Ratings were last updated December 14, 2017.
Icon | Name | Type | Rating | Remarks |
---|
|
Abby |


 |
7.0 |
- Role: Attacker
- High firepower with her self-buff.
- Easy to boost attack for a charge attack.
- Her duration is so short and only boosted with low .
|
|
Airi Totoki |


 |
7.5 |
- Role: Attacker
- Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
- Brings a little utility in Charm and a team heal.
- Can die easily if attacked with too many Body Heat stacks.
|
|
Albert |


 |
9.0 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His can be very useful in challenging content.
|
|
Albert |


 |
7.5 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
|
Alec |


 |
7.0 |
-
|
|
Aletheia |


 |
9.0 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Altair |


 |
9.5 |
- Role: Buffer/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
|
|
Anastasia |


 |
7.5 |
-
|
|
Ange |


 |
7.5 |
-
|
|
Ange |


 |
6.0 |
-
|
|
Anna |


 |
4.5 |
-
|
|
Anna |


 |
6.0 |
-
|
|
Anna |


 |
4.0 |
-
|
|
Anne |


 |
9.0 |
-
|
|
Anzu Futaba |


 |
7.0 |
-
|
|
Aoidos |


 |
8.5 |
- Role: Attacker/Support
- Reliant on party members to take hits for him due to high if he is supposed to deal max damage.
- This makes him very strong in shorter battles even if he tanks a lot.
- increases the rest of party's damage output quite well yet only for one turn.
|
|
Arriet |


 |
8.0 |
-
|
|
Arthur |


 |
7.0 |
-
|
|
Ayer |


 |
9.5 |
- Role: Attacker/Support
- Synergizes well with enmity.
- can be used to draw attacks away from other characters (eg. Hallesena).
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
|
Ayer |


 |
8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
|
Beatrix |


 |
8.0 |
- Role: Attacker/Support
- Powerful, self-sufficient attacker with proper setup
- Requires high external TA to be effective
- Can protect more vulnerable party members with self DEF Up and Hostility UP
- Very difficult to use with an underdeveloped grid
- Rating rises considerably for late-game Atma Sword compositions
|
|
Beatrix |


 |
8.5 |
-
|
|
Beatrix |


 |
9.5 |
- Role: Attacker
- Works really well with enmity.
- High continuous damage combined with enormous burst.
- Her passive allows her to safely stay at low HP.
- Still strong in short fights, even without enmity weapons.
|
|
Black Knight |


 |
9.0 |
- Role: Attacker/Debuffer
- Great utility; , and Dispel all in one.
- Mediocre damage, but her self heal and support skill keeps her going to the end.
- Her utility is perfect for Luminiera Omega.
|
|
Cagliostro |


 |
9.0 |
- Role: Support/Debuffer
- Very powerful healing
- Powerful damage and DA/TA buff at level 100
- Can clear debuffs
- Inflicts
|
|
Cagliostro |


 |
9.0 |
-
|
|
Cagliostro |


 |
7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
|
|
Cagliostro |


 |
8.0 |
- Role: Support/Debuffer
- Group heal and clarity, valuable in dark which has few healers.
- Can apply 10% on all foes and provide several offensive buffs.
- The 12 turn cooldown on her clarity is unusually long.
|
|
Cain |


 |
7.0 |
-
|
|
Carren |


 |
7.0 |
-
|
|
Carren |


 |
7.0 |
- Role: Attacker
- Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has .
- Her self- only deals 2% max HP damage per turn and is easily manageable.
- Good Fire attacker for beginners.
|
|
Charioce XVII |


 |
8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with and
- 9.0 in very short fights
|
|
Chat Noir |


 |
8.0 |
- Role: Support/Debuffer
- Has a good array of utility such as and dispel.
- Unreliable debuffer; can randomly inflict , , or after a long set-up time.
- Dependent on his unique self-buffs for dealing damage.
- His debuffs are useful if they land, but is overshadowed by other characters with reliable kits and better damage.
|
|
Christina |


 |
8.0 |
- Role: Bounty/Healer
- "Free" SSR purchased using 77,777,777 casino chips.
- Has a nuke that applies and another nuke that applies twice.
- Additionally, has an EMP skill that can apply on attacks.
- The only other SSRs that apply are Tien and Mary, making her the most accessible character with this ability.
- Has a heal and debuff removal in one skill.
- Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
|
|
Chun-Li |


 |
7.0 |
-
|
|
Clarisse |


 |
9.0 |
- Role: Support/Debuffer
- Extremely useful support kit for soloing which includes , and Dispel.
- Not as useful in raid battles; provides little else if her debuffs are already covered by other parties.
- Support skill helps your party's debuffs land which can be crucial in stabilizing boss fights.
- Her Mode bar cut is great where it works, but it becomes ineffective against higher-level bosses.
|
|
Clarisse |


 |
8.5 |
-
|
|
Clarisse |


 |
9.0 |
- Role: Attacker/Debuffer
- Applies a 25% to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of and
|
|
Claudia |


 |
6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
|
Conan Edogawa |


 |
8.5 |
-
|
|
Cordelia |


 |
5.5 |
-
|
|
Cucouroux |


 |
7.0 |
-
|
|
Dante |


 |
5.5 |
-
|
|
Dante |


 |
8.0 |
-
|
|
De La Fille |


 |
8.5 |
|
|
De La Fille |


 |
9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
- & makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
|
|
De La Fille |


 |
8.0 |
-
|
|
Deliford |


 |
4.0 |
-
|
|
Deliford |


 |
7.5 |
-
|
|
Diantha |


 |
7.5 |
-
|
|
Diantha |


 |
9.5 |
- Role: Buffer
- Provides 100% for 1 turn.
- Synergizes very well with skill that can provide attack without using up a turn.
- Has unique buff that at max stack gives 60% attack and 50% DA Up.
- Unable to do charge attack damage by herself, but her is good as most water teams are charge attack oriented.
|
|
Dorothy |


 |
5.5 |
-
|
|
Dorothy and Claudia |


 |
8.0 |
-
|
|
Ejaeli |


 |
7.0 |
- Role: Support
- Provides team buff which is fairly uncommon in water.
- Three double attack EMP nodes and her buff give her good multiattack potential.
- Her is decent sustain but not enough against large damage bursts.
|
|
Elize Lutus |


 |
8.0 |
- Role: Support/Debuffer
- One of the only Dark units with revive.
- Plays multiple roles such as , .
|
|
Elta |


 |
6.0 |
-
|
|
Erica Fontaine |


 |
8.0 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
|
Eso |


 |
4.0 |
-
|
|
Eso |


 |
6.5 |
-
|
|
Eugen |


 |
7.0 |
- Role: Attacker
- Can fill his charge bar at-will with Ignition
- Intercept lets him dodge normal enemy attacks while dealing damage in return
|
|
Eugen |


 |
9.0 |
- Role: Attacker/Support
- Three turns of full charge bar for high burst damage
- Provides 20% uplift to an ally
- Defends other characters with Hostility UP and Counterattack
- Synergizes well with many Earth characters
|
|
Eugen |


 |
6.5 |
- Role: Attacker
- His nuke deals higher damage but only during Overdrive
|
|
Ezecrain |


 |
4.5 |
-
|
|
Ezecrain |


 |
7.5 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
|
Farrah |


 |
4.0 |
-
|
|
Farrah |


 |
6.5 |
-
|
|
Farrah |


 |
6.0 |
-
|
|
Feather |


 |
4.5 |
-
|
|
Feather |


 |
8.0 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5* greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
|
Feena |


 |
8.0 |
- Role: Attacker/Debuffer
- Can inflict which is hard to find among SSR Wind characters.
- Her only lasts 60 seconds.
- High damage output potential with her passive skill, Charge Attack, and multiattack rate.
- Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
|
|
Feena |


 |
7.0 |
-
|
|
Feena |


 |
7.5 |
-
|
|
Gawain |


 |
9.0 |
- Role: Defender
- Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
- Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
- His 5* upgrades puts him on relatively equal utility with Holy Saber.
|
|
Gayne |


 |
8.0 |
-
|
|
Gemini Sunrise |


 |
7.5 |
-
|
|
Haohmaru |


 |
6.0 |
- Role: Attacker/Debuffer
- His permanent chance to miss far outweighs his high-damage hits.
- Inability to deal multi-attacks hamper his charge bar generation.
- Rage mechanic is gimmicky.
|
|
Hazen |


 |
4.0 |
-
|
|
Hazen |


 |
7.0 |
-
|
|
Herja |


 |
4.5 |
-
|
|
Herja |


 |
7.5 |
- Role: Attacker/Support/Debuffer
- Gains from a skill and charge attack.
- Single target buff.
- Decent attack power, break assassin and goes well in many SSR parties.
- Can compete with SSRs in earth for a party slot.
|
|
Io |


 |
7.5 |
-
|
|
Io |


 |
8.5 |
-
|
|
Io |


 |
8.0 |
- Role: Attacker/Buffer
- 30% that stacks with Phalanx that lets you reach 100% DMG Cut.
- Her nuke easily caps thanks to her 3rd skill.
- Gives your party survivability in longer fights.
|
|
Ippatsu |


 |
5.0 |
-
|
|
Ippatsu |


 |
6.5 |
-
|
|
Ippatsu |


 |
5.5 |
-
|
|
J.J. |


 |
6.0 |
- Role: Buffer
- Provides stacking Skill Damage, Status Resist, and Mode Bar Cut.
- Requires tons of button pressing.
- Actual buff effects are of questionable quality for the effort required.
|
|
J.J. |


 |
7.0 |
-
|
|
Jamil |


 |
8.0 |
- Role: Attacker
- Surprisingly high damage output for an SR character.
- Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
|
|
Jamil |


 |
7.5 |
-
|
|
Jasmine |


 |
4.0 |
-
|
|
Jasmine |


 |
8.0 |
-
|
|
Jeanne d'Arc |


 |
9.5 |
- Role: Attacker/Support/Debuffer
- Inflicts and (stacks with Miserable Mist)
- Provides
- High damage output via 2-turn guaranteed TA and
|
|
Jeanne d'Arc |


 |
9.5 |
- Role: Attacker/Support/Debuffer
- Enormous damage output in Enmity grids due to her passive enmity and self-buffs
- Inflicts (stacks with Miserable Mist)
- 5-turn can maximize enmity while avoiding the risks
- One of the most powerful Dark attackers late-game
|
|
Jeanne d'Arc |


 |
8.0 |
-
|
|
Jeanne d'Arc |


 |
9.5 |
-
|
|
Jessica |


 |
7.0 |
-
|
|
Jessica |


 |
6.5 |
- Role: Attacker/Buffer
- Simple character with decent buffs for early-game.
- Can recruit her early, which is great for beginners.
- Doesn't scale well into later game stages.
|
|
Jessica |


 |
6.0 |
-
|
|
Jin |


 |
7.0 |
-
|
|
Jin |


 |
7.0 |
-
|
|
Jin |


 |
7.0 |
-
|
|
Jin |


 |
6.5 |
- Role: Attacker
- Potentially high attack power with double Charge Attack.
- Doesn't generate as much charge bar as he wants to spend.
- Requires support from other characters for optimal usage.
|
|
Joel |


 |
5.0 |
-
|
|
Johann |


 |
7.0 |
-
|
|
Johann |


 |
6.5 |
- Role: Healer/Buffer
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
|
Juliet |


 |
9.5 |
- Role: Attacker/Support
- High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
- High-uptime party and
- Can provide one ally and
- Can inflict
- Weak without Spirit Shrouds, but they are easy to maintain
|
|
Juri (Event) |


 |
6.5 |
-
|
|
Kanako Mimura |


 |
6.5 |
-
|
|
Kaoru Sakuraba |


 |
6.5 |
-
|
|
Katalina |


 |
8.0 |
- Role: Support/Defender
- The Queen of story mode; her kit stays useful for a very long time.
- is always useful. Learn what it does.
- Heal and Charge Attack buffed to be up to the current SR Character standards.
|
|
Katalina |


 |
8.5 |
-
|
|
Katalina |


 |
9.5 |
- Role: Attacker/Healer/Buffer/Defender
- Incredibly versatile; a core character in almost every Water party.
- Her Charge Attack buffs the party with a potent that stacks with most other similar buffs.
- Short cooldown on her defensive ability makes her reliable against big boss attacks.
- Provides party-wide .
|
|
Katalina |


 |
8.0 |
-
|
|
Koume Shirasaka |


 |
7.0 |
-
|
|
Lady Grey |


 |
9.0 |
- Role: Debuffer
- Increases debuff resistance for all allies.
- Her 25% , while excellent, is about all she's got.
- Gets at level 100 which raises her utility a bit.
- Will retire permanently if you have Jeanne d'Arc (Dark), unless you need Zombie.
|
|
Lady Katapillar and Vira |

 ??? |
8.5 |
- Role: Attacker/Debuffer
- Self heal and reset cooldown on skills so you can chain nukes on the same turn.
- Can inflict , which stacks with normal debuffs for further mitigation.
- Immunity to or depending on her position in the team.
- Not as useful against non-Fire enemies.
|
|
Lancelot |


 |
9.0 |
- Role: Attacker/Debuffer
- High damage via powerful nukes and self-buffs
- Inflicts and (stacks with Miserable Mist)
- 5-turn and guaranteed mutli-attacks
|
|
Lancelot |


 |
6.5 |
-
|
|
Lancelot |


 |
9.0 |
-
|
|
Lecia |


 |
5.5 |
-
|
|
Lecia |


 |
9.5 |
- Role: Buffer
- and low-health shields give her great Enmity synergy.
- Can Dispel on Charge Attack for more utility.
- Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
- Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
- Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
- Balance unit for the commonly-used
Cosmic Rifle BAL
|
|
Lecia |


 |
6.5 |
-
|
|
Lennah |


 |
9.0 |
- Role: Healing/Support
- High healing with Extended Mastery Perks.
- Clarity on a very short 3-turn cooldown
- Hard to fit into the party if healing/clear isn't needed
|
|
Levi |


 |
8.5 |
-
|
|
Lina |


 |
6.5 |
- Role: A bit of everything
- Two plain damage nukes make her great for hunting slimes.
- Can debuff Attack/Defense and heal, but the numbers on both are weak.
- Requires a lot of button pressing to boost charge attack damage.
- Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
|
|
Lucius |


 |
7.0 |
-
|
|
Lucius |


 |
7.0 |
- Role: Attacker
- Three nukes, with one being an all-enemy Blind.
- Suited for long fights with his support skill and second skill.
- Requires for maximum effectiveness, but cannot inflict it himself.
- Charge Attack's is trumped by summoning
Colossus Omega.
- Designed to synergize with his sister Teena.
|
|
Ludmila |

 ??? |
5.0 |
-
|
|
Luna |


 |
6.5 |
- Role: Intentionally knocking out allies
- Requires knocking out allies to use her skills.
- Difficult kit to use in general situations.
- Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
- Gimmick character, but not completely useless.
|
|
Lyria |


 |
8.5 |
-
|
|
Magisa |


 |
9.0 |
- Role: Attacker/Support/Debuffer
- Great support character; provides and .
- High damage output thanks to
Morax and her support skills.
- Burst damage by unsummoning
Morax is handy, though, you generally want to keep Morax on all the time.
- Synergizes with Enmity grids due to her self-damage.
- Rating rises to 9.5 with
Agni Enmity weapon grids.
|
|
Mariah |


 |
6.5 |
-
|
|
Mary |


 |
4.0 |
-
|
|
Mary |


 |
9.0 |
-
|
|
Mary |


 |
6.5 |
- Role: Support
- 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
- Good for material farming in SR-Only quests
- Only combat utility is a
|
|
Mary |


 |
4.5 |
-
|
|
Meteon |


 |
8.0 |
- Role: Attacker/Buffer/Debuffer
- Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
- Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
- 5★ enhances his party role and improves his damage output.
- Overall, a very good early-game support character for Wind.
|
|
Mika Jougasaki |


 |
7.5 |
-
|
|
Mikasa |


 |
8.0 |
- Role: Attacker
- High attack power with stacks due to guaranteed triple attacks.
- Generates charge bar quickly along with high Charge Attack damage
- Her natural dodge rate is useful, but has extremely low DEF.
- Excellent attacker for an SR character.
|
|
Miku Maekawa |


 |
7.5 |
-
|
|
Mina |


 |
8.0 |
- Role: Attacker/Support
- Good support in and
Fire Res Up.
- Her 3 turn is on a short 5 turn cooldown.
- Good damage output with guaranteed TA and .
|
|
Minami Nitta |


 |
8.0 |
- Role: Buffer/Debuffer
- In general, buffs are very strong when fighting on-element.
- Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
- Very useful debuffs.
- Excellent kit for new Water teams.
- Shares weapon speciality with one of Water's prime attackers, Anre.
|
|
Mio Honda |


 |
7.0 |
-
|
|
Miria Akagi |


 |
7.5 |
- Role: Support
- Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
|
|
Mirin |


 |
7.5 |
-
|
|
Mizuki Kawashima |


 |
7.0 |
-
|
|
Naga |


 |
7.0 |
-
|
|
Nakoruru |


 |
6.5 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 as an early-game character.
|
|
Naoise |


 |
7.5 |
- Role: Defender/Tank
- One of few Light characters with and .
- Very useful as a tank for more challenging content.
- No particular weaknesses, does not rely on other party members.
|
|
Naoise |


 |
8.0 |
- Role: Defender/Tank
- One of the few Fire characters with and .
- Very useful as a tank for more challenging content.
- No particular weaknesses, does not rely on other party members.
- His 5★ charge attack inflicts .
|
|
Nene |


 |
4.5 |
-
|
|
Nezahualpilli |


 |
9.0 |
- Role: Attacker
- Massive burst potential during Break mode with his self buffs.
- Self-inflicts which is a huge liability until level 100.
- At level 100, becomes a stable DPS machine instead of a glass cannon.
- Only team utility (+3% Triple Attack rate) is gained at level 95.
|
|
Nezahualpilli |


 |
8.5 |
-
|
|
Nicholas |


 |
9.0 |
-
|
|
Nicholas |


 |
8.0 |
-
|
|
Novei |


 |
6.5 |
-
|
|
Owen |


 |
8.5 |
-
|
|
Paris |


 |
6.5 |
-
|
|
Pengy |


 |
6.5 |
- Role: Attacker/Defender
- lets her be an effective tank.
- Fire resistance from Pegu Pegu! makes her tankier vs Fire.
- Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
|
|
Pengy |


 |
5.5 |
-
|
|
Percival |


 |
9.5 |
- Role: Attacker/Debuffer
- One of the only characters that can inflict the debuff which makes bosses easier.
- Easy to play; high damage output is obtainable even for beginners.
- Narrow utility, but his damage output is reason enough to use him regardless.
|
|
Percival |


 |
7.0 |
- Role: Attacker
- Easy high damage for early-game players with and self-buffs.
- Lacks the utility that his SSR version has. Only provides damage.
|
|
Percival |


 |
8.5 |
- Role: Attacker/Debuffer
- Has strong self-buffs
- High chance to prevent enemies from attacking.
- Loses a lot of value if enemy is resistant to his debuff
- Fights over party slot with Percival
|
|
Petra |


 |
4.5 |
-
|
|
Petra |


 |
8.5 |
- Role: Support
- Excellent support due to her skill that applies , , , and .
- Can cast a on any ally; fantastic for enmity grids, or for characters like Seofon.
- Has a small passive refresh for all allies.
- Usable even on teams of other main wheel elements due to her buffs covering those elements.
|
|
Predator |


 |
8.0 |
-
|
|
Rackam |


 |
6.5 |
- Role: Attacker
- Easy to use damage skills on short cooldowns.
- Can reduce foe Overdrive mode gauge.
|
|
Rackam |


 |
9.0 |
- Role: Attacker/Debuffer
- Unique 120% Attack self-buff.
- High Charge Attack damage cap.
- Spammable nuke.
- Duration II helps to quickly push enemy out of Overdrive.
|
|
Rackam |


 |
6.5 |
-
|
|
Randall |


 |
5.5 |
-
|
|
Randall |


 |
7.0 |
-
|
|
Ranko Kanzaki |


 |
7.0 |
-
|
|
Rashid |


 |
7.0 |
- Role: Debuffer
- Limited availability due to being a collaboration character.
- Has the unique ability to inflict .
- Also capable of inflicting AoE with 5 EX Gauge stacks.
- Multiattack rate is quite nice if V-Trigger can be maintained.
- EX Gauge can be difficult to manage and slows his kit down.
|
|
Richard |


 |
3.0 |
-
|
|
Rika Jougasaki |


 |
7.0 |
-
|
|
Rin Shibuya |


 |
7.5 |
-
|
|
Rita |


 |
4.5 |
-
|
|
Romeo |


 |
9.0 |
- Role: Attacker/Defender
- Massive 1-turn burst damage potential and overall attack power.
- Potent .
- Playstyle requires micromanaging stacks. Poor stack management heavily penalizes Romeo's stats.
- His party buff is very strong, but requires consuming stacks.
- Difficult to play as a defensive character and is better suited as an offensive damage dealer.
|
|
Romeo |


 |
6.0 |
-
|
|
Rosamia |


 |
4.5 |
-
|
|
Rosamia |


 |
7.5 |
-
|
|
Rosamia |


 |
9.0 |
-
|
|
Rosine |


 |
5.0 |
-
|
|
Ryan |


 |
4.5 |
-
|
|
Ryan |


 |
6.5 |
-
|
|
Ryu |


 |
6.5 |
- Role: Attacker
- Triple AoE nukes are great for trash clearing.
- Can inflict
Stun, but takes a long time to apply it solo.
- No utility, only damage.
|
|
Sachiko Koshimizu |


 |
6.0 |
- Role: Defender
- Can draw fire with her skill 1 (Hostility Up+Other Self), but can't attack in the meantime.
- Using her nuke may require using Wings Alight afterwards due to Anger.
- You thought it was a flip, but it was me, Sachiko!
|
|
Sakura Kinomoto |


 |
7.5 |
- Role: Support/Debuffer
- Good party buffer despite the randomness.
- Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
- Her unique debuff may be useful depending on the boss.
- Rating rises to 8.0 for beginners.
|
|
Sakura Shinguji |


 |
6.5 |
-
|
|
Sara |


 |
9.5 |
- Role: Tank/Defender
- Granblue Fantasy's pinnacle tank character; all other defensive characters are compared to Sara.
- and her 1000% buff counters enemy single-target charge attacks, even Wind attacks.
- Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
- Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
- Low damage output unless she gets very low on health.
|
|
Sara |


 |
4.5 |
-
|
|
Sara |


 |
8.0 |
-
|
|
Shiki Ichinose |


 |
7.5 |
- Role: Buffer/Debuffer
- 100% ATK Up buff from is very powerful.
- Despite the randomness, her Charge Attack buffs are quite good.
- Reliant on luck; not a consistent/stable character.
|
|
Siegfried |


 |
9.5 |
- Role: Attacker
- Before his 5★ uncap, he hits hard but is squishy and has little utility.
- Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
- Gains his team utility at 90 when his Water Resist buff applies to the entire team.
- Synergy with
Ultima Sword (Earth) helps him be a consistent damage dealer.
|
|
Siegfried |


 |
9.0 |
-
|
|
Sig |


 |
7.5 |
-
|
|
Sig |


 |
6.0 |
-
|
|
Silva |


 |
9.5 |
- Role: Attacker
- Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her and abilities. Character EMP can bump this to nearly 3 million.
- Easy character to play and manage.
- Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
- Overly reliant on charge attacks and no multi-attack self-buffs.
- 5★ upgrades makes her competitive with other top-tier Water attackers.
|
|
Sophia |


 |
9.0 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks and Charge Attack.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
|
|
Sophia |


 |
7.5 |
-
|
|
Soriz |


 |
7.5 |
- Role: Attacker
- Stacking Attack buff and potential counters lets him put out large amounts of damage.
- Two Double Attack buffs
- Has no real utility since his counter lacks Hostility Up.
|
|
Soriz |


 |
6.5 |
- Role: Defender
- SOIYA!
- All of his skills give , and he gains stacking Attack Up when hit.
- His Attack Up passive also lowers his defense until you use his first skill.
- Requires careful usage due to high cooldowns and every skill requiring charge bar.
- Some memorization is required since all of his skill icons are the same.
|
|
Stahn Aileron |


 |
6.5 |
-
|
|
Syr |


 |
6.0 |
- Role: Debuffer
- Can provide a variety of simple debuffs, but that's basically it.
- No extra damage output, not even with his skills.
- His support skill is practically useless (unless you really like using Mary).
|
|
Tanya |


 |
4.5 |
-
|
|
Tanya |


 |
7.0 |
-
|
|
Tanya |


 |
7.0 |
-
|
|
Tear Grants |


 |
7.5 |
-
|
|
Teena |


 |
7.0 |
- Role: Healer/Support
- Her heal is very strong for a SR, although the clear is situational.
- is only Rage II strength and may be ineffective in raids.
- Can inflict and but at low strength.
- Works best with allies that gain bonus effects off her status (Lucius, Mio Honda,
True Infernal Flamescythe).
|
|
Teena |


 |
7.0 |
-
|
|
Teru Tendo |


 |
6.0 |
-
|
|
Therese |


 |
7.0 |
- Role: Attacker
- Generates 15% charge bar for the whole team every 9 turns.
- Solid damage due to multiattack buff and Enmity support skill.
|
|
Therese |


 |
6.0 |
- Role: Attacker
- Can be recruited very early in the story, which is great for beginners.
- Very old kit; doesn't scale well into later game stages.
- Easily outclassed by most other SR Water attackers.
|
|
Therese |


 |
9.5 |
- Role: Attacker
- Turn one and guaranteed triple attack that doesn't drain charge bar.
- combined with allows her to redirect a lot of damage onto her.
- With proper skill usage she can have a multiattack buff for a long time.
- Not suitable for long fights due to .
|
|
Tsubasa Kashiwagi |


 |
7.0 |
-
|
|
Tyre |


 |
7.0 |
-
|
|
Tōru Amuro |


 |
0 |
-
|
|
Uzuki Shimamura |


 |
7.5 |
-
|
|
Vane |


 |
6.5 |
-
|
|
Vane |


 |
6.5 |
-
|
|
Vane |


 |
9.0 |
- Role: Attacker/Debuffer
- and provide extraordinary damage
- Breakthrough helps fulfill Soul Eruption's requirements
- Some downtime after Soul Eruption ends
- Can indefinitely maintain very powerful
- Inflicts combined and
- allows him to keep high damage even at low hp when using Varuna grids with multiple Fimbuls.
|
|
Viceroy |


 |
4.5 |
-
|
|
Vira |


 |
6.0 |
- Role: Attacker
- Heavy single turn burst if she casts all of her skills.
- Gains bonus stats by having Katalina in the back row.
- Lacks the utility of her SSR forms, only having a minor Attack DOWN.
|
|
Vira |


 |
9.5 |
- Role: Attacker/Support/Debuffer
- Party and personal 2-turn guaranteed
- Inflicts and (stacks with Miserable Mist)
- Bonus light damage can indirectly exceed damage cap
- Very useful in HL content
|
|
Vira |


 |
8.0 |
- Role: Attacker/Support/Debuffer
- Dispel, and party healing
- Powerful burst attacker after some windup
- Can fit into many compositions due to her versatility
|
|
Volenna |


 |
5.0 |
-
|
|
Volenna |


 |
5.5 |
-
|
|
Walder |


 |
4.0 |
-
|
|
Walder |


 |
6.5 |
- Role: Attacker/Support/Debuffer
- Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
- Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
- with is a strong combination.
- Can debuff , which is useful for newer players.
|
|
Walder |


 |
4.0 |
-
|
|
Walder |


 |
4.0 |
-
|
|
Will |


 |
4.0 |
- Role: Not-Healer
- Lacks the healing that makes his SR form valuable
|
|
Will |


 |
8.0 |
- Role: Attacker/Healer
- Dark element healers are very rare and Will is one of them.
|
|
Yngwie |


 |
9.0 |
- Role: Defender/Attacker
- Synergizes with and buffs as well as other buffs, as it applies to his free attack ability.
- Pairs well with Izmir, who wants to stack her
Icy Blades. Tough Guy mode can draw away hits from her.
- Hits hard in Tough Guy mode in conjunction with his ability.
- His unique ability set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
|
|
Yuri Lowell |


 |
6.5 |
-
|
|
Zehek |


 |
4.5 |
-
|
|
Zehek |


 |
6.5 |
-
|
|
Zeta |


 |
8.5 |
- Role: Attacker
- High damage output against enemies in Break mode. (a.k.a. Break assassin)
- Outside of Break mode, her damage is mediocre.
- Overall kit is quite lacking.
|
|
Zeta |


 |
9.0 |
- Role: Attacker/Debuffer
- High natural damage output.
- Low maximum health gives her a significant vulnerability.
- Her second skill is a decent debuff, but has a very long animation, making it unsuitable for MVP racing.
|
|
Zeta |


 |
7.5 |
-
|
|
Zeta |


 |
8.5 |
-
|