Scenario:Id - Mr. Fix Id: Trouble in Samlif

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Mr. Fix Id: Trouble in Samlif

The group goes to find Adal a room, but he gives it up when other prospective residents arrive looking for lodging and is convinced to stay at Id and Cadel's office. In return for their hospitality, he tells them about the Earthen Realm, stirring their curiosity with tales of a world completely unknown to them.



Gada Adal: So this is Samlif...
After arriving from Folca, Gada Adal takes in his first view of Samlif with wide eyes.
Cadel: Well? Nice place, isn't it?
Gada Adal: It is. Much livelier than I'd expected.
Id: First, let's get you a room. Come on.
The group visits the manager in charge of housing and lodging to arrange a place for Adal to stay.
Id: We'll take that room, then. Does that work for you, Adal?
Gada Adal: Yes. You've been a great help. I can't—
New Arrival 1: Uh, excuse us! We were told to come here to arrange for a place to stay.
Manager: My, what a busy day. And that's quite a crowd you've brought with you...
The new arrivals are all young men, numbering over a dozen.
New Arrival 2: We all left our hometown together! Figured carpentry was the way to go, what with that Grand Uplift business.
New Arrival 1: People are gonna need a lot of houses, right?
Id: So you came all the way to Samlif?
New Arrival 2: Heard there's loads of building going on here! Best way to learn is to get some hands-on experience, right?
Manager: We could certainly use the help. But where to put you... I can't very well cram you all into one room.
Gada Adal: They can have mine. It was a bit much for just me anyway.
Id: Adal, you don't have to—
Gada Adal: Sorry to undo all your hard work, Id, but isn't this the most practical solution?
Id: Maybe, but...
New Arrival 1: Hey, are you one of those earthdwellers? Never seen one before.
New Arrival 2: We don't wanna kick you out or anything. One room will be enough for us if we squeeze in.
Gada Adal: I'm used to sleeping outdoors. If there's a barn or a storehouse to keep the weather off, that'll do—
Id: We can't have that. You're our client.
Id: I'll use the sofa at the office. You'll just have to put up with sleeping in another man's bed.
Gada Adal: No, I couldn't let you do that for me...
Manager: Haha, you might as well give in. Id's as stubborn as they come.
Manager: That settles it, then. Let's get you boys sorted out.
New Arrival 1: Great! Thanks a lot!
With their paperwork done, the young men say goodbye and leave.
Manager: Sorry about all this, Adal.
Gada Adal: It's fine. They seem a good bit younger than me, so they should come first.
Manager: You look quite young yourself. Do all earthdwellers share your appearance?
Gada Adal: No, I'm a Wolvir. We have different kinds of people in the Earthen Realm, just like you do up here.
Gada Adal: Others from the Earthen Realm look fairly similar to you skydwellers.
Cadel: Oh, huh...
Cadel: Hey, would you mind teaching us all some more about the Earthen Realm?
Cadel: If your whole clan moves here, other earthdwellers might want to come too.
Id: He's right. Knowing more about the Earthen Realm could help the town grow.
Id: How about a trade? In exchange for staying at our office, you tell us about your world.
Id: That way, you won't owe us a thing.
Gada Adal: All right. If you put it that way, I'll take you up on your offer.
Id: It's a deal.
Sorry for all the changes.
Manager: Oh, it's all part of the job. Adal, let me know if you decide to stay.
Manager: I'll get you one of the best houses in town!
Once Adal arrives at the office, Cadel wastes no time asking about the Earthen Realm.
Cadel: So... Grokkles can make parts of their bodies, like their arms and legs, bigger?
Gada Adal: They don't actually grow bigger. It's more like using what you call magic to make themselves stronger.
Gada Adal: I say magic because it's easier to convey, but it's apparently not quite the same thing.
Gada Adal: But you get the idea. As for how it works, I'm as clueless as you are.
Id: No, I see what you mean. So it's an ability unique to them, not something other people can learn?
Gada Adal: Right. They say Grokkles used to be giants, long ago. They grew smaller to adapt to their surroundings.
Gada Adal: Apparently their genes still remember those days, and they can use that ability by awakening those memories.
Cadel: Th-that sounds amazing... Can any of them transform their whole body, like Id?
Gada Adal: I suppose it's possible in theory, but I've never heard of—
Gada Adal: Wait, Id can transform?
Id: Well, yes. How I got that power is a long story.
Id: I hope you won't ever need to see it.
Gada Adal: I could tell you were no ordinary handyman when Rolan introduced us, but...
Gada Adal: Oh, sorry. I didn't mean to pry.
Cadel, is there anything else you'd like to know?
Cadel: Oh, um... You told us to call you Adal, but what's Gada?
Gada Adal: Gada is my clan's name. I'm Adal of the Gada clan.
Gada Adal: Come to think of it, are you two from the same clan? Do you have something like a family name?
Cadel: We're not really a family or a clan... Are we, Id? I'm not sure what you'd call us.
Id: Adoptive brothers, more or less.
Gada Adal: My apologies, I'm prying again...
Id: Don't worry about it. Having family without blood ties is perfectly normal to me.
Id: I wasn't related to the person who raised me, after all.
Gada Adal: It sounds like you've had a hard life.
Id: A hard life... Yes, I suppose you could call it that.
Id: But it's in the past. No need for you to worry about it.
Gada Adal: I don't need all the details, but... Was there a large war or something here?
Id: I wouldn't call it a war, but there was a lot of fighting for a while. Things have mostly settled down now.
Gada Adal: I see. Yes, it's plain enough to see that the town's at peace now. Sorry to bring it up.
Id: It's only natural to want to know about a place before you move there.
Id: If you're curious about anything, ask.
Id: Answering your questions about moving here is part of our job.
Gada Adal: Thank you. Handymen really do handle everything, don't they?
Gada Adal: Rolan surprised me too, coming all the way to Seedhollow to pick me up.
Id: I can't speak for other handymen, but we learned from Rolan.
Id: Whatever the problem, we'll be ready to handle it. That's how we do the job.
Gada Adal: Whatever the problem... That's quite something. We could've used people like you in the Earthen Realm.
Id: Are there no handymen down there?
Gada Adal: Not that I know of. Maybe because life was so peaceful...
Cadel: So there weren't wars in the Earthen Realm?
Gada Adal: Not for a very long time. Maybe a few skirmishes between countries, but...
Gada Adal: That changed with the Grand Uplift. Plenty of people have lost their homes and lands, and they're ready to lash out.
Id: Is that another reason you're looking for less crowded places in the sky?
Gada Adal: Yes. Our home wasn't badly hit by the Uplift. We could've stayed, I suppose.
Gada Adal: But so much has changed around us that I thought finding somewhere peaceful to settle would be better for our future.
Gada Adal: We've still got a sky, a sun, and air to breathe, so we'll get used to it. Though the sky above here's a bit too high for my liking.
Cadel: But the Earthen Realm was under the Crimson Horizon, wasn't it? Did it really have a sky and sun?
Gada Adal: It did. Much like the ones here.
Id: Hard to imagine, but... you lived there. I'll take your word for it.
Gada Adal: I know how you feel. If someone had told us there was a sky and a sun under our feet, we wouldn't have believed it either.
Id: Then what were your sky and sun—
Id: Sorry. To you, they were the sky and the sun.
Gada Adal: No need to apologize. Now that I'm up here, I find myself wondering what they were too.
Gada Adal: That relative of mine, the archaeology enthusiast, has no shortage of theories...
Gada Adal: It was actually that relative who... suggested this whole search.
Id: So they're somewhere in the sky looking for a new home for your clan too?
Gada Adal: Yes, in some place called Phanta or Nal, I think. But hearing about Zega after I've already explored it will be a bitter pill for that discovery-addict to swallow.
Cadel: The Dahli ruins are amazing! Anyone who likes that sort of thing would love them!
Cadel: Maybe we should find you a house with a good view of the ruins. That'd make your relative happy!
Id and Adal look on fondly as Cadel dreams up plans for the new arrivals.

Mr. Fix Id: Trouble in Samlif: Scene 2

One night, Adal asks about Id and Cadel's past. Thinking that anyone moving to Zegagrande should know about it, Id tells him about the Church of Avia, which once brought chaos to the skydom, and its leader Lilith, the woman who raised him. Adal says he still wishes to settle in Samlif, but by the next morning he has vanished.



Id and Cadel look for a suitable place for the Gada clan to live if they decide to move to Samlif.
Cadel: What about here, Adal? There should be plenty of room for your whole clan...
Gada Adal: Yes, it looks comfortable. My young nephew and niece would be happy here.
Cadel: Your nephew and niece... Are Wolvir children, um... little versions of you?
Gada Adal: More or less, plus energy to spare. Leave them to it, and they'll play all day.
Id: They'll need people to play with. There aren't many children in Samlif yet, though.
Cadel: Leave that to me! It's part of being a handyman.
Id: Not sure playing with children is part of this job...
Cadel: It's helping them settle in, isn't it? So you'll have to do it too.
Id: ...
I'll try my best.
Cadel: Hehe, yay! I can't wait to meet everyone.
Gada Adal: Yes... I think they'll like you two and the town.
Id: ...
That night, Id looks over the latest requests to arrive at the office.
Id: (A monster hunt. Supplies for the Sword Veil Fellowship... Another trip to Folca.)
Id: (I can go alone tomorrow and let Rolan know how Adal's doing while I'm there.)
Gada Adal: Oh. It's you, Id.
Id: What are you doing up so late?
Gada Adal: I saw light and wondered who was still awake. Are those more jobs for you?
Id: Yes. Samlif's still growing, as you know. There's a lot it needs.
Gada Adal: And you take care of all of it. That's quite something.
Id: Everyone's doing their part. We just fill in the gaps.
Gada Adal: You said to ask if I had any questions... Do you have a moment?
Id: Of course. What is it?
Gada Adal: Just who are you and Cadel? I don't mean to pry, but I'm curious.
Gada Adal: I'm no expert, but even I can tell you both have some unusual powers.
Gada Adal: You don't need to answer. I'll just head back to bed.
Id: ...
Have you ever heard of the Church of Avia?
Gada Adal: No, I can't say I have.
Id: Then I'll tell you about it. It's something you should know if you're going to live in Samlif—or anywhere in Zega.
Id: It's a long story. Have a seat.
Once Adal is seated on the sofa, Id quietly begins to tell his story.
Id: Remember how I said there'd been fighting in Zega? That church was at the center of it all.
Id: The Church of Avia. I was part of it for a time.
Id: Its leader, Lilith, raised me. She was a woman from the Astral Realm—an enemy of the sky.
Gada Adal: The Astral Realm... So Lilith was one of those "Astrals"?
Id: Yes. She's the reason I can transform.
Id: I gained that power during the Dahli Catastrophe, which left this island in ruins.
Id: Lilith was behind it. She went on to cause more disasters, until she was finally brought down.
Id: By me and the captain of a certain crew.
Gada Adal: You... Your own...
Id: It had to be done. Lilith and the Church of Avia had cost Zega too many lives.
Id: And before I knew the truth, I had helped them commit those crimes, all because it was what Mother wanted.
Id: I have to atone for that.
Gada Adal: But she raised you. It's only natural you'd want to help her.
Id: That doesn't undo what I did. Avia's name is still hated in Zega.
Id: So am I. And so is Samlif, for being a home to people who were part of it.
Gada Adal: Still, from what you've said, the church can't have been all bad.
Id: What makes you say that?
Gada Adal: People could've found any excuse to tear down a town built by former church members by now, but they haven't.
Gada Adal: I have to imagine that's because the people building this town are good people.
Gada Adal: If people like that had found a place in the church, I can't believe everything it did was evil.
Id: I'm in no position to judge that.
Id: But I wouldn't have survived without Lilith and the church to protect me.
Id: So I want to give Cadel the good they gave me, without any of the rest.
Id: He's had his own troubles, you see.
Gada Adal: I'll let him tell me about those, if there's ever an opportunity. But there's one thing I can say for sure.
Gada Adal: He's a good kid.
Id: Glad you think so.
Gada Adal: Well, I'm happy we talked. I'd best get some sleep.
Id: Can I ask you something too?
Gada Adal: Hm? What is it?
Id: Is there anything you haven't told us about why you're moving?
Gada Adal: ...
No. Nothing.
Id: All right. You thinking you could settle down here?
Gada Adal: Yes. Everyone's been so kind. I'm sure the rest of my clan will like it too. I'm looking forward to living here.
With that, Adal leaves the room.
It is the last time Id will see him at the office.
Cadel: Id! Adal's gone missing!

Mr. Fix Id: Trouble in Samlif: Scene 3

Adal's clan is searching for a new home to escape enemies from the Earthen Realm. When pursuers posing as settlers attack the Wolvir, Id comes to his rescue. Adal apologizes for not confiding in them and conveys his resolve to settle his clan's troubles before moving to Samlif. Accepting his decision, Id and Cadel send him off with a referral to (Captain)'s crew.



Id and Cadel search the town for Adal, but find no sign of him.
Id: Any luck?
Cadel: No... Where could he have gone?
Id: (The way Adal acted last night...)
Id: Is there anything you haven't told us about why you're moving?
Gada Adal: ...
No. Nothing.
Id: (It wasn't just then. Something's been bothering him this whole time. There must be some problem...)
Cadel: I've asked around, but no one's seen him. Maybe he went to Folca?
Id: Could be. Let's head over and—
???: Excuse me.
Cadel: You're one of Maggie's—
The man addressing the pair is one of the Sword Veil Fellowship members living in Samlif.
Sword Veil Mage: No time for greetings. I have news I thought you should hear at once.
Id: What is it?
Sword Veil Mage: It may or may not be connected to your client, but the young carpenter apprentices have disappeared from the inn.
Cadel: What?
Id: No one in town mentioned that. How did you find out?
Sword Veil Mage: My lady instructed us to investigate any newcomers whose backgrounds didn't add up.
Sword Veil Mage: That led us to keep tabs on that group.
Id: What didn't add up?
Sword Veil Mage: Their accounts of their recent activities seemed suspicious. We investigated and found they were fabricated.
Cadel: So they lied to get into Samlif? But why would they...
Id: Understood. What are you and Maggie planning to do?
Sword Veil Mage: We've secured the ports around Samlif. They won't leave this island.
Id: Thank you. If you find our client, can you get him to safety too?
Sword Veil Mage: Of course. If you'll excuse me.
Id: I appreciate the help.
Sword Veil Mage: This is our town too. We're only doing what's best for it.
Cadel: Id, what's this all mean?
Id: Those men who arrived the same day as Adal were sent here by someone.
Id: Judging by when they arrived, they might've been following him since Seedhollow or Folca.
Cadel: Is that why they offered to squeeze into one room in the same inn as him?
Id: Probably. Adal didn't seem to know they were after him then, but...
Id: Maybe he caught on, or maybe he had another reason, but something made him leave town.
Cadel: And they noticed he was gone...
Id: Exactly. This could get rough. Are you ready?
Cadel: Of course!
The two handymen set out from town, ready for a fight.
False Resident 1: You're making this a real pain. Are all earthdwellers this savage?
False Resident 2: Aw, and you were so excited about your new home. What a shame.
Gada Adal: I'm the savage? Who hired you?
Adal glares at the men, cradling his injured shoulder.
False Resident 1: Who knows? The pay was good, though. All we had to do was find some beast of a man in Zegagrande...
False Resident 2: And bring him in, dead or alive. Easy money.
False Resident 1: Except there was always someone with you. That cost us time, but now we can finally get out of this backwater!
Gada Adal: Ngh...
The men raise their weapons and close in on Adal, but—
Id: Not a chance.
False Resident 1: Aaah!
Gada Adal: Id!
False Resident 2: Th-the handyman!
Cadel: Adal! Over here!
Cadel leads Adal away from Id and out of danger.
Id: Good thinking.
Id: Now, then. Ready to regret messing with our client?
False Resident 2: Eek—
Id: I'll end this in ninety seconds.
With ruthless swings of his greatsword, Id incapacitates the men one by one.
Back in Samlif, Id and Cadel arrange treatment for Adal's injuries and hand the men over to Seedhollow's soldiers.
Id: How's your shoulder?
Gada Adal: It will heal, now. You've done so much for me...
Gada Adal: I'm sorry for bringing this trouble to your door, both of you.
Id: Will you tell us what's going on?
Gada Adal: My clan—the Gada clan—is in trouble with some dangerous people from the Earthen Realm.
Gada Adal: It started when that relative I mentioned—the archaeology enthusiast—went into their territory...
Gada Adal: I don't know exactly what set them off, but they've been hounding us ever since.
Gada Adal: My relative denies doing anything wrong, and I believe it. But those people don't seem willing to talk.
Cadel: So those fake carpenters were working for them?
Gada Adal: It didn't sound like they knew their employers well, but I think you're right.
Gada Adal: I thought coming to the sky might have thrown them off our trail... but nothing is that easy.
Id: Why did you leave by yourself? If you knew those men were a threat, you could've told us.
Gada Adal: I had no idea they were after me until I was attacked in the woods.
Gada Adal: I left because I felt guilty. The sad truth is that part of me had hoped to use this town to hide my clan.
Gada Adal: At first, I thought we could just run if they ever caught up with us.
Adal hangs his head, fists clenched in self-reproach.
Gada Adal: I've only been here a short while, but everyone's been so kind. You all have enough to do without getting involved in our problems.
Gada Adal: So I left without a word, only to cause you even more trouble...
Id: I understand. And as someone who lives here, I'm grateful you were concerned for the town. But...
Id: You're our client. It's our job to protect you. I wish you'd told us, even if you couldn't tell anyone else.
Gada Adal: You're right. I'm sorry. I didn't think things through.
Cadel: But if those people have found you... What about the rest of your clan?
Cadel: You said your nephew and niece were young, didn't you? Are they safe?
Gada Adal: Honestly, I don't know. I'll have to leave this island and find out.
Cadel: No, you can't! You need to stay here!
Id: Cadel's right. We know a crew who can help you.
Id: It'd be safer to have them bring your clan here.
Gada Adal: I can't let you do that.
Cadel: Don't worry! In addition to us, there's Maggie and a man named Gallanza. They're both really strong!
Cadel: You'll be safe here.
Gada Adal: That's exactly why, Cadel. For now, please use that strength to help other people, not us.
Cadel: But...
Gada Adal: Even when I left, my plan was to get safely off the island, find my clan, and then talk with them about moving here.
Gada Adal: After we've dealt with our problems, of course.
Id: You can talk with them in Samlif. Why throw yourself into danger?
Gada Adal: ...
I really can't cause you any more trouble.
Gada Adal: Whoever hired those men will soon realize that they failed. If we're all here when that happens, it could bring danger to everyone in this town...
Gada Adal: I don't want there to be any hard feelings when we're ready to move in.
Gada Adal: Let us settle our own affairs first. Please, Id.
Id: All right.
Cadel: Id!
Id: We can't force him. Choosing where... Choosing how to live is no small matter.
Id: Especially for a whole clan.
But do you have a way to deal with these earthdwellers?
Gada Adal: We'll work something out.
Id: Not much of a plan.
Id shrugs in resignation, then takes a piece of paper from his coat and holds it out.
Id: If you're leaving Zega, ask Sierokarte from the knickknack shack for help...
Id: And this crew. Tell them Mr. Fix Id sent you. They'll understand.
Id: If you ask their captain, I'm sure the crew will escort you. In any case, try not to travel alone anymore.
Gada Adal: I don't know how to thank you.
Id: Helping you move is our job, after all.
Id: And it's not done until you and your clan are safely settled in Samlif.
Gada Adal: Thank you. Coming to the sky—to Zega—was the right choice. I see that now more than ever.
Gada Adal: Until we meet again, Id, Cadel.
And so Zega's first earthdweller takes his leave, promising to one day return.
Cadel: ...
Id: There's no time to mope.
Cadel: But...
Id: Adal wants to live here, but the rest of his clan might not feel the same.
Id: Until they're all sure to see Samlif as a town they'd like to call home, we can't say the job's done.
Id: So right now, all we can do is keep on making it a better place.
Cadel: You're right. I'll go talk to the carpenters about the new houses.
Id: Good. Off you go.
As Cadel heads off, Id looks up at the sky.
In his gaze is the conviction that someday, the town beneath it will bustle with skydwellers and earthdwellers alike.