Icon | Name | Type | Rating | Remarks |
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Aqours First-Years |


 |
8.5 |
- Role: Debuffer/Support
BlindedAttacks have a slight chance to miss and GravitySpecial attack max charge turn is extended in one skill.
- Provides
Earth ATK UpEarth ATK is boosted on Charge Attack.
- Healing is boosted when below 50% health.
20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns and a local Clarity.
- EMP is active even on the backline.
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Cagliostro |


 |
9.3 |
- Role: Support/Debuffer
- Very powerful healing and can Clear 1 debuff every 7 turns tied to same skill
- Can provide
25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. to the whole party and improve healing even further once 5★ upon using Charge Attack
- Extra benefits to the party include
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Duration: 3 turnsSpecial buff, 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Base Accuracy: 100%Duration: 180 seconds via same skill
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Cagliostro |


 |
8.5 |
- Role: Support/Healer
- Long
RefreshHP is restored on every turn Strength: Refresh 10% maximum HP (Healing cap: 250/300 HP)Duration: 7 turns duration heals a large amount of HP over time.
- Provides offensive support to the party through
25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 7 turns, 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, and 50% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 40% more damage.Duration: 3 turns.
- Healing ability is good for beginners or challenging content, but may be undesirable for Enmity grids.
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Cagliostro |


 |
7.0 |
- Role: Healer/Support
- Dark-element healers are scarce and Cagliostro is one of them.
- Has both party heal and debuff removal which is great for new Dark players.
- Very long skill cooldowns limit her usefulness beyond early-game.
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Cagliostro |


 |
9.8 |
- Roles: Healer/Support
- Indispensable for Water Crit teams through her first skill and support skills
- Provides a permanent, party-wide Crit boost based on
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks, even from the backline
- Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
- Can dispel an enemy buff
- Requires additional sources of party-wide
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) for maximum effect
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Ceylan |


 |
7.0 |
-
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Charlotta |


 |
9.4 |
- Role: Attacker/Support/Debuffer
- Decent attacker with
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20%
ATK DownATK is lowered and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
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De La Fille |


 |
9.5 |
- Role: Support/Debuffer
- Adds durability through
Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Buffs herself with
30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite, removed only when she takes damage.
- Inflicts
15% Light DEF DownDEF is lowered for light DMG Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
- Can automatically heal the party when an enemy uses a charge attack.
- Good automatic healer with durability buffs.
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De La Fille |


 |
9.0 |
- Role: Healer/Support
- Has an amazing amount of healing.
ShieldNext ATK received will be ineffective for a fixed amount & RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! makes her an effective defensive support character.
- Provides decent buffs, which is rare among Earth characters.
- Her support skill randomly finds casino chips after battles.
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De La Fille |


 |
8.5 |
-
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Diantha |


 |
9.2 |
-
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|
Erica Fontaine |


 |
7.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
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Erin |


 |
7.0 |
- Role: Support/Healer
- Healing,
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Crystal Wall provide solid defensive utility.
- EMP improves the healing of all allies.
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Europa |


 |
9.5 |
- Role: Healer/Attacker
- 2,000 heal that also removes 1 debuff.
- Can gain up to 50% unique ATK boost and double her healing power with
Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed) .
- Greatly boosts entire party's TA rate with her Charge Attack's buff.
- Psuedo-Phalanx that lasts until attacked.
- Increases strength of any
Water ATK UpWater ATK is boosted by 30%. She can't give it herself though.
- Her 3rd skill gives her 1-turn guaranteed TA aside from
Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks , making it easier to accumulate Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed) stacks.
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Fif |


 |
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-
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Hazen |


 |
7.0 |
- Role: Defender
- Unusual either-or play style centered around Pity.
- Anti-synergy between using
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) defensively versus enabling offensive versions of skills.
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Io |


 |
7.5 |
- Role: Attacker/Support/Healer
- Given to you early on in the story.
- Clear and Heal II provide decent protection in the early game.
- By the time you've progressed far enough in the story to uncap her, you will have better options.
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Jasmine |


 |
4.0 |
-
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Jasmine |


 |
8.0 |
- Role: Healer
100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns
- Growth Potion can boost the healing of other characters.
- Green Potions provide extra healing, but are unreliable.
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Jessica |


 |
9.4 |
-
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Jin |


 |
7.0 |
-
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Joel |


 |
7.5 |
-
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Johann |


 |
7.0 |
-
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Johann |


 |
6.5 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
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Kanako Mimura |


 |
6.5 |
-
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Kou |


 |
9.0 |
- Role: Defender/Healer
- Shines in charge-centric parties.
- His first skill is a heal and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed) from his C.A. It also auto-activates when an enemy does a special attack.
- Can tank enemy single-ally attacks for the party through a combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and 50% DEF UpDEF is boosted Strength: 50%Duration: 1 turn , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect.
- His survivability as a tank can be inconsistent if enemies don't have
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Duration: 4 turnsLocal status effect due to its 4/7 uptime.
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|
La Coiffe |


 |
7.0 |
-
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Lennah |


 |
9.0 |
- Role: Healer/Support
- High healing with Extended Mastery Perks.
- Clarity on a very short 3-turn cooldown.
- Hard to fit into the party if healing/clear isn't needed.
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Lily |


 |
9.7 |
- Role: Support/Healer/Defender
- Protects the party for 2-turns with
70% Fire CutFire DMG is cut 70% Fire Damage Cut. and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) stacks.
- Gives party-wide
25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack.
- Auto-casts party-wide healing and debuff removal after enemy special attacks when she has
Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed) .
- Inflicts up to 40%
ATK Down (Stackable)ATK is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds and 40% DEF Down (Stackable)DEF is lowered (Stackable) Base Accuracy: 95%Duration: 180 seconds.
- Requires at least 2 allies of different races to get the most out of her abilities.
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Lily |


 |
7.5 |
-
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|
Lily |


 |
9.3 |
- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and
ShieldNext ATK received will be ineffective for a fixed amount .
- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with
20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy
GravitySpecial attack max charge turn is extended .
- Contender for Impossible contents and full-auto setups with focus on survivability.
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Mizuki Kawashima |


 |
7.0 |
-
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Petra |


 |
4.5 |
-
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Philosophia |


 |
5.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
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|
Rosetta |


 |
9.1 |
- Role: Attacker/Support/Debuffer
- Group heal and clarity, valuable in Dark which has few healers.
- Can provide dispel for Luminiera Omega.
- Usually not needed since most fights don't require much healing. Heal lands before clarity which is bad for Celeste Omega.
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Rosine |


 |
5.0 |
- Role: Healer
- Produce
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. (Max: 10).
- Heal 300 HP to an ally for 1
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. with no cooldown.
- Use all
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. to inflict CharmedAttacks are slightly limited on a foe.
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Rosine |


 |
7.0 |
- Role: Support/Healer
- Healing,
ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: 3 turns, and ClarityRemove 1 debuff from all parties. type effect all in one skill.
- Snack It Up has no cooldown.
- Requires
CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. to use her skills, which conflicts with her Support Skill.
- Can inflict
CharmedAttacks are slightly limited at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills. stacks.
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Scathacha |


 |
9.3 |
- Role: Support/Healer
- Can reduce party HP in exchange for a
ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite, useful in Enmity setups.
- Further increases party damage with
JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns.
- Carries full party heal that automatically activates at low HP, as well as a typical party heal.
- Offers utility with a dispel and clear.
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Selfira |


 |
8.0 |
-
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|
Shinobu Kocho |


 |
9.4 |
- Role: Attacker/Support/Healer
- Huge one-turn damage boost from
Insect BreathingAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) .
Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed) Local status effect deals high Plain damage when foe casts special attack.
- Stronger charge attack against foes with
PoisonedHP is lowered on every turn .
- Healing and debuff clearing in a short 6-turn cooldown.
- Offensive healer who needs to be targetted for
DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) stack, but can dodge attacks.
- Great character for Impossible contents needing both attacker and healer unit.
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|
Societte |


 |
9.3 |
- Role: Healer/Support
- Powerful support for herself and her
Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed) target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, and debuff removal before attacking.
- Skills gain additional effects when the enemy has
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect, which she inflicts on C.A.
- Provides
DelayReduce a foe's charge diamonds by 1 , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
- Restores all allies' HP at the end of a turn when an enemy is afflicted by
FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.
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Sophia |


 |
9.0 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks.
- Charge Attack does no damage; instead it heals and gives allies strong buffs.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
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Sophia |


 |
7.5 |
-
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Suframare |


 |
5.0 |
-
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Teena |


 |
7.0 |
- Role: Healer/Support
- Her heal is very strong for a SR and it can clear one debuff.
- Party wide
15% Fire ATK UpFire ATK is boosted Strength: 15%.
- Can inflict
BurnedHP is lowered on every turn and BlindedAttacks have a slight chance to miss but at low strength.
- Works best with allies that gain bonus effects off her status (Lucius, Mio Honda,
True Infernal Flamescythe).
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|
μ's First-Years |


 |
9.0 |
|