Indigo Flame Stinger
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| HP | ATK | C.A.× | |
|---|---|---|---|
| Level 1 | 35 | 424 | ?? |
| Level 100 | 210 | 2537 | 450% |
| Level 150 | 254 | 3065 | 500% |
| Obtain | |||
| Character UnlockObtaining this weapon unlocks a character. Drawing additional copies beyond the first will instead earn a Gold Moon. |
|||
| 4★ | Complete You Lvl 45 Fate Episode "Give Him Back" |
| ID | 1040115800 |
|---|---|
| JP Name | 藍炎之刃 |
| Release Date | 2022-04-19 |
| 4★ Date | 2022-07-20 |
| Other Sites | (Japanese wiki) (Chinese wiki) |
| A dagger sporting an indigo blade, its hue resembling that of a high temperature flame. The weapon's smith adorned the handle with a precious flower accessory in hopes that the wielder would find calm even on the battlefield. |
| Charge Attack | ||
|---|---|---|
| Full Bloom Fireflower | Massive Light damage to a foe. All allies gain Strength: 10%. Additional effect at 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns.[1] |
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| Weapon Skills | ||
|---|---|---|
| Zion's Mystery | Big boost to light allies' C.A. DMG | |
| Preemptive Light Blade | Boost to light allies' ATK for first 8 turns of battle | |
| ▶ 120 | Unlocks at level 120: | Unlocks at level 120: |
| Glimmer's Quenching | Supplement light allies' C.A. DMG based on how high their HP is | |
| 4★ Uncap | |
|---|---|
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| Base Reduction Materials | |
|---|---|
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| This weapon should not be reduced or used as fodder. | |
Grid Suggestions
Gameplay Notes
Preemptive Light Blade
- Light allies gain
ATK UpATK is boosted
Duration: 8 turns for 8 turns at the start of battle. - Cannot be boosted by auras.
- Multiple "ATK Up for 8 turns" weapon skills of the same multiplier do not stack; the highest value takes effect.[2]
Skill Level ATK UpATK is boosted
Duration: 8 turns1 5% 10 15% 15 20%
Glimmer's Quenching
- Supplemental damage for Light allies' charge attacks.[3]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × (Current HP / Maximum HP) + 100,000- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
References
- ↑ GameWith, Indigo Flame Stinger. https://グランブルーファンタジー.gamewith.jp/article/show/328256
- ↑ Hecate_mk2, Nalakuvara. https://twitter.com/Hecate_mk2/status/1004236345311543297
- ↑ GameWith, Heliogabalus Militis. https://グランブルーファンタジー.gamewith.jp/article/show/319827
Categories:
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- Light Preemptive Skill Weapons
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- Light Quenching Skill Weapons
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