Scenario:Zehek - The Light of Friendship

From Granblue Fantasy Wiki
Jump to navigation Jump to search

The Light of Friendship

Zehek senses acrimony in Mandau's magic, guessing that may be the cause of his current condition. Although destroying Mandau would free his arm, it would also allow his illness to run wild again. Instead they try to track down Mandau's creator.



Mandau's magic had never invaded Zehek's body before until now.
(Captain) and company return to the airship for the time being to sort out what they know.
Vyrn: Okay, so Mandau and Zehek have been kinda in sync with each other since the beginning, which kept his illness in check.
Vyrn: But the illness went off again. Does that mean Mandau isn't a magic-sealing dagger after all?
Zehek: No, it's definitely the genuine article. A fake would have had a difficult time suppressing my illness.
Zehek: This is going to sound crazy, but I felt a sensation of acrimony hidden in Mandau's creeping power.
Zehek: When it touched the darkness inside me, that set it off.
Lyria: And now that acrimony stuff is flowing into you?
Zehek: Yeah. It's dispersing throughout my body from the Mandau fusion on my hand.
Vyrn: In other words, we need to get you away from that dagger.
Vyrn: Let's just break Mandau and never have to worry about it again.
Lyria: Isn't that dangerous though? I mean, it has those old magic words carved into it, so it's probably not ordinary.
Lyria: It's also been holding back Zehek's sickness. His magic will overflow again if we get rid of the dagger.
Vyrn: Hm, yeah... Going from one danger to another defeats the whole purpose of making him better...
Zehek: ...
Vyrn: What's up, Zehek? Does staring at your hand give you an idea?
Lyria: Or maybe it feels like you're about to lose control again?
Zehek: No, not that. Don't worry. I was thinking about something that crossed my mind earlier.
Zehek: Judging from the condition of the dagger, it's most likely not an antique.
Zehek: Assuming it isn't that old, perhaps the smith that forged this weapon is still alive.
Zehek: I wonder if they know a way to fix this.
Vyrn: Hey, I think he's on to something! Whoever made Mandau has gotta know its ins and outs!
Zehek: Wait, you're actually taking me seriously?
Zehek: I'm talking about a long shot here. Never mind looking for their whereabouts—we don't even have proof this person still lives.
Lyria: It's true we don't know for sure, but a small chance is better than no chance at all! We should still look into it!
Vyrn: And if it ends up bein' wrong, we'll simply have another brainstormin' session!
Zehek: Haha... You're right. I stand to gain nothing by surrendering from the get-go.
Zehek: I'll put all my effort into ridding myself of this predestined curse!
Zehek focuses on the thought of a bright future. With the support of his friends, he starts his search for Mandau's creator.

The Light of Friendship: Scene 2

The blacksmith that forged Mandau explains that in his haste for glory, he had inadvertently imbued the dagger with his own animosity. In an effort to right his wrong, he offers to destroy Mandau, but Zehek requests that it be reforged instead so that he may continue traveling with the crew.



Time passes, and the crew continue to take on requests as they normally do.
Finding Mandau's creator was supposed to be like finding a needle in a haystack, but as luck would have it, they stumble across someone claiming to be him.
It turns out the creator himself had long been searching for Mandau.
They agree to meet for a discussion.
Former Blacksmith: Yep, that's Mandau all right. I know my own work when I see it.
The man sighs as he gazes at what's become of Zehek's right hand.
Former Blacksmith: I was hoping to find it before something like this happened...
Vyrn: Sounds like you knew there was a problem with it.
Former Blacksmith: Mandau is my greatest shame.
Former Blacksmith: See, I come from a long line of blacksmiths, and each of 'em went on to have fantastic careers. Expectations were high for me to keep the streak going.
Former Blacksmith: Course I didn't want to disappoint anyone, including myself. I wanted my name out there fast, and that's how I made my mistake.
Former Blacksmith: There's a process ya gotta follow when it comes to using old techniques passed down in the family, but in my haste, I created something beyond the imagination.
Former Blacksmith: I hammered my ugly emotions into that weapon, and now it's become your problem.
Zehek: So I wasn't imagining those feelings of bitterness in the counterflow of magic.
Former Blacksmith: Mandau weighed heavily on my mind. I thought selling it off without revealing its true nature would be the end of my worries.
Former Blacksmith: I had to come clean with my past. After retiring from smithing, I swore I'd find the dagger and destroy it myself.
Lyria: Then there really is a way to get rid of Mandau?
Former Blacksmith: Yep. That weapon's a headache for sure, but it wouldn't dare go against me.
Vyrn: Whoa, nice! We've got a cure!
Lyria: Yes! This is great!
Vyrn: Zehek, I know you're worried about the illness comin' back, but we'll help ya find another way to keep it under wraps.
Zehek: ...
Zehek thinks silently for a moment then turns to the man.
Zehek: There's one thing I'd like to ask you. Mandau is the only weapon you've made that's capable of sealing magic, correct?
Former Blacksmith: That's right. It's both my greatest shame and my greatest work.
Former Blacksmith: If I were to forge another weapon with the same power, I'd have to destroy Mandau and extract what you could call its core.
Former Blacksmith: Then with some extra materials, it could be reforged.
Zehek: I see.
Zehek: Then for the time being, would you mind holding off on destroying Mandau?
Zehek: In fact, I was hoping you could reforge it.
Vyrn: Huh? What're you talkin' about, Zehek?
Former Blacksmith: You deaf, boy? I said I'm through living with regrets.
Zehek: Look, I know I'm being selfish here.
Zehek: I've suffered from my illness for many years, yet it was Mandau that alleviated the pain. It's also how I met this crew.
Zehek: In a way, this dagger is like my savior and proof of the bonds I've made.
Zehek: To lose Mandau now feels like returning to those solitary days of gloom before I met (Captain) and the others.
Zehek: I don't know if I could handle that...
Lyria: Oh, Zehek...
Former Blacksmith: ...
Former Blacksmith: To the north of the village stands a mountain where a certain monster has built its lair.
Former Blacksmith: I need its fur and claws. The average supplier isn't skilled enough to tackle that beast.
Zehek: You mean...
Former Blacksmith: No guarantees, boy. Bring those materials back to me first, and we'll see what mood I'm in.
Zehek: Deal. A small chance is better than no chance.
Vyrn: Whew... Things just got real.
Zehek: Sorry. Once again I've dragged you guys into a difficult spot.
Lyria: That's okay, Zehek! We're here for you!
(Captain) nods with a smile and sets off with Zehek to gather the materials needed to reforge the weapon.

The Light of Friendship: Scene 3

After the crew defeats a monster that has the materials needed to reforge Mandau, Zehek's right arm suddenly targets (Captain), who decides not to fight back. Spurred by the trust of his captain, Zehek manages to stop Mandau through sheer will. The blacksmith detaches Mandau from Zehek's arm and reforges it, allowing him to fly on with the crew while still keeping the dagger.



Zehek and the others ascend a mountain in search of materials for reforging Mandau.
Climbing higher into the wilderness, they eventually run across the monster considered to be the ruler of the mountain.
Mountain Master: Groooar!
Lyria: Ah! That has to be the monster we're looking for!
Zehek: I'll attack first! (Captain), back me up!
Zehek: Yaaaah!
Mountain Master: Groooar!
Zehek: Ugh!
Vyrn: Zehek!
Zehek: It's pretty tough...
Zehek: But my future with the crew depends on me overcoming this obstacle!
Zehek: (Captain)! Buy me some time!
(Captain) immediately leaps in and stabs the monster.
Mountain Master: Groooar!
Zehek: My turn! Hraaah!
Mountain Master: Guuurgh...
Vyrn: Yahoo! We got it!
Lyria: Now Zehek can—
Zehek: Ngh... Aaaaah!
Zehek unleashes a guttural scream as his right hand starts convulsing erratically.
Zehek: Run! Get away from me!
Vyrn: Seriously? At a time like this?
Zehek: I overexerted myself... This is only going to get worse!
Lyria: Oh no! What should we do?
(Captain) stands in front of Lyria and Vyrn, shielding them from Zehek. The captain looks directly at him.
Zehek: (Captain)? Ah, I understand...
Zehek: If you're the one to put me down, then I have no regrets.
Zehek: Please make it quick, before I hurt anyone I care for!
Although Zehek is ready to face his death, (Captain) has other ideas and refuses to attack.
Zehek: What are you doing! Are you trying to get yourself killed!
Zehek: This is no time for mercy! My destiny can't be changed!
Zehek: I couldn't live with myself if I hurt you!
With utter disregard for its master's feelings, Zehek's unrestrained right arm rears up to attack the crew.
Zehek: That's enough out of you, Mandau! Curse me all you want, but leave my friends out of this!
Zehek: I said stooop!
Zehek: Huff... Huff...
Having used every last drop of strength to stop his right hand, Zehek falls to his knees.
He looks up to confirm that (Captain) is unharmed.
Zehek: No one got hurt... right?
Zehek: (Captain)... How could you be so reckless?
  1. I trusted you.


Choose: I trusted you.

Zehek: That's crazy, even for you...
Zehek: But that pure conviction is what's been saving me all this time.
Vyrn: Are you two okay?
Zehek: Yeah, more or less. Got it under control before disaster struck.
Lyria: What a huge relief!
Zehek: I couldn't have done it without any of you. There aren't enough words to express my gratitude.
Vyrn: It's too early for a victory lap! The real test is still to come!
Lyria: Yeah! And if worse comes to worst, we'll beg the blacksmith if we have to!
The crew collects the materials from the monster and returns to the blacksmith's home.
Former Blacksmith: Congratulations on getting the stuff and making it back safe and sound.
Zehek: Only because I had my crewmates with me. I certainly would have failed going alone.
Zehek: I owe them a great deal, and I'd really like to keep traveling with them to show my appreciation, so...
Former Blacksmith: ...
Former Blacksmith: Fine. You win.
Former Blacksmith: Let me grab my tools. Wait here.
Zehek: Yes, sir!
The man returns with his equipment and uses a special procedure to separate Mandau from Zehek.
After extracting the dagger's core, he takes it into the foundry along with the other items gathered and doesn't reappear for a long time.
Former Blacksmith: It's done. Here's the new Mandau.
Zehek: Huh...
Former Blacksmith: Go on. Try it out.
Zehek picks up the weapon and takes a few swings.
Former Blacksmith: Well?
Zehek: I've never felt this comfortable with it before. It's like an extension of my body.
Zehek: With this, I won't have to worry about the magic backfiring anymore.
Vyrn: Hehe! Way to go, Zehek!
Lyria: Now we can keep flying through the skies together!
Former Blacksmith: Heh, glad it worked out for ya. As for me, I can finally enjoy a guilt-free retirement.
Zehek: Haha, you seem quite happy with the outcome.
Former Blacksmith: Boy, I haven't felt this moved in ages.
Former Blacksmith: Tell ya the truth, when you brought in those materials, I knew I had to reforge Mandau.
Former Blacksmith: It was my one chance to hash things out with my past self.
Former Blacksmith: Pardon me for being selfish.
Zehek: Great minds think alike.
Former Blacksmith: Haha, damn right. I think I'll follow your example and find a new path to take.
Zehek and the blacksmith, all smiles, share a heartfelt handshake.
Zehek: You really went above and beyond this time, (Captain).
Zehek: And I promise you, with my newfound power, I will protect everyone in the crew.
Although mysteries still abound about the magic flowing within Zehek, the reforging of Mandau has solved at least one of his problems.
He revels in the joy of knowing his friends are there to support him. Tomorrow is another day of his journey with (Captain) and the crew.