Unite and Fight/September 2023/Omega Grids
| Event | Preparation | Omega Grids | Optimus Grids |

Nightmare Lvl 95
NM95 setups are usually notated by the amount of buttons and summons required to defeat the enemy. For example, a setup that requires 5 buttons and 1 summon will be notated as 5+1. Unless otherwise stated, setups are assumed to be 1T. For advanced players, reducing the amount of buttons and summons will reduce the time taken to defeat the raid, therefore allowing time for more battles.
Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |
Source:
- https://youtu.be/XhJkwkNUUC0?si=o3pfO2UORVNwl-ZC - クワトロ【GBF】 quwatoro
Comments
- If MC can reliably be brought below 25% HP,
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.) will autocast at the end of turn, further increasing damage.
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Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae |

Wind allies take 1% DMGBased on max HP every turn.
30% Earth DMG reduction.

5% boost to Wind allies' DMG Cap.

Source:
- https://youtu.be/T6-P4bWUZ_U?si=xqmmur2QD46YSkvP&t=349 - クワトロ【GBF】 quwatoro
Comments
- This rotation can be Full Auto'd.
- If MC can reliably be brought below 25% HP,
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.) will autocast at the end of turn, further increasing damage.
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Nightmare Lvl 150
NM150 setups are usually notated by the number of turns and summons required to defeat the enemy. For example, a setup that requires 3 turns and 2 summon will be notated as 3T2S. For advanced players, reducing the amount of buttons and summons will reduce the time taken to defeat the raid, therefore allowing time for more battles.
Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe (Consumes up to 50% of current HP.) Splitting Spirit Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist |
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Strength: 10% upon a Wind ally using a debuff skill.
Source:
- https://youtu.be/QMMjmner6TM?si=U8eQbM8GE68MWTLW - quwatoro (Japanese and English)
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
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Wind allies take 1% DMGBased on max HP every turn.
30% Earth DMG reduction.

5% boost to Wind allies' DMG Cap.

Source:
- https://youtu.be/QMMjmner6TM?si=U8eQbM8GE68MWTLW - quwatoro (Japanese and English)
Nightmare Lvl 200
Strength: 30%Duration: 3 turns. Rage III When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. Le Manteau du Roi |
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Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) Wild Magica |
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Source:
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Strength: 20%Duration: 3 turns. Chaser Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Duration: 180 seconds, and Strength: 9999Duration: 180 seconds on all foes. Dark Haze |
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Replacements: Tiamat Bolt Omega Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. 5% boost to Wind allies' DMG Cap. |
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