Icon | Name | Type | Rating | Remarks |
---|
|
Abby |
|
8.0 |
- Attacker with a variety of self buffs
- Easily sustainable self-buffs
- Boosts allies' Attack according to her current HP
- Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns
|
|
Agielba |
|
9.0 |
- Role: Defender/Attacker
- Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) effect.
- Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase. On the next turn, it'll have 0 turns remaining., and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) .
- Good damage output for a defensive character.
|
|
Alanaan |
|
9.0 |
- A buffer who is especially useful in short content
- Grants 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
- Enables critical hits regardless of enemy element
- Backline Passive removes debuffs from allies who are under the effects of turn-based damage
|
|
Aliza |
|
8.0 |
|
|
Altair |
|
8.5 |
- Role: Support/Debuffer
- Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) strategies.
- Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25% and provides a source of dispel.
- Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
|
|
Anderson |
|
9.0 |
- Role: Attacker/Defender
- Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 30%Multiplier: SeraphicDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Instantly perform a normal attack without using up a turn..
- Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
- Charge attack applies dispel.
|
|
Anila |
|
9.0 |
- Role: Support/Debuffer
- Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: Normal to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted Strength: 50% and 50% Charge Bar Gain UpCharge bar gain is boosted Strength: 50%.
- Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns for herself, in a single skill at level 100.
- Provides healing to all allies while removing 1 debuff at the same time.
- Has DelayReduce a foe's filled charge diamonds by 1
to slow down all of her foes' special attacks.
- Useful in high difficulty contents.
|
|
Anna |
|
8.5 |
- Role: Attacker/Debuffer
- Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
- External sources of supplemental damage which affect skill damage will considerably increase her damage output.
- Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and CharmedAttacks are slightly limited Strength: 25%Base Accuracy: 90%.
- Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
, but is also valuable in the back row with main allies such as Percival (Grand).
|
|
Anthuria |
|
9.0 |
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide HypeATK is boosted
, ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
, DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
or ParalysisCan't attack will greatly reduce her effectiveness.
|
|
Aoidos |
|
7.5 |
- Role: Attacker/Support
- High damage output with HypeATK is boosted
and multiattack.
- Maintaining HypeATK is boosted
may be difficult with Hostility UpMore likely to be attacked .
- Good for short fights with a party-wide 1-turn HypeATK is boosted
buff.
|
|
Aqours Third-Years |
|
8.0 |
- Role: Support/Debuffer
- Offensive support through 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. with high uptime.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
- Additional party support through healing, 20% DMG CutTaking 20% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
|
|
Athena |
|
9.5 |
- Role: Defender/Debuffer/Support
- Great damage mitigation with 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut., ArmoredChance of lowering DMG taken Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., DA DownDouble attack rate is lowered Base Accuracy: 85%Duration: 180 seconds, and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds.
- Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds, 15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., RefreshHP is restored on every turn Strength: 10% HP (Healing cap: 400)Duration: 3 turns, and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%.
- Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns is invaluable for enemies that deal mixed-element damage.
- Deals significant skill damage with her Support Skill if targeted frequently.
|
|
Azazel |
|
9.0 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect to prevent his foe from using special attacks.
- Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Baal |
|
8.0 |
- Role: Attacker/Support
- Activates Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. and Wall of Death400% Fire damage to all foes (Damage cap: ~630,000). Remove 1 buff from all foes. automatically when Baal has level 4 HypeATK is boosted .
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to two allies, including himself, with a single skill.
- Grants HypeATK is boosted
to all Fire allies upon chain burst activation.
- Requires continual chain burst activation to maintain the level of his HypeATK is boosted
.
|
|
Barawa and Sarya |
|
9.0 |
- Role: Attacker/Debuffer/Support
- Deal massive damage with the ability to reset both Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) and Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. on their Charge Attack.
- Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) has 50% chance to immediately end its cooldown upon use.
- Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds to a foe, while also removing 1 buff at the same time.
- Can remove 5 buffs from all foes with a single skill.
- Grant 40% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 40%Duration: Indefinite to all Fire allies after successfully removing a foe's buff.
|
|
Beatrix |
|
8.0 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with Nayde VanaroosaATK is sharply boosted
Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
Duration: Until recast at the cost of greatly reduced survivability.
|
|
Cain |
|
9.5 |
-
|
|
Charioce XVII |
|
7.0 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with Fire ATK UpFire ATK is boosted
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
|
|
Clarisse |
|
7.5 |
- Role: Debuffer / Support
- Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
Strength: 25% and 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%.
- Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10% from the charge attack
- One of the few Fire characters that can provide Dispel.
|
|
Colossus |
|
8.5 |
- Role: Attacker
- Deals unworldly burst damage with 4 consecutive Charge Attacks.
- Gains up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Unique based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed) Duration: Indefinite level.
- Can be used as a sacrifice to bring out an Evoker from the sub ally position.
- Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
|
|
Danua |
|
8.0 |
- Role: Attacker/Debuffer
- 3-turn local PetrifiedStops enemy's charge diamonds from filling.
Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Dorothy and Claudia |
|
9.0 |
-
|
|
Drang |
|
8.0 |
|
|
Elmott |
|
9.0 |
|
|
Elmott |
|
9.0 |
Preliminary rating. Please allow a few days for it to settle.
-
|
|
Enyo |
|
8.5 |
-
|
|
Fenie |
|
9.8 |
- Role: Support/Healer
- Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Fire allies through her Charge Attack.
- Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Increase damage to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
- Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is active.
- Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
Duration: 6 turns, which cannot be removed by her foe(s).
- Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Increase damage to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
- Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: 1 turn and 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed) Duration: 1 turn .
- Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%, 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted Strength: 220%, and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. every 5 turns.
- Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
|
|
Fraux |
|
9.6 |
-
|
|
Ghandagoza |
|
8.0 |
- Role: Attacker/Debuffer
- Dodge-and-CounterDodge and counter one-ally attacks
Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit. and ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 100%)Duration: 5 turns allow him to reach outstanding damage.
- Powerful blind in form of Solar CrownAttacks have a slight chance to miss
Strength: 85%Duration: 20 seconds that stacks with other blind sources.
|
|
Grea |
|
8.0 |
|
|
Hekate |
|
9.0 |
- Role: Attacker/Debuffer/Support
- Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite at a decent rate to strengthen herself.
- Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
- Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes.
- Deals constant damage every 3 turns and every time she takes damage because of her Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
Strength: 30%Duration: 2 turnsLocal status effect. and Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) : 1: 30% boost to ATKMultiplier: Normal. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: 20% boost to skill damage cap. 5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes. Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. upon taking damage..
|
|
Heles |
|
8.5 |
- Role: Attacker
- Increased damage and Bonus DMG effect against foes in Overdrive.
- 2-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 1-turn DefianceATK is boosted for foes in Overdrive are on same 6-turn cooldown.
- Skills don't consume DefianceATK is boosted for foes in Overdrive
.
- Inflicts DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
and ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) .
- Strong nukes, one of which can be auto-activated for 2 turns after a charge attack.
- Grants all allies Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% or Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% with charge attack buff.
|
|
Hiro Ryugasaki |
|
7.5 |
-
|
|
Icarus |
|
9.0 |
- Role: Attacker
- Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
- Gains powerful buffs such as Double StrikeAttacks twice each turn
and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 90% for 3 turns through Primal Sword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Effects that remove buffs will be nullified / HP is lowered on every turn (Can't be removed) Duration: 3 turns when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
- Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
when switching to the front line from sub ally position.
|
|
Illnott |
|
7.5 |
- Role: Attacker/Debuffer
- Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite via Burner Bomb which activates frequently.
- Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.
- DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90% and dispel help control foes.
- Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
|
|
Ilsa |
|
8.0 |
- Role: Attacker/Support/Debuffer
- She deals a lot of damage thanks to Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed) Duration: 3 turns. which gets recasted for multiple turns.
- When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Strength: 3% which stacks up to 30%
- She can inflict ParalyzedCan't attack
Local status effect and Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect which help in mitigating damage taken by the party.
|
|
Io |
|
7.0 |
- Role: Attacker/Buffer
- 30% Cut to Wind DMGWind DMG is cut
Strength: 30%Wind Damage Cut. that stacks with Phalanx that lets you reach 100% DMG Cut.
- Her nuke easily caps thanks to her 3rd skill.
- Gives your party survivability in longer fights.
|
|
Iroha |
|
7.5 |
-
|
|
Izmir |
|
9.0 |
- Role: Attacker/Support
- Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
- Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
Duration: Indefinite. Also supplements C.A. DMG for Fire allies.
- Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds.
- Especially valuable in Charge Attack OTK setups.
|
|
Kallen Kouzuki |
|
8.0 |
- Role: Attacker/Debuffer
- Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
level
- Inflicts GravitySpecial attack max charge turn is extended
, BlindedAttacks have a slight chance to miss , DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered
- Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
level and self-inflicts 30% DEF DownDEF is lowered Strength: 30%Duration: 2.5 after C.A., making her less suitable for prolonged fights
- Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
|
|
Katsuki Bakugo |
|
9.0 |
-
|
|
Kumbhira |
|
9.0 |
- Role: Attacker
- High damage potential with Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
Duration: Indefinite and guaranteed TA + 30% Bonus Damage (when with counter)
- Auto skill damage
- Healing for longevity
- Full auto compatible
|
|
Kyojuro Rengoku |
|
8.5 |
-
|
|
Lancelot and Vane |
|
8.5 |
- Role: Attacker/Debuffer
- Guaranteed multiattack
- Automatic skill activation after C.A. gives immense burst damage.
- Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
- Strongest in medium/long battles
|
|
Lilele |
|
7.5 |
- Role: Support
- Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
Wind Damage Cut. and ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, the latter of which is improved based on HypeATK is boosted level.
- Based on HypeATK is boosted
level, improves allies Charge Attack specs and boosts Charge Bar.
- Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
is at 4, healing and clearing debuffs.
- Other sources of HypeATK is boosted
may be required to make Lilele's support capabilities more consistent.
|
|
Luffy |
|
9.0 |
- Role: Attacker
- His Charge Attack activates twice when used from 10th turn onward.
- His skills also gain additional effects when used from 10th turn onward.
- Has permanent ImmuneDebuffs will be nullified
and 20% UpliftedCharge bar is boosted on every turn Strength: 20% due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed) Duration: Indefinite, but cannot gain any charge bar with his normal attacks.
- Excellent in Full Auto setups and long-term battles.
|
|
Magisa |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Great all-around character for buffs, debuffs, and damage
- Provides party VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Base Accuracy: >100%, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds
- 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
(ATK and DEF are boosted / Deals multiattacks / One-foe attacks become all-foe attacks / Takes DMG every turn) When Morax is removed: Deals DMG based on number of turns summoned
- Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
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Medusa |
|
9.6 |
- Role: Attacker/Debuffer/Supporter
- When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
- Petrifying GazeCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect disables an enemy from performing any action for one turn, including stalling omens.
- Illusory EyeAll allies gain 60% Repel (1 time)Reflects DMG
Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed) lvl is at 5: All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..) grants allies valuable defensive buffs, including a 60% damage reduction.
- Gains several powerful buffs through Primal Pal GetawayGain effects in order based on number of Primal allies in party:
1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% boost to DEF. 3: Guaranteed triple attacks. 4: 20% boost to dodge rate. 5: 20% boost to damage cap., which requires a team composed of Primal allies.
- Medusa performs her roles very effectively, especially in high-difficulty content.
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Metera |
|
8.5 |
- Role: Attacker/Debuffer
- Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% having high uptime.
- Can provide CharmedAttacks are slightly limited
and DelayReduce a foe's filled charge diamonds by 1 which can help the party survive by avoiding dangerous charge attacks.
- Has 3 damage skills that help with dealing damage early on.
- Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% to add DelayReduce a foe's filled charge diamonds by 1 to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ..
- Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80%.
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Michael |
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10 |
- Role: Support/Debuffer
- Source of dispel and DelayReduce a foe's filled charge diamonds by 1
via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed) .
- Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
- Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) .
- Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
(Takes effect even when Michael is a sub ally.) is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
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Mimlemel |
|
9.5 |
- Roles: Attacker/Buffer
- Amazing in short battles with her useful party-wide buffs:
- Charge Bar +70%Instantly boosts Charge Bar by 70%
Strength: 70% helps reach 100% charge bar on Turn 1.
- 20% ATK Up (1 time)ATK is boosted (1 time)
Strength: 20%Multiplier: AssassinDuration: 1 turn is a relatively low boost, but helps the party's damage output.
- Shield (7000)Next ATK received will be ineffective for a fixed amount
Strength: 7000, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
- Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
, which are gained upon using her skills.
- Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
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Mirin |
|
9.5 |
-
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Ms. Miranda |
|
8.0 |
- Role: Support/Healer
- Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
Duration: Indefinite and Full Auto friendly.
- Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite and 30% Wind DMG LoweredWind DMG is lowered Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. provide strong durability to the whole party if a foe has unfilled charge diamonds.
- Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite are all very valuable defensive buffs.
- Charge Attack clears one debuff from all allies.
- Useful in Full Auto and high difficulty content as a defensive support and healer.
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Mugen |
|
8.5 |
- Role: Attacker/Defender
- Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn .
- Gives permanent but random buffs to all allies.
- Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
- Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
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Naoise |
|
8.5 |
Role: Defender/Debuffer/Attacker
- 50% DMG CutTaking 50% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 20% Wind CutWind DMG is cut 20% Wind Damage Cut. at the cost of 20% max HP.
- 1-turn SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) .
- Counters up to 2 times upon taking damage.
- Inflicts ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
.
- Guaranteed triple attacks at the cost of charge bar gain.
- Amplifies normal attack damage depending on how often party members consumed their HP to cast skills.
- Lack of balance in his kit makes him easily outmatched by characters more focused on their role.
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Nehan |
|
9.0 |
- Role: Support
- Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Duration: 8 turns for 8 turns.
- Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
Duration: 2 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
- Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite, 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns, and Dispel CancelEffects that remove buffs will be nullified Duration: 5 turns to all Fire allies for 5 turns.
- Consumes his own HP whenever he uses any of his skills.
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Nemone |
|
9.0 |
-
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Nezha |
|
9.8 |
-
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Nina Drango |
|
7.0 |
- Role: Attacker
- Enormous damage when in dragon form.
- Strong but RNG-dependent nuke.
- Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
Strength: 20%Duration: 3 turns.
- Needs very specific party to unleash full potential.
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Noa |
|
9.7 |
- Role: Defender/Support
- Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
Base Accuracy: 200%Duration: Indefinite permanently on all foes.
- Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
Duration: Indefinite permanently to all Fire allies.
- Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
Duration: Indefinite.
- Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
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Percival |
|
8.0 |
- Role: Attacker/Debuffer
- One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
debuff which makes bosses easier.
- Easy to play; high damage output is obtainable even for beginners.
- Narrow utility, but his damage output is reason enough to use him regardless.
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Percival |
|
10 |
- Role: Attacker/Debuffer/Support
- Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
- While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
- An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
- GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
- Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
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Percival |
|
7.5 |
- Role: Attacker/Debuffer
- Has strong self-buffs
- High chance to prevent enemies from attacking.
- Loses a lot of value if enemy is resistant to his debuff
- Fights over party slot with Percival
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Rackam |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%Duration: 180 seconds
- Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
- Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
- Offers some utility with a Dispel and Mode Bar Cut.
- Lacks any form of TA UpTriple attack rate is boosted
which is helpful to get the most out of his abilities.
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Ragazzo |
|
9.5 |
-
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Reinhardtzar |
|
9.0 |
- Role: Defender
- Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns to self, or to the party upon consuming his charge attack buff.
- RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
- RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
- Works best in a full Melee-specialty party.
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Satyr |
|
9.5 |
- Role: Healer/Defender/Debuffer
- Very defensive kit with virtually no offensive bonuses.
- Highly dependent on Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
Duration: Indefinite to enhance her skills, which makes her reliant on charge bar generation
- Automatically heals the party when the boss unleashes a special attack
- Gains passive boosts from primal allies, but they are not very significant
- Niche character for long and difficult fights
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Scathacha |
|
9.0 |
- Role: Attacker/Support/Healer
- Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 60%)Duration: Indefinite, healing, and debuff(s) removal to all allies when a foe uses a special attack.
- Deals unworldly skill damage and removes 1 buff from a foe via Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
and remove 1 buff..
- Grants JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite.
- Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30% and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount .
- Useful in Enmity setups.
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Sevilbarra |
|
9.0 |
- Role: Attacker/Support
- Can unleash a total of 3 Charge Attacks all by himself.
- Grants up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Normal and 50% DEF UpDEF is boosted Strength: 50% to all allies based on the number of chain burst activation.
- Provides additional 10% ATK UpATK is boosted
Strength: 10%Multiplier: Perpetuity and 20% DEF UpDEF is boosted Strength: 20% for Katana-specialty allies.
- Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite for Katana-specialty allies with his Absolution350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.).
- Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
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Shinsengumi |
|
8.0 |
- Role: Attacker
- Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
- After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
- Over time, increases attack and defense through stackable buffs and can fully heal with Hijikata SpecialFully restore caster's HP.
Remove all debuffs. Self-inflict Debuff Res. DownDebuff resistance is lowered Duration: 3 turns., which makes them a very durable unit suited to longer battles.
- Inflicts ParalyzedCan't attack
Local status effect, a powerful debuff, with decent accuracy.
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Shion |
|
8.5 |
-
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Shiva |
|
9.0 |
- Role: Attacker/Support/Debuffer
- Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns and Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%. At level 95: When Fire ATK is boosted: Also boost all allies' damage cap by 10%..
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Duration: 2 turns, which will also affect all allies when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite is level 7 or above.
- Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite permanently on a foe.
- Deals high damage with his normal attack due to the effect of Dance of Nataraja35% hit to charge bar gain.
AmplifySeraphic modifier normal attack damage by 15%. RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl.) At level 90: Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl to 10. (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl.), but suffers 35% hit to his charge bar gain instead.
- Has the ability to fully restore all allies' HP and remove all their debuffs with Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
Fully restore all allies' HP. Remove all allies' debuffs. (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.).
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Siegfried |
|
9.0 |
- Role: Attacker/Debuffer/Defender
- Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
- Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
Duration: 2 turnsWind Damage Cut., and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) .
- SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
provides damage reduction, debuff immunity, and healing for 5 turns.
- Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
- Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
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Silva |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn .
- Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
- Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
- AmittimusInflict 15% Wind ATK DownWind ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds on a foe. (From 2nd cast onward: Also inflict GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds. From 3rd cast onward: Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect.) inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds.
- A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
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Societte |
|
7.5 |
- Role: Defender/Buffer
- Can protect the party using her 60% DMG CutTaking 60% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
and Hostility UpMore likely to be attacked .
- When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit., she can safely take a few turns while preventing other characters from being targeted.
- Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted and TA UpTriple attack rate is boosted and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
- Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 5 turns.
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Sturm |
|
8.5 |
- Role: Attacker/Debuffer
- After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
- Doesn't need support from other characters.
- Useful even for player with weaker grids and/or no multiattack buffs.
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Sylph |
|
9.0 |
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Tabina |
|
8.5 |
- Roles: Debuffer
- Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
- Boosted multiattack rate based on number of debuffs the foe has
- Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
- Provides Dispel
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Teena |
|
8.5 |
-
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Therese |
|
8.5 |
- Role: Attacker
- Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% and guaranteed triple attack that doesn't drain charge bar.
- Hostility UpMore likely to be attacked
combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect allows her to redirect a lot of damage onto her.
- With proper skill usage she can have a multiattack buff for a long time.
- Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP.
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Tien |
|
9.0 |
-
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|
Tsubasa |
|
8.0 |
- Role: Support
- Provides team 30% uptime for DA UpDouble attack rate is boosted
Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns
- Can provide consistent 25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. with Charge Attacks as long as another source of DA/TA is available
- Can spam Charge Attacks quickly to act as a team battery for Charge Bar
- Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite / Until used, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite / Until used to the team when Fistfight City is used successfully.
- Can do well in both short or long battles
- Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
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Vaseraga |
|
8.5 |
- Role: Attacker/Defender
- Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , and survives damage with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns alongside an innate 100% boosted DEF.
- Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
Duration: 8 turns for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on enemies via normal attacks.
- Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
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Vira |
|
7.5 |
-
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Vira |
|
9.8 |
- Role: Attacker/Support
- Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed)
is a powerful defensive buff that protects allies and nullifies a foe's normal attacks, while converting incoming damage to Wind. This synergises well with Vira's passive incoming damage cap.
- Provides DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% via a skill, which resets cooldown after every Charge Attack.
- Someday I'll Fly with You20% hit to max HP.
30% boost to ATKPerpetuity modifier, guaranteed double attacks, 50% boost to triple attack rate, 50% boost to C.A. damage, and 30% boost to C.A. damage cap. Cap incoming Wind damage to 5,000 per hit. grants Vira a number of strong offensive passive buffs.
- An excellent tank for high difficulty content, and also performs well in Full Auto.
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Wilnas |
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9.8 |
- Role: Attacker
- Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
, and activates Flame Claw800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. upon normal attacks.
- The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
Duration: Indefinite makes him highly durable, by buffing his DEF and making him immune to debuffs.
- Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
- A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
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Yuel |
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9.5 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
- Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn at level 100.
- Provides healing to all allies while removing 1 debuff at the same time.
- Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect.
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Yuisis |
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8.5 |
- Role: Attacker
- Strong Enmity/burst attacker who can instantly drop 80% of her HP.
- Passively boosts party damage based on how low her HP is.
- Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite, Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and UnchallengedNext DMG received will be ineffective Duration: 2 turns.
- Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
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Zahlhamelina |
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7.5 |
- Role: Attacker/Buffer
- High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
- Excellent support character with both offensive and defensive party buffs.
- FlareATK is modified by number of turns passed
Field effect is powerful and risky in raid battles, but you can learn when it's appropriate to use.
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Zeta |
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9.0 |
- Role: Attacker/Debuffer
- Extremely high damage every 6 turns thanks to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Brings valuable utility with the ability to dispel and DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% twice.
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Zeta |
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10 |
- Role: Attacker/Debuffer
- Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
that grants her various buffs at the cost of her charge bar.
- Deals unworldly damage for every 3 triple attacks by Fire allies.
- Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: Indefinite at end of turn when charge bar is at 100% or higher.
- Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
, which increases her offensive capabilities, permanently.
- Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds upon normal attacks.
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