Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to all Fire allies through her Charge Attack.
Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000). Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is active.
Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed) Duration: 6 turns, which cannot be removed by her foe(s).
Risha Harq300% Fire damage to all foes (Damage cap: ~410,000). Restore Fire allies' HP (Healing cap: 1500). 2-turn cut to debuff durations. (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Damage increased to 500% and damage cap to ~635,000. Also remove 1 buff from all foes.) removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed) Duration: 1 turn .
Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%, 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted Strength: 220%, and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. every 5 turns.
Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
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RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS