Kurapika/Strategy

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This page is a Strategy stub. Please help us expand it by contributing relevant data.
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Ratings

Kurapika  

  • Role: Attacker/Debuffer/Support/Healer
  • Attacks twice each turn and has guaranteed triple attacks when Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    is in effect.
  • Removes 1 buff from a foe while inflicting various debuffs at the same time.
  • Grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Fire allies when Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    is in effect.
  • Removes 1 debuff from all Fire allies while providing healing at the same time.
  • Requires using charge attack to activate Scarlet EyesATK is boosted / DEF is sharply boosted / Deals triple attacks / Normal attack DMG is amplified / Attacks twice each turn / No charge bar gained upon normal attacks or counters / Can't use charge attack / 5% hit to max HP every turn (Can't be removed / Can't be extended)
    .
  • Unsuitable for long battles due to 5% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 5% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    that stacks every turn.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 B S S 2025-08-14
Kamigame 9.7 B S S 2025-08-12

Overview

How to Play

Synergy

Extended Mastery Perks

Kurapika Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
HP
★☆☆★★☆★★★
250500750
HP
★☆☆★★☆★★★
250500750
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to charge bar at battle start.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2025-08-07

Kamigame's recommended EMP build for Kurapika.

Resources