Character Tier List/Gamewith/Ratings

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Important tier list points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character skills may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from GameWith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
    • If there is a rating discrepancy between pages on GameWith's site, the rating stated on the character's page is used.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • For more information on how to understand this tier list, please see the Reading Guide.
  • The "Owned" filter only appears if you have locally saved Collection Tracker data.
  • At the end of the day, a tier list is just a tool to help you find relatively useful characters.

Source

All ratings in this page are taken from the Gamewith tier list.



RatingFireWaterEarthWindLightDarkAny
10MichaelPercivalZeta GabrielPayila OliviaRazielUriel GalleonNarmayaVania NehanSandalphon Ilsa
9.9 - 9.5AglovaleFenieMedusaNoaRagazzo
AgielbaElmottNezhaSatyrShivaViraWilnas
AthenaCainDorothy and ClaudiaHekateIcarusKumbhiraLuffyNemoneSiegfried
AndersonAnilaAnthuriaAzazelBeatrixChichiriClarisseIzmirMimlemelMs. MirandaNehanShionSilvaSturmSylphTweyenYuelZeta
EuropaTefnut
AnneCagliostroCassiusCaturaGwynneHelel ben ShalemLancelotPoseidonVajraZeta
AnilaClarisseLucio
AndiraCupitanFileneJeanne d'ArcKoluluNierVikalaYuel
ErikaIsaacJulietKorwaLilyNectarRomeoRosettaSandalphonSocietteSturmVaneYodarha
AnthuriaArulumayaCidalaCucourouxGalleonIllnottMahiraMedusaVikala
AletheiaDanteMonikaNarmayaPholiaSabrinaSatyr
AlexielAlexielGolden KnightHelel ben ShalemKoluluMagisaPengySandalphonSkull and Balurga
AmeliaDante and FreiheitEuropaFioritoLadivaLennahMeteraNobara Kugisaki and Maki Zen'inSilvaSorizViraYaiaZeta and Vaseraga
EwiyarKorwaLich
CaturaCharlottaGrimnirKaguya
AlizaShionVane
AndiraAnilaMirinPetraSandalphonYuel
AmiAzusaCaroCinnamoroll and PompompurinEleaEustaceGrimnirMelissabelleMeteonMonikaNami and RobinNezhaRosettaSelfiraShoSpinnahSuteraTiamatVeightYodarha
CosmosFlorenceHorusMugen
IllnottJeanne d'ArcKumbhiraLucioMakuraViraYurius
AglovaleLu WohMahiraRagazzoSeruelUtsusemi
AlbertAnneCagliostroFerryHalluel and MalluelIoJulietLunaluNarmayaRobertinaShivaYouYuniZahlhamelinaZeta
BaotordaCucourouxDe La FilleGawainHallessenaMelissabelleMonikaNicholasNoaPrisheSandalphonSturmSuiTikohVolenna
CidalaLichOrologia
BowmanFedielHalluel and MalluelMagusTyraVikala
MagisaMegOliviaOrchid
AnthuriaAzusaBlack KnightClarissePredatorSevastienZoro and Sanji
AlbertAmiraCassiusCendrillonCerberusChloeCupitanDe La FilleHallessenaHekateHelel ben ShalemIppatsuLelouch LamperougeManamelMeg and MariNarmayaReiTabinaTanyaVaseragaVeightWulf and RenieZehek
9.4 - 9.0AoidosBarawa and SaryaElmottKatsuki BakugoMeteraMugenReinhardtzarSatoSevilbarraTeenaVaseragaYuisis
AltairAnnaColossusDanuaGhandagozaHelesIllnottKyojuro RengokuLancelot and VaneMirinNaoiseScathachaShinsengumiTabina
AbbyBaalEnyoIlsaMagisaRackamThereseTsubasa
GreaPercivalVira
AlizaAqours Third-YearsDrangIoKallen KouzukiPercivalZahlhamelina
DrangErinJuriKatalinaLeciaMirinNarmayaSophiaVaseragaWamdus
AltairChat NoirDelifordDianthaFedielGreaLancelotMilleore and Sahli LaoPholiaShuraSiegfriedTanjiro, Nezuko, Zenitsu, and InosukeTroueVania and Malinda
DoraemonIzmirLeonaMacula MariusSenSilvaYngwie
AglovaleEuropa
Aqours Second-YearsArulumayaCharlottaLady Katapillar and Vira
AdamBaalBeatrixEugenHallessenaJessicaLamrettaLeonaMelleauMireille and RisetteOrchidParisSaraShushukuSiegfried
AyerBenjaminCagliostroCainMedusaRaziaTikohYggdrasil
Aglovale and TorDianthaEustaceMedusaSpecial Week, Silence Suzuka, and Tokai Teio
EustaceIlsa
Aqours First-YearsDe La FilleJamilRosettaVaseraga
CantateCatherineEnyoLeciaLilyNectarNezahualpilliRandallScathachaSiegfriedYuisisYurius
FlorenceIzuku MidoriyaNaoiseSocietteUltimate FridayYngwie
AlbertFreyrGawainHelesJeanne d'ArcKokkoroLancelotLennahMorrignaPochaccoRichardSeruelShinobu KochoThereseViraYggdrasil
Metera
AlliahArrietCarmelinaEwiyarLeviLilisetteMimori AmamiyaMirinMonikaStan and Alizaμ's First-Years
ArthurDorothy and ClaudiaFeatherGreaHelesIlsaJeanne d'ArcLevin SistersMaryMeteraRazielRobomiRosamiaSara
ArulumayaCharlottaCharlottaLadivaLilyMishraNew GenerationsNobitaSarunanSiegfriedSilvaZooey
Bobobo-bo Bo-boboClarisseDrusillaNaoisePercivalSeruelYorozuya
Farrah and JuriShitori
AmiraDanuaRosamiaSophiaμ's Second-Years
EustaceFreezieJessicaKoluluKouLady GreyTikohVaniaYuji Itadori and Megumi FushiguroYuniZooey
FerryFioritoHimiko TogaJasmineJokerLady GreyLowainLuciusLunaluMarquiaresYuel and Societte
AzazelCagliostroVira
CagliostroJeanne d'ArcNicholasRosettaVajraμ's Third-Years
BeatrixBlack Knight and OrchisSeoxVikala
Lyria
8.5Charioce XVIIIrohaLileleSociette CucourouxIzmirOwen CatherineCaturaClarisseHerjaJinLagunaNezahualpilliWalderYaia ChristinaFeenaGachapinJuriKaede TakagakiKorwaSenSeofonSevilbarraSuzaku KururugiYaia Cure Black and Cure WhiteDe La FilleMikazuki MunechikaPecorineSakura KinomotoZooey DanuaForteKarylKatalinaSkullZeta
8.3 - 8.0Friday
BeatrixDanteFerryHiro RyugasakiSutera
EjaeliKatalinaKatalinaLileleMinami NittaMorphe and Phoebe AyerGayneJamilJasmineLancelot and VaneMedusaNemone HelnarMeteonMikasaSelfiraSpinnahSpinnah Conan EdogawaFeatherJeanne d'ArcMirinNicholasSevilbarraVermeilZeta ArulumayaElize LutusFeatherMegPredatorRichardSarunanShaoVaniaWillWulf and RenieYou
7.5AsterGemini SunriseGreaIzuminokami KanesadaLinaMiria AkagiNaoiseNina Drango AlizaCailanaCharlottaIoJoelLilyLowainMina AlmeidaBeatrixGaladarJinMahiraRaziaSaraSorizThe Lowain Bros CharlottaKrugneMiku MaekawaMimlemel and StumpeyeSenSevastienShiki IchinoseSuteraYuisis AlbertArushaBridgette and CordeliaErica FontaineFeenaKumbhiraNaoiseNoaSophiaTear GrantsTyre DanuaDelifordJamilMika JougasakiOliviaZaja
7.0AbbyAlecAlizaBarawaCarrenCarrenCassiusCucourouxGhandagozaKarinLuciusMio HondaPercivalRika JougasakiRosineSenSuteraTeenaTeenaThereseZooey AnastasiaAngeCamieuxChun-LiDianthaErinFarrahMizuki KawashimaNagaRin ShibuyaSahli LaoSigSuframareUlamnuranYuel Airi TotokiAlmeidaAnzu FutabaCainCatherineEugenHerjaJ.J.JessicaJinJinLa CoiffeLadivaLamrettaLeonaMimlemel and Pun-KinRedluckVanzzaZaja AndiraArisaArthurArthur and MordredChloeFeenaGoblin MageHazenJoyKarteiraKeeharKorwaMimlemelRashidTsubasa KashiwagiTyreTōru Amuro AmiraBaotordaBarawaCeylanEzecrainJohannPhilosophiaRosamiaUzuki Shimamura CagliostroCassiusKoume ShirasakaLuciusRandallRanko KanzakiTanyaTanya
6.5AnilaBlazing Teacher ElmottCecileDanteElmottIppatsuJessicaKarvaMaryMilla MaxwellRackamReinhardtzarRyanStahn Aileron Kaoru SakurabaLamrettaLancelotLileleMilleoreMishraPamelaPengyVaneVane AugustaCarmelinaClaudiaEugenJuriKanako MimuraLagunaMariahRackamSkullYamanbagiri Kunihiro EsoFarrahHelnarJinLeciaRobertinaRyuSakura Shinguji DaettaEltaFerryJohannLadivaNakoruruNoveiSophieSoriz LunaStanYuri LowellZehek Young Cat
6.0AnnaBarawaJessicaSaryaTeru Tendo CailanaRomeoSigTherese FarrahParis AsterEltaHaohmaruSyr FerryJ.J.RobomiSachiko KoshimizuSarya AngeLunaluLunaluNarmayaVira
5.5DorothyElmottIppatsu BridgettePengyRandall BalurgaLa CoiffeVolenna ChloeLeciaRosettaThelonim CordeliaVermeil Lowain
5.0DrusillaFlessellesIppatsuKarvaRosine JoelSuframare CamieuxGaladarVolenna Karteira DaettaPhilosophia LowainLudmila
4.5AnnaCamieuxEzecrainMaryRyanViceroy Alistair GarmaHerjaNeneNorcelSaraVanzza PetraStan FeatherRosamia BakuraRitaTanyaZehek
4.0AnnaElmelauraLamrettaMary DelifordYodarha FarrahJasmineWalderWalderWalder EsoHazenLeonoraPavidus Will
3.5 Krugne
3.0 Richard
IconNameTypeRatingRemarks
Abby

9.2
  • Role: Attacker/Support
  • Self-sustainable with consistently strong attacks.
  • Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
    .
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
    .
  • Boosts allies' Attack according to her current HP.
Abby

7.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Adam

9.4
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Agielba

9.7
  • Role: Defender/Attacker
  • Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect.
  • Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • Good damage output for a defensive character.
Aglovale

9.1
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of ColdcageCan't attack
    Local status effect
    in the game.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Water ATK UpWater ATK is boosted
    on Chain Burst.
Aglovale

9.7
  • Role: Attacker/Support/Debuffer
  • Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    generation.
  • Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    increases.
  • Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    on all enemies.
  • Useful in many situations, such as Full Auto and burst teams.
Aglovale

9.8
  • Role: Attacker/Support
  • Deals skill damage after every normal attack, and grants Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    to all Fire allies at the same time.
  • Deals high damage whenever Aura der HeiterkeitDMG dealt is supplemented / ATK is greatly boosted based on how high HP is / Attacks twice each turn (Can't be removed)
    Duration: 3 turns
    is active.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Fire allies.
  • Gains no charge bar upon normal attacks, but his charge attack is able to end the cooldown of his damage skills, providing high damage output and constant source of Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Removes 1 buff from all foes whenever he has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Suitable in Full Auto setups.
Aglovale and Tor

9.2

-

Airi Totoki

7.0
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Alanaan

  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Albert

9.6
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Albert

9.5
  • Role: Attacker/Support/Debuffer
  • Has easy access to DelayReduce a foe's filled charge diamonds by 1
    through  Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    , which can be reset with his Charge Attack.
  • Able to inflict his foe with 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  •  Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    can end the cooldown for his other skills to provide a short burst of damage.
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Depends on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential, but it can take a while to raise its level.
Albert

7.5
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Albert

9.2
  • Role: Attacker/Debuffer
  • High normal attack firepower thanks to his support skill.
  • 3/6 turns uptime on guaranteed Critical Hits and KeenSupplemental DMG to critical hits
    .
  • Can DelayReduce a foe's filled charge diamonds by 1
    the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%
    .
  • Better in medium and long battles due to ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
    Duration: Indefinite
    's slow ramp up time.
Alec

7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aletheia

 
9.7
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Alexiel

 
9.6
  • Role: Attacker/Defender/Support
  • Grants a combination of 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and 70% Water CutWater DMG is cut 70%
    Duration: 1 turn Water Damage Cut.
    to all allies, increasing their defensive capabilities.
  • Grants UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    to all allies as well, further increasing their survivability.
  • Provides a boost of 10% to all allies' damage cap when Earth ATK UpEarth ATK is boosted
    is applied.
  • Activates charge attack twice when Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed)
    are deployed.
  • Useful in battles that last long enough for her to activate her Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    .
Alexiel

 
9.6
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Alistair

4.5

-

Aliza

9.0
  • Role: Attacker
Aliza

7.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Aliza

9.7

-

Aliza

7.5
  • Role: Attacker
  • Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 3 turns
    and StrengthATK is greatly boosted based on how high HP is
    Duration: 3 turns
    .
  • Low DMG cap on skills.
Alliah

9.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Almeida

7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Almeida

7.5
  • Role: Attacker/Support/Debuffer
  • 25% DEF DownDEF is lowered
    Strength: 25%Duration: 5 turnsLocal status effect
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Duration: 180 seconds
    .
  • 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 15%Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Altair

9.3
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Altair

9.3
  • Role: Support/Debuffer
  • Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    strategies.
  • Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
    Strength: 25%
    and provides a source of dispel.
  • Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
Amelia

9.5

-

Ami

9.5
  • Role: Attacker/Debuffer
  • Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    based on number of foes' debuffs.
  • Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
  • Inflicts a total of 12 debuffs on all foes with just a single skill.
  • Has  Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
    (Takes effect even when Ami is a sub ally.)
    , which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
Amira

9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira

7.0

-

Amira

9.5
  • Role: Defender/Debuffer
  • Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
    level.
  • Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , ideal thanks to her 300% defense boost.
  • Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  • Great tank even when playing in Full Auto.
Anastasia

7.0

-

Anderson

 
9.5
  • Role: Attacker/Defender
  • Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with  Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Multiplier: SeraphicDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    .
  • Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
  • Charge attack applies dispel.
Andira

 
9.6
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira

7.0
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Andira

 
9.6
  • Role: Support/Debuffer
  • MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    is a permanent local defense-down that additionally supplements all damage dealt.
  •  Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , DA UpDouble attack rate is boosted
    Duration: 3 turns
    , TA UpTriple attack rate is boosted
    Duration: 3 turns
    , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Duration: 3 turns
    .
    (Boost to specs upon each cast [Max: 3 times].)
    grants allies several strong buffs which get more powerful each time the skill is cast.
  • After 10 turns have passed, Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
    Duration: Indefinite
    fully heals allies and clears debuffs one time, an incredibly good recovery ability.
  • Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
Ange

7.0

-

Ange

6.0

-

Anila

 
9.5
  • Role: Support/Debuffer
  • Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
    Debuff resistance is boosted /
    ATK is boosted /
    Double attack rate is boosted /
    Attacks made with elemental superiority have a chance to deal boosted DMG
    (Can't be removed)
    Multiplier: Normal
    to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%
    and 50% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 50%
    .
  • Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    for herself, in a single skill at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Has DelayReduce a foe's filled charge diamonds by 1
    to slow down all of her foes' special attacks.
  • Useful in high difficulty contents.
Anila

6.5

-

Anila

 
9.6
  • Role: Attacker/Support
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    to self, or to the party upon consuming her charge attack buff.
  • Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , making her a good Support unit.
  • Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to an ally.
  • Boosts allies' normal attack firepower with her support skills.
Anila

 
9.7

-

Anna

4.5

-

Anna

6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna

9.3
  • Role: Attacker/Debuffer
  • Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
  • External sources of supplemental damage which affect skill damage will considerably increase her damage output.
  • Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 90%
    .
  • Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    , but is also valuable in the back row with main allies such as Percival (Grand).
Anna

4.0

-

Anne

 
9.8
  • Role: Defender/Support
  • Protects all allies with 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    • All allies will also gain 40% Fire CutFire DMG is cut 40%
      Duration: 1 turn Fire Damage Cut.
      when she has reached level 90.
  • Able to remove 1 buff from the enemy with her Charge Attack after she has unlocked her 5★ uncap.
  • Can deal decent damage due to  Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon being targeted (Max: 5).
    (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.)
    and  Paragon PrincessWhen Anne has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks and 30% Bonus Water DMG effect.
    .
  • Unworldly Charge Attack damage with a charge bar limit of 200%.
  • Useful in high difficulty contents and long battles with Full Auto.
Anne

 
9.6
  • Role: Defender/Support
  • Grants various defensive buffs such as 20% Dark CutDark DMG is cut 20%
    Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    to all Light allies.
  • Provides plenty of debuff removals through  Radiant Burst700% Light damage to a foe (Damage cap: ~730,000).
    Remove 1 buff.
    (When SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
    lvl is at 5:
    Activates twice.)
    , which ends its cooldown every time she uses her Charge Attack.
  • Has a maximum charge bar limit of 200%.
Anre

-

Anthuria

 
9.5
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Anthuria

 
9.8
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 4 turns
    to the Main Character and herself for 4 turns, enabling powerful burst damage.
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    to all allies through her charge attack.
  • Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which also has the same function as Water SwitchElemental DMG from foes turns into water DMG
    .
  • Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
    Duration: Indefinite
    to MC and herself.
  • Useful for various burst and Full Auto setups in short battles.
Anthuria

 
9.6
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Anzu Futaba

7.0

-

Aoidos

 
9.4
  • Role: Attacker/Support
  • Grants Bonus Fire DMG and DEF boost to Fire allies based on their HypeATK is boosted
    .
  • Increases the overall damage of the party with HypeATK is boosted
    , Supplemental C.A. DMGC.A. DMG dealt is supplemented
    Strength: 300,000Duration: 3 turns
    , and Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Duration: 3 turns
    .
  • Deals extra damage whenever Harp-specialty Fire allies uses their charge attacks.
  • Useful as a support in setups that rely on charge attacks.
Aqours First-Years

9.0
  • Role: Debuffer/Support
  • BlindedAttacks have a slight chance to miss
    and GravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • 20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Aqours Second-Years

 
9.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
    .
  • Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Aqours Third-Years

 
9.0
  • Role: Support/Debuffer
  • Offensive support through 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Arisa

7.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Arriet

9.0
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide ATK UpATK is boosted
    and 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%
    and 25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Mode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Arthur

9.4

-

Arthur

7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Arthur and Mordred

7.0
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arulumaya

9.8
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her  Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Arulumaya

9.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya

9.3
  • Role: Defensive support
  • Very high defenses, with access to team-wide 40% Dark CutDark DMG is cut 40%
    Duration: 1 turn Dark Damage Cut.
    , Dark SwitchElemental DMG from foes turns into dark DMG
    Duration: 3 turns
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    can be reapplied after every  Selene Kanonas450%Massive Light damage to a foe.
    End cooldown for Flash of Revelation.
    .
  •  Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Decent healing from RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    and  Time of ProphecyWhen a foes uses a special attack:
    Restore 10% of all allies HP (Healing cap: 1000).
    All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    , which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    when an enemy Special Attacks.
  • Better used in longer fights as  Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1 random buffPossible buffs:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns

    30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns

    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns

    100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns

    Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    (Number of buffs gained increases upon each cast [Max: 5 times].)
    needs multiple uses to ramp up its buffs.
  • Can provide offensive support with 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    and  Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her  Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.,
  • Useful for high difficulty content and for tanky full auto setups.
Arulumaya

8.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Arusha

7.5

-

Aster

7.5

-

Aster

6.0

-

Athena

9.6
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Augusta

6.5

-

Ayer

9.3
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Ayer

8.0
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Azazel

 
9.2
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Azusa

9.5

-

Azusa

9.6
  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though  Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  •  TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Baal

 
9.4
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Baal

 
9.2
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Bakura

4.5
  • Role: Healer
  • Short cooldowns allow consistent team functionality.
  • Damage and Heal skills start fairly weak.
  • Spends Charge Bar quickly on skills; likely will not participate in Chain Bursts.
  • Benefits greatly from help with Charge Bar gain (DA/TA/Charge Bar Gain buffs).
Balurga

5.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Baotorda

7.0
  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Baotorda

9.5
Barawa

6.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa

7.0
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Barawa

7.0

-

Barawa and Sarya

9.4
  • Role: Attacker/Debuffer/Support
  • Deal massive damage with the ability to reset both  Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (50% chance to immediately end cooldown upon use [Max: 10 times per turn].)
    and