Primal Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
10Michael Gabriel RazielUriel CosmosSandalphon Sariel
9.9 - 9.5Atum
Noa
MedusaNezha
AthenaParashuramaSatyr
AzazelShiva
Sylvia
EuropaTefnut
Poseidon
Macula MariusRosettaSandalphon
LichMedusaOlivia
AlexielBennuSatyr
AlexielSandalphon
BerceauEuropa
GrimnirLichRaphael
KaguyaNoireSandalphon
CaroEchidnaGrimnirNezhaNotusRosettaTiamat
Horus
Zooey
EuropaHalluel and MalluelMarsShivaVira
AmaterasuNoaSandalphonYuni
Halluel and MalluelLichMagusOsirisSatyr
OliviaTsukuyomi
CerberusYggdrasil
9.4 - 9.0Sylph
Colossus
BaalEnyo
Europa Baal
MedusaYggdrasil
Medusa
Rosetta
Enyo
FreyrMorrignaYggdrasil
Raziel
Zooey
Yuni
GrimnirZooey
Azazel
Rosetta
8.5 Zooey
8.0 Medusa
7.5 Noa Olivia
7.0Zooey
IconNameTypeRatingRemarks
Alexiel


9.7
  • Role: Attacker/Defender/Support
  • Grants a combination of 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    , Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    , and 70% Water CutWater DMG is cut 70%
    Duration: 1 turn Water Damage Cut.
    to all allies, increasing their defensive capabilities.
  • Grants UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    to all allies as well, further increasing their survivability.
  • Provides a boost of 10% to all allies' damage cap when Earth ATK UpEarth ATK is boosted
    is applied.
  • Activates charge attack twice when Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    is active, but it can only be used when 10 Mirror-BladeBased on number of Mirror-Blades: ATK, DEF, C.A. specs, and skill specs are boosted / Skill DMG is amplified (Max: 10 / Can't be removed)
    are deployed.
  • Useful in battles that last long enough for her to activate her Mirror-Blade ResonanceCharge attack reactivates / When a foe uses a special attack: 1000% earth DMG to all foes / 1-turn cut to Uncrossable Realm's cooldown (Can't be removed)
    Duration: Indefinite
    .
Alexiel


9.6
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Amaterasu


9.5
  • Role: Support/Healer
  • Grants Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Light allies while also providing healing and debuff removal.
  • Removes 1 buff from all foes whenever an ally casts a skill that grants an Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    at ResplendenceBased on lvl: ATK, DEF, and skill specs are boosted (Max: 7 / Can't be removed)
    lvl 7.
  • Grants Radiance of SplendorSkill DMG dealt is supplemented / DMG taken is reduced / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
    Duration: Indefinite
    to all Light allies.
  • Effective in setups that rely on Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
Athena


9.6
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Atum


9.9
  • Role: Attacker/Support/Healer
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Fire allies consistently.
  • Increases C.A. specs of all Fire allies, and deals additional Fire damage whenever they use a charge attack.
  • Increases the survivability of other Fire allies by granting them AnkhDEF is boosted / Heal skill's healing amount is boosted / Heal skill's healing cap is boosted / HP is restored on every turn / Charge bar is boosted on every turn (Can't be removed)
    Duration: Indefinite
    permanently.
  • Inflicts 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on his foe with his charge attack, while also removing 1 buff from them at the same time.
  • Requires several turns to reach his maximum potential through Snakeflame AuthorityBased on lvl: Fire allies' C.A. specs are boosted / Wind DMG taken is reduced (Can't be removed)
    .
  • Excellent for long battles and teams that rely heavily on charge attacks.
Azazel


9.2
  • Role: Attacker/Debuffer
  • Inflicts Dark DEF DownDEF is lowered for dark DMG
    and BlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against PoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss
    and PoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
    or PoisonedHP is lowered on every turn
    .
  • Potent 3-turn 70% Dark ATK UpDark ATK is boosted
    Strength: 70%
    .
Azazel


9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    to prevent his foe from using special attacks.
  • Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.

    PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
    .
Baal


9.4
  • Roles: Support/Debuffer
  • Shines in mid-to-long battles, with allies who can consistently output chain bursts.
  • Inflicts Dispel, stackable ATK/DEF Down, and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    (9999 damage every turn).
  • Provides powerful multiattack boosts and a Bonus Earth DMG effect for himself and one ally through SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    .
  • Party-wide damage mitigation through 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and passive Water damage reduction.
Baal


9.2
  • Role: Attacker/Support
  • Activates  Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    and  Wall of Death400% Fire damage to all foes (Damage cap: ~630,000).
    Remove 1 buff from all foes.
    automatically when Baal has level 4 HypeATK is boosted
    .
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to two allies, including himself, with a single skill.
  • Grants HypeATK is boosted
    to all Fire allies upon chain burst activation.
  • Requires continual chain burst activation to maintain the level of his HypeATK is boosted
    .
Bennu


9.7
  • Role: Attacker/Support
  • Deals burst damage when Ashen StrifeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Attacks twice each turn / Activates Havoc Pillars after normal attacks (Can't be removed)
    Duration: 1 turn
    is in effect.
  • Grants 50% Earth ATK UpEarth ATK is boosted
    Strength: 50%Duration: 4 turns
    , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Duration: 4 turns
    to all Earth allies.
  • Amplifies his own normal attack damage by 20%, but no charge bar gain upon normal attacks.
  • Suitable for short battles and burst setups.
Berceau


9.5
  • Role: Support/Defender
  • Grants various buffs such as Wings of the CradleDMG taken is lowered / Recover HP each turn. Boost to charge bar if HP is full / Remove 1 debuff at end of turn (Can't be removed)
    Duration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and 20% Bonus Earth DMG effect to all Earth allies.
  • Gains A Ras BordActivates Le Tonnerre upon normal attack / Earth allies' triple attack rate is boosted / Bonus Earth DMG effect (Can't be removed)
    when Berceau was granted 5 or more buffs by other Earth allies before attacking on a turn, increasing the damage output of herself and her allies.
  • Protects her allies with Substitute effect when an ally is below 25% HP.
  • Deals 999,999 Bonus Plain damage with her charge attack.
Caro


9.5

-

Cerberus


9.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Colossus


9.3
  • Role: Attacker
  • Deals unworldly burst damage with 4 consecutive Charge Attacks.
  • Gains up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Unique
    based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed)
    Duration: Indefinite
    level.
  • Can be used as a sacrifice to bring out an Evoker from the sub ally position.
  • Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
Cosmos


10
  • Role: Attacker/Support
  • Deals superior elemental damage regardless of her foe's element.
  • Gains additional offensive capabilities when Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
    Duration: Indefinite
    is active.
    • Charge attack activates twice.
    • Sweeping Detonation6-hit, 400% all-elemental damage to all foes (Damage cap: ~235,000 per hit).
      Remove 1 buff from all foes.
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon charge attacks.)
      auto-activates upon charge attacks.
    • Blast Erasure800% Light damage to a foe (Damage cap: ~820,000).
      Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
      .
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      (While Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
      is in effect:
      Auto-activates upon normal attacks.)
      auto-activates upon normal attacks.
    • Provides various buffs to all Light allies based on her HP.
  • Excellent in high difficulty contents and Full Auto setups.
Echidna


9.5
  • Role: Debuffer/Support/Healer
  • Grants Whitescale EmbraceWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Wind allies.
  • Inflicts 4 debuffs before attacking when a foe's charge diamonds are full or while an Omen is active.
  • Provides healing to all Wind allies at end of turn based on number of debuffs on her allies.
  • Suitable for Full Auto setups.
Enyo


9.4

-

Enyo


9.2

-

Europa


9.8
  • Role: Attacker/Support/Healer
  • Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
    Duration: 2 turns
    and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
    Strength: 70%Duration: 2 turns
    , and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
    Duration: 2 turns
    when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is at level 10.
  • Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    that grants up to 100% ATK UpATK is boosted
    Strength: 100%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%
    to herself when she is at level 90.
  • Deals extra skill damage upon triple attacks.
  • Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
  • Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
    to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies when she is at level 95.
  • Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to herself and a Water ally in the next position.
Europa


9.6
  • Role: Support/Debuffer
  • Grants Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: 1 turn
    to Light MC.
  • Performs the same attack as MC when Light MC attacks during Europa CastleDMG dealt by light allies is supplemented / Buffs can't be removed / Foes' removable buffs gained have their durations cut by 2 turns
    Field effect
    Local status effect
    .
  • Grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    to all Light allies.
  • Inflicts GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 6% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 6% (Max: 30%)Duration: 180 seconds
    on her foe.
Europa


9.5
  • Role: Attacker/Debuffer/Support
  • Europa is a good option for CA-based OTK strategies thanks to her Unworldly charge attack, especially 0-2 button setups.
  •  Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
    (When EpaminondasLustrous Mercury affects all allies (Can't be removed)
    is in effect:
    Affects all allies.)
    makes Europa a potent normal attacker. Unlike characters with similar skills, she can apply this effect to the whole party under the right conditions.
  • Heals and clears upon CA, and has a source of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    . This makes Europa effective in sustaining the party in longer fights.
  • Although rare in Earth, additional sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    will allow her to reach her maximum potential within a couple of turns. She doesn't take very long to do this herself, however.
Europa


9.1
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Freyr


9.2

-

Gabriel


10
  • Role: Attacker/Defender/Support
  • Activates Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit).
    Remove 1 buff.
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    by consuming 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    after her normal attack.
  • Effective in teams that can produce triple attacks consistently.
  • Grants various useful effects to all Water allies through Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which will only end after taking damage 3 times.
  • Grants 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and ImmuneDebuffs will be nullified
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all allies with her Charge Attack.
  • Has  Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills.
    (Takes effect even when Gabriel is a sub ally.)
    , which increases the effects of all Water Primal and Omega weapon skills by 20%. This support skill takes effect even when Gabriel is a sub ally.
Grimnir


9.5
  • Role: Attacker/Support
  • Provides useful defensive buffs such as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    for all allies.
  • Increases the offensive capabilities of all allies with 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time)
    Strength: 15%Multiplier: AssassinDuration: 1 turn
    and  Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Deals high damage due to the combination of Tempest of AnnihilationNormal attacks turn into one-foe attacks / Based on God of War lvl: ATK, multiattack rate, critical hit rate, and DMG cap are boosted (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    .
  • Inflicts Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    on a foe.
  • Has the ability to remove all buffs from all foes with  Surging Cyclone of Fury5-hit, 800% Wind damage to all foes (Damage cap: ~1,160,000 per hit).
    Remove all buffs from all foes.
    Gain The Vortex's JudgmentDeals wind DMG to all foes and hit to ATK and DEF (Stackable) after attacks (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when God of WarATK, DEF, charge bar gain, and skill DMG cap are boosted (Max: 10 / Can't be removed)
    Multiplier: Perpetuity
    lvl is 10. Can't recast.)
    .
Grimnir


9.3
  • Role: Defender/Support
  • Protects his allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Has 80% Light DMG LoweredLight DMG is lowered
    Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , ImmuneDebuffs will be nullified
    Duration: 1 turn
    , and Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    for himself to withstand incoming damage.
  • Grants Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    to all Dark allies upon charge attack.
  • Relies heavily on his foe's charge diamond.
Grimnir


9.8
  • Role: Attacker/Support
  • Has guaranteed triple attacks.
  • C.A. grants Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , KeenSupplemental DMG to critical hits
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to allies but doesn't deal damage.
  • Especially strong after C.A. due to his buffs.
Halluel and Malluel


9.8
  • Role: Debuffer/Attacker
  • Inflicts enemy with 6 permanent debuffs.
  • Able to remove up to 5 buffs from the enemy with a single skill.
  • Deals high damage with 2 consecutive Charge Attacks when the enemy has 10 or more debuffs.
  • Charge Attack gives Sign of the TeachersBoth linked skills activate upon using one of them (Can't be removed)
    Duration: Indefinite
    , which allows 2 consecutive multi-hit skills on the next turn.
  • Very good against high difficulty bosses.
Halluel and Malluel


9.6
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Horus


9.8
  • Role: Attacker/Debuffer/Support
  • Inflicts up to a total of 16 debuffs with her charge attack when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Inflicts 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turns
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
  • Provides Fated Chain Bar +100%Instantly boosts Fated Chain bar
    Strength: 100%Only takes effect in Battle System 2.0
    and immediate burst damage for all Light allies through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Grants healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all allies at end of turn when Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed)
    is in effect.
  • Has Lum'ahBased on lvl: C.A. specs are boosted / Chain burst DMG and Fated Chain DMG are amplified / At lvl 10: Special C.A. DMG cap is boosted (Max: 10 / Can't be removed)
    Duration: Indefinite
    and 1-turn cut to skill cooldowns upon the chain burst AscensionLight-elemental chain burst of 4 or more chains. or activating a Fated Chain, which makes her suitable for Charge Attack based teams.
  • Effective in Full Auto, and very useful in Battle System 2.0.
Kaguya


9.7

-

Lich


9.8
  • Role: Attacker/Supporter/Debuffer
  •  Ghostly MarchWhen any allies are debuffed at turn end:
    100% Dark damage to all foes (Damage cap: ~135,000). Gain Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    .
    (Based on number of debuffs: Number of activations increased [Max: 10 times].)
    deals damage instances and boosts Charge Bar every turn based on the number of debuffs among allies, which Lich enables themself.
  • Very high firepower even on their own due to  Call of the ImmortalCan't restore HP.
    Takes 10% max HP damage every turn (Damage cap: 1000).
    30% boost to ATKPerpetuity modifier, 100% boost to DEF, 50% boost to C.A. damage, 30% boost to C.A. damage cap, and guaranteed double attacks.
    Converts some types of turn-based damage to HP recovery.
    providing several buffs.
  • Applies many debuffs frequently, including DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    .
  • Heals via converting turn-based damage and revives from Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
    Duration: Indefinite
    , which enables incredible longevity.
  • Brings a source of Light SwitchElemental DMG from foes turns into light DMG
    , especially useful for dealing with non-elemental enemies.
  • An optimal unit for a wide range of encounters, including high-difficulty and Full Auto.
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Powerful multi-hit damaging skill with dispel, maxing out at 10 hits, which activates every turn with Play UndeadCan't normal attack / At end of turn: 20% boost to Lich's charge bar / Activate Haunting Specter (Can't be removed)
    .
  • So long as Lich ends the turn with over 50% Charge Bar, she will automatically deal skill damage and inflict a valuable debuff in DelayReduce a foe's filled charge diamonds by 1
    at the end of the turn.
  •  Creepy NightWind allies gain these effects in order based on their number of debuffs:
    1: Converts some types of turn-based damage to HP recovery.
    2: 20% boost to charge bar gain.
    3: 20% boost to ATKMultiplier: Perpetuity.
    4: 10% boost to damage cap.
    provides several very appealing buffs to allies who are debuffed, which Lich can facilitate herself through Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    - especially useful if Katzelia is a sub-ally.
  • Can perform multiple roles in both Full Auto and High Difficulty parties, making Lich a premiere unit in Wind.
Lich


9.8
  • Role: Attacker/Debuffer/Support
  • Removes 1 buff from her foe(s) upon Earth chain burst.
    • Removes 2 buffs upon DiastrofismEarth-elemental chain burst of 4 or more chains..
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Earth allies when any allies are debuffed at turn end.
  • Grants Undead EnvyCharge bar gain is boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    to all Earth allies.
  • Inflicts up to 6 different debuffs on her foe(s).
  • Excellent for high difficulty contents and teams that rely on charge attacks.
Macula Marius


9.5
  • Role: Attacker/Debuffer/Healer
  • Inflicts both DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on her foe(s), hindering their special attacks.
  • Also inflicts other debuffs such as 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Deals high damage with her skills, while also providing healing, Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    , and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    for all Water allies.
  • Reaches her maximum potential when she has 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and her foe has 10 GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Great for long battles that require some sustainability.
Magus


9.8
  • Role: Attacker/Debuffer
  • Deals up to 12-hit skill damage at every end of turn when a foe has 10 or more debuffs.
  • Inflicts Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% Debuff Resistance Lowered / 20,000 HPDuration: 180 seconds
    , ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all foes in a single skill.
  • Inflicts her foes with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Duration: 6 turnsLocal status effect
    , which can be immediately reapplied when the effect wears off.
  • While any foe is inflicted with Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    , she takes 10% max HP damage every turn (Damage cap: 5000), but also increases the offensive capabilities of all Dark allies.
  • Great for high difficulty contents and Full Auto.
Mars


9.6
  • Role: Attacker/Support
  • Grants buffs such as WarflameATK is boosted / DMG for normal attacks and counterattacks is amplified / Deals bonus light DMG for normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    , 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
    Strength: 2,000 (Max: 20,000)Duration: Indefinite
    that are useful for normal attacks.
  • Inflicts Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 2 turnsLocal status effect
    on all foes upon normal attacks when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
  • Deals high damage due to Bonus Light DMG effect and supplemental damage effect from Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    .
  • Reaches her maximum potential when Flamelit GeneralBased on lvl: Bonus Light DMG effect / DMG is amplified (Max: 10 / Can't be removed)
    is level 10.
Medusa


9.2
  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Medusa


9.8
  • Role: Attacker/Debuffer
  • Gains powerful effects based on the number of Primal allies in the party, including the ability to end cooldown for damage skills when a foe uses a special attack and recast damage skills once each turn they are cast.
  • Inflicts Constricting BiteBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
    Local status effect
    that stays permanently on her foe.
  • Inflicts Gaze of DisillusionmentCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn
    that is useful against strong enemies.
  • Grants various defensive buffs to Primal Earth allies based on the level of ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
    • Also ends all of Primal Earth allies' skill cooldowns when ResonancePrimal earth allies gain effects in order based on lvl: DEF is boosted / Water DMG taken is reduced / Dodge rate is boosted / Buffs can't be removed or shortened (Max: 4 / Can't be removed)
      Duration: Indefinite
      reaches level 4.
  • Reaches her maximum potential when there are 5 Primal Earth allies in the party, including herself.
  • Useful in battles that require constant buff removal.
Medusa


8.0

-

Medusa


9.7
  • Role: Attacker/Debuffer/Supporter
  • When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    is at 5 stacks, automatically deals multihit skill damage and applies dispel at the end of the turn, so long as no damage was taken.
  • Petrifying GazeCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    disables an enemy from performing any action for one turn, including stalling omens.
  • Illusory EyeAll allies gain 60% Repel (1 time)Taking less DMG and reflects attacks
    Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Surfing SerpentSerpent Spike's hit number is increased based on Surfing Serpent lvl (Max: 5 / Can't be removed)
    lvl is at 5:

    All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .)
    grants allies valuable defensive buffs, including a 60% damage reduction.
  • Gains several powerful buffs through  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    , which requires a team composed of Primal allies.
  • Medusa performs her roles very effectively, especially in high-difficulty content.
Medusa


9.3
  • Role: Attacker/Debuffer/Support
  • Inflicts a few different debuffs: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    , and PoisonedHP is lowered on every turn
    .
    • Stared Stiff makes enemies take more damage and prevents them from using special attacks.
  • Boosted skill and C.A. specs against Poisoned enemies.
  • If an enemy uses a special attack while she has Amplifier PrismWhen foe uses a special attack: All allies gain 50% boost to charge bar / Boost to C.A. specs [1 time]
    , all allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    and boosted C.A. specs.
Michael


10
  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Morrigna


9.2
Nezha


9.5
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Nezha


9.7

-

Noa


7.5
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa


9.5
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Local status effect
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Noa


9.8
  • Role: Defender/Support
  • Inflicts Sky's TwinkleDEF is lowered / Debuff resistance is lowered (Can't be removed)
    Base Accuracy: 200%Duration: Indefinite
    permanently on all foes.
  • Grants Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    permanently to all Fire allies.
  • Removes 1 buff from a foe with his Charge Attack, which activates twice when Noa has Winter's North StarDEF is boosted / Debuff resistance is boosted / HP is restored on every turn / DMG taken is reduced (Can't be removed)
    Duration: Indefinite
    .
  • Excellent in high difficulty contents, long-term battles, and Charge Attack based teams.
Noire


9.7
  • Role: Attacker
  • Has guaranteed triple attacks, 50% Bonus Wind DMG effect, and multi-hit attacks when a foe's HP is at 50% or lower or when Awakened MadnessMaddened Eyes is active (Deals triple attacks / Bonus Wind DMG effect / From second hit of each normal attack: Deal 2-hit DMG to random foes / From third hit: Deal 3-hit DMG to random foes / Buffs can't be removed) (Can't be removed)
    Duration: 3 turns
    is active.
  • Inflicts Prisoner of MadnessCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turns
    on her foes.
  • Gains various offensive buffs including Double StrikeAttacks twice each turn
    Duration: 2 turns
    by sacrificing 40% of her current HP.
  • Grants ATK UpMultiplier: Unique to all Wind allies based on how low her HP is.
  • Suitable for enmity setups in short battles.
Notus


9.5
  • Role: Attacker/Support
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Wind allies at end of turn when a foe's charge diamonds are filled.
  • Deals skill damage when a Wind ally uses a damage skill or when she normal attacks.
  • Requires both level 5 Departing WindATK is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Arriving WindDEF is boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    to reach her maximum potential.
  • Suitable for Full Auto setups.
Olivia


9.8
  • Role: Attacker/Support/Debuffer
  • Deals high normal attack damage with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    and 50,000 supplemental damage whenever she has 12 or more buffs.
  • Inflicts powerful debuffs on all foes for 6 turns with only a single skill, including Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    that lasts for 2 turns.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with her Charge Attack.
  • Grants Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Duration: Indefinite
    to herself and an Earth ally in next position, which greatly increases their offensive capabilities, especially when it has turned into Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    .
Olivia


7.5

-

Olivia


9.6
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's filled charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Osiris


9.8
  • Role: Attacker/Debuffer/Support
  • Has a maximum charge bar limit of 200%.
  • Grants various effects to all Dark allies based on the level of Nether BreezeGains effects in order based on lvl: Uplift effect to dark allies / Boost to charge bar gain / Refresh effect / Convert some turn-based DMG to HP recovery / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Removes 1 buff from her foes when she uses her charge attack.
  • Inflicts various debuffs including Deathbind SigilElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1Local status effect
    on her foes.
  • Excellent in high difficulty contents and setups that rely on charge attacks.
Parashurama


9.6
  • Role: Attacker/Debuffer/Support
  • Has two damage skills that raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    lvl.
  • Inflicts SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    permanently on his foe.
  • When SnakeblazeBased on lvl when Parashurama is a main ally: Multiattack rate is lowered / DMG taken is supplemented (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    lvl is at 5, automatically deals multi-hit skill damage and applies dispel upon attacking.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all Fire allies.
  • Reaches his maximum potential when the level of SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    on his foe is at 7.
  • Suitable for Full Auto setups.
Poseidon


9.6
  • Role: Attacker/Support
  • Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
  • Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
  • Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 5 turns
    . Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    , DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Multiplier: Unique StackableDuration: Indefinite
    .
  • Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
Raphael


9.8
  • Role: Attacker/Support
  • Grants 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    to all Wind allies, and deal damage to a foe at the same time by consuming 8 SmaragdosConsumed by Raphael's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains. or activating a Wind Fated Chain.
  • Grants various useful effects to all Wind allies through Tempestas IudiciumBonus Wind DMG effect / Cap earth DMG taken at 10,000 per hit / Dodge rate is boosted / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which only ends after taking damage 3 times.
  • Deals burst damage through Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Has  Aeras Arche20% boost to Wind's, Whirlwind's, Ventosus's, and Stormwyrm's weapon skills.
    (Takes effect even when Raphael is a sub ally.)
    , which increases the effects of all Wind Primal and Omega weapon skills by 20%. This support skill takes effect even when Raphael is a sub ally.
Raziel


9.4

-

Raziel


10
  • Role: Attacker/Support
  • A potent offensive support with many strong team-wide buffs such as Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000
    , Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: Indefinite
    , multiple sources of Bonus Damage, and the ability for Earth allies to perform a Normal Attack without using up a turn.
  • Raziel is an effective attacker herself, particularly when she has full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    and FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    , at which point she is a very powerful normal attacker.
  • Book of Beating Heat, Page 784-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit).
    Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    (When RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    is at 10:

    Auto-activates upon normal attacks.)
    provides dispel on normal attacks when Raziel reaches full stacks of RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed)
    , making her a consistent dispeller after some setup.
  • While Raziel does have a source of RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)
    on Charge Attack, she lacks any defensive or survival capabilities, and may struggle in high difficulty contents without additional support.
  • Due to  Enigmatic SpellbookSubject to all specialty weapon-related weapon skills. making Raziel subject to all weapon specialties, she can fit into compositions that make use of valuable grid pieces such as World Harps freely.
Rosetta


9.5
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is deployed (Max: 5 / Can't be removed)
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta


9.5
  • Role: Defender/Support/Debuffer
  • Protects all allies with Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    Duration: 3 turns
    , increasing the survivability of the entire party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    on her foe.
  • Provides healing for all allies when a foe uses a special attack, while also inflicting EnthrallmentDMG taken is supplemented (Can't be removed)
    Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on all foes and removing 1 buff.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies.
  • Useful in defensive setups, long battles, and Full Auto.
Rosetta


9.1
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Rosetta


9.0
  • Role: Support/Healer
  • Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Sandalphon


10
  • Role: Attacker/Support/Debuffer
  • Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on them by performing a normal attack without using up a turn.
  • Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%
    and 30% DEF UpDEF is boosted
    Strength: 30%
    to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and also grants them 1-turn cut to debuff durations at the end of each turn.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed)
    , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed)
    .
  • Has  Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
    (Takes effect even when Sandalphon is a sub ally.)
    , which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
Sandalphon


9.6
  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Sandalphon


9.5
  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Supplemental DMGDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Sandalphon


9.5
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Sandalphon


9.7
  • Role: Attacker/Healer
  • Has guaranteed triple attacks, but no charge bar gain upon normal attacks.
  • Provides healing to all Wind allies and removes 1 debuff when a foe uses a special attack.
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    to all Wind allies.
  • Inflicts Gravity +3Max charge diamonds are increased by 3
    Duration: 5 turnsLocal status effect
    and DelayReduce a foe's filled charge diamonds by 1
    on his foe(s).
  • Relies on the total number of charge diamonds of all foes in the battle for his skills.
Sariel


10
  • Role: Attacker/Support
  • Has guaranteed triple attacks and Triple Strike effect immediately on the first turn.
  • Grants 20% Bonus Dark DMG effect to all Dark allies through Umbral RefugeDeals bonus dark DMG for normal attacks / Normal attack and C.A. DMG dealt is partially absorbed to HP / Buffs can't be removed or shortened (Can't be removed)
    Duration: 4 turns
    .
  • Inflicts Death SentenceDMG taken is boosted / DMG dealt is lowered
    Duration: 5 turnsLocal status effect
    on all foes, strengthening all Dark allies at the same time with  Harbinger of DeathSupplement Dark allies' damage against foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    (Damage cap: 30,000).
    20% reduced damage taken by Dark allies from foes with Death SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect
    .
    .
  • Has  Skotou Arche20% boost to Dark's, Hatred's, Oblivion's, and Mistfall's weapon skills.
    (Takes effect even when Sariel is a sub ally.)
    , which increases the effects of all Dark Primal and Omega weapon skills by 20%. This support skill takes effect even when Sariel is a sub ally.
Satyr


9.6
  • Role: Healer/Debuffer
  • Can heal and reduce debuff duration with one click and every foe's special attack.
  • Guards allies with very high frequency of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    which stacks with Miserable Mist.
  • Great full-auto healer, but generally has poor Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed)
    management as the source of all-ally enhancement on her heal.
Satyr


9.7
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Satyr


9.8
  • Role: Attacker/Support/Debuffer/Defender/Healer
  • Removes 1 buff from her foe whenever 15,000,000 Dark skill damage is dealt to a foe that has Trick DollFor every 15,000,000 dark skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
    Duration: IndefiniteLocal status effect
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    at the end of every turn by consuming 2 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Provides healing and 2-turn cut to Dark allies' debuff durations whenever a foe uses a special attack.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , which reset every time she uses her charge attack at 7 or more Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Increases the offensive and defensive capabilities of all allies permanently per turn passed.
Shiva


9.5
  • Role: Attacker/Support/Debuffer
  • Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / DMG taken is reduced / HP is restored on every turn (Can't be removed)
    Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns
    and  Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    .
  • Grants guaranteed triple attacks to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority deal boosted DMG (Can't be removed)
    Duration: 2 turns
    , which also affects all allies when Shiva is level 95.
  • Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
    Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite
    permanently on a foe.
  • Deals high damage with his normal attack due to the effect of  Dance of Nataraja35% hit to charge bar gain.
    AmplifyMultiplier: Seraphic normal attack damage by 15%.
    RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon using charge attack (Max: 5).
    (Boost to ATKMultiplier: Perpetuity and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    At level 90:
    Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl to 10.
    RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl rises by 1 upon triple attacks.
    (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl.)
    , but suffers 35% hit to his charge bar gain instead.
  • Has the ability to fully restore all allies' HP and remove all their debuffs with Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
    Fully restore all allies' HP.
    Remove all allies' debuffs.
    Caster gains ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    .
    (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl is 10.
    Can't recast.)
    .
Shiva


9.6
  • Role: Attacker/Support
  • Deals 20% boosted normal attack damage with guaranteed triple attacks.
  • Gains Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
  • Provides teamwide healing at the end of every turn, improving longevity.
  • Especially useful in Charge Attack OTK setups.
Sylph


9.4
Sylvia


9.9
  • Role: Support/Debuffer/Healer
  • Grants Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to all Water allies constantly.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and other various debuffs on her foe.
  • Grants ATKMultiplier: Perpetuity, DEF, C.A. specs, special C.A. damage cap, and supplemental C.A. damage to all Water allies permanently based on the level of Punishment ExactionBased on lvl: Water allies' ATK, DEF, C.A. specs, and special C.A. DMG cap are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
  • Removes 1 buff from her foe with her charge attack.
  • Excellent for high difficulty contents.
Tefnut


9.8
  • Role: Debuffer/Support
  • Provides excellent support to Water allies, particularly through Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    which grants the Water ally after her Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    when she uses her Charge Attack. She also passively boosts Water allies' stats with  Tusbih ala KhayrAt end of turn when no damage is taken:
    Other Water allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 1 turn
    , and Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 1 turn
    .
    Raise Tefnut's SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
    (Based on SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl:

    Boost to other Water allies' ATKMultiplier: Perpetuity, multiattack rate, dodge rate, and charge bar gain.)
    .
  • Tefeng Sayf5-hit, 100% Water damage to random foes (Damage cap: ~185,000 per hit).
    Inflict 10% Water DEF Down (Stackable / Max: 40%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
    Remove 1 buff from all foes.
    All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    on all foes.)
    provides dispel and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    . While Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    is active, this skill activates every turn. By default, IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    Duration: 5 turns
    .
    has a high uptime, making Tefnut a fairly consistent dispeller and charge bar support unit.
  • Dabab BaaridInflict Gloomy FogATK is lowered / Attacks and special attacks have a chance to miss (Can't be removed)
    Strength: 50% ATK Down / 50% Accuracy LoweredBase Accuracy: 200%Duration: 3 turns
    , 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%Duration: 180 seconds
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    (When SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    lvl is 5:

    All Water allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    applies several useful debuffs. While Tefnut has full stacks of SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    , it also provides buffs to Water allies, including Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Requires time to raise her SaraabBoost to other water allies' ATK, multiattack rate, dodge rate, and charge bar gain based on lvl (Max: 5 / Can't be removed)
    stacks to reach her full potential, which can be inconsistent in shorter battles due to its requirement of taking no damage.
  • She is an effective support and debuffer, particularly for hard battles in which the enemy requires constant dispelling.
Tiamat


9.5
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's filled charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tsukuyomi


9.6
  • Role: Support/Healer
  • Grants permanent 20% Reduced DMG Taken and 1-turn cut to debuff durations at the end of every turn through Moonlight BlessingC.A. DMG dealt is supplemented / DMG taken is reduced / 1-turn cut to debuff durations at end of turn (Can't be removed)
    Duration: Indefinite
    .
  • Protects all Dark allies with Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies whenever an ally casts a skill that grants an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and Clear through her charge attack.
  • Increases the charge bar gain of Dark allies based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Effective in long battles that allow her to reach level 7 NightviewBased on lvl: Boost to ATK and DEF / Boost to C.A. specs / Boost to special C.A. DMG cap (Max: 7 / Can't be removed)
    .
Uriel


10
  • Role: Attacker/Support
  • Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: PerpetuityDuration: Indefinite
    , which will only end after taking damage 3 times.
  • Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at the same time with only one skill.
  • Inflicts 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit).
    Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    .
    , which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  • Has  Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
    (Takes effect even when Uriel is a sub ally.)
    , which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
Vira


9.6
  • Role: Attacker/Defender
  • Protects all allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    that can last up to 3 turns, while gaining 1000% DEF UpDEF is boosted
    Strength: 1000%
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    for herself.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    to all allies.
  • Removes 1 buff from all foes whenever she uses her Charge Attack after her 5★ uncap.
  • Effective in setups that rely on Charge Attacks, and also useful in high difficulty contents.
Yggdrasil


9.3
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Yggdrasil


9.5
  • Role: Support/Healer
  • Grants various buffs and effects to Dark allies with all of her skills.
  • Activates her charge attack twice when she has 15 or more buffs, granting Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    twice to all Dark allies as well.
  • Removes 1 debuff from all Dark allies while providing healing at the same time upon the chain burst Tide of ChaosDark-elemental chain burst of 4 or more chains..
  • Works well in setups that rely on charge attacks due to OrnamentumBuffs can't be removed or shortened / Charge bar gain is boosted / DMG taken is reduced (Can't be removed)
    Duration: 5 turns
    . However, its long cooldown is a significant downside.
Yggdrasil


9.2

-

Yuni


9.5
  • Role: Debuffer/Supporter
  • RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    heals allies, reduces debuff durations, and boosts Charge Bar every turn and upon Charge Attack while building Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • Permanently grants herself Arbitrator's WishLight allies' ATK, DEF, multiattack rate, and DMG cap are boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    by spending 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    , providing valuable buffs to allies and shortening their skill cooldowns.
  • Can spend 10 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    to cancel Omens and clear charge diamonds.
  • Ends an ally's skill cooldowns and allows them to recast each skill once for a turn by spending 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
  • A powerful utility ally for high-difficulty and V2 content.
Yuni


9.4
  • Role: Support/Healer
  • Grants Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    to all Dark allies with  Sterna SacraAll Dark allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
    Strength: 15%
    .
    2-turn cut to Dark allies' debuff durations.
    (Gain 1 Precious HolidayConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    , which can be used every turn.
  • Gains Arbitrator's HolidayDark allies' special C.A. DMG cap is boosted / C.A. DMG is supplemented / Number of chains in dark chain bursts is increased by 2 (Can't be removed)
    Duration: Indefinite
    permanently, which increases the special C.A. damage cap of all Dark allies by 30%, and supplements their C.A. damage by 300,000.
  • Restores all allies' HP whenever a Dark chain burst activates.
  • Great support for teams that rely on their Charge Attacks.
Zooey


9.3
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal DA UpDouble attack rate is boosted
    Duration: 3 turns
    and TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal ShieldNext ATK received will be ineffective for a fixed amount
    , Hostility UpMore likely to be attacked
    , and Dodge Rate UpChance to dodge DMG and debuffs
  • Party 5-Turn 100% ATK/DEF and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Zooey


7.0
  • Role: Support/Debuffer
  • Brings Wind ATK DownWind ATK is lowered
    , Fire DEF DownDEF is lowered for fire DMG
    and Fire ATK UpFire ATK is boosted
    all in one character.
  • Grants Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    to all allies on Charge Attack.
  • Anila does nearly everything she does but better.
Zooey


9.3
  • Role: Attacker/Support/Debuffer
  • ConjunctionReduce all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.
Zooey


9.7
  • Role: Support/Healer
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 5 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Light allies for 5 turns.
  • Provides healing for all Light allies while removing 1 debuff from them at the same time.
  • Grants 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and Hidden WishC.A. DMG is boosted / C.A. DMG cap is boosted / C.A. DMG is supplemented / Deals bonus DMG to foe upon charge attack (Can't be removed)
    Duration: 10 turns
    that are useful for setups that rely on charge attacks.
Zooey


8.5

-