Aletheia/Strategy

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Ratings

Aletheia Label Type Attack.png Label Race Human.png Label Weapon Sabre.png Label Weapon Katana.png
Npc m 3040002000 01.jpg
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.0 B B C 2017-12-27
Icon Kamigame.png Kamigame 8.0 B B C 2019-06-26

Overview

Strengths

  • Effective character for 1-turn burst damage
  • Excels in short fights and solo content
  • Sabre and Katana specialty means he benefits greatly from common Earth Omega grids

Weaknesses

  • No team utility outside of providing team members with additional charge attack bar from his constant charge attacks
  • Reliant on other characters for DA/TA buffs

Extended Overview

As character released shortly after launch, Aletheia comes with a simple yet effective kit. His damaging skills do decent amounts of burst damage, and can be further strengthened by his Charge Attack's effect. Aletheia is also well equipped to fire off charge attacks often as he has C.A. Instant Standby on a 6 turn cooldown, as well as increased charge bar gain from his Holy Sword support ability. He excels in short fights and solo content, where his high skill damage numbers can make quick work of mob enemies, as well as deal up to 1.2 million damage from a single skill use after a Charge Attack.

With Sabre and Katana specialty, he get great gains in stats from being used in earth's Omega grids, whether it's the basic Yggdrasil Crystal Blade Omega based grid, or much later with Nibelung Klinge based grids. Being Attack type and Human race gives him access to 2 nodes of DA and Crit innately, both of which are high priority on any character. Aletheia's individual perks give him options to either raise the amount of damage his skill and charge attack does, or increase the max amount of damage either can do. A player starting out can start off by giving him stars in Skill Damage and Charge Attack damage to reach higher numbers, and then move those stars to their respective damage cap up nodes. His support skill is unfortunately underwhelming compared to his other options, since there is no way to guarantee that it will proc.

Unfortunately, his one-dimensional kit can cause him to fall off in harder content. He has no methods of team support, outside of providing team members with additional charge attack bar from his constant charge attacks. He also has no methods of raising his own stats on his own outside of his EMP, notably his DATA rate, and will have to rely on other characters to raise them. Despite this shortcoming, Aletheia is still a very potent and simple to use character who can unleash great amounts of burst damage consistently.

How to Play

Place Aletheia in the 4th position. Use his Speed ability after a chain burst and have him Charge Attack by himself to give the rest of the party a 10% boost to their charge bar. Use his first two abilities whenever they are off cooldown.

Synergy

Extended Mastery Perks

Aletheia Stars: 11 EMP: 66
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngSlight chance of Dodge-and-Counter effect (1 time).
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-08-13

Gamewith's recommended EMP build for Aletheia.

Priorities

Crit is a priority, followed by DA. As most of his damage comes from his abilities, a point in Skill DMG cap is an option. A point in the Skill DMG, C.A., and C.A. DMG cap nodes are also an option. As for his extended mastery support skill, the damage is okay, and the chance to nullify the damage for a turn is useful, however Gamewith states that the other nodes are stronger.

Aletheia Stars: 14 EMP: 105
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngSlight chance of Dodge-and-Counter effect (1 time).
☆☆☆ ★★★ ★☆☆ ★★★ ☆☆☆
Last update: 2019-05-27

Kamigame's recommended EMP build for Aletheia.

Priorities

This build optimizes his Extended Mastery Perks for burst damage. As a result, Skill DMG Cap and C.A. DMG Cap should be the first two priorities. For less-developed grids that aren't yet hitting the C.A. cap, the two C.A. DMG nodes should be prioritized first. Both Critical nodes should be raised to 3★ to raise his overall damage potential.

Resources