lands.
- Can permanently increase her healing potential up to 100% after dealing charge attacks.
- Increases party's overall Charge Attack specs with
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) mechanics that also works from backline.
- Skill reset button and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. stacked in one damaging skill with 10 turn cooldown.
|
| Teena | 
 05 | 7.0 |
-
|
| Tefnut | 
 05 | 9.9 |
- Role: Debuffer/Support
- Provides excellent support to Water allies, particularly through
Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed) which grants the Water ally after her Double StrikeAttacks twice each turn Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when she uses her Charge Attack. She also passively boosts Water allies' stats with Tusbih ala KhayrAt end of turn when no damage is taken: Other Water allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1 turn , and Supplemental DMG (50,000)DMG dealt is supplemented Strength: 50,000Duration: 1 turn . Raise Tefnut's SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (Based on SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) lvl: Boost to other Water allies' ATKMultiplier: Perpetuity, multiattack rate, dodge rate, and charge bar gain.).
Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit). Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. Remove 1 buff from all foes. All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) lvl is 5: Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on all foes.) provides dispel and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. While Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed) is active, this skill activates every turn. By default, IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed) Duration: 5 turns. has a high uptime, making Tefnut a fairly consistent dispeller and charge bar support unit.
Dabab BaaridInflict Gloomy FogATK is lowered / Attacks and special attacks have a chance to miss (Can't be removed) Strength: 50% ATK Down / 50% Accuracy LoweredBase Accuracy: 200%Duration: 3 turns, 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200%Duration: 180 seconds, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 200%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 200%Duration: 180 seconds on all foes. (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) lvl is 5: All Water allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.) applies several useful debuffs. While Tefnut has full stacks of SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) , it also provides buffs to Water allies, including Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
- Requires time to raise her
SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed) stacks to reach her full potential, which can be inconsistent in shorter battles due to its requirement of taking no damage.
- She is an effective support and debuffer, particularly for hard battles in which the enemy requires constant dispelling.
|
| Teru Tendo | 
 01 | 6.0 |
-
|
| The Lowain Bros | 
 02 01 | 7.5 |
-
|
| Thelonim | 
 01 | 5.5 |
- Role: Attacker
- Thelonim's Magic is unreliable.
|
| Therese | 
 01 | 7.0 |
- Role: Attacker
- Generates 15% charge bar for the whole team every 9 turns.
- Solid damage due to multiattack buff and Enmity support skill.
|
| Therese | 
 01 | 6.0 |
- Role: Attacker
- Can be recruited very early in the story, which is great for beginners.
- Very old kit; doesn't scale well into later game stages.
- Easily outclassed by most other SR Water attackers.
|
| Therese | 
 01 | 9.2 |
- Role: Attacker
- Turn one
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% and guaranteed triple attack that doesn't drain charge bar.
Hostility UpMore likely to be attacked combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect allows her to redirect a lot of damage onto her.
- With proper skill usage she can have a multiattack buff for a long time.
- Not suitable for long fights due to
10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP.
|
| Therese | 
 01 | 9.2 |
-
|
| Threo | 
 04 01 | |
-
|
| Tiamat | 
 07 05 | 9.5 |
- Role: Support/Healer
- Useful party-wide
ATK UpATK is boosted , DEF UpDEF is boosted , and Charge Bar Gain UpCharge bar gain is boosted .
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is always welcome.
- Inflicts
25% ATK DownATK is lowered Strength: 25%.
- 1-turn self-
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs after charge attack.
- Provides
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) and increases allies' ATK as long as they have it.
- Increases her own ATK with seraphic modifier equal to
Ring of Raphael (SSR).
- After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional
25% DEF DownDEF is lowered Strength: 25%, DelayReduce a foe's filled charge diamonds by 1 , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks Duration: 2 turnsLocal status effect that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) .
- An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
|
| Tien | 
 06 | |
-
|
| Tikoh | 
 05 | 9.5 |
- Role: Healer/Support
- Provides 100% ATK Up and 100% DEF Up to all Light allies through
AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff.
- Grants
VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to all Light allies with her Charge Attack.
Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to Tikoh every time a foe uses a special attack.
Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed) Duration: Indefinite mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
- Grants 1 blue potion at battle start even when Tikoh is a sub ally.
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| Tikoh | 
 05 | 9.4 |
- Role: Healer/Support
- Grants
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 8 turns and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed) Duration: 8 turns, which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
- Grants various powerful buffs, such as
30% ATK UpATK is boosted (Can't be removed) Strength: 30%Multiplier: Perpetuity and 50% TA UpTriple attack rate is boosted (Can't be removed) Strength: 50%, to all Dark allies over 3 turns.
Time for a Blood Sample!When a foe uses a special attack: Activate Halloween Luce. All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: Indefinite and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: Indefinite. will increase the healing specs of all Dark allies every time a foe uses a special attack.
- Grants 1 blue potion at battle start even when Tikoh is a sub ally.
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| Tikoh | 
 05 | 9.3 |
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|
| Troue | 
 01 | 9.3 |
- Role: Attacker/Debuffer
Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage.. Supplement Water allies' critical hit damage (Damage cap: 3000). boosts allies' critical rate and supplements critical hits.
- When
Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite reaches 5 stacks, offensive performance increases significantly.
- Facsimile can be very valuable depending on team composition.
- Requires a composition which can guarantee critical hits to maximise effectiveness.
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| Tsubasa | 
 07 | 9.2 |
- Role: Support
- Provides team 30% uptime for
DA UpDouble attack rate is boosted Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns
- Can provide consistent
25% Fire ATK UpFire ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. with Charge Attacks as long as another source of DA/TA is available
- Can spam Charge Attacks quickly to act as a team battery for Charge Bar
- Provides
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite / Until used, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite / Until used to the team when Fistfight City is used successfully.
- Can do well in both short or long battles
- Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
|
| Tsubasa Kashiwagi | 
 06 | 7.0 |
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|
| Tsukuyomi | 
 05 | 9.6 |
- Role: Support/Healer
- Grants permanent 20% Reduced DMG Taken and 1-turn cut to debuff durations at the end of every turn through
Moonlight BlessingC.A. DMG dealt is supplemented / DMG taken is reduced / 1-turn cut to debuff durations at end of turn (Can't be removed) Duration: Indefinite.
- Protects all Dark allies with
Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
- Provides healing and
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all Dark allies whenever an ally casts a skill that grants an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Provides healing and Clear through her charge attack.
- Increases the charge bar gain of Dark allies based on their number of
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Effective in long battles that allow her to reach level 7
NightviewBased on lvl: Boost to ATK and DEF / Boost to C.A. specs / Boost to special C.A. DMG cap (Max: 7 / Can't be removed) .
|
| Tweyen | 
 08 | |
-
|
| Tweyen | 
 08 | 9.5 |
- Role: Attacker/Debuffer/Support
Two-Crown's SerenityGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns, Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 2 turns, and Mind's EyeAttacks won't miss against mirror-imaged or dodging foes Duration: 2 turns. (Consumes 100% of charge bar.) consumes 100% of Tweyen's Charge Bar in return for very powerful normal attacking buffs. Tweyen begins the battle with a full Charge Bar, so this skill can be used immediately.
- Starting with 100% Charge Bar is also useful for OTK setups which use few or no buttons.
Summer DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes. inflicts the enemy with many debuffs. Tweyen herself benefits from this via Vespertine HuntressBased on number of foe's debuffs: Boost to ATK, DEF, multiattack rate, and amplify normal attack damage..
- Automatically activates
Sparkling Barrage2-hit, 100% Fire damage to all foes (Damage cap: 400,000 per hit). Inflict 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (From 3rd cast onward: Also remove 1 debuff from all Fire allies. From 5th cast onward: Also remove 1 buff from all foes.) upon enemy special attacks. As Tweyen activates this skill repeatedly, it gains a clear effect and a dispel effect, making Tweyen an excellent ally for removing debuffs inflicted by enemies, and for dispelling buffs gained by enemies.
|
| Tyra | 
 07 | 9.8 |
- Role: Attacker
- Removes 1 buff from all foes and inflicts
10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds when a foe uses a special attack.
- Gains
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite, which will only end after taking damage 3 times.
- Gains random buffs such as
Supplemental DMG (20,000)DMG dealt is supplemented Strength: 20,000Duration: 3 turns and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns through her Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit). Gain 2 random buffs..
- Has high offensive capabilities based on number of main allies.
|
| Tyre | 
 01 06 | 7.0 |
-
|
| Tyre | 
 01 06 | 7.5 |
- Role: Attacker/Support
- Strengthen himself and target ally with
DoublesATK and charge bar gain are boosted / Armor effect / Uplift effect (Can't be removed) .
- Can give target ally
Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%.
- Getting stronger with ViraAny version as main ally:
- His nuke skill activates twice.
- Always deals Triple Attacks.
- Targetting
Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% to ViraAny version allows her skill cooldown to get reduced.
- Fast Charge Bar generation from skills due to his skills' cooldown reduces for every Charge Attack he deal.
|
| Tōru Amuro | 
 07 | 7.0 |
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|
| Ulamnuran | 
 03 | 7.0 |
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|
| Ultimate Friday | 
 07 03 | 9.5 |
-
|
| Uriel | 
 07 | 10 |
- Role: Attacker/Support
- Grants various useful effects to all Earth allies through
Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times) Multiplier: PerpetuityDuration: Indefinite, which will only end after taking damage 3 times.
- Removes 3 buffs from all foes while gaining
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn at the same time with only one skill.
- Inflicts
DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit). Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect., which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed) Duration: Indefinite.
- Has
Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills. (Takes effect even when Uriel is a sub ally.), which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
|
| Uruki | 
 01 | 9.5 |
- Role: Defender/Support/Healer
- Provides healing and
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all Water allies at the end of every turn, increasing the rate of their charge attacks.
- Protects all allies with the combination of
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% Fire CutFire DMG is cut 100% Duration: 0.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining..
- Reaches her maximum potential when a foe's
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) is level 7 or above.
- Has low multiattack rate innately.
- Has
Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills. (Takes effect even when Uruki is a sub ally.), which increases the effects of all Water Omega weapon skills by 10%. This support skill takes effect even when Uruki is a sub ally.
|
| Utsusemi | 
 09 02 | 9.7 |
- Role: Attacker/Support
- Deals high damage against foes in Break with
300% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
- Grants all Light allies
Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3-5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3-5 turns.
- Deals more damage in long battles that allow her to use
Consort's ProcessionGain 300% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) repeatedly.
|
| Uzuki Shimamura | 
 01 | 7.0 |
- Role: Attacker/Support/Debuffer
- Fast charge bar generation by casting her skills due to her support skill.
CharmedAttacks are slightly limited and BurnedHP is lowered on every turn are on relatively short 6-turn cooldown.
- Provides
20% ATK UpATK is boosted Strength: 20%Duration: 3 turns to allies.
- Increased C.A. damage and charge bar generation against
BlindedAttacks have a slight chance to miss enemies, but can't inflict it herself.
- Possessing sabre proficiency, she's great for
Ultima Sword setup.
|
| Vajra | 
 10 07 | 9.8 |
- Role: Attacker/Support/Debuffer
- Inflicts
PetrifiedStops enemy's charge diamonds from filling. and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) .
- Provides long duration party buffs upon Charge Attack.
- Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
- 200% Charge Bar limit, particularly strong with Bonito.
Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed) Duration: 5 turns provides a range of buffs, but the random aspect makes their value highly variable.
- Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
|
| Vajra | 
 10 07 | 9.1 |
-
|
| Vane | 
 03 04 | 6.5 |
- Role: Attacker/Support
ATK Down (Stackable)ATK is lowered (Stackable) Duration: 180 seconds paired with Wall Bash improves party survivability.
- Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
|
| Vane | 
 03 04 | 6.5 |
- Role: Attacker
- Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
- Potentially useful during Strike Time for damage on turn 1.
|
| Vane | 
 03 04 | 9.5 |
- Role: Attacker/Defender
- Grants
Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite to other Wind allies except himself at the start of the battle.
- Provides protection for all allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be removed) Duration: 3 turns that lasts for 3 turns.
- Removes 1 buff from his foe at the end of every turn when
ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed) is at level 2 or more.
- Requires withstanding lethal damage 3 times to activate
Indomitable ConvictionFully restore caster's HP and remove all debuffs. Gain Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Can only be used when ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed) lvl is 3. Can't recast.).
- Unsuitable for short battles, as he needs
Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) Multiplier: PerpetuityDuration: Indefinite to reach his maximum potential.
|
| Vane | 
 03 04 | 9.6 |
- Role: Support/Debuffer
- 50% boost to Wind allies' DEF that takes effect even when Vane is a sub ally.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30% whenever Vane has Counter Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit.
Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit.
Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. effect, which can be easily mantained by rotating his WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. and Flinkbein: Treat450%Massive Wind damage to a foe. Restore Vane's HP (Healing cap: 2000). End cooldown for WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit....
Everyone's ShieldWhen Switching to Main Ally: Activate RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed) Duration: 5 turns.. Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks / Can't be removed) Duration: 3 turns, UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns, and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed) Strength: 30%Duration: 3 turnsHealing cap: 5000. (Can't be reactivated.) makes him very strong when he comes out from sub ally position.
- Useful as a sub ally in high difficulty contents and Full Auto team.
|
| Vane | 
 03 04 | 9.5 |
- Role: Attacker/Debuffer/Defender
- Has
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) on very short cooldown, letting him take hits for the team and live to tell the tale.
Heroic Beat400% Water damage to a foe (Damage cap: ~420,000). Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster.'s auto-activations and double-activations provide lots of skill damage and self-sustain.
JammedATK is greatly boosted based on how low HP is and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed) greatly boost his damage.
- Inflicts
10% Fire ATK DownFire ATK is lowered Strength: 10% and up to 30% ATK Down (Stackable)ATK is lowered (Stackable) Strength: 10% (Max: 30%) on charge attack.
- Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
- Consumes HP for defensive abilities and requires careful HP management in longer battles.
|
| Vania | 
 05 02 | 9.4 |
- Role: Attacker/Support/Debuffer
- Great utility with dispel,
DelayReduce a foe's filled charge diamonds by 1 , and CharmedAttacks are slightly limited .
- After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against
CharmedAttacks are slightly limited foes.
- Can grant
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1 .
- Very useful for Luminiera Omega.
|
| Vania | 
 05 | 8.0 |
-
|
| Vania | 
 05 02 | 10 |
-
|
| Vania and Malinda | 
 05 07 | 9.3 |
- Role: Attacker/ Support
- Can deal great damage with Charge Attack because she has high C.A. damage cap.
- Party support with
Water ATK UpWater ATK is boosted , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP and ShieldNext ATK received will be ineffective for a fixed amount .
- Very good choice for Full Auto team.
- One of the best candidates in first slot due to her high multi-attack rate from
Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed) passive.
|
| Vanzza | 
 07 | 4.5 |
-
|
| Vanzza | 
 07 | 7.0 |
- Role: Attacker/Debuffer
- Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
- Tonfa Kick can reach a DMG cap of ~1.1 million at 10
Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed) stacks.
- Can take a while to build up
Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed) stacks.
|
| Vaseraga | 
 04 | 9.5 |
- Role: Attacker
- High damage output with his damage skills and strong self-buffs.
- Increased DEF at low HP allows him to survive in Enmity teams.
- Heavy reliant on external multiattack sources.
- Lack of utility makes him hard to fit into advanced teams.
|
| Vaseraga | 
 04 | 9.0 |
- Role: Attacker/Defender
Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted / DMG taken is lowered (Can't be removed) grants him many powerful buffs, but consumes 100% charge bar to activate.
- Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
- Powerful Enmity-based nuke is strengthened further through his charge attack buff.
- Grants party-wide
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%.
|
| Vaseraga | 
 04 | 9.4 |
- Role: Attacker/Defender
- Protects allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and survives damage with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns alongside an innate 100% boosted DEF.
- Consumes Charge Bar to gain
Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed) Duration: 8 turns for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on enemies via normal attacks.
- Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
|
| Vaseraga | 
 04 | 9.4 |
-
|
| Veight | 
 02 | 9.5 |
- Role: Attacker/Support/Defender
- Has exceptional attack power and guaranteed triple attack while under
Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) .
Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount , Dodge AllTakes no DMG or debuffs while in effect for a set period , and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit., lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
- Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
- Can grant
Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) to his allies, increasing their offensive and defensive capabilities.
|
| Veight | 
 02 | 9.5 |
- Role: Debuffer/Support
- Inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds once per turn when Veight drains a foe's HP.
- Inflicts
20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds, 20% Earth ATK DownEarth ATK is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds, 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds, and GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds on all foes in a single skill.
- Inflicts
Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on Charge Attack.
- Gains various offensive buffs based on number of
Noble DropGains effects in order based on number of drops: Boost to ATK / Deal multiattacks / Boost to C.A. specs / Boost to special C.A. DMG cap / Uplift effect (Max: 5 / Can't be removed) .
- Increases the survivability of the entire team with
Earth SwitchElemental DMG from foes turns into earth DMG and 50% Earth DMG Lowered through Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed) Duration: 5-12 turns.
- Provides Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. for himself and a Wind ally in the next position.
- Useful in long-term battles.
|
| Veldora Tempest | 
 07 | 9.5 |
- Role: Attacker/Debuffer
- Gains various effects based on the level of
StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed) Multiplier: PerpetuityDuration: Indefinite, and all of his normal attacks are amplified by 30%.
- Inflicts
20% Earth ATK DownEarth ATK is lowered Strength: 20%Duration: 180 seconds and 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%Duration: 180 seconds to all foes.
- Grants
Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all Wind allies at the start of the battle even as a sub ally.
- Deals high damage, but gains no charge bar upon normal attacks.
|
| Vermeil | 
 02 | 5.5 |
- Role: Attacker
- Has no offensive skills, but his normal attacks deal high damage.
- Requires babysitting to keep effective and alive, but...
- Synergizes well with R and SR Light tanks (Cordelia, Naoise).
|
| Vermeil | 
 01 | 8.0 |
-
|
| Viceroy | 
 04 | 4.5 |
-
|
| Vikala | 
 04 07 | 9.8 |
- Role: Attacker/Support
- Increases charge bar gain and C.A. specs of all Dark allies with
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, which will only end after taking damage 2 times.
- Grants all Dark allies both offensive and defensive buffs, such as
20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 20%Duration: Indefinite, DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn , Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and Double StrikeAttacks twice each turn Duration: 1 turn .
- Has
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and grants HypeATK is boosted to all allies when Utopia+All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect is active.
- Removes 1 buff from all foes upon dodging, which activates twice when Vikala's
HypeATK is boosted is 4.
- Inflicts
CaughtCan't attack Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 999,999 Plain damage when her foe uses a special attack.
- Excellent for most Full Auto setups.
|
| Vikala | 
 04 07 | 9.0 |
- Role: Support
- Greatly enhances Dark allies' C.A. specs as main ally.
- Can increase Dark allies' C.A. damage as sub ally, but at low magnitude.
- Can't attack at all, only useful as main ally to decrease lockout time.
|
| Vikala | 
 04 07 | 9.6 |
- Role: Attacker/Debuffer/Support
Trick or CheeseAll Water allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn , 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite, and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed) Strength: 6% (Max: 30%)Duration: Indefinite. is refreshed on C.A., which allows Vikala to provide Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite consistently and frequently while improving the party's skill damage.
- Inflicts
Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed) Base Accuracy: 200%Duration: IndefiniteLocal status effect to her foe, which will permanently supplement all skill damage taken by 50,000.
- Grants
10% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time) Strength: 10%Duration: Indefinite to all Water allies and supplements their skill damage by another 50,000 when Spooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted Field effect Local status effect is active.
- Deals damage to her foes and restores Water allies' HP at the same time whenever a Water ally uses a skill while
Ghost RatGhost Rat lvl rises when a water allies uses a skill / Vikala's second-slot skill activates when a water ally uses a skill at lvl 3 (Resets Ghost Rat lvl) (Can't be removed) Duration: Indefinite is at level 3.
- Good for Full Auto or any team that relies heavily on skill damage.
|
| Vikala | 
 04 07 | 9.8 |
- Role: Support
- Grants
Double StrikeAttacks twice each turn Duration: 1 turn to other Earth allies every time she uses her charge attack.
- Also provides healing, 2-turn cut to debuff durations,
40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. for all Earth allies with her charge attack.
- Switches out with a single sub ally and grants them powerful buffs through
Mighty MouseATK is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to dodge DMG and debuffs / DEF is lowered (Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
- Can't normal attack, but grants
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to Earth allies at the end of every turn while also boosting their C.A. specs.
|
| Vira | 
 01 | 6.0 |
- Role: Attacker
- Heavy single turn burst if she casts all of her skills.
- Gains bonus stats by having Katalina in the back row.
- Lacks the utility of her SSR forms, only having a minor Attack DOWN.
|
| Vira | 
 04 03 | 9.8 |
- Role: Attacker/Defender
- Protects all allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted Strength: 1000% and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100% for herself.
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 1 turn Stacking: Special Buff to all allies.
- Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
- Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
|
| Vira | 
 01 | 9.1 |
-
|
| Vira | 
 01 | 9.2 |
- Role: Attacker/Debuffer
- Good damage output with 2-turn guaranteed
TA UpTriple attack rate is boosted and Luminiera Merge's offensive buff effects.
- Almost caps DEF Down on her own after 5★ with
15% Dark DEF DownDEF is lowered for dark DMG Strength: 15% and 30% DEF Down (Stackable)DEF is lowered (Stackable) .
- Party-wide
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." makes her useful against bosses that apply harsh debuffs.
|
| Vira | 
 01 | 9.5 |
- Role: Attacker/Support/Debuffer
- Excellent utility with Charm, Dispel, Delay, and team-wide Strength
- Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
- Very high skill uptime due to charge attack cooldown cut
- Can fit into many compositions due to her versatility
|
| Vira | 
 01 | 9.7 |
- Role: Attacker/Support
Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed) is a powerful defensive buff that protects allies and nullifies a foe's normal attacks, while converting incoming damage to Wind. This synergises well with Vira's passive incoming damage cap.
- Provides
DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% via a skill, which resets cooldown after every Charge Attack.
Someday I'll Fly with You20% hit to max HP. 30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap. Cap incoming Wind damage to 5,000 per hit. grants Vira a number of strong offensive passive buffs.
- An excellent tank for high difficulty content, and also performs well in Full Auto.
|
| Vira | 
 09 07 | 9.2 |
- Role:Attacker/Debuffer
- Has 1.6 million nuke also grants her
Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed) Level 55: Boost to debuff resistance, significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
- Can inflict local
DEF DownDEF is lowered Local status effect and PetrifiedStops enemy's charge diamonds from filling. Local status effect on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed) Level 55: Boost to debuff resistance.
- Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If
Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed) Level 55: Boost to debuff resistance is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks .
- She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
|
| Volenna | 
 01 | 5.0 |
-
|
| Volenna | 
 01 | 5.5 |
- Role: Support/Debuffer
- Boost to ATK and DEF when Sara is in the party.
- Very helpful for increasing the survivability of your party.
|
| Volenna | 
 01 | 9.5 |
- Role: Support/Healer
- Grants
10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, which will increase the damage output of their normal attacks.
- Provides healing and
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 3 turns to all allies whenever a foe uses a special attack.
- Increases the multiattack rate of any ally who has
ShieldNext ATK received will be ineffective for a fixed amount , and grants them 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 10%.
- Useful in Full Auto teams that rely on normal attacks to deal damage.
|
| Walder | 
 02 | 4.0 |
-
|
| Walder | 
 02 | 8.5 |
- Role: Attacker/Support/Debuffer
- Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
- Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
Dodge AllTakes no DMG or debuffs while in effect with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) is a strong combination.
- Can debuff
BlindedAttacks have a slight chance to miss , which is useful for newer players.
|
| Walder | 
 02 | 4.0 |
-
|
| Walder | 
 02 | 4.0 |
-
|
| Wamdus | 
 05 04 | 9.4 |
- Role: Attacker/Defender/Support
- Protects all Water allies with
DMG Mitigation (5000)DMG taken is lowered by a fixed amount Strength: 5000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and UnchallengedNext DMG received will be ineffective Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. through her charge attack.
- Deals damage with
TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn , and also auto-activates Innocence Toxin6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict ParalyzedCan't attack Base Accuracy: 90%Duration: 2 turnsLocal status effect and Poisoned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Auto-activates upon taking damage.) upon taking damage.
- Has a maximum charge bar limit of 200% and suffers 25% hit to charge bar gain, but also has permanent 50% boost to max HP and 200% boost to charge bar gained upon taking damage.
- Capable of removing all buffs from all other allies and foes with a single skill.
|
| Wamdus | 
 05 04 | 10 |
- Role: Attacker
- Deals high burst damage with
Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) , and starts battle with it when her max HP is 60,000 or above.
- Inflicts
10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her foe upon triple attacks.
- Grants
20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns, 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, and Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 2 turns to all Fire allies when The Azure's BlessingDMG cap is boosted based on lvl (Max: 3 / Can't be removed) is level 3.
- Excellent in burst setups and short battles, but requires a weapon grid that reaches 60,000 HP without sacrificing too much on damage.
|
| Will | 
 01 05 | 4.0 |
|
| Will | 
 01 05 | 8.0 |
- Role: Attacker/Healer
- Dark element healers are very rare and Will is one of them.
|
| Will | 
 01 05 | 9.4 |
- Role: Attacker/Support/Healer
- Inflicts
10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1 on his foe every time he dodges.
- Removes 1 buff from his foe after his normal attacks and has guaranteed triple attacks whenever
PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed) is active.
- Provides healing,
100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all Dark allies.
- Depends heavily on dodging to maximize his potential.
|
| Wilnas | 
 07 04 | 9.7 |
- Role: Attacker
- Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through
Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) , and activates Flame Claw800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. upon normal attacks.
The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed) Duration: Indefinite makes him highly durable, by buffing his DEF and making him immune to debuffs.
- Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
- A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
|
| Wilnas | 
 07 04 | 9.6 |
|
| Wulf and Renie | 
 07 06 | 9.5 |
- Role: Attacker
- High damage with 30% unique ATK and guaranteed TA from Support Skills, with
Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed) further increasing damage output for 4 turns.
- Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
- The drawback at 5
Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed) stacks can be easily worked around.
- Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
|
| Wulf and Renie | 
 07 06 | 8.0 |
- Role: Attacker/Defender
- Greatly enhance themselves with
Nacht FangATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed) once they have 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed) lvls.
- One-time charge diamond clearing to target foe, which is useful in emergency.
- Have slight chance to inflict
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) from backline.
- Can immediately gain 5
Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed) lvls by switching to main ally.
|
| Yaia | 
 01 | 8.5 |
- Role: Support
- Party-wide ATK/DEF boost as a passive.
- Can negate single-target enemy charge attacks at full HP with
Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
- 50% ATK/DEF Up granted from her charge attack.
- Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
|
| Yaia | 
 01 | 8.5 |
- Role: Healer/Support
- 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain
HypeATK is boosted when a sub-ally.
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and StrengthATK is greatly boosted based on how high HP is to an ally.
|
| Yaia | 
 01 | 9.5 |
-
|
| Yamanbagiri Kunihiro | 
 10 | 6.5 |
- Role: Attacker/Debuffer
- Has a good self-buff.
10% DEF DownDEF is lowered Strength: 10% effect is low, but may still be useful for beginners.
|
| Yatima | 
 05 | 9.9 |
- Role: Attacker/Support/Defender/Debuffer
- Grants permanent 20% Bonus Superior Elemental DMG and 100% Debuff Res. Up to all Water allies through
Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite.
- Deals superior elemental damage regardless of foe element.
- Has guaranteed triple attacks when
Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite is active.
- Inflicts
Degradative SpinelDEF is lowered / DMG taken is supplemented (Lvl rises upon each cast of Degradative Spinel [Max: 5] / Can't be removed) Duration: IndefiniteStacking: Permanent permanently on her foe.
- Grants
50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and up to 100% / 100% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 100% less damage.Duration: 1 turn to all Water allies.
- Excellent in long battles where she is allowed to reach level 4 for both
Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed) Duration: Indefinite and Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed) Duration: Indefinite.
|
| Yggdrasil | 
 07 | 9.3 |
- Role: Support
- Party critical hit buff
- Clears debuffs
- Can protect enmity characters with shield
- Passive hostility up with increased charged bar generation
|
| Yggdrasil | 
 07 | 9.5 |
- Role: Support/Healer
- Grants various buffs and effects to Dark allies with all of her skills.
- Activates her charge attack twice when she has 15 or more buffs, granting
Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% twice to all Dark allies as well.
- Removes 1 debuff from all Dark allies while providing healing at the same time upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
- Works well in setups that rely on charge attacks due to
OrnamentumBuffs can't be removed or shortened / Charge bar gain is boosted / DMG taken is reduced (Can't be removed) Duration: 5 turns. However, its long cooldown is a significant downside.
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| Yggdrasil | 
 07 | 9.2 |
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| Yngwie | 
 07 06 | 9.2 |
- Role: Defender/Attacker
- Synergizes with
DA UpDouble attack rate is boosted and TA UpTriple attack rate is boosted buffs as well as other buffs, as it applies to his free attack skill.
- Hits hard in Tough Guy mode in conjunction with his
Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks skill.
- His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
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| Yngwie | 
 06 07 | 9.3 |
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| Yodarha | 
 01 10 | 4.0 |
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| Yodarha | 
 01 10 | 9.5 |
- Role: Attacker
- Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
- Deals high damage with
Double StrikeAttacks twice each turn Duration: 1 turn and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Has
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90.
- Has to reach level 90 to remove his stats penalty that occurs when he has 0
Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90.
- Useful even for beginners, especially after getting his 5★ uncap.
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| Yodarha | 
 01 10 | 9.5 |
- Role: Attacker
- Powerful burst character best suited for shorter fights.
- Short lifespan due to
30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP.
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| Yorozuya | 
 10 07 | 9.2 |
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| You | 
 07 10 | 9.6 |
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| You | 
 07 | 8.0 |
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| Young Cat | 
 07 | 6.5 |
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| Yuel | 
 10 09 | 9.5 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies by providing
30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
- Gains access to
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn at level 100.
- Provides healing to all allies while removing 1 debuff at the same time.
- Grants supplemental damage and damage reduction to all allies against foes with
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
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| Yuel | 
 10 09 | 7.0 |
- Role: Attacker/Healer/Support
- Good self-buff from her 1st skill.
- Party
Water ATK UpWater ATK is boosted from her 2nd skill has respectable uptime.
- Can heal and clear debuffs.
- Great party support character for new players.
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| Yuel | 
 10 09 | 9.9 |
- Role: Attacker/Support/Healer
- Provides healing and 1-turn cut to debuff durations for all Fire allies at the end of every turn.
- Removes 1 buff from her foe after normal attacks.
- Amplifies damage of all Fire allies by 10% while also increasing their multiattack rate and dodge rate against foes with
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
- Deals high damage with
Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
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