Upgrading Weapon Skills
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About | Upgrading Weapon Skills
Weapon skills can be leveled up through upgrades.
By using weapons with skills as materials or the Craftsman's Anvil, it's possible to level up the skill of another weapon through upgrades. Using a weapon without a skill will not level up the skill of another weapon.
Caution
Do not use SR or SSR weapons obtained from the Draw as upgrade material. SSR draw weapons may be needed for future weapon grids and SR draw weapons are usually more valuable reduced for weapon stones.
Upgrade Material Value
Note that 100% is the highest rate you can get; using more points than necessary will not allow you to get more than 1 skill up per upgrade.
A fodder weapon is worth as many points as its base form times its skill level, e.g. Yggdrasil Bark is normally worth 100 points, but an Yggdrasil Bark with skill level 3 is worth 300 points. Uncapping or weapon level do not factor in at all and should be avoided for fodder.
Fodder (skill level 1) |
Points |
---|---|
25 | |
100 | |
1000 | |
Skill Shard | See chart below |
Skill Jewel | See chart below |
Upgrade Value for Skill Stones
Standard SSR | Bahamut / Seraphic / Ultima / Dark Opus / Draconic | |||||||
---|---|---|---|---|---|---|---|---|
Skill Jewel | Skill Shard | Skill Jewel | Skill Shard | |||||
Skill Level | % | Skill point value | % | Skill point value | % | Skill point value | % | Skill point value |
1→2 | 100 | 200 | 25 | 50 | 20 | 200 | 5 | 50 |
2→3 | 50 | 200 | 12.5 | 50 | 10 | 200 | 2.5 | 50 |
3→4 | 33.34 | 200 | 8.34 | 50 | 6.67 | 200 | 1.67 | 50 |
4→5 | 25 | 200 | 6.25 | 50 | 5 | 200 | 1.25 | 50 |
5→6 | 20 | 200 | 5 | 50 | 5 | 250 | 1 | 50 |
6→7 | 20 | 240 | 5 | 60 | 5 | 300 | 1 | 60 |
7→8 | 20 | 280 | 5 | 70 | 5 | 350 | 1 | 70 |
8→9 | 20 | 320 | 5 | 80 | 5 | 400 | 1 | 80 |
9→10 | 20 | 360 | 5 | 90 | 5 | 450 | 1 | 90 |
10→11 | 12 | 240 | 3 | 60 | 3 | 300 | 1 | 100 |
11→12 | 12 | 264 | 3 | 66 | 3 | 330 | 1 | 110 |
12→13 | 12 | 288 | 3 | 72 | 3 | 360 | 1 | 120 |
13→14 | 12 | 312 | 3 | 78 | 3 | 390 | 1 | 130 |
14→15 | 12 | 336 | 3 | 84 | 3 | 420 | 1 | 140 |
15→16 | 5 | 750 | 1 | 150 | 3 | 750 | 1 | 250 |
16→17 | 5 | 800 | 1 | 160 | 3 | 800 | 1 | 266 |
17→18 | 5 | 850 | 1 | 170 | 3 | 850 | 1 | 283 |
18→19 | 5 | 900 | 1 | 180 | 3 | 900 | 1 | 300 |
19→20 | 5 | 950 | 1 | 190 | 3 | 950 | 1 | 316 |
20→21 | 3 | 1000 | 1 | 333 | ||||
21→22 | 3 | 1050 | 1 | 350 | ||||
22→23 | 3 | 1100 | 1 | 366 | ||||
23→24 | 3 | 1150 | 1 | 383 | ||||
24→25 | 3 | 1200 | 1 | 400 |
Note: As upgrade attempts can use a maximum of 20 weapons at one time, it is not possible to upgrade certain levels with skill stones alone. For maximum efficiency, skill shards should be used only on standard SSR upgrades from 9 to 10 (20 skill shards) and skill jewels should be used only on standard SSR upgrades from 19 to 20 (20 skill jewels). For practicality, skill shards can be used at any time while it is recommended to save skill jewels for standard SSR upgrades from 16-20.
Upgrade Cost
Points for 100% skill up | |||
---|---|---|---|
Level | Bahamut / Seraphic /
Ultima / Dark Opus / Draconic | ||
1→2 | 100 | 200 | 1000 |
2→3 | 200 | 400 | 2000 |
3→4 | 300 | 600 | 3000 |
4→5 | 400 | 800 | 4000 |
5→6 | 500 | 1000 | 5000 |
6→7 | 600 | 1200 | 6000 |
7→8 | 700 | 1400 | 7000 |
8→9 | 800 | 1600 | 8000 |
9→10 | 900 | 1800 | 9000 |
10→11 | 1000 | 2000 | 10,000 |
11→12 | 1100 | 2200 | 11,000 |
12→13 | 1200 | 2400 | 12,000 |
13→14 | 1300 | 2600 | 13,000 |
14→15 | 1400 | 2800 | 14,000 |
15→16 | - | 15,000 | 25,000 |
16→17 | - | 16,000 | 26,666 |
17→18 | - | 17,000 | 28,333 |
18→19 | - | 18,000 | 30,000 |
19→20 | - | 19,000 | 31,666 |
20→21 | - | - | 33,333 |
21→22 | - | - | 35,000 |
22→23 | - | - | 36,666 |
23→24 | - | - | 38,333 |
24→25 | - | - | 40,000 |
SR
SSR
Standard SSR Efficiency Chart
As each level of an SSR weapon is worth 1000 points, it is more efficient to use SR weapons to upgrade SSRs at higher upgrade levels. For example, it costs 200 points (2 SR weapons) to upgrade an SSR weapon from level 1 to 2 which makes it worth 2000 points instead of 1000 points giving an 800 point increase compared to if you were to use the 2 SR weapons and 1 SSR weapon separately. The game will automatically combine SR and SSR fodder on a single upgrade attempt to make the most efficient combination.
Additionally, a weapon from 0 - 3 stars uncapped have a maximum skill level of 10, 4 stars have a maximum skill level of 15, and 5 stars have a maximum skill level of 20. If the skill level on the upgrade screen is in yellow text, you have reached the current maximum skill level.
Note: All weapons are skill level 1 unless noted otherwise by SLv.
For the below table, any SR weapon can be replaced with 4 R weapons with no efficiency loss.
For level 15 and above, each SSR level will take that many skill level 1 SSR weapons.
Skill Level | Points Needed | Combination | Points | Raw Point Value | Combination | Points | Raw Point Value | Combination | Points | Raw Point Value |
---|---|---|---|---|---|---|---|---|---|---|
1→2 | 200 | ×2 | 200 | 200 | ||||||
2→3 | 400 | ×4 | 400 | 400 | ||||||
3→4 | 600 | ×6 | 600 | 600 | ||||||
4→5 | 800 | ×8 | 800 | 800 | ||||||
5→6 | 1000 | ×10 | 1000 | 1000 | ×1 | 1000 | 1000 | |||
6→7 | 1200 | ×12 | 1200 | 1200 | ×1 ×2 | 2000 | 1200 | ×20 | 1200 | 1200 |
7→8 | 1400 | ×1 ×2 | 2000 | 1200 | SLv2 ×1 | 2000 | 2000 | ×20 | 1400 | 1400 |
8→9 | 1600 | ×1 ×2 | 2000 | 1200 | SLv2 ×1 | 2000 | 2000 | ×20 | 1600 | 1600 |
9→10 | 1800 | ×1 ×2 | 2000 | 1200 | SLv2 ×1 | 2000 | 2000 | ×20 | 1800 | 1800 |
10→11 | 2000 | ×1 ×2 | 2000 | 1200 | SLv2 ×1 | 2000 | 2000 | |||
11→12 | 2200 | ×1 ×4 | 2200 | 1400 | SLv2 ×1 ×2 | 2200 | 2200 | |||
12→13 | 2400 | ×1 ×6 | 3000 | 1600 | SLv2 ×1 ×4 | 3000 | 2400 | SLv3 ×1 | 3000 | 3000 |
13→14 | 2600 | ×1 ×6 | 3000 | 1600 | SLv2 ×1 ×4 | 3000 | 2400 | SLv3 ×1 | 3000 | 3000 |
14→15 | 2800 | ×1 ×6 | 3000 | 1600 | SLv2 ×1 ×4 | 3000 | 2400 | SLv3 ×1 | 3000 | 3000 |
15→16 | 15,000 | SLv3 ×5 | 15000 | 15000 | ||||||
16→17 | 16,000 | SLv3 ×4 SLv2 ×2 | 16000 | 16000 | ||||||
17→18 | 17,000 | SLv3 ×5 SLv2 ×1 | 17000 | 17000 | ||||||
18→19 | 18,000 | SLv3 ×6 | 18000 | 18000 | ||||||
19→20 | 19,000 | SLv3 ×5 SLv2 ×2 | 19000 | 19000 | ×20 | 19000 | 19000 |
Bahamut / Seraphic / Ultima / Dark Opus / Draconic SSR Efficiency Chart
For skill level 14 and below, each SSR level requires an equivalent number of skill level 1 SSR weapons in point value.
Skill Level | Points Needed | Combination | Points | Raw Point Value | Combination | Points | Raw Point Value | Combination | Points | Raw Point Value |
---|---|---|---|---|---|---|---|---|---|---|
1→2 | 1000 | ×10 | 1000 | 1000 | ×1 | 1000 | 1000 | |||
2→3 | 2000 | ×1 ×2 | 2000 | 1200 | SLv2 ×1 | 2000 | 2000 | |||
3→4 | 3000 | ×1 ×6 | 3000 | 1600 | SLv2 ×1 ×4 | 3000 | 2400 | SLv3 ×1 | 3000 | 3000 |
4→5 | 4000 | ×2 ×4 | 4000 | 2400 | SLv2 ×2 | 4000 | 4000 | |||
5→6 | 5000 | ×2 ×8 | 5000 | 2800 | SLv3 ×1 SLv2 ×1 | 5000 | 5000 | |||
6→7 | 6000 | ×2 ×12 | 6000 | 3200 | SLv3 ×2 | 6000 | 6000 | |||
7→8 | 7000 | ×3 ×10 | 7000 | 4000 | SLv3 ×1 SLv2 ×2 | 7000 | 7000 | |||
8→9 | 8000 | ×3 ×14 | 8000 | 4400 | SLv3 ×2 SLv2 ×1 | 8000 | 7000 | |||
9→10 | 9000 | SLv3 ×3 | 9000 | 9000 | SLv3 ×1 ×2 ×12 | 9000 | 6200 | |||
10→11 | 10,000 | SLv3 ×2 SLv2 ×2 | 10000 | 10000 | SLv3 ×1 ×3 ×10 | 10000 | 7000 | |||
11→12 | 11,000 | SLv3 ×3 SLv2 ×1 | 11000 | 11000 | SLv3 ×1 ×3 ×14 | 11000 | 7400 | |||
12→13 | 12,000 | SLv3 ×4 | 12000 | 12000 | SLv3 ×2 ×2 ×12 | 12000 | 9200 | |||
13→14 | 13,000 | SLv3 ×3 SLv2 ×2 | 13000 | 13000 | SLv3 ×2 ×3 ×10 | 13000 | 10000 | |||
14→15 | 14,000 | SLv3 ×4 SLv2 ×1 | 14000 | 14000 | SLv3 ×2 ×3 ×14 | 14000 | 10400 | |||
15→16 | 25,000 | SLv3 ×7 SLv2 ×2 | 25000 | 25000 | ×12 SLv3 ×4 SLv2 ×2 | 25000 | 17800 | |||
16→17 | 26,666 | SLv3 ×9 | 27000 | 27000 | ×1 ×13 SLv3 ×4 SLv2 ×2 | 26666 | 19466 | |||
17→18 | 28,333 | SLv3 ×9 SLv2 ×1 | 29000 | 29000 | ×1 ×13 SLv3 ×5 SLv2 ×1 | 28333 | 20533 | |||
18→19 | 30,000 | SLv3 ×10 | 30000 | 30000 | ×1 ×13 SLv3 ×6 | 30000 | 21600 | |||
19→20 | 31,666 | SLv3 ×10 SLv2 ×1 | 32000 | 32000 | ×1 ×13 SLv4 ×1 SLv3 ×5 | 31666 | 22866 | |||
20→21 | 33,333 | ×1 ×13 SLv4 ×2 SLv3 ×4 | 33333 | |||||||
21→22 | 35,000 | ×1 ×13 SLv4 ×3 SLv3 ×3 | 35000 | |||||||
22→23 | 36,666 | ×1 ×13 SLv4 ×4 SLv3 ×2 | 36666 | |||||||
23→24 | 38,333 | ×2 ×13 SLv5 ×3 SLv4 ×2 | 38333 | |||||||
24→25 | 40,000 | ×1 ×14 SLv5 ×3 SLv4 ×2 | 40000 |
Craftsman's Anvil
As of Sep 29, 2020 skill points can be reserved for use in the Craftsman's Anvil (refer to http://game.granbluefantasy.jp/#news/detail/4427/3/0/2)
However, upgrading using the Craftsman's Anvil tends to favor using as many SR points as possible to "pre-upgrade" the SSR points, rather than using more SSR points. If the player only has a certain number of SR points available from reserving, then the Craftsman's Anvil can be forced to "pre-upgrade" only to level 2 or 3 in order to reach a target level. The following chart represents alternative combinations of reserve skill points that favors using SSR points. Do not reserve any more SR points than the recommendation if it is desired to not spend more than the designated number of SR points to "pre-upgrade" the SSR point. If the anvil has enough R points available, the option to use SR points can be disabled when upgrading to force the anvil to pre-upgrade only to SL3, as it cannot use more than 20 points at a time for each step in the upgrade process, and pre-upgrading to SL4 would require 24 R weapons.
Efficiency Chart
The columns are as follows:
- standard weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3)
- standard weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2)
- high-tier weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3)
- high-tier weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2)
- standard weapons: total reserved skill point combination to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point)
- standard weapons: alternative total reserved skill point combination to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point)
- high-tier weapons: total reserved skill point combination to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point)
- high-tier weapons: alternative total reserved skill point combination to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point)
Skill Level | 1. Std. | 2. Alt Std. | 3. H.T. | 4. Alt H.T. | Skill Level | 5. Std. | 6. Alt Std. | 7. H.T. | 8. Alt. H.T. | |
---|---|---|---|---|---|---|---|---|---|---|
1→2 | ×2 | ×2 | ×1 | ×1 | 1→2 | ×2 | ×2 | ×1 | ×1 | |
2→3 | ×4 | ×1 | ×1 ×2 | ×1 ×2 | 1→3 | ×6 | x1 ×2 | ×2 ×2 | ×2 ×2 | |
3→4 | ×6 | ×1 | ×1 ×6 | ×2 ×2 | 1→4 | ×12 | ×2 ×2 | x3 ×8 | ×4 ×4 | |
4→5 | ×1 | ×1 | ×2 ×4 | ×2 ×4 | 1→5 | ×1 ×12 | ×3 ×2 | ×5 ×12 | ×6 ×8 | |
5→6 | ×1 | ×1 | ×2 ×8 | ×3 ×4 | 1→6 | ×2 ×12 | ×4 ×2 | ×7 ×20 | ×9 ×12 | |
6→7 | ×1 ×2 | ×1 ×2 | ×2 ×12 | ×3 ×6 | 1→7 | ×3 ×14 | ×5 ×4 | ×9 ×32 | ×12 ×18 | |
7→8 | ×1 ×2 | ×1 ×2 | ×3 ×10 | ×4 ×6 | 1→8 | ×4 x16 | ×6 x6 | ×12 ×42 | ×16 ×24 | |
8→9 | ×1 ×2 | ×1 ×2 | ×3 ×14 | ×4 ×8 | 1→9 | ×5 ×18 | ×7 ×8 | ×15 ×56 | ×20 ×32 | |
9→10 | ×1 ×2 | ×1 ×2 | ×3 ×18 | ×5 ×8 | 1→10 | ×6 ×20 | ×8 ×10 | ×18 ×74 | ×25 ×40 | |
10→11 | ×1 ×2 | ×1 ×2 | ×4 ×16 | ×5 ×10 | 1→11 | ×7 ×22 | ×9 ×12 | ×22 ×90 | ×30 ×50 | |
11→12 | ×1 ×4 | ×1 ×4 | ×4 ×20 | ×6 ×10 | 1→12 | ×8 ×26 | ×10 ×16 | ×26 ×110 | ×36 ×60 | |
12→13 | ×1 ×6 | ×2 ×2 | ×4 ×24 | ×6 ×12 | 1→13 | ×9 ×32 | ×12 ×18 | ×30 ×134 | ×42 ×72 | |
13→14 | ×1 ×6 | ×2 ×2 | ×5 ×22 | ×7 ×12 | 1→14 | ×10 ×38 | ×14 ×20 | ×35 ×156 | ×49 ×84 | |
14→15 | ×1 ×6 | ×2 ×2 | ×5 ×26 | ×7 ×14 | 1→15 | ×11 ×44 | ×16 ×22 | ×40 ×182 | ×56 ×98 | |
15→16 | ×5 ×30 | ×8 ×14 | ×9 ×46 | ×13 ×24 | 1→16 | ×16 ×74 | ×24 ×36 | ×49 ×228 | ×69 ×122 | |
16→17 | ×6 ×28 | ×8 ×16 | ×9 ×54 | ×14 ×26 | 1→17 | ×22 ×102 | ×32 ×52 | ×58 ×282 | ×83 ×148 | |
17→18 | ×6 ×32 | ×9 ×16 | ×10 ×56 | ×15 ×28 | 1→18 | ×28 ×134 | ×41 ×68 | ×68 ×338 | ×98 ×176 | |
18→19 | ×6 ×36 | ×9 ×18 | ×10 ×60 | ×15 ×30 | 1→19 | ×34 ×170 | ×50 ×86 | ×78 ×398 | ×113 ×206 | |
19→20 | ×7 ×34 | ×10 ×18 | ×11 ×62 | ×16 ×32 | 1→20 | ×41 ×204 | ×60 ×104 | ×89 ×460 | ×129 ×238 |
Another small table for using Crafter's Anvil to upgrade forgeable weapons to max SL at each uncap stage.
SL 1→10 | SL 10→15 | SL 15→20 | Alt. SL 1→10 | Alt. SL 10→15 | Alt. SL 15→20 | |
---|---|---|---|---|---|---|
Standard weapons | ×6 ×20 | ×5 ×24 | ×30 ×160 | ×8 ×10 | ×8 ×12 | ×44 ×82 |
High-tier weapons | ×18 ×74 | ×22 ×108 | ×49 ×278 | ×25 ×40 | ×31 ×58 | ×73 ×140 |