Unknown Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Galleon
9.9 - 9.5Mikaboshi
AtmanFenie
HauhetHekate
Yatima
Cassius
Helel ben ShalemLucio
Toshiro Hitsugaya and Rangiku Matsumoto
FileneNectar
Helel ben Shalem
Galleon
Jack Rakan
LennahMaleagant
CassiusVania
Ewiyar
Nelliel Tu Odelschwanck
Cinnamoroll and PompompurinVeightVeldora Tempest
LucioYoruichi Shihoin
Kaworu & Mark.06
Goblin MagePijiu
NicholasPrisheSui
Orologia
Evangeline A.K. McDowellOrchid
Ichigo KurosakiWulf and Renie
AmiraCassiusCendrillonGreed and Ling YaoHekateHelel ben ShalemKokuRimuru TempestVeight
9.4 - 9.0Grea ErinLily
GreaVania and Malinda
Doraemon
Lady Katapillar and Vira
AdamOrchid
Special Week, Silence Suzuka, and Tokai Teio
LilyNectarSetsuna Sakurazaki
Skuld
JoyKokkoroPochacco
EwiyarLilisette
GreaRobomi
Lily
Amira
DiabloVania
Shion
8.5 Gachapin Mikazuki Munechika Karyl
8.0 Morphe and Phoebe VaniaWulf and Renie
7.5GreaIzuminokami KanesadaNina Drango Lily
7.0Cassius Erin ArisaGoblin MageJoy Amira Cassius
6.5Milla Maxwell Yamanbagiri Kunihiro Sophie Young Cat
6.0 Robomi
5.5 Rosetta
IconNameTypeRatingRemarks
Adam


9.4
  • Role: Support/Defender
  • Indomitability, on a high cooldown, provides a big group shield for 10,000 plus the unique buff Auxiliary.
  • Gains the unique buff Achillea at the start of battle and every round when his HP is over 80%.
  • Keep Adam's HP high and make sure he doesn't take damage (easy to do with his shield) to keep the benefits of Auxiliary and Achillea going. These buffs help Adam and the whole team, especially with Charge Attacks.
Amira


9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira


7.0

-

Amira


9.5
  • Role: Defender/Debuffer
  • Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
    level.
  • Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , ideal thanks to her 300% defense boost.
  • Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  • Great tank even when playing in Full Auto.
Arisa


7.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Atman


9.7
  • Role: Attacker/Support
  • Grants HypeATK is boosted
    and up to 2 random buffs to all Fire allies upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains..
    • Takes effect even when he is a sub ally.
  • Provides healing and 3-turn cut to debuff durations.
  • Deals burst damage with Tornado of PassionInstant C.A. standby at end of turn (Can't be removed)
    Duration: 1-5 turns
    .
  • Suitable as a sub ally for setups that rely on charge attacks.
Cassius


9.5
  • Role: Attacker/Debuffer
  • Has a skill that can remove 1 buff from all foes every time a foe uses a special attack.
  • Deals decent damage with the ability to end the cooldown of his skills.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all of his foes.
  • Useful for beginners in any battle that requires buff removal.
Cassius


7.0
  • Role: Attacker
  • Deals decent damage with his Charge Attack and skills, which grant DA UpDouble attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , TA UpTriple attack rate is boosted
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Dodge-and-Counter (2 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    to himself.
  • Inflicts ATK DownATK is lowered
    Duration: 180 secondsStacking: Single
    on one foe.
  • Has burst potential by utilizing  OptimizeGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    .
    End cooldown for Integrate and Long Stride.
    to end the cooldown of his skills.
Cassius


9.8
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks
  • Deals high damage with skills and normal attacks.
  • Provides healing whenever a foe uses a special attack.
    • Also removes 1 buff from all foes, and removes 1 debuff from all Wind allies.
  • Requires several turns to reach his maximum potential through Vacation ArtsGains effects in order based on Vacation Arts lvl: Boost to ATK / Boost to DEF / Boost to skill DMG cap / Boost to healing specs / 1-turn reduction to damage skill cooldowns (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
Cassius


9.8
  • Role: Attacker/Debuffer/Support
  • Gains many skill usages through passives, which ends cooldown for one skill upon a foe's special attack, and activates another skill upon dispel.
  • Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
    further enables the previous point through skill activation on Charge Attack, and additionally as allies use skills permanently.
  • The incredible amount of skill activations from Cassius not only provide many hits of skill damage, but also provide many instances of dispel, healing and clear.
  • Value varies significantly depending on the combat encounter, as Cassius is most effective in fights where dispel and clear are useful.
Cassius


7.0

-

Cendrillon


9.5
  • Role: Attacker
  • Starts every battle with 100% charge bar.
  • Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    and Charge Attack.
  • Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , but will consume 10,000 rupies with each use.
  •  Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
    (If the foe uses a  Stance Attack, also ends cooldown for Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
    Remove 1 buff.
    .)
    has additional effect in Battle System 2.0.
Cinnamoroll and Pompompurin


9.5

-

Diablo


9.4
Doraemon


9.2
Erin


7.0
  • Role: Support/Healer
  • Healing, Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Erin


9.4

-

Evangeline A.K. McDowell


9.7
  • Role: Attacker/Debuffer
  • Ends cooldown for damage skills at the end of every turn when Krystalline BasileaDebuff immunity / Can use each damage skill up to 1 extra time each turn / Ends cooldown for damage skills at end of turn (Can't be removed)
    Duration: Indefinite
    is active.
    • Also gains permanent debuff immunity.
    • Also gains 1 extra usage for each damage skill every turn.
  • Inflicts Aionios KrystallosATK and DEF are lowered (Can't be removed)
    Duration: 4.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    , GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
  • Has guaranteed triple attacks when InstigatedGains effects based on lvl: Boost to ATK / Deal triple attacks / Drain effect / Amplify skill DMG / Dark DMG to all foes after normal attacks (Can't be removed / Max: 5)
    is at level 2.
Ewiyar


9.0

-

Ewiyar


9.7
  • Role: Attacker/Support
  •  All Your Praise Belongs to Me!Immune to CharmedAttacks are slightly limited
    .
    CharmedAttacks are slightly limited
    doesn't stop Wind allies' attacks.
    For Wind allies with CharmedAttacks are slightly limited
    :

    30% boost to ATKMultiplier: Perpetuity, 100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, and 10% Bonus Wind DMG effect.
    provides powerful buffs to Wind allies afflicted by CharmedAttacks are slightly limited
    while disabling its negative effects. CharmedAttacks are slightly limited (Can't be removed)
    can be maintained with full uptime via  Appawlingly AdorableInflict CharmedAttacks are slightly limited (Can't be removed)
    Strength: 30%Base Accuracy: 200%Duration: 5 turns
    on all other Wind allies.
    Inflict CharmedAttacks are slightly limited
    Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    .
  •  Wind Speed: 222 meows5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
    1-turn cut to all foes' buff durations.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    shortens the duration of enemy buffs. This is highly valuable against enemies with undispellable buffs.
  • Plays a support role while still outputting respectable damage. Primarily effective in mid-to-long-term battles and Full Auto setups.
Fenie


9.7
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Damage increased to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    • Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Damage increased to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Filene


9.5
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's filled charge diamonds by 1
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    /ColdcageCan't attack
    Local status effect
    with skills.
Gachapin


8.5

-

Galleon


9.7
  • Role: Attacker/Support
  • Grants permanent buffs to another Earth ally through Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: Indefinite
    .
  • Gains permanent buffs for herself through The Gold's FoundationSharp boost to attack and defense specs / Activate Bedrock Rain every 4 turns / Can't attack on turn after attacking (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Can't attack on turn after attacking.
  • Grants 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn to any Earth ally who didn't attack.
  • Automatically inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes while also removing a buff from them every 4 turns.
  • Provides healing for Earth allies upon activating a Fated Chain in Battle System 2.0.
  • Useful as a support in high difficulty contents and as a damage dealer in Full Auto setups.
Galleon


10
Goblin Mage


7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Goblin Mage


9.6
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on her foe(s).
  • Deals damage consistently at the end of every turn when a foe has 10 debuffs.
  • Ends her own debuff skill cooldowns after every charge attack when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
  • Reaches her maximum potential when SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    is level 3.
Grea


9.1
  • Role: Attacker
Grea


7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea


9.4
  • Role: Support/Healer
  • Wide variety of full-uptime offensive and defensive buffs.
    • Clear every 3 turns included.
    • 3-turns cooldown on all skills makes up for the lack of dispel protection.
  • Can grant additional buffs at battle start and every 3 turns thereafter.
  • Dispel on charge attack.
  • Boosts charge attack specs based on each party member's individual number of buffs.
  • Strong heals if requirements are met.
Grea


9.3
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Greed and Ling Yao


9.5
  • Role: Attacker
  • Deal high damage with their normal attacks based on their level of GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    .
  • Charge attack can't be activated unless GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
    • Also self-inflict C.A. SealedCan't use charge attack
      Duration: 5 turns
      for 5 turns upon charge attack.
  • Reach their maximum potential when GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed)
    is level 5.
  • Suitable for Full Auto setups.
Hauhet


9.5
  • Role: Support/Debuffer
  • Grants EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    to all Fire allies.
  • Removes 1 buff from her foe upon normal attacks while EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn
    (Can't be removed)
    Gains additional effects after 2nd cast:
    Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks
    Multiplier: Perpetuity
    is active.
  • Inflicts 4 permanent debuffs on her foe(s), but also inflicts a random debuff on all other Fire allies.
  • Reaches her maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on her foe is at 10.
Hekate


9.5
  • Role: Attacker/Debuffer/Support
  • Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    at a decent rate to strengthen herself.
  • Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Deals constant damage every 3 turns and every time she takes damage because of her  Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
    Strength: 30%Duration: 2 turnsLocal status effect
    .
    and  Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: 20% boost to skill damage cap.
    5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    upon taking damage.
    .
Hekate


9.5
  • Role: Attacker/Debuffer/Support
  • RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    grants Hekate strong self-buffs, both offensive and defensive. At 5 stacks, her Charge Attack will activate twice, and  Ta Thiria Mou6-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    (When RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    lvl is 5:

    Activates when 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted by MC.)
    will activate whenever she is granted an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    by the Main Character.
  • Hekate provides several different debuffs which weaken the enemy, and can be useful for meeting Omen conditions.
  • Hekate relies on the Main Character providing her with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    to gain RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    , which significantly limits what compositions she can fit into. Needing to build RaptureGains effects in order based on lvl: Boost to ATK / Boost to DEF / Deal triple attacks / Amplify skill DMG / Boost to debuff resistance (Max: 5 / Can't be removed)
    can also make her unsuitable for short fights, as it can take time for the Main Character to set it up.
  • Zosimos is an excellent weapon for empowering Hekate.
Helel ben Shalem


9.5
Helel ben Shalem


9.8
  • Role: Attacker/Debuffer
  • Inflicts permanent 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Base Accuracy: 150%Duration: IndefiniteLocal status effect
    on all foes.
  • Provides some protection to the party with Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    • Also ends cooldown for debuff skills at end of turn.
  • Gains a significant boost to offensive capabilities when all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    are removed.
  • Useful in high difficulty contents and long battles.
Helel ben Shalem


9.7
  • Role: Attacker/Debuffer
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    alongside a range of possible debuffs with a 0-turn cooldown, so long as Shalem has Charge Bar.
  • Completely stops foes from taking any actions with SubjugatedCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Despite self-inflicting SummonlessCan't use summons (Can't be removed)
    Duration: 5 turns
    on the party, Shalem provides an incredibly valuable 3-turn cut to all water allies' skill cooldowns.
  • Support Skills provide a 30% boost to ATK, guaranteed double attacks, and considerable boosts to C.A. DMG and C.A. DMG cap, greatly improving offensive performance.
  • When a foe has 10 or more debuffs Shalem will activate their Charge Attack twice, providing a second instance of DelayReduce a foe's filled charge diamonds by 1
    and buff removal.
  • Especially effective in high difficulty content as a debuffer who can quickly respond to full debuff removal from a foe.
Ichigo Kurosaki


9.6
  • Role: Attacker/Defender/Debuffer
  • Removes 1 buff from his enemy when a Dark chain burst activates.
  • Deals burst damage through ZangetsuATK is boosted / DEF is boosted / DMG taken is lowered / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed)
    Duration: 5 turns
    , C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Effective in setups that rely on charge attacks.
Izuminokami Kanesada


7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Jack Rakan


9.6
  • Role: Attacker
  • Deals high damage and stays permanently immune to any debuff and buff removal.
  • Deals unworldly damage every turn with his charge attack and skill when Rakan Power!Maximum amount of DMG that can be dealt per hit is boosted / DMG is amplified / DEF is boosted / ATK is boosted (Can't be removed / Can't be extended)
    Multiplier: PerpetuityDuration: 4 turns
    is active.
  • Removes 1 buff from all foes whenever he uses his charge attack.
  • Gains no charge bar upon normal attacks.
  • Useful for bursting in short battles.
Joy


9.2
  • Role: Attacker
  • Removes 108 buffs from all foes and also removes 108 debuffs from Wind allies with a single skill, but can't be recast.
  • Gains offensive effects based on the level of Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Deals high skill damage frequently, especially when Gooong!Gain effects in order based on lvl: Boost to ATK and DEF / Deals multiattacks / Boost to DMG dealt (Max: 3 / Can't be removed)
    Duration: Indefinite
    is at level 3.
Joy


7.0

-

Karyl


8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to a foe.
    Inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Kaworu & Mark.06


9.7
  • Role: Attacker/Debuffer
  • Has Double Strike effect whenever Spear of HopeDeals bonus light DMG for normal attacks / Attacks twice each turn / Activates Spear of Cassius: Flash upon normal attacks (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active.
  • Inflicts 50% DEF DownDEF is lowered
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect
    , TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on his foe(s).
  • Grants Moonlit DeterminationLight ATK and triple attack rate are boosted / Normal attack DMG is amplified (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies, supplementing their normal attacks.
  • Deals high damage overall, but gains no charge bar upon normal attacks.
Kokkoro


9.2
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Koku


9.5
Lady Katapillar and Vira


9.0
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Lennah


9.5
Lilisette


9.0

-

Lily


9.4
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily


7.5

-

Lily


9.3
  • Role: Support/Debuffer/Healer
  • Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
    .
    • Also heals all allies upon activating chain burst Ascension.
  • Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and debuff removal keeps allies from being debuffed.
  • Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
    .
  • Contender for Impossible contents and full-auto setups with focus on survivability.
Lily


9.4

-

Lucio


9.8
  • Role: Attacker/Support
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 90% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    that are good for burst damage.
  • Has Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
    and Speaker's RadianceDebuff resistance is boosted / Buffs can't be removed or shortened / Out of the Ashes activates upon normal attacks / 5-hit light DMG to a foe at end of turn (Can't be removed)
    Duration: Indefinite
    that last indefinitely and can't be removed.
  • Deals enormous damage through normal attacks and continuous skill damage.
  • Provides support to all allies with various buffs such as 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
  • Provides healing with his  Extended Mastery Support SkillRestore all allies' HP upon using charge attack.
    ★☆☆★★☆★★★
    250 HP500 HP750 HP
    and The Morning StarWhen an ally is almost knocked out at end of turn: Fully restores light allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
    Duration: Indefinite
    .
  • Easy to use and excellent for Full Auto.
Lucio


9.7
Maleagant


9.5
  • Role: Attacker/Defender
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and Turn-Based DMG ReductionTurn-based DMG taken is lowered
    Strength: 50%Duration: 3 turns
    regularly to all Earth allies.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Removes 1 buff from his foe with a skill that resets every time he uses his charge attack.
  • Deals damage with powerful full-force counter, and reaches his maximum potential when Vallant SpiritBased on lvl: ATK and DEF are boosted / Drain effect / Normal attack DMG is amplified / Avalon Dragon of Memory's number of counters is boosted by 2 (Max: Lvl 4 / Can't be removed)
    is level 4.
Malinda


-

Mikaboshi


9.9
  • Role: Attacker
  • Deals high damage through normal attacks when Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Removes 1 buff from her foe upon normal attacks when BlazebloomFire ATK is boosted / Activates Skyscream Blazebloom upon normal attacks (Can't be removed)
    is in effect.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Excellent in Full Auto setups.
Mikazuki Munechika


8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Milla Maxwell


6.5

-

Morphe and Phoebe


8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Nectar


9.4
  • Role: Attacker/Debuffer
  • Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    allows him to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    and bursts damage with Assassin's Aim (Break) (1 time)ATK is boosted when foe is in break mode
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%
    .
  • Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    as long as it retains ensures high damage even without dealing charge attack.
  • Inflicts potent 30% DEF DownDEF is lowered
    Strength: 30%Local status effect
    with only 1-turn downtime.
  • Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    duration, allowing the buff to possibly maintained with 100% uptime.
  • Build up speed is slow without external charge bar support.
Nectar


9.5
  • Role: Attacker
  • Has 3 linked skills which activate simultaneously when PurgeWhen lvl is 1 upon using a linked skill: Another linked skill is activated / When lvl is 2 upon using a linked skill: All other linked skills are activated (Can't be removed)
    Duration: Indefinite
    is level 2.
  • Deals skill damage with various effects automatically when certain conditions are met.
  • Compatible with most Full Auto setups.
Nelliel Tu Odelschwanck


9.6
  • Role: Attacker
  • Gains no charge bar upon normal attacks, but deals up to 6 hits of skill damage instead.
  • Deals high damage when GamuzaSkill DMG is boosted / First-slot skill activates upon attacking (Can't be removed)
    Duration: 3 turns
    is in effect.
  • Suitable for short battles.
Nicholas


9.5
  • Role: Attacker
  • Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
    .
    • With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
      levels, he can also gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  • Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    with his skill, and auto-activates after charge attack.
  • Dodge AllTakes no DMG or debuffs while in effect
    , Hostility UpMore likely to be attacked
    Strength: 100%
    , and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed)
    nullifies most lethal one-ally attacks.
  • Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
  • High damage output even for beginners.
Nina Drango


7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Orchid


9.4
  • Role: Attacker/Support
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%
    to Earth allies as long as she is on the front line.
  • Deals high damage with Hopeful PledgeATK, triple attack rate, DMG cap, and critical hit rate are boosted / Bonus Earth DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: NormalDuration: Indefinite
    that grants her 100% TA UpTriple attack rate is boosted
    Strength: 100%
    and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%
    .
  • Inflicts EntwinedCan't normal attack or use special attacks (Excludes special actions)
    Base Accuracy: 100%Duration: 1 turn Local status effect
    on all foes that can stop them from using special attacks and normal attacks for 1 turn.
Orchid


9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Orologia


9.9
  • Role: Attacker/Support
  • Grants Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Dark allies.
  • Removes 1 buff from a foe every time the Main Character normal attacks while Mysticus CandorGains effects in order based on Orologia's Causal Intervention: Boost to dark ATK / Boost to critical hit rate / Amplify DMG / Boost to DMG cap (Can't be removed)
    is in effect.
  • Gains permanent buffs such as 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    based on Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    .
  • Grants permanent 50% DEF UpDEF is boosted (Can't be removed)
    Strength: 50%Duration: Indefinite
    , sets Dark allies' HP to full, and removes all debuffs when an ally is below 25% HP at end of turn.
  • Offers flexibility with various powerful buffs such as Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    , Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    , and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: 1 turn
    .
  • Excellent in high difficulty contents.
Pijiu


9.6
  • Role: Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies regularly.
  • Grants 30% boost to all Light allies' charge bars at battle start, providing support for OTK setups.
  • Grants various buffs, such as 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% C.A. DMG Cap Up (Stackable / Max: 30%)Charge attack DMG cap is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , to all Light allies.
  • Has  Emissary of Creation10% boost to Knightcode's weapon skills.
    (Takes effect even when Pijiu is a sub ally.)
    , which increases the effects of all Light Omega weapon skills by 10%. This support skill takes effect even when Pijiu is a sub ally.
Pochacco


9.2

-

Prishe


9.5

-

Rimuru Tempest


9.5
  • Role: Attacker/Support
  • Removes 1 buff from a foe with  Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
    Remove 1 buff.
    Raise caster's Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Upon successfully removing a buff:
    Analytical AppraisalGains effects in order based on lvl: Boost to ATK / Boost to DEF / Boost to critical hit rate / Boost to dodge rate / Boost to DMG cap (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl rises by an additional 1.)
    At level 90:
    (Upon successfully removing a buff:
    Also gain 30% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    .)
    , which becomes available every time a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    to all Dark allies.
  • Provides full healing for all Dark allies while removing all of their debuffs at the same time.
  • Decent in Full Auto setups.
Robomi


9.4
  • Role: Attacker
  • At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  •  Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used.
    .)
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
    .
Robomi


6.0

-

Rosetta


5.5
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Setsuna Sakurazaki


9.4
  • Role: Attacker/Defender
  • Has guaranteed triple attacks and deals high damage when Sica ShishikushiroNormal attacks deal 3-hit DMG to random foes / Deals bonus wind DMG for normal attacks / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    is active.
  • Auto-activates  Hyakuretsu Oukazan5-hit, 100% Wind damage to random foes (Damage cap: ~135,000 per hit).
    Gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
    Strength: 10,000 (Max: 50,000)Duration: Indefinite
    .
    whenever she is targeted by a foe.
  • Protects the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    whenever she uses a damage skill.
  • Useful as a sacrifice to bring out a sub ally.
Shion


9.3
  • Role: Attacker/Debuffer
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to her foe whenever Rimuru Tempest uses a damage skill or charge attack.
  • Gains various offensive buffs and 1-turn cut to her skill cooldowns at every end of turn when affected by AdorationAttacks are slightly limited
    Duration: 3 turns
    .
  • Has a maximum charge bar limit of 200%.
  • Reaches her maximum potential only when Rimuru Tempest is also in the party.
Skuld


9.3
  • Role: Support
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies, and depending on the number of buff skills on them, may also grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and AutoignitionCharge bar will be boosted to 100% at the end of the turn
    Duration: 1 turn Unofficial status name
    .
  • Increases the C.A. specs of all Wind allies, and depending on the number of damage skills on them, may also grant GesteigertDeals bonus wind DMG to foe upon charge attack
    Duration: 5 turns
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Her performance varies according to the Skill Color of her allies.
  • Good for setups that rely heavily on charge attacks.
Sophie


6.5

-

Special Week, Silence Suzuka, and Tokai Teio


9.2

-

Sui


9.5
  • Role: Support/Healer
  • Provides charge attack support and defensive buffs for herself and a Light ally in the next position through Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed)
    Duration: 5-10 turns
    .
  • Provides some healing and 2-turn cut to debuff durations for all Light allies.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Light allies from 10th turn onward.
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe.
  • Passively increases the offensive capabilities of all Light allies per turn passed.
  • Good in long-term battles that last more than 10 turns.
Toshiro Hitsugaya and Rangiku Matsumoto


9.6
  • Role: Attacker/Support
  • Remove 1 buff from all foes when a foe uses a special attack.
  • Grant Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    to all Water allies.
  • Inflict Rokui HyoketsujinAttack is restricted (Can't be removed / Can't be extended)
    Base Accuracy: 200%Duration: 1 turn
    on all foes.
  • Effective in setups that rely on charge attacks and skill damage.
Vania


9.4
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's filled charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's filled charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania


8.0

-

Vania


9.8

-

Vania and Malinda


9.3
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Veight


9.5
  • Role: Attacker/Support/Defender
  • Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    .
  • Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
    also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount
    , Dodge AllTakes no DMG or debuffs while in effect for a set period
    , and Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    , lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
  • Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
  • Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    to his allies, increasing their offensive and defensive capabilities.
Veight


9.5
  • Role: Debuffer/Support
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    once per turn when Veight drains a foe's HP.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on Charge Attack.
  • Gains various offensive buffs based on number of Noble DropGains effects in order based on number of drops: Boost to ATK / Deal multiattacks / Boost to C.A. specs / Boost to special C.A. DMG cap / Uplift effect (Max: 5 / Can't be removed)
    .
  • Increases the survivability of the entire team with Earth SwitchElemental DMG from foes turns into earth DMG
    and 50% Earth DMG Lowered through Honorary VowNormal attack and C.A. DMG dealt is partially absorbed to HP / Charge bar gain is boosted / Elemental DMG from foes turns into earth DMG / Earth DMG is lowered (Can't be removed)
    Duration: 5-12 turns
    .
  • Provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    for himself and a Wind ally in the next position.
  • Useful in long-term battles.
Veldora Tempest


9.5
  • Role: Attacker/Debuffer
  • Gains various effects based on the level of StormGains effects in order based on lvl: Boost to ATK / Boost to critical hit rate / Boost to DMG cap / Charge attack activates twice / One of Veldora's damage skills activates at random every 3 turns (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , and all of his normal attacks are amplified by 30%.
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%Duration: 180 seconds
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Duration: 180 seconds
    to all foes.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at the start of the battle even as a sub ally.
  • Deals high damage, but gains no charge bar upon normal attacks.
Wulf and Renie


9.6
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Wulf and Renie


8.0
  • Role: Attacker/Defender
  • Greatly enhance themselves with Nacht FangATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    once they have 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls.
  • One-time charge diamond clearing to target foe, which is useful in emergency.
  • Have slight chance to inflict ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    from backline.
  • Can immediately gain 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls by switching to main ally.
Yamanbagiri Kunihiro


6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yatima


9.9
  • Role: Attacker/Support/Defender/Debuffer
  • Grants permanent 20% Bonus Superior Elemental DMG and 100% Debuff Res. Up to all Water allies through Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
  • Deals superior elemental damage regardless of foe element.
  • Has guaranteed triple attacks when Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts Degradative SpinelDEF is lowered / DMG taken is supplemented (Lvl rises upon each cast of Degradative Spinel [Max: 5] / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on her foe.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and up to 100% / 100% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 100% less damage.Duration: 1 turn
    to all Water allies.
  • Excellent in long battles where she is allowed to reach level 4 for both Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed)
    Duration: Indefinite
    and Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
Yoruichi Shihoin


9.8
  • Role: Attacker
  • Deals burst damage through the combination of ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    Duration: 2 turns
    , Flash MasterATK is sharply boosted / DMG for normal attacks and counterattacks is amplified / Dodge rate is boosted (Can't be removed / Can't be extended)
    Duration: 2 turns
    , and Double StrikeAttacks twice each turn
    Duration: 2 turns
    .
  • Has guaranteed triple attacks, but gains no charge bar upon normal attacks when ShunkoNo charge bar gain upon normal attacks and counterattacks / Normal attacks deal 3-hit DMG to random foes / Deals bonus light DMG (Can't be removed)
    is in effect.
  • Protects her allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    .
  • Suitable for burst setups and short battles.
Young Cat


6.5