Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns to self, or to the party upon consuming his charge attack buff.
RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
Works best in a full Melee-specialty party.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Use Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].) before an enemy trigger or charge attack that uses one or more single-target attacks.
Use Cloak of FlameGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns. after finishing using Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].) to heal as much as possible. Try and use it after he performs a charge attack so it affects your whole team.
Synergy
Reinhardtzar works best in an all-melee Fire team. Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifyMultiplier:Seraphic normal attack damage by 3% for Melee-specialty Fire allies. provides good bonuses to all melee-specialty allies. Prominence PalmFire damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect. (Boost to specs based on number of Melee-specialty main allies.) gets better the more melee allies are present, turning into what is effectively a permanent debuff with a full melee team.
Weapons
Ultima Claw - For Reinhardtzar's optimal use case of a Melee Fire team. Consider using Gauph Key β to significantly improve the damage of Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
Hand of Brahman - Though usually outvalued in Fire Omega grids by Ancient Ecke Sachs, a Melee team will appreciate the specialty bonus. The dodge-and-counter skill will stack with multiple copies, and thus be more likely accelerate Rein's charge bar due to Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% when a Fire ally counters.
Ushumgal - Skill damage cap up will improve the damage of Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].). Stacks with Ultima Claw and Gauph Key β.
Characters
Ghandagoza - Melee fire character whose Eternal RageGain these effects in order based on how many melee weapons are equipped: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: 20% boost to damage cap. 5: 30% Bonus Fire DMG effect. provides double attack boost that stacks with Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifyMultiplier:Seraphic normal attack damage by 3% for Melee-specialty Fire allies., and Ghandagoza's Branding PalmGain Dodge/Tank-and-Counter (4 times)Counters upon dodging one-ally attacks or taking DMG Strength: 350% At level 75: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 75: Counter damage increased to 500%. At level 100: Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. boosts Rein's charge bar with Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% when a Fire ally counters.
Aliza - Melee fire attacker whose Waves of FireGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. boosts Rein's charge bar with Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% when a Fire ally counters.
Gamewith's recommended EMP build for Reinhardtzar (Grand).
Priorities
Prioritize Skill Damage Cap (★3) and Extended Mastery Support Skill (★3) to take advantage of his high skill damage cap. Next, take Critical (★3x2) and C.A. DMG (★3) to increase his offensive abilities.
Even though he can withstand lethal hits by using Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].), it only lasts 3 turns, so you can spend points on DEF and HP as well.