Unite and Fight/June 2025/Omega Grids
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| Event | Preparation | Omega Grids | Optimus Grids |
Horde
Extreme+
Nightmare Lvl 90
Nightmare Lvl 100
Nightmare Lvl 150
Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
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Nightmare Lvl 200
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. |
Source:
- https://www.youtube.com/watch?v=co8va3wEFF8 - quwatoro
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| Turn 4 Optional |
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring |
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| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
(All Harp-specialty main allies gain Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.]) Everlasting Bonds (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics |
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Nightmare Lvl 250
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi |
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5% boost to Fire allies' damage cap. For every 20 hits dealt to a foe: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring |
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5% boost to Fire allies' damage cap. For every 20 hits dealt to a foe: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. 20% ATKMultiplier: EX boost to Fire allies' ATK and 15% boost to Fire allies' DEF. 20% ATKMultiplier: EX boost to Fire allies' ATK and 15% boost to Fire allies' DEF. |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Strength: 5000Duration: Indefinite, (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 . Oculus Felis Duration: Indefinite. (Can't be recast.) Matatabby Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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When MC's HP is 50% or above after normal attacks: 6-hit, 100% Fire damage to a foe (Damage cap: ~140,000 per hit). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. At end of turn when a foe's lvl is 7 or above: Restore 10% of Fire allies' HP (Healing cap: 500). All Fire allies gain Strength: 10%. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=8_ddpD71JlM - randomysteryX
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring |
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20% ATKMultiplier: EX boost to Fire allies' ATK and 15% boost to Fire allies' DEF. 20% ATKMultiplier: EX boost to Fire allies' ATK and 15% boost to Fire allies' DEF. |
Source:
| This is a Full Auto setup. Clear times may vary depending on the player's artifacts, EMP stats, or game network connection. |
Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) Sei Colpi Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) Bespoke Tailoring Duration: 180 seconds on a foe. Blind |
5% boost to Fire allies' damage cap. For every 20 hits dealt to a foe: All Fire allies gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10,000 (Max: 50,000)Duration: Indefinite. |
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