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After a long period left in suspension, the butterfly of the night sets off—this time, into blue skies. Carrying the hopes she had once abandoned, she spreads her wings and flutters upward. Where she will go, even the butterfly herself has yet to discover.
Massive Water damage to a foe. Activate Crossing Impulse2-hit Water damage to a foe. Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (Additional effects upon each cast in this order: 1: Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns 2: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. 3: Also gain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 2 turns. 4: Also remove 1 buff from the foe.).
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Crossing Impulse
7 turns Lvl 55: 6 turns
180 sec / 2 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
2-hit Water damage to a foe. Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (Additional effects upon each cast in this order: 1: Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns 2: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. 3: Also gain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 2 turns. 4: Also remove 1 buff from the foe.)
Rising Delight
8 turns Lvl 75: 7 turns
3 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
All Water allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Duration: 3 turns. Caster instantly performs a normal attack without using up a turn. (From 2nd cast onward: Consumes Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) to have other Water allies also instantly perform a normal attack without using up a turn.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Philos's Disciplinary Committee Ex-Member
Lvl 1
Normal attacks deal 2-hit damage to random foes. When Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) is not in effect: Boost to Alba's ATK, skill specs, and dodge rate. (Begin battle with Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) Duration: Indefinite Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) doesn't reset when leaving the front line.)
Unfaded Spearmanship
Lvl 1
Boost to Spear-specialty Water allies' damage cap. For every 3 normal attacks by Spear-specialty Water allies: Activate Crossing Impulse2-hit Water damage to a foe. Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (Additional effects upon each cast in this order: 1: Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns 2: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. 3: Also gain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 2 turns. 4: Also remove 1 buff from the foe.). 1-turn cut to Rising DelightAll Water allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Duration: 3 turns. Caster instantly performs a normal attack without using up a turn. (From 2nd cast onward: Consumes Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) to have other Water allies also instantly perform a normal attack without using up a turn.)'s cooldown.
Glimmering AttireThe second cast of Rising Delight consumes this effect to make water allies attack without using up a turn (Can't be removed) is restored upon being revived if it was not previously consumed in battle.