Reinhardtzar (Grand)/Strategy

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Ratings

Reinhardtzar (Grand)

  • Role: Defender
  • Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 B S A 2020-04-30
Kamigame 9.0 C B A 2022-04-04

Overview

How to Play

  • Use  Prominence PalmFire damage to all foes.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    .
    (Boost to specs based on number of melee-specialty main allies.)
    to debuff the enemy as often as possible
  • Use  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    before an enemy trigger or charge attack that uses one or more single-target attacks.
  • Use  Cloak of FlameGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    after finishing using  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    to heal as much as possible. Try and use it after he performs a charge attack so it affects your whole team.

Synergy

Reinhardtzar works best in an all-melee Fire team.  Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifySeraphic modifier normal attack damage by 3% for melee-specialty allies. provides good bonuses to all melee-specialty allies.  Prominence PalmFire damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
.
(Boost to specs based on number of melee-specialty main allies.)
gets better the more melee allies are present, turning into what is effectively a permanent debuff with a full melee team.

Weapons

  • Ultima Claw - For Reinhardtzar's optimal use case of a Melee Fire team. Consider using Gauph Key β to significantly improve the damage of  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
  • Hollowsky Axe - For the same reasons as the Ultima Claw
  • Hand of Brahman - Though usually outvalued in Fire Omega grids by Ancient Ecke Sachs, a Melee team will appreciate the specialty bonus. The dodge-and-counter skill will stack with multiple copies, and thus be more likely accelerate Rein's charge bar due to  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.
  • Ushumgal - Skill damage cap up will improve the damage of  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    . Stacks with Ultima Claw and Gauph Key β.

Characters

  • Ghandagoza - Melee fire character whose  Eternal RageGain these effects in order based on how many melee weapons are equipped:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to damage cap.
    5: 30% Bonus Fire DMG effect.
    provides double attack boost that stacks with  Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifySeraphic modifier normal attack damage by 3% for melee-specialty allies., and Ghandagoza's  Branding PalmGain Dodge/Tank-and-Counter (4 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 350%
    At level 75:
    500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 75:
    Counter damage increased to 500%.
    At level 100:
    Also gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .
    boosts Rein's charge bar with  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.
  • Aliza - Melee fire attacker whose  Waves of FireGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    boosts Rein's charge bar with  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.

Extended Mastery Perks

Reinhardtzar (Grand) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Wind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Supplement skill DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2022-11-28

Gamewith's recommended EMP build for Reinhardtzar (Grand).

Priorities

Prioritize Skill Damage Cap (★3) and Extended Mastery Support Skill (★3) to take advantage of his high skill damage cap. Next, take Critical (★3x2) and C.A. DMG (★3) to increase his offensive abilities.

Even though he can withstand lethal hits by using  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
, it only lasts 3 turns, so you can spend points on DEF and HP as well.
Reinhardtzar (Grand) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Wind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Supplement skill DMG
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2022-12-08
Kamigame's recommended build for Reinhardtzar (Grand).

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