Danua (SSR)/Strategy

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Ratings

Danua (SSR) Label Type Special.png Label Race Draph.png Label Weapon Dagger.png Label Weapon Axe.png
Npc m 3040256000 01.jpg
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.0 B B C 2021-04-27
Icon Kamigame.png Kamigame 8.0 C D D 2021-03-23

Overview

Danua is an attacker-debuffer who has, unusually for Light characters, Enmity synergy. She has great damage potential through a combination of Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
Duration: 2 turns
, which lets her attack twice per turn, and her party-wide multiattack buffs.

Strengths

  • Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    effectively gives her a permanent Status Routine Step.pngDouble StrikeAttacks twice each turn
    effect as long as party members can buff her to maintain its effect.
  • Passively boosts the party's debuff success rate by 5%.
  • Grants party-wide Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    and Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , which is raised to 40% DA and 30% TA against foes afflicted by Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Inflicts Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
    Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack, preventing enemy charge diamonds from filling for effectively 4 turns and greatly lowering their special attack rate.
  • Inflicts Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Multiplier: Normal
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    , lowering the amount of damage the party takes.
  • Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    lowers her HP every turn and lets her take advantage of Icon Support Skill.png NotlageBoost to Danua's ATK based on how low HP is.
    Withstand lethal turn-based damage (Leaves 1 HP).
    faster, while Notlage prevents her from getting killed by Blood Sacrifice.
  • As a one-off case, her Icon Extended Mastery Support Skill.png Extended Mastery Support SkillChance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.). makes her effectively unkillable in the battle against Fediel, turning turn-based damage to healing even where no healing is normally possible.

Weaknesses

  • Relies on party members to provide her buffs so she can extend Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    's duration.
  • Enmity-based (prefers being at low HP) in an element known for revolving around Stamina (prefers being at high HP).
  • Unusual weapon proficiencies (Dagger/Axe) make her hard to fit into Atma/Ultima parties to further boost her multiattack rate.
    • Issue is somewhat mitigated by Weapon s 1040310300.jpg Hollowsky Axe, but even then, there are relatively few Axe- or Melee-proficient characters in Light, with over half the SSRs having limited availability. (See list)
  • Fares poorly in many High Level raids, which have counters for her playstyle:
    • Self-damage leaves her particularly vulnerable to Plain Damage special attacks. (Used by Celeste HL, DAO, and Proto Bahamut HL.)
    • Immunity to Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
      Local status effect
      (Celeste in Fog Phase, Avatar, Anubis Showdown) lowers her utility and lowers her DATA buff's strength.
    • Status SkillSeal.pngSkill SealedCan't use skills
      prevents allies from buffing Danua and extending Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
      's duration. (Used by Celeste, Anubis, PBHL.)

How to Play

  • Always use Ability m 1078 3.png Twin ReaperGain Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Strength: 10% of max HPDuration: 2 turns
    .
    (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
    before any other (party-wide) buffs so they will increase Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    's duration.
  • Besides Blood Sacrifice, which relies on other characters to maintain, Danua's kit has few gimmicks. Both Ability m 1077 1.png Fused Doll550% Light damage to all foes (Damage cap: ~700,000).
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , Status DoubleDown.pngDA DownDouble attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
    .
    and Ability m 1079 3.png HalbmondAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    and Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    .
    (Buff increased to Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    and Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    against foes with Petrified effectStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    or Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
    Local status effect

    Verify needed for raid-wide Petrified.
    .)
    can be used whenever they're available.
  • Because Blood Sacrifice gives her two rounds of attacks per turn, she is best placed in either second or third position (depending on her multiattack rate). Her accelerated charge bar gain and C.A. rate will help fill other party members' charge bars.

Synergy

Class

  • Doctor Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    and Ability Maddening Vitality.png Maddening VitalityGrant another ally Status 1502.pngHypeATK is boosted
    Duration: 4 turns
    , Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    can both use to extend Danua Ability m 1078 3.png Twin ReaperGain Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Strength: 10% of max HPDuration: 2 turns
    .
    (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
    and give her some Damage boost.
  • with Ability Maddening Vitality.png Maddening VitalityGrant another ally Status 1502.pngHypeATK is boosted
    Duration: 4 turns
    , Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    's low cooldown,It can be used frequently on Danua.

Characters

  • Npc s 3040245000 01.jpg Jeanne d'Arc (Grand): Jeanne's ability to buff the party with Ability Sanctify.png SanctifyGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    .
    greatly helps with maintaining Blood Sacrifice. Its Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    will affect both of Danua's attacks, leading to 6 attacks (2 triple attacks) in one turn and filling up her charge bar by 74%.
  • Npc s 3040275000 01.jpg New Generations: New Generations have 3 skills that can maintain Blood Sacrifice, though two are Linked Skills and cannot be used on the same turn.
    • Ability m 1153 3.png Peaceful SmileAll allies gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
      Strength: 15%
      and Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%Duration: 1 turn
      .
      At level 55:
      Effect increased to Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      grants party-wide Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%
      , which helps with charge bar generation—which is significant when New Generations reset their linked skills' cooldown on Charge Attack, but also have innately lower charge bar gain to balance it out. Danua's faster C.A. rate thanks to Blood Sacrifice will help speed up New Generations' charge bar generation, in turn allowing them to maintain Blood Sacrifice more efficiently.
    • Ability m 1155 2.png Happiness StarRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff.'s healing effect won't affect Danua while Blood Sacrifice is active, but it will still remove a debuff from her. When Blood Sacrifice is on downtime, this can help replenish some HP she lost.
    • Ability m 1156 3.png Nagareboshi KisekiGain Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
      Duration: 3 turns
      .
      grants Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
      Strength: 5% (Max: 25%)
      , boosting Danua's damage. (While Status 6854.pngMagical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
      grants buffs for 3 turns, only the initial skill use will raise Blood Sacrifice's duration.)
    • Danua's party-wide boost to debuff success rate helps New Generations land Status Coldcage.pngColdcageCan't attack
      Base Accuracy: 70%Local status effect
      (which has relatively low accuracy) and Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
      Base Accuracy: 100%
      (against enemies with higher debuff resistance).
  • Npc s 3040317000 01.jpg Mishra (SSR): Her Ability m 1371 3.png Incursion RuneGrant a Light ally Status 7058.pngIncursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 100% DA Up / 20% TA Up / 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite
    .
    and Ability m 1372 3.png Fortification RuneGrant a Light ally Status 7059.pngFortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored100% chance of taking 30% less damage effect / 100% Debuff Resistance UpDuration: Indefinite
    .
    are permanent buffs that will allow Danua equipped with Icon Extended Mastery Support Skill.png Extended Mastery Support SkillChance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.). to solo Fediel's second phase even on weaker grids.

Extended Mastery Perks

Danua (SSR) Stars: 13 EMP: 91
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
ZenithSupportSkill.pngChance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.).
★☆☆ ★★☆ ★★☆ ★★★ ☆☆☆
Last update: 2020-01-18

Gamewith's recommended EMP build for Danua (SSR).

Priorities

Top priorities are Enmity, as she easily loses HP thanks to Ability m 1078 3.png Twin ReaperGain Status Blood Sacrifice.pngBlood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
Strength: 10% of max HPDuration: 2 turns
.
(Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
, and Critical to boost her damage. Taking 1★ in each ATK node will improve her damage, while 2★ in DA and TA will boost her multiattack rate.

Leave some points free in case she has a good EMP skill. You can fill in some stars in DEF due to her HP loss.

Resources