Gain 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 30% DEF UpDEF is boosted Strength: 30%, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks / At end of turn: Charge bar is boosted / Recovers HP (Can't be removed) Multiplier: PerpetuityDuration: 5 turns is active.
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed) Duration: 5 turns is active.
Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks / At end of turn: Charge bar is boosted / Recovers HP (Can't be removed) Multiplier: PerpetuityDuration: 5 turns and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed) Duration: 5 turns cannot be active at the same time.
Inflict 2 random debuffs on all foes and deal massive damage at the same time with Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit). Inflict 2 random debuffs..
Cooldown ends upon using Charge Attack.
Activates twice when any foe has 5 or more debuffs.
Have innate 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity, 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%, and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 15% as long as there are 4 main allies in the battle.
Flexible and easy to use.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Boost to DEF based on attacking foe's number of debuffs.
☆☆☆
★★★
☆☆☆
☆☆☆
☆☆☆
Last update: 2024-12-27
Gamewith's recommended EMP build for Meg and Mari.
Priorities
It is recommended to take the skill damage first, followed by Critical damage. After that you can take the two nodes in Debuff Success if you wish to use Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed) Duration: 5 turns's 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds debuff abilities. After that, the remaining points can be distributed between DEF, ATK and HP nodes.