Character Tier List/Kamigame/Ratings/Wind

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


All Characters • Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters

Source

All ratings in this page are taken from the Kamigame tier list.



RatingCharacters
10Galleon
9.9CaturaKatzelia
9.8CharlottaEstarriolaMeg and MariVania
9.7Cagliostro and ClarisseKorwaLichNarmaya
9.6AlizaAnilaGrimnirGwynneKaguyaLamorakMeteraMirinNoireSkuldWalfrid
9.5AmiArrietCassiusEwiyarGrimnirHaaseliaLancelotPetraRandallRaphaelSandalphonSenShionSpinnahVaneVaneVeightYuel
9.0AndiraCantateCarmelinaCaroCatherineCinnamoroll and PompompurinEchidnaEleaEnyoEwiyarFreyrIzuku MidoriyaLeciaLilyMahiraNami and RobinNelliel Tu OdelschwanckNotusRosettaSeofonSetsuna SakurazakiShoTiamatUltimate FridayUrukiVeldora TempestYngwieYuisisYurius
8.5AzusaEustaceFlorenceKilluaLancelotLennahLulou HolouMelissabelleMeteonMonikaNaoiseNectarNegi SpringfieldNezhaNiyonPochaccoRichardScathachaSelfiraSeofonSeruelShinobu KochoSiegfriedSocietteSuteraViraYggdrasilYodarha
8.0AlbertAlliahGawainHelesJeanne d'ArcJoyKokkoroLeciaLeviLilisetteMeteraMirinMorrignaNezahualpilliSevastienSevilbarraYaia
7.5Arthur and MordredChloeChristinaFeenaGachapinHelnarJoyJuriKaede TakagakiMikasaMonikaStan and AlizaSuzaku KururugiThereseμ's First-Years
7.0ArthurKorwaKorwaKrugneMeteonMimori AmamiyaTyreYuisis
6.5FarrahFeenaJinKarteiraMiku MaekawaMimlemelMimlemel and StumpeyeSelfiraSenShiki IchinoseSuteraTsubasa KashiwagiTōru Amuro
6.0ArisaCharlottaGoblin MageHazenRashid
5.5AndiraEltaHaohmaruHelnarKeeharLeciaRobertinaRyuSakura Shinguji
5.0AsterEsoLeciaRosettaSpinnahSpinnahSyr
4.5Karteira
4.0ChloePavidus
3.5EsoLeonoraStan
3.0PetraThelonim
2.5Hazen
2.0Krugne
IconNameTypeRatingRemarks
Albert


8.0

-

Aliza


9.6

-

Alliah


8.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Ami


9.5
  • Role: Attacker/Debuffer
  • Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    based on number of foes' debuffs.
  • Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
  • Inflicts a total of 12 debuffs on all foes with just a single skill.
  • Has  Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
    (Takes effect even when Ami is a sub ally.)
    , which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
Andira


9.0
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira


5.5
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Anila


9.6

-

Arisa


6.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Arriet


9.5
  • Role: Support/Debuffer
  • Permanently provides healing and removes 1 debuff whenever a foe uses a special attack, but requires several turns for the initial activation.
  • Passively grants Bonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs.
  • Passively increases Wind allies' Wind ATK based on the level of TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to a single ally, or Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    if the target is a Harp-specialty ally.
  • Grants constant 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    to all allies, increasing their charge attack rate.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    on all foes.
  • Removes 1 buff from her foe whenever she uses her charge attack.
  • Effective in setups that consist entirely of Harp-specialty Wind allies.
Arthur


7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Arthur and Mordred


7.5
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Aster


5.0

-

Azusa


8.5

-

Cagliostro and Clarisse


9.7
  • Role: Support/Debuffer/Healer
  • Grant Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to all Wind allies permanently.
  • Activate charge attack twice and have the ability to remove 2 buffs from all foes when Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    is active.
  • Provide healing and remove 1 debuff whenever a foe uses a special attack.
  • Deal plain damage and inflict Atomic DecayBased on lvl: Multiattack rate is lowered / Skill DMG dealt is supplemented (Max: 10 / Can't be removed)
    Local status effect
    to a foe whenever a Wind ally removes a foe's buff.
  • Great for long battles that allow Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to come into play.
Cantate


9.0

-

Carmelina


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    , 5% S.A. DMG Down (Stackable / Max: 15%)Foe's special attack DMG is lowered (Stackable)
    Strength: 5% (Max: 15%)Duration: 180 seconds
    , and KaleidoscopicATK and accuracy are lowered (Can't be removed)
    Duration: 3 turnsLocal status effect
    .
  • Has decent survivability due to Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , which also works well to raise her AcrobaticsATK, DEF, multiattack rate, skill specs, and dodge rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    level and make use of her One and Only AcrobatAbsorbs a foe's charge diamond to boost wind allies' charge bars at end of turn when no DMG has been taken (Can't be removed)
    Duration: 5 turns
    .
  • Deals high damage through her skills after her 5★ uncap.
  • Good in Full Auto setups that rely on charge attacks.
Caro


9.0

-

Cassius


9.5
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks
  • Deals high damage with skills and normal attacks.
  • Provides healing whenever a foe uses a special attack.
    • Also removes 1 buff from all foes, and removes 1 debuff from all Wind allies.
  • Requires several turns to reach his maximum potential through Vacation ArtsGains effects in order based on Vacation Arts lvl: Boost to ATK / Boost to DEF / Boost to skill DMG cap / Boost to healing specs / 1-turn reduction to damage skill cooldowns (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Catherine


9.0
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Catura


9.9
  • Role: Attacker/Support
  • Provides high healing and grants Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    to MC and herself.
    • Also removes all debuffs and grants C.A. ReactivationCharge attack reactivates
      in order on subsequent casts.
    • Grants all effects on 1st cast after level 90.
  • Deals huge damage with a single skill that goes up to 24-hit while inflicting BlamboozledDMG taken is supplemented (Can't be removed)
    at the same time to supplement all allies' damage against her foe(s).
  • Has guaranteed triple attacks, supplemental damage, and 50% Bonus Wind DMG effect by consuming 30% of charge bar every turn.
  • Excellent in Full Auto setups.
Charlotta


6.0
  • Role: Defender/Debuffer
  • Provides party-wide 40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Can inflict 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 seconds
    .
Charlotta


9.8
  • Role: Attacker/Defender/Support
  • Grants 20% ATKMultiplier: Perpetuity Up, 50% DEF Up, and 50% Debuff Resistance Up to all Wind allies from the start of the battle.
  • Increases the survivability of all Wind allies with UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: (Healing cap: 10% of max HP)Duration: 4 turns
    .
  • Removes 1 buff from her foe while also inflicting DelayReduce a foe's filled charge diamonds by 1
    at the same time in a single skill.
  • Provides 40% boost to Wind allies' charge bars at battle start.
  • Reaches her maximum potential in long battles that last more than 10 turns.
Chloe


4.0
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe


7.5
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Christina


7.5
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Debuff Res. DownDebuff resistance is lowered
    and another nuke that applies BountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply BountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply BountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Cinnamoroll and Pompompurin


9.0

-

Echidna


9.0
  • Role: Debuffer/Support/Healer
  • Grants Whitescale EmbraceWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Wind allies.
  • Inflicts 4 debuffs before attacking when a foe's charge diamonds are full or while an Omen is active.
  • Provides healing to all Wind allies at end of turn based on number of debuffs on her allies.
  • Suitable for Full Auto setups.
Elea


9.0
  • Role: Attacker/Debuffer/Support
  • Valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Wind element.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    with 4-hit Wind damage every time she uses her Charge Attack.
    • Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies through her  Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    When in Chivalrous Blade mode:
    All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    When in Inspiring Justice mode:
    All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    .
    • Generates an additional Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all Wind allies at end of turn when placed in second or fourth position in the team.
  • Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
Elta


5.5

-

Enyo


9.0

-

Eso


3.5

-

Eso


5.0
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without DEF UpDEF is boosted
    active.
Estarriola


9.8

-

Eustace


8.5

-

Ewiyar


9.0

-

Ewiyar


9.5
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Farrah


6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Feena


7.5
  • Role: Attacker/Debuffer
  • Can inflict DEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Feena


6.5
  • Role: Attacker/Debuffer
  • 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • 100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Florence


8.5

-

Freyr


9.0

-

Gachapin


7.5

-

Galleon


10
Gawain


8.0
  • Role: Defender/Attacker
  • A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    and 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    , helping cap ATK Down when paired with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Has good damage output through a combination of his second skill self-enabling enmity and giving him JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
  • Third skill can protect the party from both damage and debuffs with its 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    .
  • His 5★ Charge attack gives a team-wide Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    for further damage mitigation.
Goblin Mage


6.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Grimnir


9.5
  • Role: Attacker/Support
  • Provides useful defensive buffs such as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    for all allies.
  • Increases the offensive capabilities of all allies with 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 15%Multiplier: AssassinDuration: 1 turn
    and  Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Deals high damage due to the combination of Tempest of AnnihilationNormal attacks turn into one-foe attacks / Based on God of War lvl: ATK, multiattack rate, critical hit rate, and DMG cap are boosted (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    .
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on a foe.
  • Has the ability to remove all buffs from all foes with  Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit).
    Remove all buffs from all foes.
    Gain The Vortex's JudgmentDeals wind DMG to all foes and hit to ATK and DEF (Stackable) after attacks (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when God of WarATK, DEF, charge bar gain, and skill DMG cap are boosted (Max: 10 / Can't be removed)
    Multiplier: Perpetuity
    lvl is 10. Can't recast.)
    .
Grimnir


9.6

-

Gwynne


9.6
  • Role: Attacker
  • Deals burst damage through instant attacks and 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Duration: 1 turn
    .
  • Deals high damage with her normal attacks by consuming 5 Festival CellConsumed upon Gwynne's normal attacks (Can't be removed / Max: 10)
    .
  • Excellent in burst setups for short battles.
Haaselia


9.5
  • Role: Attacker/Support
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Wind allies through her charge attack.
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Wind allies every turn through her skill when Moon's EmbraceCharge bar isn't consumed when using charge attack (Can't be removed / Can't be extended)
    is in effect.
  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Wind allies.
  • Has the ability to distribute her own charge bar to all other Wind allies.
Haohmaru


5.5
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Hazen


2.5

-

Hazen


6.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Heles


8.0
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar


7.5
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar


5.5

-

Izuku Midoriya


9.0

-

Jeanne d'Arc


8.0
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    buff.
  • Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    and provide 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • No damaging skills; relies on auto attacks to do damage.
Jin


6.5
  • Role: Attacker
  • Good damage with double charge attack.
  • Requires support from other characters to help him generate charge bar.
Joy


8.0
  • Role: Attacker
  • Removes 108 buffs from all foes and also removes 108 debuffs from Wind allies with a single skill, but can't be recast.
  • Gains offensive effects based on the level of Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Deals high skill damage frequently, especially when Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    is at level 3.
Joy


7.5

-

Juri


7.5
  • Role: Attacker
  • Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • 20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Kaede Takagaki


7.5

-

Kaguya


9.6

-

Karteira


4.5
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira


6.5
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Katzelia


9.9

-

Keehar


5.5
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Killua


8.5
  • Role: Attacker
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    every turn as long as he doesn't take any damage.
  • Gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    through his charge attack and 50% Dodge Rate Up through Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
    Duration: Indefinite
    to help with his survivability.
    • Also has permanent Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
  • Deals high damage with normal attacks, but inflicts Nen NeedleCan't normal attack (Can't be removed)
    Duration: 1 turn
    on himself at end of turn if damage was taken.
    • Also ends the effect of Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
      Duration: Indefinite
      .
Kokkoro


8.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Korwa


7.0
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa


7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa


9.7
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Krugne


2.0
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne


7.0

-

Lamorak


9.6
  • Role: Support
  • Grants various buffs to all Wind allies by consuming 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    every turn.
  • Grants 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    to all Wind allies for every 3 triple attacks by Wind allies.
  • Effective in setups that rely on normal attacks and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lancelot


9.5
  • Role: Attacker/Support
  • Removes 1 buff from his foe at end of turn when Lancelot didn't take any damage.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Wind allies.
  • Grants 1-turn cut to Wind allies' damage skill cooldowns by consuming 5 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    at end of turn.
  • Effective in setups that rely on skill damage and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lancelot


8.5
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
Lecia


5.0
  • Role: Attacker/Support
  • Guaranteed story character.
  • 15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Dodge Rate UpChance to dodge DMG and debuffs
    .
Lecia


8.0
  • Role: Support
  • Low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Lecia


9.0
  • Role: Attacker/Support
  • Grants the effects of all of her linked skills when she has Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    whenever she uses any skill.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to all Wind allies when EaseAt lvl 5: Resets lvl / 1000% wind DMG to all foes / Dispel Cancel effect to wind allies (1 time) / Dodges all attacks from foes (1 time) (Max: 5 / Can't be removed)
    reaches level 5.
  • Useful in setups that allow her to use her charge attack frequently to activate Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
Lecia


5.5
  • Role: Healer/Support
  • RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • CharmedAttacks are slightly limited
    .
Lennah


8.5
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Leonora


3.5
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Levi


8.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • RiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using RiesenjagdATK is boosted
    practically useless until his BladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Lich


9.7
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    1: Converts some types of turn-based damage to HP recovery.
    2: 20% boost to charge bar gain.
    3: 20% boost to ATKMultiplier: Perpetuity.
    4: 10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Lilisette


8.0

-

Lily


9.0

-

Lulou Holou


8.5
Mahira


9.0
  • Role: Support/Debuffer
  • Grants PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    Duration: 5 turns
    to Wind ally in the next position and any Wind ally that switches to main ally.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    whenever an ally with PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    normal attacks.
  • Removes 1 buff from her foe for every 17 attacks.
  • Grants StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies.
  • Relies heavily on the character in the next position.
Meg and Mari


9.8
  • Role: Support/Debuffer/Healer
  • Increase all Wind allies' C.A. specs based on the level of Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    .
  • Provide healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    for all Wind allies upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains..
  • Inflict Collaboration of LoveElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    and other debuffs on their foe(s).
  • Activate their charge attack twice when Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    is level 5.
  • Excellent in Full Auto and charge attack setups.
Melissabelle


8.5
  • Role: Attacker
  • Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
  • Has high potential burst damage with the ability to reset her damage skills with  ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    End cooldown for damage skills.
    (Consumes 20% of max HP.)
    .
  • Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    .
  • Can sustain herself with her own healing.
  • Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
Meteon


7.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon


8.5
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Metera


8.0

-

Metera


9.6
  • Role: Attacker/Debuffer
  • Deals 4-hit skill damage upon normal attacks, but gain no charge bar.
  • Removes 1 buff from all foes upon dodging, while also inflicting DelayReduce a foe's filled charge diamonds by 1
    .
  • Has guaranteed triple attacks and deals high damage when Aetherial ArcanumTriple attack rate is boosted / Deals bonus wind DMG for normal attacks / DMG dealt is supplemented / Ends cooldown for Starry Sky and Adorned Butterfly Dance at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
Mikasa


7.5
  • Role: Attacker
  • High attack power with BladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Miku Maekawa


6.5

-

Mimlemel


6.5
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel and Stumpeye


6.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Mimori Amamiya


7.0

-

Mirin


8.0
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Mirin


9.6
  • Role: Attacker/Support
  • Removes 1 buff from her foe when any foe uses a special attack.
  • Increases all Wind allies' C.A. specs and supplements their C.A. damage based on the level of Samurai PowerWind allies' C.A. specs are boosted and C.A. DMG is supplemented (Max: 3 / Can't be removed)
    .
  • Has unworldly Charge Attack that deals Bonus Wind damage when it is used at 200% charge bar.
  • Inflicts 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe every time she uses her Charge Attack.
  • Great support for teams that rely on their Charge Attacks.
Monika


7.5
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Dodge Rate UpChance to dodge DMG and debuffs
    and Hostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Monika


8.5
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Morrigna


8.0
Nami and Robin


9.0

-

Naoise


8.5

-

Narmaya


9.7
  • Role: Attacker
  • Deals unworldly damage with the combination of permanent guaranteed triple attacks, bonus superior elemental damage, and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Always deals elemental damage that is superior to the target's element as long as Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    is active.
  • Grants 3% boost to damage cap and 10% Bonus Wind DMG effect to all Wind allies' critical hits.
  • Gains Double StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    and deals unworldly damage with her charge attack, but gains no charge bar from her normal attacks.
  • Provides Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    as a defensive option for the party.
  • Excellent in any battle that requires high damage burst.
Nectar


8.5

-

Negi Springfield


8.5
  • Role: Attacker
  • Has guaranteed triple attacks and 50% boost to ATKMultiplier: Perpetuity during Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    .
    • Also auto-activates  Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000).
      Remove 1 buff.
      (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
      Multiplier: Perpetuity
      is in effect:

      Hit number doubles.)
      upon normal attacks.
    • Requires using his charge attack with 2 Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
      Duration: Indefinite
      to activate Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
      Multiplier: Perpetuity
      .
  • Gains Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
    Duration: Indefinite
    easily by utilizing  Genius Boy Magician+10 boost to hostility and ~15% boost to dodge rate.
    End cooldown for  Kilipl Astrape10-hit, 80% Wind damage to a foe (Damage cap: ~48,000 per hit).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and 1 Delayed Spell: Kilipl AstrapeGain 1 upon activating Kilipl Astrape (Can't be removed / Max: 2)
    Duration: Indefinite
    (Max: 2).
    upon dodging.
    (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    50% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, ~60% boost to dodge rate, and activate  Jaculatio Fulgoris700% Wind damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    (While Constant Lightning FormATK is boosted / Deals triple attacks / Dodge rate is sharply boosted / Jaculatio Fulgoris activates upon normal attacks (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Hit number doubles.)
    upon normal attacks.)
    with  Jovis Tempestas Fulguriens1000% Wind damage to all foes (Damage cap: ~1,160,000).
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  • Deals frequent 10-hit skill damage as long as Negi continues to dodge.
  • Good against enemies whose normal attacks target all allies.
Nelliel Tu Odelschwanck


9.0
  • Role: Attacker
  • Gains no charge bar upon normal attacks, but deals up to 6 hits of skill damage instead.
  • Deals high damage when GamuzaSkill DMG is boosted / First-slot skill activates upon attacking (Can't be removed)
    Duration: 3 turns
    is in effect.
  • Suitable for short battles.
Nezahualpilli


8.0
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Nezha


8.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Niyon


8.5

-

Noire


9.6
  • Role: Attacker
  • Has guaranteed triple attacks, 50% Bonus Wind DMG effect, and multi-hit attacks when a foe's HP is at 50% or lower or when Awakened MadnessMaddened Eyes is active (Deals triple attacks / Bonus Wind DMG effect / From second hit of each normal attack: Deal 2-hit DMG to random foes / From third hit: Deal 3-hit DMG to random foes / Buffs can't be removed) (Can't be removed)
    Duration: 3 turns
    is active.
  • Inflicts Prisoner of MadnessCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turns
    on her foes.
  • Gains various offensive buffs including Double StrikeAttacks twice each turn
    Duration: 2 turns
    by sacrificing 40% of her current HP.
  • Grants ATK UpMultiplier: Unique to all Wind allies based on how low her HP is.
  • Suitable for enmity setups in short battles.
Notus


9.0
  • Role: Attacker/Support
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at end of turn when a foe's charge diamonds are filled.
  • Deals skill damage when a Wind ally uses a damage skill or when she normal attacks.
  • Requires both level 5 Departing WindATK is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Arriving WindDEF is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    to reach her maximum potential.
  • Suitable for Full Auto setups.
Pavidus


4.0

-

Petra


3.0
  • Role: Healer
  • Provides healing for all allies.
Petra


9.5
  • Role: Attacker/Support
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and inflicts 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes whenever a foe uses a special attack.
  • Grants Mirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to all Wind allies.
  • Grants 20% Wind ATK UpWind ATK is boosted
    Strength: 20%
    , 20% DA UpDouble attack rate is boosted
    Strength: 20%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 10%
    to any ally with Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Increases the offensive capabilites of the entire team with 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% Skill DMG UpSkill DMG is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 50% Wind ATK UpWind ATK is boosted
    Strength: 50%Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  • Has permanent RefreshHP is restored on every turn
    Strength: (Healing cap: 500)
    for all allies.
  • Gains potent attack buffs and Dispel CancelBuffs can't be removed or shortened (1 time)
    through Spiritual UnisonATK, triple attack rate, and DMG cap are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    permanently as long as she doesn't take any damage.
  • Useful in most Full Auto setups.
Pochacco


8.5

-

Randall


9.5

-

Raphael


9.5
  • Role: Attacker/Support
  • Grants 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Wind allies, and deal damage to a foe at the same time by consuming 8 SmaragdosConsumed by Raphael's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains. or activating a Wind Fated Chain.
  • Grants various useful effects to all Wind allies through Tempestas IudiciumBonus Wind DMG effect / Cap earth DMG taken at 10,000 per hit / Dodge rate is boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which only ends after taking damage 3 times.
  • Deals burst damage through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Has  Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills.
    (Takes effect even when Raphael is a sub ally.)
    , which increases the effects of all Wind Primal and Omega weapon skills by 20%. This support skill takes effect even when Raphael is a sub ally.
Rashid


6.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Richard


8.5
  • Role: Attacker/Support
  • Grants up to 100% DA UpDouble attack rate is boosted
    Strength: 100%
    , 100% TA UpTriple attack rate is boosted
    Strength: 100%
    , 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 100%
    , and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    , but it depends highly on luck.
  • Has the potential to deal up to 15 hits of skill damage based on the number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    .
Robertina


5.5

-

Rosetta


5.0
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Rosetta


9.0
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Ryu


5.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict StunnedCan't attack
    .
Sakura Shinguji


5.5

-

Sandalphon


9.5
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Provides healing to all Wind allies and removes 1 debuff when a foe uses a special attack.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    to all Wind allies.
  • Inflicts Gravity +3Max charge diamonds are increased by 3
    Duration: 5 turnsLocal status effect
    and DelayReduce a foe's filled charge diamonds by 1
    on his foe(s).
  • Relies on the total number of charge diamonds of all foes in the battle for his skills.
Scathacha


8.5

-

Selfira


8.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira


6.5

-

Sen


6.5

-

Sen


9.5
  • Role: Attacker/Debuffer
  • Has guaranteed triple attacks as long as Clawesome VigorATK, DEF, triple attack rate, critical hit rate, dodge rate, and hostility are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon dodging and triple attacks.
    • Also removes 1 buff from them if Wild WhirlwindSkill DMG dealt is amplified / Scratchnado's hit number is doubled / Additional effect upon using Cattivating Charm: Remove 1 buff from all foes (Can't be removed)
      Duration: 3 turns
      is active.
  • Deals skill damage and gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    when a foe uses a special attack.
  • Has permanent 20% hit to DEF and relies on high dodge rate to survive.
Seofon


9.0

-

Seofon


8.5

-

Seruel


8.5

-

Setsuna Sakurazaki


9.0
  • Role: Attacker/Defender
  • Has guaranteed triple attacks and deals high damage when Sica ShishikushiroNormal attacks deal 3-hit DMG to random foes / Deals bonus wind DMG for normal attacks / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    is active.
  • Auto-activates  Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit).
    Gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    whenever she is targeted by a foe.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    whenever she uses a damage skill.
  • Useful as a sacrifice to bring out a sub ally.
Sevastien


8.0
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Sevilbarra


8.0
  • Role: Attacker
  • Has a maximum charge bar limit of 200%.
  • Can deal massive skill damage by using all of his charge bar.
  • Effective in teams that can boost his charge bar gain.
Shiki Ichinose


6.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Multiplier: NormalDuration: 5 turns
    .
    (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .)
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Shinobu Kocho


8.5

-

Shion


9.5

-

Sho


9.0
  • Role: Attacker/Support
  • Sacrifices 80% of current HP to gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    , which also allows Sho to grant the whole party damage buffs and deal triple attacks.
  • While staying at low HP is dangerous, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    assist with survivability.
  • Effective in short-term battles as an attacker and for improving party damage.
Siegfried


8.5

-

Skuld


9.6
  • Role: Support
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies, and depending on the number of buff skills on them, may also grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 1 turn Unofficial status name
    .
  • Increases the C.A. specs of all Wind allies, and depending on the number of damage skills on them, may also grant GesteigertDeals bonus wind DMG to foe upon charge attack
    Duration: 5 turns
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Her performance varies according to the Skill Color of her allies.
  • Good for setups that rely heavily on charge attacks.
Societte


8.5

-

Spinnah


5.0
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Spinnah


5.0

-

Spinnah


9.5
  • Role: Attacker
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Deals normal attack damage to his foe(s) with the combination of Double StrikeAttacks twice each turn
    Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , Supplemental Normal Attack DMGNormal attack DMG is supplemented
    Strength: 50,000Duration: 3 turns
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .
  • Increases his own survivability with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    whenever he uses his Charge Attack.
Stan


3.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan and Aliza


7.5

-

Sutera


6.5

-

Sutera


8.5
  • Role: Attacker/Support
  • Grants permanent skill supplemental damageDamage cap: 50,000 to all Wind allies.
  • Grants 1-turn cut to Wind allies' skill cooldowns.
  • Grants 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    to all Wind allies.
  • Effective in setups that rely mainly on skills.
Suzaku Kururugi


7.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Syr


5.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Thelonim


3.0
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Therese


7.5

-

Tiamat


9.0
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tsubasa Kashiwagi


6.5

-

Tyre


7.0

-

Tōru Amuro


6.5

-

Ultimate Friday


9.0

-

Uruki


9.0
  • Role: Attacker/Debuffer/Healer
  • Inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe upon normal attacks.
  • Provides healing and debuff removal for all Wind allies.
  • Effective in setups that inflict at least 5 debuffs every turn.
Vane


9.5
  • Role: Attacker/Defender
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    to other Wind allies except himself at the start of the battle.
  • Provides protection for all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks / Can't be removed)
    Duration: 3 turns
    that lasts for 3 turns.
  • Removes 1 buff from his foe at the end of every turn when ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed)
    is at level 2 or more.
  • Requires withstanding lethal damage 3 times to activate  Indomitable ConvictionFully restore caster's HP and remove all debuffs.
    Gain Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Can only be used when ConvictionGains effects in order based on lvl: Counters upon taking DMG (2 hits) / Activate Wild Beat at end of turn / Boost to healing specs (Max: 3 / Can't be removed)
    lvl is 3.
    Can't recast.)
    .
  • Unsuitable for short battles, as he needs Indomitable ConvictionATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    to reach his maximum potential.
Vane


9.5
  • Role: Support/Debuffer
  • 50% boost to Wind allies' DEF that takes effect even when Vane is a sub ally.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    whenever Vane has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    effect, which can be easily mantained by rotating his WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    and  Flinkbein: Treat450%Massive Wind damage to a foe.
    Restore Vane's HP (Healing cap: 2000).
    End cooldown for WaechterrieseGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    .
    .
  •  Everyone's ShieldWhen Switching to Main Ally:
    Activate RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed)
    Duration: 5 turns
    .
    .
    Gain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks / Can't be removed)
    Duration: 3 turns
    , UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    , and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
    Strength: 30%Duration: 3 turnsHealing cap: 5000
    .
    (Can't be reactivated.)
    makes him very strong when he comes out from sub ally position.
  • Useful as a sub ally in high difficulty contents and Full Auto team.
Vania


9.8

-

Veight


9.5
  • Role: Debuffer/Support
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    once per turn when Veight drains a foe's HP.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on Charge Attack.
  • Gains various offensive buffs based on number of Noble DropGains effects in order based on number of drops: Boost to ATK / Deal multiattacks / Boost to C.A. specs / Boost to special C.A. DMG cap / Uplift effect (Max: 5 / Can't be removed)
    .
  • Increases the survivability of the entire team with Earth SwitchElemental DMG from foes turns into earth DMG
    and 50% Earth DMG Lowered through Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed)
    Duration: 5-12 turns
    .
  • Provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    for himself and a Wind ally in the next position.
  • Useful in long-term battles.
Veldora Tempest


9.0
  • Role: Attacker/Debuffer
  • Gains various effects based on the level of StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and all of his normal attacks are amplified by 30%.
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Duration: 180 seconds
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Duration: 180 seconds
    to all foes.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at the start of the battle even as a sub ally.
  • Deals high damage, but gains no charge bar upon normal attacks.
Vira


8.5
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local DEF DownDEF is lowered
    Local status effect
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Walfrid


9.6
  • Role: Attacker
  • Deals high damage through the combination of Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Grants Onslaught TacticsTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / DMG taken is lowered / Buffs can't be removed or shortened (Can't be removed / Can't be extended)
    Duration: 2-5 turns
    to all Wind allies.
  • Depends heavily on the number of Sabre-specialty main allies in the party to reach his maximum potential.
  • Good for setups that rely on normal attacks.
Yaia


8.0
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yggdrasil


8.5

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Yngwie


9.0

-

Yodarha


8.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Yuel


9.5
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuisis


9.0
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis


7.0
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.
Yurius


9.0
μ's First-Years


7.5

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