SSR Character Tier List

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Source[edit]

All ratings from Icon Gamewith.png Gamewith:

Other recommended tier lists[edit]

Important notes[edit]

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong against Magnas. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • The Eternals have their own rating system separate from other characters.
  • At the end of the day this is just a tool to help you find useful characters.

Please see this page for further notes

Last updated[edit]

Ratings were last updated December 14, 2017.

Filtered lists[edit]

All Character Tier ListThe EternalsSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingFireWaterEarthWindLightDarkAny
10 Zooey
9.5AnilaBeatrixPercivalSturmThereseYuel AltairArulumayaDianthaDrangKatalinaSilvaYuel AyerMahiraSaraSiegfriedVaseraga KorwaLeciaRosetta FerryHelesJeanne d'ArcJulietLucioSeruelVira AzazelJeanne d'ArcNarmayaOrchidVira
9.0ClarisseDanuaGreaMagisaMeteraRackamSocietteZahlhamelina AnneCharlottaIzmirIzmirLancelotLilyRomeoSocietteVaneYngwieYodarha AletheiaCagliostroDe La FilleEugenHallessenaIlsaMedusaRazia AndiraGawainKorwaLancelotLennahMelissabelleNezahualpilliScathachaSiegfried AlbertClarisseMaryRosamiaSarunanSophia Black KnightCagliostroLady GreyOliviaVaniaVaseragaVeightZeta
8.5AlizaAnthuriaAoidosCharioce XVIIGhandagozaHelesPercivalZeta Lady Katapillar and ViraLileleNarmayaVajra ArulumayaClarisseEustaceEustaceNemoneYggdrasil CarmelinaLeviPetraYuisis AmiraBaotordaDe La FilleIoMikazuki MunechikaZetaZooeyZooey CerberusForteKatalinaMarquiaresRosetta
8.0AgielbaIoNina Drango Chat Noir CatherineMedusaMelleauVira ArrietChristinaFeenaMetera De La FilleDorothy and Claudia BeatrixCagliostroDanuaSarunan
7.5 CharlottaSakura Kinomoto
6.0 Narmaya
IconNameTypeRatingRemarks
Npc m 3040017000 01.jpg
Agielba Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Tank
  • Easily intercepts enemy attacks with
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
  • His Charge Attack gives him about 80% damage reduction
  • His
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Allows him to boost the damage of his Nuke
  • Hard to keep him alive at low hp if enemy deals a lot of damage.
Npc m 3040045000 01.jpg
Albert Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    can be very useful in challenging content.
Npc m 3040002000 01.jpg
Aletheia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Npc m 3040083000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • Charge Attack gives her strong
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

    Strength: 30% chance of dealing 80% more damage.
    Duration: 4 turns
    with good uptime.
  • Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10% (Max: 50%)
    Duration: 6 turns
    gives her a permanent 50% ATK buff in longer fights.
  • Powerful 50%
    Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

    Strength: 50%
    Duration: 3 turns
  • Excels in parties that let her use her Charge Attack often
  • Rating rises to 9.0 for new players, thanks to being able to deal high damage in relatively weak grids
Npc m 3040001000 01.jpg
Altair Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.5
  • Role: Buffer/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Npc m 3040051000 01.jpg
Amira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Npc m 3040071000 01.jpg
Andira Label Type Balance.png
Label Race Erune.png
Label Weapon Staff.png
9.0

-

Npc m 3040027000 01.jpg
Anila Label Type Balance.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Melee.png
9.5
  • Role: Attacker / Support / Debuffer
  • Powerful, versatile party buffs with high uptime
  • 50% uptime personal
    Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 3 turns
  • Inflicts every type of ELE ATK/DEF down
  • Defensive utility via
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    and
    Status Veil.pngDebuff Res. UpDebuff resistance is boosted
  • Final uncap provides even more utility via healing and
    Status Strength.pngStrengthATK is greatly boosted as HP is raised
Npc m 3040132000 01.jpg
Anne Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.0

-

Npc m 3040103000 01.jpg
Anthuria Label Type Special.png
Label Race Erune.png
Label Weapon Melee.png
8.5
  • Role: Buffer/Debuffer
  • Gives 45% charge attack bar to entire party without the need of dodging attacks.
  • Synergizes well with other
    Status Hype1.pngHypedATK is boosted
    sources.
  • Her buffs are random, hard to use in raid battles due to
    Status Charm.pngCharmedAttacks are slightly limited
    /
    Status Paralysis.pngParalysisCan't attack
    .
  • Limited usefulness outside of Hype oriented parties.
Npc m 3040076000 01.jpg
Aoidos Label Type Special.png
Label Race Human.png
Label Weapon Harp.png Label Weapon Sabre.png
8.5
  • Role: Attacker/Support
  • Reliant on party members to take hits for him due to high
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    if he is supposed to deal max damage.
    • This makes him very strong in shorter battles even if he tanks a lot.
  • Status Hype1.pngHypedATK is boosted
    increases the rest of party's damage output quite well yet only for one turn.
Npc m 3040058000 01.jpg
Arriet Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
8.0

-

Npc m 3040019000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
8.5

-

Npc m 3040104000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.5
  • Role: Buffer/Debuffer
  • Strongest
    Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as
    Status DoubleUp.pngDA UpDouble attack rate is boosted
    ,
    Status TripleUp.pngTA UpTriple attack rate is boosted
    , and
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    .
  • Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    given by Red Sparkle stacks with Katalina (Grand)'s
    Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    . However, it overwrites Altair's
    Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    .
Npc m 3040084000 01.jpg
Ayer Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
9.5
  • Role: Attacker/Support
  • Synergizes well with enmity.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallesena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Npc m 3040137000 01.jpg
Azazel Label Type Attack.png
Label Race Primal.png
Label Weapon Dagger.png Label Weapon Melee.png
9.5
  • Role: Attacker/Debuffer
  • Inflicts
    Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
    and
    Status Blind.pngBlindedAttacks have a slight chance to miss
    very reliably
  • Guaranteed critical hit damage against
    Status Poison.pngPoisonedHP is lowered on every turn
    enemies
  • Powerful burst via 3-turn
    Status DarkAtkUp.png70% Dark ATK UpDark ATK is boosted

    Strength: 70%
  • Powerful charge attack against Blind and Poisoned enemies
  • Relatively weak against enemies immune to Blind and/or Poison
  • Dagger/Fist specialty synergizes well with Celeste grids
Npc m 3040124000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5

-

Npc m 3040070000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support
  • Powerful, self-sufficient attacker with proper setup
  • Requires high external TA to be effective
  • Can protect more vulnerable party members with self DEF Up and Hostility UP
  • Very difficult to use with an underdeveloped grid
  • Rating rises considerably for late-game Atma Sword compositions
Npc m 3040110000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker
  • Works really well with enmity.
  • High continuous damage combined with enormous burst.
  • Her passive allows her to safely stay at low HP.
  • Still strong in short fights, even without enmity weapons.
Npc m 3040082000 01.jpg
Black Knight Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Great utility;
    Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    ,
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    and Dispel all in one.
  • Mediocre damage, but her self heal and support skill keeps her going to the end.
  • Her utility is perfect for Luminiera Omega.
Npc m 3040009000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Support/Debuffer
  • Very powerful healing
  • Powerful damage and DA/TA buff at level 100
  • Can clear debuffs
  • Inflicts
    Status DefenseDown.pngDEF DownDEF is lowered
Npc m 3040120000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0

-

Npc m 3040062000 01.jpg
Cagliostro Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Support/Debuffer
  • Group heal and clarity, valuable in dark which has few healers.
  • Can apply 10%
    Status DefenseDown.pngDEF DownDEF is lowered
    on all foes and provide several offensive buffs.
  • The 12 turn cooldown on her clarity is unusually long.
Npc m 3040042000 01.jpg
Carmelina Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
8.5

-

Npc m 3040074000 01.jpg
Catherine Label Type Special.png
Label Race Erune.png
Label Weapon Gun.png
8.0
  • Role: Debuffer
  • Inflicts the unique
    Status Temptation.pngEnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend
    Status Temptation.pngEnticedAttacks are slightly limited
    for
    Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    or
    Status Defiance.pngDefianceATK is boosted for foes in Overdrive
Npc m 3040016000 01.jpg
Cerberus Label Type Special.png
Label Race Primal.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Debuffer
  • Has several useful debuffs.
  • High innate Triple Attack rate.
  • Low attack power and no other noteworthy strengths.
Npc m 3040144000 01.jpg
Charioce XVII Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with
    Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    and
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • 9.0 in very short fights
Npc m 3040010000 01.jpg
Charlotta Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Defender/Attacker/Debuffer
  • Solid defensive character; party
    Status DefenseUp.pngDMG CutTaking less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    is potent with a fairly short cooldown.
  • Her Ability ArmorBreak.png 
    Blue Moon200%-300% Water damage to one enemy and inflict
    Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Base Accuracy: 80%
    (Damage cap: 440,000).
    At level 55:
    Damage increased to 250%-350%.
    At level 90:
    Damage increased to 350%-450%. Debuff success rate increased to 100%.
    was recently buffed, giving her greater accuracy once she reaches level 90.
  • Her extra damage on Charge Attack is now more potent with her recent buff.
  • A good early-game character for Water teams.
Npc m 3040020000 01.jpg
Charlotta Label Type Heal.png
Label Race Harvin.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support/Debuffer
  • Can generate Green Potions, useful in longer battles.
  • Provides a good 20%
    Status AttackDown.pngATK DownATK is lowered
    .
  • Hard to fit in a party as her usefulness is limited.
Npc m 3040093000 01.jpg
Chat Noir Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Support/Debuffer
  • Has a good array of utility such as
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    and dispel.
  • Unreliable debuffer; can randomly inflict
    Status Blind.pngBlindedAttacks have a slight chance to miss
    ,
    Status Charm.pngCharmedAttacks are slightly limited
    , or after a long set-up time.
  • Dependent on his unique self-buffs for dealing damage.
  • His debuffs are useful if they land, but is overshadowed by other characters with reliable kits and better damage.
Npc m 3040018000 01.jpg
Christina Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.0
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies
    Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    and another nuke that applies
    Status Bounty.pngBountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply
    Status Bounty.pngBountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply
    Status Bounty.pngBountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Npc m 3040046000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Support/Debuffer
  • Extremely useful support kit for soloing which includes
    Status DefenseDown.pngDEF DownDEF is lowered
    ,
    Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG

    Strength: 15%
    and Dispel.
  • Not as useful in raid battles; provides little else if her debuffs are already covered by other parties.
  • Support skill helps your party's debuffs land which can be crucial in stabilizing boss fights.
  • Her Mode bar cut is great where it works, but it becomes ineffective against higher-level bosses.
Npc m 3040067000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.5

-

Npc m 3040121000 01.jpg
Clarisse Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Debuffer
  • Applies a 25%
    Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of
    Status DefenseDown.pngDEF DownDEF is lowered
    and
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
Npc m 3040135000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer
  • 3-turn local
    Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with
    Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
Npc m 3040055000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
8.0
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25%
    Status AttackDown.pngATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Npc m 3040004000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Support
Npc m 3040113000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    &
    Status Repel.pngRepelTaking less DMG and reflects attacks

    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Npc m 3040014000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
8.0

-

Npc m 3040129000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
9.5
  • Role: Buffer
  • Provides 100%
    Status TripleUp.pngTA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique buff
    Status Tlepilli Glow 1.pngTlepilli GlowATK and double attack rate are boosted (Stacks up to 4 times)

    Special buff
    that at max stack gives 60% attack and 50% DA Up.
  • Unable to do charge attack damage by herself, but her Ability Onstage.png 
    OnstageAll allies gain 9%
    Status AttackUpStack.pngC.A. DMG Boosted (Stackable)Charge attack DMG is boosted (Stackable)

    Strength: 9% (Max: 27%)
    Duration: 7 turns
    (Max: 27%).
    is good as most water teams are charge attack oriented.
Npc m 3040134000 01.jpg
Dorothy and Claudia Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
8.0

-

Npc m 3040119000 01.jpg
Drang Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.5
  • Role: Debuffer/Attacker
  • Brings potent but simple debuffs.
  • Ability Fool You Thrice.png 
    Fool You ThriceRemove 1 buff effect from one enemy. Inflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    Single-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Single-sided
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Has Superstar's Soul Soloist as a skill. Very useful to land other debuffs. Has a heal as an added bonus.
  • Is able to increase his damage and/or go on the defensive over time.
Npc m 3040077000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.0
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Npc m 3040069000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
8.5

-

Npc m 3040099000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Support
  • Very high charge attack damage
  • Provides party
    Status DoubleUp.pngDA UpDouble attack rate is boosted
    and
    Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
  • Difficult to optimize
    Status Loaded0.pngLoadedCharge bar was absorbed by weapon
    stacks
  • Not compatible with all team compositions
  • Requires external multi-attack buffs to be effective
Npc m 3040061000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
8.0
  • Role: Attacker/Debuffer
  • Can inflict
    Status DefenseDown.pngDEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • Her
    Status DefenseDown.pngDEF DownDEF is lowered
    only lasts 60 seconds.
  • High damage output potential with her passive skill, Charge Attack, and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Npc m 3040073000 01.jpg
Ferry Label Type Balance.png
Label Race Erune.png
Label Weapon Dagger.png
9.5
  • Role: Support
  • Party 4-turn 100%
    Status TripleUp.pngTA UpTriple attack rate is boosted
    with Light
    Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Party 60% Status Defiance.pngCharge Attack Boost with 15% Status DamageCapUp.pngDamage Cap Up
  • Party critical hit rate via passive
  • Centerpiece of many Light parties due to her outstanding support skills
Npc m 3040086000 01.jpg
Forte Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png
8.5
  • Role: Attacker/Support/Debuffer
  • Both high initial and long term attack power.
  • Provides 5 turns of 20%
    Status AttackUp.pngATK UpATK is boosted
    for all allies.
  • While she's a very strong attacker other Dark characters are stronger.
Npc m 3040000000 01.jpg
Gawain Label Type Defense.png
Label Race Human.png
Label Weapon Axe.png
9.0
  • Role: Defender
  • Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
  • Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
  • His 5* upgrades puts him on relatively equal utility with Holy Saber.
Npc m 3040052000 01.jpg
Ghandagoza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Debuffer
  • Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

    Duration: 2 Turns / 3 Hits
    Counter attacks grant 5% charge bar per hit.
    and
    Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10% (Max: 100%)
    Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of
    Status Blind.pngSolar CrownAttacks have a slight chance to miss

    Strength: 85%
    Duration: 20 seconds
    that stacks with other blind sources.
  • Needs
    Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    to reach maximum potential.
Grea iconA.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.0
Npc m 3040079000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker
  • Has very high damage potential if allowed to reach maximum stacks of Downright Crazy!
  • However, she needs to be babysat to reach her maximum of 9 stacks of Downright Crazy! reliably
  • Thus she works very well with anyone who has
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    or
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Npc m 3040060000 01.jpg
Heles Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • 2 strong nukes.
  • Increased damage against foes in Overdrive.
  • Her 2nd skill allows quick accumulation of Charge Attack gauge.
  • Guaranteed triple attacks for 3 turns out of 8.
  • Outmatched by other fire attackers.
Npc m 3040091000 01.jpg
Heles Label Type Balance.png
Label Race Erune.png
Label Weapon Spear.png
9.5
  • Role: Attacker/Support/Debuffer
  • Extraordinary burst damage via Overdrive Assassin and guaranteed TA
  • Inflicts
    Status Charm.pngCharmedAttacks are slightly limited
    and boosts ally charge bars
  • Self-sufficient even with underdeveloped teams or grids
Npc m 3040148000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
9.0
  • Role: Attacker/Debuffer
  • Inflicts
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    and
    Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Npc m 3040065000 01.jpg
Io Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5

-

Npc m 3040015000 01.jpg
Io Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Attacker/Buffer
  • 30%
    Status WindResUp.pngCut to Wind DMGWind DMG is cut

    Strength: 30%
    Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Npc m 3040100000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Izmir (Summer) iconA.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Spear.png
9.5
  • Role: Attacker/Support/Debuffer
  • Inflicts
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Single-sided
    and
    Status AttackDown.png20% ATK DownATK is lowered

    Strength: 20%
    (stacks with Miserable Mist)
  • Provides
    Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Dual-sided
    (stacks with Rage)
  • High damage output via 2-turn guaranteed TA and
    Status Strength.pngStrengthATK is greatly boosted as HP is raised
Npc m 3040080000 01.jpg
Jeanne d'Arc Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support/Debuffer
  • Enormous damage output in Enmity grids due to her passive enmity and self-buffs
  • Inflicts
    Status DefenseDown.png30% DEF DownDEF is lowered

    Strength: 30%
    Single-sided
    (stacks with Miserable Mist)
  • 5-turn
    Status Invulnerable.pngInvulnerableCan withstand lethal DMG (Leaves 1 HP)
    can maximize enmity while avoiding the risks
  • One of the most powerful Dark attackers late-game
Npc m 3040096000 01.jpg
Juliet Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.5
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party
    Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and
    Status Dark Cut 20.png20% Dark CutDark DMG is cut

    Dark Damage Cut.
  • Can provide one ally
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and
    Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict
    Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Npc m 3040118000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.5

-

Npc m 3040054000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Healer/Buffer/Defender
  • Incredibly versatile; a core character in almost every Water party.
  • Her Charge Attack buffs the party with a potent
    Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    that stacks with most other similar buffs.
  • Short cooldown on her defensive ability makes her reliable against big boss attacks.
  • Provides party-wide
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    .
Npc m 3040081000 01.jpg
Korwa Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.5
  • Role: Buffer/Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • An asset on nearly any team configuration in nearly any element due to the pure power of her buffs.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Npc m 3040127000 01.jpg
Korwa Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.0

-

Npc m 3040005000 01.jpg
Lady Grey Label Type Special.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Debuffer
  • Increases debuff resistance for all allies.
  • Her 25%
    Status DefenseDown.pngDEF DownDEF is lowered
    , while excellent, is about all she's got.
  • Gets
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    at level 100 which raises her utility a bit.
  • Will retire permanently if you have Jeanne d'Arc (Dark), unless you need Zombie.
Npc m 3040116000 01.jpg
Lady Katapillar and Vira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict
    Status FireAtkDown.pngFire ATK DownFire ATK is lowered
    , which stacks with normal
    Status AttackDown.pngATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to
    Status Blind.pngBlindedAttacks have a slight chance to miss
    or
    Status Charm.pngCharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Npc m 3040023000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer
  • High damage via powerful nukes and self-buffs
  • Inflicts
    Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
    Single-sided
    and
    Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    Single-sided
    (stacks with Miserable Mist)
  • 5-turn
    Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    and guaranteed mutli-attacks
Npc m 3040140000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0

-

Npc m 3040101000 01.jpg
Lecia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Buffer
  • Status Jammed.pngJammedATK is greatly boosted as HP is lowered
    and low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
  • Balance unit for the commonly-used Cosmic Rifle square.jpg Cosmic Rifle BAL
Npc m 3040021000 01.jpg
Lennah Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Healing/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown
  • Hard to fit into the party if healing/clear isn't needed
Npc m 3040142000 01.jpg
Levi Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
8.5

-

Npc m 3040066000 01.jpg
Lilele Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
8.5
  • Role: Buffer/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's
    Status Charm.pngCharmedAttacks are slightly limited
    debuff has poor accuracy.
Npc m 3040007000 01.jpg
Lily Label Type Heal.png
Label Race Unknown.png
Label Weapon Staff.png
9.0
Npc m 3040106000 01.jpg
Lucio Label Type Balance.png
Label Race Primal.png
Label Weapon Katana.png
9.5
  • Role: Attacker/Support
  • High attack damage due to passive
    Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and
    Status Wings of Justice.pngWings of JusticeBoost to multiattack rate every turn (Ends upon taking DMG)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and incredibly powerful on any team
  • Widely considered the strongest Light Premium Draw character in the game
Npc m 3040011000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Support/Debuffer
  • Great support character; provides
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    and
    Status FireResDown.pngFire DEF DownDEF is lowered for fire DMG
    .
  • High damage output thanks to Status Morax.pngMorax and her support skills.
  • Burst damage by unsummoning Status Morax.pngMorax is handy, though, you generally want to keep Morax on all the time.
  • Synergizes with Enmity grids due to her self-damage.
  • Rating rises to 9.5 with Agni square.jpg Agni Enmity weapon grids.
Npc m 3040107000 01.jpg
Mahira Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
9.5
  • Role: Support/Debuffer
  • Inflicts a single-sided
    Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    and
    Status EarthResDown.png20% Earth DEF DownDEF is lowered for earth DMG

    Strength: 20%
  • Provides
    Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 20%
    on a 3/7-turn uptime
  • Spirit Drums' buffs aren't extremely strong, but are easy to maintain at full strength
Npc m 3040108000 01.jpg
Marquiares Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
8.5
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive,
    Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first ability
  • Useful mix of healing and offensive abilities
Npc m 3040143000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
9.0

-

Npc m 3040123000 01.jpg
Medusa Label Type Attack.png
Label Race Primal.png
Label Weapon Melee.png
8.0

-

Medusa (Valentine) iconA.jpg
Medusa Label Type Balance.png
Label Race Primal.png
Label Weapon Melee.png
9.0

Preliminary rating. Please allow a few days for it to settle.
-

Npc m 3040102000 01.jpg
Melissabelle Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
  • With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
  • Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
  • Relatively low damage output that gets outshined by other Wind attackers.
Npc m 3040022000 01.jpg
Melleau Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
8.0
  • Role: Attacker
  • Has self-
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    to ward off status effects.
  • Her nuke and two turns of 100%
    Status TripleUp.pngTA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30%
    Status AttackUp.pngATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Npc m 3040012000 01.jpg
Metera Label Type Balance.png
Label Race Erune.png
Label Weapon Bow.png
8.0

-

Npc m 3040072000 01.jpg
Metera Label Type Attack.png
Label Race Erune.png
Label Weapon Bow.png
9.0
  • Role: Attacker/Debuffer
  • Big damage output thanks to
    Status Bonus Damage.pngBonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    from her passive.
  • Highly accurate
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    .
  • Timing skills might be difficult.
  • Rating rises to 9.5 with Agni square.jpg Agni and Crimson Finger square.jpg Crimson Finger ×3 grids.
Mikazuki Munechika iconA.jpg
Mikazuki Munechika Label Type Balance.png
Label Race Unknown.png
Label Weapon Katana.png
8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Npc m 3040063000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.5
  • Role: Attacker/Support/Debuffer
  • Very high damage output via
    Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    bonus damage and
    Status Defiance.pngDefianceATK is boosted for foes in Overdrive
  • Complicated kit and vulnerable due to low HP and self
    Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
  • Usability varies based on enemy, team composition, and weapon grid
  • Somewhat dependent on external multi-attack
  • Especially powerful in Hades grids
Npc m 3040089000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
8.5
  • Role: Attacker
  • Powerful Break assassin with strong self-buffs, but low defense.
  • Excellent damage even outside of Break mode.
  • Slow build up; requires enough turns to improve her skill effectiveness and power.
  • Difficult for beginners if they don't have other characters to protect/support Narmaya.
  • Rating rises to 9.5 if she is used with a fully-built Varuna weapon grid.
Npc m 3030235000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
???
6.0

Preliminary rating. Please allow a few days for it to settle.
-

Npc m 3040085000 01.jpg
Nemone Label Type Attack.png
Label Race Erune.png
Label Weapon Axe.png
8.5
  • Role: Attacker
  • Massive single-turn burst damage if given time to set up; roughly 3 million damage by herself.
  • Great early and mid game Earth attacker for new players that pick Earth as their first element.
  • Low defense and long set up time leaves her lagging behind when MVP racing.
  • Synergizes with Eugen (Grand) quite well.
Npc m 3040003000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts
    Status DefenseDown.pngDEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Npc m 3040133000 01.jpg
Nina Drango Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under
    Status DebuffSuccessUp.pngSkill Precision BoostedSkill accuracy is boosted

    Strength: 20%
    Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Npc m 3040145000 01.jpg
Olivia Label Type Special.png
Label Race Primal.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Permanent bonus dark damage
  • Can Fear and prevent enemy charge attacks
  • Powerful nuke which can cast twice and inflicts
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
  • 10% Seraphic modifier against Light enemies
  • High damage, but somewhat vulnerable due to passive Light DEF reduction
  • Somewhat limited by long skill cooldowns
Npc m 3040111000 01.jpg
Orchid Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png
9.5
  • Role: Attacker
  • Enormous damage output via ATK, DA/TA, and critical hit rate from
    Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
  • Protects herself with powerful, refreshing shield
  • 1.2 million damage nuke
Npc m 3040050000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the
    Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Npc m 3040090000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Npc m 3040047000 01.jpg
Petra Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support
  • Excellent support due to her skill that applies
    Status WindAtkUp.pngWind ATK UpWind ATK is boosted
    ,
    Status FireAtkUp.pngFire ATK UpFire ATK is boosted
    ,
    Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    , and
    Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    .
  • Can cast a
    Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on any ally; fantastic for enmity grids, or for characters like Seofon.
  • Has a small passive refresh for all allies.
  • Usable even on teams of other main wheel elements due to her buffs covering those elements.
Npc m 3040059000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
9.0
  • Role: Attacker/Debuffer
  • Unique 120% Attack self-buff.
  • High Charge Attack damage cap.
  • Spammable nuke.
  • Duration II helps to quickly push enemy out of Overdrive.
Npc m 3040109000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Gun.png Label Weapon Spear.png
9.0

Role: Attacker/Defender

  • Protects allies with
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate increased Hostility.
  • Works very well with Ayer for Tezcatlipoca teamcomps.
  • Has a very strong nuke, capping out at 2.7m damage.
  • Requires actually being hit for her skillset to work.
  • Good firepower when you need some defense on the team.
Npc m 3040098000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent
    Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging
    Status Spirit5.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His
    Status FireResUp.pngFire DMG LoweredFire DMG is lowered

    Strength: 80%
    Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming
    Status Spirit1.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Npc m 3040087000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0

-

Npc m 3040068000 01.jpg
Rosetta Label Type Special.png
Label Race Primal.png
Label Weapon Dagger.png
9.5

-

Npc m 3040026000 01.jpg
Rosetta Label Type Heal.png
Label Race Primal.png
Label Weapon Dagger.png
8.5
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Npc m 3040136000 01.jpg
Sakura Kinomoto Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique
    Status Chains of Binding 1.pngChains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Npc m 3040041000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.5
  • Role: Tank/Defender
  • Granblue Fantasy's pinnacle tank character; all other defensive characters are compared to Sara.
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000%
    Status DefenseUp.pngDEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate MLB Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Npc m 3040008000 01.jpg
Sarunan Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.0
Npc m 3040048000 01.jpg
Sarunan Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs and debuffs. Can be extremely dangerous.
  • With the proper buffs, debuffs, and other support he can deal extraordinary damage.
  • Can reduce his own hp to utilise Enmity.
  • Hard to fit on a team.
  • May be useful for Luminiera (Impossible) but is in no way essential.
Npc m 3040122000 01.jpg
Scathacha Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
9.0

-

Npc m 3040013000 01.jpg
Seruel Label Type Attack.png
Label Race Erune.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support
  • Only source of
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party uplift at 5★
Npc m 3040025000 01.jpg
Siegfried Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.5
  • Role: Attacker
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) square.jpg Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried (Summer) iconA.jpg
Siegfried Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0

-

Npc m 3040049000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.5
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her
    Status Defiance.pngC.A. DMG BoostedCharge attack DMG is boosted
    and
    Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
  • 5★ upgrades makes her competitive with other top-tier Water attackers.
Npc m 3040044000 01.jpg
Societte Label Type Special.png
Label Race Erune.png
Label Weapon Melee.png
9.0
  • Role: Debuffer/Healer
  • Good early on with her
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    and Miserable Mist-like ability while you're getting the Dark Fencer class.
  • Ability Heal.png 
    First Dance: KaguraHeal one ally up to 2000 HP. Grants
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 3 turns
    and
    Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3 turns
    .
    is low cooldown, high single target HP heal and giving them
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and
    Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10
    Duration: 3
    .
  • Her Charge Attack causes Ability Heal.png 
    First Dance: KaguraHeal one ally up to 2000 HP. Grants
    Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 3 turns
    and
    Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3 turns
    .
    to apply to the whole party.
  • Abilities overlap with the Dark Fencer class; she also doesn't have the debuff success rate of a Dark Fencer on her abilities.
  • Her Extended Mastery can improve her success rate and healing.
Npc m 3040095000 01.jpg
Societte Label Type Defense.png
Label Race Erune.png
Label Weapon Melee.png
9.0
  • Role: Support
  • Gives whole team consistent multiattack buff at the price of being vulnerable.
  • Strong
    Status DefenseUp.pngDMG CutTaking less DMG

    Strength: 60%
    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
  • Charge attack grants whole team
    Status Bonus Damage.png10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 5 turns
    .
  • Can be hard to use due to combination of
    Status DefenseDown.pngDEF DownDEF is lowered
    and
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
Npc m 3040024000 01.jpg
Sophia Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks and Charge Attack.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Npc m 3040115000 01.jpg
Sturm Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • After Charge attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
  • Her damage ramps up even faster in enmity grids.
Npc m 3040149000 01.jpg
Therese Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker
  • Turn one
    Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    combined with
    Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to
    Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)

    Strength: 10%
    Duration: Indefinite
    Can't be removed
    .
Npc m 3040147000 01.jpg
Vajra Label Type Attack.png
Label Race Erune.png
Label Weapon Katana.png
8.5
  • Role: Attacker/Support/Debuffer
  • Inflicts
    Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    and
    Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
  • Provides party buffs upon Chain Burst
  • Can attack twice each turn with followup nuke via third ability
  • Third ability drains charge bar and has a very long cooldown
  • Rating increases to 9.0 in fights where
    Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    is important
Npc m 3040117000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Debuffer
  • Status Jammed.pngJammedATK is greatly boosted as HP is lowered
    and
    Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    provide extraordinary damage
  • Breakthrough helps fulfill Soul Eruption's requirements
  • Some downtime after Soul Eruption ends
  • Can indefinitely maintain very powerful
    Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable)
  • Inflicts combined
    Status FireAtkDown.pngFire ATK DownFire ATK is lowered
    and
    Status AttackDown.pngATK DownATK is lowered
Npc m 3040057000 01.jpg
Vania Label Type Special.png
Label Race Unknown.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Support/Debuffer
  • Great utility character; dispel,
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    , and
    Status Charm.pngCharmedAttacks are slightly limited
    all in one.
  • Her charge bar generation for the whole party is valuable for Dark element parties.
  • Her Charge Attack deals 50% bonus damage on charmed enemies.
  • Excellent in boss fights such as Luminiera Omega.
  • Unknown race lets her benefit from any Bahamut Weapon.
  • Her emphasis on utility means she's less useful when she can't land her debuffs.
Npc m 3040029000 01.jpg
Vaseraga Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker
  • Very high natural ATK stat at Lvl 100.
  • High damage to foes in Overdrive.
  • Self-buff and charge bar boost are useful.
  • Mediocre when compared to other Dark attackers.
Npc m 3040146000 01.jpg
Vaseraga Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.5
  • Role: Attacker/Support/Tank
  • Very high damage output and durability via first ability
  • Can defend more vulnerable allies via Hostility Up
  • Party
    Status Uplift.pngCharge BoostInstantly boosts Charge Bar
  • Powerful enmity-based nuke with additional damage after charge attack
Npc m 3040094000 01.jpg
Veight Label Type Attack.png
Label Race Unknown.png
Label Weapon Dagger.png
9.0
  • Role: Attacker/Support
  • Has exceptional attack power and high dodge rate while awakened.
  • Must consider team organisation, enemy composition, and rely on luck to remain awakened.
  • Losing awakened is quite bad.
Npc m 3040141000 01.jpg
Vira Label Type Defense.png
Label Race Primal.png
Label Weapon Axe.png
9.5
  • Role: Attacker/Support/Debuffer/Defender/Tank
  • Can substitute all-ally attacks with 1000% bonus DEF and debuff immunity
  • Party guaranteed TA and
    Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    for burst
  • Can Dispel
  • Effectively 40% increased damage against Dark enemies due to passives
  • Managing her bits can be difficult
Npc m 3040043000 01.jpg
Vira Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support/Debuffer
  • Party
    Status Veil.pngVeilImmune to debuffs.
    Lasts until it resists at least 1 debuff.
    and personal 2-turn guaranteed
    Status TripleUp.pngTA UpTriple attack rate is boosted
  • Inflicts
    Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
    and
    Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    (stacks with Miserable Mist)
  • Bonus light damage can indirectly exceed damage cap
  • Very useful in HL content
Npc m 3040053000 01.jpg
Vira Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support/Debuffer
  • Dispel,
    Status Charm.pngCharmedAttacks are slightly limited
    and party healing
  • Powerful burst attacker after some windup
  • Can fit into many compositions due to her versatility
Yggdrasil iconA.jpg
Yggdrasil Label Type Special.png
Label Race Primal.png
Label Weapon Melee.png
8.5
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Npc m 3040088000 01.jpg
Yngwie Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png Label Weapon Gun.png
9.0
  • Role: Defender/Attacker
  • Synergizes with
    Status DoubleUp.pngDA UpDouble attack rate is boosted
    and
    Status TripleUp.pngTA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack ability.
  • Pairs well with Izmir, who wants to stack her Status Icy Blade5.pngIcy Blades. Tough Guy mode can draw away hits from her.
  • Hits hard in Tough Guy mode in conjunction with his
    Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    ability.
  • His unique ability set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Npc m 3040064000 01.jpg
Yodarha Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Can deal 999,999 damage at Lvl 1 at the cost of being a glass cannon.
  • The King of early game; trivializes early game grinding and story quests.
  • Low shroud count and defense penalty with no shrouds makes him difficult to keep alive in prolonged battles.
  • A solid character choice for new players buying a Beginner's Draw Set.
Npc m 3040006000 01.jpg
Yuel Label Type Balance.png
Label Race Erune.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Buffer/Healer
  • Due to her utility, Yuel fits into almost all Fire party compositions.
  • Excellent damage output for a healer; increases overall party damage with buffs.
  • Needs to be Lvl 100 to unlock her full potential.
Npc m 3040138000 01.jpg
Yuel Label Type Special.png
Label Race Erune.png
Label Weapon Sabre.png Label Weapon Katana.png
9.5
  • Role: Buffer/Debuffer
  • Strong
    Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG

    Strength: 25%
  • Semi-permanent partywide
    Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
  • Status FireAtkDown.pngFire ATK DownFire ATK is lowered

    Strength: 10%
    allows you to go above normal 50%
    Status AttackDown.pngATK DownATK is lowered
    Cap
  • Competes for a slot with many other strong supports, her main competitor being Drang
Npc m 3040105000 01.jpg
Yuisis Label Type Balance.png
Label Race Erune.png
Label Weapon Sabre.png
8.5
  • Role:Attacker/Defender/Tank
  • Switches stances/forms upon charge attack
  • Sword-stance can deal enormous damage even for underdeveloped grids
  • Good defensive utility with
    Status No Surrender.pngNo SurrenderDEF and hostility are boosted
    and
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
  • Easy to learn despite her complex kit; very versatile for beginners
Npc m 3040075000 01.jpg
Zahlhamelina Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • Flare is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Npc m 3040028000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • High damage output against enemies in Break mode. (a.k.a. Break assassin)
  • Outside of Break mode, her damage is mediocre.
  • Overall kit is quite lacking.
Npc m 3040112000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Debuffer
  • High natural damage output.
  • Low maximum health gives her a significant vulnerability.
  • Her second skill is a decent debuff, but has a very long animation, making it unsuitable for MVP racing.
Npc m 3040056000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5

-

Npc m 3040150000 01.jpg
Zooey Label Type Balance.png
Label Race Primal.png
Label Weapon Gun.png
8.5
  • Role: Attacker / Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal
    Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 3 turns
    and
    Status TripleUp.pngTA UpTriple attack rate is boosted

    Duration: 3 turns
  • Protects party with personal
    Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    ,
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and
    Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
  • Party 5-Turn 100% ATK/DEF and
    Status Drain.pngDrainDamage dealt is partially absorbed to HP (Can't be removed)
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Npc m 3040078000 01.jpg
Zooey Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png
8.5

-

Npc m 3040092000 01.jpg
Zooey Label Type Special.png
Label Race Primal.png
Label Weapon Sabre.png
10
  • Role: Attacker/Support/Debuffer
  • Conjunction allows maximum use of Enmity which Dark has good access to. It's so good it's useful for other elements.
  • Decent attack along with her stellar support.
  • Absolutely terrifying in shorter fights and even some longer fights where it's safe to stay below 4k hp.
  • Of limited use to beginners. Strong in the mid and late game with Enmity gear, but her true potential requires insane gear.