SSR Character Tier List

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Source

All ratings in this page are taken verbatimExactly the same without modification from the Icon Gamewith.png Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10AnilaShiva Vajra Andira Zooey
9.8 - 9.5Athena
Siegfried
MeteraZeta
CagliostroGreaLily
Vane
AltairEuropaKatalinaLeciaNarmayaSturm
Narmaya
AlexielMahiraZeta and Vaseraga
AlexielCainPengy
Dante and FreiheitLeonaVira
GrimnirGrimnirYurius
LeciaMeteonMonika
HelesTiamatYodarha
Jeanne d'Arc
Noa
HallessenaHalluel and MalluelIoLucioVira
FerryIlsaJeanne d'ArcKumbhiraMelissabelleRobomiZooey
Rei
Helel ben ShalemKoluluOliviaPredator
Black KnightClarisseVikala
AnthuriaFerryVaniaWulf and Renie
9.4 - 9.0AnthuriaMugenPercivalRackamReinhardtzarSatyrScathachaThereseYuisis
AoidosColossusLancelot and VaneSturmTeenaTsubasa
GreaIllnottMagisaTabinaYuel
Clarisse
AbbyBeatrixDrangGhandagozaIlsaIoKallen KouzukiPercivalViraZahlhamelina
DrangKoluluMilleore and Sahli LaoPholiaSandalphonSilvaVania and MalindaYodarha
Lancelot
EuropaYuel
AglovaleRomeoShura
AnneAqours Second-YearsArulumayaCharlottaDianthaIzmirIzmirMacula MariusYngwie
EugenHallessenaMagisaMedusaSiegfried
BaalCagliostroEustaceJessica
Sara
Ayer
AletheiaArulumayaDe La FilleEustaceMedusaRosettaSorizVaseraga
NezahualpilliRosetta
NaoiseSociette
GawainVira
MeteraSeruel
Jeanne d'ArcKokkoroLancelotLennahLeviMelissabelleMonikaMorrignaScathachaSelfiraSiegfriedStan and AlizaYuelμ's First-Years
AlbertCharlottaCharlottaDe La FilleMetera
Naoise
JulietNew GenerationsPercivalSaraSeruelSilva
ClarisseDanuaDorothy and ClaudiaLevin SistersMarySarunanShitoriZeta
AmiraHelesRosamiaSandalphonμ's Second-Years
Lady GreyLuciusNarmayaOrchidVaseraga
AzazelJeanne d'ArcTanya
EustaceVira
LunaluNicholasRosetta
BeatrixBlack Knight and OrchisJokerKouSeoxVeightμ's Third-Years
8.5AgielbaAlizaAqours Third-YearsCharioce XVIIHelesSociette Chat NoirCucourouxLady Katapillar and ViraLileleSociette Aqours First-YearsCatherineClarisseHerjaIlsaJinLadivaRaziaYggdrasil ArrietCarmelinaFeenaGachapinKaede TakagakiKorwaKorwaPetraSenSuzaku KururugiYuisis BaotordaConan EdogawaCure Black and Cure WhiteDe La FilleMikazuki MunechikaPecorineSophiaZooey CagliostroCagliostroCerberusDanuaForteFreezieKarylLady GreyLelouch LamperougeMarquiaresZeta
8.0Danua MedusaMelleauNemone Christina KatalinaSarunan
7.5Nina Drango Sakura Kinomoto
IconNameTypeRatingRemarks
Npc m 3040284000 01.jpg
Abby Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
9.0

Preliminary rating. Please allow a few days for it to settle.

Npc m 3040017000 01.jpg
Agielba Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Defender/Attacker
  • Intercepts enemy single-ally attacks with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easily survives enemy Charge Attacks with high DEF, a strong Status Armored.pngArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • May be difficult to keep alive after sustaining repeated attacks without taking advantage of Status Drain.pngDrainDamage dealt is partially absorbed to HP
    using external multiattack sources.
Npc m 3040192000 01.jpg
Aglovale Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.1
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of Status Coldcage.pngColdcageCan't attack
    Local status effect
    in the game.
  • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    on Chain Burst.
Npc m 3040167000 01.jpg
Alanaan Label Type Attack.png
Label Race Erune.png
Label Weapon Staff.png
Npc m 3040045000 01.jpg
Albert Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can be very useful in challenging content.
Npc m 3040002000 01.jpg
Aletheia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Npc m 3040158000 01.jpg
Alexiel Label Type Defense.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.6
  • Role: Attacker/Defender/Support
  • Excellent party defender with Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
  • Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Npc m 3040232000 01.jpg
Alexiel Label Type Special.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.7
  • Role: Attacker/Defender
  • Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Npc m 3040083000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • Very high damage potential with a strong Status CriticalUp.png50% / 80% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 80% more damage.Duration: 4 turns
    , up to 50% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    , and a huge Status DamageCapUp.png50% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 50%Duration: 3 turns
    .
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    can negate some enemy attacks and deal even more damage.
  • Excels in parties that let her use her Charge Attack often.
  • Rating rises to 9.0 for new players because she can deal high damage in relatively weak grids.
Npc m 3040001000 01.jpg
Altair Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Npc m 3040051000 01.jpg
Amira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Npc m 3040071000 01.jpg
Andira Label Type Balance.png
Label Race Erune.png
Label Weapon Staff.png Label Weapon Melee.png
10
  • Role: Attacker/Support/Debuffer
  • Unique buffs which stack with Nio's or Korwa's special buffs.
  • Level 100 significantly increases the strength of her Status Loop.pngLoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted

    Duration: 6 turns
    Level 100:
    Can't be removed
    buff
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Can inflict permanent, local debuffs Status Mizaru 1.pngMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5% (Max: 15%) / 2016 damage per turn
    Duration: Indefinite
    Local status effect
    , Status Kikazaru 1.pngKikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)
    Duration: Indefinite
    Local status effect
    , and Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5%
    Duration: Indefinite
    Local status effect
Npc m 3040027000 01.jpg
Anila Label Type Balance.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Melee.png
10
  • Role: Attacker/Support/Debuffer
  • Greatly increases party damage output with powerful, high-uptime buffs.
  • Inflicts every type of elemental ATK and DEF down.
  • Contributes good damage besides buffs with a personal Status Bonus Damage.png40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 3 turns
    .
  • Defensive utility via Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status Veil.png Debuff Res. UpDebuff resistance is boosted
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and healing.
Npc m 3040132000 01.jpg
Anne Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Staff.png
9.0
  • Role: Defender/Support
  • Requires management of Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Party wide Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    and Status Armored.png ArmoredChance of lowering DMG taken
    Duration: 5 turns70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent Status C.A. DMG Up Stackable.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)
    Strength: 15%Duration: IndefiniteCan't be dispelled
    up to 75% upon taking damage.
Npc m 3040030000 01.jpg
Anre Label Type Defense.png
Label Race Harvin.png
Label Weapon Spear.png
Npc m 3040103000 01.jpg
Anthuria Label Type Special.png
Label Race Erune.png
Label Weapon Melee.png Label Weapon Harp.png
9.4
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide Status Hype1.pngHypeATK is boosted
    , Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    , and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Status Dodge 1.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as Status Charm.pngCharmedAttacks are slightly limited
    or Status Paralysis.pngParalysisCan't attack
    will greatly reduce her effectiveness.
Npc m 3040228000 01.jpg
Anthuria Label Type Balance.png
Label Race Erune.png
Label Weapon Melee.png Label Weapon Harp.png
9.5
Npc m 3040076000 01.jpg
Aoidos Label Type Special.png
Label Race Human.png
Label Weapon Harp.png Label Weapon Sabre.png
9.3
  • Role: Attacker/Support
  • High damage output with Status Hype1.pngHypeATK is boosted
    and multiattack.
  • Maintaining Status Hype1.pngHypeATK is boosted
    may be difficult with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn Status Hype1.pngHypeATK is boosted
    buff.
Npc m 3040184000 01 101.jpg
Aqours First-Years Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Npc m 3040183000 01.jpg
Aqours Second-Years Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Status Heal.pngLet's ShineCharge attack's healing specs are boosted
    .
  • Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Npc m 3040185000 01 101.jpg
Aqours Third-Years Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Gun.png
8.5
  • Role: Support/Debuffer
  • Offensive support through Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Npc m 3040058000 01.jpg
Arriet Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
8.5
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Status Routine Step.pngDouble StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide Status AttackUp.png ATK UpATK is boosted
    and Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Npc m 3040019000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Support/Debuffer
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackDown.pngATK DownATK is lowered
    , Status AttackUp.pngSkill DMG UpSkill DMG is boosted
    , Status WaterAtkDown.pngWater ATK DownWater ATK is lowered
    , Status Skill DMG Cap Up.pngSkill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Gaze into Crystal Ball can be underwhelming if Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    is not chosen.
  • End Gaze can be reused after CA. Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    has increased probability when End Gaze is used during this period.
  • Needs to be 5★ uncapped to get most of her damage and utility.
Npc m 3040104000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.0
  • Role: Support/Debuffer
  • Strongest Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status TripleUp.png TA UpTriple attack rate is boosted
    , and Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Npc m 3040202000 01.jpg
Athena Label Type Defense.png
Label Race Primal.png
Label Weapon Spear.png
9.7
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Armored.pngArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and Status Blind.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
  • Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Npc m 3040084000 01.jpg
Ayer Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
9.1
  • Role: Attacker
  • Synergizes well with enmity.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallessena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Npc m 3040137000 01.jpg
Azazel Label Type Attack.png
Label Race Primal.png
Label Weapon Dagger.png Label Weapon Melee.png
9.3
  • Role: Attacker/Debuffer
  • Inflicts Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
    and Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against Status Poison.pngPoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Potent 3-turn Status DarkAtkUp.png70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Npc m 3040215000 01.jpg
Baal Label Type Balance.png
Label Race Primal.png
Label Weapon Harp.png Label Weapon Axe.png
9.3
Npc m 3040124000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    has permanent uptime.
  • Local Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Anti-synergy between Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    and Status Repel.pngUnchallengedNext DMG received will be ineffective
    .
  • Needs to deactivate Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    in order to get the most benefit from Status Divine.pngDivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed)
    stacks, leaving allies exposed.
  • Very tanky, but offers little other utility.
Npc m 3040070000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    buff.
  • Status Nayde Null.pngDelta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
    gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    , Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 85%
    , and Status Repel.pngUnchallengedNext DMG received will be ineffective
    are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
Npc m 3040110000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Status NaydeRed.pngNayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Status Nayde Kollane.pngNayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
    Duration: Until recast
    at the cost of greatly reduced survivability.
Npc m 3040082000 01.jpg
Black Knight Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.6
  • Role: Attacker/Debuffer
  • Great utility with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Npc m 3040270000 01.jpg
Black Knight and Orchis Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
9.0

Preliminary rating. Please allow a few days for it to settle.

Npc m 3040009000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.3
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turnsSpecial buff
    , Status CriticalUp.png50% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Npc m 3040120000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support/Healer
  • Long Status Heal.pngRefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and Status CriticalUpDark.png50% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Npc m 3040062000 01.jpg
Cagliostro Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support/Debuffer
  • Party heal and removing debuffs may be useful in some situations.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Buffs and utility are generally outclassed by other characters.
Npc m 3040225000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.7
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Npc m 3040164000 01.jpg
Caim Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Melee.png
Npc m 3040171000 01.jpg
Cain Label Type Special.png
Label Race Human.png
Label Weapon Katana.png
9.6
  • Role: Support/Debuffer
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    buff.
  • Charge Attacks extend Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    and provide Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Npc m 3040042000 01.jpg
Carmelina Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
8.5
  • Role: Debuffer
  • Can inflict Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    .
  • Her charge attack applies Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , which increases her ATK and DA rate.
  • Her damaging skills hits all enemies.
  • Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
Npc m 3040074000 01.jpg
Catherine Label Type Special.png
Label Race Erune.png
Label Weapon Gun.png
8.5
  • Role: Debuffer
  • Inflicts the unique Status Temptation.pngEnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend Status Temptation.pngEnticedAttacks are slightly limited
    for Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    or Status Defiance.pngDefianceATK is boosted for foes in Overdrive
Npc m 3040016000 01.jpg
Cerberus Label Type Special.png
Label Race Primal.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with Status TripleUp.png50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    and continually land Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Charm.pngCharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Npc m 3040144000 01.jpg
Charioce XVII Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Npc m 3040010000 01.jpg
Charlotta Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Defender/Attacker/Debuffer
  • Solid defensive character; party Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is potent with a fairly short cooldown.
  • Her Blue Moon200%-300% Water damage to a foe and inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Stacking: Single
    (Damage cap: ~440,000).
    At level 55:
    Damage increased to 250%-350%.
    At level 90:
    Damage increased to 350%-450%. Debuff success rate on Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Stacking: Single
    increased to 100%.
    was recently buffed, giving her greater accuracy once she reaches level 90.
  • Her extra damage on Charge Attack is now more potent with her recent buff.
  • A good early-game character for Water teams.
Npc m 3040020000 01.jpg
Charlotta Label Type Heal.png
Label Race Harvin.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique Status Pumpkin 4.pngPumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% Status AttackDown.png ATK DownATK is lowered
    and Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Npc m 3040194000 01.jpg
Charlotta Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • Can lower dark attacks and inflict a local Accuracy Lowered
  • Incredibly high MA and CA damage with her Holy Knight stacks
  • Can survive powerful attacks thanks to a 2-turn Unchallenged buff
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Npc m 3040093000 01.jpg
Chat Noir Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Dagger.png
8.5
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if Status Riddle.pngRiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and Status Forewarning.pngForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Npc m 3040018000 01.jpg
Christina Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Dagger.png
8.0
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
    and another nuke that applies Status Bounty.pngBountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply Status Bounty.pngBountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply Status Bounty.pngBountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Npc m 3040046000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.1
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Npc m 3040067000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging Status Alpha Decay 1.pngα DecayReceives atomic collapse from β link
    and Status Beta Decay 1.pngβ DecayReceives atomic collapse from α link
    stacks.
  • Status Atomic Collapse 1.pngAtomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Status Radioactive.pngRadioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Npc m 3040121000 01.jpg
Clarisse Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.1
  • Role: Attacker/Debuffer
  • Applies a 25% Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Npc m 3040206000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.6
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , Status Armored.pngArmoredChance of lowering DMG taken
    , and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Npc m 3040235000 01.jpg
Colossus Label Type Attack.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Axe.png
9.3
  • Role: Attacker
  • Powerful Charge Attack, but it requires Colossus to have 200% charge bar.
  • Third skill instantly fills +200% charge bar, but can only be used after 5 turns and knocks Colossus out at the end of the turn.
  • Gains value in short battles if players can instantly meet the 200% charge bar requirement.
Npc m 3040157000 01.jpg
Conan Edogawa Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
8.5
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
Npc m 3040159000 01.jpg
Cucouroux Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer/Support
  • Can apply Status Inert 1.pngInertCan't attack
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • Status Assemble.pngAssembleATK and multiattack rate are boosted
    Special buff
    can enable single damage compositions.
  • Sacrifices Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Npc m 3040188000 01.jpg
Cure Black and Cure White Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.pngDodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Npc m 3040205000 01.jpg
Dante and Freiheit Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.5
  • Role: Attacker/Support
  • Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  • Ability Feline Freedom.png Feline FreedomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
Npc m 3040135000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
8.0
  • Role: Attacker/Debuffer
  • 3-turn local Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    .
Npc m 3040256000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png Label Weapon Axe.png
9.1
Npc m 3040055000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
8.5
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% Status AttackDown.png ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Npc m 3040004000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Support
Npc m 3040113000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    & Status Repel.pngRepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Npc m 3040014000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
8.5
Npc m 3040129000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
9.0
  • Role: Support
  • Provides 100% Status TripleUp.png TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Npc m 3040134000 01.jpg
Dorothy and Claudia Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and Status Gravity.pngGravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Npc m 3040269000 01.jpg
Drang Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.0
Npc m 3040119000 01.jpg
Drang Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.4
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Npc m 3040037000 01.jpg
Eahta Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
Npc m 3040163000 01.jpg
Estarriola Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
Npc m 3040077000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Npc m 3040190000 01.jpg
Europa Label Type Heal.png
Label Race Primal.png
Label Weapon Staff.png
9.5
  • Role: Healer/Attacker
  • 2,000 heal that also removes 1 debuff.
  • Can gain up to 50% unique ATK boost and double her healing power with Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    .
  • Greatly boosts entire party's TA rate with her Charge Attack's buff.
  • Psuedo-Phalanx that lasts until attacked.
  • Increases strength of any Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    by 30%. She can't give it herself though.
  • Her 3rd skill gives her 1-turn guaranteed TA aside from Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    , making it easier to accumulate Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    stacks.
Npc m 3040226000 01.jpg
Europa Label Type Balance.png
Label Race Primal.png
Label Weapon Staff.png
9.2
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • May need to delay using her 3rd skill to get to maximum stacks faster.
Npc m 3040069000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
9.0
Npc m 3040198000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Dagger.png
9.2
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by Status Loaded0.pngLoadedWeapon is loaded with lightning power
    stacks.
Npc m 3040099000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
9.3
  • Role: Attacker/Support
  • Very high charge attack damage bundled with Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party Status CriticalUpEarth.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Npc m 3040061000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDown.pngDEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Npc m 3040033000 01.jpg
Feower Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
Npc m 3040209000 01.jpg
Ferry Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
9.5
  • Role: Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    , stacking with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    and capping both debuffs.
  • Provides offensive support through party-wide Status DarkAtkUp.png Dark ATK UpDark ATK is boosted
    , Status DoubleUp.png DA UpDouble attack rate is boosted
    , and bonus damage from Status Ghost Cage.pngGhost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with Status Freigeist.pngFreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
    , and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Npc m 3040073000 01.jpg
Ferry Label Type Balance.png
Label Race Erune.png
Label Weapon Dagger.png
9.5
  • Role: Support
  • Party 4-turn Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%
    with Light Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Party Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted
    Strength: 60%
    with Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
  • Party critical hit rate via passive
Npc m 3040034000 01.jpg
Fif Label Type Heal.png
Label Race Harvin.png
Label Weapon Staff.png
Npc m 3040086000 01.jpg
Forte Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png
8.5
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Npc m 3040161000 01.jpg
Fraux Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
Npc m 3040182000 01.jpg
Freezie Label Type Special.png
Label Race Erune.png
Label Weapon Gun.png
8.5
  • Role: Attacker
  • Useful for her Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Npc m 3040248000 01.jpg
Gachapin Label Type Balance.png
Label Race Unknown.png
Label Weapon Sabre.png Label Weapon Melee.png
8.5
Npc m 3040000000 01.jpg
Gawain Label Type Defense.png
Label Race Human.png
Label Weapon Axe.png Label Weapon Spear.png
9.2
  • Role: Defender
  • Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
  • Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
  • His 5★ uncap upgrades puts him on relatively equal utility with Holy Saber.
Npc m 3040162000 01.jpg
Geisenborger Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
Npc m 3040052000 01.jpg
Ghandagoza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Status Blind.pngSolar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Npc m 3040130000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.2
Npc m 3040179000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.7
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Npc m 3040212000 01.jpg
Grimnir Label Type Balance.png
Label Race Primal.png
Label Weapon Spear.png Label Weapon Staff.png
9.7
  • Role: Attacker/Support
  • Two unique buffs in Status Tempest of Annihilation.pngTempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    and Status God of War (Grimnir).pngGod of WarATK and charge bar gain are boosted (Can't be removed)
    , both improving his attack power greatly.
  • Provides a party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    , and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , all of which are indefinite.
Npc m 3040261000 01.jpg
Grimnir Label Type Special.png
Label Race Primal.png
Label Weapon Spear.png Label Weapon Staff.png
9.7
Npc m 3040168000 01.jpg
Haaselia Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3040079000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.4
  • Role: Attacker
  • Status Divine Death Saw of Death.pngDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with Status Hype1.pngHypeATK is boosted
    , Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Status AggroUpArrow.pngHostility UpMore likely to be attacked
    or Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Npc m 3040240000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.6
  • Role: Attacker
  • Status Party Nightmare.pngParty NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    provides all light allies with Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
  • Can obtain both Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    with Ability This Is Not a Drill.png This Is Not a DrillGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (Consumes 30% of charge bar)
  • Whenever she has Status AggroDownArrow.pngHostility DownLess likely to be attacked
    , her DMG output increases greatly
Npc m 3040223000 01.jpg
Halluel and Malluel Label Type Balance.png
Label Race Primal.png
Label Weapon Dagger.png
9.6
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Npc m 3040251000 01.jpg
Helel ben Shalem Label Type Special.png
Label Race Unknown.png
Label Weapon Spear.png Label Weapon Staff.png
9.7
  • Role: Attacker/Debuffer
  • Inflicts Status Dusky Verdict.pngDusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    , a permanent 15% DEF Down and 10% hit to debuff resistance.
  • Deals over 1 million Bonus damage upon charge attack if foe has Status Dusky Verdict.pngDusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    .
  • Receives permanent boost to firepower after performing charge attacks via Status Entranced.pngEntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    .
  • Neutralizes upcoming threat with Status ATK Down 6.pngATK DownATK is lowered
    Local status effect
    , Status DA Down 6.pngDA DownDouble attack rate is lowered
    Local status effect
    , Status TA Down 6.pngTA DownTriple attack rate is lowered
    Local status effect
    , Status SA DMG Lowered 6.pngSpecial Attack DMG LoweredFoe's special attack DMG is lowered
    Local status effect
    , and Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Deals higher Bonus DMG on normal attacks and increase her C.A. specs the more debuffs the foe has.
  • Easy to maintain uptime on party-wide Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
    Strength: 30%
    .
  • Can grant any ally indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and Status Dodge 1.pngOther SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Extraordinary performance even in high difficulty content.
Npc m 3040060000 01.jpg
Heles Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • 2 strong nukes.
  • Increased damage against foes in Overdrive.
  • Her 2nd skill allows quick accumulation of Charge Attack gauge.
  • Guaranteed triple attacks for 3 turns out of 8.
  • Outmatched by other fire attackers.
Npc m 3040091000 01.jpg
Heles Label Type Balance.png
Label Race Erune.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Support/Debuffer
  • Extraordinary burst damage via Overdrive Assassin and guaranteed TA
  • Inflicts Status Charm.pngCharmedAttacks are slightly limited
    and boosts ally charge bars
  • Self-sufficient even with underdeveloped teams or grids
Npc m 3040208000 01.jpg
Heles Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
9.5
  • Role: Attacker
  • Status Reckoning Day.pngReckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    ) and 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's Status AttackUp.png ATK UpATK is boosted
    and Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Npc m 3040271000 01.jpg
Herja Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
Npc m 3040277000 01.jpg
Illnott Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.2
Npc m 3040148000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Npc m 3040258000 01.jpg
Ilsa Label Type Defense.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
9.5
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Npc m 3040177000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Bow.png Label Weapon Gun.png
9.0
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Ability Future Nova.png Future Nova500% Fire damage to all foes (Damage cap: 550,000).
    Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    (Max: 40%).
    (Gain Status HVAP Round.pngHVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    , blasting an HVAP Round at the end of each turn for 3 turns)
    which gets recasted for multiple turns.
    • Each cast also inflicts 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10%
      which stacks up to 40%.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict Status Paralyzed 2.pngParalyzedCan't attack
    Local status effect
    and Status Accuracy Lowered 3.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Npc m 3040065000 01.jpg
Io Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.6
  • Role: Support/Healer
  • Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
  • Grants all allies various buffs based on her current Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    lvl upon charge attack, namely Status Heal.pngRefreshHP is restored on every turn
    , Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    , and Status DamageCapUp.pngDMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    .
  • Provides a heal on a somewhat low cooldown, healing specs increase with higher Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    levels.
  • Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Can be somewhat hard to optimize due to large charge bar consumption needed for Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Her 5★ uncap further increases her skills' specs based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants Status AttackUp.pngATK UpATK is boosted
    and Status DefenseUp.pngDEF UpDEF is boosted
    . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
Npc m 3040015000 01.jpg
Io Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Buffer
  • 30% Status WindResUp.pngCut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Npc m 3040100000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Npc m 3040126000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.5
  • Role: Attacker/Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Npc m 3040080000 01.jpg
Jeanne d'Arc Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.3
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    .
  • 5-turn Status Invulnerable.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Npc m 3040245000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.8
  • Role: Attacker/Support
  • Initially self-only Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    can affect all allies after charge attack.
  • Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
  • Allies affected by Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    gain an extra 30% Light ATK boost.
  • Status CriticalUpLight.png100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 100% chance of dealing 20% more damage.
    , Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
    , and Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%
    are great for bursting fights.
  • Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Local status effect
    and Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    are strong but rather niche and have an awful 4/8 turns downtime.
  • Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
Npc m 3040154000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%
    on a 3/6 turn uptime.
  • Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Earth Cut 20.png20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on Charge Attack.
  • Near constant uptime on Status Armored.pngArmoredChance of lowering DMG taken
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    for a single ally.
  • No damaging skills; relies on auto attacks to do damage.
Npc m 3040227000 01.jpg
Jessica Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
9.3
Npc m 3040257000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.5
Npc m 3040173000 01.jpg
Joker Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Gun.png
9.0
  • Role: Attacker/Debuffer
  • Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict Status Sleep 1.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Npc m 3040096000 01.jpg
Juliet Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.2
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
  • Can provide one ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Npc m 3040276000 01.jpg
Kaede Takagaki Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Harp.png
8.5
  • Role: Support
  • Sustains the party through Status Heal.pngRefreshHP is restored on every turn
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Npc m 3040221000 01.jpg
Kallen Kouzuki Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts Status Gravity.pngGravitySpecial attack max charge turn is extended
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
  • Resets Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Npc m 3040216000 01.jpg
Karyl Label Type Attack.png
Label Race Unknown.png
Label Weapon Staff.png
8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    / Ability ArmorBreak.png Armor Break100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000000-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Npc m 3040054000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Heal.pngRefreshHP is restored on every turn
    ; becomes Water's only source of Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    once she reaches level 100.
  • Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Npc m 3040118000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support
  • Defensive support through removing debuffs, Status Heal.pngRefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    from Ability Attack2.png Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Npc m 3040166000 01.jpg
Katzelia Label Type Defense.png
Label Race Harvin.png
Label Weapon Harp.png
Npc m 3040201000 01.jpg
Kokkoro Label Type Balance.png
Label Race Unknown.png
Label Weapon Spear.png
9.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Status Spirits' Shelter.pngSpirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    . Grants Status WindAtkUp.png25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Npc m 3040222000 01.jpg
Kolulu Label Type Special.png
Label Race Human.png
Label Weapon Spear.png
9.7
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    and local Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Local status effect
    .
Npc m 3040283000 01.jpg
Kolulu Label Type Special.png
Label Race Human.png
Label Weapon Spear.png
9.4

Preliminary rating. Please allow a few days for it to settle.

Npc m 3040081000 01.jpg
Korwa Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    and Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    do not stack with Nio's Status Harmonics.pngHarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turnsSpecial buff
    and Status Sharping.pngSharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Npc m 3040127000 01.jpg
Korwa Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
8.5
  • Role: Support
  • Status Coquetterie.pngCoquetterieTriple attack rate is boosted /
    Double attack rate is boosted /
    Wind ATK is boosted
    (Can't be removed)
    Special buff
    is a better ATK and DA buff compared to Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    , but lacks TA support and only affects one ally at a time.
  • Can generate Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
    reliably, but Status Coudres.pngCoudresCan't do one-foe attacks
    makes her more reliant on teammates to maintain buffs.
  • Potentially easier to use than Korwa if you aren't interested in Status Magnifique.pngMagnifiqueChance to lessen DMG taken / DEF is boosted
    Special buff
    .
Npc m 3040242000 01.jpg
Kou Label Type Heal.png
Label Race Erune.png
Label Weapon Katana.png Label Weapon Harp.png
9.0
Npc m 3040197000 01.jpg
Kumbhira Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Axe.png
9.5
  • Role: Support/Attacker/Debuffer
  • Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries Status LightResDown.png20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , Status Counter.pngCounters on DMGCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal.
Npc m 3040217000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (plus Status Stun 1.pngStunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and Status Hype1.pngHypedATK is boosted
    for 3 turns (plus Status Adversity.png AdversityDMG for one-foe attacks and counterattacks is boosted
    if Grapple is active).
  • Inflicts large damage and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Npc m 3040005000 01.jpg
Lady Grey Label Type Special.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Melee.png
8.5
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%
    and Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Npc m 3040189000 01.jpg
Lady Grey Label Type Special.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Melee.png
9.4
  • Role: Support/Debuffer
  • Improves party survivability with Status Drain.pngDrainDamage dealt is partially absorbed to HP
    and an indefinite and undispellable Status DefenseUp.png45% DEF UpDEF is boosted
    Strength: 45%
    to the party.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes, stacking with single- and dual-sided debuffs.
  • Provides offensive support through Charge Attack's Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff, Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    , and increased C.A. DMG/C.A. DMG Cap.
  • Indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    provides Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    as long as it's active. Great for characters who can avoid taking damage.
Npc m 3040116000 01.jpg
Lady Katapillar and Vira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Status FireAtkDown.png Fire ATK DownFire ATK is lowered
    , which stacks with normal Status AttackDown.png ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Charm.pngCharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Npc m 3040023000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.3
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Npc m 3040191000 01.jpg
Lancelot and Vane Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.3
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Npc m 3040140000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
  • Passive 20% increased damage against Earth enemies.
  • Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
Npc m 3040101000 01.jpg
Lecia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.6
  • Role: Support
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Npc m 3040263000 01.jpg
Lecia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.5
Npc m 3040219000 01.jpg
Lelouch Lamperouge Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Support/Debuffer
  • Provides single-sided Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict Status Petrified 2.pngPetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies Status Bonus Damage.png20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Npc m 3040021000 01.jpg
Lennah Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Npc m 3040285000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.5

Preliminary rating. Please allow a few days for it to settle.

Npc m 3040142000 01.jpg
Levi Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • Status Defiance.pngRiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using Status Defiance.pngRiesenjagdATK is boosted
    practically useless until his Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Npc m 3040193000 01.jpg
Levin Sisters Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Npc m 3040066000 01.jpg
Lilele Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
8.5
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's Status Charm.pngCharmedAttacks are slightly limited
    debuff has poor accuracy.
Npc m 3040007000 01.jpg
Lily Label Type Heal.png
Label Race Unknown.png
Label Weapon Staff.png
9.7
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Status Spring Breeze 1.pngSpring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Npc m 3040165000 01.jpg
Lobelia Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3040106000 01.jpg
Lucio Label Type Balance.png
Label Race Unknown.png
Label Weapon Katana.png Label Weapon Sabre.png
9.6
  • Role: Attacker/Support
  • High attack damage due to passive Status LightAtkUp.png Light ATK UpLight ATK is boosted
    and Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Npc m 3040254000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Debuffer
  • Powerful burst character best suited for shorter fights.
  • Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and refreshes his other nukes' cooldowns.
  • Status Demon Pursuit.pngDemon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    greatly increases his ATK and charge attack specs.
  • 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
  • Inflicts up to 30% Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
Npc m 3040172000 01.jpg
Lunalu Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.1
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Npc m 3040213000 01.jpg
Macula Marius Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png
9.0
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , and Status Glaciate 1.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
    , plus single-target Status Gravity.pngDelayReduce a foe's charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Status Deluge Crest 5.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    twice
  • Better in long/difficult content
Npc m 3040011000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and Status Burned.pngBurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Status Morax.pngMorax
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Npc m 3040247000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.4
  • Role: Attacker/Support
  • Provides Dispel with a low cooldown
  • Party-wide 3-turn Status Armored.pngArmoredChance of lowering DMG taken
    and Status Heal.pngRefreshHP is restored on every turn
    Strength: 500 HP / turnDuration: 3 turns
    , along with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
  • Synergizes well with CA-based parties thanks to her support skill
  • Potential further increases after 10 turns, allowing her to output massive amounts of damage with Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
  • Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
Npc m 3040107000 01.jpg
Mahira Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png Label Weapon Melee.png
9.7
  • Role: Support/Debuffer
  • Inflicts a single-sided Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Status DrumBeats1.pngDrum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    provide Supplemental Damage and can be consumed for Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Npc m 3040160000 01.jpg
Maria Theresa Label Type Balance.png
Label Race Draph.png
Label Weapon Staff.png Label Weapon Sabre.png
Npc m 3040108000 01.jpg
Marquiares Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
8.5
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first skill
  • Useful mix of healing and offensive abilities
Npc m 3040143000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
9.1
  • Role: Support
  • Multi-target nuke that inflicts Status Bounty.pngBountyItem drop rate is boosted
    .
  • Grants Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Delay on Charge Attack.
  • Passive will occasionally pick up items and works from the backline.
Npc m 3040214000 01.jpg
Medusa Label Type Balance.png
Label Race Primal.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer/Support
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    /Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Status Poison.pngPoisonedHP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Status WaterResUp.pngCut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Npc m 3040123000 01.jpg
Medusa Label Type Attack.png
Label Race Primal.png
Label Weapon Melee.png
8.0
Npc m 3040151000 01.jpg
Medusa Label Type Balance.png
Label Race Primal.png
Label Weapon Melee.png
9.4
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and Status Poison.pngPoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Status Amplifier Prism.pngAmplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Npc m 3040102000 01.jpg
Melissabelle Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Axe.png
9.0
  • Role: Attacker
  • Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
  • With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
  • Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
  • Relatively low damage output that gets outshined by other Wind attackers.
Npc m 3040207000 01.jpg
Melissabelle Label Type Defense.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Axe.png
9.5
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Status Armored.png100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Npc m 3040022000 01.jpg
Melleau Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png Label Weapon Axe.png
8.0
  • Role: Attacker
  • Has self-Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% Status TripleUp.png TA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% Status AttackUp.png ATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Npc m 3040246000 01.jpg
Meteon Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.6
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status WindResDown.png20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Npc m 3040012000 01.jpg
Metera Label Type Balance.png
Label Race Erune.png
Label Weapon Bow.png
9.1
  • Role: Attacker/Debuffer
  • All of her skills are of damaging type and thus can be activated twice with Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    .
  • Her base kit provides Status Charm.pngCharmedAttacks are slightly limited
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , making her a relatively useful debuffer.
  • After 5★, she grains 2 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    stacks upon C.A. instead of 1, gets access to Status Bonus Damage.png80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%
    and 1-2 turn-long Status Allure 1.pngAllureAttack is restricted by chance
    Local status effect
    which is equivalent to Status Paralyzed 1.pngParalyzedCan't attack
    Local status effect
Npc m 3040072000 01.jpg
Metera Label Type Attack.png
Label Race Erune.png
Label Weapon Bow.png
9.5
  • Role: Attacker/Debuffer
  • Has high damage output due to her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide Status Charm.pngCharmedAttacks are slightly limited
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    to Ability FMetera 2.png Adorned Remittance200% Fire damage to a foe.
    Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 35%Duration: 180 seconds
    (Damage cap: ~270,000).
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Npc m 3040195000 01.jpg
Metera Label Type Balance.png
Label Race Erune.png
Label Weapon Bow.png
9.4
  • Role: Attacker/Support/Debuffer
  • DMG output with Ability Starry Sky 2.png Starry Sky5-hit Light damage to random foes (Damage cap: ~80,000 per hit).
    Gain 5 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    stacks.
    is high and provides Metera with Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    s
  • Ability Adorned Falling Star.png Adorned Falling Star300% Light damage to all foes (Damage cap: ~400,000).
    Inflict 5% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%).
    Consume 1 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    :
    Activates twice.
    inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) on all enemies
  • Her normal attacks do generally high DMG
  • Full potential can be unlocked when paired with various Status TripleUp.pngTA UpTriple attack rate is boosted
    Bonuses
Npc m 3040131000 01.jpg
Mikazuki Munechika Label Type Balance.png
Label Race Unknown.png
Label Weapon Katana.png
8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Npc m 3040272000 01.jpg
Milleore and Sahli Lao Label Type Attack.png
Label Race Harvin.png
Label Weapon Gun.png Label Weapon Bow.png
9.4
Npc m 3040186000 01.jpg
Monika Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Npc m 3040238000 01.jpg
Monika Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.6
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Npc m 3040218000 01.jpg
Morrigna Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png
9.0
Npc m 3040267000 01.jpg
Mugen Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png Label Weapon Harp.png
9.4
  • Role: Attacker/Defender
  • Can protect allies with Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Npc m 3040178000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.3
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Npc m 3040281000 01.jpg
Naoise Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Bow.png
9.3
Npc m 3040063000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.4
  • Role: Attacker/Support/Debuffer
  • Very high damage output from Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    , and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    .
  • Fragile due to low HP and self-inflicted Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    , and skills may be complicated for beginners.
  • Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    at level 95.
  • With the right setup, she is one of the strongest Dark attackers.
Npc m 3040249000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.8
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with Status Repel.png99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Status Eight Ways.pngEight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Npc m 3040089000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.5
  • Role: Attacker
  • Powerful self buffs, but low defense.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Difficult for beginners if they can't protect/support Narmaya.
Npc m 3040085000 01.jpg
Nemone Label Type Attack.png
Label Race Erune.png
Label Weapon Axe.png Label Weapon Spear.png
8.0
  • Role: Attacker, Debuffer
  • Can gain a sharp damage boost by consuming Status Nemone 1.pngNemoneNemone is storing up power (Can't be removed)
    stacks.
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%
    on a foe.
  • Permanently reduced DEF, but gains more charge bar when hit.
Npc m 3040275000 01.jpg
New Generations Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.2
  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/Status Coldcage.pngColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Npc m 3040003000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.4
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts Status DefenseDown.png DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Npc m 3040156000 01.jpg
Nicholas Label Type Defense.png
Label Race Human.png
Label Weapon Katana.png
9.1
  • Role: Attacker/Defender
  • Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Npc m 3040169000 01.jpg
Nier Label Type Special.png
Label Race Erune.png
Label Weapon Axe.png Label Weapon Dagger.png
Npc m 3040133000 01.jpg
Nina Drango Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Status DebuffSuccessUp.pngSkill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Npc m 3040038000 01.jpg
Niyon Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
Npc m 3040255000 01.jpg
Noa Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png Label Weapon Gun.png
9.7
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%
    , Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Status Passage of Peace.pngPassage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Npc m 3040145000 01.jpg
Olivia Label Type Special.png
Label Race Primal.png
Label Weapon Sabre.png
9.7
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 10% Seraphic modifier against Light enemies, and high skill damage.
  • Combination of Status Twilight Terror 2.pngTwilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Npc m 3040111000 01.jpg
Orchid Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png
9.4
  • Role: Attacker
  • High damage output from ATK, multiattack, and critical hit rate buffs from Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    without relying heavily on the grid.
  • Can support the party with a 2-turn Status DarkAtkUp.png50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and Status Light Cut 70.png70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
  • 1.2 million damage nuke.
Npc m 3040200000 01.jpg
Pecorine Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.png300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Npc m 3040282000 01.jpg
Pengy Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.6
Npc m 3040050000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Npc m 3040279000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.2
Npc m 3040090000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Npc m 3040047000 01.jpg
Petra Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support
  • Excellent support due to her skill that applies Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    , Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    , Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
    , and Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    .
  • Can cast a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on any ally; fantastic for enmity grids, or for characters like Seofon.
  • Has a small passive refresh for all allies.
  • Usable even on teams of other main wheel elements due to her buffs covering those elements.
Npc m 3040181000 01.jpg
Pholia Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png Label Weapon Melee.png
9.4
  • Role: Attacker/Support
  • Synergizes well with high HP grids through Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Npc m 3040278000 01.jpg
Predator Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.7
Npc m 3040059000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of Status TripleUp.pngTA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Npc m 3040109000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Gun.png
8.5

Role: Attacker/Defender

  • Protects allies with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate increased Hostility.
  • Works very well with Ayer for Tezcatlipoca teamcomps.
  • Has a very strong nuke, capping out at 2.7m damage.
  • Requires actually being hit for her skillset to work.
  • Good firepower when you need some defense on the team.
Npc m 3040265000 01.jpg
Rei Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png Label Weapon Katana.png
9.8
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Status 6802 1.pngCold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , Status DebuffResDown.png15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , Status LightAtkDown.png30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , Status DoubleDown.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Npc m 3040274000 01.jpg
Reinhardtzar Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
9.4
Npc m 3040155000 01.jpg
Robomi Label Type Attack.png
Label Race Unknown.png
Label Weapon Gun.png
9.5
  • Role: Attacker
  • At Lvl 55, Status Maximum Output.pngMaximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    as well as Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  • Ability Iris Arc.png Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    )
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    .
Npc m 3040098000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.1
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging Status Spirit5.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His Status FireResUp.png80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming Status Spirit1.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Npc m 3040087000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on one foe.
  • Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
  • Can deal great damage while under Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
  • Vulnerable in longer fights due to lowered max HP, Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
Npc m 3040068000 01.jpg
Rosetta Label Type Special.png
Label Race Primal.png
Label Weapon Dagger.png
9.4
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Status RoseBarrier.pngRose BarrierRose Barrier is active
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Status RoseBarrier.pngRose BarrierRose Barrier is active
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Npc m 3040026000 01.jpg
Rosetta Label Type Heal.png
Label Race Primal.png
Label Weapon Dagger.png
9.1
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Npc m 3040176000 01.jpg
Rosetta Label Type Special.png
Label Race Primal.png
Label Weapon Dagger.png
9.0
  • Role: Support/Healer
  • Status Blue Rose Barrier.pngBlue Rose BarrierBoost to hostility / Immune to DMG stacked up to a fixed amount / Grant buffs to all allies every turn based on Rose Barrier's strength (Ends upon exceeding fixed amount of DMG) (Can't be removed)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts Status Poison.pngPoisonedHP is lowered on every turn
    and Status Charm.pngCharmedAttacks are slightly limited
    to synergize with her support skill.
Npc m 3040136000 01.jpg
Sakura Kinomoto Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Status Chains of Binding 1.pngChains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Npc m 3040153000 01.jpg
Sandalphon Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Becomes a Tank at level 100. Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status DefenseUp.png DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Status Eden's Exile.pngEden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Npc m 3040224000 01.jpg
Sandalphon Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Npc m 3040041000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.2
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% Status DefenseUp.pngDEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Npc m 3040236000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.2
  • Role: Defender
  • Passive Counters on DMG raises Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide Status Dark Cut 60.png60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff Status Afflatus.pngAfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Npc m 3040008000 01.jpg
Sarunan Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.1
  • Role: Defender/Healer/Support
  • 2-turn Status Dark Cut 70.png70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Npc m 3040048000 01.jpg
Sarunan Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with Ability Dark.png Sleepless Dream200% Dark damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: Up to 200 HPDuration: 3 turns
    . Sarunan self-inflicts Status SpellSacrifice.pngSpell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Status SpellSacrifice.png