Gayne/Strategy
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Game | Strategy | Lore | Voice |
Ratings
Gayne | ![]() |
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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8.0 | N/A | N/A | N/A | N/A |
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7.0 | N/A | N/A | N/A | 2023-06-08 |
Overview
Gayne is good attacker and buffer, which is notable due to Earth's lack of non-limited party buffers. Due to her high Double Attack rate and high damage cap on her nuke (~400,000) she can be used even in later parts of game despite being SR.
How to Play
- Tribal SwordAll allies gain
15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns.
At level 45:
Buff increased to20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns.
At level 90:
All allies also gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. is equivalent to Rage II, but with additional DA Up for whole party. These buffs are single-sided, so even if stronger Atk Up buff is on (e.g. Rage III) DA Up will still be applied. - KhashmalGain
Dodge All (1 time)Takes no DMG or debuffs while in effect
Duration: 1 turn .
At level 65:
Also gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turns. is used for dodging enemy Charge Attack, DA Up is just a bonus. EMP Support Skill makes Khashmal an additional nuke. - Sword Dance400%-500% Earth damage to a foe (Damage cap: ~420,000). is a simple nuke with a damage cap ~400,000, that is high for SR character. At 5★, using it after her Charge Attack casts this skill twice making her deal even more burst damage.
Synergy
Gayne doesn't require any setup, she is self-sufficent. She can fit any team as she brings a decent buff and deals solid amount of damage.
Extended Mastery Perks
Gayne | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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☆☆☆ | ★☆☆ | ★☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
Last update: 2017-05-30 |
- By User:Filo.
- Higher levels of EMP Support Skill doesn't increase damage greatly, so it's recommended to leave it on level 1 (need verification).
- Like every character's Critical Hit Perks, it is worth investing in when using the character on-element.
- Additional points can be used on Attack Perks, Double Attack Perks (2*) and Overdrive Attack Perk. If survivability is needed it's recommended to invest points into DEF rather than HP.
Resources
- Reddit Character Discussion (2017-06-08) (post-5★ Uncap)