Scenario:Rackam - To Fix What's Broken

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To Fix What's Broken

Rackam is in high spirits after obtaining a precious airship part. However, a boy suddenly appears and steals it. The crew chases him into the forest but is promptly ambushed by monsters.



Rackam: Hum-hum, hum-hum-hum...
Lyria: Yay for you, Rackam! It seems like it took you forever to find that airship part.
Katalina: I sure didn't expect that you'd find such a rare part way out here in the middle of nowhere.
Rackam: The best places to look for rarities are off the beaten paths. Now the Grandcypher will be even more—
Rackam: Whoa!
Child: ...
Rackam: Ouch... That brat didn't even apologize for running into me.
Vyrn: You okay? That's what you get for doing happy dances when you should be watching the road.
Rackam: Shut up! No one asked... Wait... Hm?
Rackam: My part's gone!
Lyria: It looked like that boy was holding something back there...
Rackam: That damn brat! Hey! Get back here, thief!
Rackam: Damn it! He scampered right into the forest!
Vyrn: A forest? I guess we all know what that means...
Katalina: Yeah... I have a bad feeling about this.
Katalina: Just as I feared! Monsters!
Rackam: Argh! I don't have time for this right now!
Rackam: Let's make this quick, (Captain)!

To Fix What's Broken: Scene 2

(Captain) and company continue pursuing the boy, but more monsters stand in their way.



Katalina: Where did that child go?
Lyria: Over there!
Rackam: Damn it! Get back here!
Rackam: Huff... Huff... That kid is quick!
Lyria: And it seems like there are more and more monsters around... I sure hope he's okay...
Child: Aaah!
Vyrn: He doesn't sound okay! We better help!

To Fix What's Broken: Scene 3

After saving the boy from the monsters, Rackam tries to retrieve the part from the boy, but monsters attack yet again.



Rackam: Stinkin' brat! I finally caught you! I'll be takin' my part back now!
Child: Hey! Give it, Beardy McBeardo!
Child: That's my part! It might come back to life with this!
Rackam: Huh? Come back to life? What are you talking about?
Rackam: Ah... This place... I get it now.
Katalina: What's wrong, Rackam? What is it about this place?
Lyria: More monsters! They seem to be mad about losing their friends...
Rackam: No time for talk now! Just stand back, kid!
Rackam: This is no place for monsters to be... Let's beat them back, (Captain)!

To Fix What's Broken: Scene 4

The crew comes to a place with the remains of a giant airship. The boy is trying to revive the ship, but Rackam gives him the cold, hard truth and advises him on what to do next.



Katalina: The monsters seem to be gone... Those last ones must have been the leaders.
Vyrn: Hey, Rackam. What's so special about this place?
Rackam: Look around. Doesn't it remind you of something?
Lyria: A little... I guess...
Katalina: It's covered in ivy, but this appears to be the bilge of a ship.
Vyrn: And the log over there is the mast? It must have been big.
Rackam: All the stuff scattered around here is the remains of an airship.
Rackam: It was so big, I didn't realize it. This must have been a grand ship.
Child: Of course it was! This ship belonged to my dad! I was always riding it!
Child: But it crashed years ago, and they said it wouldn't fly anymore. They took it apart, leaving nothing but its bones.
Child: It zoomed through the sky for so long... It's wrong to throw it away just because it crashed!
Child: That's why I wanted to gather the parts and... and...
Lyria: You wanted to revive the ship.
Vyrn: Say, Rackam. Can't you fix it?
Rackam: No way. This ship is already dead. It's not like the Grandcypher.
Rackam: It's normal to take good parts off of wrecked ships and reuse them.
Rackam: It's better than making the parts from scratch. If no one did this, Phantagrande would be full of shipwrecks.
Rackam: That's how parts get passed on and find new life in the next ship.
Katalina: That sounds logical enough, but it might be too cruel for a child's ears.
Child: ...
Rackam: Hold out your hand, kid.
Child: ...?
Rackam: The part's yours. Go ahead and take it.
Child: Really?
Rackam: This ship won't ever be revived, but as long as you remember it, it'll always live on in your heart.
Rackam: When you get your own ship someday, put that part into it.
Child: T-Thank you! But I don't have any money...
Rackam: Just pay me back when you become a skyfarer.
Child: I definitely will!
Child: And I'll fly with this part... I'm sure of it! Thank you, mister!
Vyrn: But wasn't that a really rare part? Are you sure about this?
Rackam: It's fine. We might come across an even better part eventually.
Lyria: Let's go and find it! I'll help of course! I can... um... cheer you on!
Katalina: It probably won't be easy to find, but that will just make the search more worthwhile.
Rackam: Yeah. The world's a big place, and our journey with the Grandcypher is far from over.
The Grandcypher once again takes to the skies, carrying not only the crew but their hopes and dreams as well.
Skyfarer Rackam takes the helm, steering the ship toward a world he still doesn't know.
The Grandcypher's journey continues, its sight set on what awaits at the end of the sky: Estalucia.