Icon | Name | Type | Rating | Remarks |
---|
|
Abby |


 |
9.0 |
- Role: Attacker/Support
- Self-sustainable with consistently strong attacks.
- Boost to Charge Attack Damage with
StrengthATK is greatly boosted based on how high HP is .
- Has notable durability and automatic healing thanks to
Bobo, Over Here!Upon taking DMG: Bobo restores HP When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns.
- Boosts allies' Attack according to her current HP.
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|
Agielba |


 |
8.5 |
- Role: Defender/Attacker
- Intercepts enemy single-ally attacks with
Hostility UpMore likely to be attacked and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Easily survives enemy Charge Attacks with high DEF, a strong
ArmoredChance of lowering DMG taken Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase. On the next turn, it'll have 0 turns remaining., and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) .
- May be difficult to keep alive after sustaining repeated attacks without taking advantage of
DrainDamage dealt is partially absorbed to HP using external multiattack sources.
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|
Aglovale |


 |
9.1 |
- Role: Attacker
- Strong self healing through his Charge Attack.
- One of the few sources of
ColdcageCan't attack Local status effect in the game.
StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns synergize well with stamina grids.
- A good sword specialty character in an element with few others.
- Grants
Water ATK UpWater ATK is boosted on Chain Burst.
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|
Alanaan |


 |
|
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|
Albert |


 |
9.4 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His
DelayReduce a foe's charge diamonds by 1 can be very useful in challenging content.
|
|
Albert |


 |
9.4 |
- Role: Attacker/Debuffer
- High normal attack firepower thanks to his support skill.
- 3/6 turns uptime on guaranteed Critical Hits and
KeenSupplemental DMG to critical hits .
- Can
DelayReduce a foe's charge diamonds by 1 the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%.
- Better in medium and long battles due to
ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above) Duration: Indefinite's slow ramp up time.
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|
Aletheia |


 |
9.0 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Alexiel |


 |
9.5 |
- Role: Attacker/Defender/Support
- Excellent party defender with
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!
Mirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5) grant considerable self-buffs
- 1.2m nuke
- Boosts all allies' Earth attack by 30% when they are affected by
Earth ATK UpEarth ATK is boosted
- Covers multiple roles in HL raids
|
|
Alexiel |


 |
9.7 |
- Role: Attacker/Defender
Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when
Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed) is active.
- Her C.A. provides a 1.5-turn buff that activates
Hildebrand400% Earth damage to all foes (Damage cap: ~630,000). All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) further increases her offensive and defensive potential by passively boosting both ATK and DEF.
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|
Aliza |


 |
8.5 |
- Role: Attacker
- Very high damage potential with a strong
50% / 80% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50% chance of dealing 80% more damage.Duration: 4 turns, up to 50% ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: 6 turns, and a huge 50% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 50%Duration: 3 turns.
Counters on DodgeDodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 2 turns can negate some enemy attacks and deal even more damage.
- Excels in parties that let her use her Charge Attack often.
- Rating rises to 9.0 for new players because she can deal high damage in relatively weak grids.
|
|
Altair |


 |
9.5 |
- Role: Support/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
|
|
Amira |


 |
9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Amira |


 |
9.5 |
- Role: Defender/Debuffer
- Her support skill boosts her stats and hostility, also allowing her to counterattack according to her
SatietyConsumed by Amira's skills (Max: 5 / Can't be removed) level.
- Can substitute allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , ideal thanks to her 300% defense boost.
- Can inflict
25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Great tank even when playing in Full Auto.
|
|
Andira |


 |
10 |
- Role: Attacker/Support/Debuffer
- Unique buffs which stack with Nio's or Korwa's special buffs.
- Level 100 significantly increases the strength of her
LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted
Duration: 6 turns Level 100: Can't be removed buff
- Provides a 100% party-wide heal on a 12-turn cooldown
- Can inflict permanent, local debuffs
MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% (Max: 15%) / 2016 damage per turn Duration: Indefinite Local status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%) Duration: Indefinite Local status effect, and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% Duration: Indefinite Local status effect
|
|
Anila |


 |
9.8 |
- Role: Attacker/Support/Debuffer
- Greatly increases party damage output with powerful, high-uptime buffs.
- Inflicts every type of elemental ATK and DEF down.
- Contributes good damage besides buffs with a personal
40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 40%Duration: 3 turns.
- Defensive utility via
DelayReduce a foe's charge diamonds by 1 , Debuff Res. UpDebuff resistance is boosted , ShieldNext ATK received will be ineffective for a fixed amount , and healing.
|
|
Anila |


 |
9.6 |
- Role: Attacker/Support
- Grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns to self, or to the party upon consuming her charge attack buff.
- Firepower increases when combining
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, making her a good Support unit.
- Grants
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite to an ally.
- Boosts allies' normal attack firepower with her support skills.
|
|
Anne |


 |
9.0 |
- Role: Defender/Support
- Requires management of
SpiritUses 1 Spirit per skill stacks.
- Passive and active
Hostility UpMore likely to be attacked .
- Party wide
100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns and ArmoredChance of lowering DMG taken Duration: 5 turns70% chance to reduce damage taken by 30% allows for more survivability.
- Self heal and full clear to help sustain.
- Permanent
C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed) Strength: 15%Duration: IndefiniteCan't be dispelled up to 75% upon taking damage.
|
|
Anre |


 |
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|
Anthuria |


 |
9.5 |
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide
HypeATK is boosted , ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through
ShieldNext ATK received will be ineffective for a fixed amount , DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and
Dodge AllTakes no DMG or debuffs while in effect for a set period .
- Debuffs that hinder enemy attacks such as
CharmedAttacks are slightly limited or ParalysisCan't attack will greatly reduce her effectiveness.
|
|
Anthuria |


 |
9.5 |
- Role: Healer/Support
- Continuously buffs allies with
Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed) .
- Boosts the team's firepower with
HypeATK is boosted Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turnsStacking: Teamwide.
- Dodges consistently with
30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect Strength: 30%Duration: 3 turns and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Restores the party's HP and removes 1 debuff when dodging.
- Perfect for Full Auto teams, especially in a support or healing role.
|
|
Aoidos |


 |
9.3 |
- Role: Attacker/Support
- High damage output with
HypeATK is boosted and multiattack.
- Maintaining
HypeATK is boosted may be difficult with Hostility UpMore likely to be attacked .
- Good for short fights with a party-wide 1-turn
HypeATK is boosted buff.
|
|
Aqours First-Years |


 |
8.5 |
- Role: Debuffer/Support
BlindedAttacks have a slight chance to miss and GravitySpecial attack max charge turn is extended in one skill.
- Provides
Earth ATK UpEarth ATK is boosted on Charge Attack.
- Healing is boosted when below 50% health.
20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
|
Aqours Second-Years |


 |
9.0 |
- Role: Support/Healer
- 35% DA on a 5/8 uptime attached to
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. , but only 5% TA.
- Charge Attack can heal up to 2000 health when affected by
Let's ShineCharge attack's healing specs are boosted .
Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect Duration: 3 turns that lasts three turns, but only grants Hype once.
- Support Skills work from the backline.
|
|
Aqours Third-Years |


 |
8.5 |
- Role: Support/Debuffer
- Offensive support through
15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. with high uptime.
- Inflicts
15% ATK DownATK is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
- Additional party support through healing,
20% DMG CutTaking 20% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
|
|
Arriet |


 |
8.5 |
- Role: Support/Debuffer
- Can lower one ally's skills cooldown by 1 turn and grant them
Double StrikeAttacks twice each turn . The downtime makes it unreliable in longer fights though.
- Party wide
ATK UpATK is boosted and 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30% are on rather short cooldown.
- Provides
25% ATK DownATK is lowered Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
Mode Bar Cut BoostedCut to overdrive gauge is boosted Duration: 3 turns that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
- Inflicts local
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage Local status effect with her charge attack.
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|
Arulumaya |


 |
9.0 |
- Role: Attacker/Support/Debuffer
- Provides
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ATK DownATK is lowered , Skill DMG UpSkill DMG is boosted , Water ATK DownWater ATK is lowered , Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount , and DelayReduce a foe's charge diamonds by 1 .
- Gaze into Crystal Ball can be underwhelming if
Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed) is not chosen.
- End Gaze can be reused after CA.
Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed) has increased probability when End Gaze is used during this period.
- Needs to be 5★ uncapped to get most of her damage and utility.
|
|
Arulumaya |


 |
9.0 |
- Role: Support/Debuffer
- Strongest
Water DEF DownDEF is lowered for water DMG given by a party member at 25%.
- Can provide great party buffs such as
DA UpDouble attack rate is boosted , TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
|
Athena |


 |
9.7 |
- Role: Defender/Debuffer/Support
- Great damage mitigation with
40% Wind CutWind DMG is cut 40% Duration: 1 turn Wind Damage Cut., ArmoredChance of lowering DMG taken Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., DA DownDouble attack rate is lowered Base Accuracy: 85%Duration: 180 seconds, and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds.
- Additional support with up to 40%
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds, 15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., RefreshHP is restored on every turn Strength: 10% HP (Healing cap: 400)Duration: 3 turns, and DelayReduce a foe's charge diamonds by 1 Base Accuracy: 100%.
Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns is invaluable for enemies that deal mixed-element damage.
- Deals significant skill damage with her Support Skill if targeted frequently.
|
|
Ayer |


 |
9.1 |
- Role: Attacker
- Synergizes well with enmity.
Hostility UpMore likely to be attacked can be used to draw attacks away from other characters (eg. Hallessena).
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
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|
Azazel |


 |
9.3 |
- Role: Attacker/Debuffer
- Inflicts
Dark DEF DownDEF is lowered for dark DMG and BlindedAttacks have a slight chance to miss .
- Guaranteed critical against
PoisonedHP is lowered on every turn foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss and PoisonedHP is lowered on every turn .
- Damage drops significantly against foes that cannot be
BlindedAttacks have a slight chance to miss or PoisonedHP is lowered on every turn .
- Potent 3-turn
70% Dark ATK UpDark ATK is boosted Strength: 70%.
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|
Azazel |


 |
9.5 |
|
|
Baal |


 |
9.3 |
- Roles: Support/Debuffer
- Shines in mid-to-long battles, with allies who can consistently output chain bursts.
- Inflicts Dispel, stackable ATK/DEF Down, and
TuningHP is lowered on every turn (9999 damage every turn).
- Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed) .
- Party-wide damage mitigation through
70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and passive Water damage reduction.
|
|
Baotorda |


 |
8.5 |
- Role: Defender
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) has permanent uptime.
- Local
60% DMG CutTaking 60% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Anti-synergy between
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) and UnchallengedNext DMG received will be ineffective .
- Needs to deactivate
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) in order to get the most benefit from DivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed) stacks, leaving allies exposed.
- Very tanky, but offers little other utility.
|
|
Beatrix |


 |
9.0 |
- Role: Attacker/Debuffer
- Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own
JammedATK is greatly boosted based on how low HP is buff.
Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls) gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs .
25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Stacking: Single, 15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 85%, and UnchallengedNext DMG received will be ineffective are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
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|
Beatrix |


 |
9.0 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with
Nayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with
Nayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered Duration: Until recast at the cost of greatly reduced survivability.
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|
Black Knight |


 |
9.6 |
- Role: Attacker/Debuffer
- Great utility with
PetrifiedStops enemy's charge diamonds from filling. , DelayReduce a foe's charge diamonds by 1 , and dispel.
- Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
- Perfect kit for Luminiera Omega.
|
|
Black Knight and Orchis |


 |
9.0 |
- Role: Attacker
- Good firepower for well-rounded teams.
- Can gain
10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite through skills.
- Boost to stats when below 25% HP.
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|
Cagliostro |


 |
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide
25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turnsSpecial buff, 50% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
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|
Cagliostro |


 |
8.5 |
- Role: Support/Healer
- Long
RefreshHP is restored on every turn Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through
25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
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|
Cagliostro |


 |
9.1 |
- Role: Support/Debuffer
- Party heal and removing debuffs may be useful in some situations.
- Can inflict up to 30%
DEF Down (Stackable)DEF is lowered (Stackable) .
- Buffs and utility are generally outclassed by other characters.
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|
Cagliostro |


 |
9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) for maximum effect
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|
Caim |


 |
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|
|
Cain |


 |
9.5 |
- Role: Support/Debuffer
- Inflicts
25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff buff.
- Charge Attacks extend
InstantaneityATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
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|
Carmelina |


 |
8.5 |
- Role: Debuffer
- Can inflict
Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable) , GravitySpecial attack max charge turn is extended , 15% DEF DownDEF is lowered Strength: 15%, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered .
- Her charge attack applies
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) , which increases her ATK and DA rate.
- Her damaging skills hits all enemies.
- Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
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|
Catherine |


 |
8.5 |
- Role: Debuffer
- Inflicts the unique
EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend
EnticedAttacks are slightly limited for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
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|
Catura |


 |
9.5 |
- Role: Attacker/Support
- Grants MC and herself
Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and high heal.
- Can clear all debuffs and grant
C.A. ReactivationCharge attack reactivates in order on subsequent casts.
- Up to 24-hit nuking skill which also inflicts local debuff,
BlamboozledDMG taken is supplemented (Can't be removed) , supplementing allies' damage.
- Trivializes most Battle System 2.0 multi-hit cancels.
- Can consume charge bar every turn for guaranteed triple attacks, Bonus Wind DMG effect, and a supplemental damage buff.
- Full-auto friendly.
- Requires external support from weapons/summons for full potential.
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|
Cerberus |


 |
8.5 |
- Role: Attacker/Debuffer
- Can reach 100% Triple Attack rate with her Support Skill combined with
50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. from her Charge Attack.
- Can inflict up to 40%
Debuff Res. DownDebuff resistance is lowered and continually land BlindedAttacks have a slight chance to miss and CharmedAttacks are slightly limited .
- Lacking in offensive capability but has consistent damage.
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|
Charioce XVII |


 |
8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with
Fire ATK UpFire ATK is boosted and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
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|
Charlotta |


 |
9.0 |
- Role: Defender/Attacker/Debuffer
- A good early-game Water character who also sees use in OTK teams.
- Can grant party-wide
50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns every 5 turns.
- Inflicts single-sided
20% DEF DownDEF is lowered Strength: 20%.
- Deals extra damage on charge attack.
- Passive party-wide 5% charge boost at battle start activates even as a sub ally.
- Personal buff
Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn is difficult to maintain as it is lost upon taking damage.
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|
Charlotta |


 |
9.4 |
- Role: Attacker/Support/Debuffer
- Decent attacker with
Guaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20%
ATK DownATK is lowered and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |


 |
9.4 |
- Role: Attacker/Debuffer
- Can inflict
Dark ATK DownDark ATK is lowered and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit
UnchallengedNext DMG received will be ineffective buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
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|
Chat Noir |


 |
8.5 |
- Role: Attacker/Support/Debuffer
- His 20% charge boost requires Challenge Letter.
- Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if
RiddleNext two one-ally attack received will be ineffective (Effect removed on next all-ally attack) and ForewarningForewarning is in effect are staggered properly.
- Has both a Dispel type skill, as well as a
DelayReduce a foe's charge diamonds by 1 .
- Dagger specialization is rare in Water.
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|
Christina |


 |
8.5 |
- Role: Bounty/Healer
- "Free" SSR purchased using 77,777,777 casino chips.
- Has a nuke that applies
Debuff Res. DownDebuff resistance is lowered and another nuke that applies BountyItem drop rate is boosted twice.
- Additionally, has an EMP skill that can apply
BountyItem drop rate is boosted on attacks.
- The only other SSRs that apply
BountyItem drop rate is boosted are Tien and Mary, making her the most accessible character with this ability.
- Has a heal and debuff removal in one skill.
- Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
|
|
Clarisse |


 |
9.1 |
- Role: Debuffer / Support
- Nearly reaches DEF Down cap on her own with
25% DEF DownDEF is lowered Strength: 25% and 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%.
- Increases the party's debuff success rate with the help of her support skill and
10% Debuff Res. DownDebuff resistance is lowered Strength: 10% from the charge attack
- One of the few Fire characters that can provide Dispel.
|
|
Clarisse |


 |
8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging
α DecayReceives atomic collapse from β link and β DecayReceives atomic collapse from α link stacks.
Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in
Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect , but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
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|
Clarisse |


 |
9.1 |
- Role: Attacker/Debuffer
- Applies a 25%
Light DEF DownDEF is lowered for light DMG to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of
DEF DownDEF is lowered and Hostility UpMore likely to be attacked
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|
Clarisse |


 |
9.6 |
- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides
VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and ShieldNext ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
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|
Colossus |


 |
9.3 |
- Role: Attacker
- Powerful Charge Attack, but it requires Colossus to have 200% charge bar.
- Third skill instantly fills +200% charge bar, but can only be used after 5 turns and knocks Colossus out at the end of the turn.
- Gains value in short battles if players can instantly meet the 200% charge bar requirement.
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|
Conan Edogawa |


 |
8.5 |
- One of the few sources of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
|
|
Cucouroux |


 |
8.5 |
- Role: Attacker/Debuffer/Support
- Can apply
InertCan't attack Local status effect on Charge Attack.
- Can apply up to 40% ATK Down and 40% DEF Down.
- Multiple turns of all-foe damage in a single skill.
AssembleATK and multiattack rate are boosted Special buff can enable single damage compositions.
- Sacrifices
Powder KegPowder kegs are ready stacks in order to use Explosive Keg.
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|
Cure Black and Cure White |


 |
8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
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|
Dante and Freiheit |


 |
9.5 |
- Role: Attacker/Support
Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
Feline FreedomGain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
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|
Danua |


 |
8.0 |
- Role: Attacker/Debuffer
- 3-turn local
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with
PetrifiedStops enemy's charge diamonds from filling. .
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Danua |


 |
9.1 |
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|
Danua |


 |
8.5 |
- Role: Attacker/Support/Debuffer
- Has her own Rain of Arrows III providing 25%
ATK DownATK is lowered (single) on all enemies.
- ATK Down is on a short cool down in case of resists.
- Hard to keep alive if you use her nuke.
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|
De La Fille |


 |
9.5 |
|
|
De La Fille |


 |
9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
ShieldNext ATK received will be ineffective for a fixed amount & RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
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|
De La Fille |


 |
8.5 |
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Diantha |


 |
9.2 |
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|
Diantha |


 |
9.1 |
- Role: Support
- Provides 100%
TA UpTriple attack rate is boosted for 1 turn.
- Synergizes very well with skill that can provide attack without using up a turn.
- Has unique undispellable buff
Tlepilli GlowATK and multiattack rate are boosted (Can't be removed) Special buff that greatly increases attack, DA and TA rate.
- Unable to do charge attack damage by herself, but her OnstageAll other allies gain
80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: Indefinite, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. is good as most water teams are charge attack oriented.
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|
Dorothy and Claudia |


 |
9.1 |
- Role: Attacker/Support
- 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
- Dispel and
GravitySpecial attack max charge turn is extended aren't accessible at the same time.
- The maids share buffs, debuffs, cooldowns, and health.
- Switching between maids is necessary to get full value.
|
|
Drang |


 |
9.0 |
|
|
Drang |


 |
9.4 |
- Role: Debuffer/Attacker
- Jack of all trades character with a variety of options including Dispel,
DelayReduce a foe's charge diamonds by 1 Base Accuracy: 90%, party heals, and strong debuffs.
- Can boost both his offensive and defensive stats over time.
- Fool You ThriceRemove 1 buff effect from a foe.
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
- Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
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|
Eahta |


 |
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Estarriola |


 |
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Eugen |


 |
9.4 |
- Role: Attacker/Support
- Three turns of full charge bar for high burst damage
- Provides 20% uplift to an ally
- Defends other characters with Hostility UP and Counterattack
- Synergizes well with many Earth characters
|
|
Europa |


 |
9.5 |
- Role: Healer/Attacker
- 2,000 heal that also removes 1 debuff.
- Can gain up to 50% unique ATK boost and double her healing power with
Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed) .
- Greatly boosts entire party's TA rate with her Charge Attack's buff.
- Psuedo-Phalanx that lasts until attacked.
- Increases strength of any
Water ATK UpWater ATK is boosted by 30%. She can't give it herself though.
- Her 3rd skill gives her 1-turn guaranteed TA aside from
Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks , making it easier to accumulate Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed) stacks.
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|
Europa |


 |
9.1 |
- Role: Support/Attacker/Debuffer
- Carries useful buffs for both autoattacks and Charge Attacks along with
25% Water DEF DownDEF is lowered for water DMG Strength: 25%Base Accuracy: 90%Duration: 180 seconds.
- As long as her stacks are high she deals good damage and can give powerful
C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.
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|
Eustace |


 |
9.0 |
|
|
Eustace |


 |
9.2 |
- Role: Attacker/Support/Debuffer
- Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
- Can inflict up to 40%
DEF Down (Stackable)DEF is lowered (Stackable) .
- High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by
LoadedWeapon is loaded with lightning power stacks.
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|
Eustace |


 |
9.3 |
- Role: Attacker/Support
- Very high charge attack damage bundled with
BlindedAttacks have a slight chance to miss Duration: 180 seconds
- Provides party
30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Can inflict
25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: 80%Duration: 180 seconds
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|
Feather |


 |
9.4 |
- Role: Attacker
- Guaranteed triple attacks and
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) ensures constant high damage output.
- Can recast all of his damaging skills by gaining 5
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) stack.
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) also increases his damage cap for higher damage output.
- Great for short- to medium-term battles.
|
|
Feena |


 |
8.5 |
- Role: Attacker/Debuffer
- Can inflict
DEF DownDEF is lowered which is hard to find among SSR Wind characters.
- High damage output potential with her passive skill and multiattack rate.
- Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
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|
Feower |


 |
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|
Ferry |


 |
9.5 |
- Role: Support/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25% and 25% ATK DownATK is lowered Strength: 25%, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all enemies. and capping both debuffs.
- Provides offensive support through party-wide
Dark ATK UpDark ATK is boosted , DA UpDouble attack rate is boosted , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed) Local status effect.
- Can greatly improve one ally's offensive power with
FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed) while also ensuring their survival.
- Party-wide
DA UpDouble attack rate is boosted , Charge Bar +Instantly boosts Charge Bar by , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. greatly increase charge bar generation.
- Sustains the party's HP with a decent heal and
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and can provide utility with a dispel.
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|
Ferry |


 |
9.5 |
- Role: Support
- Party 4-turn
100% TA UpTriple attack rate is boosted Strength: 100% with Light Bonus DMGDeals bonus DMG for one-foe one-ally attacks
- Party
60% C.A. DMG UpCharge attack DMG is boosted Strength: 60% with 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 15%
- Party critical hit rate via passive
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|
Fif |


 |
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|
|
Filene |


 |
9.1 |
- Role: Attacker/Support/Debuffer
Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
- Has damaging skill that auto-activates with
GlaciateHP is lowered each turn / Multiattack rate is lowered -/ ColdcageCan't attack Local status effect-inducing skill.
- Deals bonus skill damage on charge attack if foe has
Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed) Local status effect.
DelayReduce a foe's charge diamonds by 1 and GlaciateHP is lowered each turn / Multiattack rate is lowered are on skill with 6-turn cooldown.
- Has no way to increase her charge attack frequency, making
Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) hard to maintain without outside support.
- Rating varies slightly if she is used with characters who can inflict
GlaciateHP is lowered each turn / Multiattack rate is lowered / ColdcageCan't attack Local status effect with skills.
|
|
Fiorito |


 |
9.3 |
- Role: Attacker
- Auto-activates nuke skill when her HP drops below 25%.
- Can immediately trigger enmity from turn 1.
Double StrikeAttacks twice each turn and support skills increases her attacking performance.
- Can take a lot of lethal hits in conjunction with garrison-like support skill.
- Needs a lot of melee weapons to increase her performance.
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|
Florence |


 |
9.2 |
|
|
Forte |


 |
8.5 |
- Role: Attacker/Support/Debuffer
- Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
- Can support the party with
Dark ATK UpDark ATK is boosted .
- Decent capabilities but Dark has numerous stronger attackers.
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|
Fraux |


 |
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|
|
Freezie |


 |
8.5 |
- Role: Attacker
- Useful for her
DEF Down (Stackable)DEF is lowered (Stackable) debuff and various buff in normal situation.
- Gains a lot of power in Dark Mutation mode.
- Can also be used to protect other allies.
- Huge drawn back of preventing any action from other allies.
|
|
Gachapin |


 |
8.5 |
|
|
Gawain |


 |
9.2 |
- Role: Defender/Attacker
- A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
- Inflicts
25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 180 seconds, helping cap ATK Down when paired with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- Has good damage output through a combination of his second skill self-enabling enmity and giving him
JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
- Third skill can protect the party from both damage and debuffs with its
70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%.
- His 5★ Charge attack gives a team-wide
Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite for further damage mitigation.
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|
Gawain |


 |
9.6 |
- Role: Attacker
- Gains additional effects on his skills when he is under 25% HP.
- Powerful autos through a combination of
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%, Double StrikeAttacks twice each turn , and passive boost to normal attack damage.
- Unique partywide ATK boost based on how low his HP is.
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|
Geisenborger |


 |
|
|
|
Ghandagoza |


 |
9.0 |
- Role: Attacker/Debuffer
Counters on DodgeDodge and counter one-ally attacks Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit. and ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 100%)Duration: 5 turns allow him to reach outstanding damage.
- Powerful blind in form of
Solar CrownAttacks have a slight chance to miss Strength: 85%Duration: 20 seconds that stacks with other blind sources.
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|
Golden Knight |


 |
9.6 |
- Role: Attacker/Debuffer
- Facsimile user with great additional effect upon copying.
- Can inflict
Delay (Special)Reduce a foe's charge diamonds by 1 Ignores foe's Delay immunity, one which bypasses most delay immunity.
- Stronger Charge Attack specs with more buffs gained.
- Charge Attack activates twice with at least 15 buffs.
- Buffs she gain can't be dispelled.
- Versatile unit who can fit various situations.
|
|
Grea |


 |
9.2 |
|
|
Grea |


 |
9.7 |
- Role: Attacker/Support
- High attack potential by herself due to Dracoforce.
- Can strongly buff herself and an ally with 0 downtime.
|
|
Grimnir |


 |
9.8 |
- Role: Attacker/Support
- Two unique buffs in
Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed) and God of WarATK and charge bar gain are boosted (Can't be removed) , both improving his attack power greatly.
- Provides a party-wide
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel CancelEffects that remove buffs will be nullified (1 time) , and ShieldNext ATK received will be ineffective for a fixed amount , all of which are indefinite.
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|
Grimnir |


 |
9.8 |
|
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Haaselia |


 |
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Hallessena |


 |
9.2 |
- Role: Attacker
Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) greatly increases damage and multiattack but is lowered if she gets hit.
- Can increase her damage further with
HypeATK is boosted , Critical Hit Rate UpDMG is slightly boosted for critical hits Duration: 3, and Supplemental Damage.
- Strong even without defensive support like
Hostility UpMore likely to be attacked or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
|
|
Hallessena |


 |
9.7 |
- Role: Attacker
Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) provides all light allies with Supplemental DMGDMG dealt is supplemented and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Can obtain both
Counters on Dodge (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns with This Is Not a DrillGain Counters on Dodge (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar)
- Whenever she has
Hostility DownLess likely to be attacked , her DMG output increases greatly
|
|
Halluel and Malluel |


 |
9.7 |
- Role: Attacker/Support/Healer
- Has a variety of useful offensive and defensive buffs for the party and a strong heal.
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
- Loses a lot of value if
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) is lost, but this is rarely an issue.
- Passive supplemental damage from
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) which works from the backline.
|
|
Helel ben Shalem |


 |
9.7 |
- Role: Attacker/Debuffer
- Inflicts
Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed) , a permanent 15% DEF Down and 10% hit to debuff resistance.
- Deals over 1 million Bonus damage upon charge attack if foe has
Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed) .
- Receives permanent boost to firepower after performing charge attacks via
EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed) .
- Neutralizes upcoming threat with
ATK DownATK is lowered Local status effect, DA DownDouble attack rate is lowered Local status effect, TA DownTriple attack rate is lowered Local status effect, Special Attack DMG LoweredFoe's special attack DMG is lowered Local status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Deals higher Bonus DMG on normal attacks and increase her C.A. specs the more debuffs the foe has.
- Easy to maintain uptime on party-wide
30% Dark ATK UpDark ATK is boosted Strength: 30%.
- Can grant any ally indefinite
ShieldNext ATK received will be ineffective for a fixed amount and Other SelfTakes no DMG or debuffs while in effect for a set period .
- Extraordinary performance even in high difficulty content.
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|
Heles |


 |
8.5 |
- Role: Attacker
- 2 strong nukes.
- Increased damage against foes in Overdrive.
- Her 2nd skill allows quick accumulation of Charge Attack gauge.
- Guaranteed triple attacks for 3 turns out of 8.
- Outmatched by other fire attackers.
|
|
Heles |


 |
9.0 |
- Role: Attacker/Support/Debuffer
- Extraordinary burst damage via Overdrive Assassin and guaranteed TA
- Inflicts
CharmedAttacks are slightly limited and boosts ally charge bars
- Self-sufficient even with underdeveloped teams or grids
|
|
Heles |


 |
9.4 |
- Role: Attacker
Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed) gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
- Can protect herself with rather high dodge rate (provided she has
Wind ATK UpWind ATK is boosted ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
- Her 3rd skill's
ATK UpATK is boosted and DefianceATK is boosted for foes in Overdrive can turn whole party into powerful overdrive assassins but it's on very long cooldown.
- When affected by
Wind ATK UpWind ATK is boosted , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
- Doesn't need support from other characters to become a very effective attacker.
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|
Herja |


 |
8.5 |
|
|
Hiro Ryugasaki |


 |
8.0 |
- Role: Attacker/Debuffer
- Deals high charge attack damage once his
PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) reaches 7.
- Can inflict
Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) stacks.
- At least 4 turns are needed to unlock his true potential due to
PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) building.
- Can deal a free attack and gain permanent
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) every 6 turns.
Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed) Unofficial status name allows him to deal huge blow if he's close to knock out.
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|
Illnott |


 |
9.2 |
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|
Ilsa |


 |
8.5 |
- Role: Attacker/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25% and PetrifiedStops enemy's charge diamonds from filling. Local status effect
- 20,000 plain damage on normal attacks
- Extremely powerful nuke under correct conditions
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|
Ilsa |


 |
9.5 |
- Role: Defender/Support
- Provides party-wide passive DEF Up and
Dark DMG LoweredDark DMG is lowered Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks based on the linked skill used.
- Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
- Provides a small amount of healing alongside
DEF Up (Stackable)DEF is boosted while active (Stackable) .
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|
Ilsa |


 |
9.0 |
- Role: Attacker/Support/Debuffer
- She deals a lot of damage thanks to
Future Nova500% Fire damage to all foes (Damage cap: 550,000). Inflict 10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds (Max: 40%). (Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed) Duration: 3 turns, blasting an HVAP Round at the end of each turn for 3 turns) which gets recasted for multiple turns.
- Each cast also inflicts 10%
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% which stacks up to 40%.
- When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3%
Fire ATK Up (Stack)Fire ATK is boosted (Stackable) Strength: 3% which stacks up to 30%
- She can inflict
ParalyzedCan't attack Local status effect and Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect which help in mitigating damage taken by the party.
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|
Io |


 |
9.7 |
- Role: Support/Healer
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
- Grants all allies various buffs based on her current
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl upon charge attack, namely RefreshHP is restored on every turn , StrengthATK is greatly boosted based on how high HP is , and DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount .
- Provides a heal on a somewhat low cooldown, healing specs increase with higher
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed levels.
- Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Can be somewhat hard to optimize due to large charge bar consumption needed for
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Her 5★ uncap further increases her skills' specs based on
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants ATK UpATK is boosted and DEF UpDEF is boosted . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
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Io |


 |
9.0 |
- Role: Attacker/Buffer
- 30%
Cut to Wind DMGWind DMG is cut Strength: 30%Wind Damage Cut. that stacks with Phalanx that lets you reach 100% DMG Cut.
- Her nuke easily caps thanks to her 3rd skill.
- Gives your party survivability in longer fights.
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Izmir |


 |
9.2 |
- Role: Attacker/Support
- High personal damage via self-buffs
- Can deal massive damage even with underdeveloped grids
- Provides large party
Critical Hit Rate UpDMG is slightly boosted for critical hits
- 20% Seraphic modifier against Fire enemies
- Seraphic modifier does not stack with Wand of Gabriel
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|
Izmir |


 |
9.0 |
- Role: Attacker
- 15% ATK to all allies by simply being in the frontline.
- Relies on Charge Attacks for damage.
- Requires healing/defense support due to her low durability.
- Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
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|
Jeanne d'Arc |


 |
9.5 |
- Role: Attacker/Support/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Single-sided and 25% ATK DownATK is lowered Strength: 25% (stacks with Miserable Mist)
- High damage output via 2-turn guaranteed TA and
StrengthATK is greatly boosted based on how high HP is
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|
Jeanne d'Arc |


 |
9.3 |
- Role: Attacker/Support/Debuffer
- Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
- Inflicts
30% DEF DownDEF is lowered Strength: 30%Single-sided, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- 5-turn
UndyingCan withstand lethal DMG (Leaves 1 HP) allows her to remain at low HP to maximize Enmity with no risks.
- Very strong frontline choice.
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|
Jeanne d'Arc |


 |
9.8 |
- Role: Attacker/Support
- Initially self-only
StrengthATK is greatly boosted based on how high HP is and Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs can affect all allies after charge attack.
- Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
- Allies affected by
Light ATK UpLight ATK is boosted gain an extra 30% Light ATK boost.
100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 100% chance of dealing 20% more damage., 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 15%, and 15% ATK Up (1 time)ATK is boosted (1 time) Strength: 15% are great for bursting fights.
25% ATK DownATK is lowered Strength: 25%Local status effect and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect are strong but rather niche and have an awful 4/8 turns downtime.
- Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
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|
Jeanne d'Arc |


 |
9.1 |
- Role: Support/Debuffer
- Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
- Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable
SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns buff.
- Charge Attacks extend
SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns and provide 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Earth CutEarth DMG is cut 20% Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- No damaging skills; relies on auto attacks to do damage.
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Jessica |


 |
9.3 |
|
|
Jin |


 |
8.5 |
|
|
Joker |


 |
9.0 |
- Role: Attacker/Debuffer
SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss can prevent boss special attacks
- One of the only characters that can inflict
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect
- Good damage output with skills and charge attack
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Juliet |


 |
9.3 |
- Role: Attacker/Support
- High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
- High-uptime party
Light ATK UpLight ATK is boosted and 20% Dark CutDark DMG is cut 20% Dark Damage Cut.
- Can provide one ally
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and ShieldNext ATK received will be ineffective for a fixed amount
- Can inflict
Light DEF DownDEF is lowered for light DMG
- Weak without Spirit Shrouds, but they are easy to maintain
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Juliet |


 |
9.3 |
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|
Kaede Takagaki |


 |
8.5 |
- Role: Support
- Sustains the party through
RefreshHP is restored on every turn and Recovery Cap BoostedRecovery cap is boosted .
- Party-wide special buff can be extended indefinitely through her charge attacks.
- Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
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Kallen Kouzuki |


 |
9.0 |
- Role: Attacker/Debuffer
- Boosted normal attack damage and Charge Attack specs based on
Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed) level
- Inflicts
GravitySpecial attack max charge turn is extended , BlindedAttacks have a slight chance to miss , DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered
- Resets
Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed) level and self-inflicts 30% DEF DownDEF is lowered Strength: 30%Duration: 2.5 after C.A., making her less suitable for prolonged fights
- Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
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|
Karyl |


 |
8.5 |
- Role: Attacker/Debuffer
- High damage skill.
- Activates twice if used after Charge Attack.
- Can increase her skill damage cap by 45%.
- Provides
Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) , which stacks with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. / Armor Break100% elemental damage to one enemy and inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single.'"`UNIQ--ref-00000000-QINU`"' and can cap DEF Down when combined with either.
- Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
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|
Katalina |


 |
9.5 |
- Role: Defender/Attacker/Support
- Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
- Her Charge Attack buffs the party with extremely valuable
30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Her
25% DMG CutTaking 25% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is relatively weak, but can be used more often due to it's shorter cooldown.
- Provides party-wide
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and RefreshHP is restored on every turn ; becomes Water's only source of Dispel CancelEffects that remove buffs will be nullified (1 time) once she reaches level 100.
Substitute (Select)Receives foe attack in place of an ally (Can't be removed) Duration: 4 turns gives her a unique capacity to protect more fragile party member.
- Gains additional value in difficult raids where players are more likely to bring skills like
Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken. Warning! Does not work for Plain Damage!., due to her support skill.
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|
Katalina |


 |
8.0 |
- Role: Attacker/Support
- Defensive support through removing debuffs,
RefreshHP is restored on every turn Strength: 400 HPDuration: 3 turns, and 25% DMG CutTaking 25% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Decent damage output with
Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs from Enchanted LandsDark damage to a foe (Damage cap: ~630,000). Gain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs Duration: 1 turn ..
- Good for Vira's Support Skill.
- Useful for surviving long fights. Rating rises to a 9.0 for beginners.
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|
Katzelia |


 |
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|
|
Kokkoro |


 |
9.0 |
- Role: Support/Healer
- Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Special buff is a strong, easy to manage buff, but needs additional support to maintain high uptime.
- Additional 15% boost to any
Wind ATK UpWind ATK is boosted . Grants 25% Wind ATK UpWind ATK is boosted Strength: 25% on Charge Attack.
- Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
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|
Kolulu |


 |
9.7 |
- Role: Defender/Debuffer
- Can substitute all-ally attacks.
- Can easily reach very high damage output in Enmity grids due to her passive Enmity.
- Provides
DEF Down (Stackable)DEF is lowered (Stackable) and local BlindedAttacks have a slight chance to miss Local status effect.
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|
Kolulu |


 |
9.6 |
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|
Korwa |


 |
8.5 |
- Role: Support
- Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
- Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
- Needs to be hit often to generate resource stacks, but is rather squishy.
EspritATK is boosted / Debuff effect success rate is boosted Special buff and AstuceDouble attack rate is boosted / Triple attack rate is boosted Special buff do not stack with Nio's HarmonicsATK is boosted Strength: 30% ATKDuration: 3 turnsSpecial buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
- Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
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|
Korwa |


 |
8.5 |
- Role: Support
CoquetterieTriple attack rate is boosted / Double attack rate is boosted / Wind ATK is boosted (Can't be removed) Special buff is a better ATK and DA buff compared to EspritATK is boosted / Debuff effect success rate is boosted Special buff, but lacks TA support and only affects one ally at a time.
- Can generate
FilMagically infused thread. It is used up by Korwa's charge attack. reliably, but CoudresCan't do one-foe attacks makes her more reliant on teammates to maintain buffs.
- Potentially easier to use than Korwa if you aren't interested in
MagnifiqueChance to lessen DMG taken / DEF is boosted Special buff.
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|
Kou |


 |
9.0 |
- Role: Defender/Healer
- Shines in charge-centric parties.
- His first skill is a heal and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed) from his C.A. It also auto-activates when an enemy does a special attack.
- Can tank enemy single-ally attacks for the party through a combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and 50% DEF UpDEF is boosted Strength: 50%Duration: 1 turn , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect.
- His survivability as a tank can be inconsistent if enemies don't have
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect due to its 4/7 uptime.
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|
Kumbhira |


 |
9.5 |
- Role: Support/Attacker/Debuffer
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns buffs party's multiattack rate as well as damage and cap on regular attacks.
- Very powerful in an endgame team that can hit the damage cap.
- Takes time for
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns to ramp up, additional multiattack is helpful to both get the buff up faster and make full use of it.
- Carries
20% Light DEF DownDEF is lowered for light DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds and a large amount of nuke damage.
- Can off-tank with
Hostility UpMore likely to be attacked Duration: 3 turns, Counters on DMGCounters upon taking DMG Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., high HP and self-heal.
|
|
Kyojuro Rengoku |


 |
9.3 |
- Role: Attacker/Support
- Support skill and
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) grant him huge ATK boosts and DMG cap up.
- All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from first skill; skill cooldown resets after charge attack.
- Unworldly charge attack multiplier, but requires
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) .
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) recovery speed hinders his charge attack frequency in non-Enmity setups.
- Has
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
DelayReduce a foe's charge diamonds by 1 is on 6-turn cooldown.
|
|
Ladiva |


 |
9.4 |
- Role: Attacker/Support/Debuffer
- Skills gain many additional effects when an enemy has
GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time) Local status effect.
- Inflicts single-sided
25% DEF DownDEF is lowered Strength: 25% (plus StunnedCan't attack Local status effect if Grapple is active).
- Party-wide multiattack buffs and
HypeATK is boosted for 3 turns (plus DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified if Grapple is active).
- Inflicts large damage and
DelayReduce a foe's charge diamonds by 1 on all enemies if she is targeted while Grapple is active.
GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time) Local status effect is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
- More useful for newer players.
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|
Lady Grey |


 |
8.5 |
- Role: Debuffer
- Provides some defensive utility with debuff resistance for all allies and
DelayReduce a foe's charge diamonds by 1 .
- Inflicts
30% DEF DownDEF is lowered Strength: 30% and 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%, nearly reaching the DEF down cap by herself.
- Useful kit for beginners, but easily replaced.
|
|
Lady Grey |


 |
9.4 |
- Role: Support/Debuffer
- Improves party survivability with
DrainDamage dealt is partially absorbed to HP and an indefinite and undispellable 45% DEF UpDEF is boosted Strength: 45% to the party.
- Can inflict up to 30%
DEF Down (Stackable)DEF is lowered (Stackable) on all foes, stacking with single- and dual-sided debuffs.
- Provides offensive support through Charge Attack's
StrengthATK is greatly boosted based on how high HP is buff, Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks , and increased C.A. DMG/C.A. DMG Cap.
- Indefinite
ShieldNext ATK received will be ineffective for a fixed amount provides Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks as long as it's active. Great for characters who can avoid taking damage.
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|
Lady Katapillar and Vira |


 |
8.5 |
- Role: Attacker/Debuffer
- Self heal and reset cooldown on skills so you can chain nukes on the same turn.
- Can inflict
Fire ATK DownFire ATK is lowered , which stacks with normal ATK DownATK is lowered debuffs for further mitigation.
- Immunity to
BlindedAttacks have a slight chance to miss or CharmedAttacks are slightly limited depending on her position in the team.
- Not as useful against non-Fire enemies.
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|
Lancelot |


 |
9.3 |
- Role: Attacker/Debuffer/Defender
- Dodge-tank with skill auto-reactivation for additional damage
- Little party utility before his 5★ uncap
- Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
|
|
Lancelot and Vane |


 |
9.3 |
- Role: Attacker/Debuffer
- Guaranteed multiattack
- Automatic skill activation after C.A. gives immense burst damage.
- Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
- Strongest in medium/long battles
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|
Lancelot |


 |
9.0 |
- Role: Attacker/Debuffer/Support
- Gives the party DA/TA and
Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks .
- Has two powerful nukes: one of which applies a rare
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 20%)Duration: 180 seconds that stacks with all other normal debuffs.
- Charge Attack applies
20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns to self, giving effectively infinite uptime on self echoes and activation of his passive.
- Increased Charge Attack Damage and Charge Attack Damage Cap while under
Bonus DMGDeals bonus DMG for one-foe one-ally attacks effect.
- Passive 20% increased damage against Earth enemies.
- Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
|
|
Lecia |


 |
9.7 |
- Role: Support
- Low-health shields give her great Enmity synergy.
- Can Dispel on Charge Attack for more utility.
- Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
- Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
- Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
|
|
Lecia |


 |
9.5 |
- Role: Attacker/Debuffer
- Can reach the 50% DEF Down cap on turn one.
- Strong charge attack after using skill 3.
- Additional damage after chain burst, but only when in sub ally position.
- Very useful for C.A. oriented formations.
|
|
Lelouch Lamperouge |


 |
8.5 |
- Role: Support/Debuffer
- Provides single-sided
20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds and local Debuff Resistance Lowered.
- Increases party's ATK the higher his HP is.
- Can inflict
PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining., deal 500,000 plain damage to all foes, and grant allies 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns all at once, after foe's special attack.
|
|
Lennah |


 |
9.0 |
- Role: Healer/Support
- High healing with Extended Mastery Perks.
- Clarity on a very short 3-turn cooldown.
- Hard to fit into the party if healing/clear isn't needed.
|
|
Leona |


 |
9.5 |
- Role: Attacker/Debuffer/Support
- Strong, self-sufficient attacker due to her self-buffs.
- Inflicts
GravitySpecial attack max charge turn is extended Duration: 180 seconds and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed) Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect.
- Boosts the party's damage with
KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and critical hit cap; works best in a grid that can guarantee critical hits.
- Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
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|
Levi |


 |
9.0 |
- Role: Attacker
- Guaranteed triple attacks, as long as he has
BladeUses 1 Blade per attack (Can't be removed) , help him accumulate charge bar.
RiesenjagdATK is boosted is a 100% ATK boost that also increases his CA DMG Cap by 50%.
- Can lower efficiency of foe's attacks with
BlindedAttacks have a slight chance to miss .
- Has high dodge rate but is very fragile.
- After using
RiesenjagdATK is boosted practically useless until his BladeUses 1 Blade per attack (Can't be removed) are restored as he cannot attack at all without them.
- His rating raises to 9.5 in short fights.
|
|
Levin Sisters |


 |
9.1 |
- Role: Attacker/Support
- Guaranteed double attacks through Support Skill.
Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs through Charge Attack and Treble Trouble.
- Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
- Support Skill reduces Dark damage taken by 10% for all allies.
|
|
Lilele |


 |
8.5 |
- Role: Support/Healer
- Lilele's buffs are unique, thus it stacks with all other buffs.
- Increased effectiveness for male party members means choosing male characters for optimal utility.
- Her Charge Attack's
CharmedAttacks are slightly limited debuff has poor accuracy.
|
|
Lily |


 |
9.7 |
- Role: Support/Healer/Defender
- Protects the party for 2-turns with
70% Fire CutFire DMG is cut 70% Fire Damage Cut. and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks.
- Gives party-wide
25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
- Auto-casts party-wide healing and debuff removal after enemy special attacks when she has
Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed) .
- Inflicts up to 40%
ATK Down (Stackable)ATK is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds and 40% DEF Down (Stackable)DEF is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds.
- Requires at least 2 allies of different races to get the most out of her abilities.
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Lily |


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9.3 |
- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and
ShieldNext ATK received will be ineffective for a fixed amount .
- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with
20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy
GravitySpecial attack max charge turn is extended .
- Contender for Impossible contents and full-auto setups with focus on survivability.
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Lobelia |


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Lucio |


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9.6 |
- Role: Attacker/Support
- High attack damage due to passive
Light ATK UpLight ATK is boosted and Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
- Provides a variety of powerful party and self-buffs
- Enormous nuke damage
- Easy to use and powerful on any team
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Lucio |


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9.7 |
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Lucius |


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9.4 |
- Role: Attacker/Debuffer
- Powerful burst character best suited for shorter fights.
- Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and refreshes his other nukes' cooldowns.
Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed) greatly increases his ATK and charge attack specs.
- 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
- Inflicts up to 30%
Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.
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Lunalu |


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9.3 |
- Role: Mimic/Support
- Her Facsimile has a 100% success rate on copiable skills.
- Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
- Party-wide ATK/DEF buff the lower her max HP goes.
- Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
- Not effective in longer battles because of the aforementioned max HP hits.
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Macula Marius |


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9.2 |
- Role: Attacker, Debuffer
- Excels at crowd control
- Carries useful debuffs: all-foe
25% ATK DownATK is lowered Strength: 25%, GravitySpecial attack max charge turn is extended , and GlaciateHP is lowered each turn / Multiattack rate is lowered , plus single-target DelayReduce a foe's charge diamonds by 1
- C.A. heals party, and auto-activates her AoE skill for 1.5 turns
- Synergizes with
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) -based teams and supplies her own stacks for players without Crest synergy
- At 5
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) , nuke skill is double-cast, inflicting DelayReduce a foe's charge diamonds by 1 twice
- Better in long/difficult content
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Magisa |


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9.2 |
- Role: Attacker/Support/Debuffer
- Great all-around character for buffs, debuffs, and damage
- Provides party
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Base Accuracy: >100%, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds
- 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via
Morax
- Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
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Magisa |


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9.5 |
- Role: Attacker/Support
- Provides Dispel with a low cooldown
- Party-wide 3-turn
ArmoredChance of lowering DMG taken and RefreshHP is restored on every turn Strength: 500 HP / turnDuration: 3 turns, along with Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack)
- Synergizes well with CA-based parties thanks to her support skill
- Potential further increases after 10 turns, allowing her to output massive amounts of damage with
Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (From 10th turn onward: Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
- Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
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Mahira |


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9.8 |
- Role: Support/Debuffer
- Inflicts a single-sided
15% DEF DownDEF is lowered Strength: 15% and 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%.
- Provides
20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% on a 3/7-turn uptime.
Zeal of the FeatherATK is boosted / DEF is boosted / Triple attack rate is boosted / Double attack rate is boosted / C.A. DMG Cap Boosted (Can't be removed) Multiplier: NormalDuration: 5 turns' buffs are strong by Earth standards.
Drum BeatGain stars by attacking foes (Boost to Spirit Drums based on the number of stars) provide Supplemental Damage and can be consumed for VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Blue Potions.
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Maria Theresa |


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Marquiares |


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8.5 |
- Role: Attacker/Support
- Can restore and maintain party HP via passive,
ShieldNext ATK received will be ineffective for a fixed amount , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Powerful charge attack damage via passive
- Potential 3.5 million damage charge attack via first skill
- Useful mix of healing and offensive abilities
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Mary |


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9.4 |
- Role: Support
- Multi-target nuke that inflicts
BountyItem drop rate is boosted .
- Grants
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn to the party for a turn.
- 100% uptime buff that gives attack, defense, crit, and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
- Delay on Charge Attack.
- Passive will occasionally pick up items and works from the backline.
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Medusa |


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9.0 |
- Role: Attacker/Debuffer/Support
- Inflicts
25% ATK DownATK is lowered Strength: 25%/ 25% DEF DownDEF is lowered Strength: 25% (dual-sided) and PoisonedHP is lowered on every turn Strength: 20,000 on all enemies.
- Deals massive damage and inflicts
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect on all enemies when she loses 25% or more HP in a single attack.
- Guaranteed triple attacks as long as she has
Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit..
- Provides party-wide
20% Earth ATK UpEarth ATK is boosted Strength: 20%, Cut to Water DMGWater DMG is cut Strength: 20%Water Damage Cut., and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Reduces Water damage taken by Earth allies based on
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) stacks, even when she is a sub ally.
- Skills consume
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) for additional effects; requires other sources of Crests to use efficiently.
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Medusa |


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8.0 |
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Medusa |


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9.4 |
- Role: Attacker/Debuffer/Support
- Inflicts a few different debuffs:
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect, 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%, and PoisonedHP is lowered on every turn .
- Stared Stiff makes enemies take more damage and prevents them from using special attacks.
- Boosted skill and C.A. specs against Poisoned enemies.
- If an enemy uses a special attack while she has
Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time] , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and boosted C.A. specs.
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Melissabelle |


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9.0 |
- Role: Attacker
- Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
- With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
- Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
- Relatively low damage output that gets outshined by other Wind attackers.
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Melissabelle |


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9.5 |
- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
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Melleau |


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9.3 |
- Role: Attacker
- Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
- Multitude of offensive self-buffs and
ImmuneDebuffs will be nullified with 100% uptime in one buffing skill.
- Has defensive buff which enhances permanently after every triple attacks.
- Can protect allies from one-foe attacks with 1-turn 100%
Hostility UpMore likely to be attacked .
- Great attacker for medium- to long-term battles and full-auto setups.
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Meteon |


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9.6 |
- Role: Attacker
- His normal attacks are always amplified by 50% seraphic boost.
- His damage output increases greatly while
Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed) is active.
- Passive increase to C.A. damage and cap.
- Almost caps DEF Down by himself with
15% DEF DownDEF is lowered Strength: 15% and 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%.
- Very good choice for C.A. or Full Auto based parties.
- Unless buffed by
Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed) , he will never multiattack.
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Metera |


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9.1 |
- Role: Attacker/Debuffer
- All of her skills are of damaging type and thus can be activated twice with
Aetherial ShaftNext DMG skill activates twice (Max: 2) .
- Her base kit provides
CharmedAttacks are slightly limited , DelayReduce a foe's charge diamonds by 1 and ATK Down (Stackable)ATK is lowered (Stackable) Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, making her a relatively useful debuffer.
- After 5★, she grains 2
Aetherial ShaftNext DMG skill activates twice (Max: 2) stacks upon C.A. instead of 1, gets access to 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 80% and 1-2 turn-long AllureAttack is restricted by chance Local status effect which is equivalent to ParalyzedCan't attack Local status effect
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Metera |


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9.5 |
- Role: Attacker/Debuffer
- Has high damage output due to her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% having high uptime.
- Can provide
CharmedAttacks are slightly limited and DelayReduce a foe's charge diamonds by 1 which can help the party survive by avoiding dangerous charge attacks.
- Has 3 damage skills that help with dealing damage early on.
- Needs to sacrifice a turn off of her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80% to add DelayReduce a foe's charge diamonds by 1 to Adorned Remittance200% Fire damage to a foe. Inflict CharmedAttacks are slightly limited Strength: 35%Duration: 180 seconds (Damage cap: ~270,000). Consume Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's charge diamonds by 1 . At level 75: Effect enhanced. or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ..
- Very reliant on external multi-attack rate boosts to make full use of her
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 80%.
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Metera |


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9.4 |
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Mikazuki Munechika |


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8.5 |
- Role: Attacker/Support
- Lots of utility; DMG Cut, healing, and debuff removal
- Great for fights which need defense.
- Rating rises to 9.0 for beginners.
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Milleore and Sahli Lao |


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9.3 |
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Mimlemel |


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10 |
- Roles: Attacker/Buffer
- Amazing in short battles with her useful party-wide buffs:
Charge Bar +70%Instantly boosts Charge Bar by 70% Strength: 70% helps reach 100% charge bar on Turn 1.
20% ATK Up (1 time)ATK is boosted (1 time) Strength: 20%Multiplier: UniqueDuration: 1 turn is a relatively low boost, but helps the party's damage output.
Shield (7000)Next ATK received will be ineffective for a fixed amount Strength: 7000, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
- Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3
SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed) , which are gained upon using her skills.
- Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
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Mimori Amamiya |


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9.1 |
- Role: Attacker/Support
- Directly support allies with permanent unique
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) .
- Heals up to 3000 HP to sustain allies.
- High multiattack from
FairyMultiattack rate is boosted (Max: 5 / Can't be removed) and charge attack specs from Play CountC.A. specs are boosted (Play Count rises when an ally uses a skill / Max: 9 / Can't be removed) .
- Great for manual and longer battles.
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Mireille and Risette |


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9.5 |
- Role: Attacker
- Has low DEF and debuff resistance, but always deals triple attacks.
LiberationATK is sharply boosted by Liberation (Can't be removed) increase their damage output for a whole turn.
LiberationATK is sharply boosted by Liberation (Can't be removed) is on a 0-turn cooldown, can be casted whenever needed.
- Increase allies' firepower from
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) mechanics.
- Great attacker with proper
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) management.
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Mirin |


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9.4 |
- Role: Attacker/Debuffer
- Has maximum charge bar limit of 200%, allowing double charge attacks.
- Neutralizes incoming threat with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) and Dodge AllTakes no DMG or debuffs while in effect .
- Up to 12-hit, 100% nuke skill that inflicts
DEF Down (Stackable)DEF is lowered (Stackable) by consuming Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed) .
- Heals herself and gains
Charge Bar +Instantly boosts Charge Bar by in one buffing skill.
- Also affects all allies by consuming
Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed) .
- Deals triple attacks as long as
Counter retains.
- Works great in charge attack-oriented party.
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Mishra |


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9.3 |
Preliminary rating. Please allow a few days for it to settle. *Role: Support
- Grants target ally unremovable
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) , enhancing offensive/defensive capability for entire fight.
- Charge attack grants
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. ; her support skill also grant allies with that buff bonus Light damage.
- Allies under
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full. potential.
- Completely heals and removes all debuffs from target ally.
- Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
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Monika |


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9.0 |
- Role: Attacker/Debuffer/Defender
- Has two powerful nukes,
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, and her Charge Attack will lower her skill cooldowns by 1 turn.
- Has
Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect and Hostility UpMore likely to be attacked to redirect attacks to herself and mitigate damage.
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Monika |


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9.6 |
- Role: Attacker/Debuffer/Support
- Linked Skills let her fill almost any role, but only one at a time.
- Reaches full potential in long battles, but also excels in short battles due to her nuke.
- Nuke activates with every dodge and charge attack and inflicts
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) on all foes.
- Useful in Full Auto teams due to her predictability.
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Morrigna |


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9.0 |
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Mugen |


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9.5 |
- Role: Attacker/Defender
- Can protect allies with
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 
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