Light Character Tier List

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Source

All ratings in this page are taken verbatimExactly the same without modification from the Icon Gamewith.png Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingCharacters
9.8Jeanne d'Arc
9.7HallessenaHalluel and MalluelNoa
9.6IoLucioVira
9.5FerryGawainIlsaJeanne d'ArcKumbhiraMelissabelleRobomiZooey
9.4AlbertCharlottaCharlottaDe La FilleMeteraRosamia
9.3Naoise
9.2JulietNew GenerationsPercivalSaraSeruelSilva
9.1ClarisseDanuaDorothy and ClaudiaLevin SistersMarySarunanShitoriZeta
9.0AmiraHelesRosamiaSandalphonμ's Second-Years
8.5BaotordaConan EdogawaCure Black and Cure WhiteDe La FilleMikazuki MunechikaPecorineSophiaZooey
8.0FeatherJeanne d'ArcMirinNicholasSevilbarraVermeilZeta
7.5AlbertArushaBridgette and CordeliaErica FontaineFeenaKumbhiraNaoiseNoaSakura KinomotoSophiaTear GrantsTyre
7.0AmiraBaotordaBarawaCeylanEzecrainJohannPhilosophiaRosamiaUzuki Shimamura
6.5DaettaEltaFerryJohannLadivaNakoruruNoveiSophieSoriz
6.0FerryJ.J.RobomiSachiko KoshimizuSarya
5.5CordeliaVermeil
5.0DaettaPhilosophia
4.5FeatherRosamia
IconNameTypeRatingRemarks
Npc m 3040045000 01.jpg
Albert Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    can be very useful in challenging content.
Npc m 3030177000 01.jpg
Albert Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker/Support
  • Great damage output that is comparable to his SSR version.
  • 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
  • Excellent early-game Light character with potential longevity into later game stages.
Npc m 3040051000 01.jpg
Amira Label Type Special.png
Label Race Unknown.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Npc m 3030065000 01.jpg
Amira Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
7.0
Npc m 3030036000 01.jpg
Arusha Label Type Balance.png
Label Race Erune.png
Label Weapon Staff.png
7.5
Npc m 3030053000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
7.0
  • Role: Defender
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    can completely negate a normal enemy turn.
  • Only has a randomly-activating 30% Damage Cut against enemy special attacks.
  • Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
Npc m 3040124000 01.jpg
Baotorda Label Type Defense.png
Label Race Draph.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    has permanent uptime.
  • Local Status Dmg Cut 60.png60% DMG CutTaking 60% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Anti-synergy between Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    and Status Repel.pngUnchallengedNext DMG received will be ineffective
    .
  • Needs to deactivate Status Bulwark.pngBulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed)
    in order to get the most benefit from Status Divine.pngDivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed)
    stacks, leaving allies exposed.
  • Very tanky, but offers little other utility.
Npc m 3030239000 01.jpg
Barawa Label Type Attack.png
Label Race Draph.png
Label Weapon Gun.png
7.0
Npc m 3030269000 01.jpg
Bridgette and Cordelia Label Type Balance.png
Label Race Harvin,Human.png
Label Weapon Sabre.png Label Weapon Spear.png
7.5
  • Role: Attacker/Support
Npc m 3030074000 01.jpg
Ceylan Label Type Heal.png
Label Race Erune.png
Label Weapon Staff.png
7.0
Npc m 3040020000 01.jpg
Charlotta Label Type Heal.png
Label Race Harvin.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Support/Debuffer
  • Decent attacker with Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique Status Pumpkin 4.pngPumpkinCharlotta's attack specs will be boosted upon attacking this foe
    Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect
    debuff.
  • Can generate Green Potions, useful in longer battles.
  • Inflicts 20% Status AttackDown.png ATK DownATK is lowered
    and Status Blind 3.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
Npc m 3040194000 01.jpg
Charlotta Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.4
  • Role: Attacker/Debuffer
  • Can inflict Status DarkAtkDown.pngDark ATK DownDark ATK is lowered
    and local Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to a 2-hit Status Repel.pngUnchallengedNext DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Npc m 3040121000 01.jpg
Clarisse Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.1
  • Role: Attacker/Debuffer
  • Applies a 25% Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Npc m 3040157000 01.jpg
Conan Edogawa Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
8.5
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
Npc m 3020064000 01.jpg
Cordelia Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
5.5
  • Role: Defender
  • Access to Substitute and Defense Up can keep other party members alive.
  • All-around decent defensive skills with no real weaknesses.
  • Has no offensive options.
Npc m 3040188000 01.jpg
Cure Black and Cure White Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.pngDodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Npc m 3020024000 01.jpg
Daetta Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
5.0
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Npc m 3030116000 01.jpg
Daetta Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
6.5
Npc m 3040256000 01.jpg
Danua Label Type Special.png
Label Race Draph.png
Label Weapon Dagger.png Label Weapon Axe.png
9.1
Npc m 3040004000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
9.4
  • Role: Support
Npc m 3040014000 01.jpg
De La Fille Label Type Heal.png
Label Race Human.png
Label Weapon Sabre.png
8.5
Npc m 3040134000 01.jpg
Dorothy and Claudia Label Type Special.png
Label Race Human.png
Label Weapon Gun.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and Status Gravity.pngGravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Npc m 3030244000 01.jpg
Elta Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3030131000 01.jpg
Erica Fontaine Label Type Heal.png
Label Race Human.png
Label Weapon Gun.png
7.5
  • Role: Healer
  • Can potentially revive an ally... provided she's in her mech.
  • Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
  • Does not get bonus stats in mech, but does get increased hostility.
  • Does not contribute to Chain Bursts.
Npc m 3030210000 01.jpg
Ezecrain Label Type Special.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Npc m 3020020000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
4.5
Npc m 3030078000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Npc m 3030228000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
7.5
Npc m 3030032000 01.jpg
Ferry Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
6.0
Npc m 3030101000 01.jpg
Ferry Label Type Special.png
Label Race Erune.png
Label Weapon Dagger.png
6.5
Npc m 3040073000 01.jpg
Ferry Label Type Balance.png
Label Race Erune.png
Label Weapon Dagger.png
9.5
  • Role: Support
  • Party 4-turn Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%
    with Light Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Party Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted
    Strength: 60%
    with Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
  • Party critical hit rate via passive
Npc m 3040034000 01.jpg
Fif Label Type Heal.png
Label Race Harvin.png
Label Weapon Staff.png
Npc m 3040298000 01.jpg
Gawain Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png Label Weapon Axe.png
9.5
  • Role: Attacker
  • Gains additional effects on his skills when he is under 25% HP.
  • Powerful autos through a combination of Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , Status Bonus Damage.png50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    , Status Routine Step.pngDouble StrikeAttacks twice each turn
    , and passive boost to normal attack damage.
  • Unique partywide ATK boost based on how low his HP is.
Npc m 3040162000 01.jpg
Geisenborger Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
Npc m 3040240000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.7
  • Role: Attacker
  • Status Party Nightmare.pngParty NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    provides all light allies with Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
  • Can obtain both Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    with Ability This Is Not a Drill.png This Is Not a DrillGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (Consumes 30% of charge bar)
  • Whenever she has Status AggroDownArrow.pngHostility DownLess likely to be attacked
    , her DMG output increases greatly
Npc m 3040223000 01.jpg
Halluel and Malluel Label Type Balance.png
Label Race Primal.png
Label Weapon Dagger.png
9.7
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Npc m 3040091000 01.jpg
Heles Label Type Balance.png
Label Race Erune.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Support/Debuffer
  • Extraordinary burst damage via Overdrive Assassin and guaranteed TA
  • Inflicts Status Charm.pngCharmedAttacks are slightly limited
    and boosts ally charge bars
  • Self-sufficient even with underdeveloped teams or grids
Npc m 3040258000 01.jpg
Ilsa Label Type Defense.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
9.5
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Status Bonus Damage.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Npc m 3040065000 01.jpg
Io Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
9.6
  • Role: Support/Healer
  • Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
  • Grants all allies various buffs based on her current Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    lvl upon charge attack, namely Status Heal.pngRefreshHP is restored on every turn
    , Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    , and Status DamageCapUp.pngDMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    .
  • Provides a heal on a somewhat low cooldown, healing specs increase with higher Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    levels.
  • Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Can be somewhat hard to optimize due to large charge bar consumption needed for Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    .
  • Her 5★ uncap further increases her skills' specs based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
    Can't be removed
    and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants Status AttackUp.pngATK UpATK is boosted
    and Status DefenseUp.pngDEF UpDEF is boosted
    . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.5
  • Role: Attacker/Support/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Single-sided
    and Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    (stacks with Miserable Mist)
  • High damage output via 2-turn guaranteed TA and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Npc m 3040245000 01.jpg
Jeanne d'Arc Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.8
  • Role: Attacker/Support
  • Initially self-only Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    and Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    can affect all allies after charge attack.
  • Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
  • Allies affected by Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    gain an extra 30% Light ATK boost.
  • Status CriticalUpLight.png100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 100% chance of dealing 20% more damage.
    , Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 15%
    , and Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
    Strength: 15%
    are great for bursting fights.
  • Status ATK Down 4.png25% ATK DownATK is lowered
    Strength: 25%Local status effect
    and Status DEF Down 4.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
    are strong but rather niche and have an awful 4/8 turns downtime.
  • Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
Npc m 3030195000 01.jpg
Jeanne d'Arc Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png
8.0
Npc m 3030075000 01.jpg
J.J. Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.0
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
Npc m 3030140000 01.jpg
Johann Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3030050000 01.jpg
Johann Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
6.5
  • Role: Healer/Support
  • Very simple healer kit; one of the oldest designed event characters in the game.
  • Difficult to sustain a whole party with his single-target heal in longer battles.
  • Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
Npc m 3040096000 01.jpg
Juliet Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.2
  • Role: Attacker/Support
  • High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
  • High-uptime party Status LightAtkUp.pngLight ATK UpLight ATK is boosted
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Dark Damage Cut.
  • Can provide one ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
  • Can inflict Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
  • Weak without Spirit Shrouds, but they are easy to maintain
Npc m 3040197000 01.jpg
Kumbhira Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Axe.png
9.5
  • Role: Support/Attacker/Debuffer
  • Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    buffs party's multiattack rate as well as damage and cap on regular attacks.
  • Very powerful in an endgame team that can hit the damage cap.
  • Takes time for Status Reckless Abandon.pngReckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
    Duration: 3 turns
    to ramp up, additional multiattack is helpful to both get the buff up faster and make full use of it.
  • Carries Status LightResDown.png20% Light DEF DownDEF is lowered for light DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and a large amount of nuke damage.
  • Can off-tank with Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , Status Counter.pngCounters on DMGCounters upon taking DMG
    Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate).
    , high HP and self-heal.
Npc m 3030279000 01.jpg
Kumbhira Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Axe.png
7.5
Npc m 3030109000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
6.5
Npc m 3040193000 01.jpg
Levin Sisters Label Type Special.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Melee.png
9.1
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Npc m 3040106000 01.jpg
Lucio Label Type Balance.png
Label Race Unknown.png
Label Weapon Katana.png Label Weapon Sabre.png
9.6
  • Role: Attacker/Support
  • High attack damage due to passive Status LightAtkUp.png Light ATK UpLight ATK is boosted
    and Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Npc m 3040143000 01.jpg
Mary Label Type Balance.png
Label Race Human.png
Label Weapon Gun.png
9.1
  • Role: Support
  • Multi-target nuke that inflicts Status Bounty.pngBountyItem drop rate is boosted
    .
  • Grants Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    to the party for a turn.
  • 100% uptime buff that gives attack, defense, crit, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Delay on Charge Attack.
  • Passive will occasionally pick up items and works from the backline.
Npc m 3040207000 01.jpg
Melissabelle Label Type Defense.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Axe.png
9.5
  • Decent OTK potential due to Charge Attack's extra nuke
  • Charge Attack allows her to gain Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    and Dispel 1 buff
  • Can defend or even sacrifice via Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Status Armored.png100% / 80% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 80% less damage.Duration: 1 turn
    , and as an extra Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 1 turn
    all in 1 skill
  • Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and the rare Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Status Chokoleit 1.pngChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed)
    Duration: Indefinite
    will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Npc m 3040195000 01.jpg
Metera Label Type Balance.png
Label Race Erune.png
Label Weapon Bow.png
9.4
  • Role: Attacker/Support/Debuffer
  • DMG output with Ability Starry Sky 2.png Starry Sky5-hit Light damage to random foes (Damage cap: ~80,000 per hit).
    Gain 5 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    stacks.
    is high and provides Metera with Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    s
  • Ability Adorned Falling Star.png Adorned Falling Star300% Light damage to all foes (Damage cap: ~400,000).
    Inflict 5% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%).
    Consume 1 Status Aetherial Seal (Holiday) 1.pngAetherial SealAetherial Seal is granted
    :
    Activates twice.
    inflicts Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) and 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    (Max: 30%) on all enemies
  • Her normal attacks do generally high DMG
  • Full potential can be unlocked when paired with various Status TripleUp.pngTA UpTriple attack rate is boosted
    Bonuses
Npc m 3040131000 01.jpg
Mikazuki Munechika Label Type Balance.png
Label Race Unknown.png
Label Weapon Katana.png
8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Npc m 3030265000 01.jpg
Mirin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.0
Npc m 3030174000 01.jpg
Nakoruru Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.5
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Npc m 3030000000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Defender
  • One of few Light characters with Status DefenseUp.pngDMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
Npc m 3040178000 01.jpg
Naoise Label Type Defense.png
Label Race Human.png
Label Weapon Spear.png
9.3
  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Npc m 3040275000 01.jpg
New Generations Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.2
  • Role: Attacker/Support
  • Guaranteed triple attacks ensures constant damage output
  • Multitude support from linked skills: charge bar support/Status Coldcage.pngColdcageCan't attack
    Local status effect
    /healing and debuff clearing
  • Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
    grants relatively low-downtime buff and consistent debuff
  • Fits in various situations and parties
Nicholas (Event) iconA.jpg
Nicholas Label Type Balance.png
Label Race Human.png
Label Weapon Katana.png
8.0
Npc m 3030039000 01.jpg
Noa Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png
7.5
  • Support/Debuffer
  • Provides party with Status DoubleUp.png DA UpDouble attack rate is boosted
    , Status Uplift.png Charge Bar Gain UpCharge bar gain is boosted
    , and Status DefenseUp.png DEF UpDEF is boosted
    .
  • His Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Npc m 3040255000 01.jpg
Noa Label Type Special.png
Label Race Primal.png
Label Weapon Staff.png Label Weapon Gun.png
9.7
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%
    , Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Status Passage of Peace.pngPassage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Npc m 3030142000 01.jpg
Novei Label Type Special.png
Label Race Human.png
Label Weapon Harp.png
6.5
Npc m 3040200000 01.jpg
Pecorine Label Type Defense.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Defender
  • Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
  • Innate Hostility can't be turned off.
  • Bonus 15% max health synergizes well with Luminiera Sword Omega.
  • Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status DefenseUp.png300% DEF UpDEF is boosted
    Strength: 300%Duration: 1 turn
    on a 6 turn cooldown.
  • Low healing cap on Jumpslash when compared to the total health values she can easily reach.
Npc m 3040279000 01.jpg
Percival Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.2
Npc m 3020039000 01.jpg
Philosophia Label Type Heal.png
Label Race Harvin.png
Label Weapon Staff.png
5.0

Role: Healer

  • One of the most straight-forward healers in the game.
  • Limited utility if healing is not necessary.
  • Respectable healing cap and decent cooldowns.
  • Cannot clear debuffs.
  • Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
Npc m 3030270000 01.jpg
Philosophia Label Type Special.png
Label Race Harvin.png
Label Weapon Staff.png Label Weapon Melee.png
7.0
Npc m 3040155000 01.jpg
Robomi Label Type Attack.png
Label Race Unknown.png
Label Weapon Gun.png
9.5
  • Role: Attacker
  • At Lvl 55, Status Maximum Output.pngMaximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    as well as Status Bonus Damage.png80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  • Ability Iris Arc.png Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    )
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Status Power Cells (Robomi) 1.pngPower CellsThe power source of Robomi. Consumed when skills are used.
    .
Robomi (Event) iconA.jpg
Robomi Label Type Special.png
Label Race Unknown.png
Label Weapon Gun.png
6.0
Npc m 3020018000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
4.5
  • Role: Attacker
  • Unchallenged and increased Hostility can keep self and/or other units alive.
  • Guaranteed DA, but only for one turn limits usefulness.
  • 10% Defense Down is easily outclassed, but useful if no other alternatives present.
  • All-around solid and consistent character with no specialties.
Npc m 3030049000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040087000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    on one foe.
  • Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
  • Can deal great damage while under Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
  • Vulnerable in longer fights due to lowered max HP, Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
    .
Npc m 3040289000 01.jpg
Rosamia Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
9.4
Npc m 3030120000 01.jpg
Sachiko Koshimizu Label Type Special.png
Label Race Human.png
Label Weapon Axe.png
6.0
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Npc m 3040136000 01.jpg
Sakura Kinomoto Label Type Special.png
Label Race Human.png
Label Weapon Staff.png
7.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Status Chains of Binding 1.pngChains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Npc m 3040153000 01.jpg
Sandalphon Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Becomes a Tank at level 100. Status AggroUpArrow.pngHostility UpMore likely to be attacked
    and Status DefenseUp.png DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Status Eden's Exile.pngEden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.
Npc m 3040236000 01.jpg
Sara Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
9.2
  • Role: Defender
  • Passive Counters on DMG raises Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    lvl, which in turn increases her DEF, debuff resistance, and hostility.
  • Provides all allies (excluding herself) with an indefinite Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1000
    on a low cooldown. Shield strength is boosted to 2000 at 5 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    .
  • Party-wide Status Dark Cut 60.png60% Dark CutDark DMG is cut 60%
    Dark Damage Cut.
    .
  • Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    draws attacks towards herself, and at 3 Status Hammer of Graphos 1.pngHammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed)
    , she also gains the powerful unique ATK buff Status Afflatus.pngAfflatusATK is boosted by Afflatus (Can't be removed)
    Strength: 50%Multiplier: UniqueDuration: 1 turn
    .
Npc m 3040008000 01.jpg
Sarunan Label Type Special.png
Label Race Erune.png
Label Weapon Staff.png
9.1
  • Role: Defender/Healer/Support
  • 2-turn Status Dark Cut 70.png70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Npc m 3030209000 01.jpg
Sarya Label Type Special.png
Label Race Draph.png
Label Weapon Gun.png
6.0
Npc m 3040013000 01.jpg
Seruel Label Type Attack.png
Label Race Erune.png
Label Weapon Sabre.png
9.2
  • Role: Attacker/Support
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Npc m 3030258000 01.jpg
Sevilbarra Label Type Attack.png
Label Race Harvin.png
Label Weapon Katana.png
8.0
Npc m 3040244000 01.jpg
Shitori Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png Label Weapon Katana.png
9.1
  • Role: Attacker/Debuffer
  • Has a charge bar limit of 200%.
  • Increased change attack damage and cap based on Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    , a buff that she gains upon every C.A.
  • Inflicts dual-sided Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%
    (like Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ), also being capable of causing Status Paralysis.pngParalyzedCan't attack
    when Status Celestial Strand.pngCelestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed)
    is at 3.
  • Full potential becomes apparent with CA-based/Mechanic grids.
Npc m 3040187000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.2
  • Role: Attacker/Debuffer
  • Ability Insight.png InsightInflict Status ATK Down 3.png30% ATK DownATK is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , Status DEF Down 3.png30% DEF DownDEF is lowered
    Strength: 30%Duration: 3 turnsLocal status effect
    , and Status Weak Point 3.pngWeak PointDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns
    on a foe.
    inflicts various useful debuffs on an enemy
  • When using CA against enemies with Status Weak Point 1.pngWeak PointDMG taken is supplemented based on number of debuffs
    , provides extra buffs to self, easily reaching high amounts of DMG
  • When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
  • Be wary of the 50% Status DefenseDown.pngDEF DownDEF is lowered
    that comes with Ability Invisible Hawk.png Invisible HawkGain Status AggroDownArrow.pngScurryLess likely to be attacked
    Duration: 5 turns
    , Status CriticalUp.png70% / 75% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 70% chance of dealing 75% more damage.Duration: 5 turns
    , Status CA DMG Cap.png40% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 40%Duration: 5 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
    Strength: 50%Duration: 5 turns
    .
Npc m 3040024000 01.jpg
Sophia Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
8.5
  • Role: Healer
  • Archetypal RPG healer; she heals, removes debuffs, and revives allies.
  • Lacks any team damage contribution outside of her normal attacks.
  • Charge Attack does no damage; instead it heals and gives allies strong buffs.
  • She's more useful in the back line since she can revive front line allies after they're KO'd.
  • Very useful character for HL content.
Npc m 3030225000 01.jpg
Sophia Label Type Heal.png
Label Race Human.png
Label Weapon Staff.png
7.5
Npc m 3030082000 01.jpg
Sophie Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
6.5
Npc m 3030117000 01.jpg
Soriz Label Type Defense.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Defender
  • SOIYA!
  • All of his skills give Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and he gains stacking Attack Up when hit.
  • His Attack Up passive also lowers his defense until you use his first skill.
  • Requires careful usage due to high cooldowns and every skill requiring charge bar.
  • Some memorization is required since all of his skill icons are the same.
Npc m 3030137000 01.jpg
Tear Grants Label Type Balance.png
Label Race Human.png
Label Weapon Staff.png
7.5
Npc m 3040031000 01.jpg
Tweyen Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png
Npc m 3030300000 01.jpg
Tyre Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
7.5
  • Role: Attacker/Support
  • Strengthen himself and target ally with Status 6268 3.pngDoublesATK and charge bar gain are boosted / Armor effect / Uplift effect (Can't be removed)
    .
  • Can give target ally Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
  • Getting stronger with ViraAny version as main ally:
    • His nuke skill activates twice.
    • Always deals Triple Attacks.
    • Targetting Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
      Strength: 50%
      to ViraAny version allows her skill cooldown to get reduced.
  • Fast Charge Bar generation from skills due to his skills' cooldown reduces for every Charge Attack he deal.
Npc m 3030040000 01.jpg
Uzuki Shimamura Label Type Balance.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker/Support/Debuffer
  • Fast charge bar generation by casting her skills due to her support skill.
  • Status Charm.pngCharmedAttacks are slightly limited
    and Status Burned.pngBurnedHP is lowered on every turn
    are on relatively short 6-turn cooldown.
  • Provides Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    to allies.
  • Increased C.A. damage and charge bar generation against Status Blind.pngBlindedAttacks have a slight chance to miss
    enemies, but can't inflict it herself.
  • Possessing sabre proficiency, she's great for Weapon s 1040011900.jpg Ultima Sword setup.
Npc m 3020054000 01.jpg
Vermeil Label Type Balance.png
Label Race Harvin.png
Label Weapon Dagger.png
5.5
  • Role: Attacker
  • Has no offensive skills, but his normal attacks deal high damage.
  • Requires babysitting to keep effective and alive, but...
  • Synergizes well with R and SR Light tanks (Cordelia, Naoise).
Npc m 3030183000 01.jpg
Vermeil Label Type Balance.png
Label Race Harvin.png
Label Weapon Sabre.png
8.0
Npc m 3040141000 01.jpg
Vira Label Type Defense.png
Label Race Primal.png
Label Weapon Axe.png Label Weapon Spear.png
9.6
  • Role: Attacker/Defender
  • Can substitute all-ally attacks with 1000% bonus DEF and debuff immunity
  • Party guaranteed TA and Status LightAtkUp.png Light ATK UpLight ATK is boosted
    for burst
  • Can Dispel
  • Effectively 40% increased damage against Dark enemies due to passives
  • Managing her bits can be difficult
Npc m 3030231000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.0
Npc m 3040056000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.1
  • Role: Attacker/Debuffer
  • Both Ability Rhymes.png RhymesGain Status AttackUp.pngATK UpATK is boosted
    Duration: 5 turns
    .
    Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Duration: 180 seconds
    and Status Arvess Fermare 4.pngArvess FermareTargeted by a skill
    Duration: 4 turns
    on a foe.
    At level 55:
    Buff increased to Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Duration: 5 turns
    .
    and Ability Assassin.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    , Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 hit
    and Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 hit2/3 effectiveness when used with Charge Attack
    .
    provide Status AttackUp.pngATK UpATK is boosted
    buffs on low cooldown
  • Using Ability m 63 1.png Arvess Swing400%-500% Light damage to a foe (Damage cap: ~630,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    buffs her with Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
  • Skills are mostly self-buffing and tend to have high uptime with a low cooldown
  • Her DMG output can be high with some effort but her selfish buffing may not be beneficial for all team compositions
Npc m 3040150000 01.jpg
Zooey Label Type Balance.png
Label Race Primal.png
Label Weapon Gun.png
9.5
  • Role: Attacker/Support
  • Powerful nuke which can cast multiple times upon dodging
  • High uptime personal Status DoubleUp.png DA UpDouble attack rate is boosted
    Duration: 3 turns
    and Status TripleUp.png TA UpTriple attack rate is boosted
    Duration: 3 turns
  • Protects party with personal Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
  • Party 5-Turn 100% ATK/DEF and Status Drain.pngDrainDamage dealt is partially absorbed to HP
    special buff with massive nuke
  • Special buff has an initial lockout and long cooldown
Npc m 3040078000 01.jpg
Zooey Label Type Balance.png
Label Race Primal.png
Label Weapon Sabre.png
8.5
Npc m 3040230000 01.jpg
μ's Second-Years Label Type Balance.png
Label Race Human.png
Label Weapon Bow.png Label Weapon Staff.png
9.0
  • Role: Support/Debuffer
  • Status Charm.pngCharmedAttacks are slightly limited
    , Status AttackDown.png15% ATK DownATK is lowered
    Strength: 15%
    and Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%
    in one button.
  • Strongly buffs allies with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    .
  • Provides Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    which is rare among Light characters.
  • Can instantly fill charge bar every 7 turns.
  • Shines in front line with 10% C.A. damage boost to all allies.