Category:Seraphic Weapons

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Icon Name R El Type ATK HP Skills
Gauntlet of Uriel (SR) 1580 160
Uriel's Blessing: Amplify Earth allies' damage against Water foes by 10%.
Iudicium Aftershock: Big Earth damage to a foe.
All allies gain Earth ATK UpEarth ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Gauntlet of Uriel (SSR) 2300 240
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Iudicium Aftershock: Massive Earth damage to a foe.
All allies gain 10% Earth ATK UpEarth ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Harp of the Teachers 2200 230
Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%.
Light's Majesty: Small boost to light allies' ATK and max HP
Seraph Aria: Massive Light damage to a foe.
All allies gain 10% Light ATK UpLight ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Ring of Raphael (SR) 1685 147
Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%.
Iudicium Windstorm: Big Wind damage to a foe.
All allies gain Wind ATK UpWind ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Ring of Raphael (SSR) 2460 220
Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Iudicium Windstorm: Massive Wind damage to a foe.
All allies gain 10% Wind ATK UpWind ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Scythe of Belial 2565 187
Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Vicereaper: Massive Dark damage to a foe.
All allies gain 10% Dark ATK UpDark ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Sword of Michael (SR) 1680 140
Michael's Blessing: Amplify Fire allies' damage against Wind foes by 10%.
Iudicium Wildfire: Big Fire damage to a foe.
All allies gain Fire ATK UpFire ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Sword of Michael (SSR) 2465 206
Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Iudicium Wildfire: Massive Fire damage to a foe.
All allies gain 10% Fire ATK UpFire ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Wand of Gabriel (SR) 1325 175
Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%.
Iudicium Tsunami: Big Water damage to a foe.
All allies gain Water ATK UpWater ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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Wand of Gabriel (SSR) 2100 280
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%.
Water's Majesty: Small boost to water allies' ATK and max HP
Iudicium Tsunami: Massive Water damage to a foe.
All allies gain 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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