News:Game Announcement EN 2906
Proving Grounds Underway!
Proving Grounds is now underway!
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_7.png" width="252">
Proving Grounds is a limited-time event where players participate in sets of multiple battles called sorties.
Face the waves of foes and prove your parties' might!
-
Sorties consist of multiple battles and require players to form multiple parties.
- Sortie Parties
- Battles
Each sortie can be cleared by winning all of its battles.
Characters included in the first party can't be included in the second party.
For the third battle, the sortie party from previous battles may be selected once again.
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_3.png" width="252">
Party Status
If you select a party used in previous battles, the character's status, such as HP, buffs, debuffs, skill cooldown, and status effects will not be reset. On the other hand, summon aura effects, support skill effects, and weapon skill effects that change based on the number of turns passed and field effects will be reset.
Choosing the previous party has both advantages and disadvantages. Grasp the party's state and make the wisest tactical decision! - Difficulties
Available difficulties for sorties are as follows. Each difficulty unlocks by clearing the previous difficulty. (Numbers in the parentheses indicate the number of battles.)
Very Hard (2)
Extreme (2)
Extreme+ (2)
Maniac (2)
Proud (3)
Proud+ (3)
• Maniac sortie can be cleared only once a day. The limit resets daily at 5 a.m. (JST).
• Proud and Proud+ sorties can be cleared only once each during the event period.
• No elixirs can be used in Proud and Proud+ sorties.
• The might of foes in Proud and Proud+ sorties is significantly greater than in other difficulties. Proud+ sortie will especially be the most challenging content among all the event quests in the game. A well thought-out battle strategy and party formation will be required to overcome these challenges.
• Foes that appear in Extreme and harder-difficulty sorties have resistance to all elements except for fire. All elements other than fire will deal less damage than normal.
• Maniac, Proud, and Proud+ sorties can be retried until cleared even if you've evacuated from them.
- Battle Tips
For this Proving Grounds, damage dealt to foes who have the Burn effect will be boosted. Include characters that can land this status effect in the party to take advantage!
Characters capable of landing the Burn effect by their skills or charge attack will be indicated by an icon displayed under their thumbnail on the character list of the Party screen when forming a sortie party.<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_9.png" width="252"> - PG Points
By satisfying certain requirements during sortie battles, PG points will be accumulated. The requirements fall into three categories. The categories and requirements are as follows.
Damage
Deal damage to foes
Action Bonuses
Use skills, call summons, activate chain bursts, etc.
Results
Clear the battle under certain conditions, such as having all six characters remaining, clearing within ten turns, including SR or R characters in the party, etc.
There is a limit to PG points that can be earned in one battle. - Retrying
You can retry each battle if the entire party is knocked out or you retreat from a battle. The party will be reset to its state before the battle.
Characters, weapons, summons, and the main character's class and skills can be changed, but all damage, buffs, and debuffs on the foe and allies will be reset.
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_4.png" width="252">
Evacuation
To end a sortie, tap the Evacuate button on the event page. Battle progress in the sortie will be reset, and the sortie can be started over from the first battle.
AP used to start the sortie won't be returned when the sortie is evacuated.
If a sortie battle is in progress, you can continue to play it even after the event period. However, regardless of the battle result, that sortie will end after the battle and will be considered as an evacuated sortie.
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_5.png" width="252">
-
You can obtain loot from each battle of a sortie. In addition, if you clear all battles, you will get more loot as a completion reward!
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_10.png" width="252">
Aside from the loot from each sortie, you'll be able to pick up items by gathering battle badges and PG points. The loot includes an event-exclusive weapon, a gold spellbook, and an SSR draw ticket!
<img src="/assets_en/img/sp/banner/notice/news_sequenceraid_8.png" width="252">
Skill Effect
Skill 1: Big boost to wind allies' ATK
Skill 2 (learns at lvl 120): Boost to chain burst DMG and chain burst DMG cap
Charge Attack Effect
Massive wind DMG to a foe / 10% boost to all allies' charge bars
The effect Boost to C.A. specs until end of turn will be added to the charge attack when uncapped four times!
This ticket will always draw an SSR item!
This power-up item gives 300,000 EXP to a character!
Use rings to unlock over mastery bonuses and upgrade characters' stats!
Go to the character details screen, tap EM Unlock or Add Bonuses, and tap Use Ring to unlock over mastery bonuses.
Tap the banner to play!
-
5 p.m., Feb 9–8:59 p.m., Feb 13, 2019 (JST)
- The assist bonus feature was added.
ATK and max HP will be boosted for sortie battles based on your rank.
- Four parties can now be formed for sorties.
- Multiple parties can now be formed at the beginning of uncleared sorties. (Previously, only one party could be formed until clearing the first battle for an uncleared sortie.)
- The party selected by default for each battle will now reflect the party that was previously used for that battle.
- Characters can now be removed from a party by tapping their thumbnails on the party selection screen.
- Crew sorties will now be called sorties. (This change only applies to the English version.)
-
An event character's loyalty will not rise by clearing sortie battles.
Thank you for playing,
Granblue Fantasy Team
Parties may share weapons and summons, and the main character may use the same class and skills, but characters (including their other versions) can only be included in one party per sortie.
No changes can be made to a party that has won a battle until the sortie is cleared or evacuated.
A support summon can be selected at the start of a sortie, and the same summon will be applied throughout the sortie.