Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit). Restore all Light allies' HP (Healing cap: 1500). Remove 1 debuff from all Light allies. (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].), which can activate automatically at end of turn.
Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
Reaches his maximum potential when any foe has 10 or more debuffs.
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RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS