Icon | Name | Type | Rating | Remarks |
---|
|
Abby |
|
9.2 |
- Role: Attacker/Support
- Self-sustainable with consistently strong attacks.
- Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
.
- Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns.
- Boosts allies' Attack according to her current HP.
|
|
Adam |
|
9.4 |
- Role: Support/Defender
- Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
- Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
- Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
|
|
Agielba |
|
9.7 |
- Role: Defender/Attacker
- Protects the party from single-target attacks with his unique SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) effect.
- Highly survivable with high DEF, a strong ArmoredChance of lowering DMG taken
Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase. On the next turn, it'll have 0 turns remaining., and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) .
- Good damage output for a defensive character.
|
|
Aglovale |
|
9.1 |
- Role: Attacker
- Strong self healing through his Charge Attack.
- One of the few sources of ColdcageCan't attack
Local status effect in the game.
- StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns synergize well with stamina grids.
- A good sword specialty character in an element with few others.
- Grants Water ATK UpWater ATK is boosted
on Chain Burst.
|
|
Aglovale |
|
9.7 |
- Role: Attacker/Support/Debuffer
- Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
generation.
- Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
increases.
- Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) on all enemies.
- Useful in many situations, such as Full Auto and burst teams.
|
|
Aglovale |
|
9.8 |
- Role: Attacker/Support
- Deals skill damage after every normal attack, and grants Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite to all Fire allies at the same time.
- Deals high damage whenever Aura der HeiterkeitDMG dealt is supplemented / ATK is greatly boosted based on how high HP is / Attacks twice each turn (Can't be removed)
Duration: 3 turns is active.
- Grants Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all Fire allies.
- Gains no charge bar upon normal attacks, but his charge attack is able to end the cooldown of his damage skills, providing high damage output and constant source of Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
- Removes 1 buff from all foes whenever he has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
- Suitable in Full Auto setups.
|
|
Aglovale and Tor |
|
9.2 |
-
|
|
Alanaan |
|
|
- A buffer who is especially useful in short content
- Grants 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
- Enables critical hits regardless of enemy element
- Backline Passive removes debuffs from allies who are under the effects of turn-based damage
|
|
Albert |
|
9.6 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His DelayReduce a foe's filled charge diamonds by 1
can be very useful in challenging content.
|
|
Albert |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Has easy access to DelayReduce a foe's filled charge diamonds by 1
through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000). Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%., which can be reset with his Charge Attack.
- Able to inflict his foe with 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. End cooldown for other skills. can end the cooldown for his other skills to provide a short burst of damage.
- Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
on a foe.
- Depends on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
to reach his maximum potential, but it can take a while to raise its level.
|
|
Albert |
|
9.2 |
- Role: Attacker/Debuffer
- High normal attack firepower thanks to his support skill.
- 3/6 turns uptime on guaranteed Critical Hits and KeenSupplemental DMG to critical hits
.
- Can DelayReduce a foe's filled charge diamonds by 1
the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%.
- Better in medium and long battles due to ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
Duration: Indefinite's slow ramp up time.
|
|
Aletheia |
|
9.7 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Alexiel |
|
9.6 |
- Role: Attacker/Defender/Support
- Grants a combination of 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns, Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns, and 70% Water CutWater DMG is cut 70% Duration: 1 turn Water Damage Cut. to all allies, increasing their defensive capabilities.
- Grants UnchallengedNext DMG received will be ineffective
Duration: 1 turn and 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns to all allies as well, further increasing their survivability.
- Provides a boost of 10% to all allies' damage cap when Earth ATK UpEarth ATK is boosted
is applied.
- Activates charge attack twice when Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
Duration: Indefinite is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed) are deployed.
- Useful in battles that last long enough for her to activate her Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
Duration: Indefinite.
|
|
Alexiel |
|
9.6 |
- Role: Attacker/Defender
- Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
is active.
- Her C.A. provides a 1.5-turn buff that activates Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
- Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
further increases her offensive and defensive potential by passively boosting both ATK and DEF.
|
|
Aliza |
|
9.0 |
|
|
Aliza |
|
9.7 |
-
|
|
Alliah |
|
9.0 |
- Role: Attacker
- An unreliable selfish attacker whose effectiveness varies a lot with random chance.
- Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
Duration: 2 turns, but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
- If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
- Facsimile is a versatile tool that can be used to replicate a wide number of skills.
|
|
Altair |
|
9.3 |
- Role: Support/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
|
|
Altair |
|
9.3 |
- Role: Support/Debuffer
- Provides allies with numerous critical-focused offensive buffs including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
and Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks , and facilitates Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) strategies.
- Inflicts several debuffs onto foes including 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25% and provides a source of dispel.
- Requires 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
to maximise effectiveness, but is a fairly powerful support in critical-based strategies.
|
|
Amelia |
|
9.5 |
-
|
|
Ami |
|
9.5 |
- Role: Attacker/Debuffer
- Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds based on number of foes' debuffs.
- Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
- Inflicts a total of 12 debuffs on all foes with just a single skill.
- Has Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
(Takes effect even when Ami is a sub ally.), which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
|
|
Amira |
|
9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Amira |
|
9.5 |
- Role: Defender/Debuffer
- Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
level.
- Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , ideal thanks to her 300% defense boost.
- Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Great tank even when playing in Full Auto.
|
|
Anderson |
|
9.5 |
- Role: Attacker/Defender
- Has powerful normal attacks, with a damaging skill activating at the end. Anderson can additionally perform a free normal attack with Herz der LoyalitatGain 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 30%Multiplier: SeraphicDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Instantly perform a normal attack without using up a turn..
- Protects allies with one turn of Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) alongside strong personal defensive buffs. Anderson's incoming Wind damage is also capped, and he wants to be attacked to reduce his skill cooldowns.
- Charge attack applies dispel.
|
|
Andira |
|
9.6 |
- Role: Attacker/Support/Debuffer
- Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100: After 2nd cast: Critical hit rate is boosted After 3rd cast: DMG cap is boosted Duration: 6 turnsLevel 100: Can't be removed party buff is extremely strong and versatile
- Provides a 100% party-wide heal on a 12-turn cooldown
- Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect, and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed) Strength: 5%Duration: IndefiniteLocal status effect
- Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
|
|
Andira |
|
9.6 |
- Role: Support/Debuffer
- MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
Local status effect is a permanent local defense-down that additionally supplements all damage dealt.
- Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by
, DA UpDouble attack rate is boosted Duration: 3 turns, TA UpTriple attack rate is boosted Duration: 3 turns, and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 3 turns. (Boost to specs upon each cast [Max: 3 times].) grants allies several strong buffs which get more powerful each time the skill is cast.
- After 10 turns have passed, Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
Duration: Indefinite fully heals allies and clears debuffs one time, an incredibly good recovery ability.
- Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
|
|
Anila |
|
9.5 |
- Role: Support/Debuffer
- Grants Hidden Tiger, Crouching DragonCharge bar gain is boosted /
Debuff resistance is boosted / ATK is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: Normal to all allies, which contains various useful buffs such as 50% Debuff Res. UpDebuff resistance is boosted Strength: 50% and 50% Charge Bar Gain UpCharge bar gain is boosted Strength: 50%.
- Inflicts all-elemental ATK Down and DEF Down on all foes, and gains 40% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 40%Duration: 3 turns for herself, in a single skill at level 100.
- Provides healing to all allies while removing 1 debuff at the same time.
- Has DelayReduce a foe's filled charge diamonds by 1
to slow down all of her foes' special attacks.
- Useful in high difficulty contents.
|
|
Anila |
|
9.6 |
- Role: Attacker/Support
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns to self, or to the party upon consuming her charge attack buff.
- Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, making her a good Support unit.
- Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite to an ally.
- Boosts allies' normal attack firepower with her support skills.
|
|
Anila |
|
9.7 |
-
|
|
Anna |
|
9.3 |
- Role: Attacker/Debuffer
- Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
- External sources of supplemental damage which affect skill damage will considerably increase her damage output.
- Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and CharmedAttacks are slightly limited Strength: 25%Base Accuracy: 90%.
- Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
, but is also valuable in the back row with main allies such as Percival (Grand).
|
|
Anne |
|
9.8 |
- Role: Defender/Support
- Protects all allies with 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite.
- All allies will also gain 40% Fire CutFire DMG is cut 40%
Duration: 1 turn Fire Damage Cut. when she has reached level 90.
- Able to remove 1 buff from the enemy with her Charge Attack after she has unlocked her 5★ uncap.
- Can deal decent damage due to Protector of the AcademyRaise SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon being targeted (Max: 5). (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.) and Paragon PrincessWhen Anne has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit. Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit. Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks and 30% Bonus Water DMG effect..
- Unworldly Charge Attack damage with a charge bar limit of 200%.
- Useful in high difficulty contents and long battles with Full Auto.
|
|
Anne |
|
9.6 |
- Role: Defender/Support
- Grants various defensive buffs such as 20% Dark CutDark DMG is cut 20%
Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining., 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all Light allies.
- Provides plenty of debuff removals through Radiant Burst700% Light damage to a foe (Damage cap: ~730,000).
Remove 1 buff. (When SpiritATK, DEF, multiattack rate, and hostility are boosted based on lvl (Max: lvl 5 / Can't be removed) lvl is at 5: Activates twice.), which ends its cooldown every time she uses her Charge Attack.
- Has a maximum charge bar limit of 200%.
|
|
Anre |
|
|
-
|
|
Anthuria |
|
9.5 |
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide HypeATK is boosted
, ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
, DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
or ParalysisCan't attack will greatly reduce her effectiveness.
|
|
Anthuria |
|
9.8 |
- Role: Support
- Grants Double StrikeAttacks twice each turn
Duration: 4 turns to the Main Character and herself for 4 turns, enabling powerful burst damage.
- Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and HypeATK is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. to all allies through her charge attack.
- Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite, which also has the same function as Water SwitchElemental DMG from foes turns into water DMG .
- Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
Duration: Indefinite to MC and herself.
- Useful for various burst and Full Auto setups in short battles.
|
|
Anthuria |
|
9.6 |
- Role: Support/Healer
- Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
, while also providing healing and debuff removal when she dodges.
- Increases the offensive capabilities of all allies with HypeATK is boosted
, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%.
- Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
- Excellent in Full Auto setups, and some high difficulty contents.
|
|
Aoidos |
|
9.4 |
- Role: Attacker/Support
- Grants Bonus Fire DMG and DEF boost to Fire allies based on their HypeATK is boosted
.
- Increases the overall damage of the party with HypeATK is boosted
, Supplemental C.A. DMGC.A. DMG dealt is supplemented Strength: 300,000Duration: 3 turns, and Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Duration: 3 turns.
- Deals extra damage whenever Harp-specialty Fire allies uses their charge attacks.
- Useful as a support in setups that rely on charge attacks.
|
|
Aqours First-Years |
|
9.0 |
- Role: Debuffer/Support
- BlindedAttacks have a slight chance to miss
and GravitySpecial attack max charge turn is extended in one skill.
- Provides Earth ATK UpEarth ATK is boosted
on Charge Attack.
- Healing is boosted when below 50% health.
- 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
|
Aqours Second-Years |
|
9.0 |
- Role: Support/Healer
- 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, but only 5% TA.
- Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
.
- Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Duration: 3 turns that lasts three turns, but only grants Hype once.
- Support Skills work from the backline.
|
|
Aqours Third-Years |
|
9.0 |
- Role: Support/Debuffer
- Offensive support through 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. with high uptime.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
- Additional party support through healing, 20% DMG CutTaking 20% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
|
|
Arriet |
|
9.0 |
- Role: Support/Debuffer
- Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
. The downtime makes it unreliable in longer fights though.
- Party wide ATK UpATK is boosted
and 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30% are on rather short cooldown.
- Provides 25% ATK DownATK is lowered
Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
- Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 3 turns that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
- Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage Local status effect with her charge attack.
|
|
Arthur |
|
9.4 |
-
|
|
Arulumaya |
|
9.8 |
- Role: Support/Debuffer
- Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
- Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes when she uses her own Charge Attack.
- Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
- Grants ShieldNext ATK received will be ineffective for a fixed amount
and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
- Provides valuable DelayReduce a foe's filled charge diamonds by 1
effect for Earth element.
|
|
Arulumaya |
|
9.0 |
- Role: Support/Debuffer
- Strongest Water DEF DownDEF is lowered for water DMG
given by a party member at 25%.
- Can provide great party buffs such as DA UpDouble attack rate is boosted
, TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
|
Arulumaya |
|
9.3 |
- Role: Defensive support
- Very high defenses, with access to team-wide 40% Dark CutDark DMG is cut 40%
Duration: 1 turn Dark Damage Cut., Dark SwitchElemental DMG from foes turns into dark DMG Duration: 3 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
- Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." can be reapplied after every Selene Kanonas450%Massive Light damage to a foe. End cooldown for Flash of Revelation..
- Wheel of FateGrant an ally Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. can grant a single ally Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, useful for single-target Omens or when combined with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- Decent healing from RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns and Time of ProphecyWhen a foes uses a special attack: Restore 10% of all allies HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%., which also provides a team-wide Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% when an enemy Special Attacks.
- Better used in longer fights as Flash of RevelationAll Light allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1 random buffPossible buffs: 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. (Number of buffs gained increases upon each cast [Max: 5 times].) needs multiple uses to ramp up its buffs.
- Can provide offensive support with 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns and Moonlight Prism10% boost to double attack and 5% boost to triple attack for all allies when Arulumaya is not debuffed., augmented by her Extended Mastery Support SkillBoost to all allies' ATK when not debuffed.,
- Useful for high difficulty content and for tanky full auto setups.
|
|
Athena |
|
9.6 |
- Role: Defender/Debuffer/Support
- Great damage mitigation with 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut., ArmoredChance of lowering DMG taken Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase. On the next turn, it'll have 3 turns remaining., DA DownDouble attack rate is lowered Base Accuracy: 85%Duration: 180 seconds, and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds.
- Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds, 15% Fire ATK UpFire ATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., RefreshHP is restored on every turn Strength: 10% HP (Healing cap: 400)Duration: 3 turns, and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%.
- Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns is invaluable for enemies that deal mixed-element damage.
- Deals significant skill damage with her Support Skill if targeted frequently.
|
|
Ayer |
|
9.3 |
- Role: Attacker
- Synergizes well with enmity.
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
|
Azazel |
|
9.2 |
- Role: Attacker/Debuffer
- Inflicts Dark DEF DownDEF is lowered for dark DMG
and BlindedAttacks have a slight chance to miss .
- Guaranteed critical against PoisonedHP is lowered on every turn
foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss and PoisonedHP is lowered on every turn .
- Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
or PoisonedHP is lowered on every turn .
- Potent 3-turn 70% Dark ATK UpDark ATK is boosted
Strength: 70%.
|
|
Azazel |
|
9.5 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect to prevent his foe from using special attacks.
- Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Azusa |
|
9.5 |
-
|
|
Azusa |
|
9.6 |
- Role: Attacker/Defender/Healer
- Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy. gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
- MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite provides a 10% boost to Accuracy per stack, up to 5 stacks.
- To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) to restore all allies' HP (Healing cap: 1000). consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite to heal the entire party.
- Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy.'s hit to accuracy is taken into account per hit). only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite, it is incredibly powerful even with hits potentially missing.
- TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
Duration: 5 turns. prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
- Can be clunky to use in longer battles.
|
|
Baal |
|
9.4 |
- Roles: Support/Debuffer
- Shines in mid-to-long battles, with allies who can consistently output chain bursts.
- Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
(9999 damage every turn).
- Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
.
- Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and passive Water damage reduction.
|
|
Baal |
|
9.2 |
- Role: Attacker/Support
- Activates Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. and Wall of Death400% Fire damage to all foes (Damage cap: ~630,000). Remove 1 buff from all foes. automatically when Baal has level 4 HypeATK is boosted .
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to two allies, including himself, with a single skill.
- Grants HypeATK is boosted
to all Fire allies upon chain burst activation.
- Requires continual chain burst activation to maintain the level of his HypeATK is boosted
.
|
|
Baotorda |
|
9.5 |
|
|
Barawa and Sarya |
|
9.4 |
- Role: Attacker/Debuffer/Support
- Deal massive damage with the ability to reset both Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) and Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. on their Charge Attack.
- Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) has 50% chance to immediately end its cooldown upon use.
- Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds to a foe, while also removing 1 buff at the same time.
- Can remove 5 buffs from all foes with a single skill.
- Grant 40% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 40%Duration: Indefinite to all Fire allies after successfully removing a foe's buff.
|
|
Beatrix |
|
9.0 |
- Role: Attacker/Debuffer
- Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own JammedATK is greatly boosted based on how low HP is
buff.
- Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Stacking: Single, 15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 85%, and UnchallengedNext DMG received will be ineffective are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
|
|
Beatrix |
|
9.4 |
-
|
|
Beatrix |
|
9.5 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with Nayde VanaroosaATK is sharply boosted
Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
Duration: Until recast at the cost of greatly reduced survivability.
|
|
Benjamin |
|
9.3 |
-
|
|
Black Knight |
|
9.6 |
- Role: Attacker/Debuffer
- Great utility with PetrifiedStops enemy's charge diamonds from filling.
, DelayReduce a foe's filled charge diamonds by 1 , and dispel.
- Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
- Perfect kit for Luminiera Omega.
|
|
Black Knight and Orchis |
|
9.0 |
- Role: Attacker
- Good firepower for well-rounded teams.
- Can gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite, Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite through skills.
- Boost to stats when below 25% HP.
|
|
Bobobo-bo Bo-bobo |
|
9.2 |
-
|
|
Bowman |
|
9.8 |
- Role: Attacker/Debuffer
- Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, and 100% counters upon taking damage.
- Auto-activates More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (Auto-activates upon normal attacks.) and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds upon each normal attack.
- Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
- Very useful in teams that aim to deal high damage without pressing any skill.
|
|
Cagliostro |
|
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turns, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
|
|
Cagliostro |
|
9.2 |
- Role: Support/Healer
- Long RefreshHP is restored on every turn
Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
|
|
Cagliostro |
|
9.6 |
- Role: Attacker/Support/Debuffer
- Grants all Light allies permanent unremovable buffs from Eternal OuroborosDouble attack rate is boosted /
Triple attack rate is boosted / Charge attack DMG is boosted / C.A. DMG cap is boosted Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted / Charge bar gain is lowered / (Can't be removed) .
- Strengthen existing Light allies' buff-removing skills to also inflict DelayReduce a foe's filled charge diamonds by 1
and deal Plain damage.
- Completely stops foes from taking any actions with Can't ActCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Fits various situations, but performs better on longer battles.
- Rating varies depending on party composition.
|
|
Cagliostro |
|
9.1 |
- Role: Support/Debuffer
- Party heal and removing debuffs may be useful in some situations.
- Can inflict up to 30% DEF Down (Stackable)DEF is lowered (Stackable)
.
- Buffs and utility are generally outclassed by other characters.
|
|
Cagliostro |
|
9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
for maximum effect
|
|
Caim |
|
|
-
|
|
Cain |
|
9.3 |
- Role: Support/Debuffer
- Inflicts 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns buff.
- Charge Attacks extend InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
|
|
Cain |
|
9.6 |
-
|
|
Cantate |
|
9.4 |
-
|
|
Carmelina |
|
9.0 |
- Role: Debuffer
- Can inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
, GravitySpecial attack max charge turn is extended , 15% DEF DownDEF is lowered Strength: 15%, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered .
- Her charge attack applies Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) , which increases her ATK and DA rate.
- Her damaging skills hits all enemies.
- Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
|
|
Caro |
|
9.5 |
-
|
|
Cassius |
|
9.5 |
- Role: Attacker/Debuffer
- Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
- Deals decent damage with the ability to end the cooldown of his skills.
- Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all of his foes.
- Useful for beginners in any battle that requires buff removal.
|
|
Cassius |
|
9.8 |
- Role: Attacker/Debuffer/Support
- Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
- Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
- The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
- Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
|
|
Catherine |
|
8.5 |
- Role: Debuffer
- Inflicts the unique EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend EnticedAttacks are slightly limited
for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
|
|
Catherine |
|
9.4 |
- Role: Attacker/Debuffer
- Deals high damage with Double StrikeAttacks twice each turn
and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%, but only when the foe is inflicted with BeguileAttacks are slightly limited Local status effect.
- Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
- Ineffective against all foes that are immune to CharmedAttacks are slightly limited
.
|
|
Catura |
|
9.8 |
- Role: Attacker/Support
- Grants MC and herself Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and high heal.
- Can clear all debuffs and grant C.A. ReactivationCharge attack reactivates
in order on subsequent casts.
- Up to 24-hit nuking skill which also inflicts local debuff, BlamboozledDMG taken is supplemented (Can't be removed)
, supplementing allies' damage.
- Trivializes most Battle System 2.0 multi-hit cancels.
- Can consume charge bar every turn for guaranteed triple attacks, Bonus Wind DMG effect, and a supplemental damage buff.
- Full-auto friendly.
- Requires external support from weapons/summons for full potential.
|
|
Catura |
|
9.8 |
-
|
|
Cendrillon |
|
9.5 |
- Role: Attacker
- Starts every battle with 100% charge bar.
- Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
Remove 1 buff. and Charge Attack.
- Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite, but will consume 10,000 rupies with each use.
- Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
(If the foe uses a Stance Attack, also ends cooldown for Mes Serviteurs.) has additional effect in Battle System 2.0.
|
|
Cerberus |
|
9.5 |
- Role: Attacker/Debuffer
- Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. from her Charge Attack.
- Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
and continually land BlindedAttacks have a slight chance to miss and CharmedAttacks are slightly limited .
- Lacking in offensive capability but has consistent damage.
|
|
Charioce XVII |
|
8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with Fire ATK UpFire ATK is boosted
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
|
|
Charlotta |
|
9.0 |
- Role: Defender/Attacker/Debuffer
- A good early-game Water character who also sees use in OTK teams.
- Can grant party-wide 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns every 5 turns.
- Inflicts single-sided 20% DEF DownDEF is lowered
Strength: 20%.
- Deals extra damage on charge attack.
- Passive party-wide 5% charge boost at battle start activates even as a sub ally.
- Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
is difficult to maintain as it is lost upon taking damage.
|
|
Charlotta |
|
9.8 |
-
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Support/Debuffer
- Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20% ATK DownATK is lowered
and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Debuffer
- Can inflict Dark ATK DownDark ATK is lowered
and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Chat Noir |
|
9.3 |
- Role: Attacker/Support/Debuffer
|
|
Chichiri |
|
9.5 |
- Role: Attacker/Support
- Deals constant skill damage to her foe(s) and increases the overall damage of her allies by inflicting Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Hinders her enemy's special attack with DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%, GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 2 turnsLocal status effect, and DuressCan't normal attack or use special attacks (Excludes special actions) Base Accuracy: 100%Duration: 1 turn Local status effect.
- Provides some healing to all Fire allies with her Charge Attack.
- Has Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
(Takes effect even when Chichiri is a sub ally.), which increases the effects of all Fire Omega weapon skills by 10%. This support skill takes effect even when Chichiri is a sub ally.
|
|
Chloe |
|
9.5 |
- Role: Support
- Grants 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, HypeATK is boosted Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all Dark allies.
- Has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
, 50% TA UpTriple attack rate is boosted Strength: 50%, and C.A. ReactivationCharge attack reactivates when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed) .
- Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite, 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed) Duration: 5 turns to a Dark ally, but can only be used when out of Adorbs.
- Provides RefreshHP is restored on every turn
Strength: (Healing cap: 350) and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
|
|
Christina |
|
8.5 |
- Role: Bounty/Healer
- "Free" SSR purchased using 77,777,777 casino chips.
- Has a nuke that applies Debuff Res. DownDebuff resistance is lowered
and another nuke that applies BountyItem drop rate is boosted twice.
- Additionally, has an EMP skill that can apply BountyItem drop rate is boosted
on attacks.
- The only other SSRs that apply BountyItem drop rate is boosted
are Tien and Mary, making her the most accessible character with this ability.
- Has a heal and debuff removal in one skill.
- Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
|
|
Cidala |
|
9.8 |
- Role: Attacker/Debuffer
- After taking no actions for a turn, offensive power is greatly improved with Double StrikeAttacks twice each turn
Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn , especially relevant to V2 battles.
- Can also take no action via Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
Duration: 1 turn , gaining valuable defensive buffs for a turn.
- As Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect increases, gains access to many means of debuffing enemies and buffing themselves.
- Full Auto friendly, as they will activate both linked skills after a charge attack.
|
|
Cidala |
|
9.9 |
- Role: Attacker/Support/Debuffer
- Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
Duration: 3 turns that allows them to deal burst damage for 3 turns.
- Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
Duration: Indefinite that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) Duration: 3 turns at the same time.
- Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 3 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns for 3 turns.
- A very effective attacker in Ereshkigal burst setups.
|
|
Cinnamoroll and Pompompurin |
|
9.5 |
-
|
|
Clarisse |
|
9.5 |
- Role: Debuffer/Support
- Increases her own offensive capabilities based on the level of KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Supplement DMG dealt / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed)
Duration: Indefinite, and activates damage skills twice when her KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Supplement DMG dealt / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed) Duration: Indefinite is at level 5.
- Has Atomic AgitationDebuff resistance, skill DMG, and skill DMG cap are boosted / Buffs can't be removed or shortened / Damage skill cooldowns are cut by 1 turn / Upon MC's normal attacks: Deals 3-hit fire DMG to a foe (Can't be removed / Skill cooldown can't be lower than 1 turn)
Duration: Indefinite that provides powerful buffs and permanently cuts damage skill cooldowns by 1 turn for herself and Fire MC.
- Auto-activates DelayReduce a foe's filled charge diamonds by 1
and deals 999,999 Plain damage to all foes whenever a Fire ally removes a foe's buff.
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds, and 20% Wind ATK DownWind ATK is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds on a foe with a single skill.
- Increases all allies' debuff success rate by 5% with the help of her support skill, and also inflicts 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds to her foe with her charge attack.
|
|
Clarisse |
|
8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging α DecayReceives atomic collapse from β link
and β DecayReceives atomic collapse from α link stacks.
- Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Field effect field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
, but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
|
|
Clarisse |
|
9.2 |
- Role: Attacker/Debuffer
- Applies a 25% Light DEF DownDEF is lowered for light DMG
to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
and Hostility UpMore likely to be attacked
|
|
Clarisse |
|
9.7 |
-
|
|
Clarisse |
|
9.6 |
- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
|
|
Colossus |
|
9.3 |
- Role: Attacker
- Deals unworldly burst damage with 4 consecutive Charge Attacks.
- Gains up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Unique based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed) Duration: Indefinite level.
- Can be used as a sacrifice to bring out an Evoker from the sub ally position.
- Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
|
|
Conan Edogawa |
|
8.0 |
- Role: Attacker/Support
- Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
Local status effect effect.
- Grants Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns, 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 80~100% DA UpDouble attack rate is boosted Strength: 80~100%Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) .
- Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
Duration: 3 turns. At level 55: Effect enhanced. cannot be used on the first turn, and has a long cooldown.
- Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
is active.
|
|
Cosmos |
|
9.9 |
- Role: Attacker/Support
- Deals superior elemental damage regardless of her foe's element.
- Gains additional offensive capabilites when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
Duration: Indefinite is active.
- Charge Attack activates twice.
- Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
Remove 1 buff from all foes. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon charge attacks.) auto-activates upon charge attacks.
- Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed) is in effect: Auto-activates upon normal attacks.) auto-activates upon normal attacks.
- Provides various buffs to all Light allies based on her HP.
- Excellent in high difficulty contents and Full Auto setups.
|
|
Cucouroux |
|
9.8 |
- Role: Attacker/Debuffer
- Guaranteed triple attacks and three attack instances make her normal attacks powerful.
- Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
greatly improves her firepower and lowers foes' defenses.
- Upon dodging, buffs allies with permanent stackable attack and defense buffs.
- Has many damage instances, thus synergises well with sources of supplemental damage.
|
|
Cucouroux |
|
8.5 |
- Role: Attacker/Debuffer/Support
- Can apply InertCan't attack
Local status effect on Charge Attack.
- Can apply up to 40% ATK Down and 40% DEF Down.
- Multiple turns of all-foe damage in a single skill.
- AssembleATK and multiattack rate are boosted
can enable single damage compositions.
- Sacrifices Powder KegPowder kegs are ready
stacks in order to use Explosive Keg.
|
|
Cucouroux |
|
9.5 |
- Role: Attacker/Support
- Deals damage at every end of turn based on Aqua TankConsumed by Cucouroux's support skill (Max: 5 / Can't be removed)
Duration: Indefinite as long as her allies constantly perform critical hits on normal attacks.
- Grants permanent 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 10% to all Light allies' critical hits on normal attacks.
- Increases the offensive capabilities of the party by granting 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns and Supplemental Skill DMGSkill DMG dealt is supplemented Strength: 30000Duration: 3 turns to all Light allies, and inflicting 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect and Ammo-PiercedFor every 10 hits taken: Supplement DMG taken until end of turn (Max: 3 times / Can't be removed) Base Accuracy: 200%Duration: 2 turns to her foe.
|
|
Cupitan |
|
9.6 |
- Role: Attacker/Debuffer/Support
- Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
- Two 7-hit damaging skills which can be recast through Draw of the RainbowEnd cooldown for other skills.
Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed) Duration: 1 turn . are Cupitan's main contributions to damage.
- As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
- Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
|
|
Cupitan |
|
9.5 |
-
|
|
Cure Black and Cure White |
|
8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
|
|
Dante |
|
9.7 |
- Role: Attacker/Support
- Has strong normal attacks, especially when Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) is active.
- Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
- Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
to deal high damage, but will lose 2 upon taking damage.
|
|
Dante and Freiheit |
|
9.5 |
- Role: Attacker/Support
- Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
- Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
|
|
Danua |
|
9.3 |
- Role: Attacker/Debuffer
- 3-turn local PetrifiedStops enemy's charge diamonds from filling.
Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Danua |
|
9.0 |
-
|
|
Danua |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
(single) on all enemies.
- ATK Down is on a short cool down in case of resists.
- Hard to keep alive if you use her nuke.
|
|
De La Fille |
|
9.5 |
- Role: Support/Debuffer
- Adds durability through Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Buffs herself with
|