Special Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Galleon Nehan
9.9 - 9.5Sato
AnthuriaAtman
CainClarisseDorothy and ClaudiaNehanSiegfriedZahlhamelina
BeatrixHauhetMimlemel
Yatima
FedielTefnut
Helel ben ShalemLileleVikala
DrangLancelotNierYuel
FileneKoluluKorwaMacula MariusSociette
Helel ben ShalemIllnottLichLu WohMedusaOlivia
ArulumayaCainCucourouxPholiaVikala
AlexielKoluluMagisaMahiraSandalphonSiegfried
BerceauFellucaIoViraYaia
Cagliostro and ClarisseGrimnirLamorakLichMeg and Mari
EwiyarKaguyaKorwa
AnilaArrietUruki
CarmelinaKilluaMahiraMeteonNami and RobinRosettaSelfiraTiamat
Bhadra
FlorenceHorusIllnottMahiraPayila
Kaworu & Mark.06Utsusemi
AnthuriaCagliostroEuropaGoblin MageRobertinaYuriusZahlhamelina
CucourouxKorwaNoaNoveiSturm
OrologiaWamdus
ChrolloFedielHalluel and MalluelLichMagusOsirisRei
BeatrixIndalaMagisaOrchid
OliviaTanya
CerberusChloeCupitanFlorenceHelel ben ShalemIppatsuKokuMeg and MariRimuru TempestZehek
Lyria
9.4 - 9.0AoidosSylph
Danua
MagisaRackam
Vira
Drang
Chat Noir
DianthaPholiaTroueVania and Malinda
Doraemon
ArulumayaLady Katapillar and Vira
BeatrixLamrettaOrchidSiegfried
AyerMcCoyYggdrasil
Aglovale and Tor
Rosetta
CatherineYurius
FlorenceNaoise
JoyLulou HolouMorrignaRichardYggdrasil
AlliahEwiyar
Dorothy and ClaudiaGreaLevin Sisters
MishraSarunan
Bobobo-bo Bo-boboDrusilla
AmiraDanua
ClarisseDiabloFreezieKoluluLady GreyVania
ConstanceFerryHimiko TogaJokerLady GreyLowainLunaluMarquiaresZooey
Lyria
8.5Charioce XVIIIroha CatherineCaturaClarisseLagunaWalderYaia Kaede TakagakiKorwaYaia Sakura Kinomoto Danua
8.0BeatrixFerry Morphe and Phoebe GayneJamil Meteon Conan EdogawaJeanne d'Arc ArulumayaElize LutusRichardSarunanShaoVania
7.5AsterMiria Akagi Lowain MahiraThe Lowain Bros KrugneShiki Ichinose Noa DanuaMika Jougasaki
7.0Zooey CamieuxDianthaSuframareUlamnuran Anzu FutabaCainCatherineJ.J.JessicaRedluck ChloeGoblin MageJoyKarteiraMimlemelTyre EzecrainPhilosophia Koume Shirasaka
6.5AnilaCecileIppatsuKarvaRackam Kaoru SakurabaLamrettaLileleMishraPamela AugustaCarmelinaLagunaRackamYamanbagiri Kunihiro HelnarRobertina EltaFerryNovei Luna Young Cat
6.0JessicaSarya Therese EltaSyr FerryJ.J.RobomiSachiko KoshimizuSarya LunaluLunalu
5.5DorothyIppatsu Bridgette La Coiffe ChloeThelonim
5.0DrusillaIppatsu Camieux Karteira
4.5CamieuxEzecrainViceroy Alistair NeneNorcel Rita
4.0ElmelauraLamretta Will
3.5 Krugne
3.0 Richard
IconNameTypeRatingRemarks
Aglovale and Tor


9.2

-

Alexiel


9.6
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Alistair


4.5

-

Alliah


9.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Amira


9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Anila


6.5

-

Anila


9.6
  • Role: Attacker/Support
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    to self, or to the party upon consuming her charge attack buff.
  • Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , making her a good Support unit.
  • Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to an ally.
  • Boosts allies' normal attack firepower with her support skills.
Anthuria


9.7
  • Role: Support/Healer
  • Provides various buffs, such as HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    , 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
  • Provides healing to all Fire allies upon dodging.
    • Also removes 1 debuff, and grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Fire allies after level 95.
  • Has high evasion due to 60% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 60%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups that require more survivability.
Anthuria


9.6
Anzu Futaba


7.0

-

Aoidos


9.4
  • Role: Attacker/Support
  • Grants Bonus Fire DMG and DEF boost to Fire allies based on their HypeATK is boosted
    .
  • Increases the overall damage of the party with HypeATK is boosted
    , Supplemental C.A. DMGC.A. DMG dealt is supplemented
    Strength: 300,000Duration: 3 turns
    , and Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
    Duration: 3 turns
    .
  • Deals extra damage whenever Harp-specialty Fire allies uses their charge attacks.
  • Useful as a support in setups that rely on charge attacks.
Arriet


9.6
  • Role: Support/Debuffer
  • Permanently provides healing and removes 1 debuff whenever a foe uses a special attack, but requires several turns for the initial activation.
  • Passively grants Bonus Wind DMG effect to Harp-specialty Wind allies based on their number of buffs.
  • Passively increases Wind allies' Wind ATK based on the level of TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to a single ally, or Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    if the target is a Harp-specialty ally.
  • Grants constant 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    to all allies, increasing their charge attack rate.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    on all foes.
  • Removes 1 buff from her foe whenever she uses her charge attack.
  • Effective in setups that consist entirely of Harp-specialty Wind allies.
Arulumaya


9.7
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Arulumaya


9.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya


8.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Aster


7.5

-

Atman


9.7
  • Role: Attacker/Support
  • Grants HypeATK is boosted
    and up to 2 random buffs to all Fire allies upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains..
    • Takes effect even when he is a sub ally.
  • Provides healing and 3-turn cut to debuff durations.
  • Deals burst damage with Tornado of PassionInstant C.A. standby at end of turn (Can't be removed)
    Duration: 1-5 turns
    .
  • Suitable as a sub ally for setups that rely on charge attacks.
Augusta


6.5

-

Ayer


9.3
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Beatrix


9.7
  • Role: Attacker/Debuffer
  • Deals high damage through various combination of buffs, such as 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    on all foes.
  • Has guaranteed triple attacks when her HP is below 25%.
  • Amplifies her own normal attack damage up to 24% based on Delta ClockBased on clock hand's position: Normal attack DMG is amplified / ATK is boosted (Max: 12 / Can't be removed)
    's hand.
  • Has decent survivability to fight at low HP due to Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
    Duration: Indefinite
    .
Beatrix


9.4

-

Beatrix


8.0

-

Beatrix


9.5
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is sharply boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
    Duration: Until recast
    at the cost of greatly reduced survivability.
Berceau


9.5
  • Role: Support/Defender
  • Grants various buffs such as Wings of the CradleDMG taken is lowered / Recover HP each turn. Boost to charge bar if HP is full / Remove 1 debuff at end of turn (Can't be removed)
    Duration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and 20% Bonus Earth DMG effect to all Earth allies.
  • Gains A Ras BordActivates Le Tonnerre upon normal attack / Earth allies' triple attack rate is boosted / Bonus Earth DMG effect (Can't be removed)
    when Berceau was granted 5 or more buffs by other Earth allies before attacking on a turn, increasing the damage output of herself and her allies.
  • Protects her allies with Substitute effect when an ally is below 25% HP.
  • Deals 999,999 Bonus Plain damage with her charge attack.
Bhadra


9.9
  • Role: Attacker/Support/Debuffer/Healer
  • Inflicts various debuffs on a foe upon normal attacks based on the number of Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
    .
    • Also removes 1 buff when Crimson AbstractionGains 1 when a foe uses a special attack, or for every 3 times damage skills or debuff skills are used by other light allies (Max: 5 / Can't be removed)
      is maxed.
  • Grants permanent buffs to all Light allies based on the number of Golden AbstractionGains 1 when a foe uses a special attack, or for every 3 times buff skills or healing skills are used by other light allies (Max: 5 / Can't be removed)
    .
  • Grants Enlightenment EmbracedSkill specs are boosted / Skill DMG dealt is supplemented / Deals 3-hit light DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to all other Light allies.
  • Suitable for long battles and setups that rely on skill damage.
Bobobo-bo Bo-bobo


9.2

-

Bridgette


5.5
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Cagliostro


9.6
  • Role: Attacker/Support/Debuffer
  • Grants all Light allies permanent unremovable buffs from Eternal OuroborosDouble attack rate is boosted /
    Triple attack rate is boosted /
    Charge attack DMG is boosted /
    C.A. DMG cap is boosted
    Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
    Charge bar gain is lowered /
    (Can't be removed)
    .
  • Strengthen existing Light allies' buff-removing skills to also inflict DelayReduce a foe's filled charge diamonds by 1
    and deal Plain damage.
  • Completely stops foes from taking any actions with Can't ActCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Fits various situations, but performs better on longer battles.
  • Rating varies depending on party composition.
Cagliostro and Clarisse


9.8
  • Role: Support/Debuffer/Healer
  • Grant Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to all Wind allies permanently.
  • Activate charge attack twice and have the ability to remove 2 buffs from all foes when Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    is active.
  • Provide healing and remove 1 debuff whenever a foe uses a special attack.
  • Deal plain damage and inflict Atomic DecayBased on lvl: Multiattack rate is lowered / Skill DMG dealt is supplemented (Max: 10 / Can't be removed)
    Local status effect
    to a foe whenever a Wind ally removes a foe's buff.
  • Great for long battles that allow Alchemical BrillianceAttacks made with elemental superiority have a chance to deal boosted DMG / DEF is boosted / DMG taken is lowered / Supplemental DMG to critical hits / Alchemical Brilliance effect to caster when autorevived (Can't be removed)
    Duration: Indefinite
    to come into play.
Caim


-

Cain


7.0

-

Cain


9.7
  • Role: Support/Debuffer
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Secret PlotFallen in Cain's trap / Debuff resistance is lowered (Can't be removed)
    Strength: 10%Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , and Cunning PloyElemental DMG dealt by foes' special attacks is reduced to 0 / When a foe uses a special attack: Consume effect / Remove 2 buffs / ATK, multiattack rate, and special attack DMG are lowered (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    on his foe.
  • Grants various buffs, such as InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalDuration: 6 turnsStacking: Special Buff
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , to all Earth allies.
  • Reduces damage taken by 10% for all allies with his Support Skill.
  • Relies on constantly extending InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Multiplier: NormalStacking: Special Buff
    with his charge attacks to stay effective in battles.
Cain


9.6
  • Role: Support
  • Removes 1 buff from his foe at the end of every turn when he has 10 or more buffs.
  • Grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to all Fire allies.
  • Grants permanent 10% Wind damage reduction to all Fire allies even when he is a sub ally.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      at the start of the battle.
  • Grants various buffs to all Fire allies while also extending their buff durations by 1 turn.
  • Reaches his maximum potential when he has 15 or more buffs.
Camieux


4.5

-

Camieux


5.0
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Camieux


7.0
  • Role: Attacker
  • Gives C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Carmelina


9.5
  • Role: Attacker/Debuffer
  • Inflicts various debuffs, such as 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    , 5% S.A. DMG Down (Stackable / Max: 15%)Foe's special attack DMG is lowered (Stackable)
    Strength: 5% (Max: 15%)Duration: 180 seconds
    , and KaleidoscopicATK and accuracy are lowered (Can't be removed)
    Duration: 3 turnsLocal status effect
    .
  • Has decent survivability due to Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , which also works well to raise her AcrobaticsATK, DEF, multiattack rate, skill specs, and dodge rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    level and make use of her One and Only AcrobatAbsorbs a foe's charge diamond to boost wind allies' charge bars at end of turn when no DMG has been taken (Can't be removed)
    Duration: 5 turns
    .
  • Deals high damage through her skills after her 5★ uncap.
  • Good in Full Auto setups that rely on charge attacks.
Carmelina


6.5

-

Catherine


8.5
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Assassin's Aim (Break)ATK is boosted when foe is in break mode
    or Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
Catherine


7.0
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's filled charge diamonds by 1
    on Charge Attack.
Catherine


9.4
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Catura


8.5

-

Cecile


6.5

-

Cerberus


9.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Charioce XVII


8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Chat Noir


9.4
  • Role: Attacker/Support/Debuffer
  • Gains guaranteed triple attacks and other effects based on the level of his RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts double Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on his foe, and increases all Water allies' C.A. specs at the same time.
  • Inflicts 2 random debuffs and removes 2 buffs from his foe with a single skill.
  • Deals additional skill damage upon charge attacks and dodging.
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to all Water allies once.
  • Suitable in most setups that rely heavily on charge attacks.
Chloe


5.5
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe


9.5
  • Role: Support
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Dark allies.
  • Has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%
    , and C.A. ReactivationCharge attack reactivates
    when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed)
    .
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed)
    Duration: 5 turns
    to a Dark ally, but can only be used when out of Adorbs.
  • Provides RefreshHP is restored on every turn
    Strength: (Healing cap: 350)
    and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
Chloe


7.0
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Chrollo


9.8
Clarisse


9.6
  • Role: Debuffer/Support
  • Increases her own offensive capabilities based on the level of KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Boost to skill DMG cap / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed)
    Duration: Indefinite
    , and activates damage skills twice when her KatanoisiGains effects in order based on lvl: Boost to ATK / Deal multiattacks / Boost to skill DMG cap / Amplify skill DMG / Damage skills activate twice (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at level 5.
  • Has Atomic AgitationDebuff resistance, skill DMG, and skill DMG cap are boosted / Buffs can't be removed or shortened / Damage skill cooldowns are reduced by 1 turn / Upon MC's normal attacks: Deals 3-hit fire DMG to a foe (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    that provides powerful buffs and permanently cuts damage skill cooldowns by 1 turn for herself and Fire MC.
  • Auto-activates DelayReduce a foe's filled charge diamonds by 1
    and deals 999,999 Plain damage to all foes whenever a Fire ally removes a foe's buff.
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , 20% Fire DEF DownDEF is lowered for fire DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and 20% Wind ATK DownWind ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on a foe with a single skill.
  • Increases all allies' debuff success rate by 5% with the help of her support skill, and also inflicts 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    to her foe with her charge attack.
Clarisse


8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging α DecayReceives atomic collapse from β link
    and β DecayReceives atomic collapse from α link
    stacks.
  • Atomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
    Field effect
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Clarisse


9.4
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , ArmoredChance of lowering DMG taken
    , and Shield (2214)Next ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Conan Edogawa


8.0
  • Role: Attacker/Support
  • Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
    Local status effect
    effect.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 4 turns
    , 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    , 80~100% DA UpDouble attack rate is boosted
    Strength: 80~100%Duration: 2 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    .
  •  Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    Duration: 3 turns
    .
    At level 55:
    Effect enhanced.
    cannot be used on the first turn, and has a long cooldown.
  • Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
    is active.
Constance


9.3
  • Role: Attacker/Support/Healer
  • Has guaranteed triple attacks and deals high damage with Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Requires level 5 Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
      Duration: Indefinite
      to activate Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
    • Can't attack without Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Light DMG LoweredLight DMG is lowered
    Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    to all Dark allies.
  • Provides healing for all Dark allies when she didn't take any damage at end of turn.
    • Also provides healing when she uses her charge attack.
Cucouroux


9.7
  • Role: Attacker/Debuffer
  • Guaranteed triple attacks and three attack instances make her normal attacks powerful.
  • Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
    greatly improves her firepower and lowers foes' defenses.
  • Upon dodging, buffs allies with permanent stackable attack and defense buffs.
  • Has many damage instances, thus synergises well with sources of supplemental damage.
Cucouroux


9.5
  • Role: Attacker/Support
  • Deals damage at every end of turn based on Aqua TankConsumed by Cucouroux's support skill (Max: 5 / Can't be removed)
    Duration: Indefinite
    as long as her allies constantly perform critical hits on normal attacks.
  • Grants permanent 10% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 10%
    to all Light allies' critical hits on normal attacks.
  • Increases the offensive capabilities of the party by granting 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    and Supplemental Skill DMGSkill DMG dealt is supplemented
    Strength: 30000Duration: 3 turns
    to all Light allies, and inflicting 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and Ammo-PiercedFor every 10 hits taken: Supplement DMG taken until end of turn (Max: 3 times / Can't be removed)
    Base Accuracy: 200%Duration: 2 turns
    to her foe.
Cupitan


9.5

-

Danua


7.5

-

Danua


9.3
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Danua


9.0

-

Danua


8.5
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Diablo


9.4
Diantha


7.0

-

Diantha


9.3
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.
Doraemon


9.2
Dorothy


5.5
  • Role: Support
  • Buffs only affect Main Character.
Dorothy and Claudia


9.4
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and GravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Dorothy and Claudia


9.6

-

Drang


9.0
Drang


9.6
  • Role: Debuffer/Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    for all Water allies when a Water ally uses a charge attack and/or when a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and other useful buffs to all Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and various local debuffs on his foe(s).
  • Requires both That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed)
    Duration: Indefinite
    to reach level 5 to make full use of his various utilities.
  • Suitable for long battles and teams that rely on charge attacks.
Drusilla


5.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Drusilla


9.2

-

Elize Lutus


8.0
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as DelayReduce a foe's filled charge diamonds by 1
    , DA UpDouble attack rate is boosted
    .
Elmelaura


4.0

-

Elta


6.0

-

Elta


6.5

-

Estarriola


-

Europa


9.6
  • Role: Support/Debuffer
  • Grants Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    to Light MC.
  • Performs the same attack as MC when Light MC attacks during Europa CastleDMG dealt by light allies is supplemented / Buffs can't be removed / Foes' removable buffs gained have their durations cut by 2 turns
    Field effect
    Local status effect
    .
  • Grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies.
  • Inflicts GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 6% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 6% (Max: 30%)Duration: 180 seconds
    on her foe.
Ewiyar


9.0

-

Ewiyar


9.7
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Ezecrain


4.5

-

Ezecrain


7.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Fediel


9.8
  • Role: Attacker/Support/Debuffer
  • The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Fediel


9.8
  • Role: Attacker/Debuffer/Support
  • Charge Attack activates twice when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • All Water allies deals 400% Bonus Water damage upon Charge Attack when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe(s).
  • Can remove 1 buff from all foes with Dhiaperno Katara4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (While The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
    is in effect:
    Activates twice.)
    .
  • Has long skill cooldowns, and needs support from her allies to work effectively.
Felluca


9.5
  • Role: Debuffer/Support
  • Grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    to all Earth allies at end of turn when she takes no damage.
  • Inflicts various debuffs on her foe(s).
  • Grants 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 5 turns
    that last for 5 turns to all Earth allies.
  • Gains Ali'i's CommandWhile in effect: Earth allies' normal attacks deal 2-hit DMG to random foes / DMG cap is boosted / Normal attack DMG is supplemented (Can't be removed)
    Duration: 3 turns
    , deals burst damage, and inflicts Stone CellCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    on her foe(s) when a foe has 6 Kahua Lepo MaunaEarth magic circles are deployed (Max: 6 / Can't be removed)
    Local status effect
    .
Feower


-

Ferry


6.0
  • Role: Support
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and ATK UpATK is boosted
    Duration: 3 turns
    to all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    and 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    on a single foe.
Ferry


9.3
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry


6.5

-

Ferry


8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Filene


9.5
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's filled charge diamonds by 1
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    /ColdcageCan't attack
    Local status effect
    with skills.
Florence


9.3
Florence


9.5
  • Roles: Debuffer/Support/Healer
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe by consuming 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    after attacking while StellatoDark ATK is boosted / Skill DMG dealt is supplemented / Consumes 1 Oblivion Crest and activates Reprimere il Conflitto after attacking (Can't be removed)
    Duration: 5 turns
    is active.
  • Provides healing and grants 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    to all Dark allies at end of turn after receiving an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    from another Dark ally.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Dark allies, while also increasing their DEF up to 50% based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Good support for setups that rely on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Florence


9.8
  • Role: Support
  • Massively increases a Light ally's damage output for 1 turn with MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    .
  • Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    are consumed.
  • Weakens enemy damage output with debuffs, including GravityMax charge diamonds are increased
    Duration: 180 seconds
    .
  • Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
Freezie


9.4
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Galleon


10
Gayne


8.0
  • Role: Attacker/Support
  • 20% ATK UpATK is boosted
    Strength: 20%
    and 20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Dodge AllTakes no DMG or debuffs while in effect
    can save her in a pinch.
Goblin Mage


7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Goblin Mage


9.6
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals damage consistently at the end of every turn when a foe has 10 debuffs.
  • Ends her own debuff skill cooldowns after every charge attack when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
  • Reaches her maximum potential when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
Grea


9.4
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Grimnir


9.8
  • Role: Attacker/Support
  • Has guaranteed triple attacks.
  • C.A. grants Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , KeenSupplemental DMG to critical hits
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to allies but doesn't deal damage.
  • Especially strong after C.A. due to his buffs.
Haaselia


-

Halluel and Malluel


9.8
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Hauhet


9.5
  • Role: Support/Debuffer
  • Grants EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    to all Fire allies.
  • Removes 1 buff from her foe upon normal attacks while EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    is active.
  • Inflicts 4 permanent debuffs on her foe(s), but also inflicts a random debuff on all other Fire allies.
  • Reaches her maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on her foe is at 10.
Helel ben Shalem


9.5
Helel ben Shalem


9.8
  • Role: Attacker/Debuffer
  • Inflicts permanent 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    on all foes.
  • Provides some protection to the party with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    • Also ends cooldown for debuff skills at end of turn.
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    are removed.
  • Useful in high difficulty contents and long battles.
Helel ben Shalem


9.7
  • Role: Attacker/Debuffer
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
  • Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Despite self-inflicting SummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
  • Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
  • When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
    and buff removal.
  • Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
Helnar


6.5

-

Himiko Toga


9.3

-

Horus


9.8
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her charge attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Illnott


9.8
  • Role: Attacker/Support
  • Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
    Duration: IndefiniteStacking: PermanentLocal status effect
    permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
  • Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
    Multiplier: Perpetuity
    .
  • Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
Illnott


9.8
  • Role: Support
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies for 4 turns.
  • Inflicts 50% ATK DownATK is lowered
    Strength: 50%
    and 50% DEF DownDEF is lowered
    Strength: 50%
    on all foes through FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    for 5 turns.
  • Grants Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to Earth allies when she is a main ally at battle start, making it possible to achieve maximum charge bar on the first turn.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    while also removing 1 buff from her foe.
  • Suitable for One Turn Kill setups and short battles.
Indala


9.7
  • Role: Attacker/Debuffer/Support
  • Inflicts SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    Duration: Indefinite
    permanently on her foe(s).
  • Reduces her foe's removable buffs by 5 turns when SnakebitWhen Indala is a main ally: ATK and DEF are lowered based on lvl / Skill DMG dealt is supplemented / At lvl 10: Removable buffs gained have their durations cut (Max: 10 / Can't be removed)
    is level 10.
  • Can recast damage skills and debuff skills once each turn they are cast as long as Tireless SpiritDebuff resistance is sharply boosted / Can use each damage skill and debuff skill up to 1 extra time this turn (Can't be removed)
    is in effect.
  • Grants Venom and VigorSkill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    on her foes.
  • Reaches her maximum potential when her foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    is level 7 or above.
Io


9.5
Ippatsu


5.0

-

Ippatsu


6.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
    prevents any other buffs from being used.
Ippatsu


9.5
  • Role: Attacker/Support
  • Able to remove 1 buff and provide DelayReduce a foe's filled charge diamonds by 1
    with very low cooldowns.
  • Grants all Dark allies Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    very frequently.
  • Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed)
    Duration: Indefinite
    has reached max.
  • It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
Ippatsu


5.5
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Iroha


8.5

-

J.J.


6.0
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
J.J.


7.0

-

Jamil


8.0
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Jeanne d'Arc


8.0

-

Jessica


7.0
  • Role: Support/Debuffer
  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns
    to a single ally.
  • Inflicts BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on all foes.
  • Her Hostility UpMore likely to be attacked
    Duration: 3 turns
    can be used to direct enemy's attack towards her ally that has high defense.
  • Amplifies damage against Water foes by 4%, but only for male Earth allies.
Jessica


6.0

-

Joker


9.3
  • Role: Attacker/Debuffer
  • SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Joy


9.2
  • Role: Attacker
  • Removes 108 buffs from all foes and also removes 108 debuffs from Wind allies with a single skill, but can't be recast.
  • Gains offensive effects based on the level of Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Deals high skill damage frequently, especially when Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    is at level 3.
Joy


7.0

-

Kaede Takagaki


8.5
  • Role: Support
  • Sustains the party through RefreshHP is restored on every turn
    and Recovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Kaguya


9.7

-

Kaoru Sakuraba


6.5

-

Karteira


5.0
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira


7.0
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Karva


6.5

-

Kaworu & Mark.06


9.7
  • Role: Attacker/Debuffer
  • Has Double Strike effect whenever Spear of HopeDeals bonus light DMG for normal attacks / Attacks twice each turn / Activates Spear of Cassius: Flash upon normal attacks (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active.
  • Inflicts 50% DEF DownDEF is lowered
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Grants Moonlit DeterminationLight ATK and triple attack rate are boosted / Normal attack DMG is amplified (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies, supplementing their normal attacks.
  • Deals high damage overall, but gains no charge bar upon normal attacks.
Killua


9.5
  • Role: Attacker
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    every turn as long as he doesn't take any damage.
  • Gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    through his charge attack and 50% Dodge Rate Up through Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
    Duration: Indefinite
    to help with his survivability.
    • Also has permanent Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
  • Deals high damage with normal attacks, but inflicts Nen NeedleCan't normal attack (Can't be removed)
    Duration: 1 turn
    on himself at end of turn if damage was taken.
    • Also ends the effect of Rhythm EchoDodge rate is boosted / Attacks twice each turn (Can't be removed / Ends upon taking DMG)
      Duration: Indefinite
      .
Koku


9.5
Kolulu


9.4
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides DEF Down (Stackable)DEF is lowered (Stackable)
    and local BlindedAttacks have a slight chance to miss
    Local status effect
    .
Kolulu


9.6
  • Role: Attacker/Support/Debuffer
  • Deals constant skill damage to all foes with  Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    (Consumes 40% of caster's max HP to end cooldown.
    When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    are granted:

    Activates twice.)
    .
    • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Activates twice when Kolulu has 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Cooldown ends by consuming 40% of caster's max HP or by using Charge Attack.
    • Auto-activates at end of turn when HP is below 25%.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when HP is below 25%.
  • Increases Earth allies' skill damage with My Own FancyATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is supplemented (Can't be removed)
    Duration: 5 turns
    and  A Little ProudSupplement Earth allies' skill damage based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Kolulu is a sub ally.)
    .
Kolulu


9.5
  • Role: Attacker/Support
  • When at low health, Kolulu's offensive and defensive performance is greatly improved. This can be facilitated by SunburnSacrifice 80% of caster's current HP.
    All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    .
  • Supports allies' offensive and defensive capabilities through SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: Normal
    .
  • High durability through Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
  • Supplements allies' damage based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    even as a sub-ally, making her a easy pick for supporting Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    strategies.
Korwa


8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa


9.7
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Korwa


9.5

-

Korwa


9.5
  • Role: Support/Healer
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 2 turns
    to Light ally in the next position.
  • Protects the party by granting Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 2 turns
    to Light ally in the previous position.
  • Provides healing to all Light allies and removes their debuff with her charge attack, but deals no damage to her foe.
  • Reaches her maximum potential in long battles that allow her to use her skills multiple times.
Koume Shirasaka


7.0

-

Krugne


3.5
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne


7.5

-

La Coiffe


5.5
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
Lady Grey


9.3
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's filled charge diamonds by 1
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%
    and 10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Lady Grey


9.4
  • Role: Support/Debuffer
  • Increases the survivability of the team with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    , ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    , and  Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
    .
  • Increases the offensive capabilities of all allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and  Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP.
    When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
Lady Katapillar and Vira


9.0
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Laguna


6.5
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
    is successful.
Laguna


8.5

-

Lamorak


9.8
  • Role: Support
  • Grants various buffs to all Wind allies by consuming 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    every turn.
  • Grants 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    to all Wind allies for every 3 triple attacks by Wind allies.
  • Effective in setups that rely on normal attacks and Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
Lamretta


4.0

-

Lamretta


9.4
  • Role: Attacker/Healer/Debuffer
  • Boosts herself for 1 turn with 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    and guaranteed TA from Counter effect.
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    shuts down most foe's deadly one-ally attacks.
  • Has potent 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    with only 0-turn cooldown.
  • Healing and clarity is only a click away with no cooldown.
  • Requires micromanagement of Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    as her skills requires that to cast.
  • Becomes vulnerable once she self-inflicts WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
    due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    .
Lamretta


6.5
  • Role: Support
  • Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Lancelot


9.6
  • Role: Attacker/Debuffer
  • Innately strong offensive power through  Blade of DevotionNo charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. which allows Lancelot to attack twice every turn.
  • Has many very strong self-buffs including 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 50%
    , 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%
    , and guaranteed critical hits.
  • A high Charge Attack modifier alongside a source of Instant Charge and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    greatly contributes to performance in Charge Attack based teams, despite not gaining Charge Bar from normal attacks.
  • After GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    reaches high levels, Lancelot's offensive power improves significantly, particularly through  LawinensturmWhen attacking a foe whose GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 7 or above:

    4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit).
    following up every normal attack with multi-hit skill damage.
  • A high firepower unit, particularly in medium-to-long battles, who is compatible with Full Auto.
Levin Sisters


9.4
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Lich


9.8
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    1: Converts some types of turn-based damage to HP recovery.
    2: 20% boost to charge bar gain.
    3: 20% boost to ATKMultiplier: Perpetuity.
    4: 10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Removes 1 buff from her foe(s) upon Earth chain burst.
    • Removes 2 buffs upon DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Earth allies when any allies are debuffed at turn end.
  • Grants Undead EnvyCharge bar gain is boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Earth allies.
  • Inflicts up to 6 different debuffs on her foe(s).
  • Excellent for high difficulty contents and teams that rely on charge attacks.
Lilele


9.7
  • Role: Support/Healer
  • Grants various buffs, such as HypeATK is boosted
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , to all Water allies.
  • Provides healing, 2-turn cut to debuff durations, and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    for all Water allies when a foe uses a special attack.
  • Requires maintaining HypeATK is boosted
    at level 4 for several turns to reach her maximum potential.
  • Effective in setups that rely on charge attacks.
Lilele


6.5
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Lowain


7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lowain


9.3
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lu Woh


9.8
  • Role: Support/Healer
  • Grants ATK, DEF, and multiattack rate to all Earth allies based on the level of The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    .
  • Grants charge bars to all Earth allies upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains. or activating a Fated Chain.
  • Activates his charge attack twice, and thus also removes 2 buffs from his foe when The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    is level 10.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on his foe.
  • Fully restores Earth allies' HP and removes all of their debuffs with a single skill.
  • Grants 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to any Earth ally whose HP is 40% or below, or when an Omen is active.
  • Great in Battle System 2.0 and high difficulty contents.
Lulou Holou


9.2
Luna


6.5
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Lunalu


6.0
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Lunalu


9.3
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Lunalu


6.0
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Lyria


9.7
  • Role: Support
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    to the Main Character and herself.
  • Can call 2 summons per turn while she is a main ally.
  • Has the ability to end cooldown for all summons.
  • Doesn't normal attack, and fully relies on her charge attacks and support skills to deal damage.
  • Her element is determined by the Main Character.
Lyria


9.1
  • Role: Support
  • Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
    • Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
  •  Life LinkCan call 2 summons per turn if Lyria is a main ally.
    If the Main Character or Lyria reaches 0 HP: Both will be knocked out.
    will allow 2 summons per turn if Lyria is a main ally.
  • Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
  • Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
Macula Marius


9.5
  • Role: Attacker/Debuffer/Healer
  • Inflicts both DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on her foe(s), hindering their special attacks.
  • Also inflicts other debuffs such as 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Deals high damage with her skills, while also providing healing, Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    , and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    for all Water allies.
  • Reaches her maximum potential when she has 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and her foe has 10 GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Great for long battles that require some sustainability.
Magisa


9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Magisa


9.6
  • Role: Attacker/Support
  • Can remove 1 buff from a foe with  O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
    Remove 1 buff.
    Gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , which also activates every time she uses her Charge Attack.
  • Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
  • Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to deal damage with her  Land Eruption400% Earth damage to all foes (Damage cap: ~510,000).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    . Number of activations increased based on number consumed [Max: 6 times].
    Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :

    1-turn cut to this skill's cooldown.)
    and Earthen MagicsLvl 1: ATK is boosted /
    DEF is boosted /
    Lvl 2: Double attack rate is boosted /
    Triple attack rate is boosted /
    Lvl 3: Morax attacks alongside while in effect /
    Lvl 4: Deals bonus earth DMG /
    Lvl 5: Charge attack DMG is boosted /
    Charge attack DMG cap is boosted
    (Can't be removed)
    .
  • Increases Earth allies' C.A. specs through  The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Magisa is a sub ally.)
    , which takes effect even when Magisa is a sub ally.
  • Works well in teams that rely on their Charge Attacks.
Magisa


9.7
  • Role: Attacker/Support
  • Able to remove 1 buff from her foe with Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
    Remove 1 buff.
    Gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon cast [Max: 10 hits].)
    , which can be reset with her Charge Attack.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Deals high damage by rotating her Charge Attack and skills.
  • High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Grants the effect of Dispel CancelBuffs can't be removed or shortened (1 time)
    to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
Magus


9.8
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Mahira


9.6
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Mahira


7.5

-

Mahira


9.8

-

Mahira


9.5
  • Role: Support/Debuffer
  • Grants PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    Duration: 5 turns
    to Wind ally in the next position and any Wind ally that switches to main ally.
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    whenever an ally with PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 attacks dealt to a foe: Remove 1 buff (Can't be removed)
    normal attacks.
  • Removes 1 buff from her foe for every 17 attacks.
  • Grants StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies.
  • Relies heavily on the character in the next position.
Marquiares


9.3
  • Role: Attacker/Support
  • Provides survivability to all Dark allies through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and permanent RefreshHP is restored on every turn
    Strength: (Healing cap: 200)
    .
  • Has powerful charge attack based on the amount of MPMagic power is amplified
    .
    • Also removes 1 buff from his foe after his 5★ uncap.
  • Provides burst potential through Supernal ObservationDebuff resistance is boosted / Charge attack deals bonus fire, earth, and wind DMG to all foes (DMG dealt ignores fire, earth, and wind resistances) / At end of turn: Instant C.A. standby (Can't be removed)
    Duration: 4 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    when MPMagic power is amplified
    is at 10.
  • Useful in setups that depend on charge attacks.
McCoy


9.3
  • Role: Support/Debuffer
  • Fakes his death and switches out with an Earth sub ally.
  • Inflicts random debuff on all foes every 3 turns as a sub ally.
  • Increases Earth allies' DEF based on number of foe's debuffs even as a sub ally.
  • Grants 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Strength: i
    to all Earth allies.
Medusa


9.8
  • Role: Attacker/Debuffer
  • Gains powerful effects based on the number of Primal allies in the party, including the ability to end cooldown for damage skills when a foe uses a special attack and recast damage skills once each turn they are cast.
  • Inflicts Constricting BiteBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
    Local status effect
    that stays permanently on her foe.
  • Inflicts Gaze of DisillusionmentCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn
    that is useful against strong enemies.
  • Grants various defensive buffs to Primal Earth allies based on the level of ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
    • Also ends all of Primal Earth allies' skill cooldowns when ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
      Duration: Indefinite
      reaches level 4.
  • Reaches her maximum potential when there are 5 Primal Earth allies in the party, including herself.
  • Useful in battles that require constant buff removal.
Meg and Mari


9.5
  • Role: Attacker/Debuffer
  • Gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 30% DEF UpDEF is boosted
    Strength: 30%
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    is active.
  • Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    is active.
  • Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    cannot be active at the same time.
  • Inflict 2 random debuffs on all foes and deal massive damage at the same time with  Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit).
    Inflict 2 random debuffs.
    .
    • Cooldown ends upon using Charge Attack.
    • Activates twice when any foe has 5 or more debuffs.
  • Have innate 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    , and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 15%
    as long as there are 4 main allies in the battle.
  • Flexible and easy to use.
Meg and Mari


9.8
  • Role: Support/Debuffer/Healer
  • Increase all Wind allies' C.A. specs based on the level of Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    .
  • Provide healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    for all Wind allies upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains..
  • Inflict Collaboration of LoveElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    and other debuffs on their foe(s).
  • Activate their charge attack twice when Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    is level 5.
  • Excellent in Full Auto and charge attack setups.
Meteon


8.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon


9.5
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Mika Jougasaki


7.5

-

Mimlemel


7.0
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel


9.5
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
      Strength: 20%Multiplier: AssassinDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelBuffs can't be removed or shortened (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Miria Akagi


7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mishra


6.5
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra


9.3
  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Morphe and Phoebe


8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Morrigna


9.2
Nami and Robin


9.5

-

Naoise


9.3

-

Nehan


10
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
  • Effective in short battles.
Nehan


9.6
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nene


4.5
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Hostility UpMore likely to be attacked
    of their own.
Nier


-

Nier


9.6
  • Role: Attacker/Support/Healer
  • Deals skill damage that auto-activates at end of every turn when she has 6 or more LifesapLife force absorbed from a foe (Max: 13 / Can't be removed)
    .
    • Also cuts Water allies' debuff durations by 1 turn.
  • Provides healing via her charge attack, which activates twice when she has White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: Perpetuity
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Grants White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    to Water Main Character and herself, boosting both offensive and defensive capabilities.
  • Provides a linear boost to the MC's DEF even as a sub ally.
  • Useful for dealing damage and cutting debuff durations.
Niyon


-

Noa


7.5
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa


9.5
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Norcel


4.5

-

Novei


9.5
  • Role: Support/Debuffer/Healer
  • Grants 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Light allies every turn.
  • Can't normal attack, but deals skill damage instead and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes every turn.
  • Provides healing to all Light allies and removes 1 buff from all foes at the same time.
  • Great support in setups that utilize Harp-specialty characters.
Novei


6.5

-

Olivia


9.8
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Olivia


9.6
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Orchid


9.4
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Orchid


9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Orologia


9.9
  • Role: Attacker/Support
  • Grants Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Dark allies.
  • Removes 1 buff from a foe every time the Main Character normal attacks while Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    is in effect.
  • Gains permanent buffs such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    based on Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    .
  • Grants permanent 50% DEF UpDEF is boosted (Can't be removed)
    Strength: 50%Duration: Indefinite
    , sets Dark allies' HP to full, and removes all debuffs when an ally is below 25% HP at end of turn.
  • Offers flexibility with various powerful buffs such as Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    , Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    , and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: 1 turn
    .
  • Excellent in high difficulty contents.
Osiris


9.8
  • Role: Attacker/Debuffer/Support
  • Has a maximum charge bar limit of 200%.
  • Grants various effects to all Dark allies based on the level of Nether BreezeGains effects in order based on lvl: Uplift effect to dark allies / Boost to charge bar gain / Refresh effect / Convert some turn-based DMG to HP recovery / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Removes 1 buff from her foes when she uses her charge attack.
  • Inflicts various debuffs including Deathbind SigilElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1Local status effect
    on her foes.
  • Excellent in high difficulty contents and setups that rely on charge attacks.
Pamela


6.5

-

Payila


-

Payila


9.8
  • Role: Attacker/Debuffer/Support
  • Grants 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    to all Light allies.
  • Grants 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Light allies while also extending their buff durations by 1 turn.
  • Inflicts ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 50% ATK DownATK is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , 50% DEF DownDEF is lowered (Can't be removed / Can't be extended)
    Strength: 50%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Supplemental DMG (30,000)DMG taken is supplemented (Can't be removed / Can't be extended))
    Strength: 30,000Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
  • Excellent in burst setups for short battles.
Philosophia


7.0

-

Pholia


9.3
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Pholia


9.7

-

Rackam


6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam


9.2
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Rackam


6.5
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Redluck


7.0
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Rei


9.8
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Richard


3.0

-

Richard


8.0
  • Role: Attacker
  • Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Richard


9.2
  • Role: Attacker/Support
  • Grants up to 100% DA UpDouble attack rate is boosted
    Strength: 100%
    , 100% TA UpTriple attack rate is boosted
    Strength: 100%
    , 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 100%
    , and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    , but it depends highly on luck.
  • Has the potential to deal up to 15 hits of skill damage based on the number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
    .
Rimuru Tempest


9.5
  • Role: Attacker/Support
  • Removes 1 buff from a foe with  Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Remove 1 buff.
    Raise caster's Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Upon successfully removing a buff:
    Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl rises by an additional 1.)
    At level 90:
    (Upon successfully removing a buff:
    Also gain 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    .)
    , which becomes available every time a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Provides full healing for all Dark allies while removing all of their debuffs at the same time.
  • Decent in Full Auto setups.
Rita


4.5

-

Robertina


9.6
  • Role: Debuffer/Support
  • Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
    Strength: +60
    from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
  • Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    is active, including Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    that can increase the rate of Charge Attacks.
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all of her foes.
  • Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    instead of dealing damage to her foe.
  • Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    .
Robertina


6.5

-

Robomi


6.0

-

Rosetta


9.5
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta


9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Sachiko Koshimizu


6.0
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Sakura Kinomoto


8.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
    Local status effect
    debuff may be useful depending on the boss.
Sandalphon


9.6
  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Sarunan


9.3
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan


8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Sarya


6.0

-

Sarya


6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Sato


9.8
  • Role: Attacker/Debuffer/Defender/Healer/Support
  • Deals 10-hit Bonus Fire damage to all foes upon Prominence FlareFire-elemental chain burst of 4 or more chains. chain burst.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    for burst damage.
  • Gains various permanent buffs, such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , based on the level of Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Removes 1 buff from her foe with Brown Sugar Blast6-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
    Raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Remove 1 buff.
    (Forms Rin SignConsumed upon using Hidden Ninja Art / Bonus Fire DMG effect to caster (1 time) (Can't be removed / Ends upon forming a different sign)
    Duration: Indefinite
    .
    When Toh SignConsumed upon using Hidden Ninja Art / Armor effect to caster (Can't be removed / Ends upon forming a different sign)
    is formed:

    Changes to Sha SignConsumed upon using Hidden Ninja Art / Restores fire allies' HP (Can't be removed / Ends upon forming a different sign)
    Duration: Indefinite
    .)
    .
    • Also activates on Charge Attack when a foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
      level is 7 or above.
    • Also activates at end of turn if no damage has been taken after Ninja ArtGains effects in order based on lvl: Boost to ATK / Deal triple attacks / Boost to dodge rate / Supplement skill DMG / Activate Brown Sugar Blast at end of turn if no DMG has been taken (Max: 5 / Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      has reached level 5.
  • Has several defensive utilities, such as debuff removal, healing, and the combination of Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    , and Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    to protect her allies from incoming damage. Also grants Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 4 turns
    and 30% Wind CutWind DMG is cut 30%
    Duration: 4 turnsWind Damage Cut.
    to all Fire allies.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Duration: 4 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Duration: 4 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Duration: 4 turnsLocal status effect
    on a foe with just a single skill.
  • Highly flexible support that works in long battles, and great attacker for short battles that rely on charge attacks.
Selfira


9.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Shao


8.0

-

Shiki Ichinose


7.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Multiplier: NormalDuration: 5 turns
    .
    (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .)
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Siegfried


9.4
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried


9.6
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Siegfried


9.6
  • Role: Attacker/Support/Debuffer
  • Grants 20% Water DMG LoweredWater DMG is lowered
    Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    and Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    to all Earth allies.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    on his foe.
  • Requires several turns to reach his maximum potential with Blood of the DragonATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Gains additional effects upon each cast of Blood of the Dragon in this order:
    From 2nd cast onward: Triple attack rate is boosted
    From 3rd cast onward: Deals bonus earth DMG for normal attacks
    From 4th cast onward: Normal attack DMG is amplified
    Multiplier: PerpetuityDuration: 3 turns
    and Dragonsbane PulseGains the following effects based on Dragonsbane Pulse: Orkan activates after normal attacks / Ends cooldown for Siegfried's damage skills upon charge attack / Deals bonus earth DMG to foe upon charge attack (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Performs well in high difficulty contents and Full Auto setups.
Societte


9.5
  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Sturm


9.5

-

Suframare


7.0

-

Sylph


9.4
Syr


6.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Tanya


9.6
  • Role: Attacker/Debuffer
  • Deals high damage through multiple auto-activations of skills.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 6% S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable)
    Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on her foe at the end of every turn by consuming 1 KnifeAt end of turn: Consume 1 to activate Nimble Throw (Max: 8 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000Base Accuracy: 140%Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes upon dodging.
  • Effective in Full Auto teams and any content where DelayReduce a foe's filled charge diamonds by 1
    is important.
Tefnut


9.8
  • Role: Debuffer/Support
  • Provides excellent support to Water allies, particularly through Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    which grants the Water ally after her Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    when she uses her Charge Attack. She also passively boosts Water allies' stats with  Tusbih ala KhayrAt end of turn when no damage is taken:
    Other Water allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 1 turn
    , and Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 1 turn
    .
    Raise Tefnut's SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Based on SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl:

    Boost to other Water allies' ATKMultiplier: Perpetuity, multiattack rate, dodge rate, and charge bar gain.)
    .
  • Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    on all foes.)
    provides dispel and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    . While Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    is active, this skill activates every turn. By default, IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    Duration: 5 turns
    .
    has a high uptime, making Tefnut a fairly consistent dispeller and charge bar support unit.
  • Dabab BaaridInflict Gloomy FogATK is lowered / Attacks and special attacks have a chance to miss (Can't be removed)
    Strength: 50% ATK Down / 50% Accuracy LoweredBase Accuracy: 200%Duration: 3 turns
    , 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    All Water allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    applies several useful debuffs. While Tefnut has full stacks of SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    , it also provides buffs to Water allies, including Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Requires time to raise her SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    stacks to reach her full potential, which can be inconsistent in shorter battles due to its requirement of taking no damage.
  • She is an effective support and debuffer, particularly for hard battles in which the enemy requires constant dispelling.
The Lowain Bros


7.5

-

Thelonim


5.5
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Therese


6.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Tiamat


9.5
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Troue


9.3
  • Role: Attacker/Debuffer
  •  Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
    Supplement Water allies' critical hit damage (Damage cap: 3000).
    boosts allies' critical rate and supplements critical hits.
  • When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    reaches 5 stacks, offensive performance increases significantly.
  • Facsimile can be very valuable depending on team composition.
  • Requires a composition which can guarantee critical hits to maximise effectiveness.
Tyre


7.0

-

Ulamnuran


7.0

-

Uruki


9.6
  • Role: Attacker/Debuffer/Healer
  • Inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe upon normal attacks.
  • Provides healing and debuff removal for all Wind allies.
  • Effective in setups that inflict at least 5 debuffs every turn.
Utsusemi


9.7
  • Role: Attacker/Support
  • Deals high damage against foes in Break with 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
  • Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff
    , 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3-5 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3-5 turns
    .
  • Deals more damage in long battles that allow her to use Consort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on a foe.
    (From 2nd cast: Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn

    From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .)
    repeatedly.
Vania


9.4
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania


8.0

-

Vania and Malinda


9.3
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Viceroy


4.5

-

Vikala


9.7
  • Role: Attacker/Debuffer/Support
  • Trick or CheeseAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , DMG Mitigation (2020)DMG taken is lowered by a fixed amount
    Strength: 2020Duration: 1 turn
    , 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 6% (Max: 30%)Duration: Indefinite
    .
    is refreshed on C.A., which allows Vikala to provide Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    consistently and frequently while improving the party's skill damage.
  • Inflicts Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteLocal status effect
    to her foe, which will permanently supplement all skill damage taken by 50,000.
  • Grants 10% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 10%Duration: Indefinite
    to all Water allies and supplements their skill damage by another 50,000 when Spooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted
    Field effect
    Local status effect
    is active.
  • Deals damage to her foes and restores Water allies' HP at the same time whenever a Water ally uses a skill while Ghost RatGhost Rat lvl rises when a water allies uses a skill / Vikala's second-slot skill activates when a water ally uses a skill at lvl 3 (Resets Ghost Rat lvl) (Can't be removed)
    Duration: Indefinite
    is at level 3.
  • Good for Full Auto or any team that relies heavily on skill damage.
Vikala


9.7
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to other Earth allies every time she uses her charge attack.
  • Also provides healing, 2-turn cut to debuff durations, 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    for all Earth allies with her charge attack.
  • Switches out with a single sub ally and grants them powerful buffs through Mighty MouseATK is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to dodge DMG and debuffs / DEF is lowered (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Can't normal attack, but grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to Earth allies at the end of every turn while also boosting their C.A. specs.
Vira


9.1

-

Vira


9.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Walder


8.5
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Dodge AllTakes no DMG or debuffs while in effect
    with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff BlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Wamdus


9.9
  • Role: Attacker/Support/Healer
  • Increases Dark allies' C.A. specs and skill specs based on the level of Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    .
  • Activates her charge attack twice when Azure SweetnessBased on lvl: Dark allies' C.A. specs and skill specs are boosted (Max: 10 / Can't be removed)
    is level 10.
  • Provides healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Dark allies upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Excellent in charge attack setups and high difficulty contents.
Will


4.0
  • Role: Attacker
Yaia


8.5
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Yaia


8.5
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yaia


9.5

-

Yamanbagiri Kunihiro


6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yatima


9.9
  • Role: Attacker/Support/Defender/Debuffer
  • Grants permanent 20% Bonus Superior Elemental DMG and 100% Debuff Res. Up to all Water allies through Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Deals superior elemental damage regardless of foe element.
  • Has guaranteed triple attacks when Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts Degradative SpinelDEF is lowered / DMG taken is supplemented (Lvl rises upon each cast of Degradative Spinel [Max: 5] / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on her foe.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and up to 100% / 100% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 100% less damage.Duration: 1 turn
    to all Water allies.
  • Excellent in long battles where she is allowed to reach level 4 for both Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed)
    Duration: Indefinite
    and Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
Yggdrasil


9.3
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Yggdrasil


9.2

-

Young Cat


6.5
Yuel


9.6
  • Role: Support/Debuffer
  • Inflicts 25% Fire ATK DownFire ATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , and 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes.
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    to all allies.
  • Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with  Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect
    on all foes.
    , which will activate at end of turn whenever Yuel didn't take any damage.
Yurius


9.4
Yurius


9.6
  • Role: Attacker/Debuffer/Support
  • Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
    Restore all Light allies' HP (Healing cap: 1500).
    Remove 1 debuff from all Light allies.
    (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].)
    , which can activate automatically at end of turn.
  • Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
  • Reaches his maximum potential when any foe has 10 or more debuffs.
Zahlhamelina


9.6
  • Role: Support
  • Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 5 turns
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 5 turns
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 20% Wind CutWind DMG is cut 20%
    Duration: 5 turnsWind Damage Cut.
    to all Fire allies, increasing their survivability.
  • Grants 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 20% Fire ATK UpFire ATK is boosted
    Strength: 20%Duration: 5 turns
    to all Fire allies, increasing their offensive capabilities.
  • Removes 1 debuff from Fire allies at the end of every turn when Solar PledgeCan't normal attack / HP is lowered on every turn / DMG dealt to fire allies is mitigated / When a fire ally attacks: Deals fire DMG to a foe / Remove 1 debuff from fire allies at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Increases ATK for all allies, foes, and other parties in the battle with FlareATK is modified by number of turns passed
    Duration: 180 secondsField effect
    .
  • Grants permanent Wind damage reduction to all Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    even as a sub ally.
Zahlhamelina


9.6
  • Role: Supporter/Debuffer
  • Provides multiple useful offensive buffs for Light allies including Damage Cap Up, Bonus Damage and a weak 100% Critical.
  • The IliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Duration: 8 turnsField effect
    Local status effect
    field effect provides a strong ATK Up and DEF Down.
  • Support Skill provides a reduction to Dark damage and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    even when a sub-ally.
Zehek


9.5
Zooey


7.0
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.
Zooey


9.3
  • Role: Attacker/Support/Debuffer
  • ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.