Icon | Name | Type | Rating | Remarks |
---|
|
Alistair |
|
4.5 |
-
|
|
Anre |
|
|
-
|
|
Arulumaya |
|
9.8 |
- Role: Support/Debuffer
- Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered
Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
- Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
- Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes when she uses her own Charge Attack.
- Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball.
All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
- Grants ShieldNext ATK received will be ineffective for a fixed amount
and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
- Provides valuable DelayReduce a foe's filled charge diamonds by 1
effect for Earth element.
|
|
Arulumaya |
|
9.0 |
- Role: Support/Debuffer
- Strongest Water DEF DownDEF is lowered for water DMG
given by a party member at 25%.
- Can provide great party buffs such as DA UpDouble attack rate is boosted
, TA UpTriple attack rate is boosted , and VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
|
|
Arulumaya |
|
9.3 |
-
|
|
Arulumaya |
|
8.0 |
- Role: Support/Debuffer
- Can inflict the rare 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 seconds debuff.
- Buffs allies attack depending on how high her HP are.
- Doesn't synergize well with the usually Enmity centered Dark teams.
- Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
|
|
Balurga |
|
5.5 |
- Role: Attacker
- Overdrive Assassin and a good attack stat to go with it
|
|
Bridgette |
|
5.5 |
- Role: Support
- Can apply StrengthATK is greatly boosted based on how high HP is
to two allies simultaneously.
|
|
Bridgette and Cordelia |
|
7.5 |
|
|
Charlotta |
|
9.0 |
- Role: Defender/Attacker/Debuffer
- A good early-game Water character who also sees use in OTK teams.
- Can grant party-wide 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns every 5 turns.
- Inflicts single-sided 20% DEF DownDEF is lowered
Strength: 20%.
- Deals extra damage on charge attack.
- Passive party-wide 5% charge boost at battle start activates even as a sub ally.
- Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
is difficult to maintain as it is lost upon taking damage.
|
|
Charlotta |
|
7.5 |
- Role: Defender/Debuffer
- Provides party-wide DMG Cut, which is scarce among Wind characters.
- Can inflict 15% DEF DownDEF is lowered
Strength: 15%.
|
|
Charlotta |
|
9.8 |
-
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Support/Debuffer
- Decent attacker with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20% ATK DownATK is lowered
and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Debuffer
- Can inflict Dark ATK DownDark ATK is lowered
and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Charlotta |
|
7.5 |
- Role: Attacker/Defender/Debuffer
- Provides a party-wide 40% Fire CutFire DMG is cut 40%
Fire Damage Cut., but it has a long cooldown.
- Inflicts 15% Water DEF DownDEF is lowered for water DMG
Strength: 15%, but with low success rate.
- Good damage output during Overdrive.
|
|
Drusilla |
|
5.0 |
- Role: Rupies Spender
- Can't attack.
- Uses your Rupies to randomly buff all allies.
|
|
Drusilla |
|
9.2 |
-
|
|
Elmelaura |
|
4.0 |
-
|
|
Estarriola |
|
|
-
|
|
Fif |
|
|
-
|
|
Haaselia |
|
|
-
|
|
Katzelia |
|
|
-
|
|
Leonora |
|
4.0 |
- Role: Attacker
- Skill and increased auto-attacks offer standard offensive capabilities.
|
|
Lilele |
|
8.0 |
- Role: Support/Healer
- Lilele's buffs are unique, thus it stacks with all other buffs.
- Increased effectiveness for male party members means choosing male characters for optimal utility.
- Her Charge Attack's CharmedAttacks are slightly limited
debuff has poor accuracy.
|
|
Lilele |
|
8.5 |
- Role: Support
- Provides allies with defensive buffs including 20% Wind CutWind DMG is cut 20%
Wind Damage Cut. and ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, the latter of which is improved based on HypeATK is boosted level.
- Based on HypeATK is boosted
level, improves allies Charge Attack specs and boosts Charge Bar.
- Sway Your HeartRestore all allies' HP (Healing cap: 1500) and remove 1 debuff. activates when HypeATK is boosted
is at 4, healing and clearing debuffs.
- Other sources of HypeATK is boosted
may be required to make Lilele's support capabilities more consistent.
|
|
Lilele |
|
6.5 |
- Role: Buffer
- ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
- Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
.
- Charge attack can heal for up to 2000 health.
|
|
Ludmila |
|
5.0 |
- Role: Attacker/Debuffer
- Her 10% DEF DownDEF is lowered
Strength: 10% stacks with Miserable Mist.
- Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
...
- ...if she won't miss.
- Can increase normal attacks' hit accuracy with her skill but not without downtime.
- Random effect of Charge Attack can debuff her or even hurt other allies.
- Difficult to manage and hard to fit into any party.
|
|
Lunalu |
|
6.0 |
- Role: Mimic
- Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
- 20% self Attack buff helps make up for R-level stats
|
|
Lunalu |
|
9.4 |
-
|
|
Lunalu |
|
9.3 |
- Role: Mimic/Support
- Her Facsimile has a 100% success rate on copiable skills.
- Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
- Party-wide ATK/DEF buff the lower her max HP goes.
- Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
- Not effective in longer battles because of the aforementioned max HP hits.
|
|
Lunalu |
|
6.0 |
- Role: Mimic
- Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
- Otherwise, she's the same as her original version.
|
|
Mahira |
|
9.8 |
- Role: Support/Debuffer
- Inflicts a single-sided 15% DEF DownDEF is lowered
Strength: 15% and 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%.
- Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20% on a 3/7-turn uptime.
- Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted / C.A. DMG Cap Boosted (Can't be removed) Multiplier: NormalDuration: 5 turns' buffs are strong by Earth standards.
- Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Blue Potions.
|
|
Mahira |
|
7.5 |
-
|
|
Mahira |
|
9.7 |
-
|
|
Marquiares |
|
8.5 |
- Role: Attacker/Support
- Can restore and maintain party HP via passive, ShieldNext ATK received will be ineffective for a fixed amount
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Powerful charge attack damage via passive
- Potential 3.5 million damage charge attack via first skill
- Useful mix of healing and offensive abilities
|
|
Melissabelle |
|
9.5 |
- Role: Attacker
- Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
- Has high potential burst damage with the ability to reset her damage skills with ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. End cooldown for damage skills. (Consumes 20% of max HP.).
- Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn .
- Can sustain herself with her own healing.
- Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
|
|
Melissabelle |
|
9.5 |
- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
- ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
|
|
Milleore |
|
6.5 |
- Role: Attacker/Debuffer
- High up-time debuffs.
- Does more damage to enemies with debuffs.
|
|
Milleore and Sahli Lao |
|
9.3 |
- Role: Attacker
- Has powerful normal attacks through bonus damage and supplementary damage.
- Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Triple StrikeAttacks 3 times each turn .
- In the right team compositions Rainfall300% Water damage to a foe (Damage cap: ~360,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Number of activations increased based on number of bow- and gun-specialty allies in party [Max: 6 times].) can activate up to 6 times, effective for quickly dealing damage in short battles.
|
|
Mimlemel |
|
7.0 |
- Role: Support
- DA UpDouble attack rate is boosted
with a 3/5 uptime for the whole party.
- Mode Bar Cut and Break Boosted (Time)Break mode time is extended
.
|
|
Mimlemel |
|
9.8 |
- Roles: Attacker/Buffer
- Amazing in short battles with her useful party-wide buffs:
- Charge Bar +70%Instantly boosts Charge Bar by 70%
Strength: 70% helps reach 100% charge bar on Turn 1.
- 20% ATK Up (1 time)ATK is boosted (1 time)
Strength: 20%Multiplier: AssassinDuration: 1 turn is a relatively low boost, but helps the party's damage output.
- Shield (7000)Next ATK received will be ineffective for a fixed amount
Strength: 7000, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelEffects that remove buffs will be nullified (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
- Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
, which are gained upon using her skills.
- Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
|
|
Mimlemel and Pun-Kin |
|
7.0 |
-
|
|
Mimlemel and Stumpeye |
|
7.5 |
- Role: Attacker
- High damage based around OverheatedHP is lowered on every turn
stacks.
- Managing damage from OverheatedHP is lowered on every turn
is difficult.
|
|
Niyon |
|
|
-
|
|
Norcel |
|
4.5 |
-
|
|
Philosophia |
|
5.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
|
|
Philosophia |
|
7.0 |
-
|
|
Rei |
|
9.5 |
- Role: Support/Debuffer
- Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite to a Dark ally indefinitely.
- If Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed) Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite, a powerful offensive buff.
- Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect.
- Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, 15% Debuff Res. DownDebuff resistance is lowered Strength: 15%Base Accuracy: 120%Duration: 180 seconds, 30% Light ATK DownLight ATK is lowered Strength: 30%Base Accuracy: 120%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 120%Duration: 180 seconds.
- Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
- 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
- Flexible character that synergizes well with Dark's best attackers.
|
|
Robertina |
|
9.6 |
- Role: Debuffer/Support
- Protects her allies by attracting incoming attacks with Hostility UpMore likely to be attacked
Strength: +60 from Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) , while gaining 80% DMG reduction for herself at the same time; but also cannot perform any normal attack.
- Grants various useful buffs to Light allies every turn while Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
is active, including Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% that can increase the rate of Charge Attacks.
- Inflicts Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds and TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all of her foes.
- Charge Attack restores Light allies' HPHealing cap: 2000 and grants them Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite instead of dealing damage to her foe.
- Increases the survivability of the entire team with 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns.
|
|
Robertina |
|
6.5 |
-
|
|
Sahli Lao |
|
7.0 |
- Role: Attacker/Defender
- Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
- Shapley requires some team synergy to work reliably.
|
|
Sevilbarra |
|
8.5 |
- Role: Attacker
- Has a maximum charge bar limit of 200%.
- Can deal massive skill damage by using all of his charge bar.
- Effective in teams that can boost his charge bar gain.
|
|
Sevilbarra |
|
8.0 |
-
|
|
Sevilbarra |
|
9.4 |
- Role: Attacker/Support
- Can unleash a total of 3 Charge Attacks all by himself.
- Grants up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Normal and 50% DEF UpDEF is boosted Strength: 50% to all allies based on the number of chain burst activation.
- Provides additional 10% ATK UpATK is boosted
Strength: 10%Multiplier: Perpetuity and 20% DEF UpDEF is boosted Strength: 20% for Katana-specialty allies.
- Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite for Katana-specialty allies with his Absolution350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.).
- Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
|
|
Skull |
|
8.5 |
-
|
|
Skull |
|
6.5 |
- Role: Attacker
- Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
|
|
Skull and Balurga |
|
9.6 |
-
|
|
Suframare |
|
5.0 |
-
|
|
Suframare |
|
7.0 |
-
|
|
Ulamnuran |
|
7.0 |
-
|
|
Vermeil |
|
5.5 |
- Role: Attacker
- Has no offensive skills, but his normal attacks deal high damage.
- Requires babysitting to keep effective and alive, but...
- Synergizes well with R and SR Light tanks (Cordelia, Naoise).
|
|
Vermeil |
|
8.0 |
-
|
|
Wamdus |
|
9.4 |
-
|
|
Yodarha |
|
4.0 |
-
|
|
Yodarha |
|
9.5 |
- Role: Attacker
- Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
- Deals high damage with Double StrikeAttacks twice each turn
Duration: 1 turn and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90.
- Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90.
- Useful even for beginners, especially after getting his 5★ uncap.
|
|
Yodarha |
|
9.5 |
- Role: Attacker
- Powerful burst character best suited for shorter fights.
- Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP.
|
|
Zahlhamelina |
|
9.0 |
- Role: Attacker/Buffer
- High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
- Excellent support character with both offensive and defensive party buffs.
- FlareATK is modified by number of turns passed
Field effect is powerful and risky in raid battles, but you can learn when it's appropriate to use.
|
|
Zahlhamelina |
|
9.7 |
- Role: Supporter/Debuffer
- Provides multiple useful offensive buffs for Light allies including Damage Cap Up, Bonus Damage and a weak 100% Critical.
- The IliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
Duration: 8 turnsField effect Local status effect field effect provides a strong ATK Up and DEF Down.
- Support Skill provides a reduction to Dark damage and VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." even when a sub-ally.
|