Erune Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier List • The Eternals • Arcarum Evokers • SSR Character Tier List • SR Character Tier List • R Character Tier List
Fire Characters • Water Characters • Earth Characters • Wind Characters • Light Characters • Dark Characters
Attack Characters • Defense Characters • Balance Characters • Heal Characters • Special Characters
Human Characters • Draph Characters • Erune Characters • Harvin Characters • Primal Characters • Unknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Makura NehanVajra Ilsa
9.9 - 9.5Yuel
Anthuria
ElmottNehan
EustaceFeowerNemoneYuel
AlliahIlsaOctavia
AndiraTienVajra
DrangNierYouYuel
KorwaShukraSociette
AnthuriaBhaisaCidalaLu Woh
Pholia
Nemone
FellucaFrauxManamelMeteraSeox
Meg and Mari
KorwaMetera
EleaSen
AmiAndiraEustaceSelfiraSuteraYuel
BasaraKouMakura
AnthuriaFerryLu WohSeruelYou
CherineKorwaTikoh
Cidala
AnthuriaKouSevastien
ChloeManamelMeg and MariMordredShaoTikoh
9.4 - 9.0ElmottMeteraYuisis
HelesScathacha
Ilsa
Drang
PholiaTroue
Sen
Golden KnightMelleau
Tikoh
Eustace
EustaceIlsa
CantateCatherineScathachaYuisis
Societte
HelesSeruel
Metera
AlliahStan and Aliza
IlsaMetera
MishraSarunan
HelesSeruel
EustaceFreezie
ConstanceFerryLowainYuel and Societte
Vajra
Seox
8.5Societte Catherine Korwa
8.0FerrySutera HelnarSelfira SarunanShaoYou
7.5Aster CailanaLowain The Lowain Bros KrugneSenSevastienSuteraYuisis Arusha
7.0SenSutera Yuel CatherineLa Coiffe AndiraArthur and MordredChloeKarteiraKeeharKorwa Ceylan
6.5Blazing Teacher ElmottCecileElmott Mishra Helnar Ferry Stan
6.0 Cailana Aster Ferry
5.5Elmott La Coiffe ChloeThelonim Lowain
5.0Flesselles Karteira Lowain
4.5 Stan
3.5 Krugne
IconNameTypeRatingRemarks
Alanaan


  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Alliah


9.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Alliah


9.9
  • Role: Attacker/Support/Healer
  • Gains various buffs based on her level of Entwined BondAlliah and water MC gain effects in order based on lvl: Boost to ATK and DEF / Boost to triple attack rate / Amplify normal attack DMG / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    .
  • Grants Attack Count +1Increase number of attacks by 1 every turn (Can't be extended)
    Duration: 4 turnsStacks with Multistrike effects
    , 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 4 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 4 turns
    to herself and Water MC.
  • Removes 1 buff from her foe while also providing healing for Water allies with her normal attacks by consuming 50% of charge bar.
  • Excellent in Full Auto setups.
Ami


9.5
  • Role: Attacker/Debuffer
  • Deals skill damage and inflicts 10% Wind DEF Down (Stackable / Max: 40%)DEF is lowered for wind DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    based on number of foes' debuffs.
  • Deals up to 20 hits of Wind damage and removes 1 buff from all foes at the same time.
  • Inflicts a total of 12 debuffs on all foes with just a single skill.
  • Has  Emissary of Goumang's Wind10% boost to Stormwyrm's weapon skills.
    (Takes effect even when Ami is a sub ally.)
    , which increases the effects of all Wind Omega weapon skills by 10%. This support skill takes effect even when Ami is a sub ally.
Andira


9.5
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira


7.0
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Andira


9.8
  • Role: Support/Debuffer
  • Inflicts MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    permanently on all foes, lowering DEF and supplementing all damage taken.
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    to all Water allies through Land of LotusesAll Water allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    .
    (From 2nd cast onward:
    All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    .
    From 3rd cast onward:
    All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    .
    • Also grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
      and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      on subsequent casts.
  • Fully restores Water allies' HP and removes all their debuffs for a single time at end of turn when an ally is below 25% HP or after 10 turns have passed.
  • Requires several turns to ramp up, making her a strong support for long battles.
Anthuria


9.7
  • Role: Support/Healer
  • Provides various buffs, such as HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    , 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
  • Provides healing to all Fire allies upon dodging.
    • Also removes 1 debuff, and grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      to all Fire allies after level 95.
  • Has high evasion due to 60% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 60%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups that require more survivability.
Anthuria


9.8
  • Role: Support
  • Grants Double StrikeAttacks twice each turn
    Duration: 4 turns
    to the Main Character and herself for 4 turns, enabling powerful burst damage.
  • Grants 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and HypeATK is boosted
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    to all allies through her charge attack.
  • Increases the survivability of all Earth allies with Saintly VeilDebuff resistance is boosted / Water DMG taken is lowered / Buffs can't be removed or shortened / Elemental DMG from foes turns into water DMG (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which also has the same function as Water SwitchElemental DMG from foes turns into water DMG
    .
  • Grants permanent Heavenly DanceDodge All effect to self upon using charge attack (1 time) (Can't be removed)
    Duration: Indefinite
    to MC and herself.
  • Useful for various burst and Full Auto setups in short battles.
Anthuria


9.6
Anthuria


9.6
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Arthur and Mordred


7.0
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arusha


7.5

-

Aster


7.5

-

Aster


6.0

-

Basara


9.7
  • Role: Attacker
  • Has guaranteed triple attacks and deals unworldly charge attack damage, but gains no charge bar upon normal attacks.
  • Amplifies his own normal attack damage by 30%, and gains 30% Bonus Light DMG effect by consuming Watchdog's FlameConsumed upon Basara's normal attacks (Can't be removed)
    .
  • Deals high damage with Flurry and Double Strike when Divine IntensityNormal attacks deal 2-hit DMG to random foes / Attacks twice each turn / Restores 3 Watchdog's Flame at end of turn (Can't be removed)
    Duration: 5 turns
    is active.
  • Protects his allies with Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Good in Full Auto setups.
Bhaisa


9.8
  • Role: Support/Debuffer/Healer
  • Grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    and 40% boost to charge bars at battle start to all Earth allies.
  • Grants Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
    Duration: Indefinite
    to all Earth allies.
    • Also restores their HP and grants Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all of them when Bhaisa has Well-Gone GuardianDEF is boosted / DMG taken is reduced / Skill DMG dealt is amplified (Can't be removed)
      at end of turn.
  • Provides healing for all Earth allies and grants boost to their C.A. specs whenever she uses her charge attack.
  • Inflicts Precept PurificationBased on lvl: DEF is lowered / DMG taken is amplified (Max: 5 / Can't be removed)
    Duration: IndefiniteStacking: Permanent
    on her foe.
  • Excellent in setups that rely on charge attacks.
Blazing Teacher Elmott


6.5

-

Cailana


6.0
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana


7.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Cantate


9.4

-

Catherine


8.5
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Assassin's Aim (Break)ATK is boosted when foe is in break mode
    or Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
Catherine


7.0
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's filled charge diamonds by 1
    on Charge Attack.
Catherine


9.4
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Cecile


6.5

-

Ceylan


7.0

-

Cherine


9.5
  • Role: Attacker
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 1 turn Local status effect
    on her foe(s).
  • Has access to 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    every turn.
  • Raises her BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    whenever she attacks, takes damage, or uses certain skills; and self-inflicts various debuffs when BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    reaches level 10.
  • Suitable for enmity and normal attack setups.
Chloe


5.5
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe


9.5
  • Role: Support
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , HypeATK is boosted
    Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all Dark allies.
  • Has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%
    , and C.A. ReactivationCharge attack reactivates
    when Chloe has at least 1 AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed)
    .
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed)
    Duration: 5 turns
    to a Dark ally, but can only be used when out of Adorbs.
  • Provides RefreshHP is restored on every turn
    Strength: (Healing cap: 350)
    and 5% Light damage reduction for Dark allies even when Chloe is a sub ally.
Chloe


7.0
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Cidala


9.8
  • Role: Attacker/Debuffer/Defender
  • Gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    at end of turn if Cidala didn't attack.
    • Works well when combined with Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
      Duration: 1 turn
      .
    • Also works well in Battle System 2.0.
  • Deal additional damage whenever Earth MC uses either a buff skill or a damage skill.
    • Also removes 1 buff from a foe if it is a buff skill.
  • Inflict Tiger TapeATK and DEF are lowered based on lvl / DMG taken is supplemented (Max: 5 / Can't be removed)
    Local status effect
    permanently on a foe on top of other various debuffs.
  • Provide protection for the party with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    .
  • Versatile and effective in most battles.
Cidala


9.9
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
  • A very effective attacker in Ereshkigal burst setups.
Constance


9.3
  • Role: Attacker/Support/Healer
  • Has guaranteed triple attacks and deals high damage with Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    • Requires level 5 Dark DominionBased on lvl: Other dark allies' ATK, DEF, multiattack rate, and skill specs are boosted (Max: 5 / Can't be removed)
      Duration: Indefinite
      to activate Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
    • Can't attack without Monster TimeATK is boosted / Triple attack rate is boosted / Deals bonus dark DMG for normal attacks / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / Skill DMG dealt is amplified (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      .
  • Grants Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Light DMG LoweredLight DMG is lowered
    Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    to all Dark allies.
  • Provides healing for all Dark allies when she didn't take any damage at end of turn.
    • Also provides healing when she uses her charge attack.
Drang


9.0
Drang


9.6
  • Role: Debuffer/Support/Healer
  • Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    for all Water allies when a Water ally uses a charge attack and/or when a foe uses a special attack.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and other useful buffs to all Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and various local debuffs on his foe(s).
  • Requires both That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed)
    Duration: Indefinite
    to reach level 5 to make full use of his various utilities.
  • Suitable for long battles and teams that rely on charge attacks.
Elea


9.6
  • Role: Attacker/Debuffer/Support
  • Valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Wind element.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    with 4-hit Wind damage every time she uses her Charge Attack.
    • Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies through her  Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    When in Chivalrous Blade mode:
    All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    When in Inspiring Justice mode:
    All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    .
    • Generates an additional Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all Wind allies at end of turn when placed in second or fourth position in the team.
  • Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
Elmott


5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott


9.6
  • Role: Attacker/Support
  • Removes up to 2 buffs from his opponent when a foe uses a special attack.
  • Deals high damage from his skills and charge attacks.
  • Grants 20% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
    Strength: 20% (Max: 60%)Duration: Indefinite
    and 5% C.A. DMG Cap Up (Stackable / Max: 15%)Charge attack DMG cap is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    to all allies.
  • Grants C.A. ReactivationCharge attack reactivates
    to himself.
Elmott


6.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott


9.4
  • Role: Attacker
  • Deals high damage based on the level of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
    .
  • Provides support to the team with 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)
    , 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)
    , and Wild FirewheelTriple attack rate is boosted / Attacks made with elemental superiority deal boosted DMG / Deals fire DMG to a foe after normal attacks (Can't be removed)
    Duration: 5 turns
    .
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    with his Charge Attack.
  • Useful in high difficulty contents that require constant DelayReduce a foe's filled charge diamonds by 1
    .
Eustace


9.2

-

Eustace


9.4
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Eustace


9.1
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Eustace


9.5

-

Eustace


9.5
  • Role: Support/Debuffer
  • Grants Wake Me UpCharge attack DMG is boosted / C.A. DMG cap is boosted / Special charge attack DMG cap is boosted / Deals bonus fire DMG to foe upon charge attack (Can't be removed)
    Duration: 3 turns
    to himself and Fire MC.
  • Inflicts various debuffs such as Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect
    , ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% / 20,000Duration: 180 seconds
    , ForfeitDMG dealt is lowered / DMG taken is boosted
    Strength: 10% / 10%Duration: 180 seconds
    , and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Duration: 3 turnsLocal status effect
    on his foe(s).
  • Requires level 10 LoadedWeapon is loaded with lightning power (Max: 10 / Can't be removed)
    to reach his maximum potential.
  • Effective in setups that rely on charge attacks.
Felluca


9.5
  • Role: Debuffer/Support
  • Grants Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    to all Earth allies at end of turn when she takes no damage.
  • Inflicts various debuffs on her foe(s).
  • Grants 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 5 turns
    that last for 5 turns to all Earth allies.
  • Gains Ali'i's CommandWhile in effect: Earth allies' normal attacks deal 2-hit DMG to random foes / DMG cap is boosted / Normal attack DMG is supplemented (Can't be removed)
    Duration: 3 turns
    , deals burst damage, and inflicts Stone CellCan't attack (Can't be removed / Can't be extended)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    on her foe(s) when a foe has 6 Kahua Lepo MaunaEarth magic circles are deployed (Max: 6 / Can't be removed)
    Local status effect
    .
Feower


-

Feower


9.5
  • Role: Attacker/Debuffer
  • Inflicts various debuffs on his foe.
  • Removes 1 buff from his foe with his charge attack.
  • Deals high damage and also auto-activates  Valorous Inscription4-hit, 200% Fire damage to a foe (Damage cap: ~108,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When a foe is in Break:
    Auto-activates upon normal attacks.)
    upon normal attacks when a foe is in Break.
Ferry


6.0
  • Role: Support
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and ATK UpATK is boosted
    Duration: 3 turns
    to all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    and 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    on a single foe.
Ferry


9.3
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry


6.5

-

Ferry


9.6
  • Role: Support
  • Grants powerful 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    to all allies for 4 turns at the cost of 100% charge bars from all allies.
  • Grants boost to the offensive and defensive capabilities of all Light allies through  I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
    Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
    At level 90:
    When Ferry is a main ally at battle start:
    40% boost to Light allies' charge bars.
    when Ferry is a main ally.
  • Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 1 turn
    .
  • Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to all allies that can be used to achieve maximum charge bar on the first turn.
Ferry


8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Flesselles


5.0

-

Fraux


-

Fraux


9.5
  • Role: Debuffer/Support/Healer
  • Ends cooldown for her own damage skills at the end of turn by consuming 5 Bewitching PetalAt end of turn: Consume 5 to raise The Devil's Bride lvl by 1 / Ends cooldown for damage skills (Max: 5 / Can't be removed)
    .
  • Provides healing for all Earth allies while removing 1 debuff from them at the same time.
    • Auto-activates when The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
      is level 5 and when the foe uses a special attack.
  • Removes 1 buff from her foe while also inflicting Nightmare TemptationAttacks are slightly limited
    Duration: 2 turnsLocal status effect
    .
  • Inflicts up to six stackable debuffs on her foe.
  • Useful in Full Auto setups that have many Melee-specialty Earth allies.
  • Requires several turns to reach her maximum potential, depending on the level of The Devil's BrideBased on lvl: Fraux's and earth MC's multiattack rate and skill specs are boosted / Skill DMG is amplified (Can't be removed)
    .
Freezie


9.4
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Golden Knight


9.4
  • Role: Attacker/Debuffer
  • Facsimile user with great additional effect upon copying.
  • Can inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    , one which bypasses most delay immunity.
  • Stronger Charge Attack specs with more buffs gained.
    • Charge Attack activates twice with at least 15 buffs.
  • Buffs she gain can't be dispelled.
  • Versatile unit who can fit various situations.
Heles


9.3
Heles


9.2
  • Role: Attacker/Support
  • Deals unworldly damage against foes in Overdrive with the combination of 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and  Scarlet Ribboned LanceAgainst foes in Overdrive:
    40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
    .
  • Provides charge bar to all allies with her Charge Attack and Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 1 turn
    .
    .
  • Effective in any team as an attacker, even with underdeveloped weapon grid.
Heles


9.2
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar


8.0
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar


6.5

-

Ilsa


9.1
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Ilsa


9.9
  • Role: Attacker/Debuffer/Support
  • Has guaranteed triple attacks, and her normal attacks deal 2-hit damage to random foes.
  • Removes 1 buff from all foes after every 3 triple attacks by Gun- or Bow-specialty Water allies.
  • Inflicts 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    , and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable)
    Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds
    on her foe.
  • Grants Double StrikeAttacks twice each turn
    Duration: 1 turn
    to herself and Water MC by consuming 12 Bridal BulletConsumed by Ilsa's skills (Max: 12 / Can't be removed)
    .
  • Grants various effects to Gun- or Bow-specialty Water allies based on the number of them present as main allies.
Ilsa


9.4
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Ilsa


9.2
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Ilsa


10
  • Role: Attacker/Support
  • Has permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    that allow her to abuse Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    and Supplemental DMGDMG dealt is supplemented
    for massive burst damage.
  •  War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
    provides the party with strong offensive buffs that are focused on normal attacks.
  •  Diva SatanicaIncrease number of times caster does an attack this turn based on number of DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
    (Max: Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    ).
    allows her to gain multistrike up to Quadruple StrikeAttacks 4 times each turn
    Duration: 1 turn
    as allies are knocked out.
  • One of the best damage dealers in Ereshkigal setups, and in Dark burst damage setups in general.
Karteira


5.0
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira


7.0
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Keehar


7.0
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Korwa


8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa


7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa


9.7
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Korwa


9.5

-

Korwa


9.5
  • Role: Support/Healer
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 2 turns
    to Light ally in the next position.
  • Protects the party by granting Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 2 turns
    to Light ally in the previous position.
  • Provides healing to all Light allies and removes their debuff with her charge attack, but deals no damage to her foe.
  • Reaches her maximum potential in long battles that allow her to use her skills multiple times.
Kou


9.6
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy attacks for the party through a combination of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    once uncapped to 5★, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Kou


9.7
  • Role: Attacker/Support
  • Grants Flameshade ParasolC.A. specs are boosted / Charge attack reactivates / Instant C.A. standby at end of turn (Can't be removed)
    Duration: 2 turns
    to Light allies in the previous and next position, enabling burst damage immediately from the first turn.
  • Protects all Light allies with 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    .
  • Inflicts 10% Light DEF Down (Stackable / Max: 40%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    upon normal attacks and activates charge attack twice when a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Useful in high difficulty battles and Full Auto setups.
Krugne


3.5
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne


7.5

-

La Coiffe


5.5
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
La Coiffe


7.0

-

Lowain


5.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Lowain


7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lowain


9.3
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lowain


5.0

-

Lu Woh


9.6
Lu Woh


9.8
  • Role: Support/Healer
  • Grants ATK, DEF, and multiattack rate to all Earth allies based on the level of The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    .
  • Grants charge bars to all Earth allies upon the chain burst DiastrofismEarth-elemental chain burst of 4 or more chains. or activating a Fated Chain.
  • Activates his charge attack twice, and thus also removes 2 buffs from his foe when The White's DeliveranceBased on lvl: Earth allies' ATK, DEF, and multiattack rate are boosted (Can't be removed / Max: 10)
    Multiplier: Perpetuity
    is level 10.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on his foe.
  • Fully restores Earth allies' HP and removes all of their debuffs with a single skill.
  • Grants 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to any Earth ally whose HP is 40% or below, or when an Omen is active.
  • Great in Battle System 2.0 and high difficulty contents.
Makura


9.7
  • Role: Attacker/Support
  • Has guaranteed double attacks, and her normal attacks deal 2-hit damage to random foes.
  • Gains Double Strike effect through NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
  • Grants all of her buffs to a Light sub ally by switching positions.
  • Gains powerful buffs by consuming Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    when switching back to main ally.
    • Also becomes capable of granting Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      to all Light allies.
  • Deals high damage through normal attacks.
Makura


10
  • Role: Attacker/Debuffer/Defender
  • Attacks twice each turn, and always deals double attack.
  • Deals additional damage upon another Earth ally's multiattacks when Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed)
    Multiplier: Perpetuity
    is active.
  • Protects all Earth allies with Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in high difficulty contents.
Manamel


9.5

-

Manamel


9.5
  • Role: Attacker/Support
  • Grants 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    to all Earth allies at the start of the battle.
    • Also increases their skill specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
      .
    • Takes effect even when Manamel is a sub ally.
  • Inflicts 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    to all foes when she has taken no damage at end of turn.
  • Grants Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    , and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
    Strength: 3000Duration: 3 turns
    to all Earth allies who are below 25% HP.
  • Unable to act when CattymelWhen Cattymel lvl is 6 at end of turn: Can't attack or use skills / Dispetto no longer activates at end of turn (Can't be removed)
    reaches level 6.
Meg and Mari


9.5
  • Role: Attacker/Debuffer
  • Gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 30% DEF UpDEF is boosted
    Strength: 30%
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    at end of turn when Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    is active.
  • Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon normal attacks when Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    is active.
  • Pebble of HappinessATK is boosted / DEF is boosted / Deals triple attacks /
    At end of turn: Charge bar is boosted / Recovers HP (Can't be removed)
    Multiplier: PerpetuityDuration: 5 turns
    and Shark LauncherUpon normal attacks: 3-hit dark DMG to all foes / Hit to ATK, DEF, and dark DEF (Stackable) (Can't be removed)
    Duration: 5 turns
    cannot be active at the same time.
  • Inflict 2 random debuffs on all foes and deal massive damage at the same time with  Primal Waters4-hit, 100% Dark damage to all foes (Damage cap: ~330,000 per hit).
    Inflict 2 random debuffs.
    .
    • Cooldown ends upon using Charge Attack.
    • Activates twice when any foe has 5 or more debuffs.
  • Have innate 30% ATK UpATK is boosted
    Strength: 30%Multiplier: Perpetuity
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    , and 15% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 15%
    as long as there are 4 main allies in the battle.
  • Flexible and easy to use.
Meg and Mari


9.8
  • Role: Support/Debuffer/Healer
  • Increase all Wind allies' C.A. specs based on the level of Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    .
  • Provide healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    for all Wind allies upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains..
  • Inflict Collaboration of LoveElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
    and other debuffs on their foe(s).
  • Activate their charge attack twice when Unambiguous BlissBased on lvl: Wind allies' DEF and C.A. specs are boosted / C.A. DMG is supplemented (Max: 5 / Can't be removed)
    is level 5.
  • Excellent in Full Auto and charge attack setups.
Melleau


9.4
  • Role: Attacker
  • Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
  • Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
    with 100% uptime in one buffing skill.
  • Has defensive buff which enhances permanently after every triple attacks.
  • Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
    .
  • Great attacker for medium- to long-term battles and full-auto setups.
Metera


9.1
  • Role: Attacker/Debuffer
  • All of her skills are of damaging type and thus can be activated twice with Aetherial ShaftNext DMG skill activates twice (Max: 2)
    .
  • Her base kit provides CharmedAttacks are slightly limited
    , DelayReduce a foe's filled charge diamonds by 1
    and ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , making her a relatively useful debuffer.
  • After 5★, she grains 2 Aetherial ShaftNext DMG skill activates twice (Max: 2)
    stacks upon C.A. instead of 1, gets access to 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%
    and 1-2 turn-long AllureAttack is restricted by chance
    Local status effect
    which is equivalent to ParalyzedCan't attack
    Local status effect
Metera


9.4
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Metera


9.7
  • Role: Attacker/Debuffer
  • Deals 4-hit skill damage upon normal attacks, but gain no charge bar.
  • Removes 1 buff from all foes upon dodging, while also inflicting DelayReduce a foe's filled charge diamonds by 1
    .
  • Has guaranteed triple attacks and deals high damage when Aetherial ArcanumTriple attack rate is boosted / Deals bonus wind DMG for normal attacks / DMG dealt is supplemented / Ends cooldown for Starry Sky and Adorned Butterfly Dance at end of turn (Can't be removed / Can't be extended)
    Duration: 3 turns
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes.
Metera


9.4
  • Role: Attacker/Support/Debuffer
  • Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    , and  Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit).
    Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    , which also activates at the end of turn upon dodging.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all of her foes.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
    Duration: 3 turns
    to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at 5.
Metera


9.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Mishra


6.5
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra


9.3
  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Mordred


9.5
Nehan


10
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
  • Effective in short battles.
Nehan


9.6
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelBuffs can't be removed or shortened
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nemone


9.6
  • Role: Attacker/Defender
  • Deals burst damage with Nemo the Big NemoDeals triple attacks / Attacks made with elemental superiority deal boosted DMG / Deals bonus earth DMG for normal attacks / DMG dealt is supplemented (Can't be removed / Can't be extended)
    Duration: 2 turns
    and 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
  • Protects her allies for one turn with Nemo DefenseReceives all attacks in place of allies / Dodges all attacks from foes / Gain 1 Nemo Power upon dodging (Can't be removed)
    Duration: 1 turn
    .
  • After level 90, removes 1 buff from her foe every time she dodges or activates her charge attack.
  • Good in Full Auto setups.
Nemone


9.5
  • Role: Attacker/Support
  • Has auto-activating skill and random buffs to allies when Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    reaches its maximum stack.
  • Charge Attack gives all allies multitude buffs from Gilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    stacks.
  • Full-auto friendly for longer battles needing sustain support.
  • May require MC to take all hit in place of her with Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    build up time.
Nier


-

Nier


9.6
  • Role: Attacker/Support/Healer
  • Deals skill damage that auto-activates at end of every turn when she has 6 or more LifesapLife force absorbed from a foe (Max: 13 / Can't be removed)
    .
    • Also cuts Water allies' debuff durations by 1 turn.
  • Provides healing via her charge attack, which activates twice when she has White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: Perpetuity
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    and 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    on all of her foes.
  • Grants White Rose's AffinityATK is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    to Water Main Character and herself, boosting both offensive and defensive capabilities.
  • Provides a linear boost to the MC's DEF even as a sub ally.
  • Useful for dealing damage and cutting debuff durations.
Octavia


9.9
  • Role: Attacker/Support
  • Grants 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    to all Water allies.
  • Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    to all Water allies.
  • Removes 1 buff from her foe whenever a foe uses a special attack.
  • Deals burst damage through Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed)
    Duration: 3 turns
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
  • Effective in setups that rely on normal attacks.
Pholia


9.3
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Pholia


9.7

-

Sarunan


9.3
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan


8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Scathacha


9.4

-

Scathacha


9.3
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Selfira


9.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira


8.0

-

Sen


7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sen


7.5

-

Sen


9.6
  • Role: Attacker/Debuffer
  • Has guaranteed triple attacks as long as Clawesome VigorATK, DEF, triple attack rate, critical hit rate, dodge rate, and hostility are boosted (Can't be removed / Ends upon taking DMG 2 times)
    Multiplier: PerpetuityDuration: Indefinite
    is active.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all foes upon dodging and triple attacks.
    • Also removes 1 buff from them if Wild WhirlwindSkill DMG dealt is amplified / Scratchnado's hit number is doubled / Additional effect upon using Cattivating Charm: Remove 1 buff from all foes (Can't be removed)
      Duration: 3 turns
      is active.
  • Deals skill damage and gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    when a foe uses a special attack.
  • Has permanent 20% hit to DEF and relies on high dodge rate to survive.
Sen


9.2
  • Role: Attacker/Healer
  • Restores all allies' HP every time she takes damage.
  • Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Not very effective against foe(s) that can hit all allies with their normal attacks.
Seox


-

Seox


9.0

-

Seox


9.5
  • Role: Attacker
  • Deals high damage through various buffs, such as Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , KeenSupplemental DMG to critical hits
    Duration: 4 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 4 turns
    .
  • Has guaranteed triple attacks while Depths of EnlightenmentCan't use charge attack / Deal triple attacks / Deals bonus earth DMG for normal attacks / Normal attack DMG is amplified (Can't be removed / Can't be extended)
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is in effect, but cannot use charge attack.
  • Gains up to 30% of Charge Bar +Instantly boosts Charge Bar by
    at end of turn based on the level of New Horizon's HowlBased on lvl: ATK and DMG cap are boosted / Charge bar is boosted at end of turn (Max: Lvl 6 / Can't be removed)
    Multiplier: Perpetuity
    , but gains no charge bar upon normal attacks.
Seruel


9.2
  • Role: Attacker/Support
  • One of the few sources of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Seruel


9.2

-

Seruel


9.6

-

Sevastien


7.5
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Sevastien


9.6
  • Role: Attacker
  • Gains powerful buffs whenever Sanguine SavageryDeals triple attacks / Bonus Dark DMG effect / Skill specs are boosted / Consumes HP every turn / Ends cooldown for damage skills at end of turn (Can't be removed / Ends when almost knocked out)
    Duration: Indefinite
    is active, including the ability to end cooldown for damage skills every turn.
  • Grants 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    , RefreshHP is restored on every turn
    Strength: (Healing cap: 800)Duration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies at the start of the battle.
  • Suitable for enmity setups.
Shao


8.0

-

Shao


9.5
  • Role: Debuffer/Support/Healer
  • Inflicts various debuffs, such as ParoxysmDMG taken is supplemented based on foe's debuffs / Takes plain DMG based on number of debuffs at end of turn (Can't be removed / Max: 10 hits)
    Strength: 4,000 per debuff (Damage cap: 40,000)Local status effect
    , CorrosionDebuff resistance is lowered / HP is lowered on every turn
    Strength: 10% / 20,000
    , and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    , on his foe(s).
  • Provides healing for all Dark allies when a foe uses a special attack.
  • Grants Snake's ElixirDEF is boosted / Recovery cap is boosted / Charge bar is boosted on every turn (Can't be removed)
    Duration: 5 turns
    to all Dark allies.
  • Suitable for setups that rely on charge attacks and ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    .
Shukra


9.5
  • Role: Attacker/Debuffer
  • Inflicts up to 10 different debuffs on her foe(s).
  • Gains 30% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time)
    Strength: 30%Duration: Indefinite
    when a foe has 12 or more debuffs at end of turn.
  • Deals high damage when Fleet-FootedNormal attack DMG is amplified / Triple attack rate is boosted / Chance to nullify DMG and debuffs (Can't be removed)
    Duration: 2 turns
    is combined with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and the effects of RishiBased on lvl: Boost to ATK / Boost to critical hit rate / Supplement DMG / Normal attacks deal 3-hit DMG to random foes / Activate Cat-astrophic Quickdraw at end of turn when Shukra didn't take DMG (Can't be removed / Max: 5)
    .
  • Requires several turns to reach her maximum potential due to the requirement to raise the level of RishiBased on lvl: Boost to ATK / Boost to critical hit rate / Supplement DMG / Normal attacks deal 3-hit DMG to random foes / Activate Cat-astrophic Quickdraw at end of turn when Shukra didn't take DMG (Can't be removed / Max: 5)
    .
Societte


9.5
  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Societte


8.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Societte


9.3
  • Role: Healer/Support
  • Powerful support for herself and her Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
    target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    , and debuff removal before attacking.
  • Skills gain additional effects when the enemy has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , which she inflicts on C.A.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Restores all allies' HP at the end of a turn when an enemy is afflicted by FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Stan


4.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan


6.5
  • Role: Defender
  • Provides a three-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to a single ally.
  • Being hit improves the damage of his skills and Charge Attack.
  • Lacks defense buffs to help him survive while tanking.
Stan and Aliza


9.0
  • Role: Attacker
  •  Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 2 turns
    .
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
  • Damage output increases greatly with  Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
    Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
    lvl is at 5.)
    , a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    buff it provides
  • Rating increases in longer battles and sword-based grids
Sutera


7.5

-

Sutera


7.0
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade DiagramJade Diagram is granted
    stacks.
  • Dodge Rate UpChance to dodge DMG and debuffs
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade DiagramJade Diagram is granted
    aren't available.
Sutera


8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Dodge AllTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade DiagramJade Diagram is granted
    aren't available.
Sutera


9.5
  • Role: Attacker/Support
  • Grants permanent skill supplemental damageDamage cap: 50,000 to all Wind allies.
  • Grants 1-turn cut to Wind allies' skill cooldowns.
  • Grants 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    to all Wind allies.
  • Effective in setups that rely mainly on skills.
The Lowain Bros


7.5

-

Thelonim


5.5
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Tien


-

Tien


9.8
Tikoh


9.5
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    . 2-turn cut to  AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    's cooldown.
    will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.5
  • Role: Healer/Support
  • Grants Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turnsAlso called "Lethal Attack Dodged"
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce400% Dark damage to all foes (Damage cap: ~700,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    All Dark allies gain Recovery Cap BoostedRecovery cap is boosted
    Strength: 500 HPDuration: 5 turns
    .
    .
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh


9.3

-

Troue


9.3
  • Role: Attacker/Debuffer
  •  Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
    Supplement Water allies' critical hit damage (Damage cap: 3000).
    boosts allies' critical rate and supplements critical hits.
  • When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    reaches 5 stacks, offensive performance increases significantly.
  • Facsimile can be very valuable depending on team composition.
  • Requires a composition which can guarantee critical hits to maximise effectiveness.
Vajra


9.8
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedCharge diamonds don't fill up
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Vajra


10
  • Role: Attacker
  • Has guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes, but no charge bar gain upon normal attacks.
  • Gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    and deals Light damage to her foe for every 3 triple attacks by Light allies.
  • Deals high damage when Dancing CanineAttacks twice each turn / Deals bonus light DMG for normal attacks / Daredoggy Mischief activates upon normal attacks (Can't be removed)
    Duration: 2 turns
    is active.
    • Also removes 1 buff from all foes upon normal attacks.
  • Grants Attack CountIncrease number of attacks by 1 every turn
    Duration: 1 turn Stacks with Multistrike effects
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 5 turns
    , and 50% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 50%Duration: 5 turns
    to all Light allies.
  • Effective in setups that rely heavily on normal attacks.
Vajra


9.1

-

You


9.6

-

You


8.0

-

You


9.6
  • Role: Attacker
  • Has guaranteed triple attacks when her HP is 50% or below.
  • Inflicts FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    , and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on her foe when she uses her charge attack.
    • Also inflicts the same debuffs with her normal attacks when her HP is 50% or below.
  • Gains HeartfireAdditional effects to the support skill Tenacious Tenderfoot Lifeguard: When HP is 50% or below: Debuff immunity / Full-force counter upon taking DMG (2 hits) / 1-turn cut to skill cooldowns at end of turn (Can't be removed)
    Duration: Indefinite
    permanently when her HP is below 25%.
  • Effective in enmity setups.
Yuel


9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Yuel


7.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Yuel


9.9
  • Role: Attacker/Support/Healer
  • Provides healing and 1-turn cut to debuff durations for all Fire allies at the end of every turn.
  • Removes 1 buff from her foe after normal attacks.
  • Amplifies damage of all Fire allies by 10% while also increasing their multiattack rate and dodge rate against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time)
    Duration: Indefinite
    .
  • Great for battles that are long enough for her to gain Crimson Dance: GyouBonus Fire DMG effect / Supplement critical hit DMG / At end of turn: Restores fire allies' HP / 1-turn cut to debuff durations / Activates Foxflame Familiars after normal attacks (Can't be removed)
    Duration: Indefinite
    .
    • Also increases the damage cap of all Fire allies by 10% when Crimson Dance: GyouBonus Fire DMG effect / Supplement critical hit DMG / At end of turn: Restores fire allies' HP / 1-turn cut to debuff durations / Activates Foxflame Familiars after normal attacks (Can't be removed)
      Duration: Indefinite
      is in effect.
Yuel


9.5
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuel


9.6
  • Role: Support/Debuffer
  • Inflicts 25% Fire ATK DownFire ATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , and 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes.
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    to all allies.
  • Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with  Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect
    on all foes.
    , which will activate at end of turn whenever Yuel didn't take any damage.
Yuel and Societte


9.3
  • Role: Attacker
  • Uses linked skills to switch between Dances and take on a more offensive or defensive role. Each Dance ends upon taking damage two times, and cannot be refreshed early by activating the same linked skill.
  •  Twinfox Dance2-hit, 300% Dark damage to all foes (Damage cap: ~230,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Ruby Dance: KarakurenaiAttacks twice each turn / Can't use Ruby Dance: Karakurenai while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Damage increased to 450% and damage cap increased to ~350,000 per hit.
    When Lazuli Dance: OborozukiTakes no debuffs while in effect / DMG taken is lowered by a fixed amount / Can't use Lazuli Dance: Oborozuki while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Activates twice.)
    auto-activates often due to their support skills and its firepower is boosted differently based on which Dance is in effect.
  • Yuel and Societte are very Full Auto friendly, and will naturally swap between their Dances throughout an encounter, so long as they're not taking damage, and frequently activate their damaging skill to keep the enemy's defense and attack debuffed.
Yuisis


9.4
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis


9.4
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , GutsCan withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Yuisis


7.5
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.