Danua (SSR)/Strategy

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Ratings

Danua (SSR)  

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.0 B B C 2021-04-27
Kamigame 8.5 C B D 2023-06-05

Overview

Danua is an attacker-debuffer who has, unusually for Light characters, Enmity synergy. She has great damage potential through a combination of Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
Duration: 2 turns
, which lets her attack twice per turn, and her party-wide multiattack buffs.

Strengths

  • Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    effectively gives her a permanent Double StrikeAttacks twice each turn
    effect as long as party members can buff her to maintain its effect.
  • Passively boosts the party's debuff success rate by 5%.
  • Grants party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    and 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , which is raised to 40% DA and 30% TA against foes afflicted by PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Inflicts PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack, preventing enemy charge diamonds from filling for effectively 4 turns and greatly lowering their special attack rate.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Multiplier: Normal
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
    , lowering the amount of damage the party takes.
  • Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    lowers her HP every turn and lets her take advantage of  NotlageBoost to Danua's ATK based on how low HP is.
    Withstand lethal turn-based damage (Leaves 1 HP).
    faster, while Notlage prevents her from getting killed by Blood Sacrifice.
  • As a one-off case, her  Extended Mastery Support SkillChance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.).
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    makes her effectively unkillable in the battle against Fediel, turning turn-based damage to healing even where no healing is normally possible.

Weaknesses

  • Relies on party members to provide her buffs so she can extend Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Duration: 2 turns
    's duration.
  • Enmity-based (prefers being at low HP) in an element known for revolving around Stamina (prefers being at high HP).
  • Unusual weapon proficiencies (Dagger/Axe) make her hard to fit into Atma/Ultima parties to further boost her multiattack rate.
    • Issue is somewhat mitigated by Hollowsky Axe, but even then, there are relatively few Axe- or Melee-proficient characters in Light, with over half the SSRs having limited availability. (See list)
  • Fares poorly in many High Level raids, which have counters for her playstyle:
    • Self-damage leaves her particularly vulnerable to Plain Damage special attacks. (Used by Celeste HL, DAO, and Proto Bahamut HL.)
    • Immunity to PetrifiedStops enemy's charge diamonds from filling.
      Local status effect
      (Celeste in Fog Phase, Avatar, Anubis Showdown) lowers her utility and lowers her DATA buff's strength.
    • Skill SealedCan't use skills
      prevents allies from buffing Danua and extending Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
      's duration. (Used by Celeste, Anubis, PBHL.)

How to Play

  • Always use  Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Strength: 10% of max HPDuration: 2 turns
    .
    (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
    before any other (party-wide) buffs so they will increase Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    's duration.
  • Besides Blood Sacrifice, which relies on other characters to maintain, Danua's kit has few gimmicks. Both  Fused Doll550% Light damage to all foes (Damage cap: ~700,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
    .
    and  HalbmondAll allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    and 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    .
    (Buff increased to 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    and 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    against foes with Petrified effectPetrifiedStops enemy's charge diamonds from filling.
    or PetrifiedStops enemy's charge diamonds from filling.
    Local status effect

    Verify needed for raid-wide Petrified.
    .)
    can be used whenever they're available.
  • Because Blood Sacrifice gives her two rounds of attacks per turn, she is best placed in either second or third position (depending on her multiattack rate). Her accelerated charge bar gain and C.A. rate will help fill other party members' charge bars.

Synergy

Class

  • Doctor  NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Recovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    and  Maddening VitalityGrant another ally HypeATK is boosted
    Duration: 4 turns
    , 70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    can both use to extend Danua  Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
    Strength: 10% of max HPDuration: 2 turns
    .
    (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
    and give her some Damage boost.
  • with  Maddening VitalityGrant another ally HypeATK is boosted
    Duration: 4 turns
    , 70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    's low cooldown,It can be used frequently on Danua.

Characters

  • Jeanne d'Arc (Grand): Jeanne's ability to buff the party with  SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    .
    greatly helps with maintaining Blood Sacrifice. Its Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    will affect both of Danua's attacks, leading to 6 attacks (2 triple attacks) in one turn and filling up her charge bar by 74%.
  • New Generations: New Generations have 3 skills that can maintain Blood Sacrifice, though two are Linked Skills and cannot be used on the same turn.
    •  Peaceful SmileAll allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
      Strength: 15%
      and 20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%Duration: 1 turn
      .
      At level 55:
      Effect increased to Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      grants party-wide Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      and 20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%
      , which helps with charge bar generation—which is significant when New Generations reset their linked skills' cooldown on Charge Attack, but also have innately lower charge bar gain to balance it out. Danua's faster C.A. rate thanks to Blood Sacrifice will help speed up New Generations' charge bar generation, in turn allowing them to maintain Blood Sacrifice more efficiently.
    •  Happiness StarRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff.'s healing effect won't affect Danua while Blood Sacrifice is active, but it will still remove a debuff from her. When Blood Sacrifice is on downtime, this can help replenish some HP she lost.
    •  Nagareboshi KisekiGain Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
      Duration: 3 turns
      .
      grants Light ATK Up (Stackable)Light ATK is boosted (Stackable)
      Strength: 5% (Max: 25%)
      , boosting Danua's damage. (While Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed)
      grants buffs for 3 turns, only the initial skill use will raise Blood Sacrifice's duration.)
    • Danua's party-wide boost to debuff success rate helps New Generations land ColdcageCan't attack
      Base Accuracy: 70%Local status effect
      (which has relatively low accuracy) and Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
      Base Accuracy: 100%
      (against enemies with higher debuff resistance).
  • Mishra (SSR): Her  Incursion RuneGrant a Light ally Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 100% DA Up / 20% TA Up / 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite
    .
    and  Fortification RuneGrant a Light ally Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored100% chance of taking 30% less damage effect / 100% Debuff Resistance UpDuration: Indefinite
    .
    are permanent buffs that will allow Danua equipped with  Extended Mastery Support SkillChance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.).
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    to solo Fediel's second phase even on weaker grids.

Extended Mastery Perks

Danua (SSR) Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Chance to convert turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.).
★☆☆ ★★☆ ★★☆ ★★★ ☆☆☆
Last update: 2020-01-18

Gamewith's recommended EMP build for Danua (SSR).

Priorities

Top priorities are Enmity, as she easily loses HP thanks to  Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
Strength: 10% of max HPDuration: 2 turns
.
(Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.)
, and Critical to boost her damage. Taking 1★ in each ATK node will improve her damage, while 2★ in DA and TA will boost her multiattack rate.

Leave some points free in case she has a good EMP skill. You can fill in some stars in DEF due to her HP loss.

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