Erune Character Tier List

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Gamewith Ratings | Gamewith Grades | Kamigame Ratings | Kamigame Grades | Reading Guide


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Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 rating An exceptional SR character. Equal power with average SSR characters.
8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10 Nehan Ilsa
9.9 - 9.5Elmott
Nemone
AnthuriaNehanYuel
Vajra
AndiraYuel
KorwaSociette
AnthuriaCidala
Golden Knight
MeteraPholia
Korwa
AndiraYuel
EleaSelfiraSutera
FerryMakura
Lu Woh
SeruelYou
Tikoh
Cidala
Anthuria
ManamelMeg and Mari
9.4 - 9.0MeteraYuisis
HelesScathacha
Ilsa
Drang
Drang
PholiaTroue
Sen
Melleau
Tikoh
Eustace
EustaceIlsa
CantateCatherineScathachaYuisis
EustaceSociette
HelesSeruel
Metera
AlliahStan and Aliza
HelesIlsaMetera
MishraSarunan
Seruel
EustaceFreezieKouTikoh
FerryLowainYuel and Societte
Vajra
Seox
8.5Societte Catherine KorwaSen
8.0FerrySutera Nemone HelnarSelfira SarunanShaoYou
7.5Aster CailanaLowain The Lowain Bros KrugneSenSevastienSuteraYuisis Arusha
7.0SenSutera Yuel CatherineLa Coiffe AndiraArthur and MordredChloeKarteiraKeeharKorwa Ceylan
6.5Blazing Teacher ElmottCecileElmott Mishra Helnar Ferry Stan
6.0 Cailana Aster Ferry
5.5Elmott La Coiffe ChloeThelonim Lowain
5.0Flesselles Karteira Lowain
4.5 Stan
3.5 Krugne
IconNameTypeRatingRemarks
Alanaan

  • A buffer who is especially useful in short content
  • Grants 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    to all allies
  • Enables critical hits regardless of enemy element
  • Backline Passive removes debuffs from allies who are under the effects of turn-based damage
Alliah

9.0
  • Role: Attacker
  • An unreliable selfish attacker whose effectiveness varies a lot with random chance.
  • Alliah can grant herself numerous buffs which she can then extend. Some of these buffs are very valuable such as Double StrikeAttacks twice each turn
    Duration: 2 turns
    , but which buffs she obtains through her skills are random from a pool of eight. She can also obtain some valuable buffs when targeted by a yellow-border skill from MC but these are, again, random.
  • If Alliah is very lucky, she can receive useful buffs, extend them, and then receive a skill cooldown reset to extend them even further.
  • Facsimile is a versatile tool that can be used to replicate a wide number of skills.
Andira

 
9.6
  • Role: Attacker/Support/Debuffer
  • Unique LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Duration: 6 turnsLevel 100:
    Can't be removed
    party buff is extremely strong and versatile
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Inflicts permanent local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5% (Max: 15%) / 2016 damage per turnDuration: IndefiniteLocal status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
    Strength: 5%Duration: IndefiniteLocal status effect
  • Can nullify multi-hit boss attacks by combining Infinite DiversityBoost to ATK and multiattack rate / Bonus Wind DMG effect / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
    Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
Andira

7.0
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Andira

 
9.6
  • Role: Support/Debuffer
  • MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    is a permanent local defense-down that additionally supplements all damage dealt.
  •  Land of LotusesAll allies gain Charge Bar +Instantly boosts Charge Bar by
    , DA UpDouble attack rate is boosted
    Duration: 3 turns
    , TA UpTriple attack rate is boosted
    Duration: 3 turns
    , and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Duration: 3 turns
    .
    (Boost to specs upon each cast [Max: 3 times].)
    grants allies several strong buffs which get more powerful each time the skill is cast.
  • After 10 turns have passed, Golden BandConsumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
    Duration: Indefinite
    fully heals allies and clears debuffs one time, an incredibly good recovery ability.
  • Andira requires some time to ramp up but is a strong support in medium-to-long battles, and is primarily suited to battles longer than 10 turns.
Anthuria

 
9.5
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Anthuria

 
9.8

-

Anthuria

 
9.6
  • Role: Support/Healer
  • Grants various buffs to all Dark allies via Ardent DanceChance to dodge DMG and debuffs / More likely to be attacked / Upon dodging: Restores all allies' HP and removes 1 debuff / 50% boost to caster's charge bar (Can't be removed)
    , while also providing healing and debuff removal when she dodges.
  • Increases the offensive capabilities of all allies with HypeATK is boosted
    , StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , and up to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 20%
    .
  • Provides a certain degree of protection to the team with her Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
  • Excellent in Full Auto setups, and some high difficulty contents.
Arthur and Mordred

7.0
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arusha

7.5

-

Aster

7.5

-

Aster

6.0

-

Blazing Teacher Elmott

6.5

-

Cailana

6.0
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana

7.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Cantate

9.4

-

Catherine

8.5
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Salted WoundATK is boosted when foe is in break mode
    or DefianceATK is boosted for foes in Overdrive
Catherine

7.0
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's filled charge diamonds by 1
    on Charge Attack.
Catherine

9.4
  • Role: Attacker/Debuffer
  • Deals high damage with Double StrikeAttacks twice each turn
    and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%
    , but only when the foe is inflicted with BeguileAttacks are slightly limited
    Local status effect
    .
  • Can switch positions with a sub ally while providing the sub ally with a permanent buff at the same time.
  • Ineffective against all foes that are immune to CharmedAttacks are slightly limited
    .
Cecile

6.5

-

Ceylan

7.0

-

Chloe

5.5
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypeATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe

7.0
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Cidala

9.8
  • Role: Attacker/Debuffer
  • After taking no actions for a turn, offensive power is greatly improved with Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 40%Duration: 1 turn
    , especially relevant to V2 battles.
  • Can also take no action via Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    , gaining valuable defensive buffs for a turn.
  • As Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
    Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
    increases, gains access to many means of debuffing enemies and buffing themselves.
  • Full Auto friendly, as they will activate both linked skills after a charge attack.
Cidala

9.9
  • Role: Attacker/Support/Debuffer
  • Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    that allows them to deal burst damage for 3 turns.
  • Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
    Duration: Indefinite
    that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
    Duration: 3 turns
    at the same time.
  • Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    , 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    , 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    , DMG Mitigation (2000)DMG taken is lowered by a fixed amount
    Strength: 2000Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    for 3 turns.
Drang

9.0
Drang

9.4
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Elea

 
9.5
  • Role: Attacker/Debuffer/Support
  • Valuable DelayReduce a foe's filled charge diamonds by 1
    effect for Wind element.
  • Inflicts 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    with 4-hit Wind damage every time she uses her Charge Attack.
    • Multi-hit will increase from 4-hit to 8-hit when placed in first or third position in the team.
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    to all Wind allies through her  Spirited Pep TalkAll Wind allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    When in Chivalrous Blade mode:
    All Wind allies also gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    When in Inspiring Justice mode:
    All Wind allies also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    .
    • Generates an additional Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all Wind allies at end of turn when placed in second or fourth position in the team.
  • Useful in Charge Attack based team, Full Auto setups, and high difficulty contents.
Elmott

5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott

9.7
Elmott

6.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Elmott

Preliminary rating. Please allow a few days for it to settle.
-

Eustace

9.2

-

Eustace

 
9.4
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
    stacks.
Eustace

9.1
  • Role: Attacker/Support
  • Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
  • Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 30% more damage.Duration: 3 turns
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
  • Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
Eustace

 
9.3

-

Feower

-

Ferry

6.0
  • Role: Support
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and ATK UpATK is boosted
    Duration: 3 turns
    to all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    and 15% DEF DownDEF is lowered
    Strength: 15%Duration: 180 secondsSingle-sided
    on a single foe.
Ferry

9.3
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry

6.5

-

Ferry

9.8
  • Role: Support
  • Grants powerful 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turns
    to all allies for 4 turns at the cost of 100% charge bars from all allies.
  • Grants boost to the offensive and defensive capabilities of all Light allies through  I'll Teach You a Lesson10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
    Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
    At level 90:
    When Ferry is a main ally at battle start:
    40% boost to Light allies' charge bars.
    when Ferry is a main ally.
  • Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 1 turn
    .
  • Provides Charge Bar +40%Instantly boosts Charge Bar by 40%
    Strength: 40%
    to all allies that can be used to achieve maximum charge bar on the first turn.
Ferry

8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Flesselles

5.0

-

Fraux

-

Freezie

9.4
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Golden Knight

9.6
  • Role: Attacker/Debuffer
  • Facsimile user with great additional effect upon copying.
  • Can inflict Delay (Special)Reduce a foe's charge diamonds by 1
    Ignores foe's Delay immunity
    , one which bypasses most delay immunity.
  • Stronger Charge Attack specs with more buffs gained.
    • Charge Attack activates twice with at least 15 buffs.
  • Buffs she gain can't be dispelled.
  • Versatile unit who can fit various situations.
Heles

 
9.3
Heles

9.4
  • Role: Attacker/Support
  • Deals unworldly damage against foes in Overdrive with the combination of 280% Defiance (1 time)ATK is boosted for foes in Overdrive
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 80% Bonus Light DMG (1 time)Deals bonus light DMG for one-foe one-ally attacks
    Strength: 80%Duration: 1 turn
    , and  Scarlet Ribboned LanceAgainst foes in Overdrive:
    40% boost to ATKMultiplier: Unique, amplifyMultiplier: Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
    .
  • Provides charge bar to all allies with her Charge Attack and  Carry OnGain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    , and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 1 turn
    .
    .
  • Effective in any team as an attacker, even with underdeveloped weapon grid.
Heles

9.2
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and DefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar

8.0
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar

6.5

-

Ilsa

 
9.1
  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Ilsa

 
9.4
  • Role: Defender/Support
  • Provides party-wide passive DEF Up and Dark DMG LoweredDark DMG is lowered
    Dark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    or Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    based on the linked skill used.
  • Grants allies stackable multiattack rate buffs which stacks with most other types of multiattack buffs.
  • Provides a small amount of healing alongside DEF Up (Stackable)DEF is boosted while active (Stackable)
    .
Ilsa

 
9.2
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to  Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
    Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    .
    which gets recasted for multiple turns.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Ilsa

 
10

-

Karteira

5.0
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira

7.0
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Keehar

7.0
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Korwa

8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    do not stack with Nio's HarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turns
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turns
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa

7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa

9.9
  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Korwa

9.5

-

Kou

 
9.4
  • Role: Defender/Healer
  • Shines in charge-centric parties.
  • His first skill is a heal and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on a 4-turn cooldown that affects the whole party if he has Ake-ZakuraNext Ninth Dance: Akezome affects all allies (Can't be removed)
    from his C.A. It also auto-activates when an enemy does a special attack.
  • Can tank enemy single-ally attacks for the party through a combination of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and 50% DEF UpDEF is boosted
    Strength: 50%Duration: 1 turn
    , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from his C.A., and reduced damaged taken from enemies with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    .
  • His survivability as a tank can be inconsistent if enemies don't have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Duration: 4 turnsLocal status effect
    due to its 4/7 uptime.
Krugne

3.5
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne

7.5

-

La Coiffe

5.5
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
La Coiffe

7.0

-

Lowain

5.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Lowain

7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lowain

 
9.3
  • Role: Support
  • Grants Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    Duration: 5 turns
    to a random other Dark ally based on their style.
    • Can be reused repeatedly on the same turn by consuming 20% of caster's max HP.
  • Increases Dark allies' C.A. specs permanently with Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    .
  • Deals additional Dark damage to a foe whenever an ally with Rizzed UpRizzed Up (Balanced)ATK is boosted / DEF is boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Attack)ATK is boosted / Deals bonus dark DMG for one-foe one-ally attacks / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Defense)DEF is boosted / DMG taken is lowered / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Heal)DEF is boosted / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / Charge bar is boosted every turn (Can't be removed)

    Rizzed Up (Special)ATK is boosted / DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed)
    uses their Charge Attack.
  • Good support in teams that rely on their Charge Attacks.
Lowain

5.0

-

Lu Woh

 
9.7
Makura

9.8
  • Role: Attacker/Support
  • Has permanent Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , and her normal attacks deal 2-hit damage to random foes.
  • Has NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which grants Double StrikeAttacks twice each turn
    until she has taken damage 2 times.
  • Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
  • Gains Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    when switching back to main ally, boosting her offensive capabilities significantly.
  • Good support for long-term battles.
Manamel

9.5

-

Meg and Mari

 
9.5

-

Melleau

 
9.4
  • Role: Attacker
  • Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
  • Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
    with 100% uptime in one buffing skill.
  • Has defensive buff which enhances permanently after every triple attacks.
  • Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
    .
  • Great attacker for medium- to long-term battles and full-auto setups.
Metera

9.1
  • Role: Attacker/Debuffer
  • All of her skills are of damaging type and thus can be activated twice with Aetherial ShaftNext DMG skill activates twice (Max: 2)
    .
  • Her base kit provides CharmedAttacks are slightly limited
    , DelayReduce a foe's filled charge diamonds by 1
    and ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , making her a relatively useful debuffer.
  • After 5★, she grains 2 Aetherial ShaftNext DMG skill activates twice (Max: 2)
    stacks upon C.A. instead of 1, gets access to 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%
    and 1-2 turn-long AllureAttack is restricted by chance
    Local status effect
    which is equivalent to ParalyzedCan't attack
    Local status effect
Metera

9.4
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's filled charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's filled charge diamonds by 1
    to  Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000).
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 50%Duration: 180 seconds
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her  Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume 1 Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Metera

9.4
  • Role: Attacker/Support/Debuffer
  • Deals high damage with 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    , and  Starry Sky5-hit, 100% Light damage to random foes (Damage cap: ~135,000 per hit).
    Gain 1 Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    , which also activates at the end of turn upon dodging.
  • Inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    on all of her foes.
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Dodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , and Bonus Effect on DodgeCharge bar will be boosted upon dodging
    Duration: 3 turns
    to all allies when her Aetherial SealAetherial Seal is granted (Max: 5 / Can't be removed)
    Duration: Indefinite
    is at 5.
Metera

9.5
  • Role: Attacker/Debuffer
  •  Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
  • So long as Metera has Aetherial SealAetherial Seal is casted
    ,  Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted
    upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    will follow up every normal attack with a multi-hit nuke and debuffs.
  • Can inflict Delay - twice, if the foe has 10 or more debuffs.
  • Especially potent in compositions focused on skill damage and many damage instances.
  • Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
Mishra

6.5
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra

9.3
  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Nehan

 
10
  • Role: Support
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    for all other Light allies except for himself.
  • 70% DEF DownDEF is lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    and 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    can be covered to some extent with 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3 turns
    and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
  • Effective in short battles.
Nehan

 
9.5
  • Role: Support
  • Increases the overall capabilities of a single Fire ally with Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Duration: 8 turns
    for 8 turns.
  • Grants NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
    Duration: 2 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    to a single Fire ally that allows them to use their Charge Attack consecutively for a few turns.
  • Grants Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    , 200% Debuff Res. UpDebuff resistance is boosted
    Strength: 200%Duration: 5 turns
    , and Dispel CancelEffects that remove buffs will be nullified
    Duration: 5 turns
    to all Fire allies for 5 turns.
  • Consumes his own HP whenever he uses any of his skills.
Nemone

 
8.0
  • Role: Attacker, Debuffer
  • Can gain a sharp damage boost by consuming NemoneNemone is storing up power (Can't be removed)
    stacks.
  • Inflicts 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%
    on a foe.
  • Permanently reduced DEF, but gains more charge bar when hit.
Nemone

 
9.6
  • Role: Attacker/Support
  • Has auto-activating skill and random buffs to allies when Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    reaches its maximum stack.
  • Charge Attack gives all allies multitude buffs from Gilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    stacks.
  • Full-auto friendly for longer battles needing sustain support.
  • May require MC to take all hit in place of her with Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    build up time.
Nier

 

-

Pholia

 
9.3
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Pholia

 
9.5

-

Sarunan

9.3
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan

8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe.
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 200)Duration: 3 turns
    .
    Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Scathacha

9.4

-

Scathacha

9.3
  • Role: Attacker/Support/Healer
  • Provides 10% Fire ATK Up (Stackable / Max: 60%)Fire ATK is boosted (Stackable)
    Strength: 10% (Max: 60%)Duration: Indefinite
    , healing, and debuff(s) removal to all allies when a foe uses a special attack.
  • Deals unworldly skill damage and removes 1 buff from a foe via  Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed)
    and remove 1 buff.
    .
  • Grants JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to all allies with her Charge Attack, and has the ability to consume 25% of each ally's max HP to grant ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    .
  • Grants 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%
    and 30% Wind damage reduction to allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Useful in Enmity setups.
Selfira

9.5
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira

8.0

-

Sen

7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Sen

7.5

-

Sen

8.5
  • Role: Attacker/Defender/Debuffer
  • Unique self-buff My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Duration: Indefinite
    significantly increases offense, dodge rate, and hostility.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Has great synergy with allies who want to avoid being hit and those that can inflict BlindedAttacks have a slight chance to miss
    or provide Sen ShieldNext ATK received will be ineffective for a fixed amount
    to keep her buff on for longer.
  • Due to her kit revolving around dodging, she performs the best in longer fights.
Sen

9.2
  • Role: Attacker/Healer
  • Restores all allies' HP every time she takes damage.
  • Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    and Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
  • Not very effective against foe(s) that can hit all allies with their normal attacks.
Seox

-

Seox

9.0

-

Seruel

9.2
  • Role: Attacker/Support
  • One of the few sources of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Seruel

 
9.2

-

Seruel

9.6

-

Sevastien

7.5
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Shao

8.0

-

Societte

 
9.5
  • Role: Debuffer/Healer/Support
  •  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
    activates frequently even in Full Auto, healing and buffing allies.
  • Inflicts two different attack and defense down debuffs which, over time, almost cap defense down on their own.
  • Can charge attack often thanks to her support skills, which facilitates her supportive capabilities.
  • Many of her abilities are reactive to foes' special attacks, causing her performance to vary based on the encounter.
Societte

 
8.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Dodge-and-CounterDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Societte

 
9.3
  • Role: Healer/Support
  • Powerful support for herself and her Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
    target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    , and debuff removal before attacking.
  • Skills gain additional effects when the enemy has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , which she inflicts on C.A.
  • Provides DelayReduce a foe's filled charge diamonds by 1
    , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Restores all allies' HP at the end of a turn when an enemy is afflicted by FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Stan

4.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan

6.5
  • Role: Defender
  • Provides a three-turn SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to a single ally.
  • Being hit improves the damage of his skills and Charge Attack.
  • Lacks defense buffs to help him survive while tanking.
Stan and Aliza

 
9.0
  • Role: Attacker
  •  Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 2 turns
    .
    provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
  • Damage output increases greatly with  Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
    Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
    lvl is at 5.)
    , a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    buff it provides
  • Rating increases in longer battles and sword-based grids
Sutera

7.5

-

Sutera

7.0
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade CrestJade Crest is casted
    stacks.
  • Dodge Rate UpChance to dodge DMG and debuffs
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Dodge AllTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

9.5

-

The Lowain Bros

 
7.5

-

Thelonim

5.5
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Tien

-

Tikoh

9.5
  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh

9.4
  • Role: Healer/Support
  • Grants Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 8 turns
    and SostanzaTurn-based DMG taken is lowered / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: 8 turns
    , which restores HP of all Dark allies and remove 1 debuff from them at the end of every turn for 8 turns.
  • Grants various powerful buffs, such as 30% ATK UpATK is boosted (Can't be removed)
    Strength: 30%Multiplier: Perpetuity
    and 50% TA UpTriple attack rate is boosted (Can't be removed)
    Strength: 50%
    , to all Dark allies over 3 turns.
  •  Time for a Blood Sample!When a foe uses a special attack:
    Activate Halloween Luce.
    All Dark allies gain 10% Healing Up (Stackable / Max: 30%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and 10% Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    will increase the healing specs of all Dark allies every time a foe uses a special attack.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Tikoh

9.3

-

Troue

9.3
  • Role: Attacker/Debuffer
  •  Surpass the Past and Grasp the Future30% / 30% boost to Water allies' critical hit rate30% chance of dealing 30% more damage..
    Supplement Water allies' critical hit damage (Damage cap: 3000).
    boosts allies' critical rate and supplements critical hits.
  • When Sacred RecollectionMultiattack rate, DEF, and debuff resistance are boosted based on lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    reaches 5 stacks, offensive performance increases significantly.
  • Facsimile can be very valuable depending on team composition.
  • Requires a composition which can guarantee critical hits to maximise effectiveness.
Vajra

 
9.8
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedStops enemy's charge diamonds from filling.
    and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
    Duration: 5 turns
    provides a range of buffs, but the random aspect makes their value highly variable.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
Vajra

 
9.1

-

You

 
9.6

-

You

8.0

-

Yuel

 
9.5
  • Role: Attacker/Support
  • Increases the offensive capabilities of all allies by providing 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Gains access to Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    at level 100.
  • Provides healing to all allies while removing 1 debuff at the same time.
  • Grants supplemental damage and damage reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Yuel

 
7.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Yuel

 
9.6
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuel

 
9.6
  • Role: Support/Debuffer
  • Inflicts 25% Fire ATK DownFire ATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , and 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    on all foes.
  • Grants 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 3 turns
    and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3 turns
    to all allies.
  • Grants 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Deals high damage with  Prelude Dance: Taika9-hit, 100% Water damage to random foes (Damage cap: ~111,000 per hit).
    Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 200%Duration: 3 turnsLocal status effect
    on all foes.
    , which will activate at end of turn whenever Yuel didn't take any damage.
Yuel and Societte

 
9.3
  • Role: Attacker
  • Uses linked skills to switch between Dances and take on a more offensive or defensive role. Each Dance ends upon taking damage two times, and cannot be refreshed early by activating the same linked skill.
  •  Twinfox Dance2-hit, 300% Dark damage to all foes (Damage cap: ~230,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Ruby Dance: KarakurenaiAttacks twice each turn / Can't use Ruby Dance: Karakurenai while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Damage increased to 450% and damage cap increased to ~350,000 per hit.
    When Lazuli Dance: OborozukiTakes no debuffs while in effect / DMG taken is lowered by a fixed amount / Can't use Lazuli Dance: Oborozuki while in effect (Can't be removed / Ends upon taking DMG 2 times)
    is in effect:

    Activates twice.)
    auto-activates often due to their support skills and its firepower is boosted differently based on which Dance is in effect.
  • Yuel and Societte are very Full Auto friendly, and will naturally swap between their Dances throughout an encounter, so long as they're not taking damage, and frequently activate their damaging skill to keep the enemy's defense and attack debuffed.
Yuisis

 
9.4
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis

 
9.4
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Yuisis

 
7.5
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.