Human Character Tier List

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Source

All ratings in this page are taken verbatimExactly the same without modification from the Icon Gamewith.png Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
9.8 - 9.5Siegfried
Zeta
Cagliostro
Vane
AltairKatalinaLecia
Zeta and Vaseraga
CainPengy
Dante and FreiheitLeonaVira
Yurius
LeciaMeteonMonika
Jeanne d'Arc
Io
Jeanne d'Arc
KoluluPredator
Black KnightClarisseVikala
9.4 - 9.0PercivalRackamTherese
AoidosLancelot and VaneTeenaTsubasa
IllnottMagisaTabina
Clarisse
AbbyBeatrixIoKallen KouzukiPercivalVira
KoluluSilva
Lancelot
AglovaleRomeoShura
AnneAqours Second-YearsDianthaYngwie
EugenMagisaSiegfried
CagliostroJessica
Sara
Ayer
AletheiaDe La FilleSoriz
Nezahualpilli
Naoise
GawainVira
Jeanne d'ArcLancelotLennahLeviMirinMonikaSiegfriedμ's First-Years
AlbertDe La Fille
Naoise
JulietNew GenerationsPercivalSaraSilva
ClarisseDorothy and ClaudiaLevin SistersMaryShitoriZeta
Rosamiaμ's Second-Years
Lady GreyLucius
Jeanne d'ArcTanya
Vira
Nicholas
BeatrixBlack Knight and OrchisJokerμ's Third-Years
8.5Aqours Third-YearsCharioce XVII Chat NoirCucourouxOwen Aqours First-YearsClarisseHerjaJinNezahualpilliWalder ArrietChristinaFeenaJuriKaede TakagakiPetraSuzaku Kururugi Conan EdogawaCure Black and Cure WhiteDe La FillePecorineSophia CagliostroCagliostroLady GreyLelouch LamperougeZeta Lyria
8.3 - 8.0Friday
BeatrixDante
EjaeliKatalinaKatalinaMinami Nitta AyerGayneJamilJasmineLancelot and Vane MeteonMikasa FeatherJeanne d'ArcMirinNicholasZeta Elize LutusFeatherKatalinaPredatorRichardWill
7.5Gemini SunriseLinaMiria AkagiNaoise IoLeonaMina BeatrixJinSaraSoriz Miku MaekawaShiki Ichinose AlbertBridgette and CordeliaErica FontaineFeenaNaoiseSakura KinomotoSophiaTear Grants DelifordJamilMika Jougasaki
7.0AbbyAlecCarrenCarrenCucourouxKarinLuciusMio HondaPercivalRika JougasakiRosineTeenaTeenaTherese AnastasiaAngeChun-LiDianthaFarrahMizuki KawashimaNagaRin ShibuyaSig Airi TotokiAnzu FutabaCainEugenHerjaJessicaJinJinJ.J.Leona ArthurArthur and MordredFeenaHazenRashidTōru AmuroTsubasa KashiwagiTyre EzecrainJohannRosamiaUzuki Shimamura CagliostroKoume ShirasakaLuciusRandallRanko KanzakiTanyaTanya
6.5DanteIppatsuJessicaMaryRackamRyanStahn Aileron Kaoru SakurabaLancelotPamelaPengyVaneVane ClaudiaEugenJuriKanako MimuraMariahRackam EsoFarrahJinLeciaRyuSakura ShingujiSpinnah EltaJohannNakoruruNoveiSoriz LunaYuri LowellZehek
6.0AnnaJessicaTeru Tendo RomeoSigTherese FarrahParis EltaHaohmaruSyr J.J.Sachiko Koshimizu AngeVira
5.5DorothyIppatsu PengyRandall Volenna Lecia Cordelia
5.0IppatsuRosine Joel Volenna
4.5AnnaEzecrainMaryRyanViceroy HerjaNeneSara Petra FeatherRosamia RitaTanyaZehek
4.0AnnaMary Deliford FarrahJasmineWalderWalderWalder EsoHazen Will
3.0 Richard
IconNameTypeRatingRemarks
Npc m 3040284000 01.jpg
Abby Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
9.0
Npc m 3030011000 01.jpg
Abby Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
7.0
  • Role: Attacker
  • High firepower with her Status AttackUp.png ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
Npc m 3040192000 01.jpg
Aglovale Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.1
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of Status Coldcage.pngColdcageCan't attack
    Local status effect
    in the game.
  • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    on Chain Burst.
Npc m 3030121000 01.jpg
Airi Totoki Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Npc m 3040045000 01.jpg
Albert Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can be very useful in challenging content.
Npc m 3030177000 01.jpg
Albert Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Npc m 3030003000 01.jpg
Alec Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Npc m 3040002000 01.jpg
Aletheia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Npc m 3040001000 01.jpg
Altair Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Npc m 3030160000 01.jpg
Anastasia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030012000 01.jpg
Ange Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030042000 01.jpg
Ange Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.0
Npc m 3020008000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
4.5
Npc m 3030095000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on Status Spellmark.pngSpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Npc m 3020021000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
4.0
Npc m 3040132000 01.jpg
Anne Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Staff.png
9.0
  • Role: Defender/Support
  • Requires management of Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Party wide Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    and Status Armored.png ArmoredChance of lowering DMG taken
    Duration: 5 turns70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent Status C.A. DMG Up Stackable.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)
    Strength: 15%Duration: IndefiniteCan't be dispelled
    up to 75% upon taking damage.
Npc m 3030071000 01.jpg
Anzu Futaba Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3040076000 01.jpg
Aoidos Label Type Special.png
Label Race Human.png
Label Weapon Harp.png Label Weapon Sabre.png
9.3
  • Role: Attacker/Support
  • High damage output with Status Hype1.pngHypeATK is boosted
    and multiattack.
  • Maintaining Status Hype1.pngHypeATK is boosted
    may be difficult with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn Status Hype1.pngHypeATK is boosted
    buff.
Npc m 3040184000 01 101.jpg
Aqours First-Years Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Npc m 3040183000 01.jpg
Aqours Second-Years Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Status Heal.pngLet's ShineCharge attack's healing specs are boosted
    .
  • Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Npc m 3040185000 01 101.jpg
Aqours Third-Years Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Gun.png
8.5
  • Role: Support/Debuffer
  • Offensive support through Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Npc m 3040058000 01.jpg
Arriet Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
8.5
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Status Routine Step.pngDouble StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide Status AttackUp.png ATK UpATK is boosted
    and Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Status Overdrive Curbed.pngMode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Npc m 3030255000 01.jpg
Arthur and Mordred Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • Status Bonus Damage.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Npc m 3030226000 01.jpg
Arthur Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • Status EarthAtkDown.png10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Npc m 3040084000 01.jpg
Ayer Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
9.1
  • Role: Attacker
  • Synergizes well with enmity.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallessena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Npc m 3030199000 01.jpg
Ayer Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Npc m 3040070000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    buff.
  • Status Nayde Null.pngDelta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
    gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    , Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 85%
    , and Status Repel.pngUnchallengedNext DMG received will be ineffective
    are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
Npc m 3030163000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
Npc m 3030261000 01.jpg
Beatrix Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker
  • Can gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Npc m 3040110000 01.jpg
Beatrix Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Status NaydeRed.pngNayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Status Nayde Kollane.pngNayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
    Duration: Until recast
    at the cost of greatly reduced survivability.
Npc m 3040082000 01.jpg
Black Knight Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.6
  • Role: Attacker/Debuffer
  • Great utility with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    , Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Npc m 3040270000 01.jpg
Black Knight and Orchis Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
9.0
Npc m 3030269000 01.jpg
Bridgette and Cordelia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
7.5
  • Role: Attacker/Support
Npc m 3040009000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.3
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status Reversed Ouroboros.pngReversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turnsSpecial buff
    , Status CriticalUp.png50% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and Status Keen.pngKeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Npc m 3040120000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support/Healer
  • Long Status Heal.pngRefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and Status CriticalUpDark.png50% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Npc m 3030189000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
  • Role: Healer/Support
  • Dark-element healers are scarce and Cagliostro is one of them.
  • Has both party heal and debuff removal which is great for new Dark players.
  • Very long skill cooldowns limit her usefulness beyond early-game.
Npc m 3040062000 01.jpg
Cagliostro Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support/Debuffer
  • Party heal and removing debuffs may be useful in some situations.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Buffs and utility are generally outclassed by other characters.
Npc m 3040225000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.7
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Npc m 3040164000 01.jpg
Caim Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Melee.png
Npc m 3030184000 01.jpg
Cain Label Type Special.png
Label Race Human.png
Label Weapon Katana.png
7.0
Npc m 3040171000 01.jpg
Cain Label Type Special.png
Label Race Human.png
Label Weapon Katana.png
9.6
  • Role: Support/Debuffer
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    buff.
  • Charge Attacks extend Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    and provide Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Npc m 3030046000 01.jpg
Carren Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Can maintain constant Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting Status Burned.pngBurnedHP is lowered on every turn
    on herself.
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    and Status FireResDown.png Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Npc m 3030200000 01.jpg
Carren Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has Status Burned.pngBurnedHP is lowered on every turn
    .
  • Her self-Status Burned.pngBurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Npc m 3040144000 01.jpg
Charioce XVII Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Npc m 3040093000 01.jpg
Chat Noir Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Dagger.png
8.5
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if Status Riddle.pngRiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and Status Forewarning.pngForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Npc m 3040018000 01.jpg
Christina Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Dagger.png
8.5

Preliminary rating. Please allow a few days for it to settle.
* Role: Bounty/Healer

  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    and another nuke that applies Status Bounty.pngBountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply Status Bounty.pngBountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply Status Bounty.pngBountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Npc m 3030105000 01.jpg
Chun-Li Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040046000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.1
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Npc m 3040067000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging Status Alpha Decay 1.pngα DecayReceives atomic collapse from β link
    and Status Beta Decay 1.pngβ DecayReceives atomic collapse from α link
    stacks.
  • Status Atomic Collapse 1.pngAtomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Status Radioactive.pngRadioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Npc m 3040121000 01.jpg
Clarisse Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.1
  • Role: Attacker/Debuffer
  • Applies a 25% Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Npc m 3040206000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
9.6
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , Status Armored.pngArmoredChance of lowering DMG taken
    , and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Npc m 3030057000 01.jpg
Claudia Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Npc m 3040157000 01.jpg
Conan Edogawa Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
8.5
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
Npc m 3020064000 01.jpg
Cordelia Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Npc m 3030155000 01.jpg
Cucouroux Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Do decent damage when use a buff with some Status Powder Keg1.pngPowder KegPowder kegs are ready
    .
  • Needs time to set up Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks.
  • Hard to maintain Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks for max damage.
Npc m 3040159000 01.jpg
Cucouroux Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer/Support
  • Can apply Status Inert 1.pngInertCan't attack
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • Status Assemble.pngAssembleATK and multiattack rate are boosted
    Special buff
    can enable single damage compositions.
  • Sacrifices Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Npc m 3040188000 01.jpg
Cure Black and Cure White Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.pngDodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Npc m 3020044000 01.jpg
Dante Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
6.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
Npc m 3040205000 01.jpg
Dante and Freiheit Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.5
  • Role: Attacker/Support
  • Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  • Ability Feline Freedom.png Feline FreedomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
Npc m 3030156000 01.jpg
Dante Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Status Happy Cat 1.pngHappy CatCats are purring contently
    .
  • Keeping Status Happy Cat 1.pngHappy CatCats are purring contently
    at max is his main priority.
Npc m 3040004000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Support
Npc m 3040113000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    & Status Repel.pngRepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Npc m 3040014000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
8.5
Npc m 3020005000 01.jpg
Deliford Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
4.0
Npc m 3030188000 01.jpg
Deliford Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
Npc m 3030150000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
7.0
Npc m 3040129000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
9.0
  • Role: Support
  • Provides 100% Status TripleUp.png TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Npc m 3030058000 01.jpg
Dorothy Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
5.5
  • Role: Support
  • Buffs only affect Main Character.
Npc m 3040134000 01.jpg
Dorothy and Claudia Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and Status Gravity.pngGravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Npc m 3030061000 01.jpg
Ejaeli Label Type Balance.png
Label Race Human.png
Label Weapon Harp.png
8.0
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but Status Absorb DMG.png DMG AbsorptionPartially absorbs DMG to recover HP
    , Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Npc m 3030138000 01.jpg
Elize Lutus Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    , Status DoubleUp.png DA UpDouble attack rate is boosted
    .
Npc m 3030025000 01.jpg
Elta Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.0
Npc m 3030244000 01.jpg
Elta Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3030131000 01.jpg
Erica Fontaine Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
7.5
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Npc m 3020002000 01.jpg
Eso Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
4.0
Npc m 3030128000 01.jpg
Eso Label Type Balance.png
Label Race Human.png
Label Weapon Axe.png
6.5
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without Status DefenseUp.png DEF UpDEF is boosted
    active.
Npc m 3030007000 01.jpg
Eugen Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Can fill his charge bar at-will with Ignition
  • Intercept lets him dodge normal enemy attacks while dealing damage in return
Npc m 3040077000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Npc m 3030085000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Npc m 3030027000 01.jpg
Ezecrain Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
4.5
Npc m 3030210000 01.jpg
Ezecrain Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Npc m 3020006000 01.jpg
Farrah Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.0
Npc m 3030103000 01.jpg
Farrah Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Npc m 3030037000 01.jpg
Farrah Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Increased damage to foes in Overdrive.
Npc m 3030248000 01.jpg
Farrah Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Npc m 3020020000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
4.5
Npc m 3030254000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
Npc m 3030078000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Npc m 3040061000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDown.pngDEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Npc m 3030035000 01.jpg
Feena Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png
7.0
  • Role: Attacker/Debuffer
  • Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Status DoubleUp.png100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Npc m 3030228000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
7.5
Npc m 3030271000 01.jpg
Friday Label Type Balance.png
Label Race Human.png
Label Weapon Melee.png Label Weapon Gun.png
8.3
Npc m 3040000000 01.jpg
Gawain Label Type Defense.png
Label Race Human.png
Label Weapon Axe.png Label Weapon Spear.png
9.2
  • Role: Defender
  • Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
  • Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
  • His 5★ uncap upgrades puts him on relatively equal utility with Holy Saber.
Npc m 3030009000 01.jpg
Gayne Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support
  • Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%
    and Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    can save her in a pinch.
Npc m 3030132000 01.jpg
Gemini Sunrise Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png Label Weapon Gun.png
7.5
Npc m 3030173000 01.jpg
Haohmaru Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.0
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Npc m 3020009000 01.jpg
Hazen Label Type Defense.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
4.0
Npc m 3030066000 01.jpg
Hazen Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
7.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Npc m 3020001000 01.jpg
Herja Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.5
Npc m 3030175000 01.jpg
Herja Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker/Support/Debuffer
  • Gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target Status Uplift.pngUpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Npc m 3040271000 01.jpg
Herja Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
Npc m 3040277000 01.jpg
Illnott Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.2
Npc m 3030006000 01.jpg
Io Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Npc m 3040065000 01.jpg
Io Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.6
  • Role: Support/Healer
  • Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
  • Grants all allies various buffs based on her current Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    lvl upon charge attack, namely Status Heal.pngRefreshHP is restored on every turn
    , Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    , and Status DamageCapUp.pngDMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    .
  • Provides a heal on a somewhat low cooldown, healing specs increase with higher Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    levels.
  • Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Can be somewhat hard to optimize due to large charge bar consumption needed for Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Her 5★ uncap further increases her skills' specs based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants Status AttackUp.pngATK UpATK is boosted
    and Status DefenseUp.pngDEF UpDEF is boosted
    . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
Npc m 3040015000 01.jpg
Io Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Buffer
  • 30% Status WindResUp.pngCut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Npc m 3020038000 01.jpg
Ippatsu Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
5.0
Npc m 3030232000 01.jpg
Ippatsu Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • Status Addiction.pngAddictionBody wants nothing but ramen / Buffs don't take effect (Can't be removed)
    prevents any other buffs from being used.
Npc m 3020060000 01.jpg
Ippatsu Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
5.5
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Npc m 3030134000 01.jpg
Jamil Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
8.0
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Jamil (Dark) iconA.jpg
Jamil Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
7.5
Npc m 3020012000 01.jpg
Jasmine Label Type Heal.png
Label Race Human.png
Label Weapon Spear.png
4.0
Npc m 3030102000 01.jpg
Jasmine Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Healer
  • Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.5
  • Role: Attacker/Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Npc m 3040080000 01.jpg
Jeanne d'Arc Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.3
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    .
  • 5-turn Status Invulnerable.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Npc m 3040245000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.8
  • Role: Attacker/Support
  • Initially self-only Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    can affect all allies after charge attack.
  • Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
  • Allies affected by Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    gain an extra 30% Light ATK boost.
  • Status CriticalUpLight.png100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 100% chance of dealing 20% more damage.
    , Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
    , and Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%
    are great for bursting fights.
  • Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Local status effect
    and Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    are strong but rather niche and have an awful 4/8 turns downtime.
  • Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
Npc m 3030195000 01.jpg
Jeanne d'Arc Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
Npc m 3040154000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%
    on a 3/6 turn uptime.
  • Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Earth Cut 20.png20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on Charge Attack.
  • Near constant uptime on Status Armored.pngArmoredChance of lowering DMG taken
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    for a single ally.
  • No damaging skills; relies on auto attacks to do damage.
Npc m 3030159000 01.jpg
Jessica Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3030016000 01.jpg
Jessica Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Npc m 3030030000 01.jpg
Jessica Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
6.0
Npc m 3040227000 01.jpg
Jessica Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
9.3
Npc m 3040257000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.5
Npc m 3030022000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Npc m 3030086000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
7.5
Npc m 3030178000 01.jpg
Jin Label Type Heal.png
Label Race Human.png
Label Weapon Katana.png
7.0
Jin (Wind) iconA.jpg
Jin Label Type Balance.png
Label Race Human.png
Label Weapon Katana.png
6.5
  • Role: Attacker
  • Potentially high attack power with double Charge Attack.
  • Doesn't generate as much charge bar as he wants to spend.
  • Requires support from other characters for optimal usage.
Npc m 3030075000 01.jpg
J.J. Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.0
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
Npc m 3030149000 01.jpg
J.J. Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
7.0
Npc m 3020040000 01.jpg
Joel Label Type Balance.png
Label Race Human.png
Label Weapon Melee.png
5.0
Npc m 3030140000 01.jpg
Johann Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3030050000 01.jpg
Johann Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
6.5
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Npc m 3040173000 01.jpg
Joker Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Gun.png
9.0
  • Role: Attacker/Debuffer
  • Status Sukunda 3.pngSukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict Status Sleep 1.pngComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Npc m 3040096000 01.jpg
Juliet Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.2
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
  • Can provide one ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Npc m 3030253000 01.jpg
Juri Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker
  • Unique mechanic through Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Npc m 3030038000 01.jpg
Juri Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.5
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.png DEF UpDEF is boosted
    in a single skill.
Npc m 3040276000 01.jpg
Kaede Takagaki Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Harp.png
8.5
  • Role: Support
  • Sustains the party through Status Heal.pngRefreshHP is restored on every turn
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Npc m 3040221000 01.jpg
Kallen Kouzuki Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts Status Gravity.pngGravitySpecial attack max charge turn is extended
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
  • Resets Status Radiant Wave 1.pngRadiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Npc m 3030089000 01.jpg
Kanako Mimura Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
6.5
Npc m 3030098000 01.jpg
Kaoru Sakuraba Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
6.5
Npc m 3030125000 01.jpg
Karin Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3030005000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Npc m 3040054000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Heal.pngRefreshHP is restored on every turn
    ; becomes Water's only source of Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    once she reaches level 100.
  • Status Substitute.pngSubstitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Npc m 3040118000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support
  • Defensive support through removing debuffs, Status Heal.pngRefreshHP is restored on every turn
    Strength: 400 HPDuration: 3 turns
    , and Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Decent damage output with Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    from Ability Attack2.png Enchanted LandsDark damage to a foe (Damage cap: ~630,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    .
  • Good for Vira's Support Skill.
  • Useful for surviving long fights. Rating rises to a 9.0 for beginners.
Npc m 3030029000 01.jpg
Katalina Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Npc m 3040222000 01.jpg
Kolulu Label Type Special.png
Label Race Human.png
Label Weapon Spear.png
9.7
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    and local Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Local status effect
    .
Npc m 3040283000 01.jpg
Kolulu Label Type Special.png
Label Race Human.png
Label Weapon Spear.png
9.4
Npc m 3030090000 01.jpg
Koume Shirasaka Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3040005000 01.jpg
Lady Grey Label Type Special.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Melee.png
8.5
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%
    and Status DarkResDown.png10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Npc m 3040189000 01.jpg
Lady Grey Label Type Special.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Melee.png
9.4
  • Role: Support/Debuffer
  • Improves party survivability with Status Drain.pngDrainDamage dealt is partially absorbed to HP
    and an indefinite and undispellable Status DefenseUp.png45% DEF UpDEF is boosted
    Strength: 45%
    to the party.
  • Can inflict up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes, stacking with single- and dual-sided debuffs.
  • Provides offensive support through Charge Attack's Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff, Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    , and increased C.A. DMG/C.A. DMG Cap.
  • Indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    provides Status Bonus Damage.pngBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    as long as it's active. Great for characters who can avoid taking damage.
Npc m 3040023000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.3
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Npc m 3040191000 01.jpg
Lancelot and Vane Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.3
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Npc m 3030272000 01.jpg
Lancelot and Vane Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
8.0
Npc m 3030108000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
6.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Npc m 3040140000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
  • Passive 20% increased damage against Earth enemies.
  • Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
Npc m 3030072000 01.jpg
Lecia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Attacker/Support
  • Guaranteed story character.
  • Status AttackUp.png15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between Status Repel.png RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    .
Npc m 3040101000 01.jpg
Lecia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.6
  • Role: Support
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Npc m 3030087000 01.jpg
Lecia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.5
  • Role: Healer/Support
  • Status Repel.png RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • Status Charm.pngCharmedAttacks are slightly limited
    .
Npc m 3040263000 01.jpg
Lecia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.5
  • Role: Attacker/Debuffer
  • Can reach the 50% DEF Down cap on turn one.
  • Strong charge attack after using skill 3.
  • Additional damage after chain burst, but only when in sub ally position.
  • Very useful for C.A. oriented formations.
Npc m 3040219000 01.jpg
Lelouch Lamperouge Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Support/Debuffer
  • Provides single-sided Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and local Debuff Resistance Lowered.
  • Increases party's ATK the higher his HP is.
  • Can inflict Status Petrified 2.pngPetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , deal 500,000 plain damage to all foes, and grant allies Status Bonus Damage.png20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    all at once, after foe's special attack.
Npc m 3040021000 01.jpg
Lennah Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Npc m 3030241000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.0
  • Role: Attacker
  • Status Gravity.pngGravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Npc m 3040285000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.5
Npc m 3030274000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.5
Npc m 3040142000 01.jpg
Levi Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • Status Defiance.pngRiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using Status Defiance.pngRiesenjagdATK is boosted
    practically useless until his Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Npc m 3040193000 01.jpg
Levin Sisters Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Npc m 3030114000 01.jpg
Lina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Npc m 3040165000 01.jpg
Lobelia Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3030033000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • One of very few characters that can inflict Status Death.pngLethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Npc m 3030171000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires Status Burned.pngBurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's Status DefenseDown.pngDEF DownDEF is lowered
    is trumped by summoning Summon s 2040034000.jpg Colossus Omega.
  • Designed to synergize with his sister Teena.
Npc m 3040254000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Debuffer
  • Powerful burst character best suited for shorter fights.
  • Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and refreshes his other nukes' cooldowns.
  • Status Demon Pursuit.pngDemon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    greatly increases his ATK and charge attack specs.
  • 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
  • Inflicts up to 30% Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
Npc m 3030180000 01.jpg
Luna Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
6.5
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Npc m 3030182000 01.jpg
Lyria Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Support
  • Some of the most unique mechanics in the game.
  • Allows summoning twice on the same turn if in the frontline.
  • Does not attack except for her Charge Attack.
  • Varied party-wide buffs allow her to contribute to nearly any situation.
  • Will need outside assistance to keep party buffed continuously.
Npc m 3040011000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and Status Burned.pngBurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Status Morax.pngMorax
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Npc m 3040247000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.4
  • Role: Attacker/Support
  • Provides Dispel with a low cooldown
  • Party-wide 3-turn Status Armored.pngArmoredChance of lowering DMG taken
    and Status Heal.pngRefreshHP is restored on every turn
    Strength: 500 HP / turnDuration: 3 turns
    , along with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
  • Synergizes well with CA-based parties thanks to her support skill
  • Potential further increases after 10 turns, allowing her to output massive amounts of damage with Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
  • Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
Npc m 3030045000 01.jpg
Mariah Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Npc m 3020016000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
4.0
Npc m 3040143000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
9.1
  • Role: Support
  • Multi-target nuke that inflicts Status Bounty.pngBountyItem drop rate is boosted
    .
  • Grants Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Delay on Charge Attack.
  • Passive will occasionally pick up items and works from the backline.
Npc m 3030068000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Npc m 3020023000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
4.5
Npc m 3030172000 01.jpg
Meteon Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
8.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Npc m 3040246000 01.jpg
Meteon Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.6
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status WindResDown.png20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Status Nitro Boost.pngNitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Npc m 3030051000 01.jpg
Mika Jougasaki Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
7.5
Npc m 3030227000 01.jpg
Mikasa Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
8.0
  • Role: Attacker
  • High attack power with Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Npc m 3030070000 01.jpg
Miku Maekawa Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.5
Npc m 3030176000 01.jpg
Mina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support
  • Good support in Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    and Status Fire Cut 10.png10% Fire CutFire DMG is cut 10%
    Duration: 3 turnsFire Damage Cut.
    ..
  • Her 3 turn Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Npc m 3030193000 01.jpg
Minami Nitta Label Type Balance.png
Label Race Human.png
Label Weapon Spear.png
8.0
  • Role: Support/Debuffer
  • In general, Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
Npc m 3030052000 01.jpg
Mio Honda Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3030161000 01.jpg
Miria Akagi Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Npc m 3030224000 01.jpg
Mirin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
9.0
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon Status WindResDown.png10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Npc m 3030265000 01.jpg
Mirin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.0
Npc m 3030069000 01.jpg
Mizuki Kawashima Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3040186000 01.jpg
Monika Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Npc m 3040238000 01.jpg
Monika Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.6
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Npc m 3030115000 01.jpg
Naga Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030174000 01.jpg
Nakoruru Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.5
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Npc m 3040281000 01.jpg
Naoise Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Bow.png
9.3
Npc m 3030096000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Defender
  • One of the few Fire characters with Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Status FireResDown.png Fire DEF DownDEF is lowered for fire DMG
    .
Npc m 3030000000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Defender
  • One of few Light characters with Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Npc m 3040178000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.3
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Npc m 3020051000 01.jpg
Nene Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
4.5
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Status Counter.pngCounters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Status AggroUpArrow.pngHostility UpMore likely to be attacked
    of their own.
Npc m 3040275000 01.jpg
New Generations Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.2
  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/Status Coldcage.pngColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Npc m 3040003000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.4
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts Status DefenseDown.png DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Npc m 3030237000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for Status DefenseDown.png DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Npc m 3040156000 01.jpg
Nicholas Label Type Defense.png
Label Race Human.png
Label Weapon Katana.png
9.1
  • Role: Attacker/Defender
  • Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Nicholas (Event) iconA.jpg
Nicholas Label Type Balance.png
Label Race Human.png
Label Weapon Katana.png
8.0
Npc m 3030142000 01.jpg
Novei Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3030207000 01.jpg
Owen Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Npc m 3030145000 01.jpg
Pamela Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3030157000 01.jpg
Paris Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
6.0
Npc m 3040200000 01.jpg
Pecorine Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.png300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Npc m 3030153000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
6.5
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Npc m 3030073000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png
5.5
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    .
Npc m 3040282000 01.jpg
Pengy Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.6
Npc m 3040050000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Npc m 3030168000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Easy high damage for early-game players with Status DoubleUp.png DA UpDouble attack rate is boosted
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Npc m 3040279000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.2
Npc m 3040090000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Npc m 3020011000 01.jpg
Petra Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
4.5
Npc m 3040047000 01.jpg
Petra Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Support
  • Excellent support due to her skill that applies Status WindAtkUp.png Wind ATK UpWind ATK is boosted
    , Status FireAtkUp.png Fire ATK UpFire ATK is boosted
    , Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
    , and Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    .
  • Can cast a Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on any ally; fantastic for enmity grids, or for characters like Seofon.
  • Has a small passive refresh for all allies.
  • Usable even on teams of other main wheel elements due to her buffs covering those elements.
Npc m 3030190000 01.jpg
Predator Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
Npc m 3040278000 01.jpg
Predator Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.7
Npc m 3030008000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Npc m 3040059000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of Status TripleUp.pngTA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Npc m 3030048000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Npc m 3020070000 01.jpg
Randall Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
5.5
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Npc m 3030234000 01.jpg
Randall Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3030162000 01.jpg
Ranko Kanzaki Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
7.0
  • Role: Attacker/Debuffer
  • Can potentially fend off attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Charm.pngCharmedAttacks are slightly limited
    Only on Awoken mode.
    .
  • 2 sets of skill, become exceptional when Awoken mode reached.
  • Low base C.A. damage, but the bonus Fire and Water damage complements it.
    • Status Soul Guide.pngSoul GuideATK is boosted / Deals bonus fire and water DMG
      further increases the bonus damage.
  • Can fuel up enmity by her own, but doesn't have innate enmity support skill.
  • Rating rises with completed enmity grids.
Npc m 3030126000 01.jpg
Rashid Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Status EarthAtkDown.png Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Npc m 3020014000 01.jpg
Richard Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
3.0
Npc m 3030267000 01.jpg
Richard Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
8.0
  • Role: Attacker
  • Undispellable Status Chip Stack 1.pngChip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Npc m 3030088000 01.jpg
Rika Jougasaki Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.0
Npc m 3030041000 01.jpg
Rin Shibuya Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030054000 01.jpg
Rita Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
4.5
Npc m 3040098000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.1
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging Status Spirit5.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His Status FireResUp.png80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming Status Spirit1.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Npc m 3030077000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Provides the equivalent to Ability Rage.png Rage IIAll parties gain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Npc m 3020018000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.5
  • Role: Attacker
  • Unchallenged and increased Hostility can keep self and/or other units alive.
  • Guaranteed DA, but only for one turn limits usefulness.
  • 10% Defense Down is easily outclassed, but useful if no other alternatives present.
  • All-around solid and consistent character with no specialties.
Npc m 3030049000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040087000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on one foe.
  • Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
  • Can deal great damage while under Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
  • Vulnerable in longer fights due to lowered max HP, Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
Npc m 3020057000 01.jpg
Rosine Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
5.0
  • Role: Healer
  • Produce Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict Status Charm.pngCharmedAttacks are slightly limited
    on a foe.
Npc m 3030256000 01.jpg
Rosine Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
7.0
  • Role: Support/Healer
  • Healing, Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict Status Charm.pngCharmedAttacks are slightly limited
    at the cost of all Status Cracker 1.pngCrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Npc m 3020000000 01.jpg
Ryan Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
4.5
Npc m 3030119000 01.jpg
Ryan Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
6.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Npc m 3030104000 01.jpg
Ryu Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict Status Stun.pngStunnedCan't attack
    .
Npc m 3030120000 01.jpg
Sachiko Koshimizu Label Type Special.png
Label Race Human.png
Label Weapon Axe.png
6.0
  • Role: Defender
  • Can draw fire with her skill 1 (Hostility Up+Other Self), but can't attack in the meantime.
  • Using her nuke may require using Wings Alight afterwards due to Anger.
  • You thought it was a flip, but it was me, Sachiko!
Npc m 3040136000 01.jpg
Sakura Kinomoto Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Status Chains of Binding 1.pngChains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Npc m 3030130000 01.jpg
Sakura Shinguji Label Type Balance.png
Label Race Human.png
Label Weapon Katana.png
6.5
Npc m 3040041000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.2
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% Status DefenseUp.pngDEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Npc m 3030021000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
4.5
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Npc m 3040236000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.2
  • Role: Defender
  • Passive Counters on DMG raises Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide Status Dark Cut 60.png60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff Status Afflatus.pngAfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Npc m 3030147000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
7.5
Npc m 3040036000 01.jpg
Seofon Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
Npc m 3030194000 01.jpg
Shiki Ichinose Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll allies except Shiki gain Status Fervor.pngFervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Duration: 5 turns
    . After 5 turns, all allies except Shiki gain Status Forfeit.pngFatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Npc m 3040244000 01.jpg
Shitori Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png Label Weapon Katana.png
9.1
  • Role: Attacker/Debuffer
  • Has a charge bar limit of 200%.
  • Increased change attack damage and cap based on Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    , a buff that she gains upon every C.A.
  • Inflicts dual-sided Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (like Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ), also being capable of causing Status Paralysis.pngParalyzedCan't attack
    when Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    is at 3.
  • Full potential becomes apparent with CA-based/Mechanic grids.
Npc m 3040273000 01.jpg
Shura Label Type Balance.png
Label Race Human.png
Label Weapon Spear.png
9.1
  • Role: Attacker
  • 200% maximum charge bar limit, but 50% slower charge bar gain.
  • Consumes charge bar to maintain her powerful self-buff Status 3100.pngAquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
    , grant party-wide buffs, or inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    (up to 40%).
  • Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
  • Charge Attack has powerful damage and consumes Status 6851.pngFlourishing ProwessCharge attack activates (Can't be removed)
    instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
  • Extremely high passive Seraphic boost, but it only affects herself.
  • Complicated kit makes her hard to fit in any party.
Npc m 3040025000 01.jpg
Siegfried Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Weapon s 1040012100.jpg Ultima Sword (Earth) helps him be a consistent damage dealer.
Npc m 3040237000 01.jpg
Siegfried Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.6
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, Status Wind Cut 70.png70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    .
  • Status Salvator.pngSalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Npc m 3040128000 01.jpg
Siegfried Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker/Debuffer/Defender
  • Ability Delivrance.png Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    Consume Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    :
    Activates twice. Boost debuff success rate to 100%.
    inflicts useful Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    on an enemy.
  • Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    with a stunning duration of 8 turns.
  • Synergizes well with Enmity-based grids and Summon s 2040326000.jpg Demonbream.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , and Status DefenseUp.pngDEF UpDEF is boosted
    from Ability L'Ombre d'Hier.png L'Ombre d'HierGain Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    Consume Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    :
    Also gain Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    make him useful as a tank.
  • Gains Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    upon charge attack which can be used to cast Ability Delivrance.png Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict Status WindResDown.png25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    Consume Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    :
    Activates twice. Boost debuff success rate to 100%.
    twice or gain an additional buff, Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    , from Ability L'Ombre d'Hier.png L'Ombre d'HierGain Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    Consume Status Nothung.pngBlack Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    :
    Also gain Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    .
Npc m 3030106000 01.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with Ability Rage.png RageAll parties gain Status AttackUp.png ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Sig (Event) iconA.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.0
  • Role: Attacker/Support/Debuffer
  • Medium Status DoubleUp.png DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%
Npc m 3040049000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her Status Defiance.png C.A. DMG UpCharge attack DMG is boosted
    and Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Npc m 3040187000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.2
  • Role: Attacker/Debuffer
  • Ability Insight.png InsightInflict Status ATK Down 3.png30% ATK DownATK is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , Status DEF Down 3.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , and Status Weak Point 3.pngWeak PointDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns
    on a foe.
    inflicts various useful debuffs on an enemy
  • When using CA against enemies with Status Weak Point 1.pngWeak PointDMG taken is supplemented based on number of debuffs
    , provides extra buffs to self, easily reaching high amounts of DMG
  • When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
  • Be wary of the 50% Status DefenseDown.pngDEF DownDEF is lowered
    that comes with Ability Invisible Hawk.png Invisible HawkGain Status AggroDownArrow.pngScurryLess likely to be attacked
    Duration: 5 turns
    , Status CriticalUp.png70% / 75% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 70% chance of dealing 75% more damage.Duration: 5 turns
    , Status CA DMG Cap.png40% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 40%Duration: 5 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
    Strength: 50%Duration: 5 turns
    .
Npc m 3040024000 01.jpg
Sophia Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Npc m 3030225000 01.jpg
Sophia Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.5
Npc m 3030020000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Npc m 3030117000 01.jpg
Soriz Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Defender
  • SOIYA!
  • All of his skills give Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Npc m 3040170000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Attacker, Defender
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on a target.
  • Self-heal sustains him in longer battles.
  • Status Manliness 1.pngManlinessDMG dealt is supplemented (Can't be removed)
    makes him stronger the more he gets hit.
  • Works better with female allies in the party.
Npc m 3020071000 01.jpg
Spinnah Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
6.5
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Npc m 3030136000 01.jpg
Stahn Aileron Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.5
Npc m 3040220000 01.jpg
Suzaku Kururugi Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Melee.png
8.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Npc m 3030067000 01.jpg
Syr Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
6.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Npc m 3040234000 01.jpg
Tabina Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png Label Weapon Axe.png
9.2
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Status Eayan Al-Ramal 1.pngEayan Al-RamalDMG taken is boosted based on number of debuffs
  • Provides Dispel
Npc m 3020015000 01.jpg
Tanya Label Type Balance.png
Label Race Human.png
Label Weapon Dagger.png
4.5
Npc m 3030167000 01.jpg
Tanya Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
7.0
Npc m 3040203000 01.jpg
Tanya Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
9.3
Npc m 3030084000 01.jpg
Tanya Label Type Balance.png
Label Race Human.png
Label Weapon Dagger.png
7.0
Npc m 3030137000 01.jpg
Tear Grants Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
7.5
Npc m 3030034000 01.jpg
Teena Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    and Status Blind.pngBlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, Weapon s 1040306300.jpg True Infernal Flamescythe).
Npc m 3040266000 01.jpg
Teena Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.3
Npc m 3030236000 01.jpg
Teena Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3030097000 01.jpg
Teru Tendo Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.0
Npc m 3030062000 01.jpg
Therese Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Npc m 3030001000 01.jpg
Therese Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Npc m 3040149000 01.jpg
Therese Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker
  • Turn one Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    combined with Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteCan't be removed
    .
Npc m 3030238000 01.jpg
Tōru Amuro Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040180000 01.jpg
Tsubasa Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.3
  • Role: Support
  • Provides team 30% uptime for Status DoubleUp.png DA UpDouble attack rate is boosted
    Duration: 2 turns
    and Status TripleUp.png20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Npc m 3030099000 01.jpg
Tsubasa Kashiwagi Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3040031000 01.jpg
Tweyen Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png
Npc m 3030181000 01.jpg
Tyre Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
7.0
Npc m 3030040000 01.jpg
Uzuki Shimamura Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030107000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker/Support
  • Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Npc m 3030047000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Npc m 3040117000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
9.6
  • Role: Attacker/Debuffer/Defender
  • Has Status Substitute.png