Scenario:Troue - Joining Hands for Dreams

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Joining Hands for Dreams

The crew meets Troue and Celine, the knight and princess of a kingdom that has fallen from the effects of a poisonous flower known as phantombloom. While possessed of the Gift of Visions, Troue also suffers from a type of amnesia that wipes his memory every night. (Captain) invites Troue into the crew by Celine's suggestion, who passes away from sickness shortly after.



In a far-off corner of the vast skydom floats a small, solitary island covered in a blanket of whimsical flowers.
This remote realm is inhabited by the princess of a fallen kingdom, as well as a knight who possesses a mysterious power.
Hidden in a crumbling castle deep within a dense forest, they spend their time speaking of "dreams" from days long gone by.
One day, the crew makes a pit stop on a nearby island due to engine trouble.
Fortunately the issue turns out to be minor, so (Captain) and company decide to explore until the repairs are complete.
Lyria: This forest is fascinating, isn't it? I've never seen flowers like these before. It's like we walked right into a picture book!
Admiring the white balls of fluff resembling fallen snow blooming from the roots of the trees, (Captain) plucks one out of curiosity.
Lyria: Wow, it's so fluffy. Just like a little baby chick!
  1. It smells really sweet too!


Choose: It smells really sweet too!

Lyria: Ooh, really? Let me take a whiff!
(Captain) nods and holds the fuzzy flower out toward Lyria, when suddenly a voice echoes through the trees.
Erune Youth: You there! Don't move!
From seemingly out of nowhere, a young man grabs (Captain)'s hand and snatches the flower away before Lyria can sniff it.
Lyria: Eep! Wh-who are you?
Erune Youth: I apologize for startling you. But you see, this bloom is poisonous. I'd think twice before smelling it if I were you.
Lyria: Did you say poisonous?
Erune Youth: That's right. But it won't make itself known right away. Poison is a tricky business.
Lyria: I guess so...
Are you feeling okay?
Erune Youth: Hmm... You seem steady enough on your feet. If you're still feeling normal by tomorrow, I'd say there's likely no need for concern.
Erune Youth: But if your head feels the least bit foggy, make sure to lie down and rest. And keep someone close by at all times as an added precaution.
Lyria: Okay. Thank you very much for telling us!
Erune Youth: Of course. Now, if you'll excuse me, I must be going. I'm afraid our island isn't anything to write home about, but please enjoy your stay.
The young man takes a graceful bow and heads back toward the road.
Erune Youth: (That blue-haired girl should be fine at least...)
Removing one of his gloves, he strokes the cottony bloom with his fingertips.
Erune Youth: ...
Erune Youth: (But her friend breathed in the scent pretty deeply. We might have a problem on our hands...)
Erune Youth: (Considering the time, any symptoms would probably appear at night. Looks like they'll be here until their ship's repairs are finished, so I'll pop by later just in case.)
Blowing away the white puff in his hand, the young man carefully puts his glove back on.
That night...
(Captain) awakens with a sense of uneasiness and slips out of bed onto the deck of the ship.
Peering into the darkness, the captain notices someone on the deck staring back.
Though not a member of the crew, (Captain) intuitively recognizes who the hazy silhouette belongs to.
  1. Dad!


Choose: Dad!

Seemingly startled by the sudden sound, the figure jumps off the deck onto the island and runs off, with (Captain) in close pursuit.
???: Hey... There... Please!
Desperately reaching out toward the elusive shadow, (Captain)'s vision is suddenly blocked by someone's hand.
Erune Youth: Don't be deceived! It's not real!
Erune Youth: What you saw wasn't... Er, let's see... Right! That wasn't your father!
Erune Youth: Take a good look around. There's no one in the forest but the two of us.
As the young man removes his hand, the captain looks in the direction of the shadowy figure to see nothing but darkness.
Skeptical, (Captain) squints into the night, only to be shocked by the sight of a gaping pit stretching out before them.
Erune Youth: Don't worry—just take a deep breath. Follow my lead, and we'll step backward together.
(Captain) nods and retreats to safety, holding the young man's hand for stability.
Erune Youth: Phew. That was far too close for comfort, (Captain). You're so quick on your feet, I was afraid I wouldn't make it in time.
  1. How do you know my name?


Choose: How do you know my name?

Erune Youth: Huh? Ah... My apologies. I can see why that would surprise you.
Troue: Er... First of all, my name is Troue. I possess the "Gift of Visions," allowing me to read memories that reside in people and objects.
Troue: I can view them by simply touching someone or something with my bare hand. That's how I knew your name, as well as what you saw.
Troue: You'll have to forgive me for looking without your permission. It was an emergency, you see...
Troue: Normally, I don't think it's right to meddle in other people's affairs. That's why I usually wear gloves—so I won't see anything accidentally.
Contrary to his words, the grip of Troue's bare hand on (Captain)'s remains firm.
  1. Then why aren't you letting go?


Choose: Then why aren't you letting go?

Troue: Oh. Well, you see...
Troue: I can do more than just read memories. By touching someone directly, I can show them illusions too.
  1. So this is an illusion?


Choose: So this is an illusion?

Troue: Er... Well, it's a bit complicated. But I suppose you could call it that...
Sensing something strange as Troue calmly describes his power, (Captain) instinctively shakes off his hand.
Troue: Wait! Don't let go!
Monster: Graaaaah!
Troue: P-please, stay your weapon! It's me, Troue! There are no monsters here—you have my word!
Troue: T-try to calm down, all right? Now, I'm going to take your hand again. Are you ready?
Troue: Ah, thank goodness. Forgive me, I should have led with the most crucial piece of information.
Troue: See, you're currently feeling the poisonous effects of the phantombloom—the plant you encountered earlier today.
Troue plucks a white ball of fuzz sprouting nearby.
Troue: Its spores cause people to see illusions. Visions of things that don't exist, vivid enough to make you mistake even a loved one for a monster.
Troue: By touching you like this, I can show you what I'm seeing instead.
Troue: For some reason, phantomblooms don't seem to have an effect on me. I never experience hallucinations.
Troue: So that's why I'm able to use my power to put a stop to your visions. Does that make sense?
Finally grasping the situation at hand, (Captain) apologizes to Troue for doubting his intentions.
Troue: I'm sorry too. I believe this is the first time I've told anyone about my power, so I wasn't sure how to go about explaining it.
Troue: But we can't exactly hold hands like this forever, can we? I'll supply you with the antidote so that you won't have to worry about letting go.
The captain nods, and they make their way deeper into the forest, hands joined.
Entering an ivy-draped castle, Troue leads (Captain) to a room where a young woman lies in bed.
Troue: I've returned, Your Highness.
???: Welcome back. Judging from your hands, I assume it was just as you'd feared.
Troue: Unfortunately, yes. I need to mix the antidote, so could I ask you to look after (Captain) in the meantime?
???: Of course.
With a bow, Troue hurries out of the room to prepare the antidote.
???: I can't apologize enough for this terrible misfortune. Troue will be back soon, so please make yourself comfortable on the sofa until then.
Princess Celine: Welcome to our humble kingdom. I am Celine, princess of this realm.
Princess Celine: That being said, Troue and I are the only ones on this island.
According to Celine, the phantombloom was discovered deep underground ten years prior.
Celine's father, the former king, had sought to enrich the kingdom by selling it to other islands, proudly calling it the "dreambloom."
However, they spread across the island like wildfire, inducing hallucinations until everyone had died apart from the princess, who had barricaded herself in the castle.
Princess Celine: Cough, cough...
I'm sorry for the long-winded story.
Princess Celine: All this tragedy was invited by none other than the royal family. We caused the citizens to destroy themselves, and placed you in harm's way as well.
Princess Celine: And the fact Troue ended up like that... I don't know how I can even begin to make amends.
Troue: Apologies for the wait. I know it's a bit bitter, but could I ask you to drink this medicinal tea for me?
Upon drinking the tea, (Captain) is instantly overcome by a sense of warmth, as well as a slight drowsiness.
Troue: It will take some time before the poison is fully neutralized. Please feel free to relax in the castle until morning. I'll prepare a room—
Princess Celine: Troue. Don't tell me you intend to ask our guest to stand in that condition.
Troue: Huh? But...
Princess Celine: Not to worry, (Captain). You're welcome to continue resting right there on the sofa.
As if on cue, (Captain)'s body immediately relaxes, sinking deeper into the soft cushions.
Princess Celine: Cough, cough... The detoxification process is quite hard on the body, I'm afraid.
Troue, help our guest get ready for bed.
Troue: Very well.
Pardon me, (Captain). May I help you remove your sword and armor?
Feeling tired and sluggish, the captain is all too eager to consent.
Troue: Then let's start with the sword. I'll leave it propped by your feet, so—
Troue: ...!
Troue: Whoa!
Princess Celine: Troue! What are you doing! How could you drop our guest's precious belongings?
Troue: F-forgive me! It's just... I was wearing gloves, but I still had a vision!
Princess Celine: Even though you didn't touch it bare-handed?
Troue: Yes. I saw memories of fierce battles residing in this sword... Clashes with beings far more powerful than ordinary monsters. What were they?
  1. You mean the primal beasts?


Choose: You mean the primal beasts?

Princess Celine: Oh my! Primal beasts?
Troue: You've heard of them?
Princess Celine: They're beings that appear in legends and fairy tales. To think you've actually encountered them in real life... Just who are you?
(Captain) briefly explains about the crew and their journey together.
Princess Celine: You're the captain of a crew? And you're heading to the Island of the Astrals of all places?
Princess Celine: That's it... That's it!
Troue: Your Highness?
  1. Want to know more about primals?


Choose: Want to know more about primals?

Princess Celine: What? W-well... I'd love to hear tales of your journey and the primal beasts you've happened upon, but at the same time...
Despite wanting to indulge Celine with stories of the crew's travels, the captain is far too groggy from the medicine to do so.
Troue: Your Highness, it's already quite late. Perhaps this could wait until tomorrow...
Princess Celine: Tomorrow? No... No, it can't. (Captain) may not be able to tell me, but you can, Troue.
Princess Celine: You always show me "dreams" that reside in antiques around the castle, don't you? Try to do the same with (Captain)'s sword.
Troue: Th-there's really no need for such drastic measures, is there? It's not my place to meddle...
  1. Look all you want.
  2. I'm embarrassed what you might see...


Choose: Look all you want.

Troue: Th-thank you. I appreciate you being willing to oblige Her Highness.
Go to "Continue 1"


Choose: I'm embarrassed what you might see...

Princess Celine: Oh, don't be silly! I'm taking this very seriously, I'll have you know. And besides, didn't Troue just save your life?
Troue: That may be the case, but isn't it a bit cruel to hang that over (Captain)'s head?
Princess Celine: Oh, please! What's the harm? It's the truth, isn't it?
Troue: B-but this isn't like you. You're the one who instructed me not to interfere in the affairs of others in the first place.
Princess Celine: This is completely different... It's a matter of the utmost importance...
Troue: ...?
Princess Celine: Please, (Captain). I'd give anything to hear about your travels.
Sensing urgency in the princess's voice, the captain agrees to let them view the sword's memories.
Troue: I'm incredibly sorry about this. But don't worry—I won't divulge anything private, and I'll forget everything as soon as I've seen it. Trust me.

Continue 1

Troue removes his gloves and picks up the sword, then sits on Celine's bed and takes her hand in his.
Troue: By the way, those... "primal beasts," was it? They're quite overwhelming. Are you sure you want to see them?
Princess Celine: Why, I wouldn't hope for anything less.
Troue: All right, Your Highness. Pleasant dreams.
Troue: The first primal beast they encountered was Bahamut—a great black dragon that breathes flames of darkness.
Princess Celine: ...!
What a magnificent being!
Troue: Answering the girl's call, Bahamut soared through the sky, its mighty roar seeming to shake the entire world down to its foundation.
Celine listens on in fascination as Troue speaks, his voice soothing like a lullaby.
Unable to sleep due to the effects of the antidote, (Captain) joins the princess in listening to his story, mind hazy.
The moon is already sinking in the sky when Troue wraps up his tale and wobbles out of the room, and (Captain) finally drifts off to sleep.
Soon the sky begins to glow with the light of dawn.
(Captain): ...
Princess Celine: ...
Celine lies in bed wide awake, occasionally glancing over at the captain's sleeping face on the sofa.
Princess Celine: (We can't be far apart in age... But even so, (Captain)'s embarked on a grand journey and made countless friends along the way.)
Princess Celine: (Maybe, just maybe... Troue could too. This is probably his last chance.)
Princess Celine: (I... don't have much time left...)
Princess Celine: ...!
Princess Celine: Cough! Cough, cough!
Princess Celine: (Troue... Hurry!)
Princess Celine: (What time is it? How much longer until Troue... finishes his morning routine?)
Alarmed by the unprecedented pain in her chest, she searches frantically through the pockets of her nightgown and the bedside table.
Princess Celine: (Where could my pocket watch be? Did I drop it somewhere?)
Princess Celine: Huff, huff... Cough, gasp!
Cough... Cough, cough, cough!
  1. Are you okay?


Choose: Are you okay?

Princess Celine: Oh, (Captain)... I'm so sorry for waking you...
  1. I'll go get Troue!


Choose: I'll go get Troue!

Princess Celine: W-wait! He's still...
Troue: ...
  1. Troue! Hurry, it's an emergency!


Choose: Troue! Hurry, it's an emergency!

Troue: Huh? Oh, you must be... Right.
Troue: As I recall, the first thing I do is prepare breakfast, correct? I'll have it ready momentarily, so please wait in your room, Your Highness.
  1. What are you talking about?


Choose: What are you talking about?

Troue: Oh... I must have the wrong person. In that case, who are you? Why did you come to wake me up?
Princess Celine: T... Troue...
Troue: Oh no! Madam, are you all right?
Troue promptly rushes over, and Celine grasps his hand in hers as tightly as she can.
Troue: Oh...
Princess Celine: Huff, huff...
Do you know... who I am now? Then head to the kitchen... You'll remember what to do there!
Troue: Y-yes, Your Highness...

Joining Hands for Dreams: Scene 2

The crew meets Troue and Celine, the knight and princess of a kingdom that has fallen from the effects of a poisonous flower known as phantombloom. While possessed of the Gift of Visions, Troue also suffers from a type of amnesia that wipes his memory every night. (Captain) invites Troue into the crew by Celine's suggestion, who passes away from sickness shortly after.



Troue dashes out of the room and returns a few moments later with a cup of medicinal tea, which he hands to the princess.
After a while, Celine's attack subsides, and (Captain) helps her lie back down in bed.
Princess Celine: I'll be fine now that I've taken my medicine. I'm sorry you had to witness such an unsightly display.
  1. Where's Troue?


Choose: Where's Troue?

Princess Celine: Out for his morning walk. A quick tour of the castle will remind him of everything he needs to know.
Princess Celine: As you may have already guessed, Troue loses all his memories when he awakens in the morning.
Princess Celine: Two years ago, he fell into a pit filled with phantomblooms and lost consciousness. He inhaled their poison the entire time until he was found.
Princess Celine: He managed to escape with his life, but the aftereffects cause him to lose most of his memories overnight.
Princess Celine: Every morning, he has to use his Gift of Visions to recover them one by one.
Princess Celine: He awakens not knowing who or where he is. That's how Troue is forced to begin each and every day.
(Captain) thinks back on Troue's behavior that morning. Although he had appeared to be acting calmly, his eyes were incredibly anxious.
Troue: I'm back. And back to normal too, Your Highness.
Princess Celine: Glad to hear it. Now, could you check on (Captain)'s condition for me?
  1. I'm feeling better thanks to you!


Choose: I'm feeling better thanks to you!

Troue: Why, you look right as rain! I must say, I'm relieved. If you'd like to return to your ship now, I'll show you the way.
Princess Celine: ...
Princess Celine: Say, Troue. Since you're escorting (Captain) anyway, why don't you climb aboard the ship too?
Troue: Huh? Oh, you want to see the crew's airship? In that case, I'll use my Gift of Visions to show you when I return—
Princess Celine: No, that's not what I mean. I'm saying you should join them on their journey.
Troue: What! Me? Go on a journey?
Princess Celine: Last night when you were describing (Captain)'s travels, your eyes sparkled every time you mentioned the skies.
Troue: Urgh... I suppose I'll have to take your word for it. But even so, who would look after you while I was gone?
Princess Celine: Don't treat me like a child! I'm already fifteen years old, you know. I can take care of myself just fine, thank you.
Troue: But we haven't even confirmed if it's okay with (Captain) yet...
Princess Celine: Please, (Captain)! Troue's an incredibly hard worker, so I'm sure he'll be a great help on your journey.
Princess Celine: The whole amnesia thing might cause a bit of trouble at first, but I know you'll get used to it. Please!
  1. Sure... but what about you?
  2. Are you feeling okay now?


Choose: Sure... but what about you?
Choose: Are you feeling okay now?

Princess Celine: If this is about my attack this morning, there's nothing to worry about. The... The mushrooms I ate last night were probably poisonous, that's all.
Troue: What? Poison? In the food I prepared?
Princess Celine: Well, it's not like you'd remember what you used for the ingredients, right? Your mind's not exactly a steel trap.
Troue: ...
Troue: I apologize for making you suffer. And it's true you're already a fine adult. You don't need me around to help you any longer.
Troue: In that case, I think I will join them on their journey. If it's all right with (Captain), of course...
  1. You're more than welcome.


Choose: You're more than welcome.

Troue: Thank you for having me. I look forward to our travels together.
And so, after packing his bags, Troue leaves the castle with (Captain).
Princess Celine: (Thank the skies... Now Troue will be all right...)
Princess Celine: Cough! Cough, cough, cough!
Princess Celine: (The medicine's not working anymore. I'm on my last legs...)
Princess Celine: (It's my fate to die alone... in this desolate kingdom...)
Princess Celine: Troue...
Troue: You called, Your Highness?
Princess Celine: Wait... Why are you here?
Troue: Don't worry, I haven't abandoned my journey already. I merely asked for some extra time so I wouldn't have any regrets.
Troue: Your Highness... I may be forgetful, but I'm not a fool. I know you were lying about the poisonous mushrooms.
Princess Celine: What?
Troue holds out his right hand to reveal Celine's lost pocket watch.
Troue: I found it in the courtyard during my walk. It appeared to be a precious keepsake, so I looked at the memories to find out who it belonged to.
Troue: What I saw was an image of you, holding it every morning and making a single wish...
Troue: "Even after I'm gone from this world, let Troue not be alone."
Troue: Then why did you lie? You could have simply ordered me to go.
Princess Celine: Because...
Troue: I won't let you die alone. I may forget things quickly, but I won't let that turn me into some kind of heartless monster!
Troue places the pocket watch in Celine's hands and wraps her hands in his.
Troue: This way I can always remember everything that happened today!
Troue: Now, Your Highness, what would you like your final dream to be about? Your favorite hero, Roland? Or perhaps you'd like to see the memories of some other antique!
Princess Celine: ...
Princess Celine: (He's so kind... How many times has he put up with my selfish requests just like this? Even I can't remember.)
Princess Celine: (That's why I wanted you to forget everything and be free, Troue. I didn't want to tie you down anymore.)
Princess Celine: (Hehe. But of course I had to drop my watch yesterday of all days. If it had been the day before, or even tomorrow, you would have forgotten all about me.)
Troue: Your Highness?
Princess Celine: Well, since you offered... I suppose I'll let you show me one more dream.
Princess Celine: But I've had enough of talking about the past. I want to see your future.
Princess Celine: Show me the Grandcypher... The ship that will allow you to make so many memories from here on out.
Troue: Very well.
Troue shows her an image of a majestic blue-winged ship docked at the island's pier.
He goes on to imagine the ship taking flight into the wide-open sky, piercing the clouds as it soars toward the horizon.
Troue: How was that? If there's anything else you'd like to see, I'd be happy to show you.
Princess Celine: ...
Troue: Your Highness? Highness!
The next thing Troue knows, Celine's hands have gone limp, and their warmth has begun to fade.
Troue: No, it can't be...
Urgh... Sob...
Troue: I'm going to make more memories than ever before. And someday, when we're reunited at the bottom of the skies, I'll let you dream again, Your Highness.
Wiping the tears from his eyes, Troue departs from the castle one last time with his beloved princess cradled gently in his arms.
After erecting a small gravestone on a hill with a clear view of the sky above, he heads for the ship where his new friends await.