[Proud Kurta Clan]This title is an unofficial, amateur translation.
Kurapika
MAX HP
14044★: 1404
MAX ATK
89804★: 8980
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
01
RaceOfficially called "Type" in-game.
01
Style
01
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Behind the calm visage of this scarlet-eyed avenger lies a burning, deep-seated hatred. Until the day he brings every Spider hiding in the dark to justice and reclaims what was stolen, he will never rest.
1250%Unworldly Fire damage to a foe (Damage cap: ~2,420,000).[1] Gain Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) Duration: 7.5 turnsApplied during the attack phase. On the next turn, it'll have 7 turns remaining.. End cooldown for all skills.
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Chains of Resolve
7 turns Lvl 55: 6 turns
180 sec / 3 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
3-hit, 200% Fire damage to a foe (Damage cap: ~290,000 per hit). Inflict 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 2 random debuffs. Remove 1 buff. (While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: Damage increased to 300% per hit. Damage cap increased to ~580,000 per hit.[1] Cooldown ends at end of turn. Can recast once each turn it is cast.)
Dowsing Chain: Guiding Ring Finger
13 turns Lvl 75: 12 turns
5 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns.[1] (While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: Also gain Dispel CancelBuffs can't be removed or shortened Duration: 5 turns. Affects Fire allies.)
Holy Chain: Healing Thumb
6 turns
3 turns
Lvl 1
Restore Fire allies' HP (Healing cap: 2000) and remove 1 debuff. All Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% boost to charge barDuration: 3 turns. (While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: 100% boost to healing specs.[1] Activates when the foe uses a special attack.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Proof of Resolve
Lvl 1
Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.)
Contract and Conditions
Lvl 1
When a foe's charge diamonds are full before attacking: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..[1] (While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: Affects Fire allies.)
Scarlet-Eyed Avenger
Lvl 1
While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: 30% boost to ATKMultiplier:Perpetuity, 250% boost to DEF, guaranteed triple attacks, no charge bar gain upon normal attacks, amplify normal attack damage by 30%, attack twice each turn, and can't use charge attack.[1] Self-inflict 5% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 5% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP every turn.
CorrosionDebuff resistance is lowered / HP is lowered on every turn Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
ForfeitDMG dealt is lowered / DMG taken is boosted Strength: 10% / 10%Duration: 180 seconds
100% DA DownDouble attack rate is lowered Strength: 100%Duration: 180 seconds and 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 180 seconds
60% BlindedAttacks have a slight chance to miss Strength: 60%Duration: 180 seconds
Auto-activates the skill Holy Chain: Healing ThumbRestore Fire allies' HP (Healing cap: 2000) and remove 1 debuff. All Fire allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% boost to charge barDuration: 3 turns. (While Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect: 100% boost to healing specs. Activates when the foe uses a special attack.) when the foe uses a special attack while Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended) is in effect.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Scarlet-Eyed Avenger
Does not gain any charge bar from normal attacks or counters even with Charge Bar Gain UpCharge bar gain is boosted or similar effects.
Can still gain charge bar from other methods such as Charge Bar +Instantly boosts Charge Bar by , Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., other allies' charge attacks, etc.