Harvin Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
9.8 - 9.5Mimlemel Yodarha ArulumayaMahira
Skull and Balurga
Charlotta
MelissabelleYodarha
MahiraZahlhamelina
Robertina
Melissabelle
Rei
9.4 - 9.0Sevilbarra
Zahlhamelina
Wamdus
Milleore and Sahli Lao
ArulumayaCharlotta
Lunalu
ArulumayaCharlottaCharlotta
Drusilla
Lunalu
8.5Lilele Sevilbarra MarquiaresSkull
8.0 Lilele SevilbarraVermeil Arulumaya
7.5 Charlotta Mahira CharlottaMimlemel and Stumpeye Bridgette and Cordelia
7.0 Sahli LaoSuframareUlamnuran Mimlemel and Pun-Kin Mimlemel Philosophia
6.5 LileleMilleore Skull Robertina
6.0 LunaluLunalu
5.5 Bridgette Balurga Vermeil
5.0Drusilla Suframare Philosophia Ludmila
4.5 Alistair Norcel
4.0Elmelaura Yodarha Leonora
IconNameTypeRatingRemarks
Alistair

4.5

-

Anre

-

Arulumaya

9.8
  • Role: Support/Debuffer
  • Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
    Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    to all her allies when a foe's charge diamonds are filled at end of turn.
  • Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    on all of her foes when she uses her own Charge Attack.
  • Grants up to 4 different useful buffs to all Earth allies through her  Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    .
  • Grants ShieldNext ATK received will be ineffective for a fixed amount
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all her allies.
  • Provides valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Earth element.
Arulumaya

9.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya

9.3

-

Arulumaya

8.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Balurga

5.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Bridgette

5.5
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Bridgette and Cordelia

 
7.5
  • Role: Attacker/Support
Charlotta

9.0
  • Role: Defender/Attacker/Debuffer
  • A good early-game Water character who also sees use in OTK teams.
  • Can grant party-wide 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    every 5 turns.
  • Inflicts single-sided 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Deals extra damage on charge attack.
  • Passive party-wide 5% charge boost at battle start activates even as a sub ally.
  • Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
    is difficult to maintain as it is lost upon taking damage.
Charlotta

7.5
  • Role: Defender/Debuffer
  • Provides party-wide DMG Cut, which is scarce among Wind characters.
  • Can inflict 15% DEF DownDEF is lowered
    Strength: 15%
    .
Charlotta

9.8

-

Charlotta

9.3
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% ATK DownATK is lowered
    and BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Charlotta

9.3
  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Charlotta

7.5
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide 40% Fire CutFire DMG is cut 40%
    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts 15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Drusilla

5.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Drusilla

9.2

-

Elmelaura

4.0

-

Estarriola

-

Fif

-

Haaselia

 

-

Katzelia

-

Leonora

4.0
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Lilele

8.0
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's CharmedAttacks are slightly limited
    debuff has poor accuracy.
Lilele

8.5
  • Role: Support
  • Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
    Wind Damage Cut.
    and ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , the latter of which is improved based on HypeATK is boosted
    level.
  • Based on HypeATK is boosted
    level, improves allies Charge Attack specs and boosts Charge Bar.
  •  Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
    is at 4, healing and clearing debuffs.
  • Other sources of HypeATK is boosted
    may be required to make Lilele's support capabilities more consistent.
Lilele

6.5
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Ludmila

5.0
  • Role: Attacker/Debuffer
  • Her 10% DEF DownDEF is lowered
    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Lunalu

6.0
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Lunalu

9.4

-

Lunalu

9.3
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Lunalu

6.0
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Mahira

 
9.8
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Mahira

7.5

-

Mahira

 
9.7

-

Marquiares

8.5
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive, ShieldNext ATK received will be ineffective for a fixed amount
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first skill
  • Useful mix of healing and offensive abilities
Melissabelle

 
9.5
  • Role: Attacker
  • Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
  • Has high potential burst damage with the ability to reset her damage skills with  ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    .
    End cooldown for damage skills.
    (Consumes 20% of max HP.)
    .
  • Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    .
  • Can sustain herself with her own healing.
  • Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
Melissabelle

 
9.5
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra 50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Milleore

6.5
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Milleore and Sahli Lao

 
9.3
  • Role: Attacker
  • Has powerful normal attacks through bonus damage and supplementary damage.
  • Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Triple StrikeAttacks 3 times each turn
    .
  • In the right team compositions  Rainfall300% Water damage to a foe (Damage cap: ~360,000).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Number of activations increased based on number of bow- and gun-specialty allies in party [Max: 6 times].)
    can activate up to 6 times, effective for quickly dealing damage in short battles.
Mimlemel

7.0
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel

 
9.8
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% ATK Up (1 time)ATK is boosted (1 time)
      Strength: 20%Multiplier: AssassinDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelEffects that remove buffs will be nullified (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Mimlemel and Pun-Kin

 
7.0

-

Mimlemel and Stumpeye

7.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Niyon

-

Norcel

4.5

-

Philosophia

5.0

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Philosophia

 
7.0

-

Rei

 
9.5
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Robertina

9.6
  • Role: Debuffer/Support
  • Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
    Strength: +60
    from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
  • Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
    is active, including Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    that can increase the rate of Charge Attacks.
  • Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    on all of her foes.
  • Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    instead of dealing damage to her foe.
  • Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 3 turns
    and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    .
Robertina

6.5

-

Sahli Lao

7.0
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Sevilbarra

8.5
  • Role: Attacker
  • Has a maximum charge bar limit of 200%.
  • Can deal massive skill damage by using all of his charge bar.
  • Effective in teams that can boost his charge bar gain.
Sevilbarra

8.0

-

Sevilbarra

9.4
  • Role: Attacker/Support
  • Can unleash a total of 3 Charge Attacks all by himself.
  • Grants up to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: Normal
    and 50% DEF UpDEF is boosted
    Strength: 50%
    to all allies based on the number of chain burst activation.
  • Provides additional 10% ATK UpATK is boosted
    Strength: 10%Multiplier: Perpetuity
    and 20% DEF UpDEF is boosted
    Strength: 20%
    for Katana-specialty allies.
    • Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      for Katana-specialty allies with his  Absolution350% Fire damage to all foes (Damage cap: ~405,000).
      Remove 1 buff.
      All allies gain 10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      .
      (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: Indefinite
      .)
      .
  • Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
Skull

 
8.5

-

Skull

6.5
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Skull and Balurga

 
9.6

-

Suframare

5.0

-

Suframare

7.0

-

Ulamnuran

7.0

-

Vermeil

5.5
  • Role: Attacker
  • Has no offensive skills, but his normal attacks deal high damage.
  • Requires babysitting to keep effective and alive, but...
  • Synergizes well with R and SR Light tanks (Cordelia, Naoise).
Vermeil

8.0

-

Wamdus

 
9.4

-

Yodarha

 
4.0

-

Yodarha

 
9.5
  • Role: Attacker
  • Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
  • Deals high damage with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    .
  • Useful even for beginners, especially after getting his 5★ uncap.
Yodarha

 
9.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Zahlhamelina

9.0
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • FlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Zahlhamelina

9.7
  • Role: Supporter/Debuffer
  • Provides multiple useful offensive buffs for Light allies including Damage Cap Up, Bonus Damage and a weak 100% Critical.
  • The IliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Duration: 8 turnsField effect
    Local status effect
    field effect provides a strong ATK Up and DEF Down.
  • Support Skill provides a reduction to Dark damage and VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    even when a sub-ally.