Icon | Name | Type | Rating | Remarks |
---|
|
Adam |
|
9.4 |
- Role: Support/Defender
- Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
- Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
- Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
|
|
Aglovale and Tor |
|
9.2 |
-
|
|
Airi Totoki |
|
7.0 |
- Role: Attacker
- Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
- Brings a little utility in Charm and a team heal.
- Can die easily if attacked with too many Body Heat stacks.
|
|
Aletheia |
|
9.6 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Alexiel |
|
9.4 |
- Role: Attacker/Defender/Support
- Excellent party defender with 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!
- Mirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
grant considerable self-buffs
- 1.2m nuke
- Boosts all allies' Earth attack by 30% when they are affected by Earth ATK UpEarth ATK is boosted
- Covers multiple roles in HL raids
|
|
Alexiel |
|
9.7 |
- Role: Attacker/Defender
- Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
permanently boosts all allies DEF.
- Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
is active.
- Her C.A. provides a 1.5-turn buff that activates Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed) Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5). Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) Duration: Indefinite., simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed) stacks.
- Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
further increases her offensive and defensive potential by passively boosting both ATK and DEF.
|
|
Almeida |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Boosts damage for all Draph in the party.
- Can lower enemy debuff resistance.
- Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
|
|
Almeida |
|
7.5 |
- Role: Attacker/Support/Debuffer
- 25% DEF DownDEF is lowered
Strength: 25%Duration: 5 turnsLocal status effect and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Duration: 180 seconds.
- 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 15%Duration: Until used has an 8 turn cooldown, but lasts until used.
- Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
- Needs to survive the turn in order for her Support Skill to activate.
|
|
Amelia |
|
9.5 |
-
|
|
Anthuria |
|
9.8 |
-
|
|
Anzu Futaba |
|
7.0 |
-
|
|
Aqours First-Years |
|
9.0 |
- Role: Debuffer/Support
- BlindedAttacks have a slight chance to miss
and GravitySpecial attack max charge turn is extended in one skill.
- Provides Earth ATK UpEarth ATK is boosted
on Charge Attack.
- Healing is boosted when below 50% health.
- 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
|
|
Arulumaya |
|
9.8 |
- Role: Support/Debuffer
- Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
- Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes when she uses her own Charge Attack.
- Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
- Grants ShieldNext ATK received will be ineffective for a fixed amount
and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
- Provides valuable DelayReduce a foe's filled charge diamonds by 1
effect for Earth element.
|
|
Augusta |
|
6.5 |
-
|
|
Ayer |
|
9.3 |
- Role: Attacker
- Synergizes well with enmity.
- It can be difficult to keep him alive at low health, but he can unleash staggering damage.
|
|
Ayer |
|
8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
|
Baal |
|
9.4 |
- Roles: Support/Debuffer
- Shines in mid-to-long battles, with allies who can consistently output chain bursts.
- Inflicts Dispel, stackable ATK/DEF Down, and TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
(9999 damage every turn).
- Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
.
- Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and passive Water damage reduction.
|
|
Balurga |
|
5.5 |
- Role: Attacker
- Overdrive Assassin and a good attack stat to go with it
|
|
Beatrix |
|
9.4 |
-
|
|
Beatrix |
|
7.5 |
- Role: Attacker
- Can gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: Indefinite multiple times throughout a fight with healing support.
- Recurrent Drive takes a long time to reach full potential.
- Has some natural synergy with enmity, but requires a lot of setup first.
|
|
Benjamin |
|
9.3 |
-
|
|
Cagliostro |
|
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turns, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
|
|
Caim |
|
|
-
|
|
Cain |
|
7.0 |
-
|
|
Cain |
|
9.3 |
- Role: Support/Debuffer
- Inflicts 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%.
- Increases the party's damage and multiattack rate with unique, undispellable InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns buff.
- Charge Attacks extend InstantaneityATK is boosted /
Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turns and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- EMP skill can reduce damage taken by 10% for all allies.
|
|
Camieux |
|
5.0 |
- Role: Attacker
- Mostly used for her plain damage nuke to farm slimes in co-op
- Can buff Charge Attack damage
|
|
Carmelina |
|
6.5 |
-
|
|
Catherine |
|
8.5 |
- Role: Debuffer
- Inflicts the unique EnticedAttacks are slightly limited
- Dependent on RNG, can lock bosses under two separate Charm effects
- Can expend EnticedAttacks are slightly limited
for Salted WoundATK is boosted when foe is in break mode or DefianceATK is boosted for foes in Overdrive
|
|
Catherine |
|
7.0 |
- Role: Attacker/Debuffer
- Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
(Can't be removed) , but does very little without it.
- Burdened by extremely long cooldowns.
- DelayReduce a foe's filled charge diamonds by 1
on Charge Attack.
|
|
Catura |
|
8.5 |
-
|
|
Cidala |
|
9.8 |
- Role: Attacker/Debuffer
- After taking no actions for a turn, offensive power is greatly improved with Double StrikeAttacks twice each turn
Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn , especially relevant to V2 battles.
- Can also take no action via Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
Duration: 1 turn , gaining valuable defensive buffs for a turn.
- As Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect increases, gains access to many means of debuffing enemies and buffing themselves.
- Full Auto friendly, as they will activate both linked skills after a charge attack.
|
|
Clarisse |
|
8.5 |
- Role: Debuffer/Support
- Revolves around micromanaging α DecayReceives atomic collapse from β link
and β DecayReceives atomic collapse from α link stacks.
- Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Field effect field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
- More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
, but also takes up to 800 damage every turn.
- Has a bit of a learning curve to use effectively.
|
|
Claudia |
|
6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
|
Cucouroux |
|
9.8 |
- Role: Attacker/Debuffer
- Guaranteed triple attacks and three attack instances make her normal attacks powerful.
- Covering FireCovering Fire activates upon attacks while in effect (6-hit earth DMG to random foes / Hit to all foes' debuff resistance and earth DEF [Stackable]) (Can't be removed)
greatly improves her firepower and lowers foes' defenses.
- Upon dodging, buffs allies with permanent stackable attack and defense buffs.
- Has many damage instances, thus synergises well with sources of supplemental damage.
|
|
Dante |
|
9.5 |
- Role: Attacker/Support
- Has strong normal attacks, especially when Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) is active.
- Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
- Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
to deal high damage, but will lose 2 upon taking damage.
|
|
Dante and Freiheit |
|
9.5 |
- Role: Attacker/Support
- Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
- Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
|
|
De La Fille |
|
9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
- ShieldNext ATK received will be ineffective for a fixed amount
& RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
|
|
Diantha |
|
9.2 |
-
|
|
Eahta |
|
|
-
|
|
Eugen |
|
7.0 |
- Role: Attacker
- Can fill his charge bar at-will with Ignition
- Intercept lets him dodge normal enemy attacks while dealing damage in return
|
|
Eugen |
|
9.4 |
- Role: Attacker/Support
- Three turns of full charge bar for high burst damage
- Provides 20% uplift to an ally
- Defends other characters with Hostility UP and Counterattack
- Synergizes well with many Earth characters
|
|
Eugen |
|
6.5 |
- Role: Attacker
- His nuke deals higher damage but only during Overdrive
|
|
Europa |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
- Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
(When EpaminondasLustrous Mercury affects all allies (Can't be removed) is in effect: Affects all allies.) makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
- Heals and clears upon CA, and has a source of VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". This makes Europa effective in sustaining the party in longer fights.
- Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
|
|
Eustace |
|
9.2 |
-
|
|
Eustace |
|
9.1 |
- Role: Attacker/Support
- Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
Duration: 180 seconds
- Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 80%Duration: 180 seconds
|
|
Farrah |
|
4.0 |
-
|
|
Farrah |
|
6.0 |
- Role: Attacker
- Increased damage to foes in Overdrive.
|
|
Fiorito |
|
9.6 |
- Role: Attacker
- Auto-activates nuke skill when her HP drops below 25%.
- Can immediately trigger enmity from turn 1.
- Double StrikeAttacks twice each turn
and support skills increases her attacking performance.
- Can take a lot of lethal hits in conjunction with garrison-like support skill.
- Needs a lot of melee weapons to increase her performance.
|
|
Galadar |
|
5.0 |
-
|
|
Galadar |
|
7.5 |
- Role: Defender
- He's a quintessential tank and he does it quite well.
- Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
|
|
Galleon |
|
9.8 |
-
|
|
Garma |
|
4.5 |
- Role: Attacker
- Has Break Assassin, giving him one turn of big damage
|
|
Gayne |
|
8.0 |
- Role: Attacker/Support
- 20% ATK UpATK is boosted
Strength: 20% and 20% DA UpDouble attack rate is boosted Strength: 20%.
- Gets much stronger after being uncapped to 5★.
- Dodge AllTakes no DMG or debuffs while in effect
can save her in a pinch.
|
|
Golden Knight |
|
9.6 |
- Role: Attacker/Debuffer
- Facsimile user with great additional effect upon copying.
- Can inflict Delay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity, one which bypasses most delay immunity.
- Stronger Charge Attack specs with more buffs gained.
- Charge Attack activates twice with at least 15 buffs.
- Buffs she gain can't be dispelled.
- Versatile unit who can fit various situations.
|
|
Hallessena |
|
9.4 |
- Role: Attacker
- Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
greatly increases damage and multiattack but is lowered if she gets hit.
- Can increase her damage further with HypeATK is boosted
, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3, and Supplemental Damage.
- Strong even without defensive support like Hostility UpMore likely to be attacked
or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
|
|
Helel ben Shalem |
|
9.6 |
- Role: Attacker/Debuffer
- Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect permanently on all foes.
- Provides some protection to the team with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
Duration: 2 turns.
- Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
have been removed.
- Removes multiple buffs from a foe with Doro Legion900% Earth damage to a foe (Damage cap: ~1,020,000).
Remove 1 buff., when Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended) Duration: 2 turns is active and all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed) have been removed.
- Excellent in long-term battles.
|
|
Herja |
|
4.5 |
-
|
|
Herja |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Gains ATK Up (Stackable)ATK is boosted while active (Stackable)
from a skill and charge attack.
- Single target UpliftedCharge bar is boosted on every turn
buff.
- Decent attack power, break assassin and goes well in many SSR parties.
- Can compete with SSRs in earth for a party slot.
|
|
Herja |
|
8.5 |
-
|
|
Illnott |
|
9.8 |
-
|
|
Ilsa |
|
9.1 |
- Role: Attacker/Debuffer
- Inflicts 25% DEF DownDEF is lowered
Strength: 25% and PetrifiedStops enemy's charge diamonds from filling. Local status effect
- 20,000 plain damage on normal attacks
- Extremely powerful nuke under correct conditions
|
|
J.J. |
|
7.0 |
-
|
|
Jamil |
|
8.0 |
- Role: Attacker
- Surprisingly high damage output for an SR character.
- Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
|
|
Jamil |
|
9.0 |
-
|
|
Jasmine |
|
4.0 |
-
|
|
Jasmine |
|
8.0 |
- Role: Healer
- 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns
- Growth Potion can boost the healing of other characters.
- Green Potions provide extra healing, but are unreliable.
|
|
Jessica |
|
7.0 |
- Role: Support/Debuffer
- Grants 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns and 40~50% / 70% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40~50% chance of dealing 70% more damage.Duration: 3 turns to a single ally.
- Inflicts BlindedAttacks have a slight chance to miss
Duration: 180 seconds on all foes.
- Her Hostility UpMore likely to be attacked
Duration: 3 turns can be used to direct enemy's attack towards her ally that has high defense.
- Amplifies damage against Water foes by 4%, but only for male Earth allies.
|
|
Jessica |
|
9.4 |
- Role: Support/Healer
- Has Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
Restore 20% of all allies' HP (Healing cap: 1500). Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) Duration: 3 turns. that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed) at the end of every turn to heal all allies and deal damage to all foes.
- Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
Strength: 50% that can be granted to all allies on the first turn.
- Removes 1 debuff from all allies when she uses her Charge Attack.
- Effective in Enmity setups due to Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specs., which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs to an ally when their HP is below 25%.
|
|
Jin |
|
8.5 |
-
|
|
Jin |
|
7.0 |
- Role: Attacker
- Can build Charge bar quickly.
- Buffs his own ATK at the cost of DEF.
|
|
Jin |
|
7.5 |
-
|
|
Jin |
|
7.0 |
-
|
|
Juri |
|
6.5 |
- Role: Attacker/Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and DEF UpDEF is boosted in a single skill.
|
|
Kanako Mimura |
|
6.5 |
-
|
|
La Coiffe |
|
5.5 |
- Rating: Support
- Heal and ShieldNext ATK received will be ineffective for a fixed amount
in one ability.
- Highlights can prevent multiple debuffs for a single turn.
- Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
Strength: 10% with RefreshHP is restored on every turn .
|
|
La Coiffe |
|
7.0 |
-
|
|
Ladiva |
|
7.0 |
-
|
|
Ladiva |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
Local status effect.
- Inflicts single-sided 25% DEF DownDEF is lowered
Strength: 25% (plus StunnedCan't attack Local status effect if Grapple is active).
- Party-wide multiattack buffs and HypeATK is boosted
for 3 turns (plus DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified if Grapple is active).
- Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
on all enemies if she is targeted while Grapple is active.
- GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
Local status effect is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
- More useful for newer players.
|
|
Laguna |
|
6.5 |
- Role: Support
- Buffs gain strength over time.
- Gives 20% Charge bar to allies if her DelayReduce a foe's filled charge diamonds by 1
is successful.
|
|
Laguna |
|
8.5 |
-
|
|
Lamretta |
|
7.0 |
- Role: Support
- Can do some decent damage with self buffs
|
|
Lamretta |
|
9.4 |
- Role: Attacker/Healer/Debuffer
- Boosts herself for 1 turn with 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 30%Duration: 1 turn and guaranteed TA from Counter effect.
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit. shuts down most foe's deadly one-ally attacks.
- Has potent 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds with only 0-turn cooldown.
- Healing and clarity is only a click away with no cooldown.
- Requires micromanagement of Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
as her skills requires that to cast.
- Becomes vulnerable once she self-inflicts WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed) .
|
|
Lancelot and Vane |
|
8.0 |
-
|
|
Lennah |
|
9.5 |
|
|
Leona |
|
7.0 |
- Role: Attacker
- GravitySpecial attack max charge turn is extended
- 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
- Self-synergy between Support Skills. Takes a little while to get going.
|
|
Leona |
|
9.4 |
- Role: Attacker/Debuffer/Support
- Strong, self-sufficient attacker due to her self-buffs.
- Inflicts GravitySpecial attack max charge turn is extended
Duration: 180 seconds and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed) Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect.
- Boosts the party's damage with KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and critical hit cap; works best in a grid that can guarantee critical hits.
- Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
|
|
Lobelia |
|
|
-
|
|
Magisa |
|
9.5 |
- Role: Attacker/Support
- Can remove 1 buff from a foe with O Holy Night Ray600% Earth damage to a foe (Damage cap: ~700,000).
Remove 1 buff. Gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite., which also activates every time she uses her Charge Attack.
- Increases the defensive capabilities of all Earth allies with Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns.
- Depends heavily on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to deal damage with her Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . Number of activations increased based on number consumed [Max: 6 times]. Whenever Magisa gains a Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) : 1-turn cut to this skill's cooldown.) and Earthen MagicsLvl 1: ATK is boosted / DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) .
- Increases Earth allies' C.A. specs through The Jolliest WitchBoost to Earth allies' C.A. specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. (Takes effect even when Magisa is a sub ally.), which takes effect even when Magisa is a sub ally.
- Works well in teams that rely on their Charge Attacks.
|
|
Mahira |
|
9.8 |
- Role: Support/Debuffer
- Inflicts a single-sided 15% DEF DownDEF is lowered
Strength: 15% and 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%.
- Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20% on a 3/7-turn uptime.
- Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted / C.A. DMG Cap Boosted (Can't be removed) Multiplier: NormalDuration: 5 turns' buffs are strong by Earth standards.
- Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Blue Potions.
|
|
Mahira |
|
7.5 |
-
|
|
Mariah |
|
6.5 |
- Role: Attacker
- Three offensive skills, but long cooldowns.
|
|
Medusa |
|
9.2 |
- Role: Attacker/Debuffer/Support
- Inflicts 25% ATK DownATK is lowered
Strength: 25%/25% DEF DownDEF is lowered Strength: 25% (dual-sided) and Poisoned (20,000)HP is lowered on every turn Strength: 20,000 on all enemies.
- Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Takes 10% more damage Local status effect on all enemies when she loses 25% or more HP in a single attack.
- Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit..
- Provides party-wide 20% Earth ATK UpEarth ATK is boosted
Strength: 20%, Cut to Water DMGWater DMG is cut Strength: 20%Water Damage Cut., and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks, even when she is a sub ally.
- Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for additional effects; requires other sources of Crests to use efficiently.
|
|
Medusa |
|
8.0 |
-
|
|
Medusa |
|
9.3 |
- Role: Attacker/Debuffer/Support
- Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Takes 10% more damage Local status effect, 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%, and PoisonedHP is lowered on every turn .
- Stared Stiff makes enemies take more damage and prevents them from using special attacks.
- Boosted skill and C.A. specs against Poisoned enemies.
- If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
, all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and boosted C.A. specs.
|
|
Melleau |
|
9.4 |
- Role: Attacker
- Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
- Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
with 100% uptime in one buffing skill.
- Has defensive buff which enhances permanently after every triple attacks.
- Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
.
- Great attacker for medium- to long-term battles and full-auto setups.
|
|
Metera |
|
9.5 |
- Role: Attacker/Debuffer
- Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
- So long as Metera has Aetherial SealAetherial Seal is casted
, Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. will follow up every normal attack with a multi-hit nuke and debuffs.
- Can inflict Delay - twice, if the foe has 10 or more debuffs.
- Especially potent in compositions focused on skill damage and many damage instances.
- Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
|
|
Mimlemel and Pun-Kin |
|
7.0 |
-
|
|
Mireille and Risette |
|
9.4 |
- Role: Attacker
- Has low DEF and debuff resistance, but always deals triple attacks.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
increase their damage output for a whole turn.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
is on a 0-turn cooldown, can be casted whenever needed.
- Increase allies' firepower from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics.
- Great attacker with proper Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
management.
|
|
Monika |
|
9.7 |
- Role: Support/Defender
- All her skills share cooldown, which resets after Charge Attack.
- Skills and passives gain additional effects based on number of buffs she has.
- Can provide Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns along with boost to Charge Attack specs.
- Can alternately provide RefreshHP is restored on every turn
Strength: 1000Duration: 3 turns, VeilDebuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite if necessary.
- Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
- Strong synergy with Mahira.
|
|
Narmaya |
|
9.7 |
- Role: Attacker
- Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
- Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn along with 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! to mitigate damage.
- Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
- Performs well both in short and long battles.
|
|
Nemone |
|
8.0 |
- Role: Attacker, Debuffer
- Can gain a sharp damage boost by consuming NemoneNemone is storing up power (Can't be removed)
stacks.
- Inflicts 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% on a foe.
- Permanently reduced DEF, but gains more charge bar when hit.
|
|
Nene |
|
4.5 |
- Role: Support
- Unusual utility that allows her to absorb or redirect pressure from enemies.
- Notable synergy with characters that have Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. or Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit., but no innate Hostility UpMore likely to be attacked of their own.
|
|
Nezahualpilli |
|
8.5 |
- Role: Attacker
- Assassin skill available at any time for high burst damage.
- Can gain 2 turns of 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns in exchange for DEF DownDEF is lowered Duration: 2 turns and 20% charge bar.
|
|
Nobara Kugisaki and Maki Zen'in |
|
9.5 |
-
|
|
Norcel |
|
4.5 |
-
|
|
Olivia |
|
9.8 |
- Role: Attacker/Support/Debuffer
- Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
and 50,000 supplemental damage whenever she has 12 or more buffs.
- Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect that lasts for 2 turns.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
with her Charge Attack.
- Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
Duration: Indefinite to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) .
|
|
Orchid |
|
9.4 |
- Role: Attacker/Support
- Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10% to Earth allies as long as she is on the front line.
- Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: NormalDuration: Indefinite that grants her 100% TA UpTriple attack rate is boosted Strength: 100% and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%.
- Inflicts EntwinedCan't use charge-diamond attacks / Can't deal normal attacks
Base Accuracy: 100%Duration: 1 turn Local status effect on all foes that can stop them from using special attacks and normal attacks for 1 turn.
|
|
Paris |
|
9.4 |
-
|
|
Paris |
|
6.0 |
-
|
|
Pengy |
|
9.6 |
- Role: Attacker/Debuffer
- Strong attacker that can attack without using turns.
- Strong C.A. damage, boosted according to her number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
.
- Good for starting formations, eventually being replaced by a sub-ally when knocked out.
- Better suited for short battles because of her P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
consumption and self-knockout.
|
|
Pholia |
|
9.5 |
-
|
|
Rackam |
|
6.5 |
- Role: Attacker
- Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
- Also a decent way to get an Evoker out while triggering their passive.
|
|
Razia |
|
9.3 |
- Role: Attacker/Defender
- Protects allies with SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and innate boost to Hostility.
- Deals high damage with Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
At level 95: Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect., which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed) .
- High offensive capabilities when Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
Duration: 2 turns is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed) to activate.
- Has Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite that can be used immediately on the first turn.
- Provides some defense for her allies while dealing decent damage to foes at the same time.
|
|
Razia |
|
7.5 |
-
|
|
Redluck |
|
7.0 |
- Role: Debuffer
- Gains additional health from Aegis weapon skills.
- Takes damage every time he uses a skill.
- Unique Debuffs.
|
|
Rosetta |
|
9.0 |
- Role: Support/Healer
- Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
provides potent buffs to all allies and draws hostility away from them.
- Healing and debuff removal in one skill.
- C.A. inflicts PoisonedHP is lowered on every turn
and CharmedAttacks are slightly limited to synergize with her support skill.
|
|
Sabrina |
|
9.7 |
|
|
Sandalphon |
|
9.6 |
- Role: Attacker/Debuffer
- 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
- Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
- Any other buffs he'll be granted are undispellable once he gains all 4.
- Can survive longer in battles with innate 250% DEF Up.
- Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
Local status effect.
- Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect is a special debuff which changes foe's element to Water.
- Great against non-elemental foes.
|
|
Sara |
|
9.4 |
- Role: Defender
- SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and her 1000% DEF UpDEF is boosted buff counters enemy single-target charge attacks, even Wind attacks.
- Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
- Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
- Low damage output unless she gets very low on health.
|
|
Sara |
|
4.5 |
- Role: Defender
- Skills specialized in avoiding or deflecting damage, but with long cooldowns.
- EMP boosts Hostility to better make use of her skills.
- No damaging skills; relies on being attacked to be effective.
|
|
Sara |
|
7.5 |
-
|
|
Satyr |
|
9.8 |
- Role: Supporter/Debuffer
- While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
- Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
.
- So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds frequently.
- Especially consistent if the party can Charge Attack often.
- Very effective as an offensive and defensive support in high difficulty and Full Auto.
|
|
Siegfried |
|
9.4 |
- Role: Attacker/Defender
- Before his 5★ uncap, he hits hard but is squishy and has little utility.
- Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
- Gains his team utility at 90 when his Water Resist buff applies to the entire team.
- Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
|
|
Silva |
|
9.3 |
- Role: Attacker/Buffer/Debuffer
- High charge attack damage and charge attack rate at the cost of her HP and defenses.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
and Dispel on charge attack.
- Can switch out with a sub ally, granting them C.A. buffs and providing bonus damage upon performing normal attacks.
- As a sub ally, provides bonus damage whenever an Earth 4+ chain burst activates.
|
|
Skull |
|
6.5 |
- Role: Attacker
- Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
|
|
Skull and Balurga |
|
9.6 |
-
|
|
Soriz |
|
7.5 |
- Role: Attacker
- Stacking Attack buff and potential counters lets him put out large amounts of damage.
- Two Double Attack buffs
- Has no real utility since his counter lacks Hostility Up.
|
|
Soriz |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Has two damaging multi-hit skills which is useful in some cases.
- Can reset his own damaging skills cooldown and recast it two more times for huge one-turn burst.
- Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
from Charge Attack damages foes even more after dealing attacks.
- Weakens foe's defense using skill and Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
to inflict DEF Down (Stackable)DEF is lowered (Stackable) and Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) .
- High hostility and survivability, great for longer battles.
- Works better with female allies.
|
|
Special Week, Silence Suzuka, and Tokai Teio |
|
9.2 |
-
|
|
The Lowain Bros |
|
7.5 |
-
|
|
Threo |
|
|
-
|
|
Tikoh |
|
9.3 |
-
|
|
Uriel |
|
10 |
- Role: Attacker/Support
- Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: PerpetuityDuration: Indefinite, which will only end after taking damage 3 times.
- Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn at the same time with only one skill.
- Inflicts DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit). Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect., which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed) Duration: Indefinite.
- Has Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
(Takes effect even when Uriel is a sub ally.), which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
|
|
Vanzza |
|
4.5 |
-
|
|
Vanzza |
|
7.0 |
- Role: Attacker/Debuffer
- Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
- Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
- Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
|
|
Vaseraga |
|
9.0 |
- Role: Attacker/Defender
- Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
DMG taken is lowered (Can't be removed) grants him many powerful buffs, but consumes 100% charge bar to activate.
- Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
- Powerful Enmity-based nuke is strengthened further through his charge attack buff.
- Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
|
|
Vikala |
|
9.8 |
-
|
|
Vira |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Excellent utility with Charm, Dispel, Delay, and team-wide Strength
- Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
- Very high skill uptime due to charge attack cooldown cut
- Can fit into many compositions due to her versatility
|
|
Volenna |
|
5.0 |
-
|
|
Volenna |
|
5.5 |
- Role: Support/Debuffer
- Boost to ATK and DEF when Sara is in the party.
- Very helpful for increasing the survivability of your party.
|
|
Walder |
|
4.0 |
-
|
|
Walder |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
- Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
- Dodge AllTakes no DMG or debuffs while in effect
with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) is a strong combination.
- Can debuff BlindedAttacks have a slight chance to miss
, which is useful for newer players.
|
|
Walder |
|
4.0 |
-
|
|
Walder |
|
4.0 |
-
|
|
Yaia |
|
8.5 |
- Role: Support
- Party-wide ATK/DEF boost as a passive.
- Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
- 50% ATK/DEF Up granted from her charge attack.
- Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
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Yaia |
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9.5 |
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Yamanbagiri Kunihiro |
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6.5 |
- Role: Attacker/Debuffer
- Has a good self-buff.
- 10% DEF DownDEF is lowered
Strength: 10% effect is low, but may still be useful for beginners.
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Yggdrasil |
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9.3 |
- Role: Support
- Party critical hit buff
- Clears debuffs
- Can protect enmity characters with shield
- Passive hostility up with increased charged bar generation
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Zaja |
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7.0 |
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Zeta and Vaseraga |
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9.5 |
- Role: Attacker/Defender
- Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
- Magic HorizonsGain Magic HorizonsATK is boosted /
Triple attack rate is boosted / Deals bonus earth DMG / DEF is sharply lowered (Can't be removed) Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns Lvl 55: 9 turns. not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
- Black ChamberGain Black ChamberDEF is boosted /
More likely to be attacked / Counters with a skill when targeted by a foe / Triple attack rate is lowered (Can't be removed) Strength: 150% DEF Up / 30% TA DownDuration: 8 turns Lvl 75: 9 turns. (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].) greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
- Can reuse all skills immediately, though only once, if their HP hits 50% or less.
- Specializes in changing up play style to match the enemies' weaknesses.
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