Tiamat Aura Omega (Raid)/Guide

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Raid Grids Guide

Raid Overview

Information

Tiamat Aura
Goal: Lower Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
Duration: Indefinite
as much as possible.
  • Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
    Duration: Indefinite
    will make Tiamat inflict Charge Bar Gain LoweredCharge bar gain is lowered (Can't be removed)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    upon normal attacks.
  • It can be lowered by dealing 10 or more hits of Skill DMG in 1 turn. Multiple levels can be reduced per turn.
    • Lowering Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
      Duration: Indefinite
      will raise Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered)
      Duration: Indefinite
      lvl.
  • Tiamat is able to swap Main and Sub allies through Aura Cyclonic DestructionTargets: All allies
    Deals: Wind DMG (1000%)
    Effect: All Buff Effects Removed / Switch Main and Sub Allies (All allies) / TA UpTriple attack rate is boosted
    Local status effect
    / Debuff Res. UpDebuff resistance is boosted
    Local status effect
    / Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    (Self)
    .
  • Tiamat is able to inflict potent debuffs such as Putrefied (5000)HP is lowered on every turn
    Strength: 5000Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Strong ArmedCan't be healed
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • These debuffs can be mitigated through effects such as Lucifer's aura or Fenie's Risha Harq300% Fire damage to all foes (Damage cap: ~410,000).
      Restore Fire allies' HP (Healing cap: 1500).
      2-turn cut to debuff durations.
      (When Enigma AblazeDeals bonus fire DMG for normal attacks /
      HP recovery amounts of skills and effects that heal are boosted /
      HP recovery caps of skills and effects that heal are boosted /
      DEF is boosted /
      Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
      is in effect:

      Damage increased to 500% and damage cap to ~635,000.
      Also remove 1 buff from all foes.)
      .