Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
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RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Chance of 1-turn cut to IndomitabilityAll Earth allies gain Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite and AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite ends upon taking damage 2 times.)'s cooldown upon using charge attack.
Chance of 1-turn cut to IndomitabilityAll Earth allies gain Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite and AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (AuxiliaryC.A. DMG and C.A. DMG cap are boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite ends upon taking damage 2 times.)'s cooldown upon using charge attack.