Advanced Grids/Celeste/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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Testing Setups
Extreme+ setups can be tested in Trial Battles. This dummy boss has the same stats as the U&F Extreme+ boss.
| Testing Extreme+ (Dark Favored) | ||
| Defeat the Trial Lignoid in one turn with as few buttons as possible! | ||
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1-Turn Setup Examples
Low Lockout setups that clear the battle with a single action such as a skill press or only pressing the attack button.


Duration: Indefinite.
Boost to Dark allies' skill specs based on their number of

.
(Takes effect even when Lobelia is a sub ally.)

MC starts battle with

Duration: Indefinite.
When Sub Ally:
Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP).
(

Duration: Indefinite lowers by 1 at end of turn upon taking lethal damage.)
At level 95:
Dark MC's buffs can't be removed.








Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| Replacements: Any summon that provides MC with a buff icon: |
This summon is not replaceable. | |||||||
- High ring and artifact rolls will likely be necessary as damage is very tight.

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.



Ilsa (Yukata) can be used instead of Cidala or Seox if
Triple Zero is used as main summon.
- Only
Kaguya (Summon) ×1 is needed to guarantee the extra chest containing
Bait Chunks.
- See Unite and Fight/Preparation#Understanding Drop Rate Boosts for further info.


Dark Rapture Simulacrum
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict

Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining..
(Consumes 30% of charge bar.)
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)



When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.






AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
- Does not require Enemy Action to clear
Cidala (Valentine) requires 20% additional TA from
Artifacts,
Rings, and
Earrings.


Dark Rapture Simulacrum
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict

Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining..
(Consumes 30% of charge bar.)
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.






| Replacements: |
||||||||
- https://youtu.be/xIWNUrC5k7Q?t=63 - Quwatoro


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.



Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)





Dark Rapture Simulacrum
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict

Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining..
(Consumes 30% of charge bar.)
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)



Duration: Indefinite.
Boost to Dark allies' skill specs based on their number of

.
(Takes effect even when Lobelia is a sub ally.)



When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.







Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
Low Lockout setups that clear the battle with an additional skill or summon.



| This is set as a Quick Summon |


Strength: 100%Duration: Indefinite and

Strength: 80%Duration: Indefinite. Consumes 15

.
(Can't be recast.) Scratching Post




When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.



| Turn 1 |
|

130







Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)



Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)
| Turn 1 | |




Strength: 100%Duration: Indefinite and

Strength: 80%Duration: Indefinite. Consumes 15

.
(Can't be recast.) Scratching Post




When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.





When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.






Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Dark allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Dark allies take DMG worth 40% of max HP at battle start.)


When a foe's charge diamonds are empty before attacking:
All Dark allies gain

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 5% (Max: 25%)Duration: Indefinite.



Setups with more flexible grid and character requirements.


Mini Mimic
Skill
Raise a foe's

lvl by 1.
Support
3% boost to item drop rate.





Duration: Indefinite at battle start (Max: 4).
10% boost to all allies' skill hit rate.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
- Attack is not pressed, Azusa
Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before
Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy.'s hit to accuracy is taken into account per hit). will kill. Was done with Perpetuity Ring Azusa, but there should be enough space in empty summon slots to make up any difference.

250




Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.







Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| This is set as a Quick Summon |


Agastia Simulacrum
Skill
100% Elemental damage to a foe (Damage cap: 170,000).
Gain

Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 4% (Max: 20%)Duration: Indefinite.
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.





Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| This is set as a Quick Summon |


Strength: 30% and

Strength: 10%Duration: 3 turns.
(Additional effect when 7

are consumed:
Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and

Duration: Indefinite.) Celestial Genesis


| This is set as a Quick Summon | ||||||||


Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Dual Arts

Inflict

Strength: 10% (Max: 40%)Duration: 180 seconds and

Strength: 10% (Max: 40%)Duration: 180 seconds.
Gain

Strength: 20%.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste







































































































































































































































































