Defense Character Tier List

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Source[edit]

All ratings in this page are taken verbatimExactly the same without modification from Icon Gamewith.png Gamewith

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists[edit]

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list[edit]

The following sections are general guidelines on how to interpret the tier list.

Important points[edit]

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong against Magnas. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals have their own rating system separate from other characters.
  • Due to the heavily time-gated nature of their recruitment process, the Arcarum Evokers currently do not have any rating.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings[edit]

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity[edit]

SSR Characters[edit]

SSR characters are always scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters[edit]

SR characters are always scored between 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters[edit]

R characters are always scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists[edit]

All Character Tier ListThe EternalsSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Alexiel
9.6 - 9.5Athena Vira
9.3 - 9.0 AnneVaneYngwie Sara Gawain Naoise
Juliet
Nicholas
μ's Third-Years
8.5AgielbaAqours Third-YearsSociette Razia BaotordaMelissabellePecorine
8.0Sutera Katalina Lancelot and Vane
7.5Naoise Airi TotokiGaladarRaziaSara Charlotta Naoise DelifordZaja
7.0 Baotorda
6.5 PengyVaneVane Paris Farrah Soriz
5.5 Pengy Volenna Cordelia
5.0 GaladarVolenna
4.5 Sara
4.0 Deliford HazenPavidus
IconNameTypeRatingRemarks
Npc m 3040017000 01.jpg
Agielba Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Defender/Attacker
  • Intercepts enemy single-ally attacks with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easily survives enemy Charge Attacks with high DEF, a strong Status Armored.png ArmoredChance of lowering DMG taken

    Duration: 0.5 turns
    100% chance to reduce damage taken by 80%.
    Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • May be difficult to keep alive after sustaining repeated attacks without taking advantage of Status Drain.pngDrainDamage dealt is partially absorbed to HP
    using external multiattack sources.
Npc m 3030121000 01.jpg
Airi Totoki Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Npc m 3040158000 01.jpg
Alexiel Label Type Defense.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
10
  • Role: Attacker/Defender/Support
  • Excellent party defender with Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
  • Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Npc m 3040132000 01.jpg
Anne Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Defender/Support
  • Requires management of Status Spirit (Anne) 1.pngSpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
  • Party wide Status DefenseUp.png100% DEF UpDEF is boosted

    Strength: 100%
    Duration: 3 turns
    and Status Armored.png ArmoredChance of lowering DMG taken

    Duration: 5 turns
    70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent Status C.A. DMG Up Stackable.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)

    Strength: 15%
    Duration: Indefinite
    Can't be dispelled
    up to 75% upon taking damage.
Npc m 3040030000 01.jpg
Anre Label Type Defense.png
Label Race Harvin.png
Label Weapon Spear.png
Npc m 3040185000 01 101.jpg
Aqours Third-Years Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Gun.png
8.5
Npc m 3040202000 01.jpg
Athena Label Type Defense.png
Label Race Primal.png
Label Weapon Spear.png
9.5
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%

    Duration: 1 turns
    Wind Damage Cut.
    , Status Armored.png ArmoredChance of lowering DMG taken

    Duration: 3.5 turns
    70% chance to reduce damage taken by 30%.
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status DoubleDown.pngDA DownDouble attack rate is lowered

    Base Accuracy: 85%
    Duration: 180 seconds
    , and Status Blind.pngBlindedAttacks have a slight chance to miss

    Base Accuracy: 90%
    Duration: 180 seconds
    .
  • Additional support with up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 10% (Max: 40%)
    Base Accuracy: 90%
    Duration: 180 seconds
    , Status FireAtkUp.png15% Fire ATK UpFire ATK is boosted

    Strength: 15%
    Duration: 3.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Status Heal.pngRefreshHP is restored on every turn

    Strength: 10% HP (Healing cap: 400)
    Duration: 3 turns
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1

    Base Accuracy: 100%
    .
  • Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG

    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Npc m 3030053000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
7.0
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Npc m 3040124000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    has permanent uptime.
  • Local Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG

    Duration: 1 turns
    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
  • Anti-synergy between Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    and Status Repel.pngUnchallengedNext DMG received will be ineffective
    .
  • Needs to deactivate Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    in order to get the most benefit from Status Divine.pngDivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed)
    stacks, leaving allies exposed.
  • Very tanky, but offers little other utility.
Npc m 3030192000 01.jpg
Charlotta Label Type Defense.png
Label Race Harvin.png
Label Weapon Sabre.png
7.5
  • Role: Defender/Support
  • Provides party-wide DMG Cut, which is scarce among Wind characters.
  • Support skill is counterintuitive with her Status Repel.pngUnchallengedNext DMG received will be ineffective
    self-buff.
  • Outclassed by Gawain, but still a great character for newer Wind players working towards soloing Omega bosses.
Npc m 3020064000 01.jpg
Cordelia Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Npc m 3020005000 01.jpg
Deliford Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
4.0
Npc m 3030188000 01.jpg
Deliford Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
Npc m 3030103000 01.jpg
Farrah Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Npc m 3020004000 01.jpg
Galadar Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
5.0
Npc m 3030094000 01.jpg
Galadar Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
7.5
  • Role: Defender
  • He's a quintessential tank and he does it quite well.
  • Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
Npc m 3040000000 01.jpg
Gawain Label Type Defense.png
Label Race Human.png
Label Weapon Axe.png
9.0
  • Role: Defender
  • Wind's premier defender. Great at mitigating damage with Attack DOWN and Damage Cut.
  • Team-wide Enmity nuke synergizes well with a Tiamat Bolt Omega grid.
  • His 5★ uncap upgrades puts him on relatively equal utility with Holy Saber.
Npc m 3020009000 01.jpg
Hazen Label Type Defense.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
4.0
Npc m 3040096000 01.jpg
Juliet Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party Status LightAtkUp.png Light ATK UpLight ATK is boosted
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%

    Dark Damage Cut.
  • Can provide one ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict Status LightResDown.png Light DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Npc m 3030029000 01.jpg
Katalina Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Npc m 3040166000 01.jpg
Katzelia Label Type Defense.png
Label Race Harvin.png
Label Weapon Harp.png
Npc m 3030272000 01.jpg
Lancelot and Vane Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
8.0
Npc m 3030093000 01.jpg
Malinda Label Type Defense.png
Label Race Unknown.png
Label Weapon Melee.png
Npc m 3040207000 01.jpg
Melissabelle Label Type Defense.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Axe.png
8.5
Npc m 3030000000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Defender
  • One of few Light characters with Status DefenseUp.pngDMG CutTaking less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Npc m 3030096000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Defender
  • One of the few Fire characters with Status DefenseUp.pngDMG CutTaking less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Status FireResDown.png Fire DEF DownDEF is lowered for fire DMG
    .
Npc m 3040178000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.3
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

    Duration: 1 turns
    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%

    Duration: 1 turns
    Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG

    Strength: 25%
    Base Accuracy: 85%
    Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Npc m 3040156000 01.jpg
Nicholas Label Type Defense.png
Label Race Human.png
Label Weapon Katana.png
9.1
  • Role: Attacker/Defender
  • Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG

    Duration: 1 turns
    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    and the substitute effect from Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    are rare defensive abilities in Dark.
  • Status Counter Strike.pngCounter StrikeFocused on foe's attacks and ready for a counter (Cannot deal attacks / Can't be removed)
    can nullify enemy one-ally attacks, including one-ally hits from charge attacks.
  • Increased hostility can draw attacks away from allies, and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    , high DEF, and self-healing help with survivability.
  • Difficult to fit in a party for fights that don't require defensive support.
Npc m 3030157000 01.jpg
Paris Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
6.5
Npc m 3020045000 01.jpg
Pavidus Label Type Defense.png
Label Race Draph.png
Label Weapon Dagger.png
4.0
Npc m 3040200000 01.jpg
Pecorine Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)

    Duration: 1 turns
    and Status DefenseUp.png300% DEF UpDEF is boosted

    Strength: 300%
    Duration: 1 turns
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Npc m 3030153000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
6.5
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Npc m 3030073000 01.jpg
Pengy Label Type Defense.png
Label Race Human.png
Label Weapon Gun.png
5.5
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
    .
Npc m 3040109000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Gun.png
8.5

Role: Attacker/Defender

  • Protects allies with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate increased Hostility.
  • Works very well with Ayer for Tezcatlipoca teamcomps.
  • Has a very strong nuke, capping out at 2.7m damage.
  • Requires actually being hit for her skillset to work.
  • Good firepower when you need some defense on the team.
Npc m 3030257000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Gun.png
7.5
Npc m 3040041000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% Status DefenseUp.png DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Npc m 3030021000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
4.5
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Npc m 3030147000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
7.5
Npc m 3040095000 01.jpg
Societte Label Type Defense.png
Label Race Erune.png
Label Weapon Melee.png
8.5
  • Role: Defender/Buffer
  • Can protect the party using her Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting Status DefenseDown.png DEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
    • When coupled with her Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Status Fan 1.pngClosing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her Status DoubleUp.png DA UpDouble attack rate is boosted
      and Status TripleUp.png TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Status Fan Closed 1.pngClosing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team Status Bonus Damage.png10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 10%
    Duration: 5 turns
    .
Npc m 3030117000 01.jpg
Soriz Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Defender
  • SOIYA!
  • All of his skills give Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Npc m 3030113000 01.jpg
Sutera Label Type Defense.png
Label Race Erune.png
Label Weapon Bow.png
8.0
  • Role: Support/Defender
  • Can use Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Status Jade Crest1.pngJade CrestJade Crest is casted
    aren't available.
Npc m 3030107000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker/Support
  • Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Npc m 3030047000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
6.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Npc m 3040117000 01.jpg
Vane Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
9.0
  • Role: Attacker/Debuffer
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    provide extraordinary damage
  • Breakthrough helps fulfill Soul Eruption's requirements
  • Some downtime after Soul Eruption ends
  • Can indefinitely maintain very powerful Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable)
  • Inflicts combined Status FireAtkDown.png Fire ATK DownFire ATK is lowered
    and Status AttackDown.png ATK DownATK is lowered
  • Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    allows him to keep high damage even at low hp when using Varuna grids with multiple Fimbuls.
Npc m 3040141000 01.jpg
Vira Label Type Defense.png
Label Race Primal.png
Label Weapon Axe.png
9.6
  • Role: Attacker/Defender
  • Can substitute all-ally attacks with 1000% bonus DEF and debuff immunity
  • Party guaranteed TA and Status LightAtkUp.png Light ATK UpLight ATK is boosted
    for burst
  • Can Dispel
  • Effectively 40% increased damage against Dark enemies due to passives
  • Managing her bits can be difficult
Npc m 3020007000 01.jpg
Volenna Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.0
Npc m 3030056000 01.jpg
Volenna Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Support/Debuffer
  • Boost to ATK and DEF when Sara is in the party.
  • Very helpful for increasing the survivability of your party.
Npc m 3040088000 01.jpg
Yngwie Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png Label Weapon Gun.png
9.0
  • Role: Defender/Attacker
  • Synergizes with Status DoubleUp.png DA UpDouble attack rate is boosted
    and Status TripleUp.png TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Status Bonus Damage.png Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Npc m 3030059000 01.jpg
Zaja Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
7.5
  • Role: Defender
  • One of the only Dark units with Substitute, and also possesses a Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
  • Favors Axes, giving him decent attack damage in a grid heavy on Celeste Zaghnal Omega.
  • If nothing else, he can draw Luminera Omega's entire 50% trigger to himself.
Npc m 3040231000 01.jpg
μ's Third-Years Label Type Defense.png
Label Race Human.png
Label Weapon Harp.png Label Weapon Staff.png
9.0

Preliminary rating. Please allow a few days for it to settle.