Heal Character Tier List

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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
9.8 - 9.5Fenie
Ms. Miranda
Europa
Cagliostro
Joel
AnthuriaBhaisa
Satyr
Cinnamoroll and Pompompurin LadivaZooey
Lu WohPijiu
AmaterasuDe La FilleSuiTikoh
Satyr
De La FilleKouTsukuyomi
Tikoh
9.4 - 9.0MirinScathacha ErinLilySophia Jessica
CagliostroTikoh
Diantha
Aqours First-YearsDe La Fille
Lily
Societte
LennahPochaccoShinobu Kocho
μ's First-Years
Sophia
CharlottaLily
Will
Jasmine
Cagliostro
Rosetta
8.5Lilele De La Fille
8.0 Jasmine Selfira
7.5 IoJoelLily Erica FontaineSophia
7.0RosineTeena ErinMizuki Kawashima JinLa Coiffe Hazen CeylanJohann Cagliostro
6.5 Kanako Mimura Johann
5.0Rosine Suframare Philosophia
4.5 Petra
4.0 Jasmine
IconNameTypeRatingRemarks
Amaterasu


9.5
  • Role: Support/Healer
  • Grants Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    to all Light allies while also providing healing and debuff removal.
  • Removes 1 buff from all foes whenever an ally casts a skill that grants an Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    at ResplendenceBased on lvl: ATK, DEF, and skill specs are boosted (Max: 7 / Can't be removed)
    lvl 7.
  • Grants Radiance of SplendorSkill DMG dealt is supplemented / DMG taken is reduced / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
    Duration: Indefinite
    and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
    Duration: Indefinite
    to all Light allies.
  • Effective in setups that rely on Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
Anthuria


9.8
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 4 turns
    to the Main Character and herself for 4 turns, enabling powerful burst damage.
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    to all allies through her charge attack.
  • Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which also has the same function as Water SwitchElemental DMG from foes turns into water DMG
    .
  • Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
    Duration: Indefinite
    to MC and herself.
  • Useful for various burst and Full Auto setups in short battles.
Aqours First-Years


9.0
  • Role: Debuffer/Support
  • BlindedAttacks have a slight chance to miss
    and GravitySpecial attack max charge turn is extended
    in one skill.
  • Provides Earth ATK UpEarth ATK is boosted
    on Charge Attack.
  • Healing is boosted when below 50% health.
  • 20% DEF UpDEF is boosted
    Strength: 20%Duration: 4 turns
    and a local Clarity.
  • EMP is active even on the backline.
Bhaisa


9.8
  • Role: Support/Debuffer/Healer
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    and 40% boost to charge bars at battle start to all Earth allies.
  • Grants Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
    Duration: Indefinite
    to all Earth allies.
    • Also restores their HP and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all of them when Bhaisa has Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
      at end of turn.
  • Provides healing for all Earth allies and grants boost to their C.A. specs whenever she uses her charge attack.
  • Inflicts Precept PurificationBased on lvl: DEF is lowered / DMG taken is amplified (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    on her foe.
  • Excellent in setups that rely on charge attacks.
Cagliostro


9.3
  • Role: Support/Debuffer
  • Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
  • Can provide 25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the whole party and improve healing even further once 5★ upon using Charge Attack
  • Extra benefits to the party include Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turns
    , 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    and 10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    via same skill
Cagliostro


9.2
  • Role: Support/Healer
  • Long RefreshHP is restored on every turn
    Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns
    duration heals a large amount of HP over time.
  • Provides offensive support to the party through 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    , and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 40% more damage.Duration: 3 turns
    .
  • Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
Cagliostro


7.0
  • Role: Healer/Support
  • Dark-element healers are scarce and Cagliostro is one of them.
  • Has both party heal and debuff removal which is great for new Dark players.
  • Very long skill cooldowns limit her usefulness beyond early-game.
Cagliostro


9.7
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Ceylan


7.0

-

Charlotta


9.3
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% ATK DownATK is lowered
    and BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Cinnamoroll and Pompompurin


9.5

-

De La Fille


9.5
  • Role: Support/Debuffer
  • Adds durability through Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and 70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
  • Buffs herself with 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    , removed only when she takes damage.
  • Inflicts 15% Light DEF DownDEF is lowered for light DMG
    Strength: 15%Base Accuracy: 100%Duration: 180 seconds
    and 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 seconds
    .
  • Can automatically heal the party when an enemy uses a charge attack.
  • Good automatic healer with durability buffs.
De La Fille


9.0
  • Role: Healer/Support
  • Has an amazing amount of healing.
  • ShieldNext ATK received will be ineffective for a fixed amount
    & RepelReflects DMG
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    makes her an effective defensive support character.
  • Provides decent buffs, which is rare among Earth characters.
  • Her support skill randomly finds casino chips after battles.
De La Fille


8.5

-

De La Fille


9.6
  • Role: Support/Healer
  • Increases the survivability of all Dark allies by providing Jeweled ProtectionCharge bar gain is boosted / Elemental DMG from foes turns into light DMG / Light DMG is lowered / Recovers HP each turn / If HP can't be recovered: Charge bar is boosted instead (Can't be removed)
    Duration: 5 turns
    and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
  • Grants 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Dark allies through her Charge Attack.
  • Provides constant healing and debuff removal through Illuminated SoleilRestore Dark allies' HP (Healing cap: 2000).
    All Dark allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Remove 1 debuff from all Dark allies.
    (When Seven GemsATK, DEF, multiattack rate, and healing specs are boosted based on Seven Gems lvl (Max: 7 / Can't be removed)
    lvl is 7:

    All Dark allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .)
    .
  • Has the ability to extend Dark allies' buff durations by 1 turn.
  • Useful in high difficulty contents due to Light SwitchElemental DMG from foes turns into light DMG
    .
Diantha


9.2

-

Erica Fontaine


7.5
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Erin


7.0
  • Role: Support/Healer
  • Healing, Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Erin


9.4

-

Europa


9.8
  • Role: Attacker/Support/Healer
  • Deals high damage with the combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
    Duration: 2 turns
    and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
    Strength: 70%Duration: 2 turns
    , and also gains Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
    Duration: 2 turns
    when a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is at level 10.
  • Has Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    that grants up to 100% ATK UpATK is boosted
    Strength: 100%Multiplier: Perpetuity
    , 100% DEF UpDEF is boosted
    Strength: 100%
    , 100% Healing Specs UpHealing and healing cap, and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%
    to herself when she is at level 90.
  • Deals extra skill damage upon triple attacks.
  • Provides healingHealing cap: 2000 and debuff removal at the same time with a short cooldown.
  • Grants 50% Fire DMG reduction and Fire SwitchElemental DMG from foes turns into fire DMG
    to all allies, and also grants Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies when she is at level 95.
  • Grants many powerful buffs such as Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    and permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to herself and a Water ally in the next position.
Fenie


9.7
  • Role: Support/Healer
  • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all Fire allies through her Charge Attack.
  • Provides healing to Fire allies via Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
    Restore Fire allies' HP (Healing cap: 1500).
    2-turn cut to debuff durations.
    (When Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is in effect:

    Damage increased to 500% and damage cap to ~635,000.
    Also remove 1 buff from all foes.)
    at end of turn when an ally is below 25% HP or takes big25% or more of their max HP damage.
  • Gains additional offensive and support capabilites when Enigma AblazeDeals bonus fire DMG for normal attacks /
    HP recovery amounts of skills and effects that heal are boosted /
    HP recovery caps of skills and effects that heal are boosted /
    DEF is boosted /
    Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
    is active.
    • Increases the offensive capabilities of all allies through Sunfire SparkFire ATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified (Can't be removed)
      Duration: 6 turns
      , which cannot be removed by her foe(s).
    • Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Damage increased to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      removes 1 buff from all foes on top of healing all Fire allies' HP and reducing their debuff durations by 2 turns.
    • Gains Undying (1 time)Can withstand lethal DMG (Leaves 1 HP)
      Duration: 1 turn
      and 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      when protecting her allies with Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed)
      Duration: 1 turn
      .
    • Gains 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 20%
      , 20% Healing Specs UpHealing and healing cap, 220% DEF UpDEF is boosted
      Strength: 220%
      , and the ability to fully restore her own HP, remove all debuffs, and gain Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
      every 5 turns.
  • Good support for high difficulty contents, but requires dying and autoreviving first to reach her maximum potential.
Fif


-

Hazen


7.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Io


7.5
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Jasmine


4.0

-

Jasmine


8.0
  • Role: Healer
  • 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
  • Growth Potion can boost the healing of other characters.
  • Green Potions provide extra healing, but are unreliable.
Jasmine


9.3

-

Jessica


9.4
  • Role: Support/Healer
  • Has  Pflegeschuss400% Earth damage to all foes (Damage cap: ~485,000).
    Restore 20% of all allies' HP (Healing cap: 1500).
    Caster gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    that will activate Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
    at the end of every turn to heal all allies and deal damage to all foes.
  • Has access to 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 50%
    that can be granted to all allies on the first turn.
  • Removes 1 debuff from all allies when she uses her Charge Attack.
  • Effective in Enmity setups due to  Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specs.
    , which grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    to an ally when their HP is below 25%.
Jin


7.0

-

Joel


7.5

-

Joel


9.6
  • Role: Support/Healer
  • Provides healing to all Water allies when a foe uses a special attack.
    • Also provides healing with his charge attack if a Water ally's HP is at 50% or lower.
    • Also removes 1 debuff at the same time.
  • Has a skill that fully restores Water allies' HP and removes all of their debuffs, but can only be used once.
    • Also grants Azure SurgeWhile in effect: DEF is boosted / DMG taken is reduced / Skill DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
      Duration: Indefinite
      to all Water allies.
Johann


7.0

-

Johann


6.5
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Kanako Mimura


6.5

-

Kou


9.6
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy attacks for the party through a combination of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    once uncapped to 5★, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
La Coiffe


7.0

-

Ladiva


9.7

-

Lennah


9.2
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Lilele


8.5
  • Role: Support
  • Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    and ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , the latter of which is improved based on HypeATK is boosted
    level.
  • Based on HypeATK is boosted
    level, improves allies Charge Attack specs and boosts Charge Bar.
  •  Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
    is at 4, healing and clearing debuffs.
  • Other sources of HypeATK is boosted
    may be required to make Lilele's support capabilities more consistent.
Lily


9.4
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily


7.5

-

Lily


9.3
  • Role: Support/Debuffer/Healer
  • Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
    .
    • Also heals all allies upon activating chain burst Ascension.
  • Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
  • Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and debuff removal keeps allies from being debuffed.
  • Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
    .
  • Contender for Impossible contents and full-auto setups with focus on survivability.
Lily


9.4

-

Lu Woh


9.6
Mirin


9.3

-

Mizuki Kawashima


7.0

-

Ms. Miranda


9.5
  • Role: Support/Healer
  • Party-wide healing is frequent via Light ArtsLight Arts lvl rises by 1 when a fire ally uses a skill / Reset lvl and activate Lucent Charm when a fire ally uses a skill at lvl 7 (Can't be removed)
    Duration: Indefinite
    and Full Auto friendly.
  • Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and 30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    provide strong durability to the whole party if a foe has unfilled charge diamonds.
  • Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelBuffs can't be removed or shortened (1 time)
    Duration: Indefinite
    are all very valuable defensive buffs.
  • Charge Attack clears one debuff from all allies.
  • Useful in Full Auto and high difficulty content as a defensive support and healer.
Petra


4.5
  • Role: Healer
  • Provides healing for all allies.
Philosophia


5.0

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Pijiu


9.6
  • Role: Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Light allies regularly.
  • Grants 30% boost to all Light allies' charge bars at battle start, providing support for OTK setups.
  • Grants various buffs, such as 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    , 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 6% C.A. DMG Cap Up (Stackable / Max: 30%)Charge attack DMG cap is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    , and 30% Dark DMG LoweredDark DMG is lowered
    Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , to all Light allies.
  • Has  Emissary of Creation10% boost to Knightcode's weapon skills.
    (Takes effect even when Pijiu is a sub ally.)
    , which increases the effects of all Light Omega weapon skills by 10%. This support skill takes effect even when Pijiu is a sub ally.
Pochacco


9.2

-

Rosetta


9.1
  • Role: Attacker/Support/Debuffer
  • Group heal and clarity, valuable in Dark which has few healers.
  • Can provide dispel for Luminiera Omega.
  • Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
Rosine


5.0
  • Role: Healer
  • Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict CharmedAttacks are slightly limited
    on a foe.
Rosine


7.0
  • Role: Support/Healer
  • Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict CharmedAttacks are slightly limited
    at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Satyr


9.7
  • Role: Supporter/Debuffer
  • While Passion ShowCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 15% boost to earth allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
    is active, provides Charge Bar and boosts Charge Attack specs for Earth allies.
  • Heals and reduces debuff duration for the party upon foes' special attacks by consuming 1 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • So long as Satyr has enough Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    at the end of the turn, will apply dispel, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    frequently.
  • Especially consistent if the party can Charge Attack often.
  • Very effective as an offensive and defensive support in high difficulty and Full Auto.
Satyr


9.8
  • Role: Attacker/Support/Debuffer/Defender/Healer
  • Removes 1 buff from her foe whenever 15,000,000 Dark skill damage is dealt to a foe that has Trick DollFor every 15,000,000 dark skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
    Duration: IndefiniteLocal status effect
    .
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    at the end of every turn by consuming 2 Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Provides healing and 2-turn cut to Dark allies' debuff durations whenever a foe uses a special attack.
  • Protects her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , which reset every time she uses her charge attack at 7 or more Twinkle StarConsumed upon using Satyr's skills (Max: 9 / Can't be removed)
    .
  • Increases the offensive and defensive capabilities of all allies permanently per turn passed.
Scathacha


9.3
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Selfira


8.0

-

Shinobu Kocho


9.2
  • Role: Attacker/Support/Healer
  • Huge one-turn damage boost from Insect BreathingAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
    .
  • Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed)
    Local status effect
    deals high Plain damage when foe casts special attack.
  • Stronger charge attack against foes with PoisonedHP is lowered on every turn
    .
  • Healing and debuff clearing in a short 6-turn cooldown.
  • Offensive healer who needs to be targetted for DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
    stack, but can dodge attacks.
  • Great character for Impossible contents needing both attacker and healer unit.
Societte


9.3
  • Role: Healer/Support
  • Powerful support for herself and her Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
    target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    , and debuff removal before attacking.
  • Skills gain additional effects when the enemy has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , which she inflicts on C.A.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Restores all allies' HP at the end of a turn when an enemy is afflicted by FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Sophia


9.4
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Sophia


7.5

-

Sophia


9.4

-

Suframare


5.0

-

Sui


9.5
  • Role: Support/Healer
  • Provides charge attack support and defensive buffs for herself and a Light ally in the next position through Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed)
    Duration: 5-10 turns
    .
  • Provides some healing and 2-turn cut to debuff durations for all Light allies.
    • Also grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Light allies from 10th turn onward.
  • Inflicts TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on her foe.
  • Passively increases the offensive capabilities of all Light allies per turn passed.
  • Good in long-term battles that last more than 10 turns.
Teena


7.0
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict BurnedHP is lowered on every turn
    and BlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
Tikoh


9.5
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    . 2-turn cut to  AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    's cooldown.
    will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.5
  • Role: Healer/Support
  • Grants Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turnsAlso called "Lethal Attack Dodged"
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce400% Dark damage to all foes (Damage cap: ~700,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    All Dark allies gain Recovery Cap BoostedRecovery cap is boosted
    Strength: 500 HPDuration: 5 turns
    .
    .
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.3

-

Tsukuyomi


9.6
  • Role: Support/Healer
  • Grants permanent 20% Reduced DMG Taken and 1-turn cut to debuff durations at the end of every turn through Moonlight BlessingC.A. DMG dealt is supplemented / DMG taken is reduced / 1-turn cut to debuff durations at end of turn (Can't be removed)
    Duration: Indefinite
    .
  • Protects all Dark allies with Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Dark allies whenever an ally casts a skill that grants an Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Provides healing and Clear through her charge attack.
  • Increases the charge bar gain of Dark allies based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Effective in long battles that allow her to reach level 7 NightviewBased on lvl: Boost to ATK and DEF / Boost to C.A. specs / Boost to special C.A. DMG cap (Max: 7 / Can't be removed)
    .
Will


9.4
  • Role: Attacker/Support/Healer
  • Inflicts 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and DelayReduce a foe's filled charge diamonds by 1
    on his foe every time he dodges.
  • Removes 1 buff from his foe after his normal attacks and has guaranteed triple attacks whenever PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed)
    is active.
  • Provides healing, 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    , and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    to all Dark allies.
  • Depends heavily on dodging to maximize his potential.
Zooey


9.7
  • Role: Support/Healer
  • Grants 100% DEF UpDEF is boosted
    Strength: 100%Duration: 5 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Light allies for 5 turns.
  • Provides healing for all Light allies while removing 1 debuff from them at the same time.
  • Grants 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and Hidden WishC.A. DMG is boosted / C.A. DMG cap is boosted / C.A. DMG is supplemented / Deals bonus DMG to foe upon charge attack (Can't be removed)
    Duration: 10 turns
    that are useful for setups that rely on charge attacks.
μ's First-Years


9.0