Advanced Grids/Celeste/Horde
Jump to navigation
Jump to search
Horde vs. Extreme+
Clearing Horde gives rewards equivalent to clearing 30 individual Extreme raids; therefore it is less AP and time efficient for meat farming than Extreme+. However, the advantage is that you do not need to interact with the game as often compared to individually hosting Extreme+.
Useful Horde Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own 30 wave Horde setup. Note that characters who start with turn limited buffs or rely on skill nukes after enemy special attacks will be less useful and/or reliable over the course of 30 fights.
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
Horde Team Examples
These setups are built to do 20 million damage every turn without pressing very many if any buttons.


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.





(Gain these effects in order based on number of summer/yukata version allies in the party other than MC:
1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF.
2: Guaranteed triple attacks.
3: 20% Bonus Superior Elemental DMG effect.
4: Activate

Inflict

Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds,

Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and

Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. upon normal attacks.
5: End cooldown for

Gain

Strength: 280%Multiplier: AssassinDuration: 1 turn . upon using a charge attack.)


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.






Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)
- Add another Summer or Yukata Character if lacking damage.


(Gain these effects in order based on number of summer/yukata version allies in the party other than MC:
1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF.
2: Guaranteed triple attacks.
3: 20% Bonus Superior Elemental DMG effect.
4: Activate

Inflict

Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds,

Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and

Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. upon normal attacks.
5: End cooldown for

Gain

Strength: 280%Multiplier: AssassinDuration: 1 turn . upon using a charge attack.)


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Dark allies.)


















































































