Icon | Name | Type | Rating | Remarks |
---|
|
Albert |


 |
9.4 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His
DelayReduce a foe's charge diamonds by 1 can be very useful in challenging content.
|
|
Albert |


 |
7.5 |
- Role: Attacker/Support
- Great damage output that is comparable to his SSR version.
- 100% double attack rate allows him to gain charge bar easily for more frequent Charge Attacks.
- Excellent early-game Light character with potential longevity into later game stages.
|
|
Amira |


 |
9.0 |
- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
|
|
Amira |


 |
7.0 |
|
|
Arusha |


 |
7.5 |
|
|
Baotorda |


 |
7.0 |
- Role: Defender
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and Counters on DodgeDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. can completely negate a normal enemy turn.
- Only has a randomly-activating 30% Damage Cut against enemy special attacks.
- Has Attack Up and Strength, allowing him to inflict heavy damage on his counter turn.
|
|
Baotorda |


 |
8.5 |
- Role: Defender
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) has permanent uptime.
- Local
60% DMG CutTaking 60% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
- Anti-synergy between
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) and UnchallengedNext DMG received will be ineffective .
- Needs to deactivate
BulwarkHostility and DEF are boosted / Speed up charge bar upon taking DMG (Can't be removed) in order to get the most benefit from DivineC.A. DMG and C.A. DMG cap is boosted based on Divine lvl (1 time / Can't be removed) stacks, leaving allies exposed.
- Very tanky, but offers little other utility.
|
|
Barawa |


 |
7.0 |
|
|
Bridgette and Cordelia |


 |
7.5 |
|
|
Ceylan |


 |
7.0 |
|
|
Charlotta |


 |
9.4 |
- Role: Attacker/Support/Debuffer
- Decent attacker with
Guaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs Duration: 3 turns as well as 50% Unique ATK, 20% Bonus damage, and bonus CA specs through her unique PumpkinCharlotta's attack specs will be boosted upon attacking this foe Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 4 turnsLocal status effect debuff.
- Can generate Green Potions, useful in longer battles.
- Inflicts 20%
ATK DownATK is lowered and BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.
- Provides one free Blue Potion even when in the backline, making her an excellent backline choice if extra healing may be needed.
|
|
Charlotta |


 |
9.4 |
- Role: Attacker/Debuffer
- Can inflict
Dark ATK DownDark ATK is lowered and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit
UnchallengedNext DMG received will be ineffective buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Clarisse |


 |
9.1 |
- Role: Attacker/Debuffer
- Applies a 25%
Light DEF DownDEF is lowered for light DMG to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of
DEF DownDEF is lowered and Hostility UpMore likely to be attacked
|
|
Conan Edogawa |


 |
8.5 |
- One of the few sources of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
|
|
Cordelia |


 |
5.5 |
- Role: Defender
- Access to Substitute and Defense Up can keep other party members alive.
- All-around decent defensive skills with no real weaknesses.
- Has no offensive options.
|
|
Cure Black and Cure White |


 |
8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
|
|
Daetta |


 |
5.0 |
- Role: Attacker
- Full Break has surprising utility for an R character, but only during Overdrive.
- Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
- No real drawbacks outside of long cooldowns.
|
|
Daetta |


 |
6.5 |
|
|
Danua |


 |
9.1 |
|
|
De La Fille |


 |
9.5 |
|
|
De La Fille |


 |
8.5 |
|
|
Dorothy and Claudia |


 |
9.1 |
- Role: Attacker/Support
- 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
- Dispel and
GravitySpecial attack max charge turn is extended aren't accessible at the same time.
- The maids share buffs, debuffs, cooldowns, and health.
- Switching between maids is necessary to get full value.
|
|
Elta |


 |
6.5 |
|
|
Erica Fontaine |


 |
7.5 |
- Role: Healer
- Can potentially revive an ally... provided she's in her mech.
- Tons of healing: can heal up to 2250 HP with her Charge Attack + 1000 HP from a skill.
- Does not get bonus stats in mech, but does get increased hostility.
- Does not contribute to Chain Bursts.
|
|
Ezecrain |


 |
7.0 |
- Role: Attacker/Support/Debuffer
- Debuffs enemies while strengthening his damage output at the same time.
- Great party buffs despite the randomness.
- Overall character value largely depends on how you value his 3rd skill.
|
|
Feather |


 |
4.5 |
|
|
Feather |


 |
8.0 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
|
Feather |


 |
9.4 |
- Role: Attacker
- Guaranteed triple attacks and
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) ensures constant high damage output.
- Can recast all of his damaging skills by gaining 5
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) stack.
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed) also increases his damage cap for higher damage output.
- Great for short- to medium-term battles.
|
|
Feena |


 |
7.5 |
|
|
Ferry |


 |
6.0 |
|
|
Ferry |


 |
6.5 |
|
|
Ferry |


 |
9.5 |
- Role: Support
- Party 4-turn
100% TA UpTriple attack rate is boosted Strength: 100% with Light Bonus DMGDeals bonus DMG for one-foe one-ally attacks
- Party
60% C.A. DMG UpCharge attack DMG is boosted Strength: 60% with 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 15%
- Party critical hit rate via passive
|
|
Fif |


 |
|
|
|
Gawain |


 |
9.6 |
- Role: Attacker
- Gains additional effects on his skills when he is under 25% HP.
- Powerful autos through a combination of
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%, Double StrikeAttacks twice each turn , and passive boost to normal attack damage.
- Unique partywide ATK boost based on how low his HP is.
|
|
Geisenborger |


 |
|
|
|
Hallessena |


 |
9.7 |
- Role: Attacker
Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) provides all light allies with Supplemental DMGDMG dealt is supplemented and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Can obtain both
Counters on Dodge (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns with This Is Not a DrillGain Counters on Dodge (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar)
- Whenever she has
Hostility DownLess likely to be attacked , her DMG output increases greatly
|
|
Halluel and Malluel |


 |
9.7 |
- Role: Attacker/Support/Healer
- Has a variety of useful offensive and defensive buffs for the party and a strong heal.
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
- Loses a lot of value if
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times) is lost, but this is rarely an issue.
- Passive supplemental damage from
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) which works from the backline.
|
|
Heles |


 |
9.0 |
- Role: Attacker/Support/Debuffer
- Extraordinary burst damage via Overdrive Assassin and guaranteed TA
- Inflicts
CharmedAttacks are slightly limited and boosts ally charge bars
- Self-sufficient even with underdeveloped teams or grids
|
|
Ilsa |


 |
9.5 |
- Role: Defender/Support
- Provides party-wide passive DEF Up and
Dark DMG LoweredDark DMG is lowered Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks based on the linked skill used.
- Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
- Provides a small amount of healing alongside
DEF Up (Stackable)DEF is boosted while active (Stackable) .
|
|
Io |


 |
9.7 |
- Role: Support/Healer
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed is a powerful buff that increases her C.A. DMG and C.A. DMG Cap.
- Grants all allies various buffs based on her current
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl upon charge attack, namely RefreshHP is restored on every turn , StrengthATK is greatly boosted based on how high HP is , and DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount .
- Provides a heal on a somewhat low cooldown, healing specs increase with higher
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed levels.
- Possess strong damaging skill with rare trait - it deals superior element damage, and its damage cap can be further increased with
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Can be somewhat hard to optimize due to large charge bar consumption needed for
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed.
- Her 5★ uncap further increases her skills' specs based on
Mystic VortexSkill effects and charge attack specs are boosted Can't be removed and makes managing them easier due to lowered consumption on C.A. In addition to previous buffs, she now also grants ATK UpATK is boosted and DEF UpDEF is boosted . The uncap changes her heal to yellow border skill so that it can be used in Full Auto.
|
|
Jeanne d'Arc |


 |
9.5 |
- Role: Attacker/Support/Debuffer
- Inflicts
25% DEF DownDEF is lowered Strength: 25%Single-sided and 25% ATK DownATK is lowered Strength: 25% (stacks with Miserable Mist)
- High damage output via 2-turn guaranteed TA and
StrengthATK is greatly boosted based on how high HP is
|
|
Jeanne d'Arc |


 |
9.8 |
- Role: Attacker/Support
- Initially self-only
StrengthATK is greatly boosted based on how high HP is and Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs can affect all allies after charge attack.
- Allows fellow light characters to deal 10% Bonus DMG upon triple attacks.
- Allies affected by
Light ATK UpLight ATK is boosted gain an extra 30% Light ATK boost.
100% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 100% chance of dealing 20% more damage., 15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 15%, and 15% ATK Up (1 time)ATK is boosted (1 time) Strength: 15% are great for bursting fights.
25% ATK DownATK is lowered Strength: 25%Local status effect and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect are strong but rather niche and have an awful 4/8 turns downtime.
- Possibly the best attacker/support character in Light but requires developed grid to make full use of her potential.
|
|
Jeanne d'Arc |


 |
8.0 |
|
|
J.J. |


 |
6.0 |
- Role: Support
- Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
|
|
Johann |


 |
7.0 |
|
|
Johann |


 |
6.5 |
- Role: Healer/Support
- Very simple healer kit; one of the oldest designed event characters in the game.
- Difficult to sustain a whole party with his single-target heal in longer battles.
- Brand new players may appreciate a free Light healer, but his mediocrity makes him easily replaceable.
|
|
Juliet |


 |
9.3 |
- Role: Attacker/Support
- High damage output via 30% Unique ATK modifier, 65% charge attack bonus damage
- High-uptime party
Light ATK UpLight ATK is boosted and 20% Dark CutDark DMG is cut 20% Dark Damage Cut.
- Can provide one ally
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. and ShieldNext ATK received will be ineffective for a fixed amount
- Can inflict
Light DEF DownDEF is lowered for light DMG
- Weak without Spirit Shrouds, but they are easy to maintain
|
|
Kumbhira |


 |
9.5 |
- Role: Support/Attacker/Debuffer
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns buffs party's multiattack rate as well as damage and cap on regular attacks.
- Very powerful in an endgame team that can hit the damage cap.
- Takes time for
Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed) Duration: 3 turns to ramp up, additional multiattack is helpful to both get the buff up faster and make full use of it.
- Carries
20% Light DEF DownDEF is lowered for light DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds and a large amount of nuke damage.
- Can off-tank with
Hostility UpMore likely to be attacked Duration: 3 turns, Counters on DMGCounters upon taking DMG Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., high HP and self-heal.
|
|
Kumbhira |


 |
7.5 |
|
|
Ladiva |


 |
6.5 |
|
|
Levin Sisters |


 |
9.1 |
- Role: Attacker/Support
- Guaranteed double attacks through Support Skill.
Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs through Charge Attack and Treble Trouble.
- Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
- Support Skill reduces Dark damage taken by 10% for all allies.
|
|
Lily |


 |
9.3 |
- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and
ShieldNext ATK received will be ineffective for a fixed amount .
- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with
20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy
GravitySpecial attack max charge turn is extended .
- Contender for Impossible contents and full-auto setups with focus on survivability.
|
|
Lucio |


 |
9.6 |
- Role: Attacker/Support
- High attack damage due to passive
Light ATK UpLight ATK is boosted and Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
- Provides a variety of powerful party and self-buffs
- Enormous nuke damage
- Easy to use and powerful on any team
|
|
Mary |


 |
9.4 |
- Role: Support
- Multi-target nuke that inflicts
BountyItem drop rate is boosted .
- Grants
100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn to the party for a turn.
- 100% uptime buff that gives attack, defense, crit, and
Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
- Delay on Charge Attack.
- Passive will occasionally pick up items and works from the backline.
|
|
Melissabelle |


 |
9.5 |
- Decent OTK potential due to Charge Attack's extra nuke
- Charge Attack allows her to gain
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite and Dispel 1 buff
- Can defend or even sacrifice via
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
- Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
- Can inflict
DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and the rare Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
|
|
Metera |


 |
9.4 |
|
|
Mikazuki Munechika |


 |
8.5 |
- Role: Attacker/Support
- Lots of utility; DMG Cut, healing, and debuff removal
- Great for fights which need defense.
- Rating rises to 9.0 for beginners.
|
|
Mirin |


 |
8.0 |
|
|
Mishra |


 |
9.3 |
Preliminary rating. Please allow a few days for it to settle. *Role: Support
- Grants target ally unremovable
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) , enhancing offensive/defensive capability for entire fight.
- Charge attack grants
RevitalizeRecover HP each turn. Boost to charge bar if HP is full. ; her support skill also grant allies with that buff bonus Light damage.
- Allies under
Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) and/or Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full. potential.
- Completely heals and removes all debuffs from target ally.
- Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
|
|
Nakoruru |


 |
6.5 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 for beginners.
|
|
Naoise |


 |
7.5 |
- Role: Defender
- One of few Light characters with
DMG CutTaking less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
- No particular weaknesses, does not rely on other party members.
|
|
Naoise |


 |
9.3 |
- Role: Defender/Support
- 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
- 1st skill provides
50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 20% Dark CutDark DMG is cut 20% Duration: 1 turn Dark Damage Cut.. Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
- Also provides
25% Light DEF DownDEF is lowered for light DMG Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100% and has increased multiattack rate as long as he is not debuffed.
|
|
New Generations |


 |
9.2 |
- Role: Attacker/Support
- Guaranteed triple attacks ensures constant damage output
- Multitude support from linked skills: charge bar support/
ColdcageCan't attack Local status effect/healing and debuff clearing
Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed) grants relatively low-downtime buff and consistent debuff
- Fits in various situations and parties
|
|
Nicholas |


 |
8.0 |
|
|
Nicholas |


 |
9.4 |
- Role: Attacker
- Self-supplies his offensive performance from
Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed) .
- With 5
Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed) levels, he can also gain Double StrikeAttacks twice each turn Duration: 1 turn .
- Can inflict
DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) with his skill, and auto-activates after charge attack.
Dodge AllTakes no DMG or debuffs while in effect , Hostility UpMore likely to be attacked Strength: 100%, and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed) nullifies most lethal one-ally attacks.
- Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
- High damage output even for beginners.
|
|
Noa |


 |
7.5 |
- Support/Debuffer
- Provides party with
DA UpDouble attack rate is boosted , Charge Bar Gain UpCharge bar gain is boosted , and DEF UpDEF is boosted .
- His
20% DEF DownDEF is lowered Strength: 20%Stacking: Single affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
Debuff Res. DownDebuff resistance is lowered helps him and other party members to land debuffs.
|
|
Noa |


 |
9.7 |
- Role: Support
- Enabler for Charge Attack-based characters and teams.
- Gives party-wide
30% DA UpDouble attack rate is boosted Strength: 30%, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Dispel CancelEffects that remove buffs will be nullified (1 time) Duration: Indefinite.
- Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates .
- Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with
Passage of PeaceDEF is lowered / Debuff resistance is lowered (Can't be removed) and dispels enemy buffs.
- Possesses unique support capabilities but has long cooldowns on his skills.
|
|
Novei |


 |
6.5 |
|
|
Pecorine |


 |
8.5 |
- Role: Defender
- Innate boost to Hostility through Support Skill. Guaranteed 5% heal every 3 turns.
- Innate Hostility can't be turned off.
- Bonus 15% max health synergizes well with Luminiera Sword Omega.
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 300% DEF UpDEF is boosted Strength: 300%Duration: 1 turn on a 6 turn cooldown.
- Low healing cap on Jumpslash when compared to the total health values she can easily reach.
|
|
Percival |


 |
9.2 |
|
|
Philosophia |


 |
5.0 |
Role: Healer
- One of the most straight-forward healers in the game.
- Limited utility if healing is not necessary.
- Respectable healing cap and decent cooldowns.
- Cannot clear debuffs.
- Extended Mastery Support skill gives a self DA/TA buff, her only offensive option.
|
|
Philosophia |


 |
7.0 |
|
|
Robomi |


 |
9.5 |
- Role: Attacker
- At Lvl 55,
Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time) provides both Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%.
Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000). (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used. ) is a powerful nuke on a relatively short cooldown.
- Has a powerful Charge Attack but requires 3
Power CellsThe power source of Robomi. Consumed when skills are used. , which are also consumed by her skills.
- Works best in short battles, or with lots of buffers to maintain
Power CellsThe power source of Robomi. Consumed when skills are used. .
|
|
Robomi |


 |
6.0 |
|
|
Rosamia |


 |
4.5 |
- Role: Attacker
- Unchallenged and increased Hostility can keep self and/or other units alive.
- Guaranteed DA, but only for one turn limits usefulness.
- 10% Defense Down is easily outclassed, but useful if no other alternatives present.
- All-around solid and consistent character with no specialties.
|
|
Rosamia |


 |
7.0 |
|
|
Rosamia |


 |
9.0 |
- Role: Attacker/Debuffer
- Can inflict
DEF Down (Stackable)DEF is lowered (Stackable) on one foe.
- Good in short fights thanks to her 6 turn long, strong multi-attack buffs.
- Can deal great damage while under
Curse of the MaskCan't be healed (Can't be removed) .
- Vulnerable in longer fights due to lowered max HP,
Hostility UpMore likely to be attacked , and Curse of the MaskCan't be healed (Can't be removed) .
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Rosamia |


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9.5 |
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Sachiko Koshimizu |


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6.0 |
- Role: Defender
- Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
- Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
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Sakura Kinomoto |


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7.5 |
- Role: Support/Debuffer
- Good party buffer despite the randomness.
- Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
- Her unique
Chains of BindingCan't do special attacks / Slight chance to not attack debuff may be useful depending on the boss.
- Rating rises to 8.0 for beginners.
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Sandalphon |


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9.0 |
- Role: Attacker
- Becomes a Tank at level 100.
Hostility UpMore likely to be attacked and DEF UpDEF is boosted have a 4/6 turn uptime.
DMG SupplementedDMG dealt is supplemented Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns and 30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 30% chance of dealing 50% more damage.Duration: 3 turns for the party.
- Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
Eden's ExileEcliptica activates twice (Can't be removed) is a permanent damage and healing increase for the duration of that fight.
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Sara |


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9.3 |
- Role: Defender
- Passive Counters on DMG raises
Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) lvl, which in turn increases her DEF, debuff resistance, and hostility.
- Provides all allies (excluding herself) with an indefinite
Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000 on a low cooldown. Shield strength is boosted to 2000 at 5 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) .
- Party-wide
60% Dark CutDark DMG is cut 60% Dark Damage Cut..
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) draws attacks towards herself, and at 3 Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) , she also gains the powerful unique ATK buff AfflatusATK is boosted by Afflatus (Can't be removed) Strength: 50%Multiplier: UniqueDuration: 1 turn .
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Sarunan |


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9.3 |
- Role: Defender/Healer/Support
- 2-turn
70% Dark CutDark DMG is cut 70% Dark Damage Cut., which can combine with Phalanx II/III
- Charge attack provides party
25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3 turns
- Minor healing
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Sarya |


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6.0 |
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Seruel |


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9.2 |
- Role: Attacker/Support
- One of the few sources of
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
- Support EMP skill provides up to 30% permanent Unique ATK
- High, consistent damage and party charge boost at 5★ uncap
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Sevilbarra |


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8.0 |
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Shitori |


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9.1 |
- Role: Attacker/Debuffer
- Has a charge bar limit of 200%.
- Increased change attack damage and cap based on
Celestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed) , a buff that she gains upon every C.A.
- Inflicts dual-sided
25% ATK DownATK is lowered Strength: 25% and 25% DEF DownDEF is lowered Strength: 25% (like Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.), also being capable of causing ParalyzedCan't attack when Celestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed) is at 3.
- Full potential becomes apparent with CA-based/Mechanic grids.
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Silva |


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9.2 |
- Role: Attacker/Debuffer
InsightInflict 30% ATK DownATK is lowered Strength: 30%Duration: 3 turnsLocal status effect, 30% DEF DownDEF is lowered Strength: 30%Duration: 3 turnsLocal status effect, and Weak PointDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns on a foe. inflicts various useful debuffs on an enemy
- When using CA against enemies with
Weak PointDMG taken is supplemented based on number of debuffs , provides extra buffs to self, easily reaching high amounts of DMG
- When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
- Be wary of the 50%
DEF DownDEF is lowered that comes with Invisible HawkGain ScurryLess likely to be attacked Duration: 5 turns, 70% / 75% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 70% chance of dealing 75% more damage.Duration: 5 turns, 40% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 40%Duration: 5 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 5 turns. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 5 turns.
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Sophia |


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9.0 |
- Role: Healer
- Archetypal RPG healer; she heals, removes debuffs, and revives allies.
- Lacks any team damage contribution outside of her normal attacks.
- Charge Attack does no damage; instead it heals and gives allies strong buffs.
- She's more useful in the back line since she can revive front line allies after they're KO'd.
- Very useful character for HL content.
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Sophia |


 |
7.5 |
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Sophie |


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6.5 |
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Soriz |


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6.5 |
- Role: Defender
- SOIYA!
- All of his skills give
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) , and he gains stacking Attack Up when hit.
- His Attack Up passive also lowers his defense until you use his first skill.
- Requires careful usage due to high cooldowns and every skill requiring charge bar.
- Some memorization is required since all of his skill icons are the same.
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Tear Grants |


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7.5 |
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Tweyen |


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Tyre |


 |
7.5 |
- Role: Attacker/Support
- Strengthen himself and target ally with
DoublesATK and charge bar gain are boosted / Armor effect / Uplift effect (Can't be removed) .
- Can give target ally
Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%.
- Getting stronger with ViraAny version as main ally:
- His nuke skill activates twice.
- Always deals Triple Attacks.
- Targetting
Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% to ViraAny version allows her skill cooldown to get reduced.
- Fast Charge Bar generation from skills due to his skills' cooldown reduces for every Charge Attack he deal.
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Uzuki Shimamura |


 |
7.0 |
- Role: Attacker/Support/Debuffer
- Fast charge bar generation by casting her skills due to her support skill.
CharmedAttacks are slightly limited and BurnedHP is lowered on every turn are on relatively short 6-turn cooldown.
- Provides
20% ATK UpATK is boosted Strength: 20%Duration: 3 turns to allies.
- Increased C.A. damage and charge bar generation against
BlindedAttacks have a slight chance to miss enemies, but can't inflict it herself.
- Possessing sabre proficiency, she's great for
Ultima Sword setup.
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Vermeil |


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5.5 |
- Role: Attacker
- Has no offensive skills, but his normal attacks deal high damage.
- Requires babysitting to keep effective and alive, but...
- Synergizes well with R and SR Light tanks (Cordelia, Naoise).
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Vermeil |


 |
8.0 |
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Vira |


 |
9.6 |
- Role: Attacker/Defender
- Can substitute all-ally attacks with 1000% bonus DEF and debuff immunity
- Party guaranteed TA and
Light ATK UpLight ATK is boosted for burst
- Can Dispel
- Effectively 40% increased damage against Dark enemies due to passives
- Managing her bits can be difficult
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Zeta |


 |
8.0 |
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Zeta |


 |
9.1 |
- Role: Attacker/Debuffer
- Both
RhymesGain ATK UpATK is boosted Duration: 5 turns. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds and Arvess FermareTargeted by a skill Duration: 4 turns on a foe. At level 55: Buff increased to 40% ATK UpATK is boosted Strength: 40%Duration: 5 turns. and RhapsodyGain 20% ATK UpATK is boosted Strength: 20%Duration: 1 turn , Salted WoundATK is boosted when foe is in break mode Strength: 7%Duration: 1 hit and Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked Strength: 230%Duration: 1 hit2/3 effectiveness when used with Charge Attack. provide ATK UpATK is boosted buffs on low cooldown
- Using
Arvess Swing400%-500% Light damage to a foe (Damage cap: ~630,000). Gain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . buffs her with Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
- Skills are mostly self-buffing and tend to have high uptime with a low cooldown
- Her DMG output can be high with some effort but her selfish buffing may not be beneficial for all team compositions
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Zooey |


 |
9.5 |
- Role: Attacker/Support
- Powerful nuke which can cast multiple times upon dodging
- High uptime personal
DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns
- Protects party with personal
ShieldNext ATK received will be ineffective for a fixed amount , Hostility UpMore likely to be attacked , and Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
- Party 5-Turn 100% ATK/DEF and
DrainDamage dealt is partially absorbed to HP special buff with massive nuke
- Special buff has an initial lockout and long cooldown
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Zooey |


 |
8.5 |
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μ's Second-Years |


 |
9.0 |
- Role: Support/Debuffer
CharmedAttacks are slightly limited , 15% ATK DownATK is lowered Strength: 15% and 15% DEF DownDEF is lowered Strength: 15% in one button.
- Strongly buffs allies with
StrengthATK is greatly boosted based on how high HP is .
- Provides
VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." which is rare among Light characters.
- Can instantly fill charge bar every 7 turns.
- Shines in front line with 10% C.A. damage boost to all allies.
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