Scenario:Garma - Blast from the Past

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Blast from the Past

(Captain) and the crew reach a village where they're asked to take care of some bandits. As they approach the bandit hideout, Garma gets suspicious about how the traps are set and the use of the terrain.

Garma: Bandits?
Villager: Yes... It looks like they recently set up a hideout in the mountains.
(Captain) and the crew reach a village that requested help with clearing out some bandits.
Villager: I don't know where they came from. They just showed up out of nowhere one day.
Vyrn: Hmm... Well, should be no problem for us! Right, Garma?
Garma: Are you implying something, lizard?
Vyrn: I ain't no lizard! All I'm sayin' is that dealing with bandits should be no problem for you, right?
Garma: I suppose I do know how they operate.
Lyria: Then let's get going! The sooner we make the village safer, the better!
Vyrn: Wait up! Don't just wander off by yourself!
Garma: Hmph The sun will go down soon if we don't pick up the pace.
Lyria: But... Do you even know where their hideout is?
Garma: Yeah. The terrain gives me a pretty good idea.
Garma: Sure never thought my banditry experience would come in handy like this before.
Vyrn: Hehe! Sounds like all we have to do is follow you, and we'll get there in no time—
Vyrn: Whoa!
Lyria: Vyrn!
Garma: Oh, right. Maybe I should have warned you.
Garma: The closer we get to the hideout, the more traps there will be. Be careful.
Vyrn: You coulda said that earlier!
Garma: But I must say... the use of terrain and style of trapping are uncomfortably familiar.
Lyria: What's the matter, Garma?
Garma: Well... I can't be sure yet, but—
Monster: Groar!
Vyrn: Oh, right... This forest's got bandits and monsters!
Garma: And they're getting in the way of the job. Let's do this quickly, (Captain).

Blast from the Past: Scene 2

While searching for the bandit hideout, (Captain)'s crew reaches a suspicious cave and finds Garma's old bandit comrades. They laugh at him and try to convince him to return to a life of banditry.

While searching for the bandit hideout, (Captain) and company reach a suspicious cave deep in the forest.
Vyrn: Gulp... S-so this is the hideout?
Garma: Yeah. The terrain, the evidence of traps... There's no mistaking it.
Lyria: Then we should be careful moving forward.
Garma: Hmph.
Vyrn: Wha, hey! It's not safe to rush ahead like that!
Lyria: We better go after him!
Garma: Hey! I know you're all in here. Answer me.
Vyrn: What're you doing! Did you forget we're in a base full of bandits!
Garma: You'll understand in a moment.
Scoundrel 1: That voice... Is it really you, boss?
Garma: So it was you guys all along.
Garma: I wasn't sure at first, but the hideout and traps are set up just the way I taught you.
Lyria: Ah! They're the people who were with Garma when we first met him...
Garma: That's right. We used to plunder everything in the skies together.
Garma: And now I find you guys here, working out of the mountains.
Scoundrel 2: Well, that's... More importantly, what the heck have you been up to?
Scoundrel 2: Don't tell me you gave up your old ways to run around as a skyfarer.
Garma: Well, that's not far off from the truth.
Scoundrel 1: Hahaha! Very funny! You're a criminal to the bone, boss! Like you could change now!
Garma: ...
Scoundrel 1: Don't try to be something you're not, boss! Why don't you come back?
Garma: Yeah. I see your point.
Lyria: Garma, what...
Garma: Maybe I can't change. Maybe my new lifestyle doesn't suit me.
Garma: But I made a promise to myself.
Garma: The day these guys saved my life, I decided to make a change.
Garma: And I'll never go back.
Garma: No matter how tempting it is to do so.
Scoundrel 1: Wha? You... Well, if that's the way it's gonna be, then I hope you're ready go down with the rest of 'em!
Garma: Don't just stand there with your mouth open, (Captain). Let's take these guys out and get the job over with.

Blast from the Past: Scene 3

After wiping out the bandit hideout, (Captain) and company leave to report back to the village. Garma strengthens his resolve to make amends for his past as a criminal and continues his journey as a skyfarer.

After wiping out the bandit hideout, the crew leaves to report back to the village.
Lyria: Um, G-Garma! You're not bad at heart, you know?
Garma: Hmph. Are you worried about what they said?
Garma: Well, they weren't wrong. I grew up as a criminal and lived as one for my whole life.
Lyria: But that's...
Garma: Still, you guys taught me how to live differently.
Garma: Maybe the criminal life is the only one that really suits me.
Garma: But you helped me realize that living without a guilty conscience isn't all that bad either.
Garma: I'm sure my past will catch up with me one day.
Garma: But until then, I'll keep living as I am now. I won't return to my old life.
The crew heaves a collective sigh of relief in response to his words.
With newfound resolve, the ex-bandit ventures out into the vast skies once more.