|This page is a Strategy stub. Please help us expand it by contributing relevant data.|
See Meta:Manual of Style/Character Pages/Strategy for more info.
|This page is old and may be based on outdated information.|
Please help revise or rewrite this page with up-to-date information.
|Seofon||?This character's rating from GameWith out of 10||10This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 N/AThis character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.|
Before 5★ Uncap
A very powerful, straight forward character, but suffers from consistency problems due to. Typically used as either an auto-attack character, or as a Charge Attack enabler through ; needs to do either. Requires special team building consideration as a result. Puts out a lot of damage if he doesn't get hit.
After 5★ Uncap
Much more consistent due to the buff toat level 85, as well as on Charge Attack, which means that getting hit every now and then doesn't mean that he's starting from scratch. Requires less setup to perform in the same roles as he did before, but still maintains some of the same weaknesses as his pre-5★ iteration.
How to Play
- Use every turn unless Seofon is already at max stacks and won't lose them at the end of the turn.
- can be used either for damage or for the extra to reach quicker (after his 5★ uncap).
- can be used as early as turn 2 (level 85 or higher) or turn 3. Requires 3 stacks of to use.
- Provided you can maintain stacks, Seofon enables three straight turns of Charge Attacks when combined with Strike Time and a Mechanic MC, or and Chrysaor MC.
- is a powerful skill that enables tremendous burst for a single turn.
- While only gives 100% charge bar, both and last for the entire turn. Combined with his Support Skill, the boost to C.A. DMG equals 200% and the boost to C.A. DMG Cap equals 100%. Kengo, Chrysaor, and other characters with 200% charge bar maximums can potentially deal multiple, powerful Charge Attacks during the buff's duration.
- Stacks with Bahamut's call.
Seofon is in an interesting situation, given that he can potentially have guaranteed TA for the entire duration of a fight. However, this reliability is conditional in that he needs a degree of protection in order to maintainstacks. It's worth noting that, beyond level 85, Seofon can only lose 2 stacks per turn, barring any buff removals from enemies, or from using . This means that, once he reaches level 85, Seofon only needs 3 turns of protection at any given time in order to reach 5 stacks of , which he can then maintain, unaided, for the rest of the fight.
As a result, instead of the traditional multi-attack support that most characters want, or need, to reach full potential, Seofon instead really wants defensive support and Supplemental Damage.
Wind Sword characters for Ultima Sword compositions: , , , , , , , , ,
- Might be one of the best partners for Seofon, providing both powerful ATK buffs and attack redirection in one ability. Seofon, likewise, proves to be a solid partner in return, acting as a charge bar battery through his constant Charge Attacks.
- : While many of her buffs overlap with Seofon's self-buffs, Comatose is a powerful debuff that can help Seofon reach max stacks safely.
- : Powerful all-round Wind character, with some nice ATK buffs. While the attached to is unappealing for Seofon, the can be very powerful in his hands.
- / : Provide that lasts for 3 turns, as well as Sword Specialization.
- : Provides her own personal MA buffs, and party wide after Charge Attack.
- : Can grant Seofon , and , which greatly increases attack due to from stacks with every ATK Up buffs, besides allowing Seofon to evade foe's attacks. The duration of extends virtually as long as Seofon doesn't get hit.
- Heles (Wind)'s and Seofon's weaknesses. / : Powerful, but perhaps unorthodox choices with Seofon. Packing their own powerful TA buffs, they allow for greedier grid building, focusing purely on increasing auto-attack damage and cap. However, having all three characters on one team might re-emphasize
- / : Less powerful choices, but their support helps Seofon to avoid damage and maintain stacks.
The Main Character has a couple of different options for optimizing Seofon's damage or protecting him.
- Spartan is a good choice for players using Ultima Sword or Atma Sword, providing two defensive skills in and . Spartan becomes a better choice if you can find other sources of Supplemental Damage.
- As mentioned above, Kengo/Samurai and Chrysaor are uniquely positioned to take advantage of Seofon's CA boosting powers. Chrysaor in particular, with it's ability to perform two Charge Attacks through , as well as its Sword Specialization, can be very powerful. While Chrysaor offers little utility to the team, or to Seofon, the additional power and flexibility of two separate Charge Attacks may be worth consideration.
- While not sword specialty classes, these suggestions merit consideration in mixed specialty teams.
- and both become stronger the more consistent your attackers are. While Chaser is often outperformed by other forms of Supplemental Damage from other characters, Choke is a more unique skill that effectively increases auto-attack damage based on the number of enemies present.
- is a much stronger, but also much harder to use source of Supplemental Damage. While it's 1 turn duration is an obvious downside, the potential upside is much higher when combined with other 1 turn or 1 attack buffs, when compared to Chaser.
- Nighthound offers a combination of defensive and offensive skills through and . Twilight Zone is less effective if you're already reaching cap, and Frequency Jam isn't incredibly reliable, but combined they offer a good mix of support. When equipped with Maverick, Nighthound also provides through .
- Luchador can help protect Seofon with , particularly when using Championship Belt. can also be a great way to capitalize on max stacks.
Extended Mastery Perks
|Seofon||Stars: 12||EMP: 78|
|Last update: 2020-01-27|
Gamewith's recommended EMP build for Seofon.
PrioritiesPrioritize Critical first, followed by CA DMG. It's important to take the CA DMG nodes for enemies with high defense even if you're already hitting the cap in normal situations.
|Seofon||Stars: 15||EMP: 120|
|Last update: 2018-09-21|
Please note that Seofon's November 2019 rebalance negates most of the advice in this build.
With his final upgrades, Seofon's EMP priorities change quite a bit. With the increased cap on hisTake C.A. DMG only if you aren't capping charge attack damage. s and easier maintenance on them, Seofon will functionally always triple attack. As such, take Hostility Down and Dodge first to keep his s up as frequently as possible, and then Critical. For QoL reasons, finally, take his Support skill: at 3★, it extends the duration of enough that it will never expire before they are spent on or .