Attack Character Tier List

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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
10MichaelPercivalSandiraWamdus Payila MakuraUriel CaturaNarmaya SandalphonVajra IlsaSariel
9.9 - 9.5AtumMikaboshiZeta
RagazzoSevilbarra
AglovaleAsuka & Unit 02NezhaRoy MustangWilnas
ElmottIcarusLuffyParashuramaSturm
AnnaAzazelChichiriFeowerHekateIzmirKumbhiraShionShivaSilvaZeta
IlsaOctavia
CaturaGwynneTienVajraZeta
AlbaAnilaClarisseCupitan
GawainJeanne d'ArcMilleore and Sahli LaoPoseidonYou
AngeNectarSturmYodarha
CidalaReinhardtzar
BennuDanteNarmayaSabrinaSilva
AletheiaJack RakanNemonePengySkull and BalurgaVaseraga
Dante and FreiheitFioritoFrauxLadivaMeteraNobara Kugisaki and Maki Zen'inSeoxSoriz
GwynneMirinRaphaelVania
AlizaLancelotMeteraNoireWalfrid
Nelliel Tu OdelschwanckRandallSen
AmiAzusaEustaceMelissabelleNezhaNotusShoSpinnahSuteraVeightVeldora TempestYodarha
Yoruichi Shihoin
BasaraMakuraNarmaya
AglovaleAlbertLunaluMarsRagazzoShivaWilnasYouZeta
CherineGawainHallessenaKumbhiraNicholasPrishe
Cidala
Bowman
Evangeline A.K. McDowellMegTyraZeta
AzusaDanuaPredatorSeofonSevastienWulf and Renie
AlbertBlack KnightCendrillonGreed and Ling YaoHallessenaHekateLuciusManamelMordredNarmayaTabinaVaseragaVeightYggdrasilZoro and Sanji
9.4 - 9.0Barawa and SaryaElmottKatsuki BakugoMeteraMugenReinhardtzarVaseragaYuisis
ColossusGhandagozaHelesIllnottKyojuro RengokuLancelot and VaneShinsengumiTabina
AbbyBaalEnyoIlsaThereseTsubasa
GreaPercival
AlizaIoKallen Kouzuki
JuriLeciaNarmaya
GreaLancelot
IzmirLeonaSenSilva
Aglovale
EugenGolden KnightHallessenaLeonaMelleauMireille and Risette
Benjamin
Eustace
EustaceIlsa
JamilVaseraga
CantateEnyoNectarNezahualpilliScathachaSetsuna SakurazakiSiegfried
LeciaSkuld
AlbertFreyrHelesLancelotThereseVira
LeviMirinStan and Aliza
FeatherRobomi
CharlottaFeenaNobitaSiegfriedSilva
ClarisseSeruel
AletheiaEustaceYuji Itadori and Megumi Fushiguro
FioritoShion
AzazelVira
Jeanne d'ArcVajra
Seox
8.5 Izmir JinNezahualpilli FeenaJuriSeofonSevilbarraSuzaku Kururugi Cure Black and Cure White ForteKarylSkullZeta
8.0DanteHiro Ryugasaki AyerMedusa MikasaSpinnahSpinnah FeatherMirinSevilbarraZeta FeatherMegPredatorYou
7.5Gemini SunriseGreaIzuminokami KanesadaNina Drango AlizaCailana AlmeidaBeatrixJinSoriz Miku MaekawaMimlemel and StumpeyeSen FeenaKumbhira Jamil
7.0AbbyAlecAlizaBarawaCarrenCucourouxGhandagozaKarinLuciusPercivalRika JougasakiSen AnastasiaChun-LiFarrahRin ShibuyaSig AlmeidaJinLadivaLeonaMimlemel and Pun-KinVanzza RashidTōru Amuro AmiraBarawa LuciusRandallRanko KanzakiTanya
6.5DanteElmottMilla MaxwellReinhardtzarRyanStahn Aileron Lancelot ClaudiaEugenMariahSkull Ryu DaettaLadivaNakoruruSophie Yuri Lowell
6.0AnnaBarawaTeru Tendo CailanaSig Haohmaru AngeNarmayaVira
5.5Elmott Randall Balurga Lowain
5.0 Daetta LowainLudmila
4.5AnnaRyan Vanzza Stan Feather Zehek
4.0Anna Eso
IconNameTypeRatingRemarks
Abby


9.2
  • Role: Attacker/Support
  • Self-sustainable with consistently strong attacks.
  • Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
    .
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
    .
  • Boosts allies' Attack according to her current HP.
Abby


7.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Aglovale


9.1
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of ColdcageCan't attack
    Local status effect
    in the game.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Water ATK UpWater ATK is boosted
    on Chain Burst.
Aglovale


9.6
  • Role: Attacker/Support/Debuffer
  • Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    generation.
  • Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    increases.
  • Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    on all enemies.
  • Useful in many situations, such as Full Auto and burst teams.
Aglovale


9.7
  • Role: Attacker/Support
  • Deals skill damage after every normal attack, and grants Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    to all Fire allies at the same time.
  • Deals high damage whenever Aura der HeiterkeitDMG dealt is supplemented / ATK is greatly boosted based on how high HP is / Attacks twice each turn (Can't be removed)
    Duration: 3 turns
    is active.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Fire allies.
  • Gains no charge bar upon normal attacks, but his charge attack is able to end the cooldown of his damage skills, providing high damage output and constant source of Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Removes 1 buff from all foes whenever he has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Suitable in Full Auto setups.
Alanaan


  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Alba


9.7

Preliminary rating. Please allow a few days for it to settle.

Albert


9.6
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Albert


9.5
  • Role: Attacker
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    (When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Also remove 1 buff.)
    .
    • Also activates with his charge attack.
    • Also removes 1 buff when a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      lvl is 5 or above.
  • Inflicts 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on his foe.
  • Deals instant burst damage by ending the cooldown of his skills with Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    .
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Relies on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential.
Albert


9.2
  • Role: Attacker/Debuffer
  • High normal attack firepower thanks to his support skill.
  • 3/6 turns uptime on guaranteed Critical Hits and KeenSupplemental DMG to critical hits
    .
  • Can DelayReduce a foe's filled charge diamonds by 1
    the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%
    .
  • Better in medium and long battles due to ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
    Duration: Indefinite
    's slow ramp up time.
Alec


7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aletheia


9.6
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Aletheia


9.4
  • Role: Attacker
  • Grants permanent buffs to Dark Sabre- and Katana-specialty allies, including 1-turn reduction to their damage skill cooldowns.
  • Deals high damage with the combination of Unfathomable MasteryAttacks made with elemental superiority deal boosted DMG / Triple attack rate is boosted / DMG dealt is supplemented (Can't be removed)
    Duration: 3 turns
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1 turn
    .
  • Deals consistent damage with his skills.
  • Removes 1 buff from his foe whenever he uses his charge attack.
  • Useful in Full Auto and setups that rely heavily on damage skills.
Aliza


9.0
  • Role: Attacker
Aliza


7.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Aliza


9.7

-

Aliza


7.5
  • Role: Attacker
  • Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 3 turns
    and StrengthATK is greatly boosted based on how high HP is
    Duration: 3 turns
    .
  • Low DMG cap on skills.
Almeida


7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Almeida


7.5
  • Role: Attacker/Support/Debuffer
  • 25% DEF DownDEF is lowered
    Strength: 25%Duration: 5 turnsLocal status effect
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Duration: 180 seconds
    .
  • 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 15%Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Ami


9.5
  • Role: Attacker/Debuffer
  • Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    based on number of foes' debuffs.
  • Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
  • Inflicts a total of 12 debuffs on all foes with just a single skill.
  • Has  Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
    (Takes effect even when Ami is a sub ally.)
    , which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
Amira


7.0

-

Anastasia


7.0

-

Ange


6.0

-

Ange


9.5
  • Role: Attacker/Support
  • Has guaranteed double attacks, but gains no charge bar upon normal attacks.
  • Grants Cote a CoteAttacks twice each turn / Triple attack rate is boosted (Can't be removed)
    Duration: 2 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to herself and a female Water ally in the next position.
  • Removes 1 buff from her foe whenever she and the female Water ally in the next position perform a combined 4 or more attacks in a turn.
Anila


9.7

-

Anna


4.5

-

Anna


6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna


9.5
  • Role: Attacker/Debuffer
  • Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
  • External sources of supplemental damage which affect skill damage will considerably increase her damage output.
  • Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and CharmedAttacks are slightly limited
    Strength: 25%Base Accuracy: 90%
    .
  • Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    , but is also valuable in the back row with main allies such as Percival (Grand).
Anna


4.0

-

Asuka & Unit 02


9.7
  • Role: Attacker
  • Deals high damage through charge attacks and skills, especially when Crimson AssaultC.A. DMG and C.A. DMG cap are boosted / Deals bonus fire DMG upon charge attack / Instant C.A. standby at end of turn (Can't be removed)
    is active.
  • Inflicts ThunderscarredBased on lvl: ATK, DEF, and debuff resistance are lowered / DMG taken is boosted (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    on her foe permanently.
  • Gains C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains. when Synchronization RateBased on Synchronization Rate: Boost to ATK, multiattack rate, charge bar gain, and dodge rate / Hit to DEF (Max: 100% / Can't be removed)
    is 100%.
  • Gains various effects as she uses her skills, but also has up to 50% hit to DEF based on her Synchronization RateBased on Synchronization Rate: Boost to ATK, multiattack rate, charge bar gain, and dodge rate / Hit to DEF (Max: 100% / Can't be removed)
    .
Atum


9.9
  • Role: Attacker/Support/Healer
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Fire allies consistently.
  • Increases C.A. specs of all Fire allies, and deals additional Fire damage whenever they use a charge attack.
  • Increases the survivability of other Fire allies by granting them AnkhDEF is boosted / Heal skill's healing amount is boosted / Heal skill's healing cap is boosted / HP is restored on every turn / Charge bar is boosted on every turn (Can't be removed)
    Duration: Indefinite
    permanently.
  • Inflicts 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on his foe with his charge attack, while also removing 1 buff from them at the same time.
  • Requires several turns to reach his maximum potential through Snakeflame AuthorityBased on lvl: Fire allies' C.A. specs are boosted / Wind DMG taken is reduced (Can't be removed)
    .
  • Excellent for long battles and teams that rely heavily on charge attacks.
Ayer


8.0
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Azazel


9.2
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel


9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Azusa


9.5

-

Azusa


9.6
  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  • TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Baal


9.2
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Balurga


5.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Barawa


6.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa


7.0
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Barawa


7.0

-

Barawa and Sarya


9.4
Basara


9.7
  • Role: Attacker
  • Has guaranteed triple attacks and deals unworldly charge attack damage, but gains no charge bar upon normal attacks.
  • Amplifies his own normal attack damage by 30%, and gains 30% Bonus Light DMG effect by consuming Watchdog's FlameConsumed upon Basara's normal attacks (Can't be removed)
    .
  • Deals high damage with Flurry and Double Strike when Divine IntensityNormal attacks deal 2-hit DMG to random foes / Attacks twice each turn / Restores 3 Watchdog's Flame at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Protects his allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Good in Full Auto setups.
Beatrix


7.5
  • Role: Attacker
  • Can gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Benjamin


9.3

-

Bennu


9.7
  • Role: Attacker/Support
  • Deals burst damage when Ashen StrifeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Attacks twice each turn / Activates Havoc Pillars after normal attacks (Can't be removed)
    Duration: 1 turn
    is in effect.
  • Grants 50% Earth ATK UpEarth ATK is boosted
    Strength: 50%Duration: 4 turns
    , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Duration: 4 turns
    to all Earth allies.
  • Amplifies his own normal attack damage by 20%, but no charge bar gain upon normal attacks.
  • Suitable for short battles and burst setups.
Black Knight


9.5
  • Role: Attacker/Debuffer
  • Great utility with PetrifiedStops enemy's charge diamonds from filling.
    , DelayReduce a foe's filled charge diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Bowman


9.8
  • Role: Attacker/Debuffer
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 100% counters upon taking damage.
  • Auto-activates  More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Auto-activates upon normal attacks.)
    and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon each normal attack.
  • Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
  • Very useful in teams that aim to deal high damage without pressing any skill.
Cailana


6.0
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana


7.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Cantate


9.4

-

Carren


7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
    .
  • Her self-BurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Catura


10
  • Role: Attacker/Support
  • Provides high healing and grants Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    to MC and herself.
    • Also removes all debuffs and grants C.A. ReactivationCharge attack reactivates
      in order on subsequent casts.
    • Grants all effects on 1st cast after level 90.
  • Deals huge damage with a single skill that goes up to 24-hit while inflicting BlamboozledDMG taken is supplemented (Can't be removed)
    at the same time to supplement all allies' damage against her foe(s).
  • Has guaranteed triple attacks, supplemental damage, and 50% Bonus Wind DMG effect by consuming 30% of charge bar every turn.
  • Excellent in Full Auto setups.
Catura


9.8
  • Role: Attacker/Support
  • Grants 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 4 turns
    , 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 4 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 4 turns
    , Double StrikeAttacks twice each turn
    Duration: 4 turns
    , and MoostletoeWater ATK is boosted / DEF is boosted / Buffs can't be removed or shortened / Double attack rate is boosted (Can't be removed)
    Duration: Indefinite
    to Water MC and herself.
  • Has guaranteed triple attacks when affected by Double StrikeAttacks twice each turn
    .
  • Removes 1 debuff and provides healing for all allies with her charge attack.
  • Useful in burst setups, and also compatible with Full Auto.
Cendrillon


9.5
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    .)
    has additional effect in Battle System 2.0.
Charlotta


9.3
  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to Unchallenged (2 times)Next DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Cherine


9.5
  • Role: Attacker
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 1 turn Local status effect
    on her foe(s).
  • Has access to 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    every turn.
  • Raises her BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    whenever she attacks, takes damage, or uses certain skills; and self-inflicts various debuffs when BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    reaches level 10.
  • Suitable for enmity and normal attack setups.
Chichiri


9.5
  • Role: Attacker/Support
  • Deals constant skill damage to her foe(s) and increases the overall damage of her allies by inflicting Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Hinders her enemy's special attack with DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    , GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    , PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , and DuressCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    .
  • Provides some healing to all Fire allies with her Charge Attack.
  • Has  Emissary of Zhurong's Fire10% boost to Ironflame's weapon skills.
    (Takes effect even when Chichiri is a sub ally.)
    , which increases the effects of all Fire Omega weapon skills by 10%. This support skill takes effect even when Chichiri is a sub ally.
Chun-Li


7.0

-

Cidala


9.8
  • Role: Attacker/Debuffer/Defender
  • Gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    at end of turn if Cidala didn't attack.
    • Works well when combined with Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
      Duration: 1 turn
      .
    • Also works well in Battle System 2.0.
  • Deal additional damage whenever Earth MC uses either a buff skill or a damage skill.
    • Also removes 1 buff from a foe if it is a buff skill.
  • Inflict Tiger TapeATK and DEF are lowered based on lvl / DMG taken is supplemented (Max: 5 / Can't be removed)
    Local status effect
    permanently on a foe on top of other various debuffs.
  • Provide protection for the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Versatile and effective in most battles.
Cidala


9.9
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
  • A very effective attacker in Ereshkigal burst setups.
Clarisse


9.2
  • Role: Attacker/Debuffer
  • Applies a 25% Light DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
Clarisse


9.7
  • Role: Debuffer/Support
  • Turns her foes' element into Fire with Elemental CondensationOriginal element has been lost and fire element has been gained instead / Deals fire DMG (Excludes plain DMG / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    .
  • Deals plain damage and inflicts DelayReduce a foe's filled charge diamonds by 1
    whenever a Water ally casts a buff-removing skill.
  • Deals burst damage by granting 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    to Water MC and herself.
  • Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to grant 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    to all Water allies.
  • Useful in short battles or against non-elemental foes.
Claudia


6.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Colossus


9.3
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Cucouroux


7.0
  • Role: Attacker
  • Do decent damage when use a buff with some Powder KegPowder kegs are ready
    .
  • Needs time to set up Powder KegPowder kegs are ready
    stacks.
  • Hard to maintain Powder KegPowder kegs are ready
    stacks for max damage.
Cupitan


9.7
  • Role: Attacker/Debuffer/Support
  • Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
  • Two 7-hit damaging skills which can be recast through Draw of the RainbowEnd cooldown for other skills.
    Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    are Cupitan's main contributions to damage.
  • As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
  • Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
Cure Black and Cure White


8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and DodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Daetta


5.0
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Daetta


6.5

-

Dante


6.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
    .
Dante


9.7
  • Role: Attacker/Support
  • Has strong normal attacks, especially when  Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    Multiplier: Perpetuity
    .)
    is active.
  • Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
  • Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    .
  • Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
    to deal high damage, but will lose 2 upon taking damage.
Dante


8.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
    .
  • Keeping Happy CatCats are purring contently
    at max is his main priority.
Dante and Freiheit


9.5
  • Role: Attacker/Support
  • Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  •  Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
Danua


9.6
  • Role: Attacker
  • Attacks twice every turn as long as Burgeoning ReaperAttacks twice each turn / Consumes 15% of max HP at end of turn (Can't be removed)
    Duration: 5 turns
    is in effect.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    every turn when FearlessGains effects in order based on lvl: Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Bonus Dark DMG effect upon triple attacks / Activate Precious Doll at end of turn (Max: 5 / Can't be removed)
    lvl is 5.
  • Effective in setups that rely on normal attacks and Multistrike.
Eahta


-

Elmott


5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott


9.6
  • Role: Attacker/Support
  • Removes up to 2 buffs from his opponent when a foe uses a special attack.
  • Deals high damage from his skills and charge attacks.
  • Grants 20% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
    Strength: 20% (Max: 60%)Duration: Indefinite
    and 5% C.A. DMG Cap Up (Stackable / Max: 15%)Charge attack DMG cap is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    to all allies.
  • Grants C.A. ReactivationCharge attack reactivates
    to himself.
Elmott


6.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott


9.4
  • Role: Attacker
  • Deals high damage based on the level of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    .
  • Provides support to the team with 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)
    , and Wild FirewheelTriple attack rate is boosted / Attacks made with elemental superiority deal boosted DMG / Deals fire DMG to a foe after normal attacks (Can't be removed)
    Duration: 5 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with his Charge Attack.
  • Useful in high difficulty contents that require constant DelayReduce a foe's filled charge diamonds by 1
    .
Enyo


9.4

-

Enyo


9.2

-

Eso


4.0

-

Eugen


9.4
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Eugen


6.5
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Eustace


9.2

-

Eustace


9.4
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Eustace


9.1
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Eustace


9.5

-

Evangeline A.K. McDowell


9.7
  • Role: Attacker/Debuffer
  • Ends cooldown for damage skills at the end of every turn when Krystalline BasileaDebuff immunity / Can use each damage skill up to 1 extra time each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    Duration: Indefinite
    is active.
    • Also gains permanent debuff immunity.
    • Also gains 1 extra usage for each damage skill every turn.
  • Inflicts Aionios KrystallosATK and DEF are lowered (Can't be removed)
    Duration: 4.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    , GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
  • Has guaranteed triple attacks when InstigatedGains effects based on lvl: Boost to ATK / Deal triple attacks / Drain effect / Amplify skill DMG / Dark DMG to all foes after normal attacks (Can't be removed / Max: 5)
    is at level 2.
Farrah


7.0
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Feather


4.5

-

Feather


8.0

-

Feather


8.0
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Feather


9.4
  • Role: Attacker
  • Guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    ensures constant high damage output.
  • Can recast all of his damaging skills by gaining 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack.
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    also increases his damage cap for higher damage output.
  • Great for short- to medium-term battles.
Feena


8.5
  • Role: Attacker/Debuffer
  • Can inflict DEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Feena


7.5

-

Feena


9.3
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals high damage with her skills based on the number of her foe's debuffs.
Feower


9.5
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on his foe.
  • Removes 1 buff from his foe with his charge attack.
  • Deals high damage and also auto-activates  Valorous Inscription4-hit, 200% Fire damage to a foe (Damage cap: ~108,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When a foe is in Break:
    Auto-activates upon normal attacks.)
    upon normal attacks when a foe is in Break.
Fiorito


9.5
  • Role: Attacker
  • Auto-activates  Trilok SmashEarth damage to a foe based on how many Melee weapons are equipped.
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    whenever Fiorito is below 25% HP.
  • Gains Double StrikeAttacks twice each turn
    by sacrificing 80% of her current HP.
  • Takes a lethal hit without being knocked out as long as she has Rosa PackConsumes 1 Rosa Pack to withstand lethal DMG (Leaves 1 HP) (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Suitable for enmity setups.
  • Requires 5 Melee weapons in the weapon grid to reach her maximum potential, or at least 3 Melee weapons for her to gain permanent guaranteed triple attacks.
Fiorito


9.3
  • Role: Attacker/Support
  • BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
  •  Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000).
    Random buff effect to caster.
    (Boost to damage specs and additional buffs based on how many melee weapons are equipped.)
    provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
  • While she can obtain a turn of UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed)
    can be difficult.
  • Evaluation will likely change if units who can better utilise BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
    are introduced to Dark.
Forte


8.5
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Dark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Fraux


-

Fraux


9.5
  • Role: Debuffer/Support/Healer
  • Ends cooldown for her own damage skills at the end of turn by consuming 5 Bewitching PetalAt end of turn: Consume 5 to raise The Devil's Bride lvl by 1 / Ends cooldown for damage skills (Max: 5 / Can't be removed)
    .
  • Provides healing for all Earth allies while removing 1 debuff from them at the same time.
    • Auto-activates when The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
      is level 5 and when the foe uses a special attack.
  • Removes 1 buff from her foe while also inflicting Nightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
  • Inflicts up to six stackable debuffs on her foe.
  • Useful in Full Auto setups that have many Melee-specialty Earth allies.
  • Requires several turns to reach her maximum potential, depending on the level of The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
    .
Freyr


9.2

-

Gawain


9.5
  • Role: Attacker
  • Gains additional effects on his skills when he is under 25% HP.
  • Powerful autos through a combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    , Double StrikeAttacks twice each turn
    , and passive boost to normal attack damage.
  • Unique partywide ATK boost based on how low his HP is.
Gawain


9.6
  • Role: Attacker/Support
  • Removes 1 buff from his foe at the end of every turn when he has 10 or more buffs and Gleaming PoleaxeBased on lvl: Triple attack rate is boosted / Normal attack DMG is amplified / Deals bonus water DMG upon normal attacks (Max: level 5 / Can’t be removed)
    is level 5.
  • Grants DMG Mitigation (5000)DMG taken is lowered by a fixed amount
    Strength: 5000Duration: 1 turn
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Water allies.
  • Grants 70% Fire DMG LoweredFire DMG is lowered
    Strength: 70%Duration: 0.5 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Water allies when a foe's charge diamonds are full before attacking.
Geisenborger


-

Gemini Sunrise


7.5

-

Ghandagoza


9.3
  • Role: Attacker/Debuffer
  • Dodge-and-CounterDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Solar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Ghandagoza


7.0

-

Golden Knight


9.4
  • Role: Attacker/Debuffer
  • Facsimile user with great additional effect upon copying.
  • Can inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    , one which bypasses most delay immunity.
  • Stronger Charge Attack specs with more buffs gained.
    • Charge Attack activates twice with at least 15 buffs.
  • Buffs she gain can't be dispelled.
  • Versatile unit who can fit various situations.
Grea


9.1
  • Role: Attacker
Grea


7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea


9.3
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Greed and Ling Yao


9.5
  • Role: Attacker
  • Deal high damage with their normal attacks based on their level of GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    .
  • Charge attack can't be activated unless GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
    • Also self-inflict C.A. SealedCan't use charge attack
      Duration: 5 turns
      for 5 turns upon charge attack.
  • Reach their maximum potential when GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
  • Suitable for Full Auto setups.
Gwynne


9.8
  • Role: Attacker
  • Has guaranteed triple attacks and 50% Bonus Water DMG effect as long as she has Discharge CellConsumed upon Gwynne's normal attacks and skill use (Can't be removed / Max: 5)
    Duration: Indefinite
    .
  • Deals high damage through the combination of Double StrikeAttacks twice each turn
    Duration: 1 turn
    and Ram It DownATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1-4 turns
    .
  • Deals up to 1,200,000 of additional Plain damage with her charge attack.
  • Excellent in burst setups for short battles.
Gwynne


9.8
  • Role: Attacker
  • Deals burst damage through instant attacks and 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Duration: 1 turn
    .
  • Deals high damage with her normal attacks by consuming 5 Festival CellConsumed upon Gwynne's normal attacks (Can't be removed / Max: 10)
    .
  • Excellent in burst setups for short battles.
Hallessena


9.4
  • Role: Attacker
  • Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with HypeATK is boosted
    , Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Hostility UpMore likely to be attacked
    or SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Hallessena


9.5
  • Role: Attacker
  • Party NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    provides all light allies with Supplemental DMGDMG dealt is supplemented
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
  • Can obtain both Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    with  This Is Not a DrillGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (Consumes 30% of charge bar.)
  • Whenever she has Hostility DownLess likely to be attacked
    , her DMG output increases greatly
Hallessena


9.5
Haohmaru


6.0
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Hekate


9.5
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Hekate


9.5
  • Role: Attacker/Debuffer/Support
  • RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    grants Hekate strong self-buffs, both offensive and defensive. At 5 stacks, her Charge Attack will activate twice, and  Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (When RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    lvl is 5:

    Activates when 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted by MC.)
    will activate whenever she is granted an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    by the Main Character.
  • Hekate provides several different debuffs which weaken the enemy, and can be useful for meeting Omen conditions.
  • Hekate relies on the Main Character providing her with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    to gain RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    , which significantly limits what compositions she can fit into. Needing to build RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    can also make her unsuitable for short fights, as it can take time for the Main Character to set it up.
  • Zosimos is an excellent weapon for empowering Hekate.
Heles


9.3
Heles


9.2
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Hiro Ryugasaki


8.0
  • Role: Attacker/Debuffer
  • Deals high charge attack damage once his PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    reaches 7.
  • Can inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
    with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    stacks.
  • At least 4 turns are needed to unlock his true potential due to PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    building.
  • Can deal a free attack and gain permanent ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    every 6 turns.
  • Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed)
    Unofficial status name
    allows him to deal huge blow if he's close to knock out.
Icarus


9.6
  • Role: Attacker
  • Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains powerful buffs such as Double StrikeAttacks twice each turn
    and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 90%
    for 3 turns through Dreadsword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Buffs can't be removed or shortened / HP is lowered on every turn (Can't be removed)
    Duration: 3 turns
    when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    .
  • Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    when switching to the front line from sub ally position.
Illnott


9.3
  • Role: Attacker/Debuffer
  • Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    via Burner Bomb which activates frequently.
  • Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
  • DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    and dispel help control foes.
  • Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
Ilsa


9.1
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Ilsa


9.9
  • Role: Attacker/Debuffer/Support
  • Has guaranteed triple attacks, and her normal attacks deal 2-hit damage to random foes.
  • Removes 1 buff from all foes after every 3 triple attacks by Gun- or Bow-specialty Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to herself and Water MC by consuming 12 Bridal BulletConsumed by Ilsa's skills (Max: 12 / Can't be removed)
    .
  • Grants various effects to Gun- or Bow-specialty Water allies based on the number of them present as main allies.
Ilsa


9.2
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Ilsa


10
  • Role: Attacker/Support
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    that allow her to abuse Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    and Supplemental DMGDMG dealt is supplemented
    for massive burst damage.
  •  War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
    provides the party with strong offensive buffs that are focused on normal attacks.
  •  Diva SatanicaIncrease number of times caster does an attack this turn based on number of DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
    (Max: Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    ).
    allows her to gain multistrike up to Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    as allies are knocked out.
  • One of the best damage dealers in Ereshkigal setups, and in Dark burst damage setups in general.
Io


9.0
  • Role: Attacker/Buffer
  • 30% Cut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Izmir


9.2
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Izmir


8.5
  • Role: Attacker/Support
  • Up to 15% ATK Up for all allies based on how high her HP is.
  • Can fit in any Charge Attack based team that uses GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , as  Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
    Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl.
    (Boost to C.A. specs activates even when Izmir is a sub ally.)
    will activate even when Izmir is a sub ally.
  • Boosts ATK for all allies and other parties with her  BlizzardBlizzardATK is modified by number of turns passed
    Multiplier: UniqueDuration: 180 secondsField effect
    to the field.
    At level 75:
    All allies also gain 15% ATK UpATK is boosted
    Strength: 15%Multiplier: NormalDuration: 3 turns
    .
    , but will boost the ATK of foes too.
  • BlizzardATK is modified by number of turns passed
    Field effect
    is risky in high difficulty contents.
Izmir


9.5
  • Role: Attacker/Support
  • Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
  • Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
    Duration: Indefinite
    . Also supplements C.A. DMG for Fire allies.
  • Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
  • Especially valuable in Charge Attack OTK setups.
Izuminokami Kanesada


7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Jack Rakan


9.6
  • Role: Attacker
  • Deals high damage and stays permanently immune to any debuff and buff removal.
  • Deals unworldly damage every turn with his charge attack and skill when Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended)
    Multiplier: PerpetuityDuration: 4 turns
    is active.
  • Removes 1 buff from all foes whenever he uses his charge attack.
  • Gains no charge bar upon normal attacks.
  • Useful for bursting in short battles.
Jamil


7.5

-

Jamil


9.0
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    , on his foe.
  • Gains Bonus Earth DMG and Supplemental DMG based on the level of Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Relies heavily on his Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect to maintain his Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Jeanne d'Arc


9.1
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Single-sided
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Jeanne d'Arc


9.6

-

Jin


8.5

-

Jin


7.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Jin


7.5

-

Juri


8.5
  • Role: Attacker
  • Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • 20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Juri


9.4
  • Role: Attacker/Support
  • Supports a single ally by granting Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.
    , and supplemental damage to critical hitDamage cap: 50,000 with Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Gains Double StrikeAttacks twice each turn
    Duration: 1 turn
    for himself upon successfully removing a buff from a foe with  Quick Quip500% Water damage to a foe (Damage cap: ~635,000).
    Remove 1 buff.
    (Upon successfully removing a buff:
    Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .)
    , which can be reused every time a foe uses a special attack.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    for himself and another ally who has Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended)
    .
  • Specializes as single target support in manual setups.
Kallen Kouzuki


9.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts GravitySpecial attack max charge turn is extended
    , BlindedAttacks have a slight chance to miss
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
  • Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts 30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Karin


7.0

-

Karyl


8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Katsuki Bakugo


9.4

-

Kumbhira


9.5
  • Role: Support/Attacker/Debuffer
  • Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, particularly before 5★.
    • Additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Hostility UpMore likely to be attacked
    Duration: 3 turns
    , Tank-and-CounterCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
Kumbhira


7.5

-

Kumbhira


9.5
  • Role: Attacker
  • Has guaranteed triple attacks and 30% Bonus Fire DMG when CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    is in effect.
  • Deals high damage when Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
    Duration: Indefinite
    is in effect.
  • Deals burst damage when Sunlit LanceWhen lvl is 12 at end of turn: Consumed to deal 12-hit fire DMG to random foes (Max: 12 / Can't be removed)
    is level 12.
  • Effective in Full Auto setups.
Kyojuro Rengoku


9.3
  • Role: Attacker/Support
  • Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    grant him huge ATK boosts and DMG cap up.
  • All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from first skill; skill cooldown resets after charge attack.
  • Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
  • ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    recovery speed hinders his charge attack frequency in non-Enmity setups.
  • Has 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , effectively a Phalanx but at longer cooldown.
  • DelayReduce a foe's filled charge diamonds by 1
    is on 6-turn cooldown.
Ladiva


7.0

-

Ladiva


6.5

-

Ladiva


9.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided 25% DEF DownDEF is lowered
    Strength: 25%
    (plus StunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and HypeATK is boosted
    for 3 turns (plus DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    if Grapple is active).
  • Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Lancelot


9.3
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Lancelot


6.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Lancelot


9.7
  • Role: Attacker/Support
  • Removes 1 buff from his foe at end of turn when Lancelot didn't take any damage.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Wind allies.
  • Grants 1-turn cut to Wind allies' damage skill cooldowns by consuming 5 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    at end of turn.
  • Effective in setups that rely on skill damage and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lancelot


9.2
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
Lancelot and Vane


9.3
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Lecia


9.3
  • Role: Attacker/Support
  • Grants the effects of all of her linked skills when she has Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    whenever she uses any skill.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to all Wind allies when EaseAt lvl 5: Resets lvl / 1000% wind DMG to all foes / Dispel Cancel effect to wind allies (1 time) / Dodges all attacks from foes (1 time) (Max: 5 / Can't be removed)
    reaches level 5.
  • Useful in setups that allow her to use her charge attack frequently to activate Full CoverageAll other linked skills are activated upon using a linked skill (Can't be removed)
    Duration: Indefinite
    .
Lecia


9.4
  • Role: Attacker/Debuffer
  • Can reach the 50% DEF Down cap on turn one.
  • Strong charge attack after using skill 3.
  • Additional damage after chain burst, but only when in sub ally position.
  • Very useful for C.A. oriented formations.
Leona


7.0
  • Role: Attacker
  • GravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Leona


9.4
  • Role: Attacker/Debuffer/Support
  • Strong, self-sufficient attacker due to her self-buffs.
  • Inflicts GravityMax charge diamonds are increased
    Duration: 180 seconds
    and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed)
    Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect
    .
  • Boosts the party's damage with KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and critical hit cap; works best in a grid that can guarantee critical hits.
  • Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
Leona


9.2

-

Levi


9.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • RiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using RiesenjagdATK is boosted
    practically useless until his BladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Lobelia


-

Lowain


5.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Lowain


5.0

-

Lucius


7.0
  • Role: Attacker
  • One of very few characters that can inflict Lethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Lucius


7.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires BurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's DEF DownDEF is lowered
    is trumped by summoning Colossus Omega.
  • Designed to synergize with his sister Teena.
Lucius


9.5
  • Role: Attacker
  • Deals high damage through skills and charge attack based on the level of Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
    Duration: Indefinite
    .
  • Deals powerful burst damage in a single turn with  Optimized Speed600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other damage skills.
    .
  • Inflicts Burned (9000)HP is lowered on every turn
    Strength: 9000Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Removes multiple buffs from his foe when a Dark ally in the next position uses their damage skill(s) during Whitefire SolidaritySkill DMG dealt is supplemented / Whitefire Blade activates when the dark ally in the next position uses a damage skill (Can't be removed)
    Duration: 3 turns
    .
Ludmila


5.0
  • Role: Attacker/Debuffer
  • Her 10% DEF DownDEF is lowered
    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Luffy


9.6
  • Role: Attacker
  • His Charge Attack activates twice when used from 10th turn onward.
  • His skills also gain additional effects when used from 10th turn onward.
  • Has permanent ImmuneDebuffs will be nullified
    and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%
    due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: Indefinite
    , but cannot gain any charge bar with his normal attacks.
  • Excellent in Full Auto setups and long-term battles.
Lunalu


9.6

-

Makura


9.7
  • Role: Attacker/Support
  • Has guaranteed double attacks, and her normal attacks deal 2-hit damage to random foes.
  • Gains Double Strike effect through NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
  • Grants all of her buffs to a Light sub ally by switching positions.
  • Gains powerful buffs by consuming Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    when switching back to main ally.
    • Also becomes capable of granting Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      to all Light allies.
  • Deals high damage through normal attacks.
Makura


10
  • Role: Attacker/Debuffer/Defender
  • Attacks twice each turn, and always deals double attack.
  • Deals additional damage upon another Earth ally's multiattacks when Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed)
    Multiplier: Perpetuity
    is active.
  • Protects all Earth allies with Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in high difficulty contents.
Manamel


9.5

-

Mariah


6.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Mars


9.6
  • Role: Attacker/Support
  • Grants buffs such as WarflameATK is boosted / DMG for normal attacks and counterattacks is amplified / Deals bonus light DMG for normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
    Strength: 2,000 (Max: 20,000)Duration: Indefinite
    that are useful for normal attacks.
  • Inflicts Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    on all foes upon normal attacks when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
  • Deals high damage due to Bonus Light DMG effect and supplemental damage effect from Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    .
  • Reaches her maximum potential when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
Medusa


8.0

-

Meg


8.0
Meg


9.7
  • Role: Attacker
  • Gains 30% ATK and 50% DEF permanently due to her support skill, and gains even more effects based on the number of summer/yukata version allies in the party other than MC.
    • Gains permanent guaranteed triple attacks with only 1 additional summer/yukata version ally.
  • Deals high damage with the combination of 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    and 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    against a foe with ChumDMG taken is supplemented
    Duration: 4 turns
    effect.
  • Grants 10% Bonus Dark DMG effect to Dark allies' critical hits on normal attacks.
  • Excellent for short battles and grinding.
Melissabelle


9.5
  • Role: Attacker
  • Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
  • Has high potential burst damage with the ability to reset her damage skills with  ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    End cooldown for damage skills.
    (Consumes 20% of max HP.)
    .
  • Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    .
  • Can sustain herself with her own healing.
  • Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
Melleau


9.4
  • Role: Attacker
  • Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
  • Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
    with 100% uptime in one buffing skill.
  • Has defensive buff which enhances permanently after every triple attacks.
  • Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
    .
  • Great attacker for medium- to long-term battles and full-auto setups.
Metera


9.4
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Metera


9.7
  • Role: Attacker/Debuffer
  • Deals 4-hit skill damage upon normal attacks, but gain no charge bar.
  • Removes 1 buff from all foes upon dodging, while also inflicting DelayReduce a foe's filled charge diamonds by 1
    .
  • Has guaranteed triple attacks and deals high damage when Aetherial ArcanumTriple attack rate is boosted / Deals bonus wind DMG for normal attacks / DMG dealt is supplemented / Ends cooldown for Starry Sky and Adorned Butterfly Dance at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
Metera


9.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Michael


10
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Mikaboshi


9.9
  • Role: Attacker
  • Deals high damage through normal attacks when Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Removes 1 buff from her foe upon normal attacks when BlazebloomFire ATK is boosted / Activates Skyscream Blazebloom upon normal attacks (Can't be removed)
    is in effect.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Excellent in Full Auto setups.
Mikasa


8.0
  • Role: Attacker
  • High attack power with BladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Miku Maekawa


7.5

-

Milla Maxwell


6.5

-

Milleore and Sahli Lao


9.6
  • Role: Attacker
  • Have powerful normal attacks through bonus damage and supplementary damage.
  • Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Triple StrikeAttacks 3 times each turn
    .
  • In the right team compositions Rainfall300% Water damage to a foe (Damage cap: ~350,000).
    Gain Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].)
    can activate up to 6 times, effective for quickly dealing damage in short battles.
Mimlemel and Pun-Kin


7.0

-

Mimlemel and Stumpeye


7.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Mireille and Risette


9.4
  • Role: Attacker
  • Has low DEF and debuff resistance, but always deals triple attacks.
  • LiberationATK is sharply boosted by Liberation (Can't be removed)
    increase their damage output for a whole turn.
    • LiberationATK is sharply boosted by Liberation (Can't be removed)
      is on a 0-turn cooldown, can be casted whenever needed.
  • Increase allies' firepower from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    mechanics.
  • Great attacker with proper Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    management.
Mirin


9.0
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Mirin


8.0

-

Mirin


9.8
  • Role: Attacker/Support
  • Removes 1 buff from her foe when any foe uses a special attack.
  • Increases all Wind allies' C.A. specs and supplements their C.A. damage based on the level of Samurai PowerWind allies' C.A. specs are boosted and C.A. DMG is supplemented (Max: 3 / Can't be removed)
    .
  • Has unworldly Charge Attack that deals Bonus Wind damage when it is used at 200% charge bar.
  • Inflicts 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe every time she uses her Charge Attack.
  • Great support for teams that rely on their Charge Attacks.
Mordred


9.5
Mugen


9.4
  • Role: Attacker/Defender
  • Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Nakoruru


6.5
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Narmaya


9.5
  • Role: Attacker/Debuffer
  • High damage capability on normal attacks thanks to Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, 280% Assassin's Aim (Kaleidoscope)ATK is boosted for 1 hit against foes with Kaleidoscope effect
    Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack
    , and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Similarly, high damage capability on Charge Attack thanks to 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
  • Utility as a debuffer being able to inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 seconds
    , remove 1 buff from the enemy and inflict DelayReduce a foe's filled charge diamonds by 1
    .
  • Although a decent attacker overall, she fits better in short content and OTK setups, but falls short compared to other units, specially in an element with many stronger attackers.
Narmaya


10
  • Role: Attacker
  • Deals unworldly damage with the combination of permanent guaranteed triple attacks, bonus superior elemental damage, and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Always deals elemental damage that is superior to the target's element as long as Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    is active.
  • Grants 3% boost to damage cap and 10% Bonus Wind DMG effect to all Wind allies' critical hits.
  • Gains Double StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    and deals unworldly damage with her charge attack, but gains no charge bar from her normal attacks.
  • Provides Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    as a defensive option for the party.
  • Excellent in any battle that requires high damage burst.
Narmaya


9.7
  • Role: Attacker
  • Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
  • Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    along with 99% RepelReflects DMG
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    to mitigate damage.
  • Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
  • Performs well both in short and long battles.
Narmaya


9.4
  • Role: Attacker/Debuffer
  • Auto-focused attacker with powerful self buffs.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Can contribute in higher difficulty content with Dispel and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on dodge.
Narmaya


6.0

-

Narmaya


9.7
  • Role: Attacker/Support
  • Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
    Remove 1 buff.
    (Auto-activates when a foe uses a special attack.)
    upon a foe's special attack, inflicting dispel.
  • Deals 555,555 Plain damage upon MC's charge attack even as a sub-ally.
    • Also deals an additional 555,555 Plain damage when she uses her own charge attack.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on her foe at the end of every turn when ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
    is level 8.
  • Suitable for setups that rely on charge attacks.
Nectar


9.4
  • Role: Attacker/Debuffer
  • Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    allows him to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    and bursts damage with Assassin's Aim (Break) (1 time)ATK is boosted when foe is in break mode
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%
    .
  • Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    as long as it retains ensures high damage even without dealing charge attack.
  • Inflicts potent 30% DEF DownDEF is lowered
    Strength: 30%Local status effect
    with only 1-turn downtime.
  • Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    duration, allowing the buff to possibly maintained with 100% uptime.
  • Build up speed is slow without external charge bar support.
Nectar


9.5
  • Role: Attacker
  • Has 3 linked skills which activate simultaneously when PurgeWhen lvl is 1 upon using a linked skill: Another linked skill is activated / When lvl is 2 upon using a linked skill: All other linked skills are activated (Can't be removed)
    Duration: Indefinite
    is level 2.
  • Deals skill damage with various effects automatically when certain conditions are met.
  • Compatible with most Full Auto setups.
Nelliel Tu Odelschwanck


9.6
  • Role: Attacker
  • Gains no charge bar upon normal attacks, but deals up to 6 hits of skill damage instead.
  • Deals high damage when GamuzaSkill DMG is boosted / First-slot skill activates upon attacking (Can't be removed)
    Duration: 3 turns
    is in effect.
  • Suitable for short battles.
Nemone


9.6
  • Role: Attacker/Defender
  • Deals burst damage with Nemo the Big NemoDeals triple attacks / Attacks made with elemental superiority deal boosted DMG / Deals bonus earth DMG for normal attacks / DMG dealt is supplemented (Can't be removed / Can't be extended)
    Duration: 2 turns
    and 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
  • Protects her allies for one turn with Nemo DefenseReceives all attacks in place of allies / Dodges all attacks from foes / Gain 1 Nemo Power upon dodging (Can't be removed)
    Duration: 1 turn
    .
  • After level 90, removes 1 buff from her foe every time she dodges or activates her charge attack.
  • Good in Full Auto setups.
Nezahualpilli


9.4
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Nezahualpilli


8.5
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Nezha


9.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Nezha


9.7

-

Nicholas


9.5
  • Role: Attacker
  • Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
    .
    • With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
      levels, he can also gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  • Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    with his skill, and auto-activates after charge attack.
  • Dodge AllTakes no DMG or debuffs while in effect
    , Hostility UpMore likely to be attacked
    Strength: 100%
    , and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed)
    nullifies most lethal one-ally attacks.
  • Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
  • High damage output even for beginners.
Nina Drango


7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Nobara Kugisaki and Maki Zen'in


9.5

-

Nobita


9.3

-

Noire


9.7
  • Role: Attacker
  • Has guaranteed triple attacks, 50% Bonus Wind DMG effect, and multi-hit attacks when a foe's HP is at 50% or lower or when Awakened MadnessMaddened Eyes is active (Deals triple attacks / Bonus Wind DMG effect / From second hit of each normal attack: Deal 2-hit DMG to random foes / From third hit: Deal 3-hit DMG to random foes / Buffs can't be removed) (Can't be removed)
    Duration: 3 turns
    is active.
  • Inflicts Prisoner of MadnessCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turns
    on her foes.
  • Gains various offensive buffs including Double StrikeAttacks twice each turn
    Duration: 2 turns
    by sacrificing 40% of her current HP.
  • Grants ATK UpMultiplier: Unique to all Wind allies based on how low her HP is.
  • Suitable for enmity setups in short battles.
Notus


9.5
  • Role: Attacker/Support
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at end of turn when a foe's charge diamonds are filled.
  • Deals skill damage when a Wind ally uses a damage skill or when she normal attacks.
  • Requires both level 5 Departing WindATK is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Arriving WindDEF is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    to reach her maximum potential.
  • Suitable for Full Auto setups.
Octavia


9.9
  • Role: Attacker/Support
  • Grants 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    to all Water allies.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    to all Water allies.
  • Removes 1 buff from her foe whenever a foe uses a special attack.
  • Deals burst damage through Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
    Duration: 3 turns
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Effective in setups that rely on normal attacks.
Parashurama


9.6
  • Role: Attacker/Debuffer/Support
  • Has two damage skills that raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    lvl.
  • Inflicts SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on his foe.
  • When SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    lvl is at 5, automatically deals multi-hit skill damage and applies dispel upon attacking.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all Fire allies.
  • Reaches his maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on his foe is at 7.
  • Suitable for Full Auto setups.
Payila


10
  • Role: Attacker/Support
  • Deals high damage with permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and the ability to gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    , but doesn't gain any charge bar from normal attacks.
  • Deals burst damage by consuming Trove's LusterConsumed by Payila's skills (Max: 5 / Can't be removed)
    to gain a MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn

    Quadruple StrikeAttacks 4 times each turn
    effect up to Quadruple StrikeAttacks 4 times each turn
    .
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to all other Water allies, which enables the party to deal burst damage.
  • Increases the offensive and defensive capabilities of all Water allies with CloudwalkNormal attack DMG is amplified / Normal attack and C.A. DMG dealt is partially absorbed to HP / DMG taken is lowered by a fixed amount / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    , which can't be removed by her foe(s).
  • Excellent for bursting in short-term battles and even in Full Auto.
Pengy


9.6
  • Role: Attacker/Debuffer
  • Strong attacker that can attack without using turns.
  • Strong C.A. damage, boosted according to her number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    .
  • Good for starting formations, eventually being replaced by a sub-ally when knocked out.
  • Better suited for short battles because of her P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
    consumption and self-knockout.
Percival


9.1
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Percival


7.0
  • Role: Attacker
  • Easy high damage for early-game players with DA UpDouble attack rate is boosted
    and StrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the PetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Percival


10
  • Role: Attacker/Debuffer/Support
  • Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
    All Fire allies gain 100% Fire ATK UpFire ATK is boosted
    Strength: 100%Duration: 1 turn
    and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
    All Fire allies instantly perform a normal attack without using up a turn.
    (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
    after activation.)
    is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
  • While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
  • An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
  • GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
  • Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
Poseidon


9.6
  • Role: Attacker/Support
  • Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
  • Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
  • Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    . Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    , DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    .
  • Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
Predator


8.0

-

Predator


9.6
  • Role: Attacker
  • Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn
    , 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 280%Duration: 1 turn
    (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break
    Duration: 3 turnsLocal status effect
    (afflicted foes are treated as if in Break).
  • Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
  • Innate 70% lower defense can quickly get her killed without sufficient support.
  • Effective in parties meant for MVP racing and short battles.
Prishe


9.5

-

Ragazzo


9.8
  • Role: Attacker
  • Has guaranteed triple attacks, and 100% counters upon taking damage, but no charge bar gain upon normal attacks.
  • Deals high damage by utilizing both Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Charge attack activates twice when TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed)
    Duration: 2 turns
    is active, but he is knocked out when its duration ends.
  • Useful in short battles, or as a sacrifice to bring out an Evoker from the sub ally position.
Ragazzo


9.6
  • Role: Attacker/Debuffer
  • Ragazzo gains powerful offensive buffs as his CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    stacks increase. His offensive capabilities increase greatly when he reaches full stacks, attacking twice per turn and gaining access to Liberta del MareGain 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    Instantly perform a normal attack without using up a turn.
    (Can only be used when CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10.)
    .
  • Automatically activates Fiamma di Battaglia2-hit, 200% Light damage to a foe (Damage cap: ~185,000 per hit).
    Gain 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    after normal attacks, which ramps his damage up even further with buffs.
  • Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    activates automatically after an enemy special attack. At full stacks of CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    , this skill also dispels twice, making Ragazzo an excellent dispeller who can react to enemy buff skills.
  • Ragazzo's only means of gaining Charge Bar on his own, through Mitraglia di Caldo300% Light damage to all foes (Damage cap: ~620,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    Raise CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (When CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed)
    lvl is 10:
    Also remove 2 buffs from all foes.)
    , is inconsistent.
Randall


5.5
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Randall


7.0

-

Randall


9.6

-

Ranko Kanzaki


7.0
  • Role: Attacker/Debuffer
  • Can potentially fend off attacks with CharmedAttacks are slightly limited
    Only on Awakening mode.
    .
  • Awakening mode increases her potential, but build up time is long.
  • Low base C.A. damage, but the bonus Fire and Water damage complements it.
    • Soul GuideCharge attack DMG is boosted by Soul Guide
      further increases the bonus damage.
  • Can fuel up enmity by her own, but doesn't have innate enmity support skill.
  • Rating rises with completed enmity grids.
Raphael


9.8
  • Role: Attacker/Support
  • Grants 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Wind allies, and deal damage to a foe at the same time by consuming 8 SmaragdosConsumed by Raphael's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains. or activating a Wind Fated Chain.
  • Grants various useful effects to all Wind allies through Tempestas IudiciumBonus Wind DMG effect / Cap earth DMG taken at 10,000 per hit / Dodge rate is boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which only ends after taking damage 3 times.
  • Deals burst damage through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Has  Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills.
    (Takes effect even when Raphael is a sub ally.)
    , which increases the effects of all Wind Primal and Omega weapon skills by 20%. This support skill takes effect even when Raphael is a sub ally.
Rashid


7.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Reinhardtzar


6.5

-

Reinhardtzar


9.4
  • Role: Defender
  • Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Reinhardtzar


9.8
  • Role: Attacker/Debuffer/Defender
  • Has permanent guaranteed triple attacks.
  • Removes 1 buff from his foe upon normal attacks.
  • Inflicts 15% Water ATK DownWater ATK is lowered
    Strength: 15%Duration: 180 seconds
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Duration: 180 seconds
    on all foes upon charge attacks.
  • Protects his allies from all-ally attacks with Holy Palm's IntimidationDebuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / DMG taken is reduced by a fixed amount / Normal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gained upon taking DMG is boosted (Can't be removed / Can't be extended)
    Duration: 3 turns
    .
Rika Jougasaki


7.0

-

Rin Shibuya


7.0

-

Robomi


9.4
  • Role: Attacker
  • At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  •  Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used.
    .)
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
    .
Roy Mustang


9.7
  • Role: Attacker
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    on his foe.
  • Removes 4 buffs from his foe(s) every turn when Cold-Blooded PassionEnds cooldown for a damage skill after it is cast for two casts each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    is in effect.
  • Excellent in Full Auto setups and high difficulty contents.
Ryan


4.5

-

Ryan


6.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Ryu


6.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict StunnedCan't attack
    .
Sabrina


9.7
  • Role: Attacker/Debuffer
  • When her HP is full, deals high damage with the combination of 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , 20% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and the ability to auto-activate Fierce Cleave400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    (When caster's HP is full:
    Activates after normal attacks.)
    .
  • Gains both MultistrikeDouble StrikeAttacks twice each turn

    Triple StrikeAttacks 3 times each turn
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    in a single skill.
  •  Rising BlazeStarts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    and Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    Duration: Indefinite
    .
    When below 25% HP at end of turn:
    Fully restore Sabrina's HP, remove all debuffs, and end cooldown for all skills.
    (Consumes Rising Blaze (1 time)At end of turn in which Sabrina is almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    .)
    enables her to fully recover herself when her HP is below 25%.
  • Effective in short-term battles.
Sandalphon


10
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandira


10
  • Role: Debuffer/Support
  • Increases the maximum bar limit of Fated Chain to 200% when she is a main ally.
  • Grants Free ReinFire ATK is boosted / Triple attack rate is boosted / Boost to charge bar each turn. Recover HP if charge bar is full (Can't be removed)
    Duration: 5 turns
    to all Fire allies.
  • Protects all Fire allies with UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    .
  • Reaches her maximum potential when Requitement's ArrowCharge attack gains the following effects based on number of Requitement's Arrow: End cooldown for Start with the Horse / Boost to Sandira's C.A. specs (Stackable) / 1-turn cut to buff skill cooldowns / Hit to a foe's fire DEF (Stackable) / Hit to debuff resistance (Stackable) / 12-hit bonus fire DMG to random foes (Max: 6 / Can't be removed)
    is at level 6.
    • Inflicts up to 8 debuffs with her skill.
    • Removes up to 2 buffs from her foe.
    • Deals 12-hit skill damage to her foe(s) with her charge attack while also inflicting additional 2 debuffs on them.
  • Excellent in Battle System 2.0.
Sariel


10
  • Role: Attacker/Support
  • Has guaranteed triple attacks and Triple Strike effect immediately on the first turn.
  • Grants 20% Bonus Dark DMG effect to all Dark allies through Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
  • Inflicts Death SentenceDMG taken is boosted / DMG dealt is lowered
    Duration: 5 turnsLocal status effect
    on all foes, strengthening all Dark allies at the same time with  Harbinger of DeathSupplement Dark allies' damage against foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    (Damage cap: 30,000).
    20% reduced damage taken by Dark allies from foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    .
    .
  • Has  Skotou Arche20% boost to Dark's, Hatred's, Oblivion's, and Mistfall's weapon skills.
    (Takes effect even when Sariel is a sub ally.)
    , which increases the effects of all Dark Primal and Omega weapon skills by 20%. This support skill takes effect even when Sariel is a sub ally.
Scathacha


9.4

-

Sen


7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sen


7.5

-

Sen


9.6
  • Role: Attacker/Debuffer
  • Has guaranteed triple attacks as long as Clawesome VigorATK, DEF, triple attack rate, critical hit rate, dodge rate, and hostility are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon dodging and triple attacks.
    • Also removes 1 buff from them if Wild WhirlwindSkill DMG dealt is amplified / Scratchnado's hit number is doubled / Additional effect upon using Cattivating Charm: Remove 1 buff from all foes (Can't be removed)
      Duration: 3 turns
      is active.
  • Deals skill damage and gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    when a foe uses a special attack.
  • Has permanent 20% hit to DEF and relies on high dodge rate to survive.
Sen


9.2
  • Role: Attacker/Healer
  • Restores all allies' HP every time she takes damage.
  • Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Not very effective against foe(s) that can hit all allies with their normal attacks.
Seofon


-

Seofon


8.5

-

Seofon


9.6
  • Role: Attacker/Support
  • Has guaranteed triple attack by consuming 70% of charge bar before attacking.
  • Gains various effects, including 10% boost to damage cap, based on the level of Bladeshine70% of charge bar is consumed before attacking to raise lvl by 1 (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Requires several turns to reach his maximum potential.
Seox


-

Seox


9.0

-

Seox


9.5
  • Role: Attacker
  • Deals high damage through various buffs, such as Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , KeenSupplemental DMG to critical hits
    Duration: 4 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 4 turns
    .
  • Has guaranteed triple attacks while Depths of EnlightenmentCan't use charge attack / Deal triple attacks / Deals bonus earth DMG for normal attacks / Normal attack DMG is amplified (Can't be removed / Can't be extended)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect, but cannot use charge attack.
  • Gains up to 30% of Charge Bar +Instantly boosts Charge Bar by
    at end of turn based on the level of New Horizon's HowlBased on lvl: ATK and DMG cap are boosted / Charge bar is boosted at end of turn (Max: Lvl 6 / Can't be removed)
    Multiplier: Perpetuity
    , but gains no charge bar upon normal attacks.
Seruel


9.2
  • Role: Attacker/Support
  • One of the few sources of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Setsuna Sakurazaki


9.4
  • Role: Attacker/Defender
  • Has guaranteed triple attacks and deals high damage when Sica ShishikushiroNormal attacks deal 3-hit DMG to random foes / Deals bonus wind DMG for normal attacks / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    is active.
  • Auto-activates  Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit).
    Gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    whenever she is targeted by a foe.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    whenever she uses a damage skill.
  • Useful as a sacrifice to bring out a sub ally.
Sevastien


9.6
  • Role: Attacker
  • Gains powerful buffs whenever Sanguine SavageryDeals triple attacks / Bonus Dark DMG effect / Skill specs are boosted / Consumes HP every turn / Ends cooldown for damage skills at end of turn (Can't be removed / Ends when almost knocked out)
    Duration: Indefinite
    is active, including the ability to end cooldown for damage skills every turn.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , RefreshHP is restored on every turn
    Strength: (Healing cap: 800)Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies at the start of the battle.
  • Suitable for enmity setups.
Sevilbarra


8.5
  • Role: Attacker
  • Has a maximum charge bar limit of 200%.
  • Can deal massive skill damage by using all of his charge bar.
  • Effective in teams that can boost his charge bar gain.
Sevilbarra


8.0

-

Sevilbarra


9.8
  • Role: Attacker/Support
  • Unleashes a total of up to 3 charge attacks all by himself.
  • Grants Pathfinding WolfATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 4.5 turnsStacking: Special BuffLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    to all Fire allies upon Fire chain burst activation.
  • Grants permanent 10% boost to ATK and 20% boost to DEF for Katana-specialty Fire allies.
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Fire allies consistently.
    • Also removes 1 buff from all foes.
    • Also grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      to Katana-specialty Fire allies.
  • Useful in setups that rely on charge attacks and Katana-specialty characters.
Shinsengumi


9.3
  • Role: Attacker
  • Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
  • After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
  • Over time, increases attack and defense through stackable buffs and can fully heal with  Hijikata SpecialFully restore caster's HP.
    Remove all debuffs.
    Self-inflict Debuff Res. DownDebuff resistance is lowered
    Duration: 3 turns
    .
    , which makes them a very durable unit suited to longer battles.
  • Inflicts ParalyzedCan't attack
    Local status effect
    , a powerful debuff, with decent accuracy.
Shion


9.5
  • Role: Attacker/Debuffer/Support
  • Burst damage via skills in early turns with katana-specialty allies in party.
  • Gets stronger the more katana weapons are equipped in a grid.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Double StrikeAttacks twice each turn
    for 50% charge bar.
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    in one button.
  • Supports allies even from backline - grants all allies Fire ATK UpFire ATK is boosted
    when chain burst occurs.
  • Requires multiple Fire katana-specialty allies and a Primal grid to fully make use of her potential.
Shion


9.3
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to her foe whenever Rimuru Tempest uses a damage skill or charge attack.
  • Gains various offensive buffs and 1-turn cut to her skill cooldowns at every end of turn when affected by AdorationAttacks are slightly limited
    Duration: 3 turns
    .
  • Has a maximum charge bar limit of 200%.
  • Reaches her maximum potential only when Rimuru Tempest is also in the party.
Shiva


9.5
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants guaranteed triple attacks to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which also affects all allies when Shiva is level 95.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifyMultiplier: Seraphic normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATKMultiplier: Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon triple attacks.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Shiva


9.6
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Sho


9.5
  • Role: Attacker/Support
  • Sacrifices 80% of current HP to gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    , which also allows Sho to grant the whole party damage buffs and deal triple attacks.
  • While staying at low HP is dangerous, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    assist with survivability.
  • Effective in short-term battles as an attacker and for improving party damage.
Siegfried


9.3
  • Role: Attacker/Debuffer
  • Increases his own offensive capabilities through  Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Raise Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: Indefinite
    lvl by 1 upon normal attacks (Max: 7).
    (Based on Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl:

    Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.)
    with each normal attack.
  • After Lone Dragon's Toil has reached level 7,  Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Restore caster's HP based on 20% of damage dealt (Healing cap: 1500).
    (When Lone Dragon's ToilBased on lvl: ATK, multiattack rate, and C.A. specs are boosted / Normal attack DMG is amplified (Can't be removed)
    lvl is 7:

    Auto-activates upon normal attacks.)
    will auto-activate upon each normal attack.
  • Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
    Duration: 5 turns
    is active to redirect some incoming damage to himself.
  • Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
Siegfried


9.4
  • Role: Attacker/Debuffer/Defender
  • Delivrance500% Wind damage to a foe (Damage cap: ~635,000).
    Inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When below 25% HP: Activates twice.)
    inflicts useful 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    on an enemy.
  • Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried JammedATK is greatly boosted based on how low HP is
    with a stunning duration of 8 turns.
  • Synergizes well with Enmity-based grids and Demonbream.
  • Hostility UpMore likely to be attacked
    , Tank-and-Counter (3 times)Counters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , and DEF UpDEF is boosted
    from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed)
    Duration: 5 turns
    .
    make him useful as a tank.
  • Gains Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    upon charge attack which can be used to cast Delivrance500% Wind damage to a foe (Damage cap: ~635,000).
    Inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When below 25% HP: Activates twice.)
    twice or gain an additional buff, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 30%Duration: 3 turns
    , from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed)
    Duration: 5 turns
    .
    .
Sig


7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with  RageAll parties gain ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Sig


6.0
  • Role: Attacker/Support/Debuffer
  • Medium DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%
Silva


9.2
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her C.A. DMG UpCharge attack DMG is boosted
    and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Silva


9.3
  • Role: Attacker/Debuffer
  •  InsightInflict 30% ATK DownATK is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , 30% DEF DownDEF is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , and Weak PointDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns
    on a foe.
    inflicts various useful debuffs on an enemy
  • When using CA against enemies with Weak PointDMG taken is supplemented based on number of debuffs
    , provides extra buffs to self, easily reaching high amounts of DMG
  • When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
  • Be wary of the 50% DEF DownDEF is lowered
    that comes with  Invisible HawkGain Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target
    Duration: 5 turns
    , 70% / 75% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 75% more damage.Duration: 5 turns
    , 40% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 40%Duration: 5 turns
    , and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    Self-inflict 50% DEF DownDEF is lowered
    Strength: 50%Duration: 5 turns
    .
Silva


9.7
  • Role: Attacker/Support
  • Deals bonus damage as a sub ally upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Has high burst damage from gaining Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    consecutively for 3 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and removes 1 buff with her charge attack.
  • Provides Backup FireReceiving backup fire from Silva (ATK and C.A. specs are boosted / DEF is lowered / Upon attacks: Deals bonus earth DMG / DMG Taken Amplified to a foe [6 hits]) (Can't be removed)
    Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite
    by switching positions with a sub ally, and inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    to her foe whenever the ally performs normal attacks and charge attacks.
Silva


9.5
  • Role: Attacker/Debuffer/Support
  • Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn
    .
  • Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
  • Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
  •  AmittimusInflict 15% Wind ATK DownWind ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    on a foe.
    (From 2nd cast onward:
    Also inflict GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
    From 3rd cast onward:
    Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .)
    inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    .
  • A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
Skuld


9.3
  • Role: Support
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies, and depending on the number of buff skills on them, may also grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 1 turn Unofficial status name
    .
  • Increases the C.A. specs of all Wind allies, and depending on the number of damage skills on them, may also grant GesteigertDeals bonus wind DMG to foe upon charge attack
    Duration: 5 turns
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Her performance varies according to the Skill Color of her allies.
  • Good for setups that rely heavily on charge attacks.
Skull


8.5

-

Skull


6.5
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Skull and Balurga


9.6
  • Role: Attacker
  • Deal high damage in a single turn with the combination of Atar BiteATK is boosted by Atar Bite (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Multiplier: SeraphicDuration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    when HP is below 25%.
  • Auto-activate  Northern Rush400% Earth damage to a foe (Damage cap: ~635,000).
    Inflict a random debuff.
    (When below 25% HP: Activates twice.)
    after using a charge attack and whenever a foe uses a special attack.
  • Gain UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    by sacrificing 80% of their current HP, which also allows them to instantly draw out their own full potential.
  • Suitable for burst setups in short battles.
Sophie


6.5

-

Soriz


7.5
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Soriz


9.5
  • Role: Attacker/Support/Debuffer
  • Has two damaging multi-hit skills which is useful in some cases.
  • Can reset his own damaging skills cooldown and recast it two more times for huge one-turn burst.
  • Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
    from Charge Attack damages foes even more after dealing attacks.
  • Weakens foe's defense using skill and Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
    to inflict DEF Down (Stackable)DEF is lowered (Stackable)
    and Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
    .
  • High hostility and survivability, great for longer battles.
  • Works better with female allies.
Spinnah


8.0
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Spinnah


8.0

-

Spinnah


9.5
  • Role: Attacker
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Deals normal attack damage to his foe(s) with the combination of Double StrikeAttacks twice each turn
    Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , Supplemental Normal Attack DMGNormal attack DMG is supplemented
    Strength: 50,000Duration: 3 turns
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .
  • Increases his own survivability with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    whenever he uses his Charge Attack.
Stahn Aileron


6.5

-

Stan


4.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan and Aliza


9.0
  • Role: Attacker
  •  Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 2 turns
    .
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
  • Damage output increases greatly with  Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
    Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
    lvl is at 5.)
    , a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    buff it provides
  • Rating increases in longer battles and sword-based grids
Sturm


9.5
  • Role: Attacker
  • Strong attacker with many self buffs with a high up time, but at the cost of buffing the enemy.
  • Her charge attack applies useful ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Duration: 180 seconds
    , DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
    , which are uncommon in water.
  • Useful in 1 turn setups due to debuffs on charge attack, and extra damage after enemy special attacks from her support skill.
  • Can fill an enemy charge diamond to gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Sturm


9.6
  • Role: Attacker
  • Deals high damage through normal attacks and skills.
  • Deals burst damage when Blade of YoreNumber of attacks is increased by 1 / Consumes 50% charge bar before each attack to deal 2-hit DMG to random foes and 2-hit bonus fire DMG to a foe for the next normal attack (Can't be removed)
    Duration: 5 turns
    is active.
  • Inflicts Burned (2000)HP is lowered on every turn
    Strength: 2000Base Accuracy: 100%Duration: 180 seconds
    and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on her foe upon dodging.
  • Gains permanent effects based on the levels of her Impetuous BladeBased on lvl: ATK, DEF, and multiattack rate are boosted (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    and Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Sutera


9.5
  • Role: Attacker/Support
  • Grants permanent skill supplemental damageDamage cap: 50,000 to all Wind allies.
  • Grants 1-turn cut to Wind allies' skill cooldowns.
  • Grants 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    to all Wind allies.
  • Effective in setups that rely mainly on skills.
Suzaku Kururugi


8.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Tabina


9.3
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
  • Provides Dispel
Tabina


9.5
  • Role: Attacker/Debuffer
  • Provides many skill damage instances with two different auto-activating damaging skills.
  • While possessing Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
    , inflicts stackable ATK Down and DEF Down alongside various useful debuffs after attacking.
  • Supports allies with Hubu Al-RaqsDebuff success rate and skill specs are boosted / DMG is supplemented (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , greatly improving Skill damage specs and debuff success, and also providing weak supplemental damage.
  • Skill activation after Charge Attack and at the end of turn is effective in Charge Attack OTK setups.
  • Especially useful in Full Auto and in medium to long-term battles.
Tanya


7.0

-

Teru Tendo


6.0

-

Therese


9.2
  • Role: Attacker
  • Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Hostility UpMore likely to be attacked
    combined with Dodge Rate UpChance to dodge DMG and debuffs
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Therese


9.2

-

Threo


-

Tien


9.8
Tsubasa


9.2
  • Role: Support
  • Provides team 30% uptime for DA UpDouble attack rate is boosted
    Duration: 2 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Tyra


9.7
  • Role: Attacker
  • Removes 1 buff from all foes and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    when a foe uses a special attack.
  • Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Gains random buffs such as Supplemental DMG (20,000)DMG dealt is supplemented
    Strength: 20,000Duration: 3 turns
    and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    through her Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit).
    Gain 2 random buffs.
    .
  • Has high offensive capabilities based on number of main allies.
Tōru Amuro


7.0

-

Uriel


10
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Vajra


9.8
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedCharge diamonds don't fill up
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Vajra


10
  • Role: Attacker
  • Has guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes, but no charge bar gain upon normal attacks.
  • Gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    and deals Light damage to her foe for every 3 triple attacks by Light allies.
  • Deals high damage when Dancing CanineAttacks twice each turn / Deals bonus light DMG for normal attacks / Daredoggy Mischief activates upon normal attacks (Can't be removed)
    Duration: 2 turns
    is active.
    • Also removes 1 buff from all foes upon normal attacks.
  • Grants Attack CountIncrease number of attacks by 1 every turn
    Duration: 1 turn Stacks with Multistrike effects
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 5 turns
    , and 50% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 50%Duration: 5 turns
    to all Light allies.
  • Effective in setups that rely heavily on normal attacks.
Vajra


9.1

-

Vania


9.8

-

Vanzza


4.5

-

Vanzza


7.0
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Vaseraga


9.5
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Heavy reliant on external multiattack sources.
  • Lack of utility makes him hard to fit into advanced teams.
Vaseraga


9.0
  • Role: Attacker/Defender
  • Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
    DMG taken is lowered (Can't be removed)
    grants him many powerful buffs, but consumes 100% charge bar to activate.
  • Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
  • Powerful Enmity-based nuke is strengthened further through his charge attack buff.
  • Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
Vaseraga


9.4
  • Role: Attacker/Defender
  • Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and survives damage with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn Also called "Lethal Attack Dodged"
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    alongside an innate 100% boosted DEF.
  • Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
    Duration: 8 turns
    for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on enemies via normal attacks.
  • Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
Vaseraga


9.6

Preliminary rating. Please allow a few days for it to settle.

  • Role: Attacker/Defender
  • Deals high damage when AutomafusionGains effects in order based on lvl: Sharp boost to DEF / Boost to critical hit rate / Amplify DMG (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3 and Soul RavenousIgnores a percentage of foes' DEF (Can't be removed) / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) / ATK is boosted (Can't be removed)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect.
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Suitable for Full Auto setups and long battles.
Veight


9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Veight


9.5
  • Role: Debuffer/Support
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    once per turn when Veight drains a foe's HP.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on Charge Attack.
  • Gains various offensive buffs based on number of Noble DropGains effects in order based on number of drops: Boost to ATK / Deal multiattacks / Boost to C.A. specs / Boost to special C.A. DMG cap / Uplift effect (Max: 5 / Can't be removed)
    .
  • Increases the survivability of the entire team with Earth SwitchElemental DMG from foes turns into earth DMG
    and 50% Earth DMG Lowered through Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed)
    Duration: 5-12 turns
    .
  • Provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    for himself and a Wind ally in the next position.
  • Useful in long-term battles.
Veldora Tempest


9.5
  • Role: Attacker/Debuffer
  • Gains various effects based on the level of StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and all of his normal attacks are amplified by 30%.
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Duration: 180 seconds
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Duration: 180 seconds
    to all foes.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at the start of the battle even as a sub ally.
  • Deals high damage, but gains no charge bar upon normal attacks.
Vira


6.0
  • Role: Attacker
  • Heavy single turn burst if she casts all of her skills.
  • Gains bonus stats by having Katalina in the back row.
  • Lacks the utility of her SSR forms, only having a minor Attack DOWN.
Vira


9.2
  • Role: Attacker/Debuffer
  • Good damage output with 2-turn guaranteed TA UpTriple attack rate is boosted
    and Luminiera Merge's offensive buff effects.
  • Almost caps DEF Down on her own after 5★ with 15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%
    and 30% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • Party-wide Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Vira


9.2
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local DEF DownDEF is lowered
    Local status effect
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Walfrid


9.7
  • Role: Attacker
  • Deals high damage through the combination of Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Grants Onslaught TacticsTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / DMG taken is lowered / Buffs can't be removed or shortened (Can't be removed / Can't be extended)
    Duration: 2-5 turns
    to all Wind allies.
  • Depends heavily on the number of Sabre-specialty main allies in the party to reach his maximum potential.
  • Good for setups that rely on normal attacks.
Wamdus


10
  • Role: Attacker
  • Deals high burst damage with Innocence FairyNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed)
    , and starts battle with it when her max HP is 60,000 or above.
  • Inflicts 10% Fire DEF Down (Stackable / Max: 40%)DEF is lowered for fire DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe upon triple attacks.
  • Grants 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 3 turns
    , 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , and Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 2 turns
    to all Fire allies when The Azure's BlessingDMG cap is boosted based on lvl (Max: 3 / Can't be removed)
    is level 3.
  • Excellent in burst setups and short battles, but requires a weapon grid that reaches 60,000 HP without sacrificing too much on damage.
Wilnas


9.7
  • Role: Attacker
  • Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    , and activates  Flame Claw800% Fire damage to a foe (Damage cap: ~730,000).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
    Strength: 30%Multiplier: AssassinDuration: 2 turns
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    upon normal attacks.
  • The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
    Duration: Indefinite
    makes him highly durable, by buffing his DEF and making him immune to debuffs.
  • Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
  • A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
Wilnas


9.6
Wulf and Renie


9.6
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Yggdrasil


9.5
  • Role: Support/Healer
  • Grants various buffs and effects to Dark allies with all of her skills.
  • Activates her charge attack twice when she has 15 or more buffs, granting Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Dark allies as well.
  • Removes 1 debuff from all Dark allies while providing healing at the same time upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Works well in setups that rely on charge attacks due to OrnamentumBuffs can't be removed or shortened / Charge bar gain is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    . However, its long cooldown is a significant downside.
Yodarha


9.5
  • Role: Attacker
  • Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
  • Deals high damage with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Useful even for beginners, especially after getting his 5★ uncap.
Yodarha


9.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Yoruichi Shihoin


9.8
  • Role: Attacker
  • Deals burst damage through the combination of ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    Duration: 2 turns
    , Flash MasterATK is sharply boosted / DMG for normal attacks and counterattacks is amplified / Dodge rate is boosted (Can't be removed / Can't be extended)
    Duration: 2 turns
    , and Double StrikeAttacks twice each turn
    Duration: 2 turns
    .
  • Has guaranteed triple attacks, but gains no charge bar upon normal attacks when ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    is in effect.
  • Protects her allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  • Suitable for burst setups and short battles.
You


9.6

-

You


8.0

-

You


9.6
  • Role: Attacker
  • Has guaranteed triple attacks when her HP is 50% or below.
  • Inflicts FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe when she uses her charge attack.
    • Also inflicts the same debuffs with her normal attacks when her HP is 50% or below.
  • Gains HeartfireAdditional effects to the support skill Tenacious Tenderfoot Lifeguard: When HP is 50% or below: Debuff immunity / Full-force counter upon taking DMG (2 hits) / 1-turn cut to skill cooldowns at end of turn (Can't be removed)
    Duration: Indefinite
    permanently when her HP is below 25%.
  • Effective in enmity setups.
Yuisis


9.4
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , GutsCan withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Yuji Itadori and Megumi Fushiguro


9.4

-

Yuri Lowell


6.5

-

Zehek


4.5

-

Zeta


9.5
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to 230% Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    twice.
Zeta


8.5
  • Role: Debuffer/Attacker
  • Can inflict variety of debuffs; Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    , Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    . DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
  • Increased damage against foes with BurnedHP is lowered on every turn
    which she can also inflict.
  • Guaranteed triple attacks for 3 turns.
  • Party-wide 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
Zeta


8.0

-

Zeta


9.9
  • Role: Attacker/Debuffer
  • Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
    that grants her various buffs at the cost of her charge bar.
  • Deals unworldly damage for every 3 triple attacks by Fire allies.
  • Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    at end of turn when charge bar is at 100% or higher.
  • Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
    , which increases her offensive capabilities, permanently.
  • Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    upon normal attacks.
Zeta


9.7
  • Role: Attacker
  • Deals triple attack by consuming 50% charge bar before each normal attack.
  • Charge bar gain can't be reduced, but requires 5 Holy Light instead of charge bar to activate her charge attack.
  • Deals burst damage through Double StrikeAttacks twice each turn
    Duration: 2 turns
    and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
    Strength: 230%Multiplier: AssassinDuration: 1 turn
    .
  • Suitable for short battles.
Zeta


9.6

-

Zeta


9.8
  • Role: Attacker
  • Strong, self-sufficient attacker with access to Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , 100% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 100%Duration: 3 turns
    , and guaranteed triple attacks.
  • Useful for charge attack burst setups given her high CA damage cap combined with a post-CA nuke.
  • Boosts party's triple attack damage via  Arvess ResonanceGuaranteed triple attacks.
    20% hit to charge bar gain.
    10% Bonus Water DMG effect to Water allies' triple attacks.
    .
  • More useful for short fights due to her reduced defense, but can perform in longer battles and Full Auto with the right setup.
  • Needs a developed crit grid in order to reach her full potential, though she still performs well for newer players.
Zoro and Sanji


9.5

-