Beginner's Draw Set
The Beginner's Draw Set, known in Japanese as "Start Dash," is a special draw promotion initially available to new Granblue Fantasy accounts. For 3000 MobaCoin/Granblue Coin, the player receives a Beginner's Pick Ticket and a Premium 10-Part Ticket. The 10-part ticket alone has a standard value of 3000 MobaCoin/Granblue Coin, so, comparatively, you are getting the Pick Ticket for "free" with the 10-part ticket.
The Beginner's Pick Ticket allows the player to exchange for a single character weapon or summon. What is available to pick depends on when the account was created, not from when the Beginner's Draw Set appears. This draw set uniquely allows players to obtain limited characters outside of their promotional periods, such as Premium Gala story characters or holiday-themed characters.
The promotion will be available for 48 hours after the account is created. If it is not purchased within the time limit, the promotion will disappear. However, every month on the same calendar day, the promotion will reappear, starting at 5:00 AM JST, for another 48 hours. This will repeat indefinitely, or until the player purchases the draw set.
Who should I pick?
Maybe you got interested in the game because of that character, or think he or she looks cool or attractive. If this is the case and you really want that character, go ahead and pick it. It's highly recommended to pick a character that will motivate you to play the game and keep you interested rather than picking on power alone.
If no one stands out, or you prefer function as much as or more than looks, then you will next want to choose an element. If you were lucky enough to start with a, or rerolled into one, then it would be efficient to build a team around what you already have. Otherwise, just browse all the recommendations and see if any character sounds fun to play with. Note that absent other considerations, Wind is the easiest element to start with.
5★ characters have access to 20 more levels than other SSRs, resulting in higher base stats and additional ability upgrades. Because the extra levels require immense EXP, starting with a 5★ can be very beneficial. Note that 5★ characters are not necessarily or strictly better than all other SSRs, however.
|Great Picks Regardless of Element|
|Yodarha trivializes all early-game content with his charge attack, which deals 1 million damage. Recommended both for newbies to skip to mid-game readiness or for veterans as a quality-of-life investment for grinding, especially during strike time.|
|Korwa is generally considered the best support in the game; she provides massive offensive, defensive, and utility buffs.|
|Sara is an amazing tank whose kit allows you to survive encounters far beyond your gear level regardless of element. Any team with both Sara and some form of healing is practically unkillable.|
|Percival provides damage, utility, and a unique Fear skill that prevents enemies from charging up and performing their special attacks, which can make both solo and raid battles much easier. 5★|
|Yuel provides massive damage, multi-attack, and even utility via healing and debuff-cleansing. One of very few characters with a fourth ability. 5★|
|Altair is Water's star character and a great buffer/debuffer. He can reduce enemy attack/defense, increase friendly attack/defense, and boost the charge bar allowing for more frequent charge attacks. 5★|
|Lancelot is powerful, well-rounded attacker who brings a nuke, debuff, and multi-attack boost to perform more frequent charge attacks. 5★|
|Lilele is an excellent healer/buffer provided your team is male. Fortunately, many of Water's best characters are male. Unfortunately, this may make her (or Water in general) less attractive if you prefer female characters. She is still decent with a female team, however.|
|Cagliostro is a well-rounded character who provides buffs, debuffs, healing, and eventually even gets a free Auto-Revive. 5★|
|Ayer is a very powerful sustained and burst attacker with some defensive utility via dodge, hostility manipulation, and the ability to survive a lethal attack.|
|Gawain is a respectable attacker with incredible defensive utility. His massive damage cut allows you to survive otherwise fatal attacks or potentially ignore them completely in combination with other abilities. 5★|
|Yuisis is a viable alternative to Gawain with more situational defensive skills but extreme burst potential, capable of hitting the damage cap even with mediocre gear. She has a unique playstyle with two stances and ultimately six abilities, which can be challenging but rewarding to optimize.|
|Ferry is currently mandatory if you intend to play light seriously, offering four turns of guaranteed triple attack with bonus light damage followed by a boosted team charge attack with a raised damage cap. She also allows easy farming during strike time, similar to Yodarha.|
|Juliet hits very hard and offers excellent elemental buffs and debuffs (causing less stacking issues compared with ordinary buffs). Jeanne d'Arc is a viable alternative and performs a similar role, although Juliet is generally better.|
|Amira increases charge bar generation and does respectable damage. Her demon form also gives her additional value in Dark teams and/or when using the Odin summon. 5★|
|Narmaya hits incredibly hard while bringing some additional utility by slowing enemy charge attacks and reducing their defense.|
|Vira is a more defensive alternative to Narmaya while still offering good damage. She offers Veil, which protects the team from debuffs, as well as a self-heal and debuffs of her own. 5★|
|Vania provides offensive utility, able to Charm enemies, dispel their buffs, and delay their charge attacks while accelerating ally charge bars. This limits her damage and her usefulness off-element (as her debuffs will work less frequently), but she still provides excellent tools which are difficult to find elsewhere, especially early-game.|
|These recommendations may only be available if your account was created during a Premium Gala. They are not necessarily better than other characters, but as mentioned above: because Surprise Tickets do not usually offer limited characters, the Beginner's Draw is often the best and most painless opportunity to acquire one if you happen to like them.|
|Katalina provides veil, healing, damage cut, and a buff to water damage, though her (free) story SR version provides many of the same things. Not the flashiest limited character, but very solid and useful in almost any fight.|
|Lecia is actually (fair warning) atrocious for newbies as you're required to get very, very far into the story before unlocking her most powerful skill. That said, that skill is practically 12 skills in one and can fit to any situation, making Lecia insanely powerful in any element once her potential is unlocked. Acquiring her as a newbie is certainly an investment, but may be worthwhile if you're not willing to spark her later.|
|Eugen provides incredible burst and charge bar generation to the party through his ability to perform multiple consecutive charge attacks.|
|Orchid is a tanky, no-nonsense attacker with constant multi-attacks, frequent and powerful crit, and a constantly refreshing shield provided she doesn't take too much damage too quickly. Not mandatory given Dark's excellent non-limited options, but very powerful. Like Lecia, however, unlocking her third skill requires deep story progression.|
|Lucio deals incredible damage with multi-attack, elemental, and bonus light buffs, a powerful nuke, and even a team buff that shields. Not only is he the strongest of the Light powerhouses, but the rest can all be ticketed normally, so Lucio should definitely be a consideration if he is available to you.|