Category:Seraphic Weapons

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Icon Name R El Type ATK HP Skills
Weapon m 1040611300.jpg Gauntlet of Proudearth Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2780 290
Ws skill seraphic 3 3.png
Ws skill god 3.png
Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Uriel Bomber: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1030605200.jpg Gauntlet of Uriel (SR) Label Rarity SR.png Icon Element Earth.png Label Weapon Melee.png 1580 160
Ws skill seraphic 3.png
Uriel's Blessing: Amplify Earth allies' damage against Water foes by 10%.
Skill charge attack.png Iudicium Aftershock: Big Earth damage to a foe.
All allies gain Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040606400.jpg Gauntlet of Uriel (SSR) Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2300 240
Ws skill seraphic 3 2.png
Ws skill god 3.png
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Iudicium Aftershock: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png10% Earth ATK UpEarth ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040809600.jpg Harp of Everlore Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 2660 270
Ws skill seraphic 5 3.png
Ws skill god 5.png
Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%.
Light's Majesty: Small boost to light allies' ATK and max HP
Skill charge attack.png Eternal Grace: Massive Light damage to a foe.
All allies gain Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1030803800.jpg Harp of the Teachers Label Rarity SR.png Icon Element Light.png Label Weapon Harp.png 1520 150
Ws skill seraphic 5.png
Teachers' Guidance: Amplify Light allies' damage against Dark foes by 10%.
Skill charge attack.png Seraph Aria: Big Light damage to a foe.
All allies gain Status LightAtkUp.pngLight ATK UpLight ATK is boosted
.
Weapon m 1030703700.jpg Ring of Raphael (SR) Label Rarity SR.png Icon Element Wind.png Label Weapon Bow.png 1685 147
Ws skill seraphic 4.png
Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%.
Skill charge attack.png Iudicium Windstorm: Big Wind damage to a foe.
All allies gain Status WindAtkUp.pngWind ATK UpWind ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040709100.jpg Ring of Wandergale Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2970 270
Ws skill seraphic 4 3.png
Ws skill god 4.png
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Skill charge attack.png Roaming Gale: Massive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040310800.jpg Scythe of Darkherald Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3100 230
Ws skill seraphic 6 3.png
Ws skill god 6.png
Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Skill charge attack.png Body-on-Body Parade: Massive Dark damage to a foe.
All allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1030006200.jpg Sword of Michael (SR) Label Rarity SR.png Icon Element Fire.png Label Weapon Sabre.png 1680 140
Ws skill seraphic 1.png
Michael's Blessing: Amplify Fire allies' damage against Wind foes by 10%.
Skill charge attack.png Iudicium Wildfire: Big Fire damage to a foe.
All allies gain Status FireAtkUp.pngFire ATK UpFire ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040017200.jpg Sword of Valorblaze Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2980 250
Ws skill seraphic 1 3.png
Ws skill god 1.png
Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Skill charge attack.png Arkhangelsky Sobor: Massive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040415300.jpg Wand of Charmtide Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2540 340
Ws skill seraphic 2 3.png
Ws skill god 2.png
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Skill charge attack.png Tide's Embrace: Massive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1030404700.jpg Wand of Gabriel (SR) Label Rarity SR.png Icon Element Water.png Label Weapon Staff.png 1325 175
Ws skill seraphic 2.png
Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%.
Skill charge attack.png Iudicium Tsunami: Big Water damage to a foe.
All allies gain Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.