Unknown Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Vania
9.9 - 9.5FenieHekate CassiusHelel ben Shalem
Lucio
Filene
Lily
Galleon
Helel ben Shalem
Lennah
Ewiyar
Cinnamoroll and Pompompurin
LucioNicholasPrishe Orchid
AmiraCassiusCendrillonHelel ben ShalemVeightWulf and Renie
9.4 - 9.0Grea Erin
GreaVania and Malinda
Doraemon
Lady Katapillar and Vira
AdamOrchid
Special Week, Silence Suzuka, and Tokai Teio
LilyNectar
Kokkoro
EwiyarLilisette
GreaRobomi
Lily
Amira
Vania
8.5 Gachapin Mikazuki Munechika Karyl
8.0 Morphe and Phoebe VaniaWulf and Renie
7.5GreaIzuminokami KanesadaNina Drango Lily
7.0Cassius Erin ArisaGoblin MageJoy Amira Cassius
6.5Milla Maxwell Yamanbagiri Kunihiro Sophie Young Cat
6.0 Robomi
5.5 Rosetta
IconNameTypeRatingRemarks
Adam

9.4
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Amira

9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira

7.0

-

Amira

9.5
  • Role: Defender/Debuffer
  • Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
    level.
  • Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , ideal thanks to her 300% defense boost.
  • Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  • Great tank even when playing in Full Auto.
Arisa

7.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Cassius

 
9.5
  • Role: Attacker/Debuffer
  • Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
  • Deals decent damage with the ability to end the cooldown of his skills.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all of his foes.
  • Useful for beginners in any battle that requires buff removal.
Cassius

 
7.0
  • Role: Attacker
  • Deals decent damage with his Charge Attack and skills, which grant DA UpDouble attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , TA UpTriple attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Dodge-and-Counter (2 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    to himself.
  • Inflicts ATK DownATK is lowered
    Duration: 180 secondsStacking: Single
    on one foe.
  • Has burst potential by utilizing  OptimizeGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    .
    End cooldown for Integrate and Long Stride.
    to end the cooldown of his skills.
Cassius

 
9.8
  • Role: Attacker/Debuffer/Support
  • Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
  • Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
    further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
  • The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
  • Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
Cassius

 
7.0

-

Cendrillon

 
9.5
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her  Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs.)
    has additional effect in Battle System 2.0.
Cinnamoroll and Pompompurin

9.5

-

Doraemon

 
9.2
Erin

7.0
  • Role: Support/Healer
  • Healing, VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Erin

9.4

-

Ewiyar

9.0

-

Ewiyar

9.9
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Fenie

9.6
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Increase damage to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    •  Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Increase damage to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Filene

9.6
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's filled charge diamonds by 1
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    /ColdcageCan't attack
    Local status effect
    with skills.
Gachapin

 
8.5

-

Galleon

9.8

-

Goblin Mage

7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Grea

9.1
  • Role: Attacker
Grea

7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea

9.4
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Grea

9.3
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Hekate

9.6
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate  Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Helel ben Shalem

 
9.5
Helel ben Shalem

 
9.6
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    permanently on all foes.
  • Provides some protection to the team with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    have been removed.
  • Removes multiple buffs from a foe with  Doro Legion900% Earth damage to a foe (Damage cap: ~1,020,000).
    Remove 1 buff.
    , when Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active and all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    have been removed.
  • Excellent in long-term battles.
Helel ben Shalem

 
9.8
  • Role: Attacker/Debuffer
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
  • Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Despite self-inflicting SummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
  • Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
  • When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
    and buff removal.
  • Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
Izuminokami Kanesada

7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Joy

 
7.0

-

Karyl

8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000001-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Kokkoro

9.2
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Lady Katapillar and Vira

 
9.0
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Lennah

9.5
Lilisette

9.0

-

Lily

9.5
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily

7.5

-

Lily

9.3
  • Role: Support/Debuffer/Healer
  • Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
    .
    • Also heals all allies upon activating chain burst Ascension.
  • Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and debuff removal keeps allies from being debuffed.
  • Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
    .
  • Contender for Impossible contents and full-auto setups with focus on survivability.
Lily

9.4

-

Lucio

 
9.5
  • Role: Attacker/Support
  • High attack damage due to passive Light ATK UpLight ATK is boosted
    and Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Lucio

 
9.7
Malinda

-

Mikazuki Munechika

8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Milla Maxwell

6.5

-

Morphe and Phoebe

8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Nectar

 
9.4
  • Role: Attacker/Debuffer
  • Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    allows him to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    and bursts damage with Salted Wound (1 time)ATK is boosted when foe is in break mode
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%
    .
  • Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    as long as it retains ensures high damage even without dealing charge attack.
  • Inflicts potent 30% DEF DownDEF is lowered
    Strength: 30%Local status effect
    with only 1-turn downtime.
  • Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    duration, allowing the buff to possibly maintained with 100% uptime.
  • Build up speed is slow without external charge bar support.
Nicholas

 
9.5
  • Role: Attacker
  • Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
    .
    • With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
      levels, he can also gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  • Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    with his skill, and auto-activates after charge attack.
  • Dodge AllTakes no DMG or debuffs while in effect
    , Hostility UpMore likely to be attacked
    Strength: 100%
    , and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed)
    nullifies most lethal one-ally attacks.
  • Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
  • High damage output even for beginners.
Nina Drango

7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Orchid

 
9.4
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't use charge-diamond attacks / Can't deal normal attacks
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Orchid

 
9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Pochacco

-

Prishe

9.5

-

Robomi

9.4
  • Role: Attacker
  • At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  •  Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used.
    .)
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
    .
Robomi

6.0

-

Rosetta

5.5
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Sophie

6.5

-

Special Week, Silence Suzuka, and Tokai Teio

9.2

-

Vania

 
9.4
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania

8.0

-

Vania

 
10

-

Vania and Malinda

 
9.3
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Veight

9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Wulf and Renie

 
9.5
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Wulf and Renie

 
8.0
  • Role: Attacker/Defender
  • Greatly enhance themselves with Nacht FangATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    once they have 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls.
  • One-time charge diamond clearing to target foe, which is useful in emergency.
  • Have slight chance to inflict ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    from backline.
  • Can immediately gain 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls by switching to main ally.
Yamanbagiri Kunihiro

6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Young Cat

6.5