Icon | Name | Type | Rating | Remarks |
---|
|
Aglovale and Tor |
|
9.2 |
-
|
|
Alexiel |
|
9.7 |
- Role: Attacker/Defender
- Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
is active.
- Her C.A. provides a 1.5-turn buff that activates Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
- Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
further increases her offensive and defensive potential by passively boosting both ATK and DEF.
|
|
Alistair |
|
4.5 |
-
|
|
Alliah |
|
9.0 |
- Role: Attacker
- An unreliable selfish attacker whose effectiveness varies a lot with random chance.
- Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
Duration: 2 turns, but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
- If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
- Facsimile is a versatile tool that can be used to replicate a wide number of skills.
|
|
Amira |
|
9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Anila |
|
6.5 |
-
|
|
Anila |
|
9.6 |
- Role: Attacker/Support
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns to self, or to the party upon consuming her charge attack buff.
- Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, making her a good Support unit.
- Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite to an ally.
- Boosts allies' normal attack firepower with her support skills.
|
|
Anthuria |
|
9.5 |
- Role: Support/Defender
- Can draw enemy attacks while providing party support on successful dodges.
- Offensive support through party-wide HypeATK is boosted
, ATK Up (Stackable)ATK is boosted while active (Stackable) , and 10% UpliftedCharge bar is boosted on every turn Strength: 10%.
- Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
, DEF Up (Stackable)DEF is boosted while active (Stackable) , and healing for the party.
- Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
or ParalysisCan't attack will greatly reduce her effectiveness.
|
|
Anzu Futaba |
|
7.0 |
-
|
|
Aoidos |
|
9.3 |
- Role: Attacker/Support
- High damage output with HypeATK is boosted
and multiattack.
- Maintaining HypeATK is boosted
may be difficult with Hostility UpMore likely to be attacked .
- Good for short fights with a party-wide 1-turn HypeATK is boosted
buff.
|
|
Arriet |
|
9.0 |
- Role: Support/Debuffer
- Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
. The downtime makes it unreliable in longer fights though.
- Party wide ATK UpATK is boosted
and 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30% are on rather short cooldown.
- Provides 25% ATK DownATK is lowered
Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
- Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 3 turns that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
- Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage Local status effect with her charge attack.
|
|
Arulumaya |
|
9.8 |
- Role: Support/Debuffer
- Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
- Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes when she uses her own Charge Attack.
- Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
- Grants ShieldNext ATK received will be ineffective for a fixed amount
and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
- Provides valuable DelayReduce a foe's filled charge diamonds by 1
effect for Earth element.
|
|
Arulumaya |
|
9.0 |
- Role: Support/Debuffer
- Strongest Water DEF DownDEF is lowered for water DMG
given by a party member at 25%.
- Can provide great party buffs such as DA UpDouble attack rate is boosted
, TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
|
Arulumaya |
|
8.0 |
- Role: Support/Debuffer
- Can inflict the rare 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 seconds debuff.
- Buffs allies attack depending on how high her HP are.
- Doesn't synergize well with the usually Enmity centered Dark teams.
- Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
|
|
Aster |
|
7.5 |
-
|
|
Augusta |
|
6.5 |
-
|
|
Ayer |
|
9.3 |
- Role: Attacker
- Synergizes well with enmity.
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
|
Beatrix |
|
9.0 |
- Role: Attacker/Debuffer
- Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own JammedATK is greatly boosted based on how low HP is
buff.
- Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Stacking: Single, 15% Light ATK DownLight ATK is lowered Strength: 15%Base Accuracy: 85%, and UnchallengedNext DMG received will be ineffective are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
|
|
Beatrix |
|
9.4 |
-
|
|
Beatrix |
|
8.0 |
-
|
|
Beatrix |
|
9.5 |
- Role: Attacker
- Consistently high sustained damage because of her synergy with Enmity and her own buffs.
- Great burst damage with Nayde VanaroosaATK is sharply boosted
Duration: Until used against foes in Overdrive.
- Her support skills allow her to safely stay at low HP.
- Can secure triple attacks with Nayde KollaneTriple attack rate and hostility are boosted / Bonus Fire DMG effect / DEF is lowered (Can't be removed)
Duration: Until recast at the cost of greatly reduced survivability.
|
|
Bobobo-bo Bo-bobo |
|
9.2 |
-
|
|
Bridgette |
|
5.5 |
- Role: Support
- Can apply StrengthATK is greatly boosted based on how high HP is
to two allies simultaneously.
|
|
Cagliostro |
|
9.6 |
- Role: Attacker/Support/Debuffer
- Grants all Light allies permanent unremovable buffs from Eternal OuroborosDouble attack rate is boosted /
Triple attack rate is boosted / Charge attack DMG is boosted / C.A. DMG cap is boosted Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted / Charge bar gain is lowered / (Can't be removed) .
- Strengthen existing Light allies' buff-removing skills to also inflict DelayReduce a foe's filled charge diamonds by 1
and deal Plain damage.
- Completely stops foes from taking any actions with Can't ActCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Fits various situations, but performs better on longer battles.
- Rating varies depending on party composition.
|
|
Caim |
|
|
-
|
|
Cain |
|
7.0 |
-
|
|
Cain |
|
9.3 |
- Role: Support/Debuffer
- Inflicts 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns buff.
- Charge Attacks extend InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
|
|
Cain |
|
9.6 |
-
|
|
Camieux |
|
4.5 |
-
|
|
Camieux |
|
5.0 |
- Role: Attacker
- Mostly used for her plain damage nuke to farm slimes in co-op
- Can buff Charge Attack damage
|
|
Camieux |
|
7.0 |
- Role: Attacker
- Gives C.A. DMG UpCharge attack DMG is boosted
Duration: 3 turns to the whole party.
|
|
Carmelina |
|
9.0 |
- Role: Debuffer
- Can inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
, GravitySpecial attack max charge turn is extended , 15% DEF DownDEF is lowered Strength: 15%, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered .
- Her charge attack applies Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) , which increases her ATK and DA rate.
- Her damaging skills hits all enemies.
- Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
|
|
Carmelina |
|
6.5 |
-
|
|
Catherine |
|
8.5 |
- Role: Debuffer
- Inflicts the unique EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend EnticedAttacks are slightly limited
for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
|
|
Catherine |
|
7.0 |
- Role: Attacker/Debuffer
- Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
(Can't be removed) , but does very little without it.
- Burdened by extremely long cooldowns.
- DelayReduce a foe's filled charge diamonds by 1
on Charge Attack.
|
|
Catherine |
|
9.4 |
- Role: Attacker/Debuffer
- Deals high damage with Double StrikeAttacks twice each turn
and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%, but only when the foe is inflicted with BeguileAttacks are slightly limited Local status effect.
- Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
- Ineffective against all foes that are immune to CharmedAttacks are slightly limited
.
|
|
Catura |
|
8.5 |
-
|
|
Cecile |
|
6.5 |
-
|
|
Cerberus |
|
9.5 |
- Role: Attacker/Debuffer
- Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. from her Charge Attack.
- Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
and continually land BlindedAttacks have a slight chance to miss and CharmedAttacks are slightly limited .
- Lacking in offensive capability but has consistent damage.
|
|
Charioce XVII |
|
8.5 |
- Role: Attacker/Support
- High damage output, high charge attack damage cap if conditions are met
- Very weak after using charge attack
- Minor support with Fire ATK UpFire ATK is boosted
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Rating rises to 9.0 in very short battles
|
|
Chat Noir |
|
9.3 |
- Role: Attacker/Support/Debuffer
|
|
Chloe |
|
5.5 |
- Role: Support
- Makeover has useful, but unreliable effects.
- HypeATK is boosted
- Being able to switch out with a sub-party member is a rare and potentially valuable utility.
- Charge Attack deals no damage.
|
|
Chloe |
|
7.0 |
- Role: Buffer/Support
- Be My Summer Bae? has powerful, but unreliable, effects.
- Charge Attack does no damage.
- Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
.
- Being able to switch out with a sub-ally is a rare and potentially powerful utility.
|
|
Clarisse |
|
9.0 |
- Role: Debuffer / Support
- Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
Strength: 25% and 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%.
- Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10% from the charge attack
- One of the few Fire characters that can provide Dispel.
|
|
Clarisse |
|
8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging α DecayReceives atomic collapse from β link
and β DecayReceives atomic collapse from α link stacks.
- Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Field effect field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
, but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
|
|
Clarisse |
|
9.6 |
- Role: Attacker/Support
- Passive party-wide ATK boost that strengthens with each turn.
- Her third skill trivializes slimebusting.
- Provides VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, ArmoredChance of lowering DMG taken , and Shield (2214)Next ATK received will be ineffective for a fixed amount Strength: 2214Duration: Indefinite in one package.
- Skills and charge attack become highly potent past turn 10.
- Not nearly as effective in short battles.
|
|
Conan Edogawa |
|
8.0 |
- Role: Attacker/Support
- Deals high C.A. DMG against foes with TrackedConan has his eyes on this target
Local status effect effect.
- Grants Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns, 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 80~100% DA UpDouble attack rate is boosted Strength: 80~100%Duration: 2 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns to all allies, periodically, through Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills) .
- Sleeping KogorōPut Kogorō to sleep and gain Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
Duration: 3 turns. At level 55: Effect enhanced. cannot be used on the first turn, and has a long cooldown.
- Cannot attack or use skills when Sleeping KogorōConan is focusing on reasoning (Can't attack or use skills)
is active.
|
|
Cucouroux |
|
9.8 |
- Role: Attacker/Debuffer
- Guaranteed triple attacks and three attack instances make her normal attacks powerful.
- Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
greatly improves her firepower and lowers foes' defenses.
- Upon dodging, buffs allies with permanent stackable attack and defense buffs.
- Has many damage instances, thus synergises well with sources of supplemental damage.
|
|
Cupitan |
|
9.5 |
-
|
|
Danua |
|
7.5 |
-
|
|
Danua |
|
9.3 |
- Role: Attacker/Debuffer
- 3-turn local PetrifiedStops enemy's charge diamonds from filling.
Local status effect.
- Strong nukes with high damage cap.
- Charge attack helps with landing her debuffs.
- Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Danua |
|
9.0 |
-
|
|
Danua |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
(single) on all enemies.
- ATK Down is on a short cool down in case of resists.
- Hard to keep alive if you use her nuke.
|
|
Diantha |
|
7.0 |
-
|
|
Diantha |
|
9.3 |
- Role: Support
- Provides 100% TA UpTriple attack rate is boosted
for 1 turn.
- Synergizes very well with skill that can provide attack without using up a turn.
- Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
that greatly increases attack, DA and TA rate.
- Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
Duration: 3 turns. All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed) Strength: 10% (Max: 100%)Duration: Indefinite, 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed) Strength: 5% (Max: 50%)Duration: Indefinite, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When caster's HypeATK is boosted is 4: Restore all allies' HP [Healing cap: 2000].) is good as most water teams are charge attack oriented.
|
|
Doraemon |
|
9.2 |
|
|
Dorothy |
|
5.5 |
- Role: Support
- Buffs only affect Main Character.
|
|
Dorothy and Claudia |
|
9.4 |
- Role: Attacker/Support
- 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
- Dispel and GravitySpecial attack max charge turn is extended
aren't accessible at the same time.
- The maids share buffs, debuffs, cooldowns, and health.
- Switching between maids is necessary to get full value.
|
|
Dorothy and Claudia |
|
9.6 |
-
|
|
Drang |
|
9.0 |
|
|
Drang |
|
9.4 |
- Role: Debuffer/Attacker
- Jack of all trades character with a variety of options including Dispel, DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%, party heals, and strong debuffs.
- Can boost both his offensive and defensive stats over time.
- Fool You ThriceRemove 1 buff effect from a foe.
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
- Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
|
|
Drusilla |
|
5.0 |
- Role: Rupies Spender
- Can't attack.
- Uses your Rupies to randomly buff all allies.
|
|
Drusilla |
|
9.2 |
-
|
|
Elize Lutus |
|
8.0 |
- Role: Support/Debuffer
- One of the only Dark units with revive.
- Plays multiple roles such as DelayReduce a foe's filled charge diamonds by 1
, DA UpDouble attack rate is boosted .
|
|
Elmelaura |
|
4.0 |
-
|
|
Elta |
|
6.0 |
-
|
|
Elta |
|
6.5 |
-
|
|
Estarriola |
|
|
-
|
|
Ewiyar |
|
9.0 |
-
|
|
Ewiyar |
|
9.9 |
- Role: Attacker/Support
- All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
. CharmedAttacks are slightly limited doesn't stop Wind allies' attacks. For Wind allies with CharmedAttacks are slightly limited : 30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect. provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed) can be maintained with full uptime via Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite..
- Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
1-turn cut to all foes' buff durations. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
- Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
|
|
Ezecrain |
|
4.5 |
-
|
|
Ezecrain |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
|
Fediel |
|
9.8 |
- Role: Attacker/Support/Debuffer
- The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Duration: IndefiniteField effect Local status effect field effect permanently weakens enemy defenses with little downside.
- Field effect greatly improves the offensive power of the team.
- Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
- Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
|
|
Fediel |
|
9.3 |
- Role: Attacker/Debuffer/Support
- Charge Attack activates twice when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
is in effect.
- All Water allies deals 400% Bonus Water damage upon Charge Attack when The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
is in effect.
- Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on her foe(s).
- Can remove 1 buff from all foes with Dhiaperno Katara4-hit Plain damage to random foes based on 10% of their current HP (Damage cap: 444,444 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. Remove 1 buff from all foes. (While The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed) is in effect: Activates twice.).
- Has long skill cooldowns, and needs support from her allies to work effectively.
|
|
Feower |
|
|
-
|
|
Ferry |
|
6.0 |
- Role: Support
- Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% and ATK UpATK is boosted Duration: 3 turns to all allies.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%Duration: 180 secondsSingle-sided and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsSingle-sided on a single foe.
|
|
Ferry |
|
9.3 |
- Role: Support/Debuffer
- Inflicts 25% DEF DownDEF is lowered
Strength: 25% and 25% ATK DownATK is lowered Strength: 25%, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and capping both debuffs.
- Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
, DA UpDouble attack rate is boosted , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed) Local status effect.
- Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
while also ensuring their survival.
- Party-wide DA UpDouble attack rate is boosted
, Charge Bar +Instantly boosts Charge Bar by , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. greatly increase charge bar generation.
- Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and can provide utility with a dispel.
|
|
Ferry |
|
6.5 |
-
|
|
Ferry |
|
8.0 |
- Role: Support/Debuffer
- 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
Local status effect.
- Can reduce other fire ally's skill cooldown up to 6-turn reduction.
- EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
ensures all allies' debuff lands easier the more she casts linked skills.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
- Easy to use for beginners, and fits into various parties.
|
|
Filene |
|
9.6 |
- Role: Attacker/Support/Debuffer
- Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
- Has damaging skill that auto-activates with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
-/ColdcageCan't attack Local status effect-inducing skill.
- Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
Local status effect.
- DelayReduce a foe's filled charge diamonds by 1
and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) are on skill with 6-turn cooldown.
- Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
hard to maintain without outside support.
- Rating varies slightly if she is used with characters who can inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
/ColdcageCan't attack Local status effect with skills.
|
|
Florence |
|
9.3 |
|
|
Florence |
|
10 |
- Role: Support
- Massively increases a Light ally's damage output for 1 turn with MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 40% of that ally's max HP.).
- Can end a Light ally's skill cooldowns and provide Instant Charge if 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
are consumed.
- Weakens enemy damage output with debuffs, including GravitySpecial attack max charge turn is extended
Duration: 180 seconds.
- Primarily judged for her incredible first skill, Florence's value depends almost entirely on who she can target with her support abilities. Her buffs can severely increase an attacker's output in short-term battles, particularly one-turn setups.
|
|
Freezie |
|
9.4 |
- Role: Attacker
- Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
debuff and various buff in normal situation.
- Gains a lot of power in Dark Mutation mode.
- Can also be used to protect other allies.
- Huge drawn back of preventing any action from other allies.
|
|
Gayne |
|
8.0 |
- Role: Attacker/Support
- 20% ATK UpATK is boosted
Strength: 20% and 20% DA UpDouble attack rate is boosted Strength: 20%.
- Gets much stronger after being uncapped to 5★.
- Dodge AllTakes no DMG or debuffs while in effect
can save her in a pinch.
|
|
Goblin Mage |
|
7.0 |
- Role: Debuffer
- Can inflict Debuff Res. DownDebuff resistance is lowered
, ATK DownATK is lowered and DEF DownDEF is lowered , albeit with very low success rates.
- EMP skills can boost her debuff success by up to 40%.
- Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
.
- Overall decent utility for an SR.
|
|
Grea |
|
9.4 |
- Role: Support/Healer
- Wide variety of full-uptime offensive and defensive buffs.
- Clear every 3 turns included.
- 3-turns cooldown on all skills makes up for the lack of dispel protection.
- Can grant additional buffs at battle start and every 3 turns thereafter.
- Dispel on charge attack.
- Boosts charge attack specs based on each party member's individual number of buffs.
- Strong heals if requirements are met.
|
|
Grimnir |
|
9.9 |
- Role: Attacker/Support
- Has guaranteed triple attacks.
- C.A. grants Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., KeenSupplemental DMG to critical hits Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to allies but doesn't deal damage.
- Especially strong after C.A. due to his buffs.
|
|
Haaselia |
|
|
-
|
|
Halluel and Malluel |
|
9.8 |
- Role: Debuffer/Attacker
- Inflicts enemy with 6 permanent debuffs.
- Able to remove up to 5 buffs from the enemy with a single skill.
- Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
- Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
Duration: Indefinite, which allows 2 consecutive multi-hit skills on the next turn.
- Very good against high difficulty bosses.
|
|
Helel ben Shalem |
|
9.5 |
|
|
Helel ben Shalem |
|
9.6 |
- Role: Attacker/Debuffer
- Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect permanently on all foes.
- Provides some protection to the team with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
Duration: 2 turns.
- Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
have been removed.
- Removes multiple buffs from a foe with Doro Legion900% Earth damage to a foe (Damage cap: ~1,020,000).
Remove 1 buff., when Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended) Duration: 2 turns is active and all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed) have been removed.
- Excellent in long-term battles.
|
|
Helel ben Shalem |
|
9.8 |
- Role: Attacker/Debuffer
- Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
and DEF Down (Stackable)DEF is lowered (Stackable) alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
- Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect, bypassing debuff immunity.
- Despite self-inflicting SummonlessCan't use summons (Can't be removed)
Duration: 5 turns on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
- Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
- When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
and buff removal.
- Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
|
|
Helnar |
|
6.5 |
-
|
|
Himiko Toga |
|
9.3 |
-
|
|
Horus |
|
9.9 |
- Role: Attacker/Debuffer/Support
- Inflicts up to a total of 16 debuffs with her Charge Attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
is in effect.
- Inflicts Debuff Resistance Lowered20% Debuff Res. Down
Strength: 20%Base Accuracy: 200%Duration: 6 turns, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect to all foes in a single skill.
- Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
Strength: 100%Only takes effect in Battle System 2.0 and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..
- Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed) is in effect.
- Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
Duration: Indefinite and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
- Effective in Full Auto, and very useful in Battle System 2.0.
|
|
Illnott |
|
9.8 |
- Role: Attacker/Support
- Inflicts Mystic InkDEF is lowered / Skill DMG taken is supplemented (Max: 3 / Can't be removed)
Duration: IndefiniteStacking: PermanentLocal status effect permanently on a foe, which supplements the skill damage taken of the foe by up to 30,000.
- Deals constant Light damage to a foe upon Light allies' normal attacks based on the number of Heavenly PieceATK, DEF, multiattack rate, and DMG cap are boosted based on number of Heavenly Pieces (Max: 7 / Can't be removed)
Multiplier: Perpetuity.
- Gains DopeLight allies' skill specs are boosted / Damage skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
Duration: Indefinite permanently, which increases the skill damage cap of all Light allies by 20%, and reduces their damage skill cooldowns by 1-turn.
|
|
Illnott |
|
9.8 |
-
|
|
Ippatsu |
|
5.0 |
-
|
|
Ippatsu |
|
6.5 |
- Role: Support
- Simple, easy to manage multiattack and CA buffs in one skill.
- AddictionUnable to forget the taste of ramen / Hit to ATK, DEF, and multiattack rate (Can't be removed)
prevents any other buffs from being used.
|
|
Ippatsu |
|
9.5 |
- Role: Attacker/Support
- Able to remove 1 buff and provide DelayReduce a foe's filled charge diamonds by 1
with very low cooldowns.
- Grants all Dark allies Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% very frequently.
- Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
with the risk of unable to act when CravingWhen Craving intensity is 7 or above at end of turn: Can't attack or use skills / Hit to DEF (Can't be removed) Duration: Indefinite has reached max.
- It is possible to use him in Full Auto as long as Charge Attack is set to Auto.
|
|
Ippatsu |
|
5.5 |
- Role: Buffer
- Useful buffs, but hard to plan around due to their random nature.
|
|
Iroha |
|
8.5 |
-
|
|
J.J. |
|
6.0 |
- Role: Support
- Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
|
|
J.J. |
|
7.0 |
-
|
|
Jamil |
|
8.0 |
- Role: Attacker
- Surprisingly high damage output for an SR character.
- Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
|
|
Jeanne d'Arc |
|
8.0 |
-
|
|
Jessica |
|
7.0 |
- Role: Support/Debuffer
- Grants 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns to a single ally.
- Inflicts BlindedAttacks have a slight chance to miss
Duration: 180 seconds on all foes.
- Her Hostility UpMore likely to be attacked
Duration: 3 turns can be used to direct enemy's attack towards her ally that has high defense.
- Amplifies damage against Water foes by 4%, but only for male Earth allies.
|
|
Jessica |
|
6.0 |
-
|
|
Joker |
|
9.3 |
- Role: Attacker/Debuffer
- SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
can prevent boss special attacks
- One of the only characters that can inflict ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG) Takes 50% more damage Local status effect
- Good damage output with skills and charge attack
|
|
Joy |
|
7.0 |
-
|
|
Kaede Takagaki |
|
8.5 |
- Role: Support
- Sustains the party through RefreshHP is restored on every turn
and Recovery Cap BoostedRecovery cap is boosted .
- Party-wide special buff can be extended indefinitely through her charge attacks.
- Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
|
|
Kaguya |
|
9.8 |
-
|
|
Kaoru Sakuraba |
|
6.5 |
-
|
|
Karteira |
|
5.0 |
- Role: Rupie Generator
- If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
|
|
Karteira |
|
7.0 |
- Role: Attacker
- Passive and active Rupie generation.
- Runs the risk of killing enemies too quickly and not getting bonus Rupies.
- EMP works from the backline.
- Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
|
|
Karva |
|
6.5 |
-
|
|
Kolulu |
|
9.4 |
- Role: Defender/Debuffer
- Can substitute all-ally attacks.
- Can easily reach very high damage output in Enmity grids due to her passive Enmity.
- Provides DEF Down (Stackable)DEF is lowered (Stackable)
and local BlindedAttacks have a slight chance to miss Local status effect.
|
|
Kolulu |
|
9.6 |
- Role: Attacker/Support
- When at low health, Kolulu's offensive and defensive performance is greatly improved. This can be facilitated by SunburnSacrifice 80% of caster's current HP.
All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) ..
- Supports allies' offensive and defensive capabilities through SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: Normal.
- High durability through Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.
- Supplements allies' damage based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
even as a sub-ally, making her a easy pick for supporting Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) strategies.
|
|
Korwa |
|
8.5 |
- Role: Support
- Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
- Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
- Needs to be hit often to generate resource stacks, but is rather squishy.
- EspritATK is boosted / Debuff effect success rate is boosted
and AstuceDouble attack rate is boosted / Triple attack rate is boosted do not stack with Nio's HarmonicsATK is boosted Strength: 30% ATKDuration: 3 turns and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA / 20% TADuration: 3 turns
- Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
|
|
Korwa |
|
9.9 |
- Role: Support
- MagnifiqueDEF is boosted /
DMG taken is lowered / Debuff resistance is boosted (Can't be removed) Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff significantly reduces incoming damage.
- CoquetterieWind ATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff provides permanent, potent, offensive buffs.
- Enables other attackers by granting them Double StrikeAttacks twice each turn
Duration: 1 turn and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn
- Helps keep the party alive by healing on charge attack.
|
|
Korwa |
|
9.5 |
-
|
|
Koume Shirasaka |
|
7.0 |
-
|
|
Krugne |
|
3.5 |
- Role: Luck based Support/Debuffer
- Can inflict useful buffs to party and debuffs on an enemy...
- or paralyze himself on a bad roll.
- The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
|
|
Krugne |
|
7.5 |
-
|
|
La Coiffe |
|
5.5 |
- Rating: Support
- Heal and ShieldNext ATK received will be ineffective for a fixed amount
in one ability.
- Highlights can prevent multiple debuffs for a single turn.
- Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
Strength: 10% with RefreshHP is restored on every turn .
|
|
Lady Grey |
|
9.3 |
- Role: Debuffer
- Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's charge diamonds by 1
.
- Inflicts 30% DEF DownDEF is lowered
Strength: 30% and 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%, nearly reaching the DEF down cap by herself.
- Useful kit for beginners, but easily replaced.
|
|
Lady Grey |
|
9.4 |
- Role: Support/Debuffer
- Increases the survivability of the team with DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 5 turns, EvenfallATK is boosted / DEF is boosted (Stackable / Can't be removed) Duration: Indefinite, ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite, and Departed Family30% Light damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount ..
- Increases the offensive capabilities of all allies with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Twilight Eden30% boost to C.A. damage and 10% boost to C.A. damage cap for allies with effects that drain foe HP. When a Dark ally drains a foe's HP: That ally gains Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%..
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes.
|
|
Lady Katapillar and Vira |
|
9.0 |
- Role: Attacker/Debuffer
- Self heal and reset cooldown on skills so you can chain nukes on the same turn.
- Can inflict Fire ATK DownFire ATK is lowered
, which stacks with normal ATK DownATK is lowered debuffs for further mitigation.
- Immunity to BlindedAttacks have a slight chance to miss
or CharmedAttacks are slightly limited depending on her position in the team.
- Not as useful against non-Fire enemies.
|
|
Laguna |
|
6.5 |
- Role: Support
- Buffs gain strength over time.
- Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
is successful.
|
|
Laguna |
|
8.5 |
-
|
|
Lamretta |
|
4.0 |
-
|
|
Lamretta |
|
9.4 |
- Role: Attacker/Healer/Debuffer
- Boosts herself for 1 turn with 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 30%Duration: 1 turn and guaranteed TA from Counter effect.
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit. shuts down most foe's deadly one-ally attacks.
- Has potent 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds with only 0-turn cooldown.
- Healing and clarity is only a click away with no cooldown.
- Requires micromanagement of Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
as her skills requires that to cast.
- Becomes vulnerable once she self-inflicts WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed) .
|
|
Lamretta |
|
6.5 |
- Role: Support
- Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: 1 turn , but it can backfire.
- Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
|
|
Lancelot |
|
9.8 |
- Role: Attacker/Debuffer
- Innately strong offensive power through Blade of DevotionNo charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks. which allows Lancelot to attack twice every turn.
- Has many very strong self-buffs including 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 50%, 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%, and guaranteed critical hits.
- A high Charge Attack modifier alongside a source of Instant Charge and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
greatly contributes to performance in Charge Attack based teams, despite not gaining Charge Bar from normal attacks.
- After GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
reaches high levels, Lancelot's offensive power improves significantly, particularly through Lavina StromWhen attacking a foe whose GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl is 7 or above: 4-hit, 100% Water damage to all foes upon normal attacks (Damage cap: ~60,000 per hit). following up every normal attack with multi-hit skill damage.
- A high firepower unit, particularly in medium-to-long battles, who is compatible with Full Auto.
|
|
Levin Sisters |
|
9.4 |
- Role: Attacker/Support
- Guaranteed double attacks through Support Skill.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
through Charge Attack and Treble Trouble.
- Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
- Support Skill reduces Dark damage taken by 10% for all allies.
|
|
Lich |
|
10 |
- Role: Attacker/Supporter/Debuffer
- Ghostly MarchWhen any allies are debuffed at turn end:
100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. (Based on number of debuffs: Number of activations increased [Max: 10 times].) deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
- Very high firepower even on their own due to Call of the ImmortalCan't restore HP.
Takes 10% max HP damage every turn (Damage cap: 1000). 30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks. Converts some types of turn-based damage to HP recovery. providing several buffs.
- Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds.
- Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
Duration: Indefinite, which enables incredible longevity.
- Brings a source of Light SwitchElemental DMG from foes turns into light DMG
, especially useful for dealing with non-elemental enemies.
- An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
|
|
Lich |
|
10 |
- Role: Attacker/Debuffer/Support
- Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
.
- So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
at the end of the turn.
- Creepy NightWind allies gain these effects in order based on their number of debuffs:
Converts some types of turn-based damage to HP recovery, 20% boost to charge bar gain, 20% boost to ATKPerpetuity modifier, 10% boost to damage cap. provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Earth ATK DownEarth ATK is lowered Strength: 10%Duration: 5 turns, 10% Wind DEF DownDEF is lowered for wind DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. - especially useful if Katzelia is a sub-ally.
- Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
|
|
Lilele |
|
8.0 |
- Role: Support/Healer
- Lilele's buffs are unique, thus it stacks with all other buffs.
- Increased effectiveness for male party members means choosing male characters for optimal utility.
- Her Charge Attack's CharmedAttacks are slightly limited
debuff has poor accuracy.
|
|
Lilele |
|
6.5 |
- Role: Buffer
- ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
- Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- Charge attack can heal for up to 2000 health.
|
|
Lowain |
|
7.5 |
- Role: Support/Debuffer
- His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
- Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
- His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
- Can attain very high DEF with his self-buffs.
- Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
- Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
|
|
Lowain |
|
9.3 |
- Role: Support
- Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
Duration: 5 turns Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) Duration: 5 turns to a random other Dark ally based on their style.
- Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
- Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
.
- Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) uses their Charge Attack.
- Good support in teams that rely on their Charge Attacks.
|
|
Luna |
|
6.5 |
- Role: Intentionally knocking out allies
- Requires knocking out allies to use her skills.
- Difficult kit to use in general situations.
- Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
- Gimmick character, but not completely useless.
|
|
Lunalu |
|
6.0 |
- Role: Mimic
- Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
- 20% self Attack buff helps make up for R-level stats
|
|
Lunalu |
|
9.3 |
- Role: Mimic/Support
- Her Facsimile has a 100% success rate on copiable skills.
- Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
- Party-wide ATK/DEF buff the lower her max HP goes.
- Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
- Not effective in longer battles because of the aforementioned max HP hits.
|
|
Lunalu |
|
6.0 |
- Role: Mimic
- Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
- Otherwise, she's the same as her original version.
|
|
Lyria |
|
9.1 |
- Role: Support
- Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
- Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
- Life LinkCan call 2 summons per turn if Lyria is a main ally.
If the Main Character or Lyria reaches 0 HP: Both will be knocked out. will allow 2 summons per turn if Lyria is a main ally.
- Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
- Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
|
|
Macula Marius |
|
9.2 |
- Role: Attacker, Debuffer
- Excels at crowd control
- Carries useful debuffs: all-foe 25% ATK DownATK is lowered
Strength: 25%, GravitySpecial attack max charge turn is extended , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) , plus single-target DelayReduce a foe's filled charge diamonds by 1
- C.A. heals party, and auto-activates her AoE skill for 1.5 turns
- Synergizes with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
-based teams and supplies her own stacks for players without Crest synergy
- At 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
, nuke skill is double-cast, inflicting DelayReduce a foe's filled charge diamonds by 1 twice
- Better in long/difficult content
|
|
Magisa |
|
9.2 |
- Role: Attacker/Support/Debuffer
- Great all-around character for buffs, debuffs, and damage
- Provides party VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Base Accuracy: >100%, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds
- 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
(ATK and DEF are boosted / Deals multiattacks / One-foe attacks become all-foe attacks / Takes DMG every turn) When Morax is removed: Deals DMG based on number of turns summoned
- Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
|
|
Magisa |
|
9.5 |
- Role: Attacker/Support
- Can remove 1 buff from a foe with O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff. Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite., which also activates every time she uses her Charge Attack.
- Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.
- Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to deal damage with her Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . Number of activations increased based on number consumed [Max: 6 times]. Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) : 1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted / DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) .
- Increases Earth allies' C.A. specs through The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. (Takes effect even when Magisa is a sub ally.), which takes effect even when Magisa is a sub ally.
- Works well in teams that rely on their Charge Attacks.
|
|
Magisa |
|
9.7 |
- Role: Attacker/Support
- Able to remove 1 buff from her foe with Tidemark5-hit, 100% Dark damage to a foe (Damage cap: ~108,000 per hit).
Remove 1 buff. Gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Hit number increases based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon cast [Max: 10 hits].), which can be reset with her Charge Attack.
- Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", to all allies based on the number of her Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
- Deals high damage by rotating her Charge Attack and skills.
- High offensive capabilities when she has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
- Grants the effect of Dispel CancelEffects that remove buffs will be nullified (1 time)
to any Dark ally who has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) .
|
|
Magus |
|
9.7 |
- Role: Attacker/Debuffer
- Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
- Inflicts Putrefied (10,000)HP is lowered on every turn
Strength: 10,000Duration: 180 seconds, CorrosionDebuff resistance is lowered / HP is lowered on every turn Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds, ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all foes in a single skill.
- Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
Duration: 6 turnsLocal status effect, which can be immediately reapplied when the effect wears off.
- While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
Local status effect, she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
- Great for high difficulty contents and Full Auto.
|
|
Mahira |
|
9.8 |
- Role: Support/Debuffer
- Inflicts a single-sided 15% DEF DownDEF is lowered
Strength: 15% and 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%.
- Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20% on a 3/7-turn uptime.
- Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted / C.A. DMG Cap Boosted (Can't be removed) Multiplier: NormalDuration: 5 turns' buffs are strong by Earth standards.
- Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Blue Potions.
|
|
Mahira |
|
7.5 |
-
|
|
Mahira |
|
9.7 |
-
|
|
Marquiares |
|
8.5 |
- Role: Attacker/Support
- Can restore and maintain party HP via passive, ShieldNext ATK received will be ineffective for a fixed amount
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Powerful charge attack damage via passive
- Potential 3.5 million damage charge attack via first skill
- Useful mix of healing and offensive abilities
|
|
Meg and Mari |
|
9.5 |
-
|
|
Meteon |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
- Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
- 5★ uncap enhances his party role and improves his damage output.
- Overall, a very good early-game support character for Wind.
|
|
Meteon |
|
9.5 |
- Role: Attacker
- His normal attacks are always amplified by 50% seraphic boost.
- His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
is active.
- Passive increase to C.A. damage and cap.
- Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
Strength: 15% and 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%.
- Very good choice for C.A. or Full Auto based parties.
- Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
, he will never multiattack.
|
|
Mika Jougasaki |
|
7.5 |
-
|
|
Mimlemel |
|
7.0 |
- Role: Support
- DA UpDouble attack rate is boosted
with a 3/5 uptime for the whole party.
- Mode Bar Cut and Break Boosted (Time)Break mode time is extended
.
|
|
Mimlemel |
|
9.8 |
- Roles: Attacker/Buffer
- Amazing in short battles with her useful party-wide buffs:
- Charge Bar +70%Instantly boosts Charge Bar by 70%
Strength: 70% helps reach 100% charge bar on Turn 1.
- 20% ATK Up (1 time)ATK is boosted (1 time)
Strength: 20%Multiplier: AssassinDuration: 1 turn is a relatively low boost, but helps the party's damage output.
- Shield (7000)Next ATK received will be ineffective for a fixed amount
Strength: 7000, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
- Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
, which are gained upon using her skills.
- Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
|
|
Miria Akagi |
|
7.5 |
- Role: Support
- Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
|
|
Mishra |
|
6.5 |
- Role: Healer/Debuffer
- ATK DownATK is lowered
and Water DEF DownDEF is lowered for water DMG in one skill.
- EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
.
|
|
Mishra |
|
9.3 |
- Role: Support
- Grants target ally unremovable Incursion RuneATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) , enhancing offensive/defensive capability for entire fight.
- Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
; her support skill also grant allies with that buff bonus Light damage.
- Allies under Incursion RuneATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full. potential.
- Completely heals and removes all debuffs from target ally.
- Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
|
|
Morphe and Phoebe |
|
8.0 |
- Role: Support
- Strong party buffs which require some turns to set up.
- Somewhat complicated kit for beginners.
|
|
Morrigna |
|
9.2 |
|
|
Nami and Robin |
|
9.5 |
-
|
|
Naoise |
|
9.3 |
-
|
|
Nehan |
|
10 |
- Role: Support
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and Double StrikeAttacks twice each turn Duration: 1 turn for all other Light allies except for himself.
- 70% DEF DownDEF is lowered (Can't be removed)
Strength: 70%Duration: 3 turns and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
- Effective in short battles.
|
|
Nehan |
|
9.5 |
- Role: Support
- Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Duration: 8 turns for 8 turns.
- Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
Duration: 2 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
- Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite, 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns, and Dispel CancelEffects that remove buffs will be nullified Duration: 5 turns to all Fire allies for 5 turns.
- Consumes his own HP whenever he uses any of his skills.
|
|
Nene |
|
4.5 |
- Role: Support
- Unusual utility that allows her to absorb or redirect pressure from enemies.
- Notable synergy with characters that have Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. or Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit., but no innate Hostility UpMore likely to be attacked of their own.
|
|
Nier |
|
|
-
|
|
Niyon |
|
|
-
|
|
Noa |
|
7.5 |
- Support/Debuffer
- Provides party with DA UpDouble attack rate is boosted
, Charge Bar Gain UpCharge bar gain is boosted , and DEF UpDEF is boosted .
- His 20% DEF DownDEF is lowered
Strength: 20%Stacking: Single affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
- Debuff Res. DownDebuff resistance is lowered
helps him and other party members to land debuffs.
|
|
Noa |
|
9.5 |
- Role: Support
- Enabler for Charge Attack-based characters and teams.
- Gives party-wide 30% DA UpDouble attack rate is boosted
Strength: 30%, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite.
- Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates .
- Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed) Local status effect and dispels enemy buffs.
- Possesses unique support capabilities but has long cooldowns on his skills.
|
|
Norcel |
|
4.5 |
-
|
|
Novei |
|
6.5 |
-
|
|
Olivia |
|
9.8 |
- Role: Attacker/Support/Debuffer
- Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
and 50,000 supplemental damage whenever she has 12 or more buffs.
- Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect that lasts for 2 turns.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
with her Charge Attack.
- Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
Duration: Indefinite to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) .
|
|
Olivia |
|
9.6 |
- Role: Attacker/Debuffer
- Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
, Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite and high skill damage.
- Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Local status effect and DelayReduce a foe's filled charge diamonds by 1 can stall enemy charge attacks and HP triggers.
- Fragile due to passive Light DEF reduction.
|
|
Orchid |
|
9.4 |
- Role: Attacker/Support
- Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10% to Earth allies as long as she is on the front line.
- Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: NormalDuration: Indefinite that grants her 100% TA UpTriple attack rate is boosted Strength: 100% and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%.
- Inflicts EntwinedCan't use charge-diamond attacks / Can't deal normal attacks
Base Accuracy: 100%Duration: 1 turn Local status effect on all foes that can stop them from using special attacks and normal attacks for 1 turn.
|
|
Orchid |
|
9.7 |
- Role: Attacker/Support
- High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
is active.
- Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
Light Damage Cut..
- Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
to have high uptime after every Charge Attack.
- Works well with stamina-centric party from her support skill.
- Very compatible for full-auto setup.
|
|
Pamela |
|
6.5 |
-
|
|
Philosophia |
|
7.0 |
-
|
|
Pholia |
|
9.3 |
- Role: Attacker/Support
- Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
.
- Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
Local status effect can prevent some special attacks and triggers for 2 turns.
- Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
|
|
Pholia |
|
9.5 |
-
|
|
Rackam |
|
6.5 |
- Role: Attacker
- Easy to use damage skills on short cooldowns.
- Can reduce foe Overdrive mode gauge.
|
|
Rackam |
|
9.2 |
- Role: Attacker/Support/Debuffer
- Provides a variety of buffs to increase party offense as well as 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10%Duration: 180 seconds
- Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
- Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
- Offers some utility with a Dispel and Mode Bar Cut.
- Lacks any form of TA UpTriple attack rate is boosted
which is helpful to get the most out of his abilities.
|
|
Rackam |
|
6.5 |
- Role: Attacker
- Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
- Also a decent way to get an Evoker out while triggering their passive.
|
|
Redluck |
|
7.0 |
- Role: Debuffer
- Gains additional health from Aegis weapon skills.
- Takes damage every time he uses a skill.
- Unique Debuffs.
|
|
Rei |
|
9.5 |
- Role: Support/Debuffer
- Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite to a Dark ally indefinitely.
- If Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed) Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite, a powerful offensive buff.
- Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect.
- Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, 15% Debuff Res. DownDebuff resistance is lowered Strength: 15%Base Accuracy: 120%Duration: 180 seconds, 30% Light ATK DownLight ATK is lowered Strength: 30%Base Accuracy: 120%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 120%Duration: 180 seconds.
- Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
- 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
- Flexible character that synergizes well with Dark's best attackers.
|
|
Richard |
|
3.0 |
-
|
|
Richard |
|
8.0 |
- Role: Attacker
- Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
- No damaging skills; relies on auto attacks and C.A. to do damage.
- 1% boost to drop rate works even from backline.
- Comparable against many SSR attackers.
|
|
Richard |
|
9.2 |
- Role: Attacker/Support
- Grants up to 100% DA UpDouble attack rate is boosted
Strength: 100%, 100% TA UpTriple attack rate is boosted Strength: 100%, 100% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 100%, and 50,000 supplemental damage to all Wind allies based on his number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) , but it depends highly on luck.
- Has the potential to deal up to 15 hits of skill damage based on the number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended)
.
|
|
Rita |
|
4.5 |
-
|
|
Robertina |
|
9.6 |
- Role: Debuffer/Support
- Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
Strength: +60 from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
- Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
is active, including Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% that can increase the rate of Charge Attacks.
- Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all of her foes.
- Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite instead of dealing damage to her foe.
- Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns.
|
|
Robertina |
|
6.5 |
-
|
|
Robomi |
|
6.0 |
-
|
|
Rosetta |
|
9.5 |
- Role: Support/Defender
- Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
is released at max stacks.
- Potentially 100% buff uptime.
- Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
's ramp-up time, but excels in longer fights.
- Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
- Requires coordination in raids with other players to use efficiently due to the above-mentioned.
|
|
Rosetta |
|
9.0 |
- Role: Support/Healer
- Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
provides potent buffs to all allies and draws hostility away from them.
- Healing and debuff removal in one skill.
- C.A. inflicts PoisonedHP is lowered on every turn
and CharmedAttacks are slightly limited to synergize with her support skill.
|
|
Sachiko Koshimizu |
|
6.0 |
- Role: Defender
- Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
- Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
|
|
Sakura Kinomoto |
|
8.5 |
- Role: Support/Debuffer
- Good party buffer despite the randomness.
- Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
- Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
Local status effect debuff may be useful depending on the boss.
|
|
Sandalphon |
|
9.6 |
- Role: Attacker/Debuffer
- 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
- Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
- Any other buffs he'll be granted are undispellable once he gains all 4.
- Can survive longer in battles with innate 250% DEF Up.
- Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
Local status effect.
- Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect is a special debuff which changes foe's element to Water.
- Great against non-elemental foes.
|
|
Sarunan |
|
9.3 |
- Role: Defender/Healer/Support
- 2-turn 70% Dark CutDark DMG is cut 70%
Dark Damage Cut., which can combine with Phalanx II/III
- Charge attack provides party 25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
- Minor healing
|
|
Sarunan |
|
8.0 |
- Role: Attacker/Support/Debuffer
- Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
- Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
from his Charge Attack and reducing his own HP.
- With proper setup he can deal extraordinary damage with Sleepless Dream200% Dark damage to a foe.
All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 200)Duration: 3 turns. Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices Duration: 1 turn debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted Duration: 3 turns buff (Max: 7000 damage). At level 55: Damage increased to 300%.
- Difficult to use effectively.
|
|
Sarya |
|
6.0 |
-
|
|
Sarya |
|
6.0 |
- Role: Support
- Clarity type utility.
- BountyItem drop rate is boosted
and DEF DownDEF is lowered on one skill.
- No offensive skills.
|
|
Selfira |
|
9.5 |
- Role: Debuffer/Support/Healer
- Consistently able to stay active from natural debuff self-recovery.
- Recasting skills increases debuff effects and team Attack contributions.
- At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
- Consistent healing capabilities from 3rd skill and fast Charge Attack.
- Needs decently long fights to reach her full potential for her skills.
|
|
Shao |
|
8.0 |
-
|
|
Shiki Ichinose |
|
7.5 |
- Role: Support/Debuffer
- 100% ATK Up buff from Energizing IncenseAll other allies gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
Duration: 5 turns. (After 5 turns, all other allies gain FatigueCan't attack (Can't be removed) Duration: 1 turn .) is very powerful.
- Despite the randomness, her Charge Attack buffs are quite good.
- Reliant on luck; not a consistent/stable character.
|
|
Siegfried |
|
9.4 |
- Role: Attacker/Defender
- Before his 5★ uncap, he hits hard but is squishy and has little utility.
- Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
- Gains his team utility at 90 when his Water Resist buff applies to the entire team.
- Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
|
|
Siegfried |
|
9.6 |
- Role: Attacker/Debuffer/Defender
- Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
- Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
Duration: 2 turnsWind Damage Cut., and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) .
- SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
provides damage reduction, debuff immunity, and healing for 5 turns.
- Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
- Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
|
|
Societte |
|
9.5 |
- Role: Debuffer/Healer/Support
- First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed) to auto-activate.) activates frequently even in Full Auto, healing and buffing allies.
- Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
- Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
- Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
|
|
Sturm |
|
9.5 |
-
|
|
Suframare |
|
7.0 |
-
|
|
Sylph |
|
9.5 |
|
|
Syr |
|
6.0 |
- Role: Debuffer
- Can provide a variety of simple debuffs, but that's basically it.
- No extra damage output, not even with his skills.
- His support skill is practically useless (unless you really like using Mary).
|
|
Tanya |
|
9.7 |
- Role: Attacker/Debuffer
- Deals decent damage with the ability to reactivate her Nimble Throw400% Dark damage to a foe (Damage cap: ~510,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain) Duration: Indefinite, reactivating Nimble Throw at end of every turn by consuming Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed) Duration: Indefinite while Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain) Duration: Indefinite is in effect. at the end of every turn.
- Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds on her foe.
- Provides two sources of DelayReduce a foe's filled charge diamonds by 1
, including one that is activated upon dodging.
- Useful in Full Auto teams, and any content where DelayReduce a foe's filled charge diamonds by 1
is important.
|
|
The Lowain Bros |
|
7.5 |
-
|
|
Thelonim |
|
5.5 |
- Role: Attacker
- Thelonim's Magic is unreliable.
|
|
Therese |
|
6.0 |
- Role: Attacker
- Can be recruited very early in the story, which is great for beginners.
- Very old kit; doesn't scale well into later game stages.
- Easily outclassed by most other SR Water attackers.
|
|
Tiamat |
|
9.5 |
- Role: Support/Healer
- Useful party-wide ATK UpATK is boosted
, DEF UpDEF is boosted , and Charge Bar Gain UpCharge bar gain is boosted .
- VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is always welcome.
- Inflicts 25% ATK DownATK is lowered
Strength: 25%.
- 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
after charge attack.
- Provides Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) and increases allies' ATK as long as they have it.
- Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
- After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
Strength: 25%, DelayReduce a foe's filled charge diamonds by 1 , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks Duration: 2 turnsLocal status effect that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) .
- An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
|
|
Troue |
|
9.3 |
- Role: Attacker/Debuffer
- Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
Supplement Water allies' critical hit damage (Damage cap: 3000). boosts allies' critical rate and supplements critical hits.
- When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
Duration: Indefinite reaches 5 stacks, offensive performance increases significantly.
- Facsimile can be very valuable depending on team composition.
- Requires a composition which can guarantee critical hits to maximise effectiveness.
|
|
Tyre |
|
7.0 |
-
|
|
Ulamnuran |
|
7.0 |
-
|
|
Utsusemi |
|
9.5 |
- Role: Attacker/Support
- Deals high damage against foes in Break with 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 300%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Can remove 1 buff from all foes after every normal attack and charge attack if a foe is in Break.
- Grants all Light allies Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3-5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3-5 turns.
- Deals more damage in long battles that allow her to use Consort's ProcessionGain 300% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) repeatedly.
|
|
Vania |
|
9.4 |
- Role: Attacker/Support/Debuffer
- Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
, and CharmedAttacks are slightly limited .
- After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
foes.
- Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1 .
- Very useful for Luminiera Omega.
|
|
Vania |
|
8.0 |
-
|
|
Vania and Malinda |
|
9.3 |
- Role: Attacker/ Support
- Can deal great damage with Charge Attack because she has high C.A. damage cap.
- Party support with Water ATK UpWater ATK is boosted
, DrainNormal attack and C.A. DMG dealt is partially absorbed to HP and ShieldNext ATK received will be ineffective for a fixed amount .
- Very good choice for Full Auto team.
- One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
passive.
|
|
Viceroy |
|
4.5 |
-
|
|
Vikala |
|
9.6 |
- Role: Attacker/Debuffer/Support
- Trick or CheeseAll Water allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite, DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn , 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite, and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed) Strength: 6% (Max: 30%)Duration: Indefinite. is refreshed on C.A., which allows Vikala to provide Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite consistently and frequently while improving the party's skill damage.
- Inflicts Dorrie's TricksSkill DMG taken is supplemented / For every 20,200,000 water skill DMG dealt to this foe: Bonus plain DMG / DMG Taken Amplified effect (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteLocal status effect to her foe, which will permanently supplement all skill damage taken by 50,000.
- Grants 10% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
Strength: 10%Duration: Indefinite to all Water allies and supplements their skill damage by another 50,000 when Spooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted Field effect Local status effect is active.
- Deals damage to her foes and restores Water allies' HP at the same time whenever a Water ally uses a skill while Ghost RatGhost Rat lvl rises when a water allies uses a skill / Vikala's second-slot skill activates when a water ally uses a skill at lvl 3 (Resets Ghost Rat lvl) (Can't be removed)
Duration: Indefinite is at level 3.
- Good for Full Auto or any team that relies heavily on skill damage.
|
|
Vikala |
|
9.8 |
-
|
|
Vira |
|
9.1 |
-
|
|
Vira |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Excellent utility with Charm, Dispel, Delay, and team-wide Strength
- Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
- Very high skill uptime due to charge attack cooldown cut
- Can fit into many compositions due to her versatility
|
|
Walder |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
- Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
- Dodge AllTakes no DMG or debuffs while in effect
with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) is a strong combination.
- Can debuff BlindedAttacks have a slight chance to miss
, which is useful for newer players.
|
|
Will |
|
4.0 |
|
|
Yaia |
|
8.5 |
- Role: Support
- Party-wide ATK/DEF boost as a passive.
- Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
- 50% ATK/DEF Up granted from her charge attack.
- Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
|
|
Yaia |
|
8.5 |
- Role: Healer/Support
- 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypeATK is boosted
when a sub-ally.
- RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and StrengthATK is greatly boosted based on how high HP is to an ally.
|
|
Yaia |
|
9.5 |
-
|
|
Yamanbagiri Kunihiro |
|
6.5 |
- Role: Attacker/Debuffer
- Has a good self-buff.
- 10% DEF DownDEF is lowered
Strength: 10% effect is low, but may still be useful for beginners.
|
|
Yggdrasil |
|
9.3 |
- Role: Support
- Party critical hit buff
- Clears debuffs
- Can protect enmity characters with shield
- Passive hostility up with increased charged bar generation
|
|
Yggdrasil |
|
9.2 |
-
|
|
Young Cat |
|
6.5 |
|
|
Yuel |
|
9.6 |
- Role: Support/Debuffer
- Inflicts 25% Fire ATK DownFire ATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 seconds, and 25% Water DEF DownDEF is lowered for water DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds on all foes.
- Grants 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turns and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns to all allies.
- Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10% to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
- Deals high damage with Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect on all foes., which will activate at end of turn whenever Yuel didn't take any damage.
|
|
Yurius |
|
9.4 |
|
|
Yurius |
|
9.8 |
- Role: Attacker/Debuffer/Support
- Deals damage to all foes and restores all Light allies' HP at the same time with Tentacle Rush6-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit).
Restore all Light allies' HP (Healing cap: 1500). Remove 1 debuff from all Light allies. (Based on highest debuff count among all foes: Hit number increases [Max: 10 hits].), which can activate automatically at end of turn.
- Inflicts 3 debuffs in a single skill without any cooldown, but at the cost of 10% charge bar.
- Reaches his maximum potential when any foe has 10 or more debuffs.
|
|
Zahlhamelina |
|
9.0 |
- Role: Attacker/Buffer
- High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
- Excellent support character with both offensive and defensive party buffs.
- FlareATK is modified by number of turns passed
Field effect is powerful and risky in raid battles, but you can learn when it's appropriate to use.
|
|
Zahlhamelina |
|
9.7 |
- Role: Supporter/Debuffer
- Provides multiple useful offensive buffs for Light allies including Damage Cap Up, Bonus Damage and a weak 100% Critical.
- The IliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
Duration: 8 turnsField effect Local status effect field effect provides a strong ATK Up and DEF Down.
- Support Skill provides a reduction to Dark damage and VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." even when a sub-ally.
|
|
Zehek |
|
9.6 |
- Role: Attacker/Debuffer
- Packs a lot of debuffs his kit: ATK Down (Stackable)ATK is lowered (Stackable)
, DEF Down (Stackable)DEF is lowered (Stackable) , Dispel up to 2 buffs, and GravitySpecial attack max charge turn is extended .
- Sustains himself with BestialDebuff resistance is boosted /
DMG taken is reduced (Can't be removed) , Magic PulseBased on number of Magic Pulses: Takes DMG every turn / Attack specs, DEF, and C.A. specs are boosted (Max: 5 / Can't be removed) , and self-debuff clearing per turn.
- Might self-debuffs himself, but his support skill easily nullifies them at turn start.
- Dispelling debuffs self-inflicts BlindedAttacks have a slight chance to miss
Duration: 3 turns, potentially lowering his damage contribution.
- Ramp-up time of Magic PulseBased on number of Magic Pulses: Takes DMG every turn / Attack specs, DEF, and C.A. specs are boosted (Max: 5 / Can't be removed)
is extremely fast when frequently debuffed, but introduces inconsistency on his performance.
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Zooey |
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7.0 |
- Role: Support/Debuffer
- Brings Wind ATK DownWind ATK is lowered
, Fire DEF DownDEF is lowered for fire DMG and Fire ATK UpFire ATK is boosted all in one character.
- Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
to all allies on Charge Attack.
- Anila does nearly everything she does but better.
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Zooey |
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9.4 |
- Role: Attacker/Support/Debuffer
- ConjunctionReduce all allies' HP to 1.
All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. immediately maximizes all Enmity buffs and weapon skills.
- Good offensive power in addition to providing a huge boost to Enmity-based teams.
- Requires a developed Enmity grid to use effectively.
- Useful even in other elements that rely on Enmity, particularly for short fights.
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