Water Character Tier List

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Source[edit | edit source]

All ratings in this page are taken verbatimExactly the same without modification from the Icon Gamewith.png Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists[edit | edit source]

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list[edit | edit source]

The following sections are general guidelines on how to interpret the tier list.

Important points[edit | edit source]

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong against Magnas. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals have their own rating system separate from other characters.
  • Arcarum Evokers currently do not have any rating due to the heavily time-gated nature of their recruitment process.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings[edit | edit source]

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity[edit | edit source]

SSR Characters[edit | edit source]

SSR characters are always scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters[edit | edit source]

SR characters are always scored between 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters[edit | edit source]

R characters are always scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists[edit | edit source]

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingCharacters
10Vajra
9.6GreaLily
9.5AltairEuropaKatalina
9.4CagliostroPholiaSandalphonSilvaYodarha
9.1EuropaLancelotYuel
9.0AglovaleAnneAqours Second-YearsArulumayaCharlottaDianthaDrangIzmirIzmirMacula MariusNarmayaRomeoVaneYngwie
8.5Chat NoirCucourouxLady Katapillar and ViraLileleOwenSociette
8.0EjaeliKatalinaKatalinaMinami NittaMorphe and Phoebe
7.5AlizaCailanaCharlottaIoLeonaLilyLowainMina
7.0AnastasiaAngeCamieuxChun-LiDianthaErinFarrahMizuki KawashimaNagaRin ShibuyaSahli LaoSigSuframareUlamnuranYuel
6.5Kaoru SakurabaLamrettaLancelotLileleMilleoreMishraPamelaPengyVaneVane
6.0CailanaRomeoSigTherese
5.5BridgettePengyRandall
5.0JoelSuframare
4.5Alistair
4.0DelifordYodarha
3.0Richard
IconNameTypeRatingRemarks
Npc m 3040192000 01.jpg
Aglovale Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of Status Coldcage.pngColdcageCan't attack
    in the game.
  • Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Strength: 60%-20%
    Duration: 3 turns
    and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    on Chain Burst.
Npc m 3020053000 01.jpg
Alistair Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
4.5
Npc m 3030242000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Gains Status Bonus Damage.png40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Duration: 3 turns
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Duration: 3 turns
    .
  • Low DMG cap on skills.
Npc m 3040001000 01.jpg
Altair Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Npc m 3030160000 01.jpg
Anastasia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030012000 01.jpg
Ange Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040132000 01.jpg
Anne Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Defender/Support
  • Requires management of Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Party wide Status DefenseUp.png100% DEF UpDEF is boosted

    Strength: 100%
    Duration: 3 turns
    and Status Armored.png ArmoredChance of lowering DMG taken

    Duration: 5 turns
    70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent Status C.A. DMG Up Stackable.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)

    Strength: 15%
    Duration: Indefinite
    Can't be dispelled
    up to 75% upon taking damage.
Npc m 3040030000 01.jpg
Anre Label Type Defense.png
Label Race Harvin.png
Label Weapon Spear.png
Npc m 3040183000 01.jpg
Aqours Second-Years Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Status Heal.pngLet's ShineCharge attack's healing specs are boosted
    .
  • Guaranteed Dodge that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Npc m 3040104000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.0
  • Role: Support/Debuffer
  • Strongest Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status TripleUp.png TA UpTriple attack rate is boosted
    , and Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Npc m 3020048000 01.jpg
Bridgette Label Type Special.png
Label Race Harvin.png
Label Weapon Sabre.png
5.5
  • Role: Support
  • Can apply Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Npc m 3040225000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.4
Npc m 3020062000 01.jpg
Cailana Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
6.0
  • Role: Attacker
  • High uptime Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 5 turns
    .
  • Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG

    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Npc m 3030251000 01.jpg
Cailana Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Skill effects are tied to Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Npc m 3030152000 01.jpg
Camieux Label Type Special.png
Label Race Draph.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Gives Status Defiance.png C.A. DMG UpCharge attack DMG is boosted

    Duration: 3 turns
    to the whole party.
Npc m 3040010000 01.jpg
Charlotta Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Defender/Attacker/Debuffer
  • Solid defensive character; party Status DefenseUp.pngDMG CutTaking less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    is potent with a fairly short cooldown.
  • Her Blue Moon200%-300% Water damage to a foe and inflict Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Base Accuracy: 80%
    Stacking: Single
    (Damage cap: ~440,000).
    At level 55:
    Damage increased to 250%-350%.
    At level 90:
    Damage increased to 350%-450%. Debuff success rate on Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Base Accuracy: 100%
    Stacking: Single
    increased to 100%.
    was recently buffed, giving her greater accuracy once she reaches level 90.
  • Her extra damage on Charge Attack is now more potent with her recent buff.
  • A good early-game character for Water teams.
Npc m 3030198000 01.jpg
Charlotta Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide Status Fire Cut 40.png40% Fire CutFire DMG is cut 40%

    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts Status WaterResDown.png15% Water DEF DownDEF is lowered for water DMG

    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Npc m 3040093000 01.jpg
Chat Noir Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Dagger.png
8.5
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if Status Riddle.pngRiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and Status Forewarning.pngForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Npc m 3030105000 01.jpg
Chun-Li Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040159000 01.jpg
Cucouroux Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer/Support
  • Can apply Status Inert 1.pngInertCan't attack

    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • Status Assemble.pngAssembleATK and multiattack rate are boosted

    Special buff
    can enable single damage compositions.
  • Sacrifices Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Npc m 3020005000 01.jpg
Deliford Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
4.0
Npc m 3030150000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
7.0
Npc m 3040129000 01.jpg
Diantha Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
9.0
  • Role: Support
  • Provides 100% Status TripleUp.png TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Status Tlepilli Glow.pngTlepilli GlowATK and multiattack rate are boosted (Can't be removed)

    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Strength: 80%
    Duration: Indefinite
    , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)

    Strength: 20%
    Duration: Indefinite
    , and Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Npc m 3040119000 01.jpg
Drang Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.0
  • Role: Debuffer/Attacker
  • Brings potent but simple debuffs.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Has Superstar's Soul Soloist as a skill. Very useful to land other debuffs. Has a heal as an added bonus.
  • Is able to increase his damage and/or go on the defensive over time.
Npc m 3030061000 01.jpg
Ejaeli Label Type Balance.png
Label Race Human.png
Label Weapon Harp.png
8.0
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but Status Absorb DMG.png Absorb DMGAbsorbs some DMG to recover HP
    , Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Npc m 3030164000 01.jpg
Erin Label Type Heal.png
Label Race Unknown.png
Label Weapon Staff.png
7.0
  • Role: Support/Healer
  • Healing, Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Npc m 3040190000 01.jpg
Europa Label Type Heal.png
Label Race Primal.png
Label Weapon Staff.png
9.5
  • Role: Healer/Attacker
  • 2,000 heal that also removes 1 debuff.
  • Can gain up to 50% unique ATK boost and double her healing power with Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    .
  • Greatly boosts entire party's TA rate with her Charge Attack's buff.
  • Psuedo-Phalanx that lasts until attacked.
  • Increases strength of any Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    by 30%. She can't give it herself though.
  • Her 3rd skill gives her 1-turn guaranteed TA aside from Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    , making it easier to accumulate Status Fountain Lotus 1.pngFountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    stacks.
Npc m 3040226000 01.jpg
Europa Label Type Balance.png
Label Race Primal.png
Label Weapon Staff.png
9.1
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG

    Strength: 25%
    Base Accuracy: 90%
    Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)

    Duration: Indefinite
    .
  • May need to delay using her 3rd skill to get to maximum stacks faster.
Npc m 3030248000 01.jpg
Farrah Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-Status Uplift.png10% UpliftedCharge bar is boosted on every turn

    Strength: 10%
    Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Npc m 3040033000 01.jpg
Feower Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
Npc m 3040179000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.6
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Npc m 3040168000 01.jpg
Haaselia Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3030006000 01.jpg
Io Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Npc m 3040100000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Npc m 3040126000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Npc m 3020040000 01.jpg
Joel Label Type Balance.png
Label Race Human.png
Label Weapon Melee.png
5.0
Npc m 3030098000 01.jpg
Kaoru Sakuraba Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
6.5
Npc m 3030005000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Npc m 3040054000 01.jpg
Katalina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Defender/Attacker/Support
  • Her Charge Attack buffs the party with a potent Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    that stacks with most other similar buffs.
  • Short cooldown on her defensive ability makes her reliable against big boss attacks.
  • Provides party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Npc m 3030029000 01.jpg
Katalina Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Npc m 3040116000 01.jpg
Lady Katapillar and Vira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png Label Weapon Gun.png
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Status FireAtkDown.png Fire ATK DownFire ATK is lowered
    , which stacks with normal Status AttackDown.png ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Charm.pngCharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Npc m 3030186000 01.jpg
Lamretta Label Type Special.png
Label Race Draph.png
Label Weapon Melee.png
6.5
  • Role: Support
  • Can grant Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Duration: 1 turns
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Npc m 3040023000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.1
  • Role: Attacker/Debuffer/Defender
Npc m 3030108000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
6.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Npc m 3030274000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.5
Npc m 3040066000 01.jpg
Lilele Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
8.5
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's Status Charm.pngCharmedAttacks are slightly limited
    debuff has poor accuracy.
Npc m 3030247000 01.jpg
Lilele Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
6.5
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally Status Maniac.pngManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Npc m 3040007000 01.jpg
Lily Label Type Heal.png
Label Race Unknown.png
Label Weapon Staff.png
9.6
Npc m 3030165000 01.jpg
Lily Label Type Heal.png
Label Race Unknown.png
Label Weapon Staff.png
7.5
Npc m 3030123000 01.jpg
Lowain Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega square.jpg Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Npc m 3040213000 01.jpg
Macula Marius Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png
9.0
Npc m 3040160000 01.jpg
Maria Theresa Label Type Balance.png
Label Race Draph.png
Label Weapon Staff.png Label Weapon Sabre.png
Npc m 3030064000 01.jpg
Milleore Label Type Balance.png
Label Race Harvin.png
Label Weapon Bow.png
6.5
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Npc m 3030176000 01.jpg
Mina Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support
  • Good support in Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted

    Strength: 10%
    Duration: 3 turns
    and Status Fire Cut 10.png10% Fire CutFire DMG is cut 10%

    Duration: 3 turns
    Fire Damage Cut.
    ..
  • Her 3 turn Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted

    Strength: 10%
    Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Npc m 3030193000 01.jpg
Minami Nitta Label Type Balance.png
Label Race Human.png
Label Weapon Spear.png
8.0
  • Role: Support/Debuffer
  • In general, Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
  • Shares weapon speciality with one of Water's prime attackers, Anre.
Npc m 3030002000 01.jpg
Mishra Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
6.5
  • Role: Healer/Debuffer
  • Status AttackDown.png ATK DownATK is lowered
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
Npc m 3030069000 01.jpg
Mizuki Kawashima Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3030135000 01.jpg
Morphe and Phoebe Label Type Special.png
Label Race Unknown.png
Label Weapon Harp.png
8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Npc m 3030115000 01.jpg
Naga Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040089000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.0
  • Role: Attacker
  • Powerful Break assassin with strong self-buffs, but low defense.
  • Excellent damage even outside of Break mode.
  • Slow build up; requires enough turns to improve her skill effectiveness and power.
  • Difficult for beginners if they don't have other characters to protect/support Narmaya.
  • Rating rises to 9.5 if she is used with a fully-built Varuna weapon grid.
Npc m 3030207000 01.jpg
Owen Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Npc m 3030145000 01.jpg
Pamela Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3030153000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
6.5
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Npc m 3030073000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png
5.5
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    .
Npc m 3040181000 01.jpg
Pholia Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png Label Weapon Melee.png
9.4
  • Role: Attacker/Support
  • Synergizes well with high HP grids through Status White Veil.pngWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Status Sea-Sky Offing 2.pngSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks

    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Status Trance Absolution.pngTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)

    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Npc m 3020070000 01.jpg
Randall Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
5.5
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Npc m 3020014000 01.jpg
Richard Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
3.0
Npc m 3030041000 01.jpg
Rin Shibuya Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040098000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging Status Spirit5.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His Status FireResUp.png80% Fire DMG LoweredFire DMG is lowered

    Strength: 80%
    Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming Status Spirit1.pngSpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Npc m 3030077000 01.jpg
Romeo Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Provides the equivalent to Ability Rage.png Rage II
    All parties gain Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Npc m 3030076000 01.jpg
Sahli Lao Label Type Balance.png
Label Race Harvin.png
Label Weapon Bow.png
7.0
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Npc m 3040224000 01.jpg
Sandalphon Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted

    Strength: 10%
    Multiplier: Seraphic
    Duration: 3 turns
    , Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

    Strength: 30%
    Duration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

    Strength: 5% (Max: 30%)
    Base Accuracy: 90%
    Duration: 180 seconds
    and Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 5% (Max: 30%)
    Base Accuracy: 90%
    Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Npc m 3030106000 01.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with Ability Rage.png Rage
    All parties gain Status AttackUp.png ATK UpATK is boosted

    Strength: Small
    Duration: 3 turns
    .
    effects.
Sig (Event) iconA.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.0
  • Role: Attacker/Support/Debuffer
  • Medium Status DoubleUp.png DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
Npc m 3040049000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.4
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her Status Defiance.png C.A. DMG UpCharge attack DMG is boosted
    and Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Npc m 3040044000 01.jpg
Societte Label Type Special.png
Label Race Erune.png
Label Weapon Melee.png
8.5
  • Role: Debuffer/Healer
  • Good early on with her Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    and Miserable Mist-like ability while you're getting the Dark Fencer class.
  • First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3 turns
    .
    is low cooldown, high single target HP heal and giving them Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10
    Duration: 3
    .
  • Her Charge Attack causes First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

    Strength: 500 HP or 10% charge bar
    Duration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 3 turns
    .
    to apply to the whole party.
  • Abilities overlap with the Dark Fencer class; she also doesn't have the debuff success rate of a Dark Fencer on her abilities.
  • Her Extended Mastery can improve her success rate and healing.
Npc m 3020029000 01.jpg
Suframare Label Type Heal.png
Label Race Harvin.png
Label Weapon Staff.png
5.0
Npc m 3030091000 01.jpg
Suframare Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
7.0
Npc m 3030001000 01.jpg
Therese Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Npc m 3030014000 01.jpg
Ulamnuran Label Type Special.png
Label Race Harvin.png
Label Weapon Spear.png
7.0
Npc m 3040147000 01.jpg
Vajra Label Type Attack.png
Label Race Erune.png
Label Weapon Katana.png
10
  • Role: Attacker/Support/Debuffer
  • Inflicts Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    and Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime.
Npc m 3030107000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker/Support
  • Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Npc m 3030047000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Npc m 3040117000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
9.0
  • Role: Attacker/Debuffer
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    provide extraordinary damage
  • Breakthrough helps fulfill Soul Eruption's requirements
  • Some downtime after Soul Eruption ends
  • Can indefinitely maintain very powerful Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable)
  • Inflicts combined Status FireAtkDown.png Fire ATK DownFire ATK is lowered
    and Status AttackDown.png ATK DownATK is lowered
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    allows him to keep high damage even at low hp when using Varuna grids with multiple Fimbuls.
Npc m 3040088000 01.jpg
Yngwie Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png Label Weapon Gun.png
9.0
  • Role: Defender/Attacker
  • Synergizes with Status DoubleUp.png DA UpDouble attack rate is boosted
    and Status TripleUp.png TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Npc m 3020030000 01.jpg
Yodarha Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Katana.png
4.0
Npc m 3040064000 01.jpg
Yodarha Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker
  • Can deal 999,999 damage at Lvl 1 at the cost of being a glass cannon.
  • The King of early game; trivializes early game grinding and story quests.
  • Low shroud count and defense penalty with no shrouds makes him difficult to keep alive in prolonged battles.
  • A solid character choice for new players buying a Beginner's Draw Set.
Npc m 3030223000 01.jpg
Yuel Label Type Balance.png
Label Race Erune.png
Label Weapon Sabre.png Label Weapon Katana.png
7.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Status WaterAtkUp.png Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Npc m 3040138000 01.jpg
Yuel Label Type Special.png
Label Race Erune.png
Label Weapon Sabre.png Label Weapon Katana.png
9.1
  • Role: Support/Debuffer
  • Strong Status WaterResDown.png25% Water DEF DownDEF is lowered for water DMG

    Strength: 25%
  • Semi-permanent partywide Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 10%
  • Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered

    Strength: 10%
    allows you to go above normal 50% Status AttackDown.png ATK DownATK is lowered
    Cap
  • Competes for a slot with many other strong supports, her main competitor being Drang