News:Game Announcement EN 3941

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  • Id: 3941
  • Importance: 0
  • Published date: 2020-03-24 15:00 JST
  • Game date: 03/24

Mar 24 (JST) Update

The game was updated at 7 a.m., Mar 24, 2020 (JST). Details of the updates are as follows.

Updates
  • Vane can now be uncapped five times.
    <img src="/assets_en/img/sp/banner/notice/update_char_news69.png" width="260">
                Before Vane can be uncapped for the fifth time, relevant quests must first be completed. These quests only appear by satisfying certain requirements. 
    
  • The summons Grand Order and Kaguya can now be uncapped four times.
    <img src="/assets_en/img/sp/banner/notice/update_equipment_news66.png" width="260">

    Certain treasures are required to uncap these summons. Power-up items can't be used.

    Grand Order
    Aura Effects

    Main: 200% boost to ATK and 50% boost to DEF when at least 3 main allies' elements differ
    Sub: Amplify DMG by 5% against non-elemental foes

    Call Effects
    400% light DMG to all foes / Peacemaker's Wings effect to all allies (Boost to ATK and DEF / Drain effect)

    Kaguya
    Aura Effects

    Main: Autorevive effect to all party members (1 time) / Boost to multiattack rate / 30% boost to item drop rate and EXP
    Sub: 10% boost to EXP

    Call Effects

    400% water DMG to all foes / 30% boost to all allies' charge bars / Boost to C.A. DMG and DMG cap
  • Material weapons can now be optimized for weapon skill level upgrade.
    <img src="/assets_en/img/sp/banner/notice/update_upgrade_weapon_1.png" width="260">

    The skill level rise rate will no longer differ depending on whether a material weapon's skill level is raised beforehand or all the material weapons are absorbed at the same time.

    Where it was required to raise a material weapon's skill level to lvl 2 or 3 before absorbing it to upgrade a base weapon's skill level, it is no longer required to take that step. Instead, all the material weapons can be absorbed at once and have the same skill level rise rate.

    The amount of EXP earned will not change.
  • For weapon skill level rise rates that differed between 99% and 100% depending on the material selected, the percentage has been unified to 100%.
  • Absorbable skill lvl points are now listed on each weapon's details screen.

    The higher the points, the more effective it is when absorbed to upgrade another weapon's skill level.

    The points will not be displayed for weapons that don't have skills or can't be used as material.
  • Party members' order can now be easily swapped on the Party screen via the Swap Order button.
    <img src="/assets_en/img/sp/banner/notice/news_battlemember_exchange.png" width="260">
    Two or more allies must be in the party to use this function.
  • The Ascendant Prayer feature has been added to the raid battle Empyreal Ascension (Impossible).
         Ascendant Prayer is a feature in certain high-difficulty raid battles that sharply boosts the party stats. The following treasure is required to activate. 

    1 fire halo

    1 water halo

    1 earth halo
    1 wind halo

  • Rank cap has been raised to 275.

    The rank cap can be raised by clearing a new quest added to Zinkenstill, "Overcome Your Beginnings."

    Requirements to Start
             • Rank 250
    • Complete main quest chapter 132
  • New Extended Mastery bonuses have been added to rank 255 and above.

    Rank 255: EXP and RP bonus
    Rank 265: Triple attack bonus II
    Rank 275: Skill DMG cap bonus II

Changes
  • The point cap for getting six times more RP and EXP has been raised to 6,000,000 points.

    <img src="/assets_en/img/sp/banner/notice/news_6th_anniversary_3_add.png" width="260">
     You can get six times more RP and EXP until you reach 6,000,000 points. The campaign will switch to getting two times more RP and EXP thereafter. 

    Period

    5 p.m., Mar 10–4:59 p.m., Mar 31, 2020 (JST)

               
    Point Cap for 6 Times More RP/EXP Campaign
    Before

    RP: 1,000,000
    EXP: 3,000,000

    After

    RP: 6,000,000
    EXP: 6,000,000
                  Co-op quests are not included.

    This campaign will not overlap with the 2 Times More RP/EXP campaign.

  • The maximum number of summons that can be held in the inventory and each stash has been increased.

    The number of summon slots in the inventory can now be expanded up to 700 by purchasing "10 summon slots" in the shop. Up to 40 of these can now be purchased.

    <img src="/assets_en/img/sp/banner/notice/update_list_stash3.png" width="246">
             The number of summon slots in each stash has been increased from 200 to 300.

    <img src="/assets_en/img/sp/banner/notice/update_list_stash4.png" width="246">

    Stashes purchased before this update now have 300 slots.

  • Skill jewels and skill shards' skill level rise rates have been raised.
    <img src="/assets_en/img/sp/banner/notice/update_upgraders.png" width="260">

    Skill level rise rates are fixed as follows when a skill jewel or a skill shard is used to upgrade a standard SSR weapon.

               
    <tbody>
    Base Weapon
    Skill Lvl
    Skill Jewel Skill Shard
    1 100% 25%
    2 50% 12.5%
    3 33.34% 8.34%
    4 25% 6.25%
    5–9 20% 5%
    10–14 12% 3%
    15–19 5% 1%

    The skill level rise rate will differ for certain weapons such as the Bahamut weapons.
    There are no changes in the rise rates when only weapons are absorbed as material.
    The rise rates have been adjusted from what was previously announced.

    Decimals are rounded down.
    
  • Weapon skills have been removed from skill jewels and skill shards.
    Skill jewels and skill shards will no longer be included in the auto select for selling, reserving, or upgrading airship.
  • Number of skill jewels and skill shards obtainable from the shop, casino, and side story loot has been adjusted.
     Shop

    • 40 skill shards in stock

    Required treasure:
    5 fine sand bottles
    5 glowing corals
    5 olea plants
    5 spring water jugs

    • 20 skill jewels in stock

    Required treasure:
    5 blistering ore
    5 soothing splashes
    5 coarse alluviums
    5 native reeds

     Casino

    Skill shards in stock have been reduced from 50 to 25 per month.
    Skill jewels in stock have been reduced from 20 to 10 per month.

    There is no change to the number of casino chips required to trade.


     Side Stories

    Skill shards in stock have been reduced from 10 to 5.
    Skill jewels in stock have been reduced from 5 to 3.

    There is no change to the treasure required to trade.
  • The quest Dimensional Halo has been adjusted as follows.

    • The probability of Dimensional Halo appearing after clearing Angel Halo (Hard) has been increased.

    • Dimensional Halo will always appear after clearing Angel Halo (Hard) 10 times if it hasn't by then.
  • Vane (SSR)'s charge attack and skills have been adjusted as follows.
     Loewenbein: Jagd (Charge Attack)

    Massive water DMG to a foe / Hit to ATK (Stackable) / Hit to fire ATK

     Heroic Beat (Skill)

    Water DMG to a foe / Restore caster's HP

    • Name changed from Arm Destruction.
    • Cooldown 6 >> 7 turns (6 turns when Heroic Beat +.)
    • Skill icon changed.

     Soul Eruption (Skill)

    • Skill animation changed.


     Never Surrender! (Support Skill)

    Boost to Vane's multiattack rate while Jammed effect is granted

Fixed Issues
  • A dialog box that appears to approve spoilers in a fate episode not appearing for Teena (SSR)'s fate episode
  • Damage dealt against a foe appearing after the foe has been defeated in some cases when damage was dealt multiple times

Once the game has been updated, a notice to that effect will appear in game.
If images are displayed incorrectly after the update, try clearing your mobile device's cache to resolve them.

Thank you for playing,
Granblue Fantasy Team