Earth Character Tier List

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Source[edit | edit source]

All ratings in this page are taken verbatimExactly the same without modification from the Icon Gamewith.png Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists[edit | edit source]

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list[edit | edit source]

The following sections are general guidelines on how to interpret the tier list.

Important points[edit | edit source]

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong against Magnas. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals have their own rating system separate from other characters.
  • Arcarum Evokers currently do not have any rating due to the heavily time-gated nature of their recruitment process.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings[edit | edit source]

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity[edit | edit source]

SSR Characters[edit | edit source]

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters[edit | edit source]

SR characters are generally scored between 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters[edit | edit source]

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists[edit | edit source]

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingCharacters
10Alexiel
9.7Cain
9.6AlexielEugen
9.5Dante and FreiheitHallessenaViraZeta and Vaseraga
9.4Siegfried
9.3BaalCagliostroEustace
9.2JessicaMagisa
9.1Ayer
9.0AletheiaArulumayaDe La FilleEustaceMahiraMedusaRosettaSaraVaseraga
8.5Aqours First-YearsCatherineClarisseIlsaLadivaMedusaNezahualpilliRaziaSorizYaiaYggdrasil
8.0AyerGayneJamilJasmineLancelot and VaneMedusaMelleauNemone
7.5AlmeidaBeatrixGaladarHerjaLa CoiffeMahiraMimlemel and Pun-KinRaziaRedluckSaraSorizThe Lowain Bros
7.0Airi TotokiAlmeidaAnzu FutabaCainCatherineEugenJessicaJinJinJinJ.J.LadivaLamrettaLeonaVanzzaZaja
6.5AugustaCarmelinaClaudiaEugenJuriKanako MimuraLagunaMariahParisRackamSkullWalderYamanbagiri Kunihiro
6.0Farrah
5.5BalurgaLa CoiffeVolenna
5.0CamieuxGaladarVolenna
4.5GarmaHerjaNeneNorcelSaraVanzza
4.0FarrahJasmineWalderWalderWalder
IconNameTypeRatingRemarks
Npc m 3030121000 01.jpg
Airi Totoki Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Does surprisingly high amounts of damage between her buff and Body Heat mechanic.
  • Brings a little utility in Charm and a team heal.
  • Can die easily if attacked with too many Body Heat stacks.
Npc m 3040002000 01.jpg
Aletheia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Npc m 3040158000 01.jpg
Alexiel Label Type Defense.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
10
  • Role: Attacker/Defender/Support
  • Excellent party defender with Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
  • Status Mirror-Blade 1.pngMirror-BladeATK, DEF, and charge attack DMG are boosted (Can't be removed / Max: 5)
    grant considerable self-buffs
  • 1.2m nuke
  • Boosts all allies' Earth attack by 30% when they are affected by Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
  • Covers multiple roles in HL raids
Npc m 3040232000 01.jpg
Alexiel Label Type Special.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.6
  • Role: Attacker/Defender
  • Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Npc m 3030139000 01.jpg
Almeida Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Npc m 3030250000 01.jpg
Almeida Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
7.5
  • Role: Attacker/Support/Debuffer
  • Status DEF Down 5.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 5 turns
    Local status effect
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG

    Strength: 10%
    Duration: 180 seconds
    .
  • Status C.A. DMG Boosted (1 time).png15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Strength: 15%
    Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Npc m 3030071000 01.jpg
Anzu Futaba Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3040184000 01 101.jpg
Aqours First-Years Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Status EarthAtkUp.png Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Npc m 3040019000 01.jpg
Arulumaya Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Support/Debuffer
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Status AttackDown.png ATK DownATK is lowered
    , Status AttackUp.png Skill DMG UpSkill DMG is boosted
    , Status WaterAtkDown.png Water ATK DownWater ATK is lowered
    , Status Skill DMG Cap Up.png Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
    , and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
  • Gaze into Crystal Ball can be underwhelming if Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    is not chosen.
  • End Gaze can be reused after CA. Status Dream of the Moon.pngDream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    has increased probability when End Gaze is used during this period.
  • Needs to be 5★ uncapped to get most of her damage and utility.
Npc m 3030143000 01.jpg
Augusta Label Type Special.png
Label Race Draph.png
Label Weapon Harp.png
6.5
Npc m 3040084000 01.jpg
Ayer Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
9.1
  • Role: Attacker
  • Synergizes well with enmity.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallessena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Npc m 3030199000 01.jpg
Ayer Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Npc m 3040215000 01.jpg
Baal Label Type Balance.png
Label Race Primal.png
Label Weapon Harp.png Label Weapon Axe.png
9.3
Npc m 3020055000 01.jpg
Balurga Label Type Attack.png
Label Race Harvin.png
Label Weapon Melee.png
5.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Npc m 3030261000 01.jpg
Beatrix Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker
  • Can gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with enmity, but requires a lot of setup first.
Npc m 3040009000 01.jpg
Cagliostro Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
9.3
  • Role: Support/Debuffer
  • Very powerful healing
  • Powerful damage and DA/TA buff at level 100
  • Can clear debuffs
  • Inflicts Status DefenseDown.pngDEF DownDEF is lowered
Npc m 3040164000 01.jpg
Caim Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png Label Weapon Melee.png
Npc m 3030184000 01.jpg
Cain Label Type Special.png
Label Race Human.png
Label Weapon Katana.png
7.0
Npc m 3040171000 01.jpg
Cain Label Type Special.png
Label Race Human.png
Label Weapon Katana.png
9.7
  • Role: Support/Debuffer
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    buff.
  • Charge Attacks extend Status Instantaneity.pngInstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    and provide Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Npc m 3020047000 01.jpg
Camieux Label Type Special.png
Label Race Draph.png
Label Weapon Gun.png
5.0
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Npc m 3030240000 01.jpg
Carmelina Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png
6.5
Npc m 3040074000 01.jpg
Catherine Label Type Special.png
Label Race Erune.png
Label Weapon Gun.png
8.5
  • Role: Debuffer
  • Inflicts the unique Status Temptation.pngEnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend Status Temptation.pngEnticedAttacks are slightly limited
    for Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    or Status Defiance.pngDefianceATK is boosted for foes in Overdrive
Npc m 3030264000 01.jpg
Catherine Label Type Special.png
Label Race Erune.png
Label Weapon Gun.png
7.0
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Status Nightsmoke's Victim.pngNightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on Charge Attack.
Npc m 3040067000 01.jpg
Clarisse Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging Status Alpha Decay 1.pngα DecayReceives atomic collapse from β link
    and Status Beta Decay 1.pngβ DecayReceives atomic collapse from α link
    stacks.
  • Status Atomic Collapse 1.pngAtomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Status Radioactive.pngRadioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Npc m 3030057000 01.jpg
Claudia Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Npc m 3040205000 01.jpg
Dante and Freiheit Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.5
  • Role: Attacker/Support
  • Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    provides them with a +30% boost to both ATK and DEF
  • Still proves useful in CA-based grids thanks to high DPS
  • Ability Feline Freedom.png Feline FreedomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (Additional effect when 1 Status Black Cat Fancy 1.pngBlack Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
    is consumed:
    Also gain Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
    Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns
    .)
    provides Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    for a 2-turn period, accompanied by a strong buff in the form of Status Martial Cat.pngMartial CatFreiheit's additional attack DMG and DMG cap are boosted
  • A very simple-to-use attacker with high DMG output
Npc m 3040113000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    & Status Repel.png RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
Npc m 3040037000 01.jpg
Eahta Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
Npc m 3030007000 01.jpg
Eugen Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Can fill his charge bar at-will with Ignition
  • Intercept lets him dodge normal enemy attacks while dealing damage in return
Npc m 3040077000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.6
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Npc m 3030085000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Npc m 3040069000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
9.0
Npc m 3040099000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
9.3
  • Role: Attacker/Support
  • Very high charge attack damage
  • Provides party Status DoubleUp.pngDA UpDouble attack rate is boosted
    and Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
  • Difficult to optimize Status Loaded0.pngLoadedWeapon is loaded with lightning power
    stacks
  • Not compatible with all team compositions
  • Requires external multi-attack buffs to be effective
Npc m 3020006000 01.jpg
Farrah Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.0
Npc m 3030037000 01.jpg
Farrah Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Increased damage to foes in Overdrive.
Npc m 3020004000 01.jpg
Galadar Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
5.0
Npc m 3030094000 01.jpg
Galadar Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
7.5
  • Role: Defender
  • He's a quintessential tank and he does it quite well.
  • Completely outclassed by Sara, but Galadar is a suitable alternative if you don't have her.
Npc m 3020027000 01.jpg
Garma Label Type Balance.png
Label Race Draph.png
Label Weapon Gun.png
4.5
  • Role: Attacker
  • Has Break Assassin, giving him one turn of big damage
Npc m 3030009000 01.jpg
Gayne Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
  • Role: Attacker/Support
  • Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%
    and Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    can save her in a pinch.
Npc m 3040079000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.5
  • Role: Attacker
  • Status Divine Death Saw of Death.pngDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
    greatly increases damage and multiattack but is lowered if she gets hit.
  • Can increase her damage further with Status Hype1.pngHypedATK is boosted
    , Status CriticalUp.png Critical Hit Rate UpDMG is slightly boosted for critical hits
    Duration: 3
    , and Supplemental Damage.
  • Strong even without defensive support like Status AggroUpArrow.pngHostility UpMore likely to be attacked
    or Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
Npc m 3020001000 01.jpg
Herja Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.5
Npc m 3030175000 01.jpg
Herja Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support/Debuffer
  • Gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target Status Uplift.png UpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Npc m 3040148000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Npc m 3030134000 01.jpg
Jamil Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
8.0
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Npc m 3020012000 01.jpg
Jasmine Label Type Heal.png
Label Race Human.png
Label Weapon Spear.png
4.0
Npc m 3030102000 01.jpg
Jasmine Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Healer
  • Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Npc m 3030159000 01.jpg
Jessica Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
7.0
Npc m 3040227000 01.jpg
Jessica Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
9.2
Npc m 3030022000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Npc m 3030086000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
7.0
Npc m 3030178000 01.jpg
Jin Label Type Heal.png
Label Race Human.png
Label Weapon Katana.png
7.0
Npc m 3030149000 01.jpg
J.J. Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
7.0
Npc m 3030038000 01.jpg
Juri Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
6.5
  • Role: Attacker/Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.png DEF UpDEF is boosted
    in a single skill.
Npc m 3030089000 01.jpg
Kanako Mimura Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
6.5
Npc m 3020058000 01.jpg
La Coiffe Label Type Special.png
Label Race Erune.png
Label Weapon Sabre.png
5.5
  • Rating: Support
  • Heal and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of Status AttackUp.png10% ATK UpATK is boosted
    Strength: 10%
    with Status Heal.pngRefreshHP is restored on every turn
    .
Npc m 3030275000 01.jpg
La Coiffe Label Type Heal.png
Label Race Erune.png
Label Weapon Sabre.png
7.5
Npc m 3030055000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
Npc m 3040217000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Support/Debuffer
  • Skills gain many additional effects when an enemy has Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    .
  • Inflicts single-sided Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (plus Status Stun 1.pngStunnedCan't attack
    Local status effect
    if Grapple is active).
  • Party-wide multiattack buffs and Status Hype1.pngHypedATK is boosted
    for 3 turns (plus Status Adversity.png AdversityDMG for one-foe attacks and counterattacks is boosted
    if Grapple is active).
  • Inflicts large damage and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on all enemies if she is targeted while Grapple is active.
  • Status Grapple.pngGrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
    Local status effect
    is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
  • More useful for newer players.
Npc m 3030133000 01.jpg
Laguna Label Type Special.png
Label Race Draph.png
Label Weapon Spear.png
6.5
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    is successful.
Npc m 3030013000 01.jpg
Lamretta Label Type Balance.png
Label Race Draph.png
Label Weapon Staff.png
7.0
  • Role: Support
  • Can do some decent damage with self buffs
Npc m 3030272000 01.jpg
Lancelot and Vane Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
8.0
Npc m 3030241000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.0
  • Role: Attacker
  • Status Gravity.pngGravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Npc m 3040165000 01.jpg
Lobelia Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3040247000 01.jpg
Magisa Label Type Special.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.2
  • Role: Attacker/Support
  • Provides Dispel with a low cooldown
  • Party-wide 3-turn Status Armored.pngArmoredChance of lowering DMG taken
    and Status Heal.pngRefreshHP is restored on every turn
    Strength: 500 HP / turnDuration: 3 turns
    , along with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
  • Synergizes well with CA-based parties thanks to her support skill
  • Potential further increases after 10 turns, allowing her to output massive amounts of damage with Ability Land Eruption.png Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (From 10th turn onward: Consumes all Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
  • Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
Npc m 3040107000 01.jpg
Mahira Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
9.0
  • Role: Support/Debuffer
  • Inflicts a single-sided Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    and Status EarthResDown.png20% Earth DEF DownDEF is lowered for earth DMG
    Strength: 20%
  • Provides Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime
  • Spirit Drums' buffs aren't extremely strong, but are easy to maintain at full strength
Npc m 3030229000 01.jpg
Mahira Label Type Special.png
Label Race Harvin.png
Label Weapon Harp.png
7.5
Npc m 3030045000 01.jpg
Mariah Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Npc m 3040214000 01.jpg
Medusa Label Type Balance.png
Label Race Primal.png
Label Weapon Melee.png
8.5
  • Role: Attacker/Debuffer/Support
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    /Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Status Poison.pngPoisonedHP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Status WaterResUp.pngCut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Npc m 3040123000 01.jpg
Medusa Label Type Attack.png
Label Race Primal.png
Label Weapon Melee.png
8.0
Npc m 3040151000 01.jpg
Medusa Label Type Balance.png
Label Race Primal.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Status Stared Stiff 1.pngStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    , Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and Status Poison.pngPoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Status Amplifier Prism.pngAmplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Npc m 3040022000 01.jpg
Melleau Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png Label Weapon Axe.png
8.0
  • Role: Attacker
  • Has self-Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% Status TripleUp.png TA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% Status AttackUp.png ATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Npc m 3030220000 01.jpg
Mimlemel and Pun-Kin Label Type Attack.png
Label Race Harvin.png
Label Weapon Harp.png Label Weapon Melee.png
7.5
Npc m 3040085000 01.jpg
Nemone Label Type Attack.png
Label Race Erune.png
Label Weapon Axe.png Label Weapon Spear.png
8.0
  • Role: Attacker, Debuffer
  • Can gain a sharp damage boost by consuming Status Nemone 1.pngNemoneNemone is storing up power (Can't be removed)
    stacks.
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%
    on a foe.
  • Permanently reduced DEF, but gains more charge bar when hit.
Npc m 3020051000 01.jpg
Nene Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
4.5
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Status Counter.pngCounters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Status AggroUpArrow.pngHostility UpMore likely to be attacked
    of their own.
Npc m 3030237000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • Assassin skill available at any time for high burst damage.
  • Can gain 2 turns of Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    in exchange for Status DefenseDown.png DEF DownDEF is lowered
    Duration: 2 turns
    and 20% charge bar.
Npc m 3020033000 01.jpg
Norcel Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png
4.5
Npc m 3030157000 01.jpg
Paris Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
6.5
Npc m 3030048000 01.jpg
Rackam Label Type Special.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Npc m 3040109000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Gun.png
8.5

Role: Attacker/Defender

  • Protects allies with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate increased Hostility.
  • Works very well with Ayer for Tezcatlipoca teamcomps.
  • Has a very strong nuke, capping out at 2.7m damage.
  • Requires actually being hit for her skillset to work.
  • Good firepower when you need some defense on the team.
Npc m 3030257000 01.jpg
Razia Label Type Defense.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Gun.png
7.5
Npc m 3030122000 01.jpg
Redluck Label Type Special.png
Label Race Draph.png
Label Weapon Melee.png
7.5
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Npc m 3040176000 01.jpg
Rosetta Label Type Special.png
Label Race Primal.png
Label Weapon Dagger.png
9.0
  • Role: Support/Healer
  • Status Blue Rose Barrier.pngBlue Rose BarrierBoost to hostility / Immune to DMG stacked up to a fixed amount / Grant buffs to all allies every turn based on Rose Barrier's strength (Ends upon exceeding fixed amount of DMG) (Can't be removed)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts Status Poison.pngPoisonedHP is lowered on every turn
    and Status Charm.pngCharmedAttacks are slightly limited
    to synergize with her support skill.
Npc m 3040041000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% Status DefenseUp.png DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Npc m 3030021000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
4.5
  • Role: Defender
  • Skills specialized in avoiding or deflecting damage, but with long cooldowns.
  • EMP boosts Hostility to better make use of her skills.
  • No damaging skills; relies on being attacked to be effective.
Npc m 3030147000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
7.5
Npc m 3040025000 01.jpg
Siegfried Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.4
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Weapon s 1040012100.jpg Ultima Sword (Earth) helps him be a consistent damage dealer.
Npc m 3030112000 01.jpg
Skull Label Type Attack.png
Label Race Harvin.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Npc m 3030020000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Npc m 3040170000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Attacker, Defender
  • Inflicts Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on a target.
  • Self-heal sustains him in longer battles.
  • Status Manliness 1.pngManlinessDMG dealt is boosted (Can't be removed)
    makes him stronger the more he gets hit.
  • Works better with female allies in the party.
Npc m 3030252000 01.jpg
The Lowain Bros Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png Label Weapon Sabre.png
7.5
Npc m 3040032000 01.jpg
Threo Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png Label Weapon Sabre.png
Npc m 3020037000 01.jpg
Vanzza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
4.5
Npc m 3030243000 01.jpg
Vanzza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Npc m 3040146000 01.jpg
Vaseraga Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker/Support/Tank
  • Very high damage output and durability via first ability
  • Can defend more vulnerable allies via Hostility Up
  • Party Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
  • Powerful enmity-based nuke with additional damage after charge attack
Npc m 3040053000 01.jpg
Vira Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Npc m 3020007000 01.jpg
Volenna Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.0
Npc m 3030056000 01.jpg
Volenna Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Support/Debuffer
  • Boost to ATK and DEF when Sara is in the party.
  • Very helpful for increasing the survivability of your party.
Npc m 3020013000 01.jpg
Walder Label Type Balance.png
Label Race Human.png
Label Weapon Dagger.png
4.0
Walder (Event) iconA.jpg
Walder Label Type Special.png
Label Race Human.png
Label Weapon Dagger.png
6.5
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff Status Blind.pngBlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Npc m 3020028000 01.jpg
Walder Label Type Balance.png
Label Race Human.png
Label Weapon Dagger.png
4.0
Npc m 3020022000 01.jpg
Walder Label Type Balance.png
Label Race Human.png
Label Weapon Dagger.png
4.0
Npc m 3030111000 01.jpg
Yaia Label Type Special.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Npc m 3030206000 01.jpg
Yamanbagiri Kunihiro Label Type Special.png
Label Race Unknown.png
Label Weapon Katana.png
6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • Status DefenseDown.png10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yggdrasil iconA.jpg
Yggdrasil Label Type Special.png
Label Race Primal.png
Label Weapon Melee.png
8.5
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Npc m 3030276000 01.jpg
Zaja Label Type Defense.png
Label Race Draph.png
Label Weapon Axe.png
7.0
Npc m 3040239000 01.jpg
Zeta and Vaseraga Label Type Balance.png
Label Race Human,Draph.png
Label Weapon Spear.png Label Weapon Axe.png
9.5
  • Role: Attacker
  • Upon reaching Lvl 55, Status Magic Horizons.pngMagic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    has no downtime while providing both guarenteed TA and +80% Status Bonus Damage.pngBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
  • However, using Ability Magic Horizons.png Magic HorizonsGain Status Magic Horizons.pngMagic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: UniqueDuration: 8 turns
    Lvl 75:
    9 turns
    .
    causes 70% DEF down
  • Specializes in changing up play style to match the enemies' weaknesses