Tsubasa Kashiwagi/Strategy
Jump to navigation
Jump to search
Game | Strategy | Lore | Voice |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Contents
Ratings
Tsubasa Kashiwagi | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Overview
A free SR character unlocked through side-story treasure trade, Tsubasa comes with a well-rounded kit useful for beginners, and synergizes well as a support character.
Strengths
- Useful kit that provides
ATK UpATK is boosted
, party debuff removal, and20% Earth CutEarth DMG is cut 20%
Earth Damage Cut.. - Gains
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% every time he uses a skill for faster Charge Bar fills. - Gun weapon proficiency synergizes with early Wind grids that make use of Tiamat Bolt Omega.
Weaknesses
- Provides mediocre damage output on his own.
- Skill cooldowns are somewhat long.
How to Play
- Tsubasa's kit is rather straightforward, and skills should be used as needed.
Fly HighWind damage to a foe. All allies gain
20% Earth CutEarth DMG is cut 20%
Duration: 2 turnsEarth Damage Cut.. should be reserved until the enemy is about to use a powerful attack to make full use of the Earth damage cut.- If your team has trouble filling up their Charge Bars quickly, Tsubasa may be best positioned in the second party slot (after the Main Character) due to
Mental StanceGains
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% upon using a skill.. Due to the way Charge Attacks work, as long as the Main Character has a full Charge Bar, and Tsubasa has a full Charge Bar or 90% Charge Bar, the remaining two characters only need 80% and 70% (in that order) for a Full Burst.