SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss can prevent boss special attacks
One of the only characters that can inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect
Good damage output with skills and charge attack
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Joker is a character who can deal high skill damage and potentially make foes weaker due to his ability to inflict SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss and ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect. His Charge Attack gets stronger as the foe's HP lower, which makes him suitable for longer battles.
Strengths
Able to lower foe's attack accuracy thanks to his SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss , besides lowering their debuff resistance for easier debuffing.
One of the characters who can inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect up to 2 turns, stopping foes from attacking. Different from SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect have a chance to not end when the afflicted foe receives damage.
Great for longer fights as his Charge Attack gets stronger the lower foe's health is.
Has 2 damaging skills: Eiha400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. which can be recast immediately against Light foes due to effect of 1 MoreCan immediately reuse Eiha when used against a Light foe. (Once per turn.), and Tkachev5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit). (Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed) .) Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed) Duration: Indefinite. Can't recover bullets.) At level 95: Now hits one foe. Damage increased to 200%. Damage cap increased to ~148,000 per hit. Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect on a foe. which has very short 2-turn cooldown by expending one Bullet1 is used upon using Joker's skill (Can't be removed) .
Weaknesses
SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss is a local status effect, which doesn't help other players in raids.
Not effective against non-Light foes since Eiha400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. can't be casted twice in a turn against them.
When fighting against Light foes, accidentally not recasting Eiha400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. will result in 1-turn loss of cooldown time, reducing his damage contribution.
Tkachev5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit). (Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed) .) Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed) Duration: Indefinite. Can't recover bullets.) At level 95: Now hits one foe. Damage increased to 200%. Damage cap increased to ~148,000 per hit. Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect on a foe. can only be cast up to 3 times per revival. Spending bullets down rendering the skill unusable for the rest of battle.
How to Play
Eiha400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. should be casted whenever it's off cooldown.
Remember to recastEiha400% Dark damage to a foe (Damage cap: ~440,000). At level 90: Damage increased to 800%. Damage cap increased to ~830,000. Also gain 15% Skill DMG Cap Up (Stackable / Max: 45%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. when targetting Light foes to avoid cooldown loss.
Cast SukundaInflict SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss Strength: 20% / 50% ~ 60%Base Accuracy: 100%Duration: 3 turns on a foe. at Turn 1 for easier debuff landing.
For the rest of battle, it can be cast whenever foe is preparing its Charge Attack to potentially make it miss the attack.
Tkachev5-hit, 100% damage to random foes (Damage cap: ~60,000 per hit). (Uses 1 Bullet1 is used upon using Joker's skill (Can't be removed) .) Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Start battle with 3 Bullet1 is used upon using Joker's skill (Can't be removed) Duration: Indefinite. Can't recover bullets.) At level 95: Now hits one foe. Damage increased to 200%. Damage cap increased to ~148,000 per hit. Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect on a foe. can be cast to catch up allies' Charge Attack to perform a Chain Burst, or intentionally to sped up his Charge Attack frequently.
Cast Dream Needle200% Dark damage to a foe (Damage cap: ~250,000). Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage Local status effect. when needed to give party a chance to delay foe's attack. It can be casted intentionally against foes with ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect immunity.
Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect effect.