This raid features a unique gauge tied to the boss which increases as participants take turns. It will be interchangeably referred to as both the Genesis gauge and Versusia's Power of Destruction, as they refer to the same thing.
Taking a turn will fill the gauge by 0.5%.
Failing most omens or taking a turn while the boss is under Mandate of DestructionPower of Destruction's rate of increase is boosted (Can't be removed / Ends when the fire, water, earth, wind, light, and dark mandates have ended) or Halo of DestructionPower of Destruction's rate of increase is boosted (Can't be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) will fill the gauge an additional 1%, for a total of 1.5%.
Once the gauge reaches 50%, Versusia will ready JodoKnocks out all active party members except the main character.TR 50% on the next turn, knocking out all frontline characters except the Main Character if it is not cancelled. This signifies the beginning of the second phase of the raid.
Once the gauge reaches 100%, Versusia will ready Jodo16-hit 400% random-element DMG to all allies (6400% DMG total).TR 100% on the next turn, inflicting a significant amount of damage. This signifies the beginning of the final phase of the raid.
As a consequence of this mechanic, the raid is better understood through the framework of the Genesis gauge's progress as opposed to specific HP thresholds.
Sierokarte
Don't take turns recklessly! In essence, the entire raid only has a limited number of turns shared by all the players. Use them wisely!
Dimensional Chains
Raid Mechanics
This raid also features a unique, shared gauge tied to player actions, which fills as each player cancels special attacks.
Each player joining the raid will be assigned to one of two teams: Destruction or Rebirth.
Each team can have a maximum of three members, ensuring that in a full raid, the teams are equally filled.
Once the Dimensional Chain bar reaches 100% for a team, all players assigned to that team can (individually) trigger one of two Dimensional Chain effects:
Reginleiv Chain: 8-hit elemental DMG to a foe, 100% boost to Fated Chain bar, and reduce any active Omen's cancel requirements by 50%.
Phalanx Chain: DMG immunity to all allies until end of turn, 5-turn cut to debuff durations, and gain DMG MitigationDMG taken is lowered by a fixed amount for three turns.
The main character must not be knocked out in order to activate a Dimensional Chain effect.
Lancelot
Teamwork is essential! Cancelling Omens will actively help your teammates by letting them use this powerful effect in a pinch!
Phase 1
Phase 1 Overview
Phase 1 Power of Destruction: 0% - 50%
'HP:
100 - 80%
Goal:
Overcome Destruction's TrialGains Destruction's TrialAt end of turn: Lowers all allies' HP / 2 random debuffs (Can't be removed) Local status effect. by clearing your element's MandateMandate of FlameFire ATK is boosted (Can't be removed / Ends when a fire party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt)
Mandate of TidesWater ATK is boosted (Can't be removed / Ends when a water party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt)
Mandate of StoneEarth ATK is boosted (Can't be removed / Ends when a earth party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt)
Mandate of StormsWind ATK is boosted (Can't be removed / Ends when a wind party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt)
Mandate of RadianceLight ATK is boosted (Can't be removed / Ends when a light party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt)
Mandate of ShadowsDark ATK is boosted (Can't be removed / Ends when a dark party overcomes Destruction's Trial / Won't end if less than 10 charge attacks were used or if less than 150 hits were dealt) . (150 hits and 10 Charge Attacks)
Take turns as necessary to prepare for the second phase of the raid.
Be able to clear the 90% Omen gauntlet.
Mandates
On entry, Versusia will trigger Jodo, inflicting damage to all allies equal to 50% of their max HP.
She then gains the six elemental Mandates and initiates a phase similar to Hexachromatic Hierarch's Sky Dragons' Trial Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. , inflicting a set amount of damage and random debuffs for every turn that a player's respective Mandate has not been cleared.
If your setup relies on bringing an Evoker to the frontline, skill effects which further cut a character's HP (such as Artifacts which cut HP on battle entry) and/or Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) may be necessary to knock out your sacrificial character, as Versusia is relatively passive during the Trial.
Players should NOT use Instant Omen-Cancelling effects like Yamato's Seasplitter3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) as they will end the trial, but not remove a Mandate.
It is important for all raid members who have cancelled their Mandate to take no further turns until all other members have overcome Destruction's Trial. The increased rate at which Versusia's Power of Destruction rises while Mandate of DestructionPower of Destruction's rate of increase is boosted (Can't be removed / Ends when the fire, water, earth, wind, light, and dark mandates have ended) is active will significantly accelerate the coming of the next phase, and leave less room for error.
While not strictly mandatory, it is good practice to communicate that your respective Mandate has been cleared by sending the sticker corresponding to your element.
Entry and 90% Omens
Though each player has in theory 10 turns to cancel Destruction's Trial Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. , in practice, players should aim to cancel in two to four turns to allow for more time to inflict damage before entering Phase 2.
At 90%, Versusia will prepare 3 omens in the following order:
Nimbus Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. 99,999,999 DMG
Samsara Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. Charge Attack 6 times
Yomotsu Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. 80 hits and activate a Fated Chain
Failing any one of the first two omens will result in subsequent omens being skipped. Versusia will then revert either to full-diamond omens or threshold-based omens (if applicable).
◈◈ Full Diamonds
Before and after the 90% gauntlet, Versusia will ready one of the following omens when at full diamonds:
Samsara(Hit 50 times)
Yomotsu(Debuff 10 times)
Phase 1 Overview (continued)
Phase 1 Power of Destruction: 0% - 50%
'HP:
80 - 51%Or until Power of Destruction reaches 50%, whichever is first
Goal:
Lower the boss's HP as much as possible before the Genesis gauge reaches 50%.
Be able to clear the 70% Omen gauntlet.
If you are not able to safely clear omens, wait for other players to push towards the second phase.
General Notes
It is common in practice to simply wait on the final turn of the 90% Omen gauntlet until the Power of Destruction gauge reaches 50% instead of actively moving during this phase, either because of the impracticality of cancelling subsequent Omens or the speed at which other players are capable of pushing.
Some Versusia rooms may write any variant of "G50/65" in their description, a shorthand for expecting that Versusia's HP must be at maximum 65% by the time the Genesis gauge reaches 50%. This benchmark reflects the DPT at which a clear is plausible in most circumstances, and players may abandon the raid if this standard cannot be met, even if this requirement is not explicitly stated.
Divine Wills and 70% Omens
On the turn after Versusia reaches 80% HP, she will gain Destruction's Divine WillSuperior Element Bonus DMG effect / Ignores 'all element DMG cut' / Allies' skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can't be removed) Local status effect or Rebirth's Divine WillDEF is sharply boosted / Durations of debuffs taken are cut by 1 turn (Can't be removed) Local status effect based on the Dimensional Chain teamDestruction or Rebirth the player was assigned to.
The cancel conditions for Omens will diverge from this point onwards based on the status Versusia gains.
From this point onward, Versusia will also gain Celestial DominionBonus Destruction DMG effect / Attacks and debuffs don't miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack's Omen) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect, making her attacks stronger and increasing the conditions required to cancel Omens while it is in effect, if certain conditions are not met each turn.
Destruction's Divine WillSuperior Element Bonus DMG effect / Ignores 'all element DMG cut' / Allies' skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can't be removed) Local status effect:
At 70%, Versusia will prepare 3 omens in the following order, based on her status.
Destruction's Divine WillSuperior Element Bonus DMG effect / Ignores 'all element DMG cut' / Allies' skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can't be removed) Local status effect:
Chatra Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. Charge Attack 5 / 6 times
Samsara Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. Triple attack 3 / 4 times AND use buff-removing effects 4 / 5 times
Yomotsu Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. 8,000,000 DMG hits 3 / 5 times AND activate a Fated Chain}
Nimbus Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. Use 6 / 7 skills
Anitya Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. Use buff-removing effects 5 / 6 times AND attack 5 / 6 times
Yomotsu Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. 50 / 70 hits AND 3,000,000 DMG hits 5 / 7 times
Celestial DominionBonus Destruction DMG effect / Attacks and debuffs don't miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack's Omen) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect is consumed to enhance the effects of omens or removed when an omen is cancelled.
Failing any one of the first two omens will result in subsequent omens being skipped. Versusia will then revert to full-diamond omens or threshold-based omens (if applicable).
◈◈ Full Diamonds
Before and after the 70% gauntlet, Versusia will ready one of the following omens when at full diamonds.
Destruction's Divine WillSuperior Element Bonus DMG effect / Ignores 'all element DMG cut' / Allies' skill cooldowns are extended by 2 turns if they took 20,000 or more DMG in 1 turn (Can't be removed) Local status effect:
Samsara(Hit 50 / 60 times AND inflict 12 / 15 debuffs)
Chatra(Charge Attack 5 / 6 times AND use attacking skillsRed-bordered skills 3 / 4 times)
Anitya(Use buff-removing effects 5 / 6 times AND 2,000,000 DMG hits 7 / 8 times)
Phase 2
Phase 2 Overview
Phase 2 Power of Destruction: 50% - 100%
'HP: 51%Or whenever Power of Destruction reaches 50%, whichever is first - 15%Or until Power of Destruction reaches 100%, whichever is first
Goal:
Overcome Halo of DestructionPower of Destruction's rate of increase is boosted (Can't be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) by clearing your element's HaloHalo of FlameFire ATK is boosted (Can't be removed)
Halo of TidesWater ATK is boosted (Can't be removed)
Halo of StoneEarth ATK is boosted (Can't be removed)
Lower Versusia's HP as much as possible before the Genesis gauge reaches 100%.
If, after clearing your Halo, you cannot safely cancel Versusia's omens or remove her body part buffsCelestial StrikeAt end of turn: Deals random-element DMG to all allies / Allies at 20% or lower HP are knocked out (Max: Lvl 3 / Can only be removed by attacking 5 times in 1 turn / Lvl rises by 1 at end of turn / HP percentage that triggers a knock-out rises by 20% per lvl / Attacks required to remove increase by 1 per lvl / Remaining attacks required to remove: 5)
TrayastrimshaUpon normal attacks: Extend 1 random ally's skill cooldowns by 2 turns (Max: Lvl 3 / Can only be removed by using 4 charge attacks in 1 turn / Lvl rises by 1 at end of turn / Number of allies affected increases by 1 per lvl / Charge attacks required to remove increases by 1 per lvl / Remaining charge attacks required to remove: 4)
YamaUpon normal attacks: 2 random debuffs to all allies / At lvl 2 or above: Debuffs ignore debuff resistance and immunity (Max: Lvl 3 / Can only be removed by dealing 30,000,000 skill DMG in 1 turn / Lvl rises by 1 at end of turn / Number of debuffs increases by 2 per lvl / Skill DMG required to remove increases by 5,000,000 per lvl / Remaining Skill DMG required to remove: 30,000,000)
TushitaGains effects in order based on lvl: Double Strike / Bonus Destruction DMG effect / Triple Strike (Max: 3 / Can only be removed by dealing 3 triple attacks in 1 turn / Lvl rises by 1 at end of turn / Triple attacks required to remove increase by 1 per lvl / Remaining triple attacks required to remove: 3) Local status effect NirmanaratiDeals 5-hit plain DMG to random targets upon normal attacks (Max: Lvl 3 / Can only be removed by dealing 40 hits in 1 turn / Lvl rises by 1 at end of turn / Plain DMG is boosted based on lvl / Hits required to remove increase by 20 per lvl / Remaining hits required to remove: 80) , wait for other players to push towards the final phase.
Jodo
On the turn after Versusia's Genesis gauge reaches 50%, she will ready Jodo Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. .
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action.30,000,000 Skill DMG 30,000,000 Charge Attack DMG Use 12 skills
This omen will wipe out your frontline excluding your Main Character.
If the player cancels it, Versusia will gain Primeval Wing of CreationATK and DEF are boosted / DMG dealt is supplemented / Normal attack DMG changes to destruction DMG / Bonus destruction DMG upon normal attacks (Can't be removed) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect, significantly enhancing her attack specs.
This omen is designed to encourage most players to fail it on purpose and effectively treat the second half of the raid as an entirely new battle with a second team.
It is important that all raid members are ready before allowing any player to either cancel Jodo or suffer its effects. Communicate this by sending an "OK!" sticker when the Omen is displayed and any preparations you've made are complete.
Halo of Destruction
After Jodo, Versusia will gain Halo of DestructionPower of Destruction's rate of increase is boosted (Can't be removed / Ends when the fire, water, earth, wind, light, and dark halos have ended) and six elemental HalosHalo of FlameFire ATK is boosted (Can't be removed)
Halo of TidesWater ATK is boosted (Can't be removed)
Halo of StoneEarth ATK is boosted (Can't be removed)
To remove an elemental Halo, the player of the corresponding element must cancel any full-diamond Omen.
Versusia will attack normally until an Omen is displayed; due to the effects of the Halos, these turns can inflict serious damage to your team without mitigation. Godsworn Alexiel or other effects such as team-wide UnchallengedNext DMG received will be ineffective are often used to survive until full diamonds.
If you need to cross-summon another player's Godsworn Alexiel to take turns safely, this can be communicated using the quick-chat message "Phalanx please!"
As with the Mandates, it is important for all raid members who have cancelled their Halo to take no further turns until all other members have removed their respective Halo to prevent unnecessary increases in Versusia's Power of Destruction.
Unlike Mandates, however, these omens are safe to cancel with Cancel Omen effects like Miriade di Illusioni100% boost to Fated Chain damage cap. Extend Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Strength: 20%Duration: 1 turn Local status effect duration to 3 turns. At level 150: Supplement Wind allies' C.A. damage (Damage cap: 100,000). Upon activating a Fated Chain: Cancel all cancelable Omens., Seasplitter3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.), and Paradise LostParadise Lost2000% Dark damage to all foes (Damage cap: ~2,430,000). Remove all buffs from all foes. Cancel all cancelable Omens (First call only). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) . 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) become 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.).
All Halos must be removed before Versusia's Genesis gauge reaches 100%, or she will ready a full-party wipe.
◈◈ Full Diamonds
Jodo(Use buff-removing effects 5 / 6 times AND activate a Fated Chain)
Anitya(Debuff 15 / 18 times and 3,000,000 DMG hits 8 / 10 times)
Chatra(8,000,000 DMG hits 3 / 5 times AND use debuffing skillsblue-bordered skills 2 / 3 times)
Body Parts
After Jodo, Versusia will begin to randomly gain buffs colloquially known as body parts.
Body Part
Name
Removal condition (per level)
Celestial StrikeAt end of turn: Deals random-element DMG to all allies / Allies at 20% or lower HP are knocked out (Max: Lvl 3 / Can only be removed by attacking 5 times in 1 turn / Lvl rises by 1 at end of turn / HP percentage that triggers a knock-out rises by 20% per lvl / Attacks required to remove increase by 1 per lvl / Remaining attacks required to remove: 5)
Hand
5 / 6 / 7 attacks in one turn
TrayastrimshaUpon normal attacks: Extend 1 random ally's skill cooldowns by 2 turns (Max: Lvl 3 / Can only be removed by using 4 charge attacks in 1 turn / Lvl rises by 1 at end of turn / Number of allies affected increases by 1 per lvl / Charge attacks required to remove increases by 1 per lvl / Remaining charge attacks required to remove: 4)
Tail
4 / 5 / 6 Charge Attacks in one turn
YamaUpon normal attacks: 2 random debuffs to all allies / At lvl 2 or above: Debuffs ignore debuff resistance and immunity (Max: Lvl 3 / Can only be removed by dealing 30,000,000 skill DMG in 1 turn / Lvl rises by 1 at end of turn / Number of debuffs increases by 2 per lvl / Skill DMG required to remove increases by 5,000,000 per lvl / Remaining Skill DMG required to remove: 30,000,000)
Eye
30m / 35m / 40m skill DMG in one turn
TushitaGains effects in order based on lvl: Double Strike / Bonus Destruction DMG effect / Triple Strike (Max: 3 / Can only be removed by dealing 3 triple attacks in 1 turn / Lvl rises by 1 at end of turn / Triple attacks required to remove increase by 1 per lvl / Remaining triple attacks required to remove: 3) Local status effect
Leg
3 / 4 / 5 triple attacks in one turn
NirmanaratiDeals 5-hit plain DMG to random targets upon normal attacks (Max: Lvl 3 / Can only be removed by dealing 40 hits in 1 turn / Lvl rises by 1 at end of turn / Plain DMG is boosted based on lvl / Hits required to remove increase by 20 per lvl / Remaining hits required to remove: 80)
Horn
40 / 60 / 80 hits in one turn
Versusia can only have one body part at a time.
These buffs can be removed by fulfilling certain conditions in one turn.
If they are not removed, their level will increase up to a maximum of three, and for every increase, their effects will strengthen and the condition to remove them will become more difficult.
If a body part is not removed after it reaches the third level, Versusia will remove it and gain Celestial DominionBonus Destruction DMG effect / Attacks and debuffs don't miss regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, dodge rate, debuff resistance, and debuff immunity / This effect is consumed upon special attack to deal bonus destruction DMG (Can only be removed by canceling a special attack's Omen) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect.
Versusia will attempt to gain all five body parts at least once before randomly cycling through them again.
TushitaGains effects in order based on lvl: Double Strike / Bonus Destruction DMG effect / Triple Strike (Max: 3 / Can only be removed by dealing 3 triple attacks in 1 turn / Lvl rises by 1 at end of turn / Triple attacks required to remove increase by 1 per lvl / Remaining triple attacks required to remove: 3) Local status effect in particular requires special attention, as the Double Strike effect will cause Versusia to gain two Charge Diamonds in one turn, which can cause problems with clearing Halos.
Seofon
The Halo has to go! All halos must be removed for the raid to succeed. Use Instant Cancels if you have to!
Phase 3
Phase 3 Overview
Phase 3 Power of Destruction: 100%
'HP:
≤50 - 0%
Goal:
Deal as much damage as possible!
Jodo
On the turn after Versusia's Genesis gauge reaches 100%, she will ready Jodo Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. .
This omen will deal significant damage to your active characters. It cannot be cancelled, and a damage-mitigating effect such as Godsworn Alexiel or party-wide UnchallengedNext DMG received will be ineffective is once again recommended.
Versusia will gain Primeval Wing of CreationATK and DEF are boosted / DMG dealt is supplemented / Normal attack DMG changes to destruction DMG / Bonus destruction DMG upon normal attacks (Can't be removed) (Destruction DMG has superiority against all other elements and ignores elemental switch effects) Local status effect and DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) after this attack.
Cataclysm
After Jodo, Versusia will ready the omen Cataclysm Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. every turn. This omen is a full party wipe. It can be cancelled, and will have any one of the following random conditions:
Debuff 15 / 30 / 45 times
Hit 120 / 240 / 360 times
Use buff-removing effects 6 / 12 / 18 times
Deal 100,000,000 / 200,000,000 / 300,000,000 DMG
Deal 6,000,000 DMG in one hit 5 / 10 / 15 times
Versusia will cycle through each condition at least once before randomly cycling through them again, with the requirements increasing as shown.
Therefore, any subsequent turns a player can take in this phase is constrained by the number of Cataclysm omens they can consecutively cancel.
As much as possible, your objective is to maximize the number of turns you can take. Plan your turns carefully!
If it is full, using your Dimensional Chain gauge effect, particularly Reginleiv Chain, can help with overcoming cancel conditions which your team struggles with.
From this point onward, incoming auto damage may also be an issue since Versusia's attacks will now ignore almost all mitigation. If cancelling omens isn't an issue for your team, Phalanx Chain can help in surviving Versusia's attacks.
Gran
Make every turn count! One more turn now is better than one more turn later. Don't hesitate to use whatever you need to cancel Cataclysm!