Threo/Strategy

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Overview[edit]

Threo is a member of the famed Eternals and earns her reputation with her highly destructive kit. She can hit very high numbers with her charge attacks very quickly and offers Quality of Life improvements with her Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
. Upon her final uncap, she becomes even more destructive.

Strengths[edit]

  • Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    is her most notable skill, as she can deal up to 820,000 in Plain Damage on turn 1 at the cost of 99% health.
    • This is almost enough to take out Hard/Hard+ Omega Raids, allowing players to quickly grind them every single day with a bit of assistance. It is also very useful in solo content
    • This skill enables enmity-based weapon grids, as it leaves her with 1% HP left.
  • She has high self-sustain from Ability m 1189 1.png Vorpal RageEarth damage to a foe (Damage cap: ~630,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    and Status Drain.pngDrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 3333)Duration: 1 turn
    .
    while in Axe form, and Ability m 1190 1.png Berserk ForgeGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter buff upgraded to Status Counter DodgeDMG.pngCounters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Strength: 100% chance to be targeted by foesDuration: 1 turn
    .
    can also help her dodge attacks as well. The Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: Up to 3000 damage.Duration: Indefinite
    from Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    also allows her to survive hits that would otherwise knock her out.
  • She can take advantage of built-in Enmity of her Ability m 1189 1.png Vorpal RageEarth damage to a foe (Damage cap: ~630,000).
    Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    and Status Adversity.png30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .
    in Sword form, allowing her to fire a powerful charge attack that also has 999,999 bonus Plain Damage attached to it.

Weaknesses[edit]

  • She is purely a selfish attacker, with no team support or utility.
  • Being at low health from Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    can sometimes lead to Threo being knocked out early if she's not protected.

Final Uncap[edit]

  • She gains innate 20% increased damage against Water foes. A similar skill is shared across all the Eternal's final uncaps.
  • Her CA gains enhanced effects depending on the current form. Axe form has Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    , while Sword form deals an additional 999,999 in Plain Damage.
  • Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    gains Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , giving her much needed utility.
    • Its damage cap is also increased to 1,230,000, allowing to now clear most Low Level Omega Raids immediately.
  • Ability Three-Tiger's Blessing.png Three-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status Uplift.pngAutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 3 turns
    , and Status Tiger's Blessing.pngTiger's BlessingATK is boosted by Tiger's Blessing
    Strength: 280%Duration: 1 turn Also grants 100% C.A. DMG Cap Up
    . (Can't recast.)
    is unlocked at level 100 and provides a very potent effect after 10 turns. On the first turn she uses this skill, she gains a very high unique attack modifier and full charge bar. On the following 3 turns, she gains 100% charge bar allowing her to fire off 4 total charge attacks in succession. At the very least, she will send 3,999,996 Plain Damage if all charge attacks are used.

How to Play[edit]

Threo has two forms, Axe and Sword, which affect every part of her kit. She starts every battle in Axe form and switches to the other form every time she uses a charge attack. The different forms may make her seem like a complex character, but she's actually deceptively simple, as all she will simply want to be attacking as much as possible. The 4th party position is the most recommended, so she can use CA at as low as 70% charge bar.

In Axe form, she can use Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
and then recover the lost health over time with Ability m 1189 1.png Vorpal RageEarth damage to a foe (Damage cap: ~630,000).
Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
and Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 3333)Duration: 1 turn
.
. She can also use Ability m 1190 1.png Berserk ForgeGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
At level 85:
Counter buff upgraded to Status Counter DodgeDMG.pngCounters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
Also gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
and Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
Strength: 100% chance to be targeted by foesDuration: 1 turn
.
to dodge attacks up to 3 times and live longer. Axe form is fairly basic and can help her keep sustain in long fights.
In Sword form, she doubles down on offense to unleash a powerful charge attack.
Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
also allows for quick burst damage and can be useful in farming for Pendants as it requires no set up. The Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
has a high value of 3000, allowing her to take hits and stay at low health.
After her final uncap, she mostly plays the same, only with larger numbers. The bonus damage in her Sword form allows her to bypass the Damage cap, while the Status EarthResDown.pngEarth DEF DownDEF is lowered for earth DMG
on her Ground Zero will allow her to assist her team and other players.

Synergy[edit]

Character Synergy[edit]

  • Npc s 3040077000 01.jpg Eugen (Grand): His Ability Sudden Attack.png Sudden AttackGrant an Earth ally Status Armed.pngArmedCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
    Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage. / 50% C.A. DMG Up / 25% C.A. DMG Cap UpDuration: 5 turnsSpecial buff
    and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    accelerates Threo's charge bar greatly. He also can release turns of his own charge attacks which in turn can accelerate Thero's. His boost to hostility on Ability Counter.png Intercept IIGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    .
    (Uses 30% of charge bar)
    can also draw some hits away from her, increasing her longevity.
  • Npc s 3040172000 01.jpg Lunalu (SSR): Her Ability Facsimile.png FacsimileCopy the last skill used by an ally.
    (Chance to fail.)
    can copy Ground Zero's effect, which can be useful while farming Arcarum: The World Beyond.

Weapon Synergy[edit]

  • Solomon's Axe square.jpg Solomon's Axe: She has Axe proficiency so she gets boosted stats from this weapon, and she can activate its Enmity skill immediately by using Ground Zero.
  • Yggdrasil Crystal Blade Omega square.jpg Yggdrasil Crystal Blade Omega: Threo has Sabre proficiency, so she gets a higher stat boost from the basic Yggdrasil Sword grid.
  • Nibelung Horn square.jpg Nibelung Horn: Threo has Axe proficiency, so she gets a higher stat boost from the developed M2 Earth grid.

Extended Mastery Perks[edit]

Threo Pts: 10
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to boost ATK with every one-foe attack (Stackable)
☆☆☆ ☆☆☆ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2017-08-13

Gamewith's recommended EMP build for Threo.

Priorities[edit]

Crit is the priority, followed by DA. The priority of the extended mastery support skill depends on how long the fight is expected to last. If Threo's charge attack damage is hitting the damage cap, it is recommended to take the CA DMG cap node. If Ground Zero is not hitting the cap of 820k, then put a point into each of the HP nodes.

Threo Pts: 18
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★★ ★★★ ★★☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to boost ATK with every one-foe attack (Stackable)
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★★★
Last update: 2017-08-13

Priorities[edit]

DA and Crit are staples of any EMP build and should be prioritized first. Her EMP passive is especially useful over long fights, providing an indefinite 30% stackable atk boost, so long as it doesn't get dispelled. As Thero will be using a lot of Charge Attacks boosting her Cap will allow her to deal more damage every time they're used. If the cap is not being hit consistently, then points can be invested in CA DMG instead. The last 3 points are flexible. Typically putting them in HP is a good investment until she has about 9,000 Natural HP, or 12,000 Natural HP after her final uncap, in order to boost her Ground Zero damage. After these thresholds are met, the stars can be invested back into CA DMG and CA DMG cap up. At least 1 star should be put into each of the CA DMG nodes in this way. The ATK Up/DEF Down do not provide enough stats to justify her decreased survivability. She could take nodes in Defense to offset them, but they're better off used in increasing her charge attack paramaters. ATK and Water DMG down scale poorly, and should not be considered.

For her Over Mastery, Threo can benefit well from whatever 3rd bonus is given to her. Priorities should be given to Enmity and Charge attack parameters, while Stamina and Debuff Success should be avoided.

On her fourth bonus, she will want to have either boost to Multi-attack, although she can work with most options provided she has a good boost to Enmity or Charge attack Specs attached to it.

Resources[edit]